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	<id>https://wiki.hoodedhorse.com/Terra_Invicta/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mozzarella</id>
	<title>Terra Invicta Official Wiki - User contributions [en]</title>
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	<updated>2026-09-26T17:45:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2668</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2668"/>
		<updated>2022-11-15T07:53:22Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Selling Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions must manage several key resources on Earth and, as the campaign progresses, in space.&lt;br /&gt;
&lt;br /&gt;
Earth resources are generated from a variety of sources, but space resources (water, volatiles, metals, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.&lt;br /&gt;
&lt;br /&gt;
For readibility, Terra Invicta will occasionally use alphabetic suffixes with very large or small numbers, such as &amp;quot;10K&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Faction Resources ==&lt;br /&gt;
* {{icon|money|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Money&#039;&#039;&#039; is used to build components on Earth for our space program, acquire many councilor orgs, conduct certain financially oriented missions, and support our space assets. It is gained from national funding, the spoils priority, orgs, councilor traits, hab modules, and the sale of space resources on Earth.&lt;br /&gt;
* {{icon|influence|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Influence&#039;&#039;&#039; represents political capital and the ability to sway institutions and people to pursuing your goals. It is gained from favorable global public opinion about your faction&#039;s ideology, orgs, councilor traits, and hab modules. It is also spent on maintaining your control points each month.&lt;br /&gt;
* {{icon|ops|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Ops&#039;&#039;&#039;, or Operations, is our ability to conduct small-scale combat and espionage operations. It is primary gained from orgs, but also can come from councilor traits and certain hab modules in an Earth interface orbit.&lt;br /&gt;
* {{icon|boost|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Boost&#039;&#039;&#039; represents the capability to move ten metric tons of material from Earth&#039;s surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty. It is primarily generated from nations with a space program, but also can come from orgs.&lt;br /&gt;
* {{icon|mission control|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Mission Control&#039;&#039;&#039; accounts for all the staff and technical apparatus required to support our operations in space. Insufficient Mission Control makes it much easier for other factions to seize our space assets and makes accidents far more likely. We may not build or acquire new habs or ships if we do not have any mission control available. Excess mission control is coverted to research and money.&lt;br /&gt;
* {{icon|research|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Research&#039;&#039;&#039; represents the efforts of our scientists and engineers. Unlike other resources, it is not accumulated but immediately distributed according to our research priorities, which are divided between global investigations into new principles and technologies and private engineering projects that only benefit our faction.&lt;br /&gt;
* {{icon|projects|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Projects&#039;&#039;&#039; represents a faction&#039;s ability to do faction specific research. First project on any councilor unlocks the 2nd project slot on the research screen, and first project on any hab unlocks the 3rd project slot. In addition, each project increases faction research speed by 5% up to 100%, 3% up to 160%, and 1% thereafter.&lt;br /&gt;
* {{icon|cp|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Control Points Cap&#039;&#039;&#039;: Exceeding this cap will reduce our Influence income and make enemy missions targeting our control points much more likely to succeed. We may abandon control points to reduce this cost or increase our cap through research or increasing out councilors&#039; Administraction, Command and Persuasion attributes.&lt;br /&gt;
&lt;br /&gt;
== Space Resources ==&lt;br /&gt;
Space Resources can only be obtained by constructing base habs and mining them. They are used to construct ships and maintaing habs - if there is insufficient income for hab maintenance it will be paid with Boost instead.&lt;br /&gt;
* {{icon|water|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Water&#039;&#039;&#039; is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.&lt;br /&gt;
* {{icon|volatiles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Volatiles&#039;&#039;&#039; are highly reactive substances like carbon, nitrogen, oxygen, sulfur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armors.&lt;br /&gt;
* {{icon|metals|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Base Metals&#039;&#039;&#039; include common materials such as iron, nickel, lead, zinc, copper, aluminum and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall in this category.&lt;br /&gt;
* {{icon|nobles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Noble Metals&#039;&#039;&#039; include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.&lt;br /&gt;
* {{icon|fissile|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Fissiles&#039;&#039;&#039; include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Resources ==&lt;br /&gt;
Advanced resources can only be obtained after researching certain technologies.&lt;br /&gt;
* {{icon|exotics|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Exotics&#039;&#039;&#039; are a strange class of materials that exhibit properties that would seem to violate the known laws of physics. Exotics will appear after completing the Exotic Materials council engineering project.&lt;br /&gt;
* {{icon|antimatter|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Antimatter&#039;&#039;&#039; is composed of particles that annihilate when they strike normal matter, producing vast amounts of energy. Exceedingly difficult to create, capture and store, it is used in advanced propulsion systems and weapons. Antimatter will appear after completing the Antimatter Containment global research.&lt;br /&gt;
&lt;br /&gt;
== Selling Resources ==&lt;br /&gt;
Once a station is built in Earth Interface Orbit, certain resources can be sold for money by clicking on their icons on the pop up window (top left of the screen) when selecting the station, or on the resources on the top bar.&lt;br /&gt;
&lt;br /&gt;
The selling prices start out at 5% of the resources&#039; value in the commodities market (under &amp;quot;Global&amp;quot; on the Intel screen), and can be increased by the following faction projects: Commercial Mining Companies (+10%), Resource Market Administration (+10%), and Integrated Resource Market (+20%).  The numbers are additive to the original percentage, so researching one +10% project actually triples selling prices from 5% to 15%.&lt;br /&gt;
&lt;br /&gt;
Prices vary during the course of a game.  Typical prices may be as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Resource &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (5%) &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (15%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (25%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (45%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; |  {{icon|metals|size=25px}} Base Metals &lt;br /&gt;
| {{icon|money|size=20px}}0.5 || {{icon|money|size=20px}}1.5 || {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}4.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|nobles|size=25px}} Noble Metals &lt;br /&gt;
| {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}7.5 || {{icon|money|size=20px}}12.5 || {{icon|money|size=20px}}22.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|fissiles|size=25px}} Fissiles &lt;br /&gt;
| {{icon|money|size=20px}}5 || {{icon|money|size=20px}}15 || {{icon|money|size=20px}}25 || {{icon|money|size=20px}}45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|antimatter|size=25px}} Antimatter &lt;br /&gt;
| {{icon|money|size=20px}}5,000 || {{icon|money|size=20px}}15,000 || {{icon|money|size=20px}}25,000 || {{icon|money|size=20px}}45,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|exotics|size=25px}} Exotics &lt;br /&gt;
| {{icon|money|size=20px}}2,500 || {{icon|money|size=20px}}7,500 || {{icon|money|size=20px}}12,500 || {{icon|money|size=20px}}22,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2667</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2667"/>
		<updated>2022-11-15T07:52:54Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Selling Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions must manage several key resources on Earth and, as the campaign progresses, in space.&lt;br /&gt;
&lt;br /&gt;
Earth resources are generated from a variety of sources, but space resources (water, volatiles, metals, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.&lt;br /&gt;
&lt;br /&gt;
For readibility, Terra Invicta will occasionally use alphabetic suffixes with very large or small numbers, such as &amp;quot;10K&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Faction Resources ==&lt;br /&gt;
* {{icon|money|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Money&#039;&#039;&#039; is used to build components on Earth for our space program, acquire many councilor orgs, conduct certain financially oriented missions, and support our space assets. It is gained from national funding, the spoils priority, orgs, councilor traits, hab modules, and the sale of space resources on Earth.&lt;br /&gt;
* {{icon|influence|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Influence&#039;&#039;&#039; represents political capital and the ability to sway institutions and people to pursuing your goals. It is gained from favorable global public opinion about your faction&#039;s ideology, orgs, councilor traits, and hab modules. It is also spent on maintaining your control points each month.&lt;br /&gt;
* {{icon|ops|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Ops&#039;&#039;&#039;, or Operations, is our ability to conduct small-scale combat and espionage operations. It is primary gained from orgs, but also can come from councilor traits and certain hab modules in an Earth interface orbit.&lt;br /&gt;
* {{icon|boost|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Boost&#039;&#039;&#039; represents the capability to move ten metric tons of material from Earth&#039;s surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty. It is primarily generated from nations with a space program, but also can come from orgs.&lt;br /&gt;
* {{icon|mission control|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Mission Control&#039;&#039;&#039; accounts for all the staff and technical apparatus required to support our operations in space. Insufficient Mission Control makes it much easier for other factions to seize our space assets and makes accidents far more likely. We may not build or acquire new habs or ships if we do not have any mission control available. Excess mission control is coverted to research and money.&lt;br /&gt;
* {{icon|research|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Research&#039;&#039;&#039; represents the efforts of our scientists and engineers. Unlike other resources, it is not accumulated but immediately distributed according to our research priorities, which are divided between global investigations into new principles and technologies and private engineering projects that only benefit our faction.&lt;br /&gt;
