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	<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=TI_Multiplayer%2FCombat</id>
	<title>TI Multiplayer/Combat - Revision history</title>
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	<updated>2026-10-24T02:17:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TI_Multiplayer/Combat&amp;diff=12686&amp;oldid=prev</id>
		<title>76561198239355112: Created page with &quot;&lt;!-- Wiki page: TI Multiplayer/Combat --&gt; &#039;&#039;This page is part of the TI Multiplayer mod.&#039;&#039;  This page explains tactical space battles inside a TI Multiplayer Sandbox campaign. For the separate 1v1 battle mode see Skirmish.  == Which battles are played live == * Battles that involve an &#039;&#039;&#039;online human player&#039;&#039;&#039; use the multiplayer battle rules below. * Battles between AI factions, and battles of offline players, are aut...&quot;</title>
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		<updated>2026-10-15T21:52:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;!-- Wiki page: TI Multiplayer/Combat --&amp;gt; &amp;#039;&amp;#039;This page is part of the &lt;a href=&quot;/Terra_Invicta/TI_Multiplayer&quot; title=&quot;TI Multiplayer&quot;&gt;TI Multiplayer&lt;/a&gt; mod.&amp;#039;&amp;#039;  This page explains tactical &lt;a href=&quot;/Terra_Invicta/Space_Combat&quot; class=&quot;mw-redirect&quot; title=&quot;Space Combat&quot;&gt;space battles&lt;/a&gt; inside a &lt;a href=&quot;/Terra_Invicta/TI_Multiplayer&quot; title=&quot;TI Multiplayer&quot;&gt;TI Multiplayer&lt;/a&gt; Sandbox campaign. For the separate 1v1 battle mode see &lt;a href=&quot;/Terra_Invicta/TI_Multiplayer/Skirmish&quot; title=&quot;TI Multiplayer/Skirmish&quot;&gt;Skirmish&lt;/a&gt;.  == Which battles are played live == * Battles that involve an &amp;#039;&amp;#039;&amp;#039;online human player&amp;#039;&amp;#039;&amp;#039; use the multiplayer battle rules below. * Battles between AI factions, and battles of offline players, are aut...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Wiki page: TI Multiplayer/Combat --&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This page is part of the [[TI Multiplayer]] mod.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This page explains tactical [[Space Combat|space battles]] inside a [[TI Multiplayer]] Sandbox campaign. For the separate 1v1 battle mode see [[TI Multiplayer/Skirmish|Skirmish]].&lt;br /&gt;
&lt;br /&gt;
== Which battles are played live ==&lt;br /&gt;
* Battles that involve an &amp;#039;&amp;#039;&amp;#039;online human player&amp;#039;&amp;#039;&amp;#039; use the multiplayer battle rules below.&lt;br /&gt;
* Battles between AI factions, and battles of offline players, are auto-resolved by the host as in single player.&lt;br /&gt;
* During a battle with players, the strategy clock is stopped for everyone.&lt;br /&gt;
* Damage is always calculated on the host. Everybody else sees the host&amp;#039;s result.&lt;br /&gt;
&lt;br /&gt;
== Before the battle ==&lt;br /&gt;
Every human combatant gets the vanilla pre-combat panel (stance, pursuit bids, AUTO or LIVE). Players who are not involved see &amp;#039;&amp;#039;Combat in progress: &amp;amp;lt;A&amp;amp;gt; vs &amp;amp;lt;B&amp;amp;gt;…&amp;#039;&amp;#039; and can keep using the map.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AUTO&amp;#039;&amp;#039;&amp;#039; (auto-resolve) is only used if &amp;#039;&amp;#039;&amp;#039;every&amp;#039;&amp;#039;&amp;#039; human combatant chooses it.&lt;br /&gt;
* If one chooses LIVE, the battle is fought live. A player who voted AUTO sees &amp;#039;&amp;#039;&amp;#039;Live Battle&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;The other player chose to fight this battle live, so auto-resolve isn&amp;#039;t available.&amp;#039;&amp;#039; - and takes command.&lt;br /&gt;
* If the host decides after the vote that no battle takes place (for example because no exofighter could be launched), the pre-combat screen closes on every machine and the clock resumes.&lt;br /&gt;
&lt;br /&gt;
== Player against AI ==&lt;br /&gt;
Before a live battle against an AI faction, the other online players are offered the AI side, one after another (host first): the window &amp;#039;&amp;#039;&amp;#039;Combat Imminent&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Play the enemy fleet&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Spectate&amp;#039;&amp;#039;&amp;#039; (30 seconds, default Spectate). If nobody takes it, the AI flies the enemy fleet as usual.&lt;br /&gt;
&lt;br /&gt;
== Player against player ==&lt;br /&gt;
Both players fight their own fleets. Everyone else watches as a spectator.&lt;br /&gt;
&lt;br /&gt;
== Spectators ==&lt;br /&gt;
Spectators see the battle with a &amp;#039;&amp;#039;&amp;#039;SPECTATOR&amp;#039;&amp;#039;&amp;#039; banner and a watch-only interface: no orders, no &amp;#039;&amp;#039;End Battle&amp;#039;&amp;#039;, no clock control, and a neutral battle summary.&lt;br /&gt;
&lt;br /&gt;
== The battle clock ==&lt;br /&gt;
* The battle clock belongs to the host if the host fights or flies the AI side, otherwise to the attacker.&lt;br /&gt;
* Every player who commands ships can &amp;#039;&amp;#039;&amp;#039;stop&amp;#039;&amp;#039;&amp;#039; it, but only its owner can start it again.&lt;br /&gt;
* Messages: &amp;#039;&amp;#039;Only the player who started this battle controls the battle clock.&amp;#039;&amp;#039; / &amp;#039;&amp;#039;The battle clock is stopped by a combatant.&amp;#039;&amp;#039; / &amp;#039;&amp;#039;You are watching this battle - the clock is not yours to move.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== During the battle ==&lt;br /&gt;
* Stance, bids, weapon modes, formation, targets, disengaging and &amp;#039;&amp;#039;End Battle&amp;#039;&amp;#039; are sent to the host and applied there.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;End Battle&amp;#039;&amp;#039;&amp;#039; between two players only ends the battle when &amp;#039;&amp;#039;&amp;#039;both&amp;#039;&amp;#039;&amp;#039; choose it (a draw).&lt;br /&gt;
* The in-battle &amp;#039;&amp;#039;&amp;#039;AUTORESOLVE&amp;#039;&amp;#039;&amp;#039; button exists only when a single human fights an AI side that nobody else commands.&lt;br /&gt;
* Clients cannot leave a battle on their own.&lt;br /&gt;
* Stations, surface-to-orbit fighters and bombardment are shown on every machine.&lt;br /&gt;
* Everyone fights the host&amp;#039;s line-up: the host&amp;#039;s option for the maximum number of ships in combat applies to everyone, and player fleets get the default human formation. Swaps, reserves and reinforcements are synchronized (not yet tested in a full campaign).&lt;br /&gt;
&lt;br /&gt;
== After the battle ==&lt;br /&gt;
Everyone gets the vanilla battle summary. Its content (salvage, officers) differs per faction. The game continues when the &amp;#039;&amp;#039;&amp;#039;host&amp;#039;&amp;#039;&amp;#039; clicks Continue - the other players&amp;#039; Close button only closes their own window. If the host does not close it, the game continues after 2 minutes.&lt;br /&gt;
&lt;br /&gt;
If the host leaves during a battle, the battle is called off without result: &amp;#039;&amp;#039;The battle was called off - its host left the game. No result was recorded.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Combat autosave ==&lt;br /&gt;
Before every battle with players the host writes the &amp;#039;&amp;#039;Combat autosave&amp;#039;&amp;#039; slot. Continuing from it restarts the battle once everyone has loaded. See [[TI Multiplayer/Saves and Sessions|Saves and Sessions]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[TI Multiplayer/Co-op#Battles|Co-op battles]] - two players commanding one fleet&lt;br /&gt;
* [[Space Combat]] - vanilla combat rules&lt;br /&gt;
&lt;br /&gt;
{{TI Multiplayer Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198239355112</name></author>
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