Module:HabModuleSpecial/data: Difference between revisions

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-- This converts an HabModuleSpecial name into readable text, in parts, and maybe a special value indicating what type of value it wants inserted.
-- This converts an HabModuleSpecial name into readable text, in parts, and maybe a special value indicating what type of value it wants inserted.
local IconModule = require('Module:Icon')
local IconModule = require('Module:Icon')
local TVModule = require('Module:TV')


return {
return {
['DropTroops']={IconModule.Icon({args={'marine'}}) .. 'Marine strength can be used offensively.',''},
['DropTroops']= IconModule.Icon({args={'marine'}}) .. 'Marine strength can be used offensively.',
['Cost_Scales_With_Gravity']={'Build cost and ' .. IconModule.Icon({args={'power consumption'}}) .. 'scale with escape velocity and distance from home space body.',''},
['Cost_Scales_With_Gravity']='Build cost and ' .. IconModule.Icon({args={'power consumption'}}) .. 'scale with escape velocity and distance from home space body.',
['Shipyard']={'Builds [[Spaceships|Ships]] with ','× [[Spaceships#Construction|base time modifier]].','constructionTimeModifier'},
['Shipyard']='Builds [[Spaceships|Ships]] with {constructionTimeModifier}× [[Spaceships#Construction|base time modifier]].',
['Requires_Colonized_Body']={'Need ≥10000 system ' .. IconModule.Icon({args={'pop'}}) .. 'population.',''},
['Requires_Colonized_Body']='Need ≥10000 system ' .. IconModule.Icon({args={'pop'}}) .. 'population.',
['Requires_Inhabited_Body']={'Need ≥50000 system ' .. IconModule.Icon({args={'pop'}}) .. 'population.',''},
['Requires_Inhabited_Body']='Need ≥50000 system ' .. IconModule.Icon({args={'pop'}}) .. 'population.',
['Requires_GasGiant_Orbit']={'Need gas giant orbit.',''},
['Requires_GasGiant_Orbit']='Need gas giant orbit.',
['Requires_Interface_Orbit']={'Need interface orbit.',''},
['Requires_Interface_Orbit']='Need interface orbit.',
['Solar_Power_Variable_Output']={IconModule.Icon({args={'power consumption', bgcolor='DarkSlateGray'}}) .. 'Power scales with proximity to Sun.',''},
['Solar_Power_Variable_Output']=TVModule.TV({args={'power'}}) .. ' scales with proximity to Sun.',
['CanFoundTier1Habs']={'Can build new T1 [[Habs]] in System.',''},
['CanFoundTier1Habs']='Can build new T1 [[Habs]] in System.',
['CanFoundTier2Habs']={'Can build new T2 [[Habs]] in System.',''},
['CanFoundTier2Habs']='Can build new T2 [[Habs]] in System.',
['CanFoundTier3Habs']={'Can build new T3 [[Habs]] in System.',''},
['CanFoundTier3Habs']='Can build new T3 [[Habs]] in System.',
['MarinePlatoon']={'Add ', IconModule.Icon({args={'marine'}}) .. 'marine strength as T1 Marines.','specialRulesValue'},
['SolarMirror']='Add ' .. TVModule.TV({args={'power', '{specialRulesValue}'}}) .. ' to all solar power modules, multiplied by solar module tier, for faction bases on the space body it orbits. Bonus also applies on a moon if the module is the L-1, L-4, or L-5 points between the moon and its parent planet. If placed in the L-1 point between a planet and the sun, the bonus applies to all bases in the planetary system. Mass increases based on distance from the Sun. Solar panels may produce a maximum of 8x their baseline maximum power value.',
['MarineCompany']={'Add ', IconModule.Icon({args={'marine'}}) .. 'marine strength as T2 Marines.','specialRulesValue'},
['MarinePlatoon']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as T1 Marines.',
['MarineBattalion']={'Add ', IconModule.Icon({args={'marine'}}) .. 'marine strength as T3 Marines.','specialRulesValue'},
