Ship Hull List: Difference between revisions

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<i>This page presents a list of all space ship hulls in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see [[Spaceships]] instead.</i>
<i>This page presents a list of all space ship hulls in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see [[Spaceships]] instead.</i>


== Table of Ship Hulls ==


Notes:
* The displayed mass and resource costs includes the mass or cost of the crew. Each crew adds 4 tons of mass in the form of {{TV|water|0.2}} and {{TV|volatiles|0.2}}.
* Certain officer types can bypass the officer limit.
* Shipbuilding times are calculated without any shipbuilding speed bonuses or shipbuilding [[Game_Options#Customize_Campaign|game customizations]].
* Rough Armor Cost Multipliers are not quite accurate because Armor costs per point actually increase with each additional point of side armor. See [[Spaceships#Armor]] for details.


== Table of Ship Hulls ==
<tabber>
{{#get_web_data:
|-|Basic View=
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{{#tag:tabber
|data=__all
| Human = {{#invoke:ShipHullLister|ListSpecific|detailed=false|alien=false}}  
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{{!}}-{{!}} Alien = {{#invoke:ShipHullLister|ListSpecific|detailed=false|alien=true}}
{{#get_web_data:
|url={{fullurl:Special:GetData/TIShipHullTemplate_CSV}}
|data=__all
}}
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=SpaceDock
|data=h1speed=constructionTimeModifier,
}}
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=Shipyard
|data=h2speed=constructionTimeModifier,
}}
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=Spaceworks
|data=h3speed=constructionTimeModifier,
}}
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienSpacedock
|data=a1speed=constructionTimeModifier,
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}}
{{#get_web_data:
|-|Detailed View=
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienShipyard
{{#tag:tabber
|data=a2speed=constructionTimeModifier,
| Human = {{#invoke:ShipHullLister|ListSpecific|detailed=true|alien=false}}
}}
{{!}}-{{!}} Alien = {{#invoke:ShipHullLister|ListSpecific|detailed=true|alien=true}}
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIHabModuleTemplate_CSV?dataName=AlienSpaceworks
|data=a3speed=constructionTimeModifier,
}}
}}
 
</tabber>
=== Basic Version ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
! rowspan=2|Ship Hull !! colspan=3|Hard Points !! rowspan=2|Structural Integrity !! rowspan=2|Max Officers<ref name=officers>Note: Certain officers can exceed this limit.</ref> !! colspan=3|Construction Time (days)<ref name=construction>Before any Shipbuilding Speed modifiers</ref> !! colspan=2| Rough Armor Cost Multiplier<ref name=roughcost>This value is not quite accurate because Armor costs per point actually increase with each additional point of side armor. See [[Spaceships#Armor]] for details.</ref>
|-
! [[File:Select Nose Hard Point.png|25px]] Nose !! [[File:Select Hull Hard Point.png|25px]] Hull !! [[File:Select Utility.png|25px]] Utility !! [[File:Station T1 ConstructionModule.png|25px]] T1 !! [[File:Station T2 Shipyard.png|25px]] T2 !! [[File:Station T3 Spaceworks.png|25px]] T3 !! Nose/Tail !! Side
|-
{{#for_external_table:|
{{!}}-
{{!}} {{{friendlyname}}}
{{!}} {{{nosehardpoints}}}
{{!}} {{{hullhardpoints}}}
{{!}} {{{internalmodules}}}
{{!}} {{{structuralintegrity}}}
{{!}} {{{maxofficers}}}
{{!}} {{#expr: {{{baseconstructiontime_days}}} * 1.5 ^ ({{{constier}}} - 1) }}
{{!}} {{#expr: {{{baseconstructiontime_days}}} * {{#switch: {{{constier}}}
| 3 = 1.5
| 2 = 1
| 1 = {{#ifeq: {{{requiredprojectname}}} | Project_AlienMasterProject | {{#external_value:a2speed}} | {{#external_value:h2speed}} }}
}} }}
{{!}} {{#expr: {{{baseconstructiontime_days}}} * {{#ifeq: {{{requiredprojectname}}} | Project_AlienMasterProject | {{#external_value:a3speed}} | {{#external_value:h3speed}} }} ^ (3 - {{{constier}}}) }}
{{!}} {{#expr: 3.1415927 * {{{width_m}}} ^ 2 / 4 round 0}}
{{!}} {{#expr: 3.1415927 * {{{width_m}}} * {{{length_m}}} round 0}}
{{!}}-
}}
|}
 
