Template:Mission: Difference between revisions

From Terra Invicta Official Wiki
Redwah (talk | contribs)
No edit summary
Redwah (talk | contribs)
No edit summary
 
(12 intermediate revisions by the same user not shown)
Line 31: Line 31:
{{!}} style="text-align:center;" {{!}} {{{24}}} }}   
{{!}} style="text-align:center;" {{!}} {{{24}}} }}   
|- {{#ifeq: {{{35}}} | TIMissionResolution_Automatic |  | {{!}}
|- {{#ifeq: {{{35}}} | TIMissionResolution_Automatic |  | {{!}}
! colspan=2 {{!}} [[Missions#Mission_Modifiers{{!}}Attack Modifier(s)]] !! colspan=2 {{!}} [[Missions#Mission_Modifiers{{!}}Defense Modifier(s)]]
{{!}}-
{{!}} colspan=2 style="text-align:left;vertical-align:top;white-space:pre-line" {{!}} {{#if: {{{36}}} | {{{36}}} |  }} {{#if: {{{37}}} | {{{37}}} |  }} <br> {{#if: {{{38}}} | {{{38}}} |  }} <br> {{#if: {{{39}}} | {{{39}}} |  }} <br> {{#if: {{{40}}} | {{{40}}} |  }} <br> {{#if: {{{41}}} | {{{41}}} |  }} <br> {{#if: {{{42}}} | {{{42}}} |  }} <br> {{#if: {{{43}}} | {{{43}}} |  }} <br> {{#if: {{{44}}} | {{{44}}} |  }} <br> {{#if: {{{45}}} | {{{45}}} |  }}
{{!}} colspan=2 style="text-align:right;vertical-align:top;white-space:pre-line" {{!}} {{#if: {{{46}}} | {{{46}}} |  }} {{#if: {{{47}}} | {{{47}}} |  }} {{#if: {{{48}}} | {{{48}}} |  }} <br> {{#if: {{{49}}} | {{{49}}} |  }} {{#if: {{{50}}} | {{{50}}} |  }} <br> {{#if: {{{51}}} | {{{51}}} |  }}  {{#if: {{{52}}} | {{{52}}} |  }} <br> {{#if: {{{53}}} | {{{53}}} |  }} <br> {{#if: {{{54}}} | {{{54}}} |  }} <br> {{#if: {{{55}}} | {{{55}}} |  }} <br> {{#if: {{{56}}} | {{{56}}} |  }} <br> {{#if: {{{57}}} | {{{57}}} |  }} <br> {{#if: {{{58}}} | {{{58}}} |  }} <br> {{#if: {{{59}}} | {{{59}}} |  }} <br> {{#if: {{{60}}} | {{{60}}} |  }} <br> {{#if: {{{61}}} | {{{61}}} |  }}
{{!}}-  
{{!}}-  
! colspan=4 {{!}} Research and Event Modifiers
! colspan=4 {{!}} Research and Event Modifiers
Line 44: Line 40:
}}
}}
|-
|-
! Granting [[Councilors#Profession|Professions]] !! Granting [[Councilors#Traits|Traits]] !! Granting [[Orgs|Orgs]] !! Blocking [[Councilors#Traits|Traits]]
! Mission Outcome !! colspan=3  | Detailed Effects
|-
{{#if: {{{72}}} | {{!}} Critical Failure {{!}}{{!}} colspan=3 {{!}} {{{72}}} |  }}
|-
{{#if: {{{73}}} | {{!}} Normal Failure {{!}}{{!}} colspan=3 {{!}} {{{73}}} |  }}
|-
{{#if: {{{74}}} | {{!}} Normal Success {{!}}{{!}} colspan=3 {{!}} {{{74}}} | }}
|-
|-
| {{#if: {{{68}}} | {{{68}}} |  }}
{{#if: {{{75}}} | {{!}} Critical Success {{!}}{{!}} colspan=3 {{!}} {{{75}}}  |  }}
| {{#if: {{{69}}} | {{{69}}} |  }}
| {{#if: {{{70}}} | {{{70}}} | }}
| {{#if: {{{71}}} | {{{71}}} |  }}
|}
|}
=== Attacking Modifiers ===
{| class="wikitable sortable"
! Mission Modifier !! Conditions !! Value
|-
{{#invoke:MissionLister/Modifier|ListModifiersForMission|{{{1}}}|true}}
|-
|}
=== Defending Modifiers ===
{| class="wikitable sortable"
! Mission Modifier !! Conditions !! Value
|-
{{#invoke:MissionLister/Modifier|ListModifiersForMission|{{{1}}}|false}}
|-
|}
=== Granting Orgs ===
{{#invoke:OrgLister|ListRestrictedOrgs|In List,missionsGrantedNames,{{{1}}} }}
=== Granting Professions ===
{{#invoke:CouncilorTypeLister|ListRestrictedCouncilorTypes|In List,missionNames,{{{1}}} }}
=== Granting Traits ===
{{#invoke:TraitLister|ListRestrictedTraits|In List,missionsGrantedNames,{{{1}}} }}
=== Blocking Traits ===
{{#invoke:TraitLister|ListRestrictedTraits|In List,restrictedMissionNames,{{{1}}} }}


</includeonly><noinclude>
</includeonly><noinclude>
Line 56: Line 89:
A template for missions.
A template for missions.