* {{icon|projects|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Projects&#039;&#039;&#039; represents a faction&#039;s ability to do faction specific research. First project on any councilor unlocks the 2nd project slot on the research screen, and first project on any hab unlocks the 3rd project slot. In addition, each project increases faction research speed by 5% up to 100%, 3% up to 160%, and 1% thereafter.&lt;br /&gt;
* {{icon|cp|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Control Points Cap&#039;&#039;&#039;: Exceeding this cap will reduce our Influence income and make enemy missions targeting our control points much more likely to succeed. We may abandon control points to reduce this cost or increase our cap through research or increasing out councilors&#039; Administraction, Command and Persuasion attributes.&lt;br /&gt;
&lt;br /&gt;
== Space Resources ==&lt;br /&gt;
Space Resources can only be obtained by constructing base habs and mining them. They are used to construct ships and maintaing habs - if there is insufficient income for hab maintenance it will be paid with Boost instead.&lt;br /&gt;
* {{icon|water|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Water&#039;&#039;&#039; is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.&lt;br /&gt;
* {{icon|volatiles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Volatiles&#039;&#039;&#039; are highly reactive substances like carbon, nitrogen, oxygen, sulfur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armors.&lt;br /&gt;
* {{icon|metals|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Base Metals&#039;&#039;&#039; include common materials such as iron, nickel, lead, zinc, copper, aluminum and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall in this category.&lt;br /&gt;
* {{icon|nobles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Noble Metals&#039;&#039;&#039; include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.&lt;br /&gt;
* {{icon|fissile|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Fissiles&#039;&#039;&#039; include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Resources ==&lt;br /&gt;
Advanced resources can only be obtained after researching certain technologies.&lt;br /&gt;
* {{icon|exotics|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Exotics&#039;&#039;&#039; are a strange class of materials that exhibit properties that would seem to violate the known laws of physics. Exotics will appear after completing the Exotic Materials council engineering project.&lt;br /&gt;
* {{icon|antimatter|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Antimatter&#039;&#039;&#039; is composed of particles that annihilate when they strike normal matter, producing vast amounts of energy. Exceedingly difficult to create, capture and store, it is used in advanced propulsion systems and weapons. Antimatter will appear after completing the Antimatter Containment global research.&lt;br /&gt;
&lt;br /&gt;
== Selling Resources ==&lt;br /&gt;
Once a station is built in Earth Interface Orbit, certain resources can be sold for money by clicking on their icons on the pop up window (top left of the screen) when selecting the station, or on the resources on the top bar.&lt;br /&gt;
&lt;br /&gt;
The selling prices start out at 5% of the resources&#039; value in the commodities market (under &amp;quot;Global&amp;quot; on the Intel screen), and can be increased by the following faction projects: Commercial Mining Companies (+10%), Resource Market Administration (+10%), and Integrated Resource Market (+20%).  The numbers are additive to the original percentage, so researching one +10% project actually triples selling price from 5% to 15%.&lt;br /&gt;
&lt;br /&gt;
Prices vary during the course of a game.  Typical prices may be as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Resource &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (5%) &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (15%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (25%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (45%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; |  {{icon|metals|size=25px}} Base Metals &lt;br /&gt;
| {{icon|money|size=20px}}0.5 || {{icon|money|size=20px}}1.5 || {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}4.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|nobles|size=25px}} Noble Metals &lt;br /&gt;
| {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}7.5 || {{icon|money|size=20px}}12.5 || {{icon|money|size=20px}}22.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|fissiles|size=25px}} Fissiles &lt;br /&gt;
| {{icon|money|size=20px}}5 || {{icon|money|size=20px}}15 || {{icon|money|size=20px}}25 || {{icon|money|size=20px}}45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|antimatter|size=25px}} Antimatter &lt;br /&gt;
| {{icon|money|size=20px}}5,000 || {{icon|money|size=20px}}15,000 || {{icon|money|size=20px}}25,000 || {{icon|money|size=20px}}45,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|exotics|size=25px}} Exotics &lt;br /&gt;
| {{icon|money|size=20px}}2,500 || {{icon|money|size=20px}}7,500 || {{icon|money|size=20px}}12,500 || {{icon|money|size=20px}}22,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2666</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2666"/>
		<updated>2022-11-15T07:49:01Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Selling Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions must manage several key resources on Earth and, as the campaign progresses, in space.&lt;br /&gt;
&lt;br /&gt;
Earth resources are generated from a variety of sources, but space resources (water, volatiles, metals, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.&lt;br /&gt;
&lt;br /&gt;
For readibility, Terra Invicta will occasionally use alphabetic suffixes with very large or small numbers, such as &amp;quot;10K&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Faction Resources ==&lt;br /&gt;
* {{icon|money|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Money&#039;&#039;&#039; is used to build components on Earth for our space program, acquire many councilor orgs, conduct certain financially oriented missions, and support our space assets. It is gained from national funding, the spoils priority, orgs, councilor traits, hab modules, and the sale of space resources on Earth.&lt;br /&gt;
* {{icon|influence|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Influence&#039;&#039;&#039; represents political capital and the ability to sway institutions and people to pursuing your goals. It is gained from favorable global public opinion about your faction&#039;s ideology, orgs, councilor traits, and hab modules. It is also spent on maintaining your control points each month.&lt;br /&gt;
* {{icon|ops|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Ops&#039;&#039;&#039;, or Operations, is our ability to conduct small-scale combat and espionage operations. It is primary gained from orgs, but also can come from councilor traits and certain hab modules in an Earth interface orbit.&lt;br /&gt;
* {{icon|boost|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Boost&#039;&#039;&#039; represents the capability to move ten metric tons of material from Earth&#039;s surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty. It is primarily generated from nations with a space program, but also can come from orgs.&lt;br /&gt;
* {{icon|mission control|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Mission Control&#039;&#039;&#039; accounts for all the staff and technical apparatus required to support our operations in space. Insufficient Mission Control makes it much easier for other factions to seize our space assets and makes accidents far more likely. We may not build or acquire new habs or ships if we do not have any mission control available. Excess mission control is coverted to research and money.&lt;br /&gt;
* {{icon|research|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Research&#039;&#039;&#039; represents the efforts of our scientists and engineers. Unlike other resources, it is not accumulated but immediately distributed according to our research priorities, which are divided between global investigations into new principles and technologies and private engineering projects that only benefit our faction.&lt;br /&gt;
* {{icon|projects|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Projects&#039;&#039;&#039; represents a faction&#039;s ability to do faction specific research. First project on any councilor unlocks the 2nd project slot on the research screen, and first project on any hab unlocks the 3rd project slot. In addition, each project increases faction research speed by 5% up to 100%, 3% up to 160%, and 1% thereafter.&lt;br /&gt;
* {{icon|cp|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Control Points Cap&#039;&#039;&#039;: Exceeding this cap will reduce our Influence income and make enemy missions targeting our control points much more likely to succeed. We may abandon control points to reduce this cost or increase our cap through research or increasing out councilors&#039; Administraction, Command and Persuasion attributes.&lt;br /&gt;
&lt;br /&gt;
== Space Resources ==&lt;br /&gt;
Space Resources can only be obtained by constructing base habs and mining them. They are used to construct ships and maintaing habs - if there is insufficient income for hab maintenance it will be paid with Boost instead.&lt;br /&gt;
* {{icon|water|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Water&#039;&#039;&#039; is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.&lt;br /&gt;
* {{icon|volatiles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Volatiles&#039;&#039;&#039; are highly reactive substances like carbon, nitrogen, oxygen, sulfur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armors.&lt;br /&gt;
* {{icon|metals|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Base Metals&#039;&#039;&#039; include common materials such as iron, nickel, lead, zinc, copper, aluminum and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall in this category.&lt;br /&gt;
* {{icon|nobles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Noble Metals&#039;&#039;&#039; include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.&lt;br /&gt;
* {{icon|fissile|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Fissiles&#039;&#039;&#039; include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Resources ==&lt;br /&gt;
Advanced resources can only be obtained after researching certain technologies.&lt;br /&gt;
* {{icon|exotics|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Exotics&#039;&#039;&#039; are a strange class of materials that exhibit properties that would seem to violate the known laws of physics. Exotics will appear after completing the Exotic Materials council engineering project.&lt;br /&gt;
* {{icon|antimatter|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Antimatter&#039;&#039;&#039; is composed of particles that annihilate when they strike normal matter, producing vast amounts of energy. Exceedingly difficult to create, capture and store, it is used in advanced propulsion systems and weapons. Antimatter will appear after completing the Antimatter Containment global research.&lt;br /&gt;
&lt;br /&gt;
== Selling Resources ==&lt;br /&gt;
Once a station is built in Earth Interface Orbit, certain resources can be sold for money by clicking on their icons on the pop up window (top left of the screen) when selecting the station, or on the resources on the top bar.&lt;br /&gt;
&lt;br /&gt;
The selling prices start out at 5% of the resources&#039; value in the commodities market (under &amp;quot;Global&amp;quot; on the Intel screen), and can be increased by the following faction projects: Commercial Mining Companies (+10%), Resource Market Administration (+10%), and Integrated Resource Market (+20%).  The numbers are additive to the original percentage, so researching one +10% project actually triples revenue by increasing selling price from 5% to 15%.&lt;br /&gt;
&lt;br /&gt;