=== Detailed Version ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center;
! rowspan=2|Ship Hull !! rowspan=2|Required Project !! colspan=3|Hard Points !! rowspan=2|Structural Integrity !! rowspan=2|Max Officers<ref name=officers>Note: Certain officers can exceed this limit.</ref> !! colspan=2|Dimensions !! colspan=3|Maximum Armor Thickness (cm) !! colspan=2| Rough Armor Cost Multiplier<ref name=roughcost>This value is not quite accurate because Armor costs per point actually increase with each additional point of side armor. See [[Spaceships#Armor]] for details.</ref> !! colspan=5|Construction<ref name=construction>Before any Shipbuilding Speed modifiers</ref> !!rowspan=2|Crew !! rowspan=2|Mass (tons)<ref name=crewmass>Not including the mass/cost of the crew. Each crew would add 4 tons of mass in the form of 0.2 {{icon|water|bgcolor=DarkSlateGray}} Water and 0.2 {{icon|volatiles|bgcolor=DarkSlateGray}} Volatiles.</ref> !! colspan=4|Resources<ref name=crewmass /> !! colspan=2 | Upkeep Costs
|-
! [[File:Select Nose Hard Point.png|25px]] Nose !! [[File:Select Hull Hard Point.png|25px]] Hull !! [[File:Select Utility.png|25px]] Utility !! Length !! Width !! Nose !! Side !! Tail !! Nose/Tail !! Side !! Base Days !! Ship Tier !! [[File:Station T1 ConstructionModule.png|25px]] T1 !! [[File:Station T2 Shipyard.png|25px]] T2 !! [[File:Station T3 Spaceworks.png|25px]] T3 !! [[File:ICO volatiles.png|25px]] !! [[File:ICO metal.png|25px]]  !! [[File:ICO metal noble.png|25px]] !! [[File:ICO exotics.png|25px]] !! {{icon|mc|bgcolor=DarkSlateGray}} MC !! {{icon|money|bgcolor=DarkSlateGray}} Money
|-
{{#for_external_table:|
{{!}}-
{{!}} {{{friendlyname}}}
{{!}} {{#ifeq: {{{requiredprojectname}}} | | | [[{{#external_value:{{{requiredprojectname}}} | Alien Only}}]] }}
{{!}} {{{nosehardpoints}}}
{{!}} {{{hullhardpoints}}}
{{!}} {{{internalmodules}}}
{{!}} {{{structuralintegrity}}}
{{!}} {{{maxofficers}}}
{{!}} {{{length_m}}}
{{!}} {{{width_m}}}
{{!}} {{#expr: {{{length_m}}} * {{#ifeq: {{{simplehull}}} | true | 1.8 | 3.6}} }}
{{!}} {{#expr: {{{width_m}}} * {{#ifeq: {{{simplehull}}} | true | 6 | 12}} }}
{{!}} {{#expr: {{{length_m}}} * {{#ifeq: {{{simplehull}}} | true | 0 | 3.6}} }}
{{!}} {{#expr: 3.1415927 * {{{width_m}}} ^ 2 / 4 round 0}}
{{!}} {{#expr: 3.1415927 * {{{width_m}}} * {{{length_m}}} round 0}}
{{!}} {{{baseconstructiontime_days}}}
{{!}} {{{constier}}}
{{!}} {{#expr: {{{baseconstructiontime_days}}} * 1.5 ^ ({{{constier}}} - 1) }}
{{!}} {{#expr: {{{baseconstructiontime_days}}} * {{#switch: {{{constier}}}
| 3 = 1.5
| 2 = 1
| 1 = {{#ifeq: {{{requiredprojectname}}} | Project_AlienMasterProject | {{#external_value:a2speed}} | {{#external_value:h2speed}} }}
}} }}
{{!}} {{#expr: {{{baseconstructiontime_days}}} * {{#ifeq: {{{requiredprojectname}}} | Project_AlienMasterProject | {{#external_value:a3speed}} | {{#external_value:h3speed}} }} ^ (3 - {{{constier}}}) }}
{{!}} {{{crew}}}
{{!}} {{{mass_tons}}}
{{!}} {{#iferror: {{#expr: {{{weightedbuildmaterials/volatiles}}} * {{{mass_tons}}} / 10}} | 0}}
{{!}} {{#iferror: {{#expr: {{{weightedbuildmaterials/metals}}} * {{{mass_tons}}} / 10}} | 0}}
{{!}} {{#iferror: {{#expr: {{{weightedbuildmaterials/noblemetals}}} * {{{mass_tons}}} / 10}} | 0}}
{{!}} {{#iferror: {{#expr: {{{weightedbuildmaterials/exotics}}} * {{{mass_tons}}} / 10}} | 0}}
{{!}} {{{missioncontrol}}}
{{!}} {{#expr: 0 - {{{monthlyincome_money}}} }}
{{!}}-
}}
|}
 
