Miltech: Difference between revisions

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#REDIRECT [[Nations#Miltech]]
A nation's Military Technology, aka {{TV|miltech}}, value represents the capability of the nation's armed forces.
 
== Increasing Miltech ==
 
Each completion of the {{TV|military priority}} adds {{TV|miltech|0.00125}}. This is further increased for nations that are falling behind on miltech. Specifically, the effect is multiplied by (best Human Nation's miltech/ this nation's miltech).
 
Unification between two nations balances the {miltech between the two nations. Miltech applies to both army strength, which changes together with national miltech, and to regional defense power.
 
Miltech ranges from 2 to infinity. The miltech 'age' also determines the visual appearance of armies.
 
{| class="wikitable" style="text-align: center;"
! {{TV|miltech}} range
| 2-3 || 3-4 || 4-5 || 5-6 || 6-7 || 7-infinity
|-
! {{TV|miltech}} age
| '''Industrial Age'''<br>[[File:Army Tech2.png|x55px]]
| '''Atomic Age'''<br>[[File:Army Tech3.png|x55px]]
| '''Information Age'''<br>[[File:Army Tech4.png|x55px]]
| '''Robotics Age'''<br>[[File:Army Tech5.png|x55px]]
| '''Invasion Age'''<br>[[File:Army Tech6.png|x55px]]
| '''Fusion Age'''<br>[[File:Army Tech7.png|x55px]]
|}
 
Initially the miltech is capped at level 5, which can be increased by 0.5 with each of the following global research technologies:
* [[File:Tech info icon.png|24px]] [[Cybernetics]]
* [[File:Tech info icon.png|24px]] [[Applied Artificial Intelligence]]
* [[File:Tech material icon.png|24px]] [[Next-Generation Aerospace]]
* [[File:Tech material icon.png|24px]] [[Diamondoids]]
* [[File:Tech military icon.png|24px]] [[Terrestrial Military Science]]
* [[File:Tech military icon.png|24px]] [[Networked Global Defense]]
* [[File:Tech military icon.png|24px]] [[Coilguns]]
* [[File:Tech military icon.png|24px]] [[Trans-Interface Warfare]]
* [[File:Tech military icon.png|24px]] [[Future Tech: Military Science]] (repeatable)
 
== Impacts of Miltech ==
The difference in effective miltech between the attacker and the defender impacts the hit chance of your forces in combat. For details, see [[Terrestrial_Warfare#1._Hit_Chance_(The_Accuracy_Gap)]].
 
The effective miltech value of your forces determines the damage that they will do. For details, see [[Terrestrial_Warfare#2._Damage_Formulas]].

Latest revision as of 07:32, 14 September 2026

A nation's Military Technology, aka Military TechnologyMiltech, value represents the capability of the nation's armed forces.

Increasing Miltech

Each completion of the Military priorityMilitary Priority adds 0.00125 Military TechnologyMiltech. This is further increased for nations that are falling behind on miltech. Specifically, the effect is multiplied by (best Human Nation's miltech/ this nation's miltech).

Unification between two nations balances the {miltech between the two nations. Miltech applies to both army strength, which changes together with national miltech, and to regional defense power.

Miltech ranges from 2 to infinity. The miltech 'age' also determines the visual appearance of armies.

Military TechnologyMiltech range 2-3 3-4 4-5 5-6 6-7 7-infinity
Military TechnologyMiltech age Industrial Age
Atomic Age
Information Age
Robotics Age
Invasion Age
Fusion Age

Initially the miltech is capped at level 5, which can be increased by 0.5 with each of the following global research technologies:

Impacts of Miltech

The difference in effective miltech between the attacker and the defender impacts the hit chance of your forces in combat. For details, see Terrestrial_Warfare#1._Hit_Chance_(The_Accuracy_Gap).

The effective miltech value of your forces determines the damage that they will do. For details, see Terrestrial_Warfare#2._Damage_Formulas.