['MarineCompany']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as T2 Marines.',
['Griffins']={'Add ', IconModule.Icon({args={'marine'}}) .. 'marine strength as Griffins.','specialRulesValue'},
['MarineBattalion']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as T3 Marines.',
['WarDogs']={'Add ', IconModule.Icon({args={'marine'}}) .. 'marine strength as War Dogs.','specialRulesValue'},
['Griffins']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as Griffins.',
['Salamanders']={'Add ', IconModule.Icon({args={'marine'}}) .. 'marine strength as Salamanders.','specialRulesValue'},
['WarDogs']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as War Dogs.',
['PowerFirst']={'Cannot depower.',''},
['Salamanders']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as Salamanders.',
['SentinelModule']={'Enables the [[Dominate Nation]] mission.',''},
['PowerFirst']='Cannot depower.',
['InterstellarLaunchModule']={'Victory module for ' .. IconModule.Icon({args={'escape'}}) .. '[[Project Exodus]].',''},
['SentinelModule']='Enables the ' .. IconModule.MissionIcon({args={'Dominate Nation'}}) .. '[[Dominate Nation]] mission.',
['EarthLEOOnly']={'Need [[Earth]] interface orbit.',''},
['InterstellarLaunchModule']='Victory module for ' .. IconModule.Icon({args={'escape'}}) .. '[[Project Exodus]].',
['HarvestAntimatter']={'Harvests ', ' ' .. IconModule.Icon({args={'antimatter'}, bgcolor='DarkSlateGray'}) .. ' of Orbit. Max one per orbit.','specialRulesValue%'},
['EarthLEOOnly']='Need [[Earth]] interface orbit.',
['Farm']={'Removes [[Habs|Hab]] ' .. IconModule.Icon({args={'water'}}) .. IconModule.Icon({args={'volatiles'}}) .. ' upkeep for up to ', ' crew.','specialRulesValue'},
['HarvestAntimatter']='Harvests ' .. TVModule.TV({args={'antimatter', '{specialRulesValue%}'}}) .. ' of Orbit. Max one per orbit.',
['AlienWormhole']={'Alien Wormhole. Cannot be destroyed.',''},
['Farm']='Removes [[Habs|Hab]] ' .. IconModule.Icon({args={'water'}}) .. IconModule.Icon({args={'volatiles'}}) .. ' upkeep for up to ' .. TVModule.TV({args={'crew', '{specialRulesValue}'}}),
['MoneyIfNotBuilding']={'Produces ' .. IconModule.Icon({args={'money'}}) .. ' if no modules under construction. Otherwise ', '× base time modifier to hab module construction.','constructionTimeModifier'},
['AlienWormhole']='Alien Wormhole. Cannot be destroyed.',
['NotInIrradiated']={'Cannot be built in irradiated locations.',''},
['WikiRuleConstruction']='{constructionTimeModifier}× [[Habs#Construction_Modifiers|base time modifier]] to hab module construction.',
['ConsumesMCWhenUnpowered']={'Has ' .. IconModule.Icon({args={'mc'}}) .. ' upkeep even when unpowered.',''},
['MoneyIfNotBuilding']='Produces ' .. IconModule.Icon({args={'money'}}) .. ' if no modules under construction. ',
['TechBonusDiminishingReturns']={'Adds ', ' research bonus.','techBonus'},
['NotInIrradiated']='Cannot be built in irradiated locations.',
['LEOBonusArmyCombatValue']={'Adds +', ' to the {{icon|miltech}}[[Nations#Miltech|Miltech]] to our armies if in [[Earth]] interface orbit. Capped at +0.3.','specialRulesValue'},
['ConsumesMCWhenUnpowered']='Has ' .. IconModule.Icon({args={'mc'}}) .. ' upkeep even when unpowered.',
['LEOBonusPropagandaStrength']={'Adds +', ' [[Nations#Changing_Public_Opinion|strength]] to our [[Public Campaign]]s if in [[Earth]] interface orbit. Capped at +9.','specialRulesValue'},
['TechBonusDiminishingReturns']='Adds {techBonus}',
['LEOBonusAlienDetection']={'Add +', ' bonus to [[Aliens#Alien_Agents|alien]] [[Councilors#Detection|detection]] on [[Earth]] if in [[Earth]] interface orbit. Capped at +9.','specialRulesValue'},