<references />


== Derived quantities ==
== Derived quantities ==


While most of the above properties are self-explanatory, the length, width, construction tier, and structural integrity of the ship also have significant impacts on the following game mechanics:


While most of the above properties are self-explanatory, the length, width, construction tier, and structural integrity of the ship also have significant impacts on the following game mechanics:
=== Hate ===
* The amount of [[Diplomacy#Combat|Faction Hate gained from killing the ship]]:
* The amount of [[Diplomacy#Combat|Faction Hate gained from killing the ship]]:
<pre>Hate = 0.4 × Hull Structural Integrity</pre>
<pre>Hate = 0.35 × Hull Structural Integrity</pre>


* The amount of [[Diplomacy#Alien_Hate_Vent|Alien Hate Vented]] when they kill the ship:
* The amount of [[Diplomacy#Alien_Hate_Vent|Alien Hate Vented]] when they kill the ship:
<pre>Hate Vent = Hull Construction Tier</pre>
<pre>Hate Vent = Hull Construction Tier</pre>


=== Health ===
* The health of several [[Spaceships#Ship_Systems|Ship Systems]] is equal to the Hull Structural Integrity.
* The health of several [[Spaceships#Ship_Systems|Ship Systems]] is equal to the Hull Structural Integrity.


=== Turning ===
* The ability of the ship to turn in combat:
* The ability of the ship to turn in combat:
<pre>Angular Acceleration (rads / s²) = 2500000 (kg m / s²) × 12 (rads) / Ship Mass (kg) / Hull Length (m) </pre>
<pre>Angular Acceleration (rads / s²) = 2500000 (kg m / s²) × 12 (rads) / Ship Mass (kg) / Hull Length (m) </pre>
<pre>Max Angular Velocity (rads / s) = (4G × 9.80665(m/s²/G) × 0.5 × Hull Length (m) ) ^ 0.5 / Hull Length (m) × 2 (rads) </pre>
<pre>Max Angular Velocity (rads / s) = (4G × 9.80665(m/s²/G) × 0.5 × Hull Length (m) ) ^ 0.5 / Hull Length (m) × 2 (rads) </pre>


=== Armor ===
* The maximum armor thickness of the ship:
* The maximum armor thickness of the ship:
<pre>Maximum Nose or Tail Armor Thickness (cm) = Hull Length (m) × 100 (cm/m) × 3.6 </pre>
<pre>Maximum Nose or Tail Armor Thickness (cm) = Hull Length (m) × 100 (cm/m) × 0.036 </pre>
<pre>Maximum Side Armor Thickness (cm) = Hull Width (m) × 100 (cm/m) × 12 </pre>
<pre>Maximum Side Armor Thickness (cm) = Hull Width (m) × 100 (cm/m) × 0.12 </pre>
 
Exofighters have half the maximum nose and side armor thickness, and cannot have any tail armor.