Prices vary during the course of a game.  Typical prices may be as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Resource &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (5%) &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (15%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (25%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (45%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; |  {{icon|metals|size=25px}} Base Metals &lt;br /&gt;
| {{icon|money|size=20px}}0.5 || {{icon|money|size=20px}}1.5 || {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}4.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|nobles|size=25px}} Noble Metals &lt;br /&gt;
| {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}7.5 || {{icon|money|size=20px}}12.5 || {{icon|money|size=20px}}22.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|fissiles|size=25px}} Fissiles &lt;br /&gt;
| {{icon|money|size=20px}}5 || {{icon|money|size=20px}}15 || {{icon|money|size=20px}}25 || {{icon|money|size=20px}}45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|antimatter|size=25px}} Antimatter &lt;br /&gt;
| {{icon|money|size=20px}}5,000 || {{icon|money|size=20px}}15,000 || {{icon|money|size=20px}}25,000 || {{icon|money|size=20px}}45,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|exotics|size=25px}} Exotics &lt;br /&gt;
| {{icon|money|size=20px}}2,500 || {{icon|money|size=20px}}7,500 || {{icon|money|size=20px}}12,500 || {{icon|money|size=20px}}22,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2665</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2665"/>
		<updated>2022-11-15T07:46:17Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Selling Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions must manage several key resources on Earth and, as the campaign progresses, in space.&lt;br /&gt;
&lt;br /&gt;
Earth resources are generated from a variety of sources, but space resources (water, volatiles, metals, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.&lt;br /&gt;
&lt;br /&gt;
For readibility, Terra Invicta will occasionally use alphabetic suffixes with very large or small numbers, such as &amp;quot;10K&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Faction Resources ==&lt;br /&gt;
* {{icon|money|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Money&#039;&#039;&#039; is used to build components on Earth for our space program, acquire many councilor orgs, conduct certain financially oriented missions, and support our space assets. It is gained from national funding, the spoils priority, orgs, councilor traits, hab modules, and the sale of space resources on Earth.&lt;br /&gt;
* {{icon|influence|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Influence&#039;&#039;&#039; represents political capital and the ability to sway institutions and people to pursuing your goals. It is gained from favorable global public opinion about your faction&#039;s ideology, orgs, councilor traits, and hab modules. It is also spent on maintaining your control points each month.&lt;br /&gt;
* {{icon|ops|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Ops&#039;&#039;&#039;, or Operations, is our ability to conduct small-scale combat and espionage operations. It is primary gained from orgs, but also can come from councilor traits and certain hab modules in an Earth interface orbit.&lt;br /&gt;
* {{icon|boost|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Boost&#039;&#039;&#039; represents the capability to move ten metric tons of material from Earth&#039;s surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty. It is primarily generated from nations with a space program, but also can come from orgs.&lt;br /&gt;
* {{icon|mission control|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Mission Control&#039;&#039;&#039; accounts for all the staff and technical apparatus required to support our operations in space. Insufficient Mission Control makes it much easier for other factions to seize our space assets and makes accidents far more likely. We may not build or acquire new habs or ships if we do not have any mission control available. Excess mission control is coverted to research and money.&lt;br /&gt;
* {{icon|research|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Research&#039;&#039;&#039; represents the efforts of our scientists and engineers. Unlike other resources, it is not accumulated but immediately distributed according to our research priorities, which are divided between global investigations into new principles and technologies and private engineering projects that only benefit our faction.&lt;br /&gt;
* {{icon|projects|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Projects&#039;&#039;&#039; represents a faction&#039;s ability to do faction specific research. First project on any councilor unlocks the 2nd project slot on the research screen, and first project on any hab unlocks the 3rd project slot. In addition, each project increases faction research speed by 5% up to 100%, 3% up to 160%, and 1% thereafter.&lt;br /&gt;
* {{icon|cp|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Control Points Cap&#039;&#039;&#039;: Exceeding this cap will reduce our Influence income and make enemy missions targeting our control points much more likely to succeed. We may abandon control points to reduce this cost or increase our cap through research or increasing out councilors&#039; Administraction, Command and Persuasion attributes.&lt;br /&gt;
&lt;br /&gt;
== Space Resources ==&lt;br /&gt;
Space Resources can only be obtained by constructing base habs and mining them. They are used to construct ships and maintaing habs - if there is insufficient income for hab maintenance it will be paid with Boost instead.&lt;br /&gt;
* {{icon|water|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Water&#039;&#039;&#039; is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.&lt;br /&gt;
* {{icon|volatiles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Volatiles&#039;&#039;&#039; are highly reactive substances like carbon, nitrogen, oxygen, sulfur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armors.&lt;br /&gt;
* {{icon|metals|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Base Metals&#039;&#039;&#039; include common materials such as iron, nickel, lead, zinc, copper, aluminum and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall in this category.&lt;br /&gt;
* {{icon|nobles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Noble Metals&#039;&#039;&#039; include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.&lt;br /&gt;
* {{icon|fissile|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Fissiles&#039;&#039;&#039; include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Resources ==&lt;br /&gt;
Advanced resources can only be obtained after researching certain technologies.&lt;br /&gt;
* {{icon|exotics|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Exotics&#039;&#039;&#039; are a strange class of materials that exhibit properties that would seem to violate the known laws of physics. Exotics will appear after completing the Exotic Materials council engineering project.&lt;br /&gt;
* {{icon|antimatter|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Antimatter&#039;&#039;&#039; is composed of particles that annihilate when they strike normal matter, producing vast amounts of energy. Exceedingly difficult to create, capture and store, it is used in advanced propulsion systems and weapons. Antimatter will appear after completing the Antimatter Containment global research.&lt;br /&gt;
&lt;br /&gt;
== Selling Resources ==&lt;br /&gt;
Once a station is built in Earth Interface Orbit, certain resources can be sold for money by clicking on their icons on the pop up window (top left of the screen) when selecting the station, or on the resources on the top bar.&lt;br /&gt;
&lt;br /&gt;
The selling price starts out at 5% of the resources&#039; value in the commodities market (under &amp;quot;Global&amp;quot; on the Intel screen), and can be increased by the following faction projects: Commercial Mining Companies (+10%), Resource Market Administration (+10%), Integrated Resource Market (+20%).  The numbers are additive to the original percentage, so researching one +10% project actually triples revenue by increasing selling price from 5% to 15%.&lt;br /&gt;
&lt;br /&gt;
Prices vary during the course of a game.  Typical prices may be as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Resource &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (5%) &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (15%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (25%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (45%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; |  {{icon|metals|size=25px}} Base Metals &lt;br /&gt;
| {{icon|money|size=20px}}0.5 || {{icon|money|size=20px}}1.5 || {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}4.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|nobles|size=25px}} Noble Metals &lt;br /&gt;
| {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}7.5 || {{icon|money|size=20px}}12.5 || {{icon|money|size=20px}}22.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|fissiles|size=25px}} Fissiles &lt;br /&gt;
| {{icon|money|size=20px}}5 || {{icon|money|size=20px}}15 || {{icon|money|size=20px}}25 || {{icon|money|size=20px}}45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|antimatter|size=25px}} Antimatter &lt;br /&gt;
| {{icon|money|size=20px}}5,000 || {{icon|money|size=20px}}15,000 || {{icon|money|size=20px}}25,000 || {{icon|money|size=20px}}45,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|exotics|size=25px}} Exotics &lt;br /&gt;
| {{icon|money|size=20px}}2,500 || {{icon|money|size=20px}}7,500 || {{icon|money|size=20px}}12,500 || {{icon|money|size=20px}}22,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2664</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2664"/>
		<updated>2022-11-15T07:45:25Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Selling Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions must manage several key resources on Earth and, as the campaign progresses, in space.&lt;br /&gt;
&lt;br /&gt;
Earth resources are generated from a variety of sources, but space resources (water, volatiles, metals, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.&lt;br /&gt;
&lt;br /&gt;
For readibility, Terra Invicta will occasionally use alphabetic suffixes with very large or small numbers, such as &amp;quot;10K&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Faction Resources ==&lt;br /&gt;
* {{icon|money|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Money&#039;&#039;&#039; is used to build components on Earth for our space program, acquire many councilor orgs, conduct certain financially oriented missions, and support our space assets. It is gained from national funding, the spoils priority, orgs, councilor traits, hab modules, and the sale of space resources on Earth.&lt;br /&gt;
* {{icon|influence|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Influence&#039;&#039;&#039; represents political capital and the ability to sway institutions and people to pursuing your goals. It is gained from favorable global public opinion about your faction&#039;s ideology, orgs, councilor traits, and hab modules. It is also spent on maintaining your control points each month.&lt;br /&gt;
* {{icon|ops|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Ops&#039;&#039;&#039;, or Operations, is our ability to conduct small-scale combat and espionage operations. It is primary gained from orgs, but also can come from councilor traits and certain hab modules in an Earth interface orbit.&lt;br /&gt;
* {{icon|boost|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Boost&#039;&#039;&#039; represents the capability to move ten metric tons of material from Earth&#039;s surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty. It is primarily generated from nations with a space program, but also can come from orgs.&lt;br /&gt;
