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	<title>TI Space Nations/Colony Nations - Revision history</title>
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	<updated>2026-10-12T21:19:54Z</updated>
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		<title>76561198239355112: Created page with &quot;&lt;!-- Wiki page: TI Space Nations/Colony Nations --&gt; &#039;&#039;This page is part of the TI Space Nations mod.&#039;&#039;  A &#039;&#039;&#039;colony nation&#039;&#039;&#039; is a nation on a colony world, founded by a city. It works like an Earth nation: it has control points, priorities, an army and public opinion, and councilors can run missions against it.  == Declaring a nation == The &#039;&#039;&#039;Declare Nation&#039;&#039;&#039; button is on t...&quot;</title>
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		<updated>2026-10-12T17:00:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;!-- Wiki page: TI Space Nations/Colony Nations --&amp;gt; &amp;#039;&amp;#039;This page is part of the &lt;a href=&quot;/Terra_Invicta/TI_Space_Nations&quot; title=&quot;TI Space Nations&quot;&gt;TI Space Nations&lt;/a&gt; mod.&amp;#039;&amp;#039;  A &amp;#039;&amp;#039;&amp;#039;colony nation&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/Terra_Invicta/Nations&quot; title=&quot;Nations&quot;&gt;nation&lt;/a&gt; on a &lt;a href=&quot;/Terra_Invicta/TI_Space_Nations/Colony_Worlds_and_Cities&quot; title=&quot;TI Space Nations/Colony Worlds and Cities&quot;&gt;colony world&lt;/a&gt;, founded by a city. It works like an Earth nation: it has &lt;a href=&quot;/Terra_Invicta/Control_Points&quot; class=&quot;mw-redirect&quot; title=&quot;Control Points&quot;&gt;control points&lt;/a&gt;, &lt;a href=&quot;/Terra_Invicta/Priorities&quot; class=&quot;mw-redirect&quot; title=&quot;Priorities&quot;&gt;priorities&lt;/a&gt;, an army and public opinion, and councilors can run missions against it.  == Declaring a nation == The &amp;#039;&amp;#039;&amp;#039;Declare Nation&amp;#039;&amp;#039;&amp;#039; button is on t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Wiki page: TI Space Nations/Colony Nations --&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This page is part of the [[TI Space Nations]] mod.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;colony nation&amp;#039;&amp;#039;&amp;#039; is a [[Nations|nation]] on a [[TI Space Nations/Colony Worlds and Cities|colony world]], founded by a city. It works like an Earth nation: it has [[Control Points|control points]], [[Priorities|priorities]], an army and public opinion, and councilors can run missions against it.&lt;br /&gt;
&lt;br /&gt;
== Declaring a nation ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Declare Nation&amp;#039;&amp;#039;&amp;#039; button is on the hab screen of your own city, below &amp;#039;&amp;#039;Decommission Hab&amp;#039;&amp;#039;. Its tooltip reads &amp;#039;&amp;#039;Declare this city an independent nation. The colony and its surroundings become a region; we receive all of its control points.&amp;#039;&amp;#039; and shows the crew (&amp;#039;&amp;#039;Crew: x / y&amp;#039;&amp;#039;) and the cost. Missing resources are shown in red.&lt;br /&gt;
&lt;br /&gt;
=== Conditions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Condition !! Message if not met&lt;br /&gt;
|-&lt;br /&gt;
| The hab is your own city with a finished City Core on a colony world. || &amp;#039;&amp;#039;Requires a completed City Core.&amp;#039;&amp;#039; / &amp;#039;&amp;#039;This site cannot become a nation.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| No nation exists on this site yet. || &amp;#039;&amp;#039;A nation already governs this site.&amp;#039;&amp;#039; (the button disappears)&lt;br /&gt;
|-&lt;br /&gt;
| The hab is not under attack and not being decommissioned. || &amp;#039;&amp;#039;Not possible while the hab is under attack or being decommissioned.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| The city has at least &amp;#039;&amp;#039;&amp;#039;10,000 crew&amp;#039;&amp;#039;&amp;#039; (setting, 1,000 - 200,000; in multiplayer the host&amp;#039;s value counts). || &amp;#039;&amp;#039;The city needs at least 10,000 crew (currently n).&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| You can pay the cost. || &amp;#039;&amp;#039;Not enough resources to declare a nation.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 1,000 {{icon|money}} money, 400 {{icon|metal}} metals, 40 {{icon|nobles}} noble metals and 20 {{icon|fissiles}} fissiles, paid when the nation is founded. You confirm with &amp;#039;&amp;#039;Declare &amp;amp;lt;hab&amp;amp;gt; an independent nation for &amp;amp;lt;cost&amp;amp;gt;? This cannot be undone.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
AI factions found nations the same way, with the same threshold and cost. A nation is never founded automatically for a player.&lt;br /&gt;
&lt;br /&gt;
=== What you get ===&lt;br /&gt;
