<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=Army</id>
	<title>Army - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?action=history&amp;feed=atom&amp;title=Army"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Army&amp;action=history"/>
	<updated>2026-09-26T16:17:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Army&amp;diff=12491&amp;oldid=prev</id>
		<title>76561198017060882: Made page (plan is to break up the overly-long Nations page, piece by piece)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Army&amp;diff=12491&amp;oldid=prev"/>
		<updated>2026-09-14T03:33:00Z</updated>

		<summary type="html">&lt;p&gt;Made page (plan is to break up the overly-long Nations page, piece by piece)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An {{TV|Army}} is a combat unit used for [[Terrestrial Warfare]] and [[Foreign_Relations#War_Annexation|annexation]]. Each army belongs to a [[nation]], and may be controlled by a [[faction]]. An army may also have an attached [[navy]]. &lt;br /&gt;
&lt;br /&gt;
Armies are constructed with the {{TV|build army}}, and cost {{TV|IP}} from their home nation to maintain them. &lt;br /&gt;
&lt;br /&gt;
== Controlling Armies ==&lt;br /&gt;
If there are armies controlled by the nation, owning a [[Nations#Control_Points|control point]] may also grant you direct control of said armies. Whenever a nation gains an army, that army will be assigned to a control point. It will attempt to balance the number of armies per control point by going to a control point with the fewest armies possible, and it will always go to the rightmost of those control points. &lt;br /&gt;
* Example 1: If all control points have the same number of armies, then the new army will always go to the Executive. &lt;br /&gt;
* Example 2: If the Executive has an army and the Legislature doesn&amp;#039;t, then the Legislature will get the army instead, to balance the number of armies per control point. &lt;br /&gt;
&lt;br /&gt;
The controller of an army may order the army to move, which also implicitly determines if and when it engages in combat. For details, see [[Terrestrial Warfare]]. If an army has no controller, it will operate under the generic national AI, which will focus on defending its own nation (and especially its capital) as its top priority, but will also engage in any other wars where it can participate. &lt;br /&gt;
&lt;br /&gt;
Control Points with armies attached to them are shown with the {{TVS|army}} symbol. If there is more than one [[Nations#Armies|Army]] attached to a control point, the number of attached [[Nations#Armies|Armies]] is also shown over the symbol. &lt;br /&gt;
&lt;br /&gt;
Armies will not change control immediately when a control point changes owner. Instead, they will change control only when the next [[missions]] phase takes place. Until then, the army stays in control of its previous owner. Similarly, newly built armies are under the control of the generic national AI until the next missions phase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army Caps ==&lt;br /&gt;
An army needs two things: {{TV|pop}} and land.&lt;br /&gt;
* Each army needs its own unique home [[region]] that is:&lt;br /&gt;
** Not shared by any other army.&lt;br /&gt;
** Not a {{icon|colony|bgcolor=DarkSlateGray}}colony region.&lt;br /&gt;
** Not occupied by enemy forces.&lt;br /&gt;
* The first army in each nation needs {{TV|pop|5 million}} in the nation. Every subsequent army needs a total pop of {{TV|pop|25 million}} per army.&lt;br /&gt;
** In other words, a nation of 5 million can build 1 army, but you need 50 million to build a second army, 75 million to build a third army, etc. &lt;br /&gt;
&lt;br /&gt;
If a nation reaches its army cap, it can no longer invest IP in the {{TV|Build Army}}. Any points that have already been invested will be saved in the background, however, and if the nation ever regains the ability to build new armies, the points will re-appear. If a nation is [[Foreign_Relations#Peaceful_Unification|peacefully unified]] with another nation, the new unified nation will inherit any un-spent IP from each of the original nations. &lt;br /&gt;
&lt;br /&gt;
Some nations do not begin with any military, and must first complete the {{TV|found military}} before they can use the {{TV|build army}} to build any armies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Build and Maintenance Costs ==&lt;br /&gt;
Armies cost IP to build, and maintaining armies reduces a nation&amp;#039;s IP income. The exact costs vary by scenario (see below). Maintenance costs for armies and navis can reduce a country&amp;#039;s IP income to zero, but there is no other penalty to a country (or its armies/navies) if maintenance costs exceed IP income. &lt;br /&gt;
&lt;br /&gt;
=== Scenario-Specific Costs ===&lt;br /&gt;
Armies have different characteristics in the [[Broken Earth]] scenario than they do in the other scenarios. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Characteristic !! {{TV|2022}}/{{TV|2026}}/{{TV|2070}}/{{TV|2003}} Value !! {{TV|Broken Earth}} Value&lt;br /&gt;
|-&lt;br /&gt;
| Army Cost || {{TV|IP|60}} || {{TV|IP|40}}&lt;br /&gt;
|-&lt;br /&gt;
| Army Maintenance (Home) || {{TV|IP|0.5}}/month || {{TV|IP|0.2}}/month&lt;br /&gt;
|}&lt;br /&gt;
Armies away from home cost {{TV|IP|1.0}}/month in all scenarios. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Text ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Armies are powerful and expensive assets that belong to nations. Each army represents multiple divisions of troops, air support, and a logistics train sufficient for the unit to take and hold territory outside their home nation&amp;#039;s borders.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Naval armies are supported by a combat and transport fleet, and are able to cross oceans if the nation&amp;#039;s naval score exceeds that of its enemies.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Armies are bound to a particular control point in a nation; the owner of that control point commands the army&amp;#039;s actions. Use of armies on foreign soil are subject the nation&amp;#039;s relations; they may be stationed in allied nations and only enter the territory of hostile nations during war.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Each nation may have one army per region it controls; if a region joins another nation, any armies based in that region will belong to the new nation.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
~ Nation UI Tooltip for Armies, Terra Invicta, 0.4.86.&lt;br /&gt;
&lt;br /&gt;
{{Priorities Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198017060882</name></author>
	</entry>
</feed>