* {{icon|mission control|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Mission Control&#039;&#039;&#039; accounts for all the staff and technical apparatus required to support our operations in space. Insufficient Mission Control makes it much easier for other factions to seize our space assets and makes accidents far more likely. We may not build or acquire new habs or ships if we do not have any mission control available. Excess mission control is coverted to research and money.&lt;br /&gt;
* {{icon|research|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Research&#039;&#039;&#039; represents the efforts of our scientists and engineers. Unlike other resources, it is not accumulated but immediately distributed according to our research priorities, which are divided between global investigations into new principles and technologies and private engineering projects that only benefit our faction.&lt;br /&gt;
* {{icon|projects|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Projects&#039;&#039;&#039; represents a faction&#039;s ability to do faction specific research. First project on any councilor unlocks the 2nd project slot on the research screen, and first project on any hab unlocks the 3rd project slot. In addition, each project increases faction research speed by 5% up to 100%, 3% up to 160%, and 1% thereafter.&lt;br /&gt;
* {{icon|cp|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Control Points Cap&#039;&#039;&#039;: Exceeding this cap will reduce our Influence income and make enemy missions targeting our control points much more likely to succeed. We may abandon control points to reduce this cost or increase our cap through research or increasing out councilors&#039; Administraction, Command and Persuasion attributes.&lt;br /&gt;
&lt;br /&gt;
== Space Resources ==&lt;br /&gt;
Space Resources can only be obtained by constructing base habs and mining them. They are used to construct ships and maintaing habs - if there is insufficient income for hab maintenance it will be paid with Boost instead.&lt;br /&gt;
* {{icon|water|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Water&#039;&#039;&#039; is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.&lt;br /&gt;
* {{icon|volatiles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Volatiles&#039;&#039;&#039; are highly reactive substances like carbon, nitrogen, oxygen, sulfur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armors.&lt;br /&gt;
* {{icon|metals|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Base Metals&#039;&#039;&#039; include common materials such as iron, nickel, lead, zinc, copper, aluminum and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall in this category.&lt;br /&gt;
* {{icon|nobles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Noble Metals&#039;&#039;&#039; include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.&lt;br /&gt;
* {{icon|fissile|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Fissiles&#039;&#039;&#039; include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Resources ==&lt;br /&gt;
Advanced resources can only be obtained after researching certain technologies.&lt;br /&gt;
* {{icon|exotics|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Exotics&#039;&#039;&#039; are a strange class of materials that exhibit properties that would seem to violate the known laws of physics. Exotics will appear after completing the Exotic Materials council engineering project.&lt;br /&gt;
* {{icon|antimatter|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Antimatter&#039;&#039;&#039; is composed of particles that annihilate when they strike normal matter, producing vast amounts of energy. Exceedingly difficult to create, capture and store, it is used in advanced propulsion systems and weapons. Antimatter will appear after completing the Antimatter Containment global research.&lt;br /&gt;
&lt;br /&gt;
== Selling Resources ==&lt;br /&gt;
Once a station is built in Earth Interface Orbit, certain resources can be sold for money by clicking on their icons on the pop up window (top left of the screen) when selecting the station, or on the resources on the top bar on the screen.&lt;br /&gt;
&lt;br /&gt;
The selling price starts out at 5% of the resources&#039; value in the commodities market (under &amp;quot;Global&amp;quot; on the Intel screen), and can be increased by the following faction projects: Commercial Mining Companies (+10%), Resource Market Administration (+10%), Integrated Resource Market (+20%).  The numbers are additive to the original percentage, so researching one +10% project actually triples revenue by increasing selling price from 5% to 15%.&lt;br /&gt;
&lt;br /&gt;
Prices vary during the course of a game.  Typical prices may be as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Resource &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (5%) &lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (15%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (25%)&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Price per unit (45%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; |  {{icon|metals|size=25px}} Base Metals &lt;br /&gt;
| {{icon|money|size=20px}}0.5 || {{icon|money|size=20px}}1.5 || {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}4.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|nobles|size=25px}} Noble Metals &lt;br /&gt;
| {{icon|money|size=20px}}2.5 || {{icon|money|size=20px}}7.5 || {{icon|money|size=20px}}12.5 || {{icon|money|size=20px}}22.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|fissiles|size=25px}} Fissiles &lt;br /&gt;
| {{icon|money|size=20px}}5 || {{icon|money|size=20px}}15 || {{icon|money|size=20px}}25 || {{icon|money|size=20px}}45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|antimatter|size=25px}} Antimatter &lt;br /&gt;
| {{icon|money|size=20px}}5,000 || {{icon|money|size=20px}}15,000 || {{icon|money|size=20px}}25,000 || {{icon|money|size=20px}}45,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|exotics|size=25px}} Exotics &lt;br /&gt;
| {{icon|money|size=20px}}2,500 || {{icon|money|size=20px}}7,500 || {{icon|money|size=20px}}12,500 || {{icon|money|size=20px}}22,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2663</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2663"/>
		<updated>2022-11-15T05:46:13Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: Format with icon template. Change project wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions must manage several key resources on Earth and, as the campaign progresses, in space.&lt;br /&gt;
&lt;br /&gt;
Earth resources are generated from a variety of sources, but space resources (water, volatiles, metals, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.&lt;br /&gt;
&lt;br /&gt;
For readibility, Terra Invicta will occasionally use alphabetic suffixes with very large or small numbers, such as &amp;quot;10K&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Faction Resources ==&lt;br /&gt;
* {{icon|money|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Money&#039;&#039;&#039; is used to build components on Earth for our space program, acquire many councilor orgs, conduct certain financially oriented missions, and support our space assets. It is gained from national funding, the spoils priority, orgs, councilor traits, hab modules, and the sale of space resources on Earth.&lt;br /&gt;
* {{icon|influence|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Influence&#039;&#039;&#039; represents political capital and the ability to sway institutions and people to pursuing your goals. It is gained from favorable global public opinion about your faction&#039;s ideology, orgs, councilor traits, and hab modules. It is also spent on maintaining your control points each month.&lt;br /&gt;
* {{icon|ops|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Ops&#039;&#039;&#039;, or Operations, is our ability to conduct small-scale combat and espionage operations. It is primary gained from orgs, but also can come from councilor traits and certain hab modules in an Earth interface orbit.&lt;br /&gt;
* {{icon|boost|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Boost&#039;&#039;&#039; represents the capability to move ten metric tons of material from Earth&#039;s surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty. It is primarily generated from nations with a space program, but also can come from orgs.&lt;br /&gt;
* {{icon|mission control|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Mission Control&#039;&#039;&#039; accounts for all the staff and technical apparatus required to support our operations in space. Insufficient Mission Control makes it much easier for other factions to seize our space assets and makes accidents far more likely. We may not build or acquire new habs or ships if we do not have any mission control available. Excess mission control is coverted to research and money.&lt;br /&gt;
* {{icon|research|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Research&#039;&#039;&#039; represents the efforts of our scientists and engineers. Unlike other resources, it is not accumulated but immediately distributed according to our research priorities, which are divided between global investigations into new principles and technologies and private engineering projects that only benefit our faction.&lt;br /&gt;
* {{icon|projects|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Projects&#039;&#039;&#039; represents a faction&#039;s ability to do faction specific research. First project on any councilor unlocks the 2nd project slot on the research screen, and first project on any hab unlocks the 3rd project slot. In addition, each project increases faction research speed by 5% up to 100%, 3% up to 160%, and 1% thereafter.&lt;br /&gt;
* {{icon|cp|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Control Points Cap&#039;&#039;&#039;: Exceeding this cap will reduce our Influence income and make enemy missions targeting our control points much more likely to succeed. We may abandon control points to reduce this cost or increase our cap through research or increasing out councilors&#039; Administraction, Command and Persuasion attributes.&lt;br /&gt;
&lt;br /&gt;
== Space Resources ==&lt;br /&gt;
Space Resources can only be obtained by constructing base habs and mining them. They are used to construct ships and maintaing habs - if there is insufficient income for hab maintenance it will be paid with Boost instead.&lt;br /&gt;
* {{icon|water|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Water&#039;&#039;&#039; is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.&lt;br /&gt;
* {{icon|volatiles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Volatiles&#039;&#039;&#039; are highly reactive substances like carbon, nitrogen, oxygen, sulfur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armors.&lt;br /&gt;
* {{icon|metals|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Base Metals&#039;&#039;&#039; include common materials such as iron, nickel, lead, zinc, copper, aluminum and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall in this category.&lt;br /&gt;
* {{icon|nobles|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Noble Metals&#039;&#039;&#039; include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.&lt;br /&gt;
* {{icon|fissile|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Fissiles&#039;&#039;&#039; include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Resources ==&lt;br /&gt;
Advanced resources can only be obtained after researching certain technologies.&lt;br /&gt;
* {{icon|exotics|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Exotics&#039;&#039;&#039; are a strange class of materials that exhibit properties that would seem to violate the known laws of physics. Exotics will appear after completing the Exotic Materials council engineering project.&lt;br /&gt;
