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	<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=TI_Fleet_Manager%2FDetach_and_Recall</id>
	<title>TI Fleet Manager/Detach and Recall - Revision history</title>
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	<updated>2026-10-12T02:44:30Z</updated>
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		<title>76561198239355112: Created page with &quot;&lt;!-- Wiki page: TI Fleet Manager/Detach and Recall --&gt; &#039;&#039;This page is part of the TI Fleet Manager mod.&#039;&#039;  With TI Fleet Manager a fleet can send parts of itself on separate missions without losing track of them. Detached units stay part of their home fleet&#039;s hierarchy and can be called back with one click.  == Detach == &#039;&#039;&#039;Detach&#039;&#039;&#039; (map panel, next to a division or a squadron of the selected fleet) moves the unit&#039;s ships int...&quot;</title>
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		<updated>2026-10-11T23:31:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;!-- Wiki page: TI Fleet Manager/Detach and Recall --&amp;gt; &amp;#039;&amp;#039;This page is part of the &lt;a href=&quot;/Terra_Invicta/TI_Fleet_Manager&quot; title=&quot;TI Fleet Manager&quot;&gt;TI Fleet Manager&lt;/a&gt; mod.&amp;#039;&amp;#039;  With &lt;a href=&quot;/Terra_Invicta/TI_Fleet_Manager&quot; title=&quot;TI Fleet Manager&quot;&gt;TI Fleet Manager&lt;/a&gt; a fleet can send parts of itself on separate missions without losing track of them. Detached units stay part of their home fleet&amp;#039;s &lt;a href=&quot;/Terra_Invicta/TI_Fleet_Manager/Fleet_Hierarchy&quot; title=&quot;TI Fleet Manager/Fleet Hierarchy&quot;&gt;hierarchy&lt;/a&gt; and can be called back with one click.  == Detach == &amp;#039;&amp;#039;&amp;#039;Detach&amp;#039;&amp;#039;&amp;#039; (map panel, next to a division or a squadron of the selected fleet) moves the unit&amp;#039;s ships int...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Wiki page: TI Fleet Manager/Detach and Recall --&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This page is part of the [[TI Fleet Manager]] mod.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With [[TI Fleet Manager]] a fleet can send parts of itself on separate missions without losing track of them. Detached units stay part of their home fleet&amp;#039;s [[TI Fleet Manager/Fleet Hierarchy|hierarchy]] and can be called back with one click.&lt;br /&gt;
&lt;br /&gt;
== Detach ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Detach&amp;#039;&amp;#039;&amp;#039; (map panel, next to a division or a squadron of the selected fleet) moves the unit&amp;#039;s ships into a new fleet at the same place. Give the new fleet orders as usual, for example a [[Fleets#Transfers|transfer]].&lt;br /&gt;
* The unit stays registered with its home fleet. There it is shown as &amp;#039;&amp;#039;[AWAY]&amp;#039;&amp;#039; (division) or &amp;#039;&amp;#039;[DETACHED]&amp;#039;&amp;#039; (squadron in the Hierarchy tab), and the ships keep their name suffix.&lt;br /&gt;
* The new fleet lists the unit under &amp;#039;&amp;#039;Detached from &amp;amp;lt;home fleet&amp;amp;gt;&amp;#039;&amp;#039;.&lt;br /&gt;
* Detaching works in a mothballed fleet too; it splits the reserve, see [[TI Fleet Manager/Reserve#What a mothballed fleet can still do|Reserve]].&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Split&amp;#039;&amp;#039;&amp;#039; is the detach button for &amp;#039;&amp;#039;&amp;#039;visiting&amp;#039;&amp;#039;&amp;#039; units: it splits a division (or a whole visiting squadron group) out of a detached fleet into another fleet. The fleet it came from remembers it, lists it as &amp;#039;&amp;#039;[AWAY]&amp;#039;&amp;#039; with a &amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039; button, and the split-off piece gets a &amp;#039;&amp;#039;&amp;#039;→ Sq&amp;#039;&amp;#039;&amp;#039; button to rejoin it.&lt;br /&gt;
&lt;br /&gt;
Splitting is limited to one level: a piece that was split off cannot be split again.&lt;br /&gt;
&lt;br /&gt;
== Standalone ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Standalone&amp;#039;&amp;#039;&amp;#039; (Hierarchy tab) cuts the tie to the home fleet completely - the unit becomes a fleet of its own that is home to itself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Squadron&amp;#039;&amp;#039;&amp;#039;: its ships are split into a new fleet named after the squadron, for example &amp;#039;&amp;#039;1. CruRon&amp;#039;&amp;#039;. If the squadron is already alone in its own fleet, that fleet is simply made its home and renamed. This is refused if the squadron&amp;#039;s divisions are spread over several fleets - recall them first.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Division&amp;#039;&amp;#039;&amp;#039;: it moves into a new fleet and gets a new squadron of the same type there (next free number), as &amp;#039;&amp;#039;1. Div&amp;#039;&amp;#039;. The fleet is named after its old unit, for example &amp;#039;&amp;#039;1. LACRon-1. Div&amp;#039;&amp;#039;. A division from the INDRon gets an INDRon in the new fleet. Any trip home or split link is cleared.&lt;br /&gt;
&lt;br /&gt;