Note: Exofighters have half the maximum nose and side armor thickness, and cannot have any tail armor.
Certain utility modules may increase this maximum.


* The volume of armor on the ship (each point of chip damage removes 1 cubic meter of armor volume):
* The volume of armor on the ship (each point of chip damage removes 1 cubic meter of armor volume):
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<pre>Tail Armor Volume (m³) = Tail Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 </pre>
<pre>Tail Armor Volume (m³) = Tail Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 </pre>
<pre>Side Armor Volume (m³) = 3.1415927 × Hull Length (m) × ((Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 - (Hull Width (m) / 2) ^ 2) </pre>
<pre>Side Armor Volume (m³) = 3.1415927 × Hull Length (m) × ((Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 - (Hull Width (m) / 2) ^ 2) </pre>
These volumes are then multiplied by the following [[Game_Options#Customize_Campaign|game customization]] ship scaling modifiers:
{| class="wikitable" style="text-align:center;"
|+ Armor Volume Multipliers
|-
! !! Cinematic !! Realistic
|-
| Nose/Tail || 1 || 3
|-
| Side || 0.75 || 0.5
|}


* The mass of armor on the ship, which in turn determines the cost:
* The mass of armor on the ship, which in turn determines the cost:
<pre>Armor Mass (kg) = Armor Volume (m³) × Armor Density (kg / m³) </pre>
<pre>Armor Mass (kg) = Armor Volume (m³) × Armor Density (kg / m³) </pre>


=== Range ===
* Bonus range for point defenses:
* Bonus range for point defenses:
<pre>Bonus Point Defense Range (m) = Hull Length (m) × 100 </pre>
<pre>Bonus Point Defense Range (m) = Hull Length (m) × 100 </pre>


=== Volume ===
* The volume of the ship:
* The volume of the ship:
<pre>Ship Volume (m³) = Hull Length (m) × (Hull Width (m) / 2) ^ 2 × 3.1415927 </pre>
<pre>Ship Volume (m³) = Hull Length (m) × (Hull Width (m) / 2) ^ 2 × 3.1415927 </pre>


Note: The volume of the ship is mainly used for calculating the damage when two ships collide. Smaller ships deal disproportionately less damage to larger ships.
Note: The volume of the ship is mainly used for calculating the damage when two ships collide. Smaller ships deal disproportionately less damage to larger ships.
=== Others ===


Other impact like [[Spaceships#Construction|Construction]], [[Spaceships#Repairs|Repair]], and [[Spaceships#Refits|Refit]] times for the ship, are discussed in dedicated sections.
Other impact like [[Spaceships#Construction|Construction]], [[Spaceships#Repairs|Repair]], and [[Spaceships#Refits|Refit]] times for the ship, are discussed in dedicated sections.
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== Sources ==
== Sources ==


This page is computed using data from [[TIShipHullTemplate CSV]], [[TIHabModuleTemplate CSV]], and [[RawProjectDisplayName]].
This page is computed using data from:
* [[TIShipHullTemplate CSV]]
* [[TIHabModuleTemplate CSV]]
* [[TIShipHullTemplate EN]]
* [[TIProjectTemplate EN]]


{{Templates_Navbox}}
{{Templates_Navbox}}

Latest revision as of 01:49, 3 January 2026

This page presents a list of all space ship hulls in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Ship Hulls

Notes:

  • The displayed mass and resource costs includes the mass or cost of the crew. Each crew adds 4 tons of mass in the form of 0.2 waterWater and 0.2 volatilesVolatiles.
  • Certain officer types can bypass the officer limit.
  • Shipbuilding times are calculated without any shipbuilding speed bonuses or shipbuilding game customizations.
  • Rough Armor Cost Multipliers are not quite accurate because Armor costs per point actually increase with each additional point of side armor. See Spaceships#Armor for details.