['LEOBonusArmyCombatValue']='Adds ' .. TVModule.TV({args={'miltech', '{specialRulesValue}'}}) .. ' to our armies if in [[Earth]] interface orbit. Capped at +0.3.',
['LEOBonusMiltech']={'Add +', ' bonus to the {{icon|military priority}}Military priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusPropagandaStrength']='Adds +{specialRulesValue} [[Propaganda|strength]] to our [[Public Campaign]]s if in [[Earth]] interface orbit. Capped at +9.',
['LEOBonusWelfare']={'Add +', ' bonus to the {{icon|welfare}}Welfare priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusAlienDetection']='Add +{tier} bonus to [[Aliens#Alien_Agents|alien]] [[Councilors#Detection|detection]] on [[Earth]] if in [[Earth]] interface orbit. Capped at +9.',
['LEOBonusLaunchFacilities']={'Add +', ' bonus to the {{icon|boost priority}}Boost priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusHumanDetection']='Add +{tier} bonus to [[Councilors#Detection|detecting]] enemy [[Councilors]] on [[Earth]] if the module is in an [[Earth]] interface orbit. Capped at +9.',
['LEOBonusKnowledge']={'Add +', ' bonus to the {{icon|knowledge}}Knowledge priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusMiltech']='Add ' .. TVModule.TV({args={'military priority', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['LEOBonusMissionControl']={'Add +', ' bonus to the {{icon|mission control priority}}Mission Control priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusWelfare']='Add ' .. TVModule.TV({args={'welfare', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['LEOBonusEconomy']={'Add +', ' bonus to the {{icon|economy}}Economy priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusLaunchFacilities']='Add ' .. TVModule.TV({args={'boost priority', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['LEOBonusUnity']={'Add +', ' bonus to the {{icon|unity}}Unity priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusKnowledge']='Add ' .. TVModule.TV({args={'knowledge', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['LEOBonusOppression']={'Add +', ' bonus to the {{icon|oppression}}Oppression priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusMissionControl']='Add ' .. TVModule.TV({args={'mission control priority', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['LEOBonusEnvironment']={'Add +', ' bonus to the {{icon|environment}}Environment priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusEconomy']='Add ' .. TVModule.TV({args={'economy', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['LEOBonusGovernment']={'Add +', ' bonus to the {{icon|government}}Government priority if in [[Earth]] interface orbit. Capped at +30%.','specialRulesValue%'},
['LEOBonusUnity']='Add ' .. TVModule.TV({args={'unity', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['LEOControlPointCapacity']={'Add ', IconModule.Icon({args={'cp'}}) .. 'Control Point capacity if in [[Earth]] interface orbit.','specialRulesValue'},
['LEOBonusOppression']='Add ' .. TVModule.TV({args={'oppression', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['AtrocityToKill']={'Destroyer commits an [[Factions#Atrocity|Atrocity]].',''},
['LEOBonusEnvironment']='Add ' .. TVModule.TV({args={'environment', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['AtrocityToKill_Populous']={'Destroyer commits an [[Factions#Atrocity|Atrocity]] if ≥50000 system ' .. IconModule.Icon({args={'pop'}}) .. 'population.',''},
