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	<title>TI Space Nations/Colony Worlds and Cities - Revision history</title>
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	<updated>2026-10-12T21:19:55Z</updated>
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		<title>76561198239355112: Created page with &quot;&lt;!-- Wiki page: TI Space Nations/Colony Worlds and Cities --&gt; &#039;&#039;This page is part of the TI Space Nations mod.&#039;&#039;  == Colony worlds == A &#039;&#039;&#039;colony world&#039;&#039;&#039; is a planet or moon that allows tier-4 habs &#039;&#039;&#039;and&#039;&#039;&#039; has at least &#039;&#039;&#039;4 hab sites&#039;&#039;&#039;. Only these 29 worlds can have cities and colony nations. Each hab site is the core of one region of the world, and each region is divided into provinces.  {| class=&quot;wikitable sortable&quot; ! Worl...&quot;</title>
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		<updated>2026-10-12T16:59:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;!-- Wiki page: TI Space Nations/Colony Worlds and Cities --&amp;gt; &amp;#039;&amp;#039;This page is part of the &lt;a href=&quot;/Terra_Invicta/TI_Space_Nations&quot; title=&quot;TI Space Nations&quot;&gt;TI Space Nations&lt;/a&gt; mod.&amp;#039;&amp;#039;  == Colony worlds == A &amp;#039;&amp;#039;&amp;#039;colony world&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/Terra_Invicta/Celestial_Bodies&quot; title=&quot;Celestial Bodies&quot;&gt;planet or moon&lt;/a&gt; that allows tier-4 habs &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; has at least &amp;#039;&amp;#039;&amp;#039;4 &lt;a href=&quot;/Terra_Invicta/Hab_Site_List&quot; title=&quot;Hab Site List&quot;&gt;hab sites&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039;. Only these 29 worlds can have cities and colony nations. Each hab site is the core of one region of the world, and each region is divided into provinces.  {| class=&amp;quot;wikitable sortable&amp;quot; ! Worl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Wiki page: TI Space Nations/Colony Worlds and Cities --&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This page is part of the [[TI Space Nations]] mod.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Colony worlds ==&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;colony world&amp;#039;&amp;#039;&amp;#039; is a [[Celestial Bodies|planet or moon]] that allows tier-4 habs &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; has at least &amp;#039;&amp;#039;&amp;#039;4 [[Hab Site List|hab sites]]&amp;#039;&amp;#039;&amp;#039;. Only these 29 worlds can have cities and colony nations. Each hab site is the core of one region of the world, and each region is divided into provinces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! World !! Hab sites !! Provinces per site !! Provinces in total&lt;br /&gt;
|-&lt;br /&gt;
| Mars || 25 || 4 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Ganymede, Callisto, Titan || 16 each || 4 || 64 each&lt;br /&gt;
|-&lt;br /&gt;
| Luna, Io, Europa, Triton, Pluto, Eris || 9 each || 6 || 54 each&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || 8 || 7 || 56&lt;br /&gt;
|-&lt;br /&gt;
| Ceres, Tethys, Dione, Rhea, Iapetus, Titania, Oberon, Umbriel, Ariel, Charon, Quaoar, Makemake, Haumea, Orcus, Salacia, Achlys, Máni, Gonggong || 4 each || 10 || 40 each&lt;br /&gt;
|}&lt;br /&gt;
In total there are 1,392 provinces and 207 possible colony nations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; colony worlds: Enceladus and Vesta (only 2 hab sites), Phobos and Deimos (tier-3 limit), Lagrange points and orbital stations (stations stay at tier 3).&lt;br /&gt;
&lt;br /&gt;
On colony worlds the body panel and the hab screen show tier 4 as the maximum (&amp;#039;&amp;#039;This space body is large enough to support up to Tier 4 habitats.&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
