Ship Hull List: Difference between revisions
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<i>This page presents a list of all space ship hulls in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see [[Spaceships]] instead.</i> | <i>This page presents a list of all space ship hulls in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see [[Spaceships]] instead.</i> | ||
== | == Table of Ship Hulls == | ||
Notes: | |||
* The displayed mass and resource costs includes the mass or cost of the crew. Each crew adds 4 tons of mass in the form of {{TV|water|0.2}} and {{TV|volatiles|0.2}}. | |||
* Certain officer types can bypass the officer limit. | |||
| | * Shipbuilding times are calculated without any shipbuilding speed bonuses or shipbuilding [[Game_Options#Customize_Campaign|game customizations]]. | ||
}} | * Rough Armor Cost Multipliers are not quite accurate because Armor costs per point actually increase with each additional point of side armor. See [[Spaceships#Armor]] for details. | ||
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|-|Basic View= | |||
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|- | | Human = {{#invoke:ShipHullLister|ListSpecific|detailed=false|alien=false}} | ||
{{!}}-{{!}} Alien = {{#invoke:ShipHullLister|ListSpecific|detailed=false|alien=true}} | |||
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| | |-|Detailed View= | ||
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| Human = {{#invoke:ShipHullLister|ListSpecific|detailed=true|alien=false}} | |||
{{!}}-{{!}} Alien = {{#invoke:ShipHullLister|ListSpecific|detailed=true|alien=true}} | |||
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== Derived quantities == | == Derived quantities == | ||
While most of the above properties are self-explanatory, the length, width, construction tier, and structural integrity of the ship also have significant impacts on the following game mechanics: | |||
=== Hate === | |||
* The amount of [[Diplomacy#Combat|Faction Hate gained from killing the ship]]: | * The amount of [[Diplomacy#Combat|Faction Hate gained from killing the ship]]: | ||
<pre>Hate = 0. | <pre>Hate = 0.35 × Hull Structural Integrity</pre> | ||
* The amount of [[Diplomacy#Alien_Hate_Vent|Alien Hate Vented]] when they kill the ship: | * The amount of [[Diplomacy#Alien_Hate_Vent|Alien Hate Vented]] when they kill the ship: | ||
<pre>Hate Vent = Hull Construction Tier</pre> | <pre>Hate Vent = Hull Construction Tier</pre> | ||
=== Health === | |||
* The health of several [[Spaceships#Ship_Systems|Ship Systems]] is equal to the Hull Structural Integrity. | * The health of several [[Spaceships#Ship_Systems|Ship Systems]] is equal to the Hull Structural Integrity. | ||
=== Turning === | |||
* The ability of the ship to turn in combat: | * The ability of the ship to turn in combat: | ||
<pre>Angular Acceleration (rads / s²) = 2500000 (kg m / s²) × 12 (rads) / Ship Mass (kg) / Hull Length (m) </pre> | <pre>Angular Acceleration (rads / s²) = 2500000 (kg m / s²) × 12 (rads) / Ship Mass (kg) / Hull Length (m) </pre> | ||
<pre>Max Angular Velocity (rads / s) = (4G × 9.80665(m/s²/G) × 0.5 × Hull Length (m) ) ^ 0.5 / Hull Length (m) × 2 (rads) </pre> | <pre>Max Angular Velocity (rads / s) = (4G × 9.80665(m/s²/G) × 0.5 × Hull Length (m) ) ^ 0.5 / Hull Length (m) × 2 (rads) </pre> | ||
=== Armor === | |||
* The maximum armor thickness of the ship: | * The maximum armor thickness of the ship: | ||
<pre>Maximum Nose or Tail Armor Thickness (cm) = Hull Length (m) × 100 (cm/m) × | <pre>Maximum Nose or Tail Armor Thickness (cm) = Hull Length (m) × 100 (cm/m) × 0.036 </pre> | ||
