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	<title>Mods - Revision history</title>
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	<updated>2026-10-12T02:11:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Mods&amp;diff=12649&amp;oldid=prev</id>
		<title>76561198239355112: init</title>
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		<updated>2026-10-11T23:12:01Z</updated>

		<summary type="html">&lt;p&gt;init&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Wiki page: Mods --&amp;gt;&lt;br /&gt;
{{icon|project}} &amp;#039;&amp;#039;&amp;#039;Mods&amp;#039;&amp;#039;&amp;#039; change or extend [[Terra Invicta]]. This page is a community list of mods: what each one does, what it needs and where to get it. Larger mods have their own pages on this wiki that explain their features in detail.&lt;br /&gt;
&lt;br /&gt;
Anyone can add a mod to this list - see [[#Adding your mod|Adding your mod]] at the bottom. For the technical side of making mods, see [[Modding]].&lt;br /&gt;
&lt;br /&gt;
== Installing mods ==&lt;br /&gt;
Terra Invicta has two kinds of mods:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Data mods&amp;#039;&amp;#039;&amp;#039; only change game data (templates, texts, images). Subscribe to them on the [https://steamcommunity.com/app/1176470/workshop/ Steam Workshop] and enable them in the in-game &amp;#039;&amp;#039;&amp;#039;Mods&amp;#039;&amp;#039;&amp;#039; menu.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Code mods&amp;#039;&amp;#039;&amp;#039; add new program logic (a &amp;lt;code&amp;gt;.dll&amp;lt;/code&amp;gt; file). They need &amp;#039;&amp;#039;&amp;#039;[https://www.nexusmods.com/site/mods/21 Unity Mod Manager]&amp;#039;&amp;#039;&amp;#039; (UMM), which is installed into the game once:&lt;br /&gt;
*# Download Unity Mod Manager and run &amp;lt;code&amp;gt;UnityModManager.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
*# Select Terra Invicta, or point UMM to &amp;lt;code&amp;gt;Steam/steamapps/common/Terra Invicta&amp;lt;/code&amp;gt;.&lt;br /&gt;
*# Choose the &amp;#039;&amp;#039;&amp;#039;DoorstopProxy&amp;#039;&amp;#039;&amp;#039; installation method (on Linux: &amp;#039;&amp;#039;&amp;#039;Assembly&amp;#039;&amp;#039;&amp;#039;) and click &amp;#039;&amp;#039;&amp;#039;Install&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*# Start Terra Invicta and press &amp;#039;&amp;#039;&amp;#039;Ctrl + F10&amp;#039;&amp;#039;&amp;#039; - the UMM window confirms that it works. Mod settings are found in this window.&lt;br /&gt;
*# Subscribe to the mod on the Steam Workshop and enable it in the in-game &amp;#039;&amp;#039;&amp;#039;Mods&amp;#039;&amp;#039;&amp;#039; menu.&lt;br /&gt;
&lt;br /&gt;
{{icon|warning}} Code mods are tied to game versions. After a game update, check the mod&amp;#039;s page for the supported versions before you continue a campaign. Most mods cannot be removed from a running campaign without risk – read the &amp;quot;Save games&amp;quot; section of the mod&amp;#039;s page first.&lt;br /&gt;
&lt;br /&gt;
{{icon|warning}} In multiplayer every player needs exactly the same mods in the same versions.&lt;br /&gt;
&lt;br /&gt;
== Mod list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Mod !! Author !! What it does !! Needs !! Multiplayer !! Download&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[TI Fleet Manager]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Henrik Long&lt;br /&gt;
| Organizes fleets into squadrons and divisions, sends divisions on missions and recalls them automatically, commissions ships straight into a fleet and adds a mothball reserve.&lt;br /&gt;
| Unity Mod Manager&lt;br /&gt;
| Yes (with [[TI Multiplayer]])&lt;br /&gt;
| [https://steamcommunity.com/sharedfiles/filedetails/?id=3731957572 Steam Workshop]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[TI Multiplayer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Henrik Long&lt;br /&gt;
