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	<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=TIShipArmorTemplate_EN</id>
	<title>TIShipArmorTemplate EN - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=TIShipArmorTemplate_EN"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIShipArmorTemplate_EN&amp;action=history"/>
	<updated>2026-09-30T10:38:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIShipArmorTemplate_EN&amp;diff=7744&amp;oldid=prev</id>
		<title>76561199014279152: RC6 Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIShipArmorTemplate_EN&amp;diff=7744&amp;oldid=prev"/>
		<updated>2025-11-26T06:16:25Z</updated>

		<summary type="html">&lt;p&gt;RC6 Update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:16, 26 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.ResourcesPerTon=Cost Per Ton:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.ResourcesPerTon=Cost Per Ton:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.KineticsResistance=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{0} bonus &lt;/del&gt;resistance to kinetic damage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.KineticsResistance=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus &lt;/ins&gt;resistance to kinetic damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.LaserResistance=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{0} bonus &lt;/del&gt;resistance to laser damage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.LaserResistance=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus &lt;/ins&gt;resistance to laser damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.ChippingResistance={0} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus resistance to chipping&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.ChippingResistance=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus resistance to chipping:&amp;lt;rcol&amp;gt;&lt;/ins&gt;{0}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/rcol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.KineticsVulnerability=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suffers {0} extra &lt;/del&gt;damage from kinetic weapons&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.KineticsVulnerability=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extra &lt;/ins&gt;damage from kinetic weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.LaserVulnerability=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suffers &lt;/del&gt;{0} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra damage from lasers&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.LaserVulnerability=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extra damage from lasers:&amp;lt;rcol&amp;gt;&lt;/ins&gt;{0}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/rcol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.ChippingVulnerability=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suffers {0} extra &lt;/del&gt;armor chipping from hits&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.ChippingVulnerability=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extra &lt;/ins&gt;armor chipping from hits&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XRayResistance&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{0} bonus resistance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particle weapon x&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rays relative to steel&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XRayResistance_Header&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halve X&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ray damage&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XRayVulnerability&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suffers &lt;/del&gt;{0} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra damage from particle weapon x-rays&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XRayResistance&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points to halve X-ray damage:&amp;lt;rcol&amp;gt;&lt;/ins&gt;{0}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/rcol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BaryonicResistance&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{0} bonus resistance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particle weapon neutrons&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BaryonicResistance_Header&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halve baryonic damage&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BaryonicVulnerability&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suffers &lt;/del&gt;{0} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra damage from particle weapon neutrons&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BaryonicResistance&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points to halve baryonic damage:&amp;lt;rcol&amp;gt;&lt;/ins&gt;{0}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/rcol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.ThicknessPerPoint=Thickness per point:&amp;lt;rcol&amp;gt;{0} cm&amp;lt;/rcol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIShipArmorTemplate.ThicknessPerPoint=Thickness per point:&amp;lt;rcol&amp;gt;{0} cm&amp;lt;/rcol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key TI_:diff:1.41:old-6666:rev-7744:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561199014279152</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIShipArmorTemplate_EN&amp;diff=6666&amp;oldid=prev</id>
		<title>76561199014279152: Created page with &quot;TIShipArmorTemplate.displayName.SteelArmor=Steel Armor TIShipArmorTemplate.description.SteelArmor=Venerable and heavy steel armor plating increases our vessels&#039; survivability in combat. TIShipArmorTemplate.displayName.TitaniumArmor=Titanium Armor TIShipArmorTemplate.description.TitaniumArmor=Heat- and shatter-resistant armor that carries a significant expense. TIShipArmorTemplate.displayName.SiliconCarbideArmor=Silicon Carbide Armor TIShipArmorTemplate.description.Silico...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIShipArmorTemplate_EN&amp;diff=6666&amp;oldid=prev"/>