* A new nation, &amp;#039;&amp;#039;&amp;amp;lt;site&amp;amp;gt; Colony&amp;#039;&amp;#039;, with its &amp;#039;&amp;#039;&amp;#039;capital province&amp;#039;&amp;#039;&amp;#039; - the province that contains the city.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All of its control points.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 10 residents per crew member of the city (at least 1,000), and a GDP per person of at least 25,000.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Public opinion:&amp;#039;&amp;#039;&amp;#039; 60 % for your faction&amp;#039;s ideology; the rest keeps the usual mix.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A military from the start:&amp;#039;&amp;#039;&amp;#039; the Oppression and Military priorities are open without &amp;#039;&amp;#039;Found Military&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Military tech 4.5&amp;#039;&amp;#039;&amp;#039;; its cap rises with the best cap on Earth (checked every month).&lt;br /&gt;
* Space defenses and surface-to-orbit fighters, if any Earth nation already has them unlocked.&lt;br /&gt;
* Starting values: cohesion 6, unrest 0, inequality 2, democracy 6, education 10, priority preset &amp;#039;&amp;#039;Exploratory&amp;#039;&amp;#039;.&lt;br /&gt;
* Its own political map of the world, its own flag, and borders with neighbouring nations on the same world.&lt;br /&gt;
* The notification &amp;#039;&amp;#039;A nation is founded on &amp;amp;lt;world&amp;amp;gt;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;The colonists of &amp;amp;lt;hab&amp;amp;gt; proclaim &amp;amp;lt;nation&amp;amp;gt;.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBox}}&lt;br /&gt;
Founding a nation angers the aliens: the founding faction gains 100 alien hate at once, and 2 more every month while it controls the nation. See [[TI Space Nations/Aliens|Aliens]].&lt;br /&gt;
{{SpoilerBoxEnd}}&lt;br /&gt;
&lt;br /&gt;
== Provinces ==&lt;br /&gt;
Each hab site owns a part of the world&amp;#039;s surface - its share of the map, worked out from the hab site positions of your campaign. That part is split into 4 to 10 &amp;#039;&amp;#039;&amp;#039;provinces&amp;#039;&amp;#039;&amp;#039; (see the [[TI Space Nations/Colony Worlds and Cities#Colony worlds|table of worlds]]).&lt;br /&gt;
* The first province is named after the hab site; the others get suffixes such as &amp;#039;&amp;#039;Highlands&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Basin&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Reach&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Plains&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Ridge&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Valley&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fields&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Heights&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Hollow&amp;#039;&amp;#039;.&lt;br /&gt;
* Province borders are drawn like Earth&amp;#039;s, and neighbouring nations share borders.&lt;br /&gt;
* Provinces are ordinary [[Regions|regions]]: they can be claimed, conquered, settled and unified.&lt;br /&gt;
&lt;br /&gt;
== Unclaimed territory ==&lt;br /&gt;
When the first nation is founded on a world, every other province appears as &amp;#039;&amp;#039;&amp;#039;grey land&amp;#039;&amp;#039;&amp;#039; that belongs to no real nation (internally a hidden placeholder, &amp;#039;&amp;#039;Unclaimed &amp;amp;lt;world&amp;amp;gt;&amp;#039;&amp;#039;).&lt;br /&gt;
* It has no GDP, priorities, relations or missions, never goes to war, does not appear in the nations list and is not a target for missions or control points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Every army&amp;#039;&amp;#039;&amp;#039; - colonial or alien - can march through it and stand on it.&lt;br /&gt;
* Aliens never land there, events never pick it, and unions do not claim it.&lt;br /&gt;
* Land only leaves the unclaimed territory when a city declares a nation or a nation settles it with &amp;#039;&amp;#039;&amp;#039;Frontier Settlement&amp;#039;&amp;#039;&amp;#039; (see [[TI Space Nations/Economy and Priorities#Frontier Settlement|Economy and Priorities]]).&lt;br /&gt;
* The capital province of another hab site is always reserved for that site&amp;#039;s future city.&lt;br /&gt;
&lt;br /&gt;
== Councilor missions on colony worlds ==&lt;br /&gt;
A human [[Councilors|councilor]] at &amp;#039;&amp;#039;&amp;#039;any hab&amp;#039;&amp;#039;&amp;#039; - base or orbital station - on a world that has a colony nation counts as &amp;quot;on that world&amp;quot;. From there the Earth [[Missions|missions]] work against that world&amp;#039;s nations:&lt;br /&gt;
* Control Nation, Crackdown, Purge, Coup, Defend Interests, Public Campaign, Set National Policy, Advise, Stabilize, Surveil, Increase Unrest;&lt;br /&gt;
* Contact, Liftoff, Deorbit and Transfer stay available as usual.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Go To Ground&amp;#039;&amp;#039;&amp;#039; stays Earth-only. Earth nations are out of range from colony worlds and colony nations are out of range from Earth - the councilor has to travel. Councilors are never placed in colony provinces; they are moved to a hab on that world instead. On colony maps there are no flight arcs or target highlights - pick targets from the list.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[TI Space Nations/Economy and Priorities]] - what a colony nation can do&lt;br /&gt;
* [[TI Space Nations/Unions and the United Nations]]&lt;br /&gt;
* [[Nations]], [[Regions]], [[Control Points]]&lt;br /&gt;
&lt;br /&gt;
{{TI Space Nations Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198239355112</name></author>
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