| Real multiplayer: a full Sandbox campaign for several players (one faction each, or two players sharing one faction in co-op) and 1v1 Skirmish space battles.&lt;br /&gt;
| Unity Mod Manager, Steam&lt;br /&gt;
| –&lt;br /&gt;
| [https://steamcommunity.com/sharedfiles/filedetails/?id=3789206229 Steam Workshop]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[TI Space Nations]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Henrik Long&lt;br /&gt;
| Tier-4 cities on large planets and moons that become nations with their own provinces, armies, troop transports and planetary unions, a United Nations of Earth, and aliens that react to all of it.&lt;br /&gt;
| Unity Mod Manager&lt;br /&gt;
| Yes (with [[TI Multiplayer]])&lt;br /&gt;
| &amp;#039;&amp;#039;Not yet released&amp;#039;&amp;#039;&amp;lt;!-- TODO(release): replace with [https://steamcommunity.com/sharedfiles/filedetails/?id=SPACE_NATIONS_WORKSHOP_ID Steam Workshop] --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TI Crew Extended&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Henrik Long&lt;br /&gt;
| Adds a Crew resource: ships and stations need trained crew, and crew is recruited from the population of the nations you control.&lt;br /&gt;
| Unity Mod Manager&lt;br /&gt;
| Not integrated&lt;br /&gt;
| [https://steamcommunity.com/sharedfiles/filedetails/?id=3701228969 Steam Workshop]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Project Valkyrie Core]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TROYTRON INDUSTRIES&lt;br /&gt;
| Total conversion based on the setting of &amp;#039;&amp;#039;Battle Action Harem Highschool Side Character Quest&amp;#039;&amp;#039;.&lt;br /&gt;
| SOME EFFORT REQUIRED FOR INSTALLATION&lt;br /&gt;
| Not integrated&lt;br /&gt;
| [https://steamcommunity.com/sharedfiles/filedetails/?id=2873908596 Steam Workshop]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mods by Henrik Long ==&lt;br /&gt;
These four mods are made by the same author and are tested together. TI Fleet Manager and TI Space Nations connect to TI Multiplayer automatically when both are installed.&lt;br /&gt;
&lt;br /&gt;
=== TI Fleet Manager ===&lt;br /&gt;
[[File:ICO MergeFleetOperation on.png|40px|link=TI Fleet Manager]] Replaces the flat ship list of a fleet with a four-level command structure: &amp;#039;&amp;#039;&amp;#039;Fleet → Squadron → Division → Ship&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* One click sorts all unassigned ships of a fleet into squadrons and divisions by hull class.&lt;br /&gt;
* Divisions and squadrons can be detached for separate missions and recalled; returning units fly home and merge on arrival by themselves.&lt;br /&gt;
* Ships can be ordered straight into a fleet: the mod picks the fastest shipyard and delivers the finished ships.&lt;br /&gt;
* Fleets can be mothballed at a station to save upkeep and reactivated later.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;→ [[TI Fleet Manager|Read more]]&amp;#039;&amp;#039;&amp;#039; · [https://steamcommunity.com/sharedfiles/filedetails/?id=3731957572 Steam Workshop]&lt;br /&gt;
&lt;br /&gt;
=== TI Multiplayer ===&lt;br /&gt;
[[File:ICO contact on.png|40px|link=TI Multiplayer]] Adds multiplayer to Terra Invicta. The host runs the game; every other player sees the same world in real time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sandbox campaign&amp;#039;&amp;#039;&amp;#039;: the full campaign, each player controls one faction, the AI plays the rest. In co-op two players share one faction.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skirmish&amp;#039;&amp;#039;&amp;#039;: a 1v1 tactical space battle straight from the main menu.&lt;br /&gt;