		<updated>2025-09-17T23:02:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;TIShipArmorTemplate.displayName.SteelArmor=Steel Armor TIShipArmorTemplate.description.SteelArmor=Venerable and heavy steel armor plating increases our vessels&amp;#039; survivability in combat. TIShipArmorTemplate.displayName.TitaniumArmor=Titanium Armor TIShipArmorTemplate.description.TitaniumArmor=Heat- and shatter-resistant armor that carries a significant expense. TIShipArmorTemplate.displayName.SiliconCarbideArmor=Silicon Carbide Armor TIShipArmorTemplate.description.Silico...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;TIShipArmorTemplate.displayName.SteelArmor=Steel Armor&lt;br /&gt;
TIShipArmorTemplate.description.SteelArmor=Venerable and heavy steel armor plating increases our vessels&amp;#039; survivability in combat.&lt;br /&gt;
TIShipArmorTemplate.displayName.TitaniumArmor=Titanium Armor&lt;br /&gt;
TIShipArmorTemplate.description.TitaniumArmor=Heat- and shatter-resistant armor that carries a significant expense.&lt;br /&gt;
TIShipArmorTemplate.displayName.SiliconCarbideArmor=Silicon Carbide Armor&lt;br /&gt;
TIShipArmorTemplate.description.SiliconCarbideArmor=Ceramic armor made by sintering silicon and carbon powder.&lt;br /&gt;
TIShipArmorTemplate.displayName.BoronCarbideArmor=Boron Carbide Armor&lt;br /&gt;
TIShipArmorTemplate.description.BoronCarbideArmor=Durable &amp;quot;black diamond&amp;quot; armor created from reduction of boron trioxide in a carbon atmosphere.&lt;br /&gt;
TIShipArmorTemplate.displayName.CompositeArmor=Composite Armor&lt;br /&gt;
TIShipArmorTemplate.description.CompositeArmor=Alternating layers of ceramics and metals offers broad and lightweight protection.&lt;br /&gt;
TIShipArmorTemplate.displayName.FoamedMetalArmor=Foamed Metal Armor&lt;br /&gt;
TIShipArmorTemplate.description.FoamedMetalArmor=Low-density &amp;quot;foamed&amp;quot; titanium and other alloys, layered with ceramic plates, offer lightweight protection to our spacecraft.&lt;br /&gt;
TIShipArmorTemplate.displayName.NanotubeArmor=Nanotube Armor&lt;br /&gt;
TIShipArmorTemplate.description.NanotubeArmor=Next-generation armor created by the fusion of millions of carbon nanotubes.&lt;br /&gt;
TIShipArmorTemplate.displayName.AdamantaneArmor=Adamantine Armor&lt;br /&gt;
TIShipArmorTemplate.description.AdamantaneArmor=Advanced diamondoids promise robust protection against kinetic weapons.&lt;br /&gt;
TIShipArmorTemplate.displayName.ExoticArmor=Exotic Armor&lt;br /&gt;
TIShipArmorTemplate.description.ExoticArmor=Alien alloys fashioned into ultralight layers of defenses.&lt;br /&gt;
TIShipArmorTemplate.displayName.HybridArmor=Hybrid Armor&lt;br /&gt;
TIShipArmorTemplate.description.HybridArmor=Exotic-seeded diamondoids offer previously unthinkable levels of protection.&lt;br /&gt;
TIShipArmorTemplate.displayName.AlienAdamantaneArmor=Alien Diamondoid Armor&lt;br /&gt;
TIShipArmorTemplate.description.AlienAdamantaneArmor=An alien material that appears to be based on carbon manipulation.&lt;br /&gt;
TIShipArmorTemplate.displayName.AlienExoticArmor=Alien Exotic Armor&lt;br /&gt;
TIShipArmorTemplate.description.AlienExoticArmor=An alien material with exotic properties.&lt;br /&gt;
&lt;br /&gt;
TIShipArmorTemplate.ResourcesPerTon=Cost Per Ton:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;br /&gt;
TIShipArmorTemplate.KineticsResistance={0} bonus resistance to kinetic damage&lt;br /&gt;
TIShipArmorTemplate.LaserResistance={0} bonus resistance to laser damage&lt;br /&gt;
TIShipArmorTemplate.ChippingResistance={0} bonus resistance to chipping&lt;br /&gt;
TIShipArmorTemplate.KineticsVulnerability=Suffers {0} extra damage from kinetic weapons&lt;br /&gt;
TIShipArmorTemplate.LaserVulnerability=Suffers {0} extra damage from lasers&lt;br /&gt;
TIShipArmorTemplate.ChippingVulnerability=Suffers {0} extra armor chipping from hits&lt;br /&gt;
TIShipArmorTemplate.XRayResistance={0} bonus resistance to particle weapon x-rays relative to steel&lt;br /&gt;
TIShipArmorTemplate.XRayVulnerability=Suffers {0} extra damage from particle weapon x-rays&lt;br /&gt;
TIShipArmorTemplate.BaryonicResistance={0} bonus resistance to particle weapon neutrons&lt;br /&gt;
TIShipArmorTemplate.BaryonicVulnerability=Suffers {0} extra damage from particle weapon neutrons&lt;br /&gt;
&lt;br /&gt;
TIShipArmorTemplate.ThicknessPerPoint=Thickness per point:&amp;lt;rcol&amp;gt;{0} cm&amp;lt;/rcol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TIShipArmorTemplate.NoseTailTonsPerPoint=Mass per nose or tail armor point:&amp;lt;rcol&amp;gt;{0} tons&amp;lt;/rcol&amp;gt;&lt;br /&gt;
TIShipArmorTemplate.LateralTonsPerPoint=Mass per lateral armor point:&amp;lt;rcol&amp;gt;{0} tons&amp;lt;/rcol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TIShipArmorTemplate.MaxArmorThickness_Lateral=Maximum Lateral Armor Thickness:&amp;lt;rcol&amp;gt;{0} cm&amp;lt;/rcol&amp;gt;&lt;br /&gt;
TIShipArmorTemplate.MaxArmorThickness_Nose=Maximum Nose Armor Thickness:&amp;lt;rcol&amp;gt;{0} cm&amp;lt;/rcol&amp;gt;&lt;br /&gt;
TIShipArmorTemplate.MaxArmorThickness_Tail=Maximum Tail Armor Thickness:&amp;lt;rcol&amp;gt;{0} cm&amp;lt;/rcol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TIShipArmorTemplate.MaxArmorPoints_Lateral=Maximum Lateral Armor:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;br /&gt;
TIShipArmorTemplate.MaxArmorPoints_Nose=Maximum Nose Armor:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;br /&gt;
TIShipArmorTemplate.MaxArmorPoints_Tail=Maximum Tail Armor:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199014279152</name></author>
	</entry>
</feed>