== Recall and return ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Button !! Where !! Brings back&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039; || home fleet, division row || that division&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039; || home fleet, squadron row || every division of the squadron that is away&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recall All&amp;#039;&amp;#039;&amp;#039; || home fleet, action row || every unit of the fleet that is away (one trip per fleet they are in)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || visiting unit || that unit, to its home fleet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;→ Sq&amp;#039;&amp;#039;&amp;#039; || unit that was split off || back to the detached fleet it was split from&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;[AWAY]&amp;#039;&amp;#039; piece) || detached fleet || undoes a split&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What happens ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Same place&amp;#039;&amp;#039;&amp;#039; (both fleets can merge, for example docked at the same station): the ships rejoin at once.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elsewhere&amp;#039;&amp;#039;&amp;#039;: if only part of a fleet is recalled, those ships are first split into their own fleet named &amp;#039;&amp;#039;[RTB] &amp;amp;lt;name&amp;amp;gt;&amp;#039;&amp;#039;. The mod then plans the trip home with the game&amp;#039;s own trajectory planner and starts the transfer automatically. The units show &amp;#039;&amp;#039;[RTB]&amp;#039;&amp;#039; in the panel and &amp;#039;&amp;#039;[EN ROUTE]&amp;#039;&amp;#039; in the Hierarchy tab.&lt;br /&gt;
** The fleet needs at least &amp;#039;&amp;#039;&amp;#039;25 % of its delta-v&amp;#039;&amp;#039;&amp;#039; left.&lt;br /&gt;
** The mod picks the cheapest trajectory and refuses trips that would use &amp;#039;&amp;#039;&amp;#039;more than 90 %&amp;#039;&amp;#039;&amp;#039; of the fleet&amp;#039;s delta-v.&lt;br /&gt;
** If no trip is possible (not enough delta-v, no trajectory, too expensive, or the fleet is landed, in combat or already transferring), nothing happens and you have to fly the units home yourself.&lt;br /&gt;
* A recall into a mothballed fleet is refused, and units that sit in a mothballed fleet are not moved.&lt;br /&gt;
&lt;br /&gt;
=== Merging on arrival ===&lt;br /&gt;
Vanilla never merges arriving fleets for human players. With the mod, &amp;#039;&amp;#039;&amp;#039;units returning home merge with their home fleet by themselves&amp;#039;&amp;#039;&amp;#039; when they arrive - no &amp;#039;&amp;#039;Merge&amp;#039;&amp;#039; click needed. Fleets that arrive for any other reason are never merged automatically.&lt;br /&gt;
* If the home fleet is busy at that moment (transferring, in combat, landed, bombarding), the mod tries again every day.&lt;br /&gt;
* If the home fleet has moved away, the mod sends the units after it.&lt;br /&gt;
* Merging them by hand with the vanilla &amp;#039;&amp;#039;Merge&amp;#039;&amp;#039; button also ends the trip.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cancelling&amp;#039;&amp;#039;&amp;#039; the transfer with the vanilla &amp;#039;&amp;#039;Cancel&amp;#039;&amp;#039; button ends the trip home: the &amp;#039;&amp;#039;[RTB]&amp;#039;&amp;#039; tag and name prefix disappear and &amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039; is available again.&lt;br /&gt;
&lt;br /&gt;
== Fleet names ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Situation !! Name !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Detached division || &amp;#039;&amp;#039;&amp;amp;lt;fleet&amp;amp;gt;-&amp;amp;lt;squadron&amp;amp;gt;-&amp;amp;lt;division&amp;amp;gt;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Alpha-1. LACRon-1. Div&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Detached independent division || &amp;#039;&amp;#039;&amp;amp;lt;fleet&amp;amp;gt;-&amp;amp;lt;division&amp;amp;gt;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Alpha-2. Div&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Detached squadron || &amp;#039;&amp;#039;&amp;amp;lt;fleet&amp;amp;gt;-&amp;amp;lt;squadron&amp;amp;gt;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Alpha-1. CruRon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Split-off piece || named after the squadron&amp;#039;s &amp;#039;&amp;#039;&amp;#039;home&amp;#039;&amp;#039;&amp;#039; fleet || &amp;#039;&amp;#039;Alpha-1. LACRon-2. Div&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Units on their way home || &amp;#039;&amp;#039;[RTB] &amp;#039;&amp;#039; + one of the names above || &amp;#039;&amp;#039;[RTB] Alpha-1. LACRon-1. Div&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Standalone squadron / division || the unit&amp;#039;s name || &amp;#039;&amp;#039;1. CruRon&amp;#039;&amp;#039; / &amp;#039;&amp;#039;1. LACRon-1. Div&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battlegroup || &amp;#039;&amp;#039;Battlegroup-N&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Battlegroup-2&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battlegroups ===&lt;br /&gt;
A detached fleet that carries divisions of &amp;#039;&amp;#039;&amp;#039;two or more squadrons&amp;#039;&amp;#039;&amp;#039; is renamed &amp;#039;&amp;#039;&amp;#039;Battlegroup-N&amp;#039;&amp;#039;&amp;#039; (German: &amp;#039;&amp;#039;Kampfgruppe-N&amp;#039;&amp;#039;). N is the lowest free number of your faction (1-999); numbers are reused. When the fleet is back down to one squadron, it gets its normal detached name again.&lt;br /&gt;
* A home fleet is never renamed.&lt;br /&gt;
* A name you gave the fleet yourself is replaced once it carries two squadrons.&lt;br /&gt;
* Both the English and the German name are recognized when you switch the game language.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[TI Fleet Manager/Fleet Panel and Hierarchy Tab]] - where the buttons are&lt;br /&gt;
* [[Fleets#Transfers]] - vanilla transfers&lt;br /&gt;
* [[TI Fleet Manager/Commissioning Ships]] - new ships also fly to their fleet by themselves&lt;br /&gt;
&lt;br /&gt;
{{TI Fleet Manager Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198239355112</name></author>
	</entry>
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