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	<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=TIParticleWeaponTemplate_EN</id>
	<title>TIParticleWeaponTemplate EN - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=TIParticleWeaponTemplate_EN"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIParticleWeaponTemplate_EN&amp;action=history"/>
	<updated>2026-09-29T18:29:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIParticleWeaponTemplate_EN&amp;diff=7736&amp;oldid=prev</id>
		<title>76561199014279152: RC6 Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIParticleWeaponTemplate_EN&amp;diff=7736&amp;oldid=prev"/>
		<updated>2025-11-26T06:08:54Z</updated>

		<summary type="html">&lt;p&gt;RC6 Update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:08, 26 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.displayName.SpinalParticleLance=Spinal Particle Lance&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.displayName.SpinalParticleLance=Spinal Particle Lance&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.description.SpinalParticleLance=A giant nose-mount linear accelerator firing neutralized particles to disrupt enemy electronics and disable crew members.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.description.SpinalParticleLance=A giant nose-mount linear accelerator firing neutralized particles to disrupt enemy electronics and disable crew members.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TIParticleWeaponTemplate.displayName.AntimatterPointDefenseBattery=Antimatter Point Defense Battery&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TIParticleWeaponTemplate.description.AntimatterPointDefenseBattery=Rapid-cycling antimatter beam turret for burst-fire point defense.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TIParticleWeaponTemplate.displayName.HeavyAntimatterPointDefenseBattery=Heavy Antimatter Point Defense Battery&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TIParticleWeaponTemplate.description.HeavyAntimatterPointDefenseBattery=Massive antimatter beam turret designed for fleetwide point defense support.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.displayName.AntimatterParticleCannon=Antimatter Cannon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.displayName.AntimatterParticleCannon=Antimatter Cannon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.description.AntimatterParticleCannon=A linear accelerator firing a tight beam of antimatter at a target, which can cause significant thermal and radiation damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.description.AntimatterParticleCannon=A linear accelerator firing a tight beam of antimatter at a target, which can cause significant thermal and radiation damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.Defense.MissilesOnly=&amp;lt;h&amp;gt;Defensive fire will only target missiles.&amp;lt;/h&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.Defense.MissilesOnly=&amp;lt;h&amp;gt;Defensive fire will only target missiles.&amp;lt;/h&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.Defense.ReducedEffectiveness=&amp;lt;h&amp;gt;Defensive fire against non-missile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;targets &lt;/del&gt;will have reduced effectiveness&amp;lt;/h&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TIParticleWeaponTemplate.Defense.ReducedEffectiveness=&amp;lt;h&amp;gt;Defensive fire against non-missile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;projectiles &lt;/ins&gt;will have reduced effectiveness&amp;lt;/h&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561199014279152</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIParticleWeaponTemplate_EN&amp;diff=6695&amp;oldid=prev</id>
		<title>76561199014279152: Created page with &quot;TIParticleWeaponTemplate.displayName.PointDefenseParticleBeam=Point Defense Particle Beam TIParticleWeaponTemplate.description.PointDefenseParticleBeam=A small neutral particle beam weapon able to disrupt the atomic structure of incoming projectiles. TIParticleWeaponTemplate.displayName.ParticleCannonMk1=Particle Cannon Mk1 TIParticleWeaponTemplate.description.ParticleCannonMk1=A linear accelerator firing pulses of charged particles to disrupt a target. Only useful at sh...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=TIParticleWeaponTemplate_EN&amp;diff=6695&amp;oldid=prev"/>
		<updated>2025-09-18T04:50:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;TIParticleWeaponTemplate.displayName.PointDefenseParticleBeam=Point Defense Particle Beam TIParticleWeaponTemplate.description.PointDefenseParticleBeam=A small neutral particle beam weapon able to disrupt the atomic structure of incoming projectiles. TIParticleWeaponTemplate.displayName.ParticleCannonMk1=Particle Cannon Mk1 TIParticleWeaponTemplate.description.ParticleCannonMk1=A linear accelerator firing pulses of charged particles to disrupt a target. Only useful at sh...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;TIParticleWeaponTemplate.displayName.PointDefenseParticleBeam=Point Defense Particle Beam&lt;br /&gt;
TIParticleWeaponTemplate.description.PointDefenseParticleBeam=A small neutral particle beam weapon able to disrupt the atomic structure of incoming projectiles.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.ParticleCannonMk1=Particle Cannon Mk1&lt;br /&gt;