<pre>Maximum Side Armor Thickness (cm) = Hull Width (m) × 100 (cm/m) × 12 </pre> | <pre>Maximum Side Armor Thickness (cm) = Hull Width (m) × 100 (cm/m) × 0.12 </pre> | ||
Exofighters have half the maximum nose and side armor thickness, and cannot have any tail armor. | |||
Certain utility modules may increase this maximum. | |||
* The volume of armor on the ship (each point of chip damage removes 1 cubic meter of armor volume): | * The volume of armor on the ship (each point of chip damage removes 1 cubic meter of armor volume): | ||
| Line 167: | Line 54: | ||
<pre>Tail Armor Volume (m³) = Tail Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 </pre> | <pre>Tail Armor Volume (m³) = Tail Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 </pre> | ||
<pre>Side Armor Volume (m³) = 3.1415927 × Hull Length (m) × ((Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 - (Hull Width (m) / 2) ^ 2) </pre> | <pre>Side Armor Volume (m³) = 3.1415927 × Hull Length (m) × ((Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 - (Hull Width (m) / 2) ^ 2) </pre> | ||
These volumes are then multiplied by the following [[Game_Options#Customize_Campaign|game customization]] ship scaling modifiers: | |||
{| class="wikitable" style="text-align:center;" | |||
|+ Armor Volume Multipliers | |||
|- | |||
! !! Cinematic !! Realistic | |||
|- | |||
| Nose/Tail || 1 || 3 | |||
|- | |||
| Side || 0.75 || 0.5 | |||
|} | |||
* The mass of armor on the ship, which in turn determines the cost: | * The mass of armor on the ship, which in turn determines the cost: | ||
<pre>Armor Mass (kg) = Armor Volume (m³) × Armor Density (kg / m³) </pre> | <pre>Armor Mass (kg) = Armor Volume (m³) × Armor Density (kg / m³) </pre> | ||
=== Range === | |||
* Bonus range for point defenses: | * Bonus range for point defenses: | ||
<pre>Bonus Point Defense Range (m) = Hull Length (m) × 100 </pre> | <pre>Bonus Point Defense Range (m) = Hull Length (m) × 100 </pre> | ||
=== Volume === | |||
* The volume of the ship: | * The volume of the ship: | ||
<pre>Ship Volume (m³) = Hull Length (m) × (Hull Width (m) / 2) ^ 2 × 3.1415927 </pre> | <pre>Ship Volume (m³) = Hull Length (m) × (Hull Width (m) / 2) ^ 2 × 3.1415927 </pre> | ||
Note: The volume of the ship is mainly used for calculating the damage when two ships collide. Smaller ships deal disproportionately less damage to larger ships. | Note: The volume of the ship is mainly used for calculating the damage when two ships collide. Smaller ships deal disproportionately less damage to larger ships. | ||
=== Others === | |||
Other impact like [[Spaceships#Construction|Construction]], [[Spaceships#Repairs|Repair]], and [[Spaceships#Refits|Refit]] times for the ship, are discussed in dedicated sections. | |||
== Sources == | == Sources == | ||
This page is computed using data from [[TIShipHullTemplate CSV]] | This page is computed using data from: | ||
* [[TIShipHullTemplate CSV]] | |||
* [[TIHabModuleTemplate CSV]] | |||
* [[TIShipHullTemplate EN]] | |||
* [[TIProjectTemplate EN]] | |||
{{Templates_Navbox}} | {{Templates_Navbox}} | ||
Latest revision as of 01:49, 3 January 2026
This page presents a list of all space ship hulls in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.
Table of Ship Hulls
Notes:
- The displayed mass and resource costs includes the mass or cost of the crew. Each crew adds 4 tons of mass in the form of 0.2
Water and 0.2
Volatiles. - Certain officer types can bypass the officer limit.
- Shipbuilding times are calculated without any shipbuilding speed bonuses or shipbuilding game customizations.