* {{icon|antimatter|bgcolor=DarkSlateGray|size=30px}} &#039;&#039;&#039;Antimatter&#039;&#039;&#039; is composed of particles that annihilate when they strike normal matter, producing vast amounts of energy. Exceedingly difficult to create, capture and store, it is used in advanced propulsion systems and weapons. Antimatter will appear after completing the Antimatter Containment global research.&lt;br /&gt;
&lt;br /&gt;
== Selling Resources ==&lt;br /&gt;
Certain resources can be sold for Money by clicking on them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Money per unit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; |  {{icon|metals|size=25px}} Base Metals || 4.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|nobles|size=25px}} Noble Metals || 22.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|fissiles|size=25px}} Fissiles || 45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|exotics|size=25px}} Exotics || 22500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: silver&amp;quot; | {{icon|antimatter|size=25px}} Antimatter || 45000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2662</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2662"/>
		<updated>2022-11-15T05:18:13Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: Fixed another newline issue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;background-color: {{{bgcolor|transparent}}}; display: inline-block;&amp;quot;&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | money = [[File:ICO currency.png|{{{size|20px}}}|money]]&lt;br /&gt;
 | influence = [[File:ICO influence.png|{{{size|20px}}}|influence]]&lt;br /&gt;
 | ops = [[File:ICO ops.png|{{{size|20px}}}|ops]]&lt;br /&gt;
 | boost = [[File:ICO boost.png|{{{size|20px}}}|boost]]&lt;br /&gt;
 | mc&lt;br /&gt;
 | mission control = [[File:ICO mission control.png|{{{size|20px}}}|mission control]]&lt;br /&gt;
 | research = [[File:ICO research.png|{{{size|20px}}}|research]]&lt;br /&gt;
 | projects = [[File:ICO projects.png|{{{size|20px}}}|projects]]&lt;br /&gt;
 | cp&lt;br /&gt;
 | control point&lt;br /&gt;
 | control points = [[File:ICO ControlPoint empty.png|{{{size|20px}}}|control points]]&lt;br /&gt;
 | water = [[File:ICO water.png|{{{size|20px}}}|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|{{{size|20px}}}|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|{{{size|20px}}}|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|{{{size|20px}}}|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|{{{size|20px}}}|fissiles]]&lt;br /&gt;
 | exotics = [[File:ICO exotics.png|{{{size|20px}}}|exotics]]&lt;br /&gt;
 | antimatter&lt;br /&gt;
 | antimatters = [[File:ICO antimatter.png|{{{size|20px}}}|antimatter]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{icon|water|bgcolor=transparent|size=20px}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Words for icons are shown in the following table.  Parameters &amp;quot;bgcolor&amp;quot; and &amp;quot;size&amp;quot; are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| money || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|money}}&lt;br /&gt;
|-&lt;br /&gt;
| influence || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|influence}}&lt;br /&gt;
|-&lt;br /&gt;
| ops || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|ops}}&lt;br /&gt;
|-&lt;br /&gt;
| boost || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|boost}}&lt;br /&gt;
|-&lt;br /&gt;
| mc / mission control || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|mc}}&lt;br /&gt;
|-&lt;br /&gt;
| research || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|research}}&lt;br /&gt;
|-&lt;br /&gt;
| projects || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|projects}}&lt;br /&gt;
|-&lt;br /&gt;
| cp / control point / control points || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|cp}}&lt;br /&gt;
|-&lt;br /&gt;
| water || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|fissiles}}&lt;br /&gt;
|-&lt;br /&gt;
| exotics || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|exotics}}&lt;br /&gt;
|-&lt;br /&gt;
| antimatter / antimatters || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|antimatter}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2661</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2661"/>
		<updated>2022-11-15T05:13:41Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;background-color: {{{bgcolor|transparent}}}; display: inline-block;&amp;quot;&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | money = [[File:ICO currency.png|{{{size|20px}}}|money]]&lt;br /&gt;
 | influence = [[File:ICO influence.png|{{{size|20px}}}|influence]]&lt;br /&gt;
 | ops = [[File:ICO ops.png|{{{size|20px}}}|ops]]&lt;br /&gt;
 | boost = [[File:ICO boost.png|{{{size|20px}}}|boost]]&lt;br /&gt;
 | mc&lt;br /&gt;
 | mission control = [[File:ICO mission control.png|{{{size|20px}}}|mission control]]&lt;br /&gt;
 | research = [[File:ICO research.png|{{{size|20px}}}|research]]&lt;br /&gt;
 | projects = [[File:ICO projects.png|{{{size|20px}}}|projects]]&lt;br /&gt;
 | cp&lt;br /&gt;
 | control point&lt;br /&gt;
 | control points = [[File:ICO ControlPoint empty.png|{{{size|20px}}}|control points]]&lt;br /&gt;
 | water = [[File:ICO water.png|{{{size|20px}}}|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|{{{size|20px}}}|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|{{{size|20px}}}|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|{{{size|20px}}}|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|{{{size|20px}}}|fissiles]]&lt;br /&gt;
 | exotics = [[File:ICO exotics.png|{{{size|20px}}}|exotics]]&lt;br /&gt;
 | antimatter&lt;br /&gt;
 | antimatters = [[File:ICO antimatter.png|{{{size|20px}}}|antimatter]]&lt;br /&gt;
 &lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{User:Mozzarella/Icon|water|bgcolor=transparent|size=20px}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Words for icons are shown in the following table.  Parameters &amp;quot;bgcolor&amp;quot; and &amp;quot;size&amp;quot; are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| money || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|money}}&lt;br /&gt;
|-&lt;br /&gt;
| influence || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|influence}}&lt;br /&gt;
|-&lt;br /&gt;
| ops || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|ops}}&lt;br /&gt;
|-&lt;br /&gt;
| boost || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|boost}}&lt;br /&gt;
|-&lt;br /&gt;
| mc / mission control || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|mc}}&lt;br /&gt;
|-&lt;br /&gt;
| research || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|research}}&lt;br /&gt;
|-&lt;br /&gt;
| projects || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|projects}}&lt;br /&gt;
|-&lt;br /&gt;
| cp / control point / control points || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|cp}}&lt;br /&gt;
|-&lt;br /&gt;
| water || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|fissiles}}&lt;br /&gt;
|-&lt;br /&gt;
| exotics || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|exotics}}&lt;br /&gt;
|-&lt;br /&gt;
| antimatter / antimatters || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|antimatter}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template_talk:Icon&amp;diff=2660</id>
		<title>Template talk:Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template_talk:Icon&amp;diff=2660"/>
		<updated>2022-11-15T05:07:52Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template needs [https://www.mediawiki.org/wiki/Extension:Semantic_MediaWiki Semantic Mediawiki] extension to work - [[User:ProfaneServitor|ProfaneServitor]] ([[User talk:ProfaneServitor|talk]]) 17:50, 5 November 2022 (UTC)&lt;br /&gt;
:Now that [https://www.mediawiki.org/wiki/Extension:ParserFunctions Parser Functions] is enabled it seems that is enough - [[User:Mozzarella|Mozzarella]] ([[User talk:Mozzarella|talk]]) 05:07, 15 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2659</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2659"/>
		<updated>2022-11-15T05:02:28Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: Fixed newline issues, added more icons, added bgcolor and size parameters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: {{{bgcolor|transparent}}}; display: inline-block;&amp;quot;&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | money = [[File:ICO currency.png|{{{size|20px}}}|money]]&lt;br /&gt;
 | influence = [[File:ICO influence.png|{{{size|20px}}}|influence]]&lt;br /&gt;
 | ops = [[File:ICO ops.png|{{{size|20px}}}|ops]]&lt;br /&gt;
 | boost = [[File:ICO boost.png|{{{size|20px}}}|boost]]&lt;br /&gt;
 | mc&lt;br /&gt;
 | mission control = [[File:ICO mission control.png|{{{size|20px}}}|mission control]]&lt;br /&gt;
 | research = [[File:ICO research.png|{{{size|20px}}}|research]]&lt;br /&gt;
 | projects = [[File:ICO projects.png|{{{size|20px}}}|projects]]&lt;br /&gt;
 | cp&lt;br /&gt;
 | control point&lt;br /&gt;
 | control points = [[File:ICO ControlPoint empty.png|{{{size|20px}}}|control points]]&lt;br /&gt;
 | water = [[File:ICO water.png|{{{size|20px}}}|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|{{{size|20px}}}|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|{{{size|20px}}}|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|{{{size|20px}}}|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|{{{size|20px}}}|fissiles]]&lt;br /&gt;
 | exotics = [[File:ICO exotics.png|{{{size|20px}}}|exotics]]&lt;br /&gt;
 | antimatter&lt;br /&gt;
 | antimatters = [[File:ICO antimatter.png|{{{size|20px}}}|antimatter]]&lt;br /&gt;
 &lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{icon|water|bgcolor=transparent|size=20px}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Words for icons are shown in the following table.  Parameters &amp;quot;bgcolor&amp;quot; and &amp;quot;size&amp;quot; are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| money || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|money}}&lt;br /&gt;
|-&lt;br /&gt;
| influence || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|influence}}&lt;br /&gt;
|-&lt;br /&gt;
| ops || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|ops}}&lt;br /&gt;
|-&lt;br /&gt;
| boost || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|boost}}&lt;br /&gt;
|-&lt;br /&gt;
| mc / mission control || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|mc}}&lt;br /&gt;
|-&lt;br /&gt;
| research || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|research}}&lt;br /&gt;
|-&lt;br /&gt;
| projects || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|projects}}&lt;br /&gt;
|-&lt;br /&gt;
| cp / control point / control points || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|cp}}&lt;br /&gt;
|-&lt;br /&gt;
| water || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|fissiles}}&lt;br /&gt;
|-&lt;br /&gt;
| exotics || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|exotics}}&lt;br /&gt;
|-&lt;br /&gt;
| antimatter / antimatters || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{icon|antimatter}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2658</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2658"/>
		<updated>2022-11-15T04:54:38Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: {{{bgcolor|transparent}}}; display: inline-block;&amp;quot;&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | money = [[File:ICO currency.png|{{{size|20px}}}|money]]&lt;br /&gt;
 | influence = [[File:ICO influence.png|{{{size|20px}}}|influence]]&lt;br /&gt;
 | ops = [[File:ICO ops.png|{{{size|20px}}}|ops]]&lt;br /&gt;
 | boost = [[File:ICO boost.png|{{{size|20px}}}|boost]]&lt;br /&gt;
 | mc&lt;br /&gt;
 | mission control = [[File:ICO mission control.png|{{{size|20px}}}|mission control]]&lt;br /&gt;
 | research = [[File:ICO research.png|{{{size|20px}}}|research]]&lt;br /&gt;
 | projects = [[File:ICO projects.png|{{{size|20px}}}|projects]]&lt;br /&gt;
 | cp&lt;br /&gt;
 | control point&lt;br /&gt;