TIParticleWeaponTemplate.description.ParticleCannonMk1=A linear accelerator firing pulses of charged particles to disrupt a target. Only useful at shorter ranges but ignores most armor and can cause extreme damage.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyParticleCannonMk1=Heavy Particle Cannon Mk1&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyParticleCannonMk1=A high-power charged particle weapon suitable for our larger ships.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.SpinalParticleCannonMk1=Spinal Particle Cannon Mk1&lt;br /&gt;
TIParticleWeaponTemplate.description.SpinalParticleCannonMk1=A powerful charged particle weapon that will only fit on our largest ships.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.ParticleCannonMk2=Particle Cannon Mk2&lt;br /&gt;
TIParticleWeaponTemplate.description.ParticleCannonMk2=An advanced linear particle accelerator firing beams of hydrogen ions at enemy craft.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyParticleCannonMk2=Heavy Particle Cannon Mk2&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyParticleCannonMk2=An advanced particle beam weapon suitable for our larger warships.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.SpinalParticleCannonMk2=Spinal Particle Cannon Mk2&lt;br /&gt;
TIParticleWeaponTemplate.description.SpinalParticleCannonMk2=A large, advanced particle beam weapon system for our largest ships.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.ParticleCannonMk3=Particle Cannon Mk3&lt;br /&gt;
TIParticleWeaponTemplate.description.ParticleCannonMk3=A powerful particle weapon that fires beams of large nuclei at enemy ships, doing massive damage.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyParticleCannonMk3=Heavy Particle Cannon Mk3&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyParticleCannonMk3=A larger particle cannon mount that fires beams of heavy nuclei at targets.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.SpinalParticleCannonMk3=Spinal Particle Cannon Mk3&lt;br /&gt;
TIParticleWeaponTemplate.description.SpinalParticleCannonMk3=The most powerful particle weapon we can devise, suitable only for our largest warships.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.PointDefenseE-Beamer=Point Defense E-Beamer&lt;br /&gt;
TIParticleWeaponTemplate.description.PointDefenseE-Beamer=A rapid-fire electron beam weapon effective against missiles, less so against other projectiles.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.LightE-BeamBattery=Light E-Beam Battery&lt;br /&gt;
TIParticleWeaponTemplate.description.LightE-BeamBattery=A small turreted electron particle weapon that can disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.E-BeamBattery=E-Beam Battery&lt;br /&gt;
TIParticleWeaponTemplate.description.E-BeamBattery=A turreted electron particle weapon that can disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyE-BeamBattery=Heavy E-Beam Battery&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyE-BeamBattery=A large turreted electron particle weapon that can disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.ElectronLance=Electron Lance&lt;br /&gt;
TIParticleWeaponTemplate.description.ElectronLance=A nose-mounted electron cannon that can disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyElectronLance=Heavy Electron Lance&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyElectronLance=A large nose-mounted electron cannon that can disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.SpinalElectronLance=Spinal Electron Lance&lt;br /&gt;
TIParticleWeaponTemplate.description.SpinalElectronLance=A keel-mount electron cannon that can disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.PointDefenseIonBattery=Point Defense Ion Battery&lt;br /&gt;
TIParticleWeaponTemplate.description.PointDefenseIonBattery=A light, rapid-fire accelerator firing charged particles. It will be extremely effective against missiles but less so against other projectiles.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.LightIonBattery=Light Ion Battery&lt;br /&gt;
TIParticleWeaponTemplate.description.LightIonBattery=A turreted linear accelerator firing pulses of charged particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.IonBattery=Ion Battery&lt;br /&gt;
TIParticleWeaponTemplate.description.IonBattery=A turreted linear accelerator firing pulses of charged particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyIonBattery=Heavy Ion Battery&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyIonBattery=A large turreted linear accelerator firing pulses of charged particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.LightIonCannon=Light Ion Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.LightIonCannon=A small nose-mount linear accelerator firing pulses of charged particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.IonCannon=Ion Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.IonCannon=A nose-mounted linear accelerator firing pulses of charged particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyIonCannon=Heavy Ion Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyIonCannon=A large nose-mounted linear accelerator firing pulses of charged particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.SpinalIonCannon=Spinal Ion Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.SpinalIonCannon=A heavy keel-mount linear accelerator firing pulses of charged particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.ParticleBeamBattery=Particle Beam Battery&lt;br /&gt;