- Rough Armor Cost Multipliers are not quite accurate because Armor costs per point actually increase with each additional point of side armor. See Spaceships#Armor for details.
| Ship Hull |
Required Project |
Hard Points | Structural Integrity |
Max Officers |
Construction | Dimensions (m) | Maximum Armor Thickness (cm) | Rough Armor Cost Multiplier | Crew | Mass (tons) |
Build Cost | Upkeep Cost | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nose |
Hull |
Utility |
Base Days |
Ship Tier |
T1 |
T2 |
T3 |
Length | Width | Nose | Side | Tail | Cinematic | Realistic | |||||||||||||||
| Nose/Tail | Side | Nose/Tail | Side | ||||||||||||||||||||||||||
| Monitor | Patrol Vessels | 0 | 4 | 3 | 16 | 3 | 120 | 2 | 180 | 120 | 72 | 125 | 20 | 450 | 240 | 450 | 314 | 5890 | 942 | 3927 | 35 | 940 | 7 | 15 | 56 | 16 | 0 | 2 | 4 |
| Destroyer | Patrol Vessels | 2 | 2 | 5 | 18 | 3 | 135 | 2 | 202.5 | 135 | 81 | 125 | 20 | 450 | 240 | 450 | 314 | 5890 | 942 | 3927 | 40 | 985 | 8 | 16.25 | 57.75 | 16.5 | 0 | 2 | 5 |
| Escort | Interplanetary Warships | 0 | 2 | 2 | 7 | 1 | 90 | 1 | 90 | 72 | 32.4 | 50 | 10 | 180 | 120 | 180 | 79 | 1178 | 236 | 785 | 4 | 366 | 0.8 | 4.3 | 24.5 | 7 | 0 | 1 | 2 |
| Gunship | Interplanetary Warships | 1 | 0 | 2 | 4 | 1 | 60 | 1 | 60 | 48 | 21.6 | 50 | 10 | 180 | 120 | 180 | 79 | 1178 | 236 | 785 | 3 | 190 | 0.6 | 2.38 | 12.46 | 3.56 | 0 | 1 | 1 |
| Dreadnought | Ships of the Line | 3 | 8 | 7 | 48 | 5 | 240 | 3 | 540 | 360 | 240 | 275 | 35 | 990 | 420 | 990 | 962 | 22678 | 2886 | 15119 | 120 | 2880 | 24 | 48 | 168 | 48 | 0 | 4 | 25 |
| Titan | Titans | 4 | 6 | 9 | 64 | 6 | 270 | 3 | 607.5 | 405 | 270 | 300 | 35 | 1080 | 420 | 1080 | 962 | 24740 | 2886 | 16493 | 120 | 3680 | 24 | 56 | 224 | 64 | 0 | 5 | 30 |
| Cruiser | Fleet Combatants | 2 | 3 | 7 | 20 | 4 | 180 | 2 | 270 | 180 | 108 | 175 | 20 | 630 | 240 | 630 | 314 | 8247 | 942 | 5498 | 60 | 1240 | 12 | 22 | 70 | 20 | 0 | 3 | 10 |
| Battlecruiser | Fleet Combatants | 3 | 2 | 5 | 24 | 4 | 180 | 2 | 270 | 180 | 108 | 175 | 20 | 630 | 240 | 630 | 314 | 8247 | 942 | 5498 | 70 | 1480 | 14 | 26 | 84 | 24 | 0 | 3 | 12 |
| Fighter | 1 | 1 | 1 | 3 | 0 | 60 | 1 | 25 | 8 | 45 | 48 | 0 | 50 | 471 | 151 | 314 | 2 | 38 | 0.4 | 0.4 | 0 | 0 | 0 | 0 | 0 | ||||
| Frigate | Patrol Vessels | 1 | 2 | 5 | 12 | 3 | 120 | 1 | 120 | 96 | 43.2 | 100 | 20 | 360 | 240 | 360 | 314 | 4712 | 942 | 3142 | 20 | 680 | 4 | 10 | 42 | 12 | 0 | 2 | 4 |
| Lancer | Ships of the Line | 4 | 3 | 7 | 36 | 5 | 240 | 3 | 540 | 360 | 240 | 250 | 32 | 900 | 384 | 900 | 804 | 18850 | 2413 | 12566 | 100 | 2400 | 20 | 40 | 140 | 40 | 0 | 4 | 20 |
| Corvette | Interplanetary Warships | 1 | 1 | 3 | 8 | 2 | 90 | 1 | 90 | 72 | 32.4 | 65 | 15 | 234 | 180 | 234 | 177 | 2297 | 530 | 1532 | 8 | 432 | 1.6 | 5.6 | 28 | 8 | 0 | 1 | 3 |