Ship
Hull
Hard Points Structural
Integrity
Max
Officers
Construction Time (days) Rough Armor Cost Multiplier
nose hard point
Nose
hull hard point
Hull
utility slot
Utility
Space Dock
T1
Shipyard
T2
Spaceworks
T3
Cinematic Realistic
Nose/Tail Side Nose/Tail Side
Monitor 0 4 3 16 3 180 120 72 314 5890 942 3927
Destroyer 2 2 5 18 3 202.5 135 81 314 5890 942 3927
Escort 0 2 2 7 1 90 72 32.4 79 1178 236 785
Gunship 1 0 2 4 1 60 48 21.6 79 1178 236 785
Dreadnought 3 8 7 48 5 540 360 240 962 22678 2886 15119
Titan 4 6 9 64 6 607.5 405 270 962 24740 2886 16493
Cruiser 2 3 7 20 4 270 180 108 314 8247 942 5498
Battlecruiser 3 2 5 24 4 270 180 108 314 8247 942 5498
Fighter 1 1 1 3 0 50 471 151 314
Frigate 1 2 5 12 3 120 96 43.2 314 4712 942 3142
Lancer 4 3 7 36 5 540 360 240 804 18850 2413 12566
Corvette 1 1 3 8 2 90 72 32.4 177 2297 530 1532
Battleship 2 6 6 40 5 450 300 200 491 11781 1473 7854

Ship
Hull
Hard Points Structural
Integrity
Max
Officers
Construction Time (days) Rough Armor Cost Multiplier
nose hard point
Nose
hull hard point
Hull
utility slot
Utility
Space Dock
T1
Shipyard
T2
Spaceworks
T3
Cinematic Realistic
Nose/Tail Side Nose/Tail Side
Destroyer 2 2 5 24 0 384 256 128 177 5301 530 3534
Fighter 1 1 1 3 0 50 660 151 440
Monitor 1 4 5 22 0 384 256 128 177 5301 530 3534
Escort 0 2 4 10 0 96 72 24 79 1767 236 1178
Lancer 6 4 7 52 0 540 360 180 491 16199 1473 10799
Titan 6 8 7 90 0 1080 720 480 707 28274 2121 18850
Assault Carrier 0 6 6 90 0 1080 720 480 707 21206 2121 14137
Dreadnought 4 8 9 72 0 720 480 240 707 21206 2121 14137
Battlecruiser 3 3 6 48 0 540 360 180 491 14432 1473 9621
Battleship 2 6 7 60 0 540 360 180 491 14726 1473 9817
Cruiser 2 4 7 36 0 480 320 160 314 9425 942 6283
Gunship 1 0 3 6 0 64 48 16 79 1178 236 785
Mothership 4 16 7 512 0 1152 768 512 2827 84823 8482 56549
Frigate 1 3 5 20 0 128 96 32 177 4418 530 2945
Corvette 1 1 4 10 0 96 72 24 79 1767 236 1178