The possible colony nations are named after their hab site, for example &amp;#039;&amp;#039;Arcadia Planitia Colony&amp;#039;&amp;#039; (Mars), &amp;#039;&amp;#039;Kraken Mare Colony&amp;#039;&amp;#039; (Titan) or &amp;#039;&amp;#039;Shackleton Crater Colony&amp;#039;&amp;#039; (Luna).&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;city&amp;#039;&amp;#039;&amp;#039; is a surface base on a colony world whose &amp;#039;&amp;#039;&amp;#039;City Core&amp;#039;&amp;#039;&amp;#039; is finished (and not destroyed). The City Core makes the base a tier-4 hab, which unlocks the other tier-4 modules. A city with enough crew can [[TI Space Nations/Colony Nations|declare a nation]].&lt;br /&gt;
&lt;br /&gt;
=== Tier-4 modules ===&lt;br /&gt;
Each tier-4 module is an upgrade of a vanilla tier-3 module (see [[Hab Module List]]). They can only be built in bases on colony worlds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Upgrades from !! Research !! Crew !! Power !! Build time !! Mass !! Effect !! Monthly upkeep&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;City Core&amp;#039;&amp;#039;&amp;#039; (one per hab)&lt;br /&gt;
| Colony Core&lt;br /&gt;
| City Core project&lt;br /&gt;
| 1,000 || 0 || 180 days || 1,600 t&lt;br /&gt;
| Makes the base a tier-4 city. Mission control −6.&lt;br /&gt;
| 40 {{icon|money}}, 1 {{icon|volatiles}}, 1 {{icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arcology&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Civilian Complex&lt;br /&gt;
| Arcology project&lt;br /&gt;
| 5,000 || −240 || 240 days || 4,800 t&lt;br /&gt;
| +90 {{icon|money}}, +25 {{icon|influence}}, stability 20&lt;br /&gt;
| 2 {{icon|boost}}, 20 {{icon|water}}, 12 {{icon|volatiles}}, 4 {{icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Colonial Administration&amp;#039;&amp;#039;&amp;#039; (one per hab)&lt;br /&gt;
| Administration Complex&lt;br /&gt;
| Colonial Administration project&lt;br /&gt;
| 2,000 || −240 || 300 days || 2,400 t&lt;br /&gt;
| +45 control point capacity, mission control +4, efficiency 0.15&lt;br /&gt;
| 140 {{icon|money}}, 16 {{icon|boost}}, 1 {{icon|volatiles}}, 1 {{icon|metal}}, 1 {{icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garrison Citadel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Marine Battalion Barracks&lt;br /&gt;
| Garrison Citadel project&lt;br /&gt;
| 1,500 || −120 || 240 days || 9,600 t&lt;br /&gt;
| +24 {{icon|ops}}, marines and drop troops 80&lt;br /&gt;
| 60 {{icon|money}}, 6 {{icon|volatiles}}, 6 {{icon|metal}}, 0.6 {{icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydroponic Megaplex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Agriculture Complex&lt;br /&gt;
| Hydroponic Megaplex project&lt;br /&gt;
| 150 || −240 || 240 days || 9,600 t&lt;br /&gt;
| Farm 12,000 - feeds large crews&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For comparison, the tier-3 modules they replace: Colony Core 125 crew, mission control −4 · Civilian Complex 2,500 crew, +40 money, +10 influence, stability 12 · Administration Complex 1,000 crew, +30 control point capacity, mission control +2, efficiency 0.1 · Marine Battalion Barracks 750 crew, +12 ops, marines 40 · Agriculture Complex 25 crew, farm 3,000.&lt;br /&gt;
&lt;br /&gt;
The research projects are listed on [[TI Space Nations/Technologies and Projects|Technologies and Projects]].&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
* The City Core needs a tier-3 base. All other tier-4 modules need a City Core.&lt;br /&gt;
* Modules that are limited to one per hab stay limited: a hab with a Colonial Administration cannot have a second Administration chain. Arcologies can be built several times.&lt;br /&gt;
* The aliens never build city modules. AI factions build them only while the setting &amp;#039;&amp;#039;AI declares colony nations and pursues whole worlds&amp;#039;&amp;#039; is on - see [[TI Space Nations/AI|AI]].&lt;br /&gt;
* A destroyed tier-4 module leaves a &amp;#039;&amp;#039;Destroyed Module&amp;#039;&amp;#039; ruin like a tier-3 module.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crew for a nation:&amp;#039;&amp;#039;&amp;#039; a City Core (1,000) and two Arcologies (2 × 5,000) give 11,000 crew - enough for the default threshold of 10,000.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[TI Space Nations/Colony Nations]] - declaring a nation&lt;br /&gt;
* [[Habs]] and [[Hab Module List]] - vanilla habs&lt;br /&gt;
&lt;br /&gt;
{{TI Space Nations Navbox}}&lt;/div&gt;</summary>
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