['LEOBonusGovernment']='Add ' .. TVModule.TV({args={'government', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
['Stability']={'Add ',' defense against [[Control Space Asset]] and crew of module has no ' .. IconModule.Icon({args={'money'}}) .. ' upkeep.','specialRulesValue'},
['LEOControlPointCapacity']='Add ' .. TVModule.TV({args={'cp', '{controlPointCapacity}'}}) .. ' if in [[Earth]] interface orbit.',
['Efficiency']={'Add +', ' bonus to [[Habs|Hab]] ' .. IconModule.Icon({args={'money'}}) .. IconModule.Icon({args={'influence'}}) .. IconModule.Icon({args={'ops'}}) .. IconModule.Icon({args={'research'}}) .. IconModule.Icon({args={'water'}}) .. IconModule.Icon({args={'volatiles'}}) .. IconModule.Icon({args={'metals'}}) .. IconModule.Icon({args={'nobles'}}) .. IconModule.Icon({args={'fissiles'}}) .. ' income.','specialRulesValue%'},
['FleetTargeting']='Add +{specialRulesValue%} to [[Fleets#ECM_and_Targeting|targeting rolls to overcome ECM]]; for station modules this applies to all defending [[Spaceships|ships]].',
['HarvestHelium3']={'Harvest He3.',''},
['FleetECM']='Add +{specialRulesValue%} [[Fleets#ECM_and_Targeting|ECM]] value; for station modules this applies to all defending [[Spaceships|ships]].',
['UsesHelium3']={'If Faction is harvesting He3, then change ' .. IconModule.Icon({args={'fissiles'}}) .. ' build cost and upkeep into ' .. IconModule.Icon({args={'water'}}) .. '.',''},
['AtrocityToKill']='Destroyer commits an [[Atrocity]].',
['RepairsMarineShipModules']={'Allows building and repairing [[Spaceships|Ship]] ' .. IconModule.Icon({args={'marine'}}) .. 'Marines.',''},
['AtrocityToKill_Populous']='Destroyer commits an [[Atrocity]] if ≥50000 system ' .. IconModule.Icon({args={'pop'}}) .. 'population.',
['RepairsHabKitShipModules']={'Allows building and repairing [[Spaceships|Ship]] [[Spaceships#Kit|colony kits]].',''},
['AtrocityToLose']='If destroyed, the owner loses [[Public Opinion|public support]] as if they committed an [[Atrocity]] (but does not actually commit an atrocity).',
['StaticHab']={'Part of an Unchangeable [[Habs|Hab]].',''},
['Stability']='Add {specialRulesValue} defense against [[Control Space Asset]] and crew of module has no ' .. TVModule.TV({args={'money'}}) .. ' upkeep.',
['AlienSurveillance']={'[[Aliens#Earth_Surveillance_Habs|Alien Surveillance]].',''},
['Efficiency']='Add +{specialRulesValue%} bonus to [[Habs|Hab]] ' .. IconModule.Icon({args={'money'}}) .. IconModule.Icon({args={'influence'}}) .. IconModule.Icon({args={'ops'}}) .. IconModule.Icon({args={'research'}}) .. IconModule.Icon({args={'water'}}) .. IconModule.Icon({args={'volatiles'}}) .. IconModule.Icon({args={'metals'}}) .. IconModule.Icon({args={'nobles'}}) .. IconModule.Icon({args={'fissiles'}}) .. ' income.',
['HarvestHelium3']='Harvest He3.',
['UsesHelium3']='If Faction is harvesting He3, then change ' .. TVModule.TV({args={'fissiles'}}) .. ' build cost and upkeep into ' .. TVModule.TV({args={'water'}}) .. '.',
['RepairsMarineShipModules']='Allows building and repairing [[Spaceships|Ship]] ' .. IconModule.Icon({args={'marine'}}) .. 'Marines.',
['RepairsHabKitShipModules']='Allows building and repairing [[Spaceships|Ship]] [[Spaceships#Kit|colony kits]].',
['StaticHab']='Part of an Unchangeable [[Habs|Hab]].',
['AlienSurveillance']='[[Aliens#Earth_Surveillance_Habs|Alien Surveillance]].',
}
}

Latest revision as of 08:16, 15 September 2026

Documentation for this module may be created at Module:HabModuleSpecial/data/doc

-- This converts an HabModuleSpecial name into readable text, in parts, and maybe a special value indicating what type of value it wants inserted.
