Hab Planner: Difference between revisions
From Terra Invicta Official Wiki
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* Remember to add the Core module. | * Remember to add the Core module. | ||
* You do not need to actually submit your edit. You can simply click the "Show preview" button. | * You do not need to actually submit your edit. You can simply click the "Show preview" button. | ||
* See [[Hab Module List]] for a list of Hab Modules. | |||
== Hab Plan == | Known Issues: | ||
* Modules with variable build costs such as mining complexes and solettas cannot have their build costs specified. | |||
== Hab Plan: Edit This Section Only! == | |||
{{#invoke:HabModuleLister/Planner|ShowPlan | {{#invoke:HabModuleLister/Planner|ShowPlan | ||
| | | SettlementCore = 1 | ||
| SettlementMiningComplex = 1 | | SettlementMiningComplex = 1 | ||
| SettlementMiningComplexPower = -40 | | SettlementMiningComplexPower = -40 | ||
| | | FissionReactorArray = 1 | ||
| | | HeavyFissionReactorArray = 1 | ||
| | | AdministrationNode = 1 | ||
| | | Farm = 1 | ||
| | | ConstructionModule = 1 | ||
| Skunkworks = 1 | |||
| OperationsCenter = 1 | |||
| EnergyResearchCenter = 1 | |||
}} | }} | ||
Latest revision as of 18:31, 17 February 2026
How to Use
To see what your desired hab would look like, edit the section below according to the following rules:
- Do NOT change the first line:
{{#invoke:HabModuleLister/Planner|ShowPlan - Do NOT change the last line:
}}
- Every line in between should be of the form:
| ModuleDataName = Number
where ModuleDataName is the data name of the module (usually just the name but with spaces removed), and Number is the desired number of modules. - For modules that have variable power, such as Solar Collectors or Mining Complexes, the actual power should be appended to the ModuleDataName as follows:
| ModuleDataNamePower = Value
If power is consumed by the module, then Value should be negative.
Helpful Tips:
- Remember to add the Core module.
- You do not need to actually submit your edit. You can simply click the "Show preview" button.
- See Hab Module List for a list of Hab Modules.
Known Issues:
- Modules with variable build costs such as mining complexes and solettas cannot have their build costs specified.
Hab Plan: Edit This Section Only!
| Hab Module | Number | Build Cost | Monthly Upkeep | Monthly Income | Special |
|---|---|---|---|---|---|
| Energy Research Center | 1 | 2 |
6 |
10 |
|
| Operations Center | 1 | 10 |
30 |
4 |
|
| Heavy Fission Reactor Array | 1 | 2 |
8 |
128 |
|
| Fission Reactor Array | 1 | 1 |
6 |
85 |
|
| Farm | 1 | 30 |
40 |
| |
| Settlement Mining Complex | 1 | 12.5 |
30 |
1.5 × Hab Site Resources |
|
| Administration Node | 1 | 0.24 |
10 |
| |
| Settlement Core | 1 | 5 |
10 |
| |
| Construction Module | 1 | 0.75 |
3 |
| |
| Total | 9 | 45.74 Total Mass: 3410 |
10 Total Crew: 396 |
10.25 Total Farm: 600 |