* Live tactical battles between players or against the AI (with spectators), player-to-player trade, chat, hot-join, host migration and shared save games.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;→ [[TI Multiplayer|Read more]]&amp;#039;&amp;#039;&amp;#039; · [https://steamcommunity.com/sharedfiles/filedetails/?id=3789206229 Steam Workshop]&lt;br /&gt;
&lt;br /&gt;
=== TI Space Nations ===&lt;br /&gt;
[[File:Station T3 RingCore.png|40px|link=TI Space Nations]] Turns large planets and moons into political maps.&lt;br /&gt;
* Grow a surface base into a tier-4 &amp;#039;&amp;#039;&amp;#039;city&amp;#039;&amp;#039;&amp;#039; and declare it an independent &amp;#039;&amp;#039;&amp;#039;colony nation&amp;#039;&amp;#039;&amp;#039; with its own provinces, priorities and control points.&lt;br /&gt;
* Settle the free land of a world, unite its nations into a &amp;#039;&amp;#039;&amp;#039;planetary union&amp;#039;&amp;#039;&amp;#039;, and unite Earth under the &amp;#039;&amp;#039;&amp;#039;United Nations&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Raise colonial armies and move them between worlds with troop transport ships; land them on enemy ground with drop pods.&lt;br /&gt;
* The aliens notice: founding nations angers them, and they hunt, strike and invade.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;→ [[TI Space Nations|Read more]]&amp;#039;&amp;#039;&amp;#039; · Steam Workshop: &amp;#039;&amp;#039;not yet released&amp;#039;&amp;#039;&amp;lt;!-- TODO(release): replace with [https://steamcommunity.com/sharedfiles/filedetails/?id=SPACE_NATIONS_WORKSHOP_ID Steam Workshop] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== TI Crew Extended ===&lt;br /&gt;
Adds a global &amp;#039;&amp;#039;&amp;#039;Crew&amp;#039;&amp;#039;&amp;#039; resource, shown in the top bar next to Mission Control as &amp;#039;&amp;#039;Free / Required / Pool&amp;#039;&amp;#039;.&lt;br /&gt;
* Each month you gain crew from the population of the nations you control (population ÷ 20,000,000). Three projects lower the divider to 15, 10 and finally 5 million.&lt;br /&gt;
* New station modules train crew: &amp;#039;&amp;#039;&amp;#039;Fleet Academy&amp;#039;&amp;#039;&amp;#039; (+5 per month), &amp;#039;&amp;#039;&amp;#039;Fleet War College&amp;#039;&amp;#039;&amp;#039; (+15) and &amp;#039;&amp;#039;&amp;#039;Grand Fleet Academy&amp;#039;&amp;#039;&amp;#039; (+40).&lt;br /&gt;
* Ships and station modules can start building without enough crew, but they only complete once enough free crew is available. Ships are staffed before hab modules.&lt;br /&gt;
* Destroyed ships permanently reduce the crew pool; scuttled ships and ships in refit free their crew again. Surface bases and the aliens do not use crew.&lt;br /&gt;
* Can be added to a running campaign, but is not meant to be removed again.&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3701228969 Steam Workshop]&lt;br /&gt;
&lt;br /&gt;
== Adding your mod ==&lt;br /&gt;
# Add a row to the [[#Mod list|mod list]] table above. Keep the description to one or two sentences.&lt;br /&gt;
# If your mod needs more explanation, create a page for it named after the mod. Start the page with the [[Template:Infobox/Mod|mod infobox]] and add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Mods]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom.&lt;br /&gt;
# For large mods, put each topic on a subpage (for example &amp;lt;code&amp;gt;My Mod/Combat&amp;lt;/code&amp;gt;) and link the subpages from the main page.&lt;br /&gt;
# Describe what players see and do, and give exact numbers where you can. Mark spoilers about the aliens with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SpoilerBox}} … {{SpoilerBoxEnd}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>76561198239355112</name></author>
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