 | control points = [[File:ICO ControlPoint empty.png|{{{size|20px}}}|control points]]&lt;br /&gt;
 | water = [[File:ICO water.png|{{{size|20px}}}|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|{{{size|20px}}}|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|{{{size|20px}}}|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|{{{size|20px}}}|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|{{{size|20px}}}|fissiles]]&lt;br /&gt;
 | exotics = [[File:ICO exotics.png|{{{size|20px}}}|exotics]]&lt;br /&gt;
 | antimatter&lt;br /&gt;
 | antimatters = [[File:ICO antimatter.png|{{{size|20px}}}|antimatter]]&lt;br /&gt;
 &lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{User:Mozzarella/Icon|water|bgcolor=transparent|size=20px}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Words for icons are shown in the following table.  Parameters &amp;quot;bgcolor&amp;quot; and &amp;quot;size&amp;quot; are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| money || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|money}}&lt;br /&gt;
|-&lt;br /&gt;
| influence || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|influence}}&lt;br /&gt;
|-&lt;br /&gt;
| ops || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|ops}}&lt;br /&gt;
|-&lt;br /&gt;
| boost || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|boost}}&lt;br /&gt;
|-&lt;br /&gt;
| mc / mission control || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|mc}}&lt;br /&gt;
|-&lt;br /&gt;
| research || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|research}}&lt;br /&gt;
|-&lt;br /&gt;
| projects || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|projects}}&lt;br /&gt;
|-&lt;br /&gt;
| cp / control point / control points || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|cp}}&lt;br /&gt;
|-&lt;br /&gt;
| water || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|fissiles}}&lt;br /&gt;
|-&lt;br /&gt;
| exotics || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|exotics}}&lt;br /&gt;
|-&lt;br /&gt;
| antimatter / antimatters || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|antimatter}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2657</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2657"/>
		<updated>2022-11-15T04:46:25Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: {{{bgcolor|transparent}}}; display: inline-block;&amp;quot;&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = [[File:ICO water.png|{{{size|20px}}}|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|{{{size|20px}}}|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|{{{size|20px}}}|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|{{{size|20px}}}|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|{{{size|20px}}}|fissiles]]&lt;br /&gt;
 | money = [[File:ICO currency.png|{{{size|20px}}}|money]]&lt;br /&gt;
 | influence = [[File:ICO influence.png|{{{size|20px}}}|influence]]&lt;br /&gt;
 | ops = [[File:ICO ops.png|{{{size|20px}}}|ops]]&lt;br /&gt;
 | boost = [[File:ICO boost.png|{{{size|20px}}}|boost]]&lt;br /&gt;
 | mc&lt;br /&gt;
 | mission control = [[File:ICO mission control.png|{{{size|20px}}}|mission control]]&lt;br /&gt;
 | research = [[File:ICO research.png|{{{size|20px}}}|research]]&lt;br /&gt;
 | projects = [[File:ICO projects.png|{{{size|20px}}}|projects]]&lt;br /&gt;
 | cp&lt;br /&gt;
 | control point&lt;br /&gt;
 | control points = [[File:ICO ControlPoint empty.png|{{{size|20px}}}|control points]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{User:Mozzarella/Icon|water|bgcolor=transparent|size=20px}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
bgcolor and size are optional.&lt;br /&gt;
&lt;br /&gt;
These are the words that work:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| water || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissiles || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|fissiles}}&lt;br /&gt;
|-&lt;br /&gt;
| money || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|money}}&lt;br /&gt;
|-&lt;br /&gt;
| influence || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|influence}}&lt;br /&gt;
|-&lt;br /&gt;
| ops || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|ops}}&lt;br /&gt;
|-&lt;br /&gt;
| boost || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|boost}}&lt;br /&gt;
|-&lt;br /&gt;
| mc / mission control || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|mc}}&lt;br /&gt;
|-&lt;br /&gt;
| research || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|research}}&lt;br /&gt;
|-&lt;br /&gt;
| projects || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|projects}}&lt;br /&gt;
|-&lt;br /&gt;
| cp / control point / control points || style=&amp;quot;background-color: DarkSlateGray&amp;quot; align=&amp;quot;center&amp;quot; | {{User:Mozzarella/Icon|cp}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Sandbox&amp;diff=2656</id>
		<title>User:Mozzarella/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Sandbox&amp;diff=2656"/>
		<updated>2022-11-15T04:26:36Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Testing:&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{Icon|water}} resources.&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{Icon|volatiles}} resources and 50 {{Icon|nobles}} for use.&lt;br /&gt;
&lt;br /&gt;
Template Testing 2:&lt;br /&gt;
&lt;br /&gt;
Here is 100 [[File:ICO water.png|20px|water]] resources.&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{User:Mozzarella/Icon|volatiles|bgcolor=#123400|size=50px}} resources and 50 [[File:ICO metal noble.png|20px|nobles]] for use.&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2655</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2655"/>
		<updated>2022-11-15T04:25:34Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: {{{bgcolor|transparent}}}; display: inline-block;&amp;quot;&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = [[File:ICO water.png|{{{size|20px}}}|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|{{{size|20px}}}|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|{{{size|20px}}}|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|{{{size|20px}}}|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|{{{size|20px}}}|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{icon|water}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the words that work:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| water || {{icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || {{icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || {{icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || {{icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissilies || {{icon|fissiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2654</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2654"/>
		<updated>2022-11-15T04:21:52Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: {{bgcolor|transparent}}; display: inline-block;&amp;quot;&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = [[File:ICO water.png|{{size|20px}}|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|{{size|20px}}|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|{{size|20px}}|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|{{size|20px}}|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|{{size|20px}}|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{icon|water}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the words that work:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| water || {{icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || {{icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || {{icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || {{icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissilies || {{icon|fissiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2653</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2653"/>
		<updated>2022-11-15T04:14:36Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
 | water = [[File:ICO water.png|20px|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|20px|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|20px|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|20px|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|20px|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons. (It doesn&#039;t work yet, as parser functions don&#039;t seem to expand...)&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{icon|water}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the words that work:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| water || {{icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || {{icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || {{icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || {{icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissilies || {{icon|fissiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2652</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2652"/>
		<updated>2022-11-15T04:13:49Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2651</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2651"/>
		<updated>2022-11-15T04:13:36Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2650</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2650"/>
		<updated>2022-11-15T04:13:19Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2649</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2649"/>
		<updated>2022-11-15T04:12:55Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2648</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2648"/>
		<updated>2022-11-15T04:12:39Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2647</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2647"/>
		<updated>2022-11-15T04:12:24Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2646</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2646"/>
		<updated>2022-11-15T04:11:55Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{User:Mozzarella/Icon|water}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2645</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2645"/>
		<updated>2022-11-15T04:11:32Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{User:Mozzarella/Icon|water}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2644</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2644"/>
		<updated>2022-11-15T04:10:47Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{User:Mozzarella/Icon|water}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2643</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2643"/>
		<updated>2022-11-15T04:10:21Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2642</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2642"/>
		<updated>2022-11-15T04:10:03Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2641</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2641"/>
		<updated>2022-11-15T04:06:13Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2640</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2640"/>
		<updated>2022-11-15T04:05:48Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{User:Mozzarella/Icon|water}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2639</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2639"/>
		<updated>2022-11-15T04:05:00Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2638</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2638"/>
		<updated>2022-11-15T04:04:14Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1}}}&lt;br /&gt;
 | water = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | volatiles = &amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO volatiles.png|20px|volatiles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Sandbox&amp;diff=2637</id>
		<title>User:Mozzarella/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Sandbox&amp;diff=2637"/>
		<updated>2022-11-15T04:02:16Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Testing:&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{Icon|water}} resources.&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{Icon|volatiles}} resources and 50 {{Icon|nobles}} for use.&lt;br /&gt;