local IconModule = require('Module:Icon')
local TVModule = require('Module:TV')

return {
	['DropTroops']= IconModule.Icon({args={'marine'}}) .. 'Marine strength can be used offensively.',
	['Cost_Scales_With_Gravity']='Build cost and ' .. IconModule.Icon({args={'power consumption'}}) .. 'scale with escape velocity and distance from home space body.',
	['Shipyard']='Builds [[Spaceships|Ships]] with {constructionTimeModifier}× [[Spaceships#Construction|base time modifier]].',
	['Requires_Colonized_Body']='Need ≥10000 system ' .. IconModule.Icon({args={'pop'}}) .. 'population.',
	['Requires_Inhabited_Body']='Need ≥50000 system ' .. IconModule.Icon({args={'pop'}}) .. 'population.',
	['Requires_GasGiant_Orbit']='Need gas giant orbit.',
	['Requires_Interface_Orbit']='Need interface orbit.',
	['Solar_Power_Variable_Output']=TVModule.TV({args={'power'}}) .. ' scales with proximity to Sun.',
	['CanFoundTier1Habs']='Can build new T1 [[Habs]] in System.',
	['CanFoundTier2Habs']='Can build new T2 [[Habs]] in System.',
	['CanFoundTier3Habs']='Can build new T3 [[Habs]] in System.',
	['SolarMirror']='Add ' .. TVModule.TV({args={'power', '{specialRulesValue}'}}) .. ' to all solar power modules, multiplied by solar module tier, for faction bases on the space body it orbits. Bonus also applies on a moon if the module is the L-1, L-4, or L-5 points between the moon and its parent planet. If placed in the L-1 point between a planet and the sun, the bonus applies to all bases in the planetary system. Mass increases based on distance from the Sun. Solar panels may produce a maximum of 8x their baseline maximum power value.',
	['MarinePlatoon']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as T1 Marines.',
	['MarineCompany']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as T2 Marines.',
	['MarineBattalion']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as T3 Marines.',
	['Griffins']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as Griffins.',
	['WarDogs']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as War Dogs.',
	['Salamanders']='Add ' .. TVModule.TV({args={'marine', '{specialRulesValue}'}}) .. 'marine strength as Salamanders.',
	['PowerFirst']='Cannot depower.',
	['SentinelModule']='Enables the ' .. IconModule.MissionIcon({args={'Dominate Nation'}}) .. '[[Dominate Nation]] mission.',
	['InterstellarLaunchModule']='Victory module for ' .. IconModule.Icon({args={'escape'}}) .. '[[Project Exodus]].',
	['EarthLEOOnly']='Need [[Earth]] interface orbit.',
	['HarvestAntimatter']='Harvests '  .. TVModule.TV({args={'antimatter', '{specialRulesValue%}'}}) .. ' of Orbit. Max one per orbit.',
	['Farm']='Removes [[Habs|Hab]] ' .. IconModule.Icon({args={'water'}}) .. IconModule.Icon({args={'volatiles'}}) .. ' upkeep for up to '  .. TVModule.TV({args={'crew', '{specialRulesValue}'}}),
	['AlienWormhole']='Alien Wormhole. Cannot be destroyed.',
	['WikiRuleConstruction']='{constructionTimeModifier}× [[Habs#Construction_Modifiers|base time modifier]] to hab module construction.',
	['MoneyIfNotBuilding']='Produces ' .. IconModule.Icon({args={'money'}}) .. ' if no modules under construction. ',
	['NotInIrradiated']='Cannot be built in irradiated locations.',
	['ConsumesMCWhenUnpowered']='Has ' .. IconModule.Icon({args={'mc'}}) .. ' upkeep even when unpowered.',
	['TechBonusDiminishingReturns']='Adds {techBonus}',
	['LEOBonusArmyCombatValue']='Adds ' .. TVModule.TV({args={'miltech', '{specialRulesValue}'}}) .. ' to our armies if in [[Earth]] interface orbit. Capped at +0.3.',
	['LEOBonusPropagandaStrength']='Adds +{specialRulesValue} [[Propaganda|strength]] to our [[Public Campaign]]s if in [[Earth]] interface orbit. Capped at +9.',