| Battleship | Fleet Combatants | 2 | 6 | 6 | 40 | 5 | 200 | 3 | 450 | 300 | 200 | 200 | 25 | 720 | 300 | 720 | 491 | 11781 | 1473 | 7854 | 80 | 1920 | 16 | 32 | 112 | 32 | 0 | 3 | 15 |
Derived quantities
While most of the above properties are self-explanatory, the length, width, construction tier, and structural integrity of the ship also have significant impacts on the following game mechanics:
Hate
- The amount of Faction Hate gained from killing the ship:
Hate = 0.35 × Hull Structural Integrity
- The amount of Alien Hate Vented when they kill the ship:
Hate Vent = Hull Construction Tier
Health
- The health of several Ship Systems is equal to the Hull Structural Integrity.
Turning
- The ability of the ship to turn in combat:
Angular Acceleration (rads / s²) = 2500000 (kg m / s²) × 12 (rads) / Ship Mass (kg) / Hull Length (m)
Max Angular Velocity (rads / s) = (4G × 9.80665(m/s²/G) × 0.5 × Hull Length (m) ) ^ 0.5 / Hull Length (m) × 2 (rads)
Armor
- The maximum armor thickness of the ship:
Maximum Nose or Tail Armor Thickness (cm) = Hull Length (m) × 100 (cm/m) × 0.036
Maximum Side Armor Thickness (cm) = Hull Width (m) × 100 (cm/m) × 0.12
Exofighters have half the maximum nose and side armor thickness, and cannot have any tail armor.
Certain utility modules may increase this maximum.
- The volume of armor on the ship (each point of chip damage removes 1 cubic meter of armor volume):
Nose Armor Volume (m³) = Nose Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2
Tail Armor Volume (m³) = Tail Armor Thickness (m) × 3.1415927 × (Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2
Side Armor Volume (m³) = 3.1415927 × Hull Length (m) × ((Hull Width (m) / 2 + Side Armor Thickness (m)) ^ 2 - (Hull Width (m) / 2) ^ 2)
These volumes are then multiplied by the following game customization ship scaling modifiers:
| Cinematic | Realistic | |
|---|---|---|
| Nose/Tail | 1 | 3 |
| Side | 0.75 | 0.5 |
- The mass of armor on the ship, which in turn determines the cost:
Armor Mass (kg) = Armor Volume (m³) × Armor Density (kg / m³)
Range
- Bonus range for point defenses:
Bonus Point Defense Range (m) = Hull Length (m) × 100
Volume
- The volume of the ship:
Ship Volume (m³) = Hull Length (m) × (Hull Width (m) / 2) ^ 2 × 3.1415927
Note: The volume of the ship is mainly used for calculating the damage when two ships collide. Smaller ships deal disproportionately less damage to larger ships.
Others
Other impact like Construction, Repair, and Refit times for the ship, are discussed in dedicated sections.
Sources
This page is computed using data from:
| Auto-Updating Lists From Template Files | |||
|---|---|---|---|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates, whenever newer versions are uploaded to the wiki. Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded. | |||
| Nation Related | Hab Related | Research and Event Related | Councilor Related |
| Ship Related | |||
| Weapons | Utilities | Other Ship Parts | Other |