TIParticleWeaponTemplate.description.ParticleBeamBattery=Neutral Particle Beams face much less dispersion over distance than ion beams as they damage enemy electronics and disable crew members at longer ranges.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyParticleBeamBattery=Heavy Particle Beam Battery&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyParticleBeamBattery=A large turreted linear accelerator that fires neutralized particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.LightParticleLance=Light Particle Lance&lt;br /&gt;
TIParticleWeaponTemplate.description.LightParticleLance=A light nose-mount linear accelerator firing neutralized particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.ParticleLance=Particle Lance&lt;br /&gt;
TIParticleWeaponTemplate.description.ParticleLance=A nose-mount linear accelerator firing neutralized particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyParticleLance=Heavy Particle Lance&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyParticleLance=A large nose-mount linear accelerator firing neutralized particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.SpinalParticleLance=Spinal Particle Lance&lt;br /&gt;
TIParticleWeaponTemplate.description.SpinalParticleLance=A giant nose-mount linear accelerator firing neutralized particles to disrupt enemy electronics and disable crew members.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.AntimatterParticleCannon=Antimatter Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.AntimatterParticleCannon=A linear accelerator firing a tight beam of antimatter at a target, which can cause significant thermal and radiation damage.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.HeavyAntimatterParticleCannon=Heavy Antimatter Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.HeavyAntimatterParticleCannon=A large linear accelerator firing a tight beam of antimatter at a target, which can cause significant thermal and radiation damage.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.SpinalAntimatterParticleCannon=Spinal Antimatter Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.SpinalAntimatterParticleCannon=A keel-mount accelerator firing a tight beam of antimatter at a target, which can cause significant thermal and radiation damage.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.SpinalNeutronLance=Spinal Neutron Lance&lt;br /&gt;
TIParticleWeaponTemplate.description.SpinalNeutronLance=A keel-mount weapon firing a stream of pure neutrons at a target, which can cause massive damage to ship systems and crew.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.AlienPointDefenseParticleBeam=Alien Point Defense Particle Beam&lt;br /&gt;
TIParticleWeaponTemplate.description.AlienPointDefenseParticleBeam=A small weapon system that appears to be defensive in nature.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.AlienLightParticleCannon=Alien Light Particle Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.AlienLightParticleCannon=A small particle cannon of alien design.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.AlienParticleCannon=Alien Particle Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.AlienParticleCannon=An alien particle cannon.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.AlienHeavyParticleCannon=Alien Heavy Particle Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.AlienHeavyParticleCannon=A large alien particle cannon.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.AlienSpinalParticleCannon=Alien Spinal Particle Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.AlienSpinalParticleCannon=A huge alien particle cannon.&lt;br /&gt;
TIParticleWeaponTemplate.displayName.AlienRelativisticParticleCannon=Alien Heavy Spinal Particle Cannon&lt;br /&gt;
TIParticleWeaponTemplate.description.AlienRelativisticParticleCannon=A long-range particle weapon of alien design.&lt;br /&gt;
&lt;br /&gt;
TIParticleWeaponTemplate.DamageAtRange=Damage:&amp;lt;rcol&amp;gt;{0} MJ at {1} km ({2} damage)&amp;lt;/rcol&amp;gt;&lt;br /&gt;
TIParticleWeaponTemplate.DamageExplainer=Particle Weapons divide damage between thermal, x-ray, and baryonic damage. As forms of radiation, X-Rays and Baryons penetrate armor in ways other weapons can&amp;#039;t. Baryonic damage is many times more harmful to crew and internal components than X-Rays. Totals of greater than 100% of input energy are possible when the beams cause energetic reactions on a target ship&amp;#039;s hull.&lt;br /&gt;
TIParticleWeaponTemplate.HeatDamage=Thermal Damage:&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;br /&gt;
TIParticleWeaponTemplate.XRayDamage=X-Ray Damage (radiation):&amp;lt;rcol&amp;gt;{0}&amp;lt;/rcol&amp;gt;&lt;br /&gt;
TIParticleWeaponTemplate.BaryonicDamage=Baryonic Damage (radiation), {0}x to internals:&amp;lt;rcol&amp;gt;{1}&amp;lt;/rcol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TIParticleWeaponTemplate.Defense.MissilesOnly=&amp;lt;h&amp;gt;Defensive fire will only target missiles.&amp;lt;/h&amp;gt;&lt;br /&gt;
TIParticleWeaponTemplate.Defense.ReducedEffectiveness=&amp;lt;h&amp;gt;Defensive fire against non-missile targets will have reduced effectiveness&amp;lt;/h&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199014279152</name></author>
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