	['LEOBonusAlienDetection']='Add +{tier} bonus to [[Aliens#Alien_Agents|alien]] [[Councilors#Detection|detection]] on [[Earth]] if in [[Earth]] interface orbit. Capped at +9.',
	['LEOBonusHumanDetection']='Add +{tier} bonus to [[Councilors#Detection|detecting]] enemy [[Councilors]] on [[Earth]] if the module is in an [[Earth]] interface orbit. Capped at +9.',
	['LEOBonusMiltech']='Add ' .. TVModule.TV({args={'military priority', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOBonusWelfare']='Add ' .. TVModule.TV({args={'welfare', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOBonusLaunchFacilities']='Add ' .. TVModule.TV({args={'boost priority', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOBonusKnowledge']='Add ' .. TVModule.TV({args={'knowledge', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOBonusMissionControl']='Add ' .. TVModule.TV({args={'mission control priority', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOBonusEconomy']='Add ' .. TVModule.TV({args={'economy', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOBonusUnity']='Add ' .. TVModule.TV({args={'unity', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOBonusOppression']='Add ' .. TVModule.TV({args={'oppression', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOBonusEnvironment']='Add ' .. TVModule.TV({args={'environment', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOBonusGovernment']='Add ' .. TVModule.TV({args={'government', '{specialRulesValue%}'}}) .. ' if in [[Earth]] interface orbit. Capped at +30%.',
	['LEOControlPointCapacity']='Add ' .. TVModule.TV({args={'cp', '{controlPointCapacity}'}}) .. ' if in [[Earth]] interface orbit.',
	['FleetTargeting']='Add +{specialRulesValue%} to [[Fleets#ECM_and_Targeting|targeting rolls to overcome ECM]]; for station modules this applies to all defending [[Spaceships|ships]].',
	['FleetECM']='Add +{specialRulesValue%} [[Fleets#ECM_and_Targeting|ECM]] value; for station modules this applies to all defending [[Spaceships|ships]].',
	['AtrocityToKill']='Destroyer commits an [[Atrocity]].',
	['AtrocityToKill_Populous']='Destroyer commits an [[Atrocity]] if ≥50000 system ' .. IconModule.Icon({args={'pop'}}) .. 'population.',
	['AtrocityToLose']='If destroyed, the owner loses [[Public Opinion|public support]] as if they committed an [[Atrocity]] (but does not actually commit an atrocity).',
	['Stability']='Add {specialRulesValue} defense against [[Control Space Asset]] and crew of module has no ' .. TVModule.TV({args={'money'}}) .. ' upkeep.',
	['Efficiency']='Add +{specialRulesValue%} bonus to [[Habs|Hab]] ' .. IconModule.Icon({args={'money'}}) .. IconModule.Icon({args={'influence'}}) .. IconModule.Icon({args={'ops'}}) .. IconModule.Icon({args={'research'}}) .. IconModule.Icon({args={'water'}}) .. IconModule.Icon({args={'volatiles'}}) .. IconModule.Icon({args={'metals'}}) .. IconModule.Icon({args={'nobles'}}) .. IconModule.Icon({args={'fissiles'}}) .. ' income.',
	['HarvestHelium3']='Harvest He3.',
	['UsesHelium3']='If Faction is harvesting He3, then change ' .. TVModule.TV({args={'fissiles'}}) .. ' build cost and upkeep into ' .. TVModule.TV({args={'water'}}) .. '.',
	['RepairsMarineShipModules']='Allows building and repairing [[Spaceships|Ship]] ' .. IconModule.Icon({args={'marine'}}) .. 'Marines.',
	['RepairsHabKitShipModules']='Allows building and repairing [[Spaceships|Ship]] [[Spaceships#Kit|colony kits]].',
	['StaticHab']='Part of an Unchangeable [[Habs|Hab]].',
	['AlienSurveillance']='[[Aliens#Earth_Surveillance_Habs|Alien Surveillance]].',
}