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	<title>TI Multiplayer/Settings and Troubleshooting - Revision history</title>
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		<title>76561198239355112: Created page with &quot;&lt;!-- Wiki page: TI Multiplayer/Settings and Troubleshooting --&gt; &#039;&#039;This page is part of the TI Multiplayer mod.&#039;&#039;  == Settings == The settings of TI Multiplayer are in the Unity Mod Manager window (&#039;&#039;&#039;Ctrl + F10&#039;&#039;&#039; in the game). They are stored in &lt;code&gt;Mods\Enabled\TIMultiplayer\Settings.xml&lt;/code&gt;.  {| class=&quot;wikitable&quot; ! Setting !! Default !! Effect |- | &#039;&#039;&#039;Player Name&#039;&#039;&#039; || Player || The name other players see. Set it before your first session. |- | &#039;&#039;&#039;Default...&quot;</title>
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		<updated>2026-10-15T21:53:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;!-- Wiki page: TI Multiplayer/Settings and Troubleshooting --&amp;gt; &amp;#039;&amp;#039;This page is part of the &lt;a href=&quot;/Terra_Invicta/TI_Multiplayer&quot; title=&quot;TI Multiplayer&quot;&gt;TI Multiplayer&lt;/a&gt; mod.&amp;#039;&amp;#039;  == Settings == The settings of &lt;a href=&quot;/Terra_Invicta/TI_Multiplayer&quot; title=&quot;TI Multiplayer&quot;&gt;TI Multiplayer&lt;/a&gt; are in the Unity Mod Manager window (&amp;#039;&amp;#039;&amp;#039;Ctrl + F10&amp;#039;&amp;#039;&amp;#039; in the game). They are stored in &amp;lt;code&amp;gt;Mods\Enabled\TIMultiplayer\Settings.xml&amp;lt;/code&amp;gt;.  {| class=&amp;quot;wikitable&amp;quot; ! Setting !! Default !! Effect |- | &amp;#039;&amp;#039;&amp;#039;Player Name&amp;#039;&amp;#039;&amp;#039; || Player || The name other players see. Set it before your first session. |- | &amp;#039;&amp;#039;&amp;#039;Default...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Wiki page: TI Multiplayer/Settings and Troubleshooting --&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This page is part of the [[TI Multiplayer]] mod.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The settings of [[TI Multiplayer]] are in the Unity Mod Manager window (&amp;#039;&amp;#039;&amp;#039;Ctrl + F10&amp;#039;&amp;#039;&amp;#039; in the game). They are stored in &amp;lt;code&amp;gt;Mods\Enabled\TIMultiplayer\Settings.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Default !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Player Name&amp;#039;&amp;#039;&amp;#039; || Player || The name other players see. Set it before your first session.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Default Host IP&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;Default Port&amp;#039;&amp;#039;&amp;#039; || 127.0.0.1 / 7777 || Pre-filled values for Direct Connect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Use Steam Lobbies (when available)&amp;#039;&amp;#039;&amp;#039; || on || &amp;#039;&amp;#039;Currently has no effect.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Verbose debug logging&amp;#039;&amp;#039;&amp;#039; || on || Off = only warnings and errors are written to the log.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Transport&amp;#039;&amp;#039;&amp;#039; || Auto (SDR preferred) || &amp;#039;&amp;#039;Auto&amp;#039;&amp;#039; uses the Steam relay and falls back to Direct UDP. &amp;#039;&amp;#039;Steam Datagram Relay only&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Direct UDP only&amp;#039;&amp;#039; force one of them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Notify on Steam when next turn is ready&amp;#039;&amp;#039;&amp;#039; || on || Steam Rich Presence shows &amp;#039;&amp;#039;Sandbox - Turn N ready&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Auto-download save on reconnect&amp;#039;&amp;#039;&amp;#039; || on || Only used after a host migration: a player whose copy is out of date downloads the current one.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Combat autosave&amp;#039;&amp;#039;&amp;#039; (host) || on || Writes the &amp;#039;&amp;#039;Combat autosave&amp;#039;&amp;#039; slot before battles with players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Min log level&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Verbose categories&amp;#039;&amp;#039;&amp;#039; || Info / all off || More detailed logs for bug reports (Network, State sync, Save, Turn barrier, Harmony patches, UI, Steam API, Test mode, Lobby).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Local Test Mode&amp;#039;&amp;#039;&amp;#039; || off || For developers: runs several game instances on one PC. Leave it off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Log files ==&lt;br /&gt;
When something goes wrong, the log is the most important information for a bug report:&lt;br /&gt;
* &amp;lt;code&amp;gt;%USERPROFILE%\AppData\LocalLow\Pavonis Interactive\TerraInvicta\Player.log&amp;lt;/code&amp;gt; - the game log. The mod&amp;#039;s lines start with &amp;lt;code&amp;gt;[TIMultiplayer]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Attach the logs of &amp;#039;&amp;#039;&amp;#039;everyone involved&amp;#039;&amp;#039;&amp;#039;, and say which game version you play.&lt;br /&gt;