&lt;br /&gt;
Template Testing 2:&lt;br /&gt;
&lt;br /&gt;
Here is 100 [[File:ICO water.png|20px|water]] resources.&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{User:Mozzarella/Icon|volatiles}} resources and 50 [[File:ICO metal noble.png|20px|nobles]] for use.&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2636</id>
		<title>User:Mozzarella/Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Icon&amp;diff=2636"/>
		<updated>2022-11-15T03:58:12Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: Created for template testing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background-color: none; display: inline-block;&amp;quot;&amp;gt;[[File:ICO water.png|20px|water]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Sandbox&amp;diff=2635</id>
		<title>User:Mozzarella/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Sandbox&amp;diff=2635"/>
		<updated>2022-11-15T03:50:12Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Testing:&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{Icon|water}} resources.&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{Icon|volatiles}} resources and 50 {{Icon|nobles}} for use.&lt;br /&gt;
&lt;br /&gt;
Template Testing 2:&lt;br /&gt;
&lt;br /&gt;
Here is 100 &lt;br /&gt;
{{#switch: water&lt;br /&gt;
 | water = [[File:ICO water.png|20px|water]] | volatiles = [[File:ICO volatiles.png|20px|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|20px|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|20px|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|20px|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
 resources.&lt;br /&gt;
&lt;br /&gt;
Here is 100 &lt;br /&gt;
{{#switch: volatiles&lt;br /&gt;
 | water = [[File:ICO water.png|20px|water]] | volatiles = [[File:ICO volatiles.png|20px|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|20px|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|20px|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|20px|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
 resources and 50 &lt;br /&gt;
{{#switch: nobles&lt;br /&gt;
 | water = [[File:ICO water.png|20px|water]] | volatiles = [[File:ICO volatiles.png|20px|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|20px|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|20px|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|20px|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
 for use.&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2634</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2634"/>
		<updated>2022-11-15T03:49:51Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
 | water = [[File:ICO water.png|20px|water]] | volatiles = [[File:ICO volatiles.png|20px|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|20px|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|20px|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|20px|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons. (It doesn&#039;t work yet, as parser functions don&#039;t seem to expand...)&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{icon|water}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the words that work:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| water || {{icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || {{icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || {{icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || {{icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissilies || {{icon|fissiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2633</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Template:Icon&amp;diff=2633"/>
		<updated>2022-11-15T03:44:49Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
 | water = [[File:ICO water.png|20px|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|20px|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|20px|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|20px|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|20px|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for inserting resource icons. (It doesn&#039;t work yet, as parser functions don&#039;t seem to expand...)&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To get the water icon for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{icon|water}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the words that work:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! name(s) !! icon&lt;br /&gt;
|-&lt;br /&gt;
| water || {{icon|water}}&lt;br /&gt;
|-&lt;br /&gt;
| volatiles || {{icon|volatiles}}&lt;br /&gt;
|-&lt;br /&gt;
| metal / metals / base metals || {{icon|metal}}&lt;br /&gt;
|-&lt;br /&gt;
| nobles / noble metals  || {{icon|nobles}}&lt;br /&gt;
|-&lt;br /&gt;
| fissile / fissilies || {{icon|fissiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Sandbox&amp;diff=2632</id>
		<title>User:Mozzarella/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella/Sandbox&amp;diff=2632"/>
		<updated>2022-11-15T03:42:03Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: Created page with &amp;quot;Template Testing:  Here is 100 {{Icon|water}} resources.  Here is 100 {{Icon|volatiles}} resources and 50 {{Icon|nobles}} for use.  Template Testing 2:  Here is 100 {{subst:Icon|water}} resources.  Here is 100 {{subst:Icon|volatiles}} resources and 50 {{subst:Icon|nobles}} for use.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template Testing:&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{Icon|water}} resources.&lt;br /&gt;
&lt;br /&gt;
Here is 100 {{Icon|volatiles}} resources and 50 {{Icon|nobles}} for use.&lt;br /&gt;
&lt;br /&gt;
Template Testing 2:&lt;br /&gt;
&lt;br /&gt;
Here is 100 &lt;br /&gt;
{{#switch: water&lt;br /&gt;
 | water = [[File:ICO water.png|20px|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|20px|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|20px|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|20px|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|20px|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 resources.&lt;br /&gt;
&lt;br /&gt;
Here is 100 &lt;br /&gt;
{{#switch: volatiles&lt;br /&gt;
 | water = [[File:ICO water.png|20px|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|20px|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|20px|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|20px|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|20px|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 resources and 50 &lt;br /&gt;
{{#switch: nobles&lt;br /&gt;
 | water = [[File:ICO water.png|20px|water]]&lt;br /&gt;
 | volatiles = [[File:ICO volatiles.png|20px|volatiles]]&lt;br /&gt;
 | metal&lt;br /&gt;
 | metals&lt;br /&gt;
 | base metals = [[File:ICO metal.png|20px|base metals]]&lt;br /&gt;
 | nobles&lt;br /&gt;
 | noble metals = [[File:ICO metal noble.png|20px|noble metals]]&lt;br /&gt;
 | fissile&lt;br /&gt;
 | fissiles = [[File:ICO fissile.png|20px|fissiles]]&lt;br /&gt;
 | #default = &#039;&#039;No such icon&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 for use.&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2580</id>
		<title>Habs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2580"/>
		<updated>2022-11-12T23:35:52Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Civilian Modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Habitats, or habs, are space-based facilities operated by factions. They are composed of modules. All modules have a core module; the size of the core determines the size of the hab. The size of the hab determines both how many modules you can have (4, 12 or 20, plus the core), and the maximum size of each module.&lt;br /&gt;
&lt;br /&gt;
Habs may be founded in three ways. One is to launch the core module from Earth, using boost. This can take a lot of time if the location is far from the homeworld. A second is to develop and build kits that ships can deploy when they arrive in an orbit or land on a space body. A third is to found habs from other habs in the same planetary system that have a construction module.&lt;br /&gt;
&lt;br /&gt;
Habs may be assaulted and captured by Marines from ships, although building barracks modules helps defend it. A councilor with a high command attribute leading an assault mission gives it a much greater chance of success.&lt;br /&gt;
&lt;br /&gt;
Habs, like fleets, belong directly to a faction. Your hab may be nominally operating under NASA or the United Nations, but what matters is that its people are really working for [[The Academy]], [[The Resistance]], [[Project Exodus]], etc.&lt;br /&gt;
&lt;br /&gt;
Habs have a support cost drawn from space resources. If those are insufficient Boost is used. And if you are out of both, or have insufficient mission control, your hab is much more likely to suffer accidents, and be much more willing to switch allegiance to another faction.&lt;br /&gt;
&lt;br /&gt;
== Life Support ==&lt;br /&gt;
&lt;br /&gt;
Each human at a hab requires 0.029 water and 0.029 volatiles per month. (This cost is normally included in the listed upkeep for each module.)&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
[[File:Orbital.JPG|thumb|320px|Station]]&lt;br /&gt;
Stations are built in an orbit. If a station has defenses it can be involved in combat, where the enemy&#039;s objective will be to destroy the modules. After the battle, the station can be boarded or destroyed. &lt;br /&gt;
&lt;br /&gt;
When the game starts there are two existing tier 1 stations, each with a unique orbit around Earth: The International Space Station, with two Solar Collectors and one Space Science Lab, and Tiangong Station, with no modules beyond the core. A random faction will have control of each habitat. &lt;br /&gt;
&lt;br /&gt;
Stations use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Module Sites !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;2 Money&amp;lt;br&amp;gt;0.087 Water&amp;lt;br&amp;gt;0.087 Volatiles&lt;br /&gt;
| 10 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orbital Core&amp;lt;br&amp;gt;[[File:Station T2 OrbitalCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.44 Water&amp;lt;br&amp;gt;0.44 Volatiles&lt;br /&gt;
| 90 Money&lt;br /&gt;
| 4 Volatiles&amp;lt;br&amp;gt;4 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ring Core&amp;lt;br&amp;gt;[[File:Station T3 RingCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 18&lt;br /&gt;
| 960&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.2 Water&amp;lt;br&amp;gt;2.2 Volatiles&lt;br /&gt;
| 720 Money&lt;br /&gt;
| 48 Volatiles&amp;lt;br&amp;gt;48 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 20 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Particle Colliders ===&lt;br /&gt;
Particle Colliders are used to produce antimatter. They also produce Energy Research but once the bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Monthly Income !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Atomsmasher&amp;lt;br&amp;gt;[[File:Station T2 Atomsmasher.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 1000&lt;br /&gt;
| 180&lt;br /&gt;
| 250&lt;br /&gt;
| 5 Research&amp;lt;br&amp;gt;0.009 Antimatter&amp;lt;br&amp;gt;3% Energy Research&lt;br /&gt;
| 20 Money&amp;lt;br&amp;gt;10 Water&amp;lt;br&amp;gt;10 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;5 Noble Metals&amp;lt;br&amp;gt;3 Fissiles&lt;br /&gt;
| 1K Money&lt;br /&gt;
| 2 Water&amp;lt;br&amp;gt;8 Volatiles&amp;lt;br&amp;gt;14 Base Metals&amp;lt;br&amp;gt;14 Noble Metals&amp;lt;br&amp;gt;2 Fissiles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Supercollider&amp;lt;br&amp;gt;[[File:Station T3 Supercollider.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 8000&lt;br /&gt;
| 360&lt;br /&gt;
| 750&lt;br /&gt;
| 20 Research&amp;lt;br&amp;gt;0.1 Antimatter&amp;lt;br&amp;gt;5% Energy Research&lt;br /&gt;
| 120 Money&amp;lt;br&amp;gt;32 Water&amp;lt;br&amp;gt;32 Volatiles&amp;lt;br&amp;gt;20 Base Metals&amp;lt;br&amp;gt;20 Noble Metals&amp;lt;br&amp;gt;10 Fissiles&lt;br /&gt;