== Usage ==
= Usage =


<pre>
<pre>
Line 131: Line 164:
| Granting Orgs  
| Granting Orgs  
| Blocking Traits
| Blocking Traits
| Detailed Effects on Critical Failure
| Detailed Effects on Normal Failure
| Detailed Effects on Normal Success
| Detailed Effects on Critical Success
}}
}}


</pre>
</pre>


== Contested Mission Example ==
= Contested Mission Example =
 
{{Mission
| Xenoform
| Xenoform
| Leave native alien bioforms scattered around this region. In time, they should subjugate native life, render humans more pliable, and eventually grow great herds of fauna that will hinder the human economy.
| [[File:ICO_xenoform_on.png]]
| None
| 
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| 
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Xenoforming Mission Defense
| Xenoform
| 0
| 0
| 0
| 0
| 0
| 0
| Alien Flora
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 2
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| Local Abductions
| Control in Larger Allies / Federation
| Alien Nation
| 
| 
| 
| 
| Mission Difficulty
| 
| 4
| Military in Region
| 
| Region Population Density
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_Region
| TIMissionEffect_Xenoform
| TIMissionTargeting_Region
| FALSE
| 1
| Alien<br>
| None
| Submit Administration<br>
| None
}}


== Uncontested Mission Example ==
{{MissionList|Inspire}}


{{Mission
= Uncontested Mission Example =
| DefendInterests
| Defend Interests
| Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting.
| [[File:ICO_defendinterests_on.png]]
| None
| 
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_DefendableAsset
| 
| 
| TIMissionCost_Flat
| influence
| 20
| 
| None
| Defend Interests
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 0
| 0
| 0
| 0
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_NationFleetHab
| TIMissionEffect_DefendInterests
| TIMissionTargeting_NationFleetHab
| FALSE
| 1
| Fixer<br>Kingpin<br>Inspector<br>Officer<br>Judge<br>Politician<br>Executive<br>Diplomat<br>Tycoon<br>Attorney<br>
| None
| Secret Service<br>Federal Protective Service<br>Research and Analysis Wing<br>National Intelligence Service<br>National Security Bureau<br>Cooperate Special<br>Submit Special<br>Appease Special<br>RandomInfluence22<br>RandomInfluence23<br>RandomCriminal12<br>RandomCriminal13<br>The Madisonian Society<br>Shield Initative<br>
| None
}}


{{MissionList|GoToGround}}
[[Category:Templates]]
[[Category:Templates]]


</noinclude>
</noinclude>

Latest revision as of 06:40, 17 February 2026


A template for missions.

Usage

{{Mission
| dataName 
| Mission Name 
| Description 
| File Name 
| attackerContexts/0 
| attackerContexts/1 
| baseMission 
| conditions/0/$type 
| conditions/1/$type 
| conditions/2/$type 
| conditions/3/$type 
| conditions/4/$type 
| cost/$type 
| cost/resourceType 
| cost/value 
| councilorEffects/0/$type 
| defenderContexts/0 
| friendlyName 
| hate/0 
| hate/1 
| hate/2 
| hate/3 
| hate/4 
| hate/5 
| knowledgeProject 
| missionContext 
| movementRule 
| noise/0 
| noise/1 
| noise/2 
| noise/3 
| noise/4 
| noise/5 
| persistentEffect 
| resolutionMethod/$type 
| resolutionMethod/attackingModifiers/0/$type 
| resolutionMethod/attackingModifiers/0/attackerAttribute 
| resolutionMethod/attackingModifiers/1/$type 
| resolutionMethod/attackingModifiers/2/$type 
| resolutionMethod/attackingModifiers/3/$type 
| resolutionMethod/attackingModifiers/4/$type 
| resolutionMethod/attackingModifiers/5/$type 
| resolutionMethod/attackingModifiers/6/$type 
| resolutionMethod/attackingModifiers/7/$type 
| resolutionMethod/attackingModifiers/8/$type 
| resolutionMethod/defendingModifiers/0/$type 
| resolutionMethod/defendingModifiers/0/defenderAttribute 
| resolutionMethod/defendingModifiers/0/flatModifier 
| resolutionMethod/defendingModifiers/1/$type 
| resolutionMethod/defendingModifiers/1/defenderAttribute 
| resolutionMethod/defendingModifiers/2/$type 
| resolutionMethod/defendingModifiers/2/defenderAttribute 
| resolutionMethod/defendingModifiers/3/$type 
| resolutionMethod/defendingModifiers/4/$type 
| resolutionMethod/defendingModifiers/5/$type 
| resolutionMethod/defendingModifiers/6/$type 
| resolutionMethod/defendingModifiers/7/$type 
| resolutionMethod/defendingModifiers/8/$type 
| resolutionMethod/defendingModifiers/9/$type 
| resolutionMethod/defendingModifiers/10/$type 
| resolutionMethod/defendingModifiers/11/$type 
| resolutionOrder 
| target/$type 
| targetEffects/0/$type 
| targetingMethodType 
| UIalertEnemyOnFail 
| XPonSuccess
| Granting Professions 
| Granting Traits 
| Granting Orgs 
| Blocking Traits
| Detailed Effects on Critical Failure
| Detailed Effects on Normal Failure
| Detailed Effects on Normal Success
| Detailed Effects on Critical Success
}}