* Report bugs in the &amp;#039;&amp;#039;MOD BUG Multiplayer EA&amp;#039;&amp;#039; thread on the [https://discord.gg/HscsDuy Pavonis Interactive Discord].&lt;br /&gt;
&lt;br /&gt;
== First steps when something is wrong ==&lt;br /&gt;
Most problems are fixed by a &amp;#039;&amp;#039;&amp;#039;rejoin&amp;#039;&amp;#039;&amp;#039; or a full &amp;#039;&amp;#039;&amp;#039;restart&amp;#039;&amp;#039;&amp;#039; of the game (host and the affected player):&lt;br /&gt;
# Make sure every player has the same mod version and the same game version.&lt;br /&gt;
# Let the affected player leave and rejoin.&lt;br /&gt;
# If that does not help, quit Terra Invicta completely and start it again.&lt;br /&gt;
# If a connection cannot be made at all, check firewall and router, and make sure Steam is running and online.&lt;br /&gt;
# If a player stays out of sync, the host can load the last autosave of the session.&lt;br /&gt;
&lt;br /&gt;
== Common messages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Message !! Meaning / what to do&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Mod version mismatch. Host: a, You: b&amp;#039;&amp;#039; || Update the mod (Steam Workshop) so that everybody has the same version.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Terra Invicta version mismatch…&amp;#039;&amp;#039; || All players need the same game build. 1.0.53a and 1.0.53b are different builds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Your loaded mods do not match the host&amp;#039;s.&amp;#039;&amp;#039; || The message lists the mods that are missing or extra. Install the same multiplayer-aware mods in the same versions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;This campaign requires content you don&amp;#039;t have: …&amp;#039;&amp;#039; || The scenario needs a DLC you do not own.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Your multiplayer mod build is too old for this host.&amp;#039;&amp;#039; || Update the mod on the Steam Workshop and rejoin.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Untested Game Version&amp;#039;&amp;#039; || Your game version is newer than the versions the mod was tested with. It may work. If it misbehaves, report it with your log.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Template Data Incomplete&amp;#039;&amp;#039; || Game files or the mod folder contain old or duplicate files. Verify the game files in Steam and remove leftovers from &amp;lt;code&amp;gt;Mods/Enabled&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;That fleet is not synchronised with the host yet - the order was not issued.&amp;#039;&amp;#039; || Wait a moment and give the order again.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Army details are not available right now…&amp;#039;&amp;#039; || The host&amp;#039;s latest update is still arriving. Try again in a moment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Could not apply the host&amp;#039;s update…&amp;#039;&amp;#039; / &amp;#039;&amp;#039;Still out of sync - requesting a full update…&amp;#039;&amp;#039; || The mod repairs this by itself.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Multiplayer - Sync Failed&amp;#039;&amp;#039; || Your game can no longer follow the host. Quit Terra Invicta completely, restart it, rejoin, and send your Player.log.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Connection is falling behind the host…&amp;#039;&amp;#039; || Your connection is slow. Battles and decisions arrive late until it catches up.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Failed to bind port 7777&amp;#039;&amp;#039; (log) || Another program or game instance uses the port. Choose another port.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connection problems ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The lobby is not in the list:&amp;#039;&amp;#039;&amp;#039; the host uses a different mod build, or Steam is not running.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Direct UDP does not connect:&amp;#039;&amp;#039;&amp;#039; the host must allow incoming UDP on the port (default 7777), or use the Steam relay instead. An unreachable host gives no error - the attempt simply times out after about 45 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;quot;Start as Host&amp;quot; in Direct Connect, but IP players cannot connect:&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;Transport: Auto&amp;#039;&amp;#039; and Steam running, the host still uses the Steam relay. Set &amp;#039;&amp;#039;&amp;#039;Transport&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;Direct UDP only&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Linux / Proton ==&lt;br /&gt;
If Terra Invicta keeps closing right after start (&amp;quot;Closing Terra Invicta&amp;quot;) after a Workshop update, quit the game, delete the mod&amp;#039;s folder in &amp;lt;code&amp;gt;Mods/Enabled&amp;lt;/code&amp;gt;, and start the game twice. The mod prevents this from happening again.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[TI Multiplayer#Known issues|Known issues]]&lt;br /&gt;
* [[Mods#Installing mods|Installing mods]]&lt;br /&gt;
&lt;br /&gt;
{{TI Multiplayer Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198239355112</name></author>
	</entry>
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