Ship
Hull
Required
Project
Hard Points Structural
Integrity
Max
Officers
Construction Dimensions (m) Maximum Armor Thickness (cm) Rough Armor Cost Multiplier Crew Mass
(tons)
Build Cost Upkeep Cost
nose hard point
Nose
hull hard point
Hull
utility slot
Utility
Base
Days
Ship
Tier
Space Dock
T1
Shipyard
T2
Spaceworks
T3
Length Width Nose Side Tail Cinematic Realistic water volatiles base metals noble metals exotics mission control money
Nose/Tail Side Nose/Tail Side
Monitor Patrol Vessels 0 4 3 16 3 120 2 180 120 72 125 20 450 240 450 314 5890 942 3927 35 940 7 15 56 16 0 2 4
Destroyer Patrol Vessels 2 2 5 18 3 135 2 202.5 135 81 125 20 450 240 450 314 5890 942 3927 40 985 8 16.25 57.75 16.5 0 2 5
Escort Interplanetary Warships 0 2 2 7 1 90 1 90 72 32.4 50 10 180 120 180 79 1178 236 785 4 366 0.8 4.3 24.5 7 0 1 2
Gunship Interplanetary Warships 1 0 2 4 1 60 1 60 48 21.6 50 10 180 120 180 79 1178 236 785 3 190 0.6 2.38 12.46 3.56 0 1 1
Dreadnought Ships of the Line 3 8 7 48 5 240 3 540 360 240 275 35 990 420 990 962 22678 2886 15119 120 2880 24 48 168 48 0 4 25
Titan Titans 4 6 9 64 6 270 3 607.5 405 270 300 35 1080 420 1080 962 24740 2886 16493 120 3680 24 56 224 64 0 5 30
Cruiser Fleet Combatants 2 3 7 20 4 180 2 270 180 108 175 20 630 240 630 314 8247 942 5498 60 1240 12 22 70 20 0 3 10
Battlecruiser Fleet Combatants 3 2 5 24 4 180 2 270 180 108 175 20 630 240 630 314 8247 942 5498 70 1480 14 26 84 24 0 3 12
Fighter 1 1 1 3 0 60 1 25 8 45 48 0 50 471 151 314 2 38 0.4 0.4 0 0 0 0 0
Frigate Patrol Vessels 1 2 5 12 3 120 1 120 96 43.2 100 20 360 240 360 314 4712 942 3142 20 680 4 10 42 12 0 2 4
Lancer Ships of the Line 4 3 7 36 5 240 3 540 360 240 250 32 900 384 900 804 18850 2413 12566 100 2400 20 40 140 40 0 4 20
Corvette Interplanetary Warships 1 1 3 8 2 90 1 90 72 32.4 65 15 234 180 234 177 2297 530 1532 8 432 1.6 5.6 28 8 0 1 3
Battleship Fleet Combatants 2 6 6 40 5 200 3 450 300 200 200 25 720 300 720 491 11781 1473 7854 80 1920 16 32 112 32 0 3 15

Ship
Hull
Hard Points Structural
Integrity
Max
Officers
Construction Dimensions (m) Maximum Armor Thickness (cm) Rough Armor Cost Multiplier Crew Mass
(tons)
Build Cost Upkeep Cost
nose hard point
Nose
hull hard point
Hull
utility slot
Utility
Base
Days
Ship
Tier
Space Dock
T1
Shipyard
T2
Spaceworks
T3
Length Width Nose Side Tail Cinematic Realistic water volatiles base metals noble metals exotics mission control money
Nose/Tail Side Nose/Tail Side
Destroyer 2 2 5 24 0 256 2 384 256 128 150 15 540 180 540 177 5301 530 3534 20 752 4 10.72 47.04 13.44 0 1 0
Fighter 1 1 1 3 0 60 1 35 8 63 48 0 50 660 151 440 1 24 0.2 0.2 0 0 0 0 0
Monitor 1 4 5 22 0 256 2 384 256 128 150 15 540 180 540 177 5301 530 3534 16 736 3.2 9.92 47.04 13.44 0 1 0
Escort 0 2 4 10 0 96 1 96 72 24 75 10 270 120 270 79 1767 236 1178 2 296 0.4 3.28 20.16 5.76 0 1 0
Lancer 6 4 7 52 0 360 2 540 360 180 275 25 990 300 990 491 16199 1473 10799 40 1696 8 23.36 92.16 46.08 0 1 0
Titan 6 8 7 90 0 480 3 1080 720 480 400 30 1440 360 1440 707 28274 2121 18850 60 2544 12 35.04 138.24 69.12 0 1 0
Assault Carrier 0 6 6 90 0 480 3 1080 720 480 300 30 1080 360 1080 707 21206 2121 14137 80 3008 16 42.88 161.28 80.64 0 1 0
Dreadnought 4 8 9 72 0 480 2 720 480 240 300 30 1080 360 1080 707 21206 2121 14137 50 2216 10 30.16 120.96 60.48 0 1 0
Battlecruiser 3 3 6 48 0 360 2 540 360 180 245 25 882 300 882 491 14432 1473 9621 35 1580 7 21.4 86.4 43.2 0 1 0
Battleship 2 6 7 60 0 360 2 540 360 180 250 25 900 300 900 491 14726 1473 9817 40 1696 8 23.36 92.16 46.08 0 1 0
Cruiser 2 4 7 36 0 320 2 480 320 160 200 20 720 240 720 314 9425 942 6283 25 1156 5 15.56 63.36 31.68 0 1 0
Gunship 1 0 3 6 0 64 1 64 48 16 50 10 180 120 180 79 1178 236 785 1 196 0.2 2.12 13.44 3.84 0 1 0
Mothership 4 16 7 512 0 512 3 1152 768 512 600 60 2160 720 2160 2827 84823 8482 56549 100 8080 20 96.8 460.8 145.92 7.68 1 0
Frigate 1 3 5 20 0 128 1 128 96 32 125 15 450 180 450 177 4418 530 2945 10 616 2 7.76 40.32 11.52 0 1 0
Corvette 1 1 4 10 0 96 1 96 72 24 75 10 270 120 270 79 1767 236 1178 3 300 0.6 3.48 20.16 5.76 0 1 0