Contested Mission Example

Inspire

Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 0
Noise Mission Outcome Hate
-2 Critical Failure 0
-4 Normal Failure 0
-4 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Inspire Mission
None
Mission Outcome Detailed Effects
Critical Failure Changes the Target Councilor's Loyalty Loyalty by -3 to -1.

Changes the Target Councilor's Apparent Loyalty Loyalty by -2.

Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new Loyalty, then un-turn the Target Councilor if they were turned.
Normal Failure Changes the Target Councilor's Loyalty Loyalty by -1 to 1.

Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new Loyalty, then un-turn the Target Councilor if they were turned.
Normal Success Changes the Target Councilor's Loyalty Loyalty by 1 to 3.

Changes the Target Councilor's Apparent Loyalty Loyalty by 2.

Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new Loyalty, then un-turn the Target Councilor if they were turned.
Critical Success Changes the Target Councilor's Loyalty Loyalty by 2 to 4.

Changes the Target Councilor's Apparent Loyalty Loyalty by 3.

Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new Loyalty, then un-turn the Target Councilor if they were turned.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 8

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Hexahedron Processing and Production
3 to 4 Administration
InspireInspire
25 to 50 money Affinity: Project ExodusThe Academy
250 to 500 money
UNESCO
2 Persuasion
InspireInspire
3% Knowledge priority 5% Social Science -15 money 2 influence Affinity: The Academy
Government
150 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Professor
SciencePersuasion
17-29
4-7Persuasion
5-6Investigation
1-4Espionage
0-1Command
1-4Administration
5-6Science
1-1Security
5-17Loyalty
Control NationInspireTurn Councilor




Advise

Surveil LocationInvestigate Alien Activity
Energy: 10%
Information Science: 10%
Life Science: 10%
Material Science: 10%
Military Science: 10%
Social Science: 20%
Space Science: 10%
Total: 80%
Gov: 1%

Martyr: 3%

Inno: 28.98%


Vet: 5%
Humanity First: Bad


The Initiative: Bad
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Celebrity
PersuasionSecurity
14-23
7-8Persuasion
1-3Investigation
0-1Espionage
0-1Command
3-5Administration
0-1Science
3-4Security
4-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor















Gov: 1%
Crim: 5%
Martyr: 5%




Vet: 5%







The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Pherocyte Mass Emitter 17 A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. 0%
Martyr A violent death will draw millions to their cause.
Profession Chance
Rebel 20%
Journalist 3%
Professor 3%
Evangelist 25%
Astronaut 1%
Politician 4%
Celebrity 5%
Activist 20%
Judge 5%
Kingpin 3%
Officer 2%
Educator 20 Develops national educational systems. 0%
  • Grants AdviseInspireTurn Councilor
  • 5% Knowledge priority
  • 20 XP
  • Upgrades from Teacher
National Hero 4 Well known and influential in his or her home nation.
Profession Chance
Rebel 5%
Journalist 2%
Engineer 2%
Tycoon 2%
Professor 2%
Attorney 2%
Commando 5%
Inspector 5%
Scientist 2%
Investigator 5%
Celebrity 5%
Hacker 2%
Activist 5%
Tech Mogul 2%
Executive 2%
Nation Builder 20 A generational talent at building enduring democracies. 0%
  • Grants AdviseInspire
  • 5% Government priority
  • 20 XP
  • Upgrades from Reformer
Teacher 20 Conveys knowledge to willing minds.
Profession Chance
Professor 59.75%
Astronaut 0.18%
Scientist 3%
Activist 0.06%
Executive 0.1%
Officer 0.08%
  • Grants InspireTurn Councilor
  • 2% Knowledge priority
Pherocyte Emitter 17 We adapt the aliens' biological advantage for our own uses. 0%
Beloved Popular regardless of their loyalties.
Profession Chance
Rebel 4.13%
Journalist 8.17%
Engineer 2.02%
Tycoon 9.11%
Professor 2.58%
Evangelist 51.26%
Attorney 1.76%
Diplomat 4.38%
Astronaut 21.61%
Politician 9.69%
Inspector 1.67%
Scientist 1.76%
Investigator 1.25%
Celebrity 90.75%
Activist 29.99%
Judge 7.06%
Tech Mogul 11.42%
Executive 7.31%
Operative 0.56%
Kingpin 1.67%
Officer 3.05%