| 10K Money&lt;br /&gt;
| 16 Water&amp;lt;br&amp;gt;48 Volatiles&amp;lt;br&amp;gt;112 Base Metals&amp;lt;br&amp;gt;112 Noble Metals&amp;lt;br&amp;gt;32 Fissiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antimatter Capture ===&lt;br /&gt;
Antimatter capture modules can only be constructed in orbits that have antimatter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Power !! Antimatter Extraction !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Trap&amp;lt;br&amp;gt;[[File:Station T1 AntimatterTrap.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 5%&lt;br /&gt;
| 2 Money&amp;lt;br&amp;gt;0.39 Water&amp;lt;br&amp;gt;0.39 Volatiles&lt;br /&gt;
| 32 Money&lt;br /&gt;
| 2 Boost&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Harvester&amp;lt;br&amp;gt;[[File:Station T2 AntimatterHarvester.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 20%&lt;br /&gt;
| 5 Money&amp;lt;br&amp;gt;1 Water&amp;lt;br&amp;gt;1 Volatiles&lt;br /&gt;
| 160 Money&lt;br /&gt;
| 10 Boost&amp;lt;br&amp;gt;5 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Farm&amp;lt;br&amp;gt;[[File:Station T3 AntimatterFarm.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 500&lt;br /&gt;
| 480&lt;br /&gt;
| 50%&lt;br /&gt;
| 10 Money&amp;lt;br&amp;gt;7.2 Water&amp;lt;br&amp;gt;7.2 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;2 Noble Metals&amp;lt;br&amp;gt;1 Fissibles&lt;br /&gt;
| 815 Money&lt;br /&gt;
| 50 Boost&amp;lt;br&amp;gt;25 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Campaign Modules ===&lt;br /&gt;
Campaign Modules are tier 3 modules that can only be constructed by certain factions once certain campaign objectives have been completed. Constructing it will allow the faction to complete its final objective.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space) !! Faction !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sentinel Complex&amp;lt;br&amp;gt;[[File:Station T3 SentinelComplex.png|80px]]&lt;br /&gt;
| 200&lt;br /&gt;
| 2000&lt;br /&gt;
| 120&lt;br /&gt;
| 150&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.9 Water&amp;lt;br&amp;gt;2.9 Volatiles&lt;br /&gt;
| 200K Money&lt;br /&gt;
| 76 Volatiles&amp;lt;br&amp;gt;80 Base Metals&amp;lt;br&amp;gt;40 Noble Metals&amp;lt;br&amp;gt;4 Exotics&lt;br /&gt;
| [[File:FAC AppeaseCouncil 128.png|40px]] The Protectorate&lt;br /&gt;
| Will defend the station&amp;lt;br&amp;gt;May only be built in Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interstellar Launch Facility&amp;lt;br&amp;gt;[[File:Station T3 InterstellarLaunchingLaser.png|80px]]&lt;br /&gt;
| 80&lt;br /&gt;
| 250000&lt;br /&gt;
| 720&lt;br /&gt;
| 5000&lt;br /&gt;
| 20 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.3 Water&amp;lt;br&amp;gt;2.3 Volatiles&lt;br /&gt;
| 25M Money&lt;br /&gt;
| 2.5K Water&amp;lt;br&amp;gt;5K Volatiles&amp;lt;br&amp;gt;10K Base Metals&amp;lt;br&amp;gt;6K Noble Metals&amp;lt;br&amp;gt;500 Exotics&lt;br /&gt;
| [[File:FAC EscapeCouncil 128.png|40px]] Project Exodus&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
[[File:HabDesigner.JPG|thumb|320px|Base]]&lt;br /&gt;
Bases are built at a hab site. Hab sites are discovered by launching a prospector probe after the required technology has been researched.&lt;br /&gt;
&lt;br /&gt;
Bases use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;3 Money&amp;lt;br&amp;gt;0.15 Water&amp;lt;br&amp;gt;0.15 Volatiles&lt;br /&gt;
| 15 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Core&amp;lt;br&amp;gt;[[File:Base T2 SettlementCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| 160&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.73 Water&amp;lt;br&amp;gt;0.73 Volatiles&lt;br /&gt;
| 120 Money&lt;br /&gt;
| 8 Volatiles&amp;lt;br&amp;gt;8 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Core&amp;lt;br&amp;gt;[[File:Base T3 ColonyCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 125&lt;br /&gt;
| 1280&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;21 Money&amp;lt;br&amp;gt;3.6 Water&amp;lt;br&amp;gt;3.6 Volatiles&lt;br /&gt;
| 960 Money&lt;br /&gt;
| 64 Volatiles&amp;lt;br&amp;gt;64 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 24 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Complexes ===&lt;br /&gt;
Each base will have a Mining Deposit Access Point above the Core Module. Only Mining Complex modules can be constructed on it, which will produce the resources of the hab site. Its construction cost and power consumption scale with the escape velocity of the celestial body and its distance from Earth.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Mission Control !! Extraction Rate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 127&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Mining Complex&amp;lt;br&amp;gt;[[File:Base T2 SettlementMiningComplex.png|170px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| 508&lt;br /&gt;
| 2&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Mining Complex&amp;lt;br&amp;gt;[[File:Base T3 ColonyMiningComplex.png|170px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 200&lt;br /&gt;
| 2031&lt;br /&gt;
| 3&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 89&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mining base Mission Control rule ====&lt;br /&gt;
There is a soft limit on the number of mining bases you can have. Starting at 13 mines on different celestial bodies, extra MC is charged for each new one. As far as the mining limit is concerned, every base on e.g., Mars counts as one base only. This makes asteroid mining more expensive in terms of MC than mining on larger objects.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Most hab modules consume power. You must build sufficient power-generating modules to accommodate your other modules. Modules may be turned off to reduce power consumption, although certain modules must remain on if there is power to support them in the hab.&lt;br /&gt;
&lt;br /&gt;
Hab modules are added to habs either by shipping them from Earth using boost or building them out of space materials. Some modules have upgrade paths to larger versions; upgrading a module in this way is done at a discount.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Supply Depot&amp;lt;br&amp;gt;[[File:Station T1 SupplyDepot.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| colspan=4 align=center | cannot be upgraded&lt;br /&gt;
|-&lt;br /&gt;
| Space Dock&amp;lt;br&amp;gt;[[File:Station T1 SpaceDock.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction&amp;lt;br&amp;gt;+20 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Shipyard&amp;lt;br&amp;gt;[[File:Station T2 Shipyard.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x4 speed)&amp;lt;br&amp;gt;+100 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Spaceworks&amp;lt;br&amp;gt;[[File:Station T3 Spaceworks.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x12 speed)&amp;lt;br&amp;gt;+300 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Construction Module&amp;lt;br&amp;gt;[[File:Station T1 ConstructionModule.png|120px]]&lt;br /&gt;
| Allows founding tier 1 habs&amp;lt;br&amp;gt;+6 Crew&amp;lt;br&amp;gt;+10% Construction Speed&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Nanofactory&amp;lt;br&amp;gt;[[File:Station T2 Nanofactory.png|120px]]&lt;br /&gt;
| Allows founding tier 1-2 habs&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+25% Construction Speed&amp;lt;br&amp;gt;+1% Materials Research&amp;lt;br&amp;gt;-40 Power&amp;lt;br&amp;gt;+80 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+2% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Nanofacturing Complex&amp;lt;br&amp;gt;[[File:Station T3 NanofacturingComplex.png|120px]]&lt;br /&gt;
| Allows founding tier 1-3 habs&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+40% Construction Speed&amp;lt;br&amp;gt;+2% Materials Research&amp;lt;br&amp;gt;-120 Power&amp;lt;br&amp;gt;+300 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+5% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Hydroponics Bay&amp;lt;br&amp;gt;[[File:Station T1 HydroponicsBay.png|120px]]&lt;br /&gt;
| Reduces the Water and Volatiles upkeep of the station by up to 0.87 each (equivalent to 30 crew*)&amp;lt;br&amp;gt;+1 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Farm&amp;lt;br&amp;gt;[[File:Station T2 Farm.png|120px]]&lt;br /&gt;
| Reduces the Water and Volatiles upkeep of the station by up to 7.25 each (equivalent to 250 crew*)&amp;lt;br&amp;gt;+5 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Agriculture Complex&amp;lt;br&amp;gt;[[File:Station T3 AgricultureComplex.png|120px]]&lt;br /&gt;
| Reduces the Water and Volatiles upkeep of the station by up to 87.5 each (equivalent to 3000 crew*)&amp;lt;br&amp;gt;+25 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&amp;lt;em&amp;gt;*Agricultural modules reduce water or volatile upkeep costs from any source, not just crew.&amp;lt;/em&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Marine Platoon Barracks&amp;lt;br&amp;gt;[[File:Station T1 MarinePlatoonBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 2)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+5 Ops&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| Marine Company Barracks&amp;lt;br&amp;gt;[[File:Station T2 MarineCompanyBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 6)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x4)&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+12 Ops&amp;lt;br&amp;gt;-20 Power&lt;br /&gt;
| Marine Battalion Barracks&amp;lt;br&amp;gt;[[File:Station T3 MarineBattalionBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 15)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x14)&amp;lt;br&amp;gt;+750 Crew&amp;lt;br&amp;gt;+30 Ops&amp;lt;br&amp;gt;-60Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Skunkworks&amp;lt;br&amp;gt;[[File:Station T2 SkunkWorks.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+1 Council Engineering Project Slots&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Foundry&amp;lt;br&amp;gt;[[File:Station T3 Foundry.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+2 Council Engineering Project Slots&amp;lt;br&amp;gt;-90 Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Research Campus&amp;lt;br&amp;gt;[[File:Station T2 ResearchCampus.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+100 Research&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Research University&amp;lt;br&amp;gt;[[File:Station T3 ResearchUniversity.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+200 Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-1 Mission Control&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Operations Center&amp;lt;br&amp;gt;[[File:Station T2 OperationsCenter.png|120px]]&lt;br /&gt;
| +50 Crew&amp;lt;br&amp;gt;+1 Mission Control&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Command Center&amp;lt;br&amp;gt;[[File:Station T3 CommandCenter.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+2 Mission Control&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power Modules ===&lt;br /&gt;
Power Modules produce Power to the hab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3 !! colspan=2 | Tier 3 upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Solar Collector&amp;lt;br&amp;gt;[[File:Station T1 SolarCollector.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun&lt;br /&gt;
| Solar Array&amp;lt;br&amp;gt;[[File:Station T2 SolarArray.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x4)&lt;br /&gt;
| Solar Farm&amp;lt;br&amp;gt;[[File:Station T3 SolarFarm.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x12)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fission Pile&amp;lt;br&amp;gt;[[File:Station T1 FissionPile.png|120px]]&lt;br /&gt;
| +4 Crew&amp;lt;br&amp;gt;+10 Power&lt;br /&gt;
| Fission Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FissionReactorArray.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+42 