Derived quantities

While most of the above properties are self-explanatory, the length, width, construction tier, and structural integrity of the ship also have significant impacts on the following game mechanics:

Hate

Hate = 0.35 × Hull Structural Integrity
Hate Vent = Hull Construction Tier

Health

  • The health of several Ship Systems is equal to the Hull Structural Integrity.

Turning

  • The ability of the ship to turn in combat:
Angular Acceleration (rads / s²) = 2500000 (kg m / s²) × 12 (rads) / Ship Mass (kg) / Hull Length (m) 
Max Angular Velocity (rads / s) = (4G × 9.80665(m/s²/G) × 0.5 × Hull Length (m) ) ^ 0.5 / Hull Length (m) × 2 (rads) 

Armor

  • The maximum armor thickness of the ship:
Maximum Nose or Tail Armor Thickness (cm) = Hull Length (m) × 100 (cm/m) × 0.036 
Maximum Side Armor Thickness (cm) = Hull Width (m) × 100 (cm/m) × 0.12 

Exofighters have half the maximum nose and side armor thickness, and cannot have any tail armor.

Certain utility modules may increase this maximum.

  • The volume of armor on the ship (each point of chip damage removes 1 cubic meter of armor volume):
Nose Armor Volume (m³) = Nose Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 
Tail Armor Volume (m³) = Tail Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 
Side Armor Volume (m³) = 3.1415927 × Hull Length (m) × ((Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 - (Hull Width (m) / 2) ^ 2) 

These volumes are then multiplied by the following game customization ship scaling modifiers:

Armor Volume Multipliers
Cinematic Realistic
Nose/Tail 1 3
Side 0.75 0.5
  • The mass of armor on the ship, which in turn determines the cost:
Armor Mass (kg) = Armor Volume (m³) × Armor Density (kg / m³) 

Range

  • Bonus range for point defenses:
Bonus Point Defense Range (m) = Hull Length (m) × 100 

Volume

  • The volume of the ship:
Ship Volume (m³) = Hull Length (m) × (Hull Width (m) / 2) ^ 2 × 3.1415927 

Note: The volume of the ship is mainly used for calculating the damage when two ships collide. Smaller ships deal disproportionately less damage to larger ships.

Others

Other impact like Construction, Repair, and Refit times for the ship, are discussed in dedicated sections.

Sources

This page is computed using data from: