<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=TI_Multiplayer%2FCo-op</id>
	<title>TI Multiplayer/Co-op - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=TI_Multiplayer%2FCo-op"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TI_Multiplayer/Co-op&amp;action=history"/>
	<updated>2026-10-24T00:15:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TI_Multiplayer/Co-op&amp;diff=12685&amp;oldid=prev</id>
		<title>76561198239355112: Created page with &quot;&lt;!-- Wiki page: TI Multiplayer/Co-op --&gt; &#039;&#039;This page is part of the TI Multiplayer mod.&#039;&#039;  In &#039;&#039;&#039;co-op&#039;&#039;&#039; two players control the same faction together in a TI Multiplayer Sandbox campaign. Both have full control of the faction. One of them is the &#039;&#039;&#039;primary&#039;&#039;&#039; player, who receives the decisions only one person can make.  == Setting up == * The host turns on &#039;&#039;&#039;Allow co-op (two players per faction)&#039;&#039;&#039; in &#039;&#039;&#039;Lobby Settings&#039;&#039;&#039; before the game starts. T...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TI_Multiplayer/Co-op&amp;diff=12685&amp;oldid=prev"/>
		<updated>2026-10-15T21:52:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;!-- Wiki page: TI Multiplayer/Co-op --&amp;gt; &amp;#039;&amp;#039;This page is part of the &lt;a href=&quot;/Terra_Invicta/TI_Multiplayer&quot; title=&quot;TI Multiplayer&quot;&gt;TI Multiplayer&lt;/a&gt; mod.&amp;#039;&amp;#039;  In &amp;#039;&amp;#039;&amp;#039;co-op&amp;#039;&amp;#039;&amp;#039; two players control the same &lt;a href=&quot;/Terra_Invicta/Factions&quot; title=&quot;Factions&quot;&gt;faction&lt;/a&gt; together in a &lt;a href=&quot;/Terra_Invicta/TI_Multiplayer&quot; title=&quot;TI Multiplayer&quot;&gt;TI Multiplayer&lt;/a&gt; Sandbox campaign. Both have full control of the faction. One of them is the &amp;#039;&amp;#039;&amp;#039;primary&amp;#039;&amp;#039;&amp;#039; player, who receives the decisions only one person can make.  == Setting up == * The host turns on &amp;#039;&amp;#039;&amp;#039;Allow co-op (two players per faction)&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;Lobby Settings&amp;#039;&amp;#039;&amp;#039; before the game starts. T...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Wiki page: TI Multiplayer/Co-op --&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This page is part of the [[TI Multiplayer]] mod.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;&amp;#039;co-op&amp;#039;&amp;#039;&amp;#039; two players control the same [[Factions|faction]] together in a [[TI Multiplayer]] Sandbox campaign. Both have full control of the faction. One of them is the &amp;#039;&amp;#039;&amp;#039;primary&amp;#039;&amp;#039;&amp;#039; player, who receives the decisions only one person can make.&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
* The host turns on &amp;#039;&amp;#039;&amp;#039;Allow co-op (two players per faction)&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;Lobby Settings&amp;#039;&amp;#039;&amp;#039; before the game starts. The session then shows &amp;#039;&amp;#039;· Co-op&amp;#039;&amp;#039; in the lobby and in the browser.&lt;br /&gt;
* A second player clicks &amp;#039;&amp;#039;&amp;#039;Join (co-op)&amp;#039;&amp;#039;&amp;#039; on a faction that someone already claimed. A faction can have at most two players. Its row reads &amp;#039;&amp;#039;&amp;amp;lt;primary&amp;amp;gt; (primary) + &amp;amp;lt;partner&amp;amp;gt;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Make primary&amp;#039;&amp;#039;&amp;#039; swaps the roles. Only the primary or the host can use it, and only in the lobby.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Release&amp;#039;&amp;#039;&amp;#039; frees your seat. If the primary releases, the partner keeps the faction.&lt;br /&gt;
* Turning co-op off releases every partner (&amp;#039;&amp;#039;The host switched co-op off - your co-op seat was released.&amp;#039;&amp;#039;). Disabling the faction frees both players.&lt;br /&gt;
* Only the primary can name the faction.&lt;br /&gt;
&lt;br /&gt;
== Who decides what ==&lt;br /&gt;
Both players see everything the faction sees, and each sees the other&amp;#039;s actions within about a second. Ship designs of the two players get different name tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Primary player only !! Both players&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* events with several options&lt;br /&gt;
* policy choices&lt;br /&gt;
* calls to war from allies&lt;br /&gt;
* targets for steal and sabotage missions&lt;br /&gt;
* incoming contacts from other factions&lt;br /&gt;
|&lt;br /&gt;
* councilor missions&lt;br /&gt;
* research choices - the first choice counts (&amp;#039;&amp;#039;Your partner already picked the research for this slot.&amp;#039;&amp;#039;)&lt;br /&gt;
* events with only one option&lt;br /&gt;
* trajectory choices&lt;br /&gt;
* everything else: fleets, habs, priorities, construction&lt;br /&gt;
|}&lt;br /&gt;
When a decision goes to the primary, the partner sees a note such as &amp;#039;&amp;#039;&amp;amp;lt;primary&amp;amp;gt; (primary) decides on a new event for your faction.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;outgoing contact&amp;#039;&amp;#039;&amp;#039; (a Contact mission on another faction) is negotiated by the player who assigned the mission. If that is unknown or the player is offline, the primary negotiates.&lt;br /&gt;
&lt;br /&gt;
== Council phase ==&lt;br /&gt;
Councilor assignments are shown to both players live. &amp;#039;&amp;#039;&amp;#039;Every online member must confirm&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;Assignments confirmed - waiting for &amp;amp;lt;partner&amp;amp;gt; to confirm too.&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;amp;lt;partner&amp;amp;gt; has confirmed the councilor assignments.&amp;#039;&amp;#039;&lt;br /&gt;
A partner who joins or rejoins while the phase is open gets the current plan, including missions that were already confirmed.&lt;br /&gt;
&lt;br /&gt;
== When one player is missing ==&lt;br /&gt;
* If your partner loses the connection or leaves, you see a short message (&amp;#039;&amp;#039;Your partner &amp;amp;lt;name&amp;amp;gt; lost connection - you keep playing the faction.&amp;#039;&amp;#039;) and keep playing the faction - nothing goes to the AI.&lt;br /&gt;
* If the primary leaves, the partner becomes the primary (&amp;#039;&amp;#039;You are now the primary player of your faction - events and diplomacy come to you.&amp;#039;&amp;#039;) and stays primary. Open events, policy choices and an open pre-battle panel go to the new primary. When the old primary returns, they rejoin as the partner.&lt;br /&gt;
* If the primary is missing when a saved session is continued, the partner leads.&lt;br /&gt;
* When a saved session is continued, both players get their seats and roles back automatically when they join the lobby.&lt;br /&gt;
&lt;br /&gt;
== Battles ==&lt;br /&gt;
# The &amp;#039;&amp;#039;&amp;#039;primary&amp;#039;&amp;#039;&amp;#039; chooses stance and resolution before the battle. The partner sees &amp;#039;&amp;#039;&amp;amp;lt;primary&amp;amp;gt; (primary) chooses stance and resolution for this battle.&amp;#039;&amp;#039;&lt;br /&gt;
# If the battle is fought live, each player gets the window &amp;#039;&amp;#039;&amp;#039;JOINT COMMAND&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Fight&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Watch&amp;#039;&amp;#039;&amp;#039; (30 seconds). Without an answer the primary fights and the partner watches. If both choose Watch, the primary fights anyway.&lt;br /&gt;
# If both fight, the leading player gets &amp;#039;&amp;#039;&amp;#039;DIVIDE THE FLEET&amp;#039;&amp;#039;&amp;#039; (45 seconds): click a ship to hand it to the other commander. Each commander needs at least one ship. &amp;#039;&amp;#039;&amp;#039;Automatic&amp;#039;&amp;#039;&amp;#039; uses the proposal, which balances the number of ships, strongest first. &amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039; starts the battle. If the partner leaves during the division, the leader commands the whole fleet.&lt;br /&gt;
# Each player commands only their own ships. Formation, &amp;#039;&amp;#039;End Battle&amp;#039;&amp;#039; and auto-resolve belong to the leader. The partner&amp;#039;s formation panel is locked.&lt;br /&gt;
# If one of you leaves the battle, the other takes over those ships (&amp;#039;&amp;#039;Your partner left the battle - you now command their ships.&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
See [[TI Multiplayer/Combat|Combat]] for the rest of the battle rules.&lt;br /&gt;
&lt;br /&gt;
{{icon|warning}} Co-op is new in version 0.8.0 and has not been tested in a long campaign yet. Its texts are only translated into English and German so far.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[TI Multiplayer/Hosting and Joining#Lobby Settings (host)|Lobby Settings]]&lt;br /&gt;
* [[TI Multiplayer/Time and Decisions]]&lt;br /&gt;
&lt;br /&gt;
{{TI Multiplayer Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198239355112</name></author>
	</entry>
</feed>