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Suspicious 9 Naturally inclined to distrust others.
Profession Chance
Rebel 5%
Journalist 30%
Fixer 5%
Tycoon 3%
Professor 5%
Diplomat 4%
Commando 4%
Astronaut 2%
Politician 5%
Inspector 30%
Investigator 50%
Celebrity 3%
Hacker 10%
Activist 2%
Judge 5%
Tech Mogul 3%
Executive 3%
Operative 10%
Kingpin 39.68%
Spy 50%
Officer 3%
Inscrutable 5 Never seems to express a strong opinion.
Profession Chance
Rebel 3.18%
Journalist 5%
Fixer 5%
Engineer 5%
Tycoon 5%
Professor 5%
Evangelist 2.28%
Attorney 5%
Diplomat 5%
Astronaut 5%
Politician 3.82%
Inspector 5%
Scientist 5%
Investigator 5%
Celebrity 5%
Hacker 5%
Activist 5%
Judge 5%
Tech Mogul 5%
Executive 5%
Operative 7.46%
Kingpin 2.44%
Spy 18.02%
Officer 4.13%
Furtive 5 A secretive and often negative personality.
Profession Chance
Rebel 3.18%
Journalist 2%
Fixer 5%
Engineer 5%
Tycoon 5%
Professor 10%
Attorney 5%
Diplomat 1%
Astronaut 2%
Inspector 5%
Scientist 15%
Investigator 10%
Hacker 30%
Judge 2%
Tech Mogul 2%
Executive 1%
Operative 3.73%
Kingpin 4.88%
Spy 31.53%
Officer 1.65%
Extorted 18 Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us. 0%
Cynic 5 Difficult to fool, but expresses little hope for humanity's future.
Profession Chance
Rebel 0.64%
Journalist 20%
Fixer 5%
Tycoon 3%
Professor 5%
Evangelist 1.37%
Diplomat 3%
Astronaut 2%
Politician 22.9%
Inspector 10%
Scientist 1%
Investigator 20%
Celebrity 3%
Hacker 10%
Judge 5%
Tech Mogul 3%
Executive 2%
Operative 14.93%
Kingpin 24.39%
Spy 9.01%
Officer 8.26%
Awkward Genius 8 Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.
Profession Chance
Fixer 2%
Professor 2%
Scientist 3%
Investigator 1%
Hacker 3%
Tech Mogul 1%
Lone Wolf 8 Does not work well with others, but skilled at secretive activity.
Profession Chance
Rebel 5%
Journalist 5%
Fixer 5%
Engineer 5%
Professor 5%
Attorney 5%
Diplomat 5%
Commando 5%
Inspector 5%
Scientist 5%
Investigator 5%
Hacker 5%
Activist 5%
Judge 5%
Operative 5%
Kingpin 5%
Spy 5%
Paranoid 9 Sees enemies everywhere. Only right some of the time.
Profession Chance
Rebel 5%
Journalist 3%
Fixer 1%
Tycoon 2%
Professor 1%
Evangelist 3%
Diplomat 1%
Commando 1%
Politician 5%
Inspector 3%
Scientist 1%
Investigator 10%
Celebrity 3%
Hacker 3%
Activist 2%
Judge 1%
Tech Mogul 1%
Executive 2%
Operative 3%
Kingpin 39.68%
Spy 5%
Officer 1%


Uncontested Mission Example

Go To Ground

Go into hiding in an Earth region to escape enemy detection and attacks.
Cost: nothing XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
-8 Normal Success 0
Mission Outcome Detailed Effects
Normal Success Reduces the amount of intel that every faction has on the Acting Councilor by 50% + 3% per Espionage Espionage.

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Megastar 3 A person of global renown, whose very movements make the news worldwide.
Profession Chance
Journalist 1.83%
Tycoon 9.17%
Evangelist 11.44%
Astronaut 9.9%
Politician 3.38%
Celebrity 19.23%
Activist 5.56%
Tech Mogul 8.7%
Executive 5%
  • 60 XP
  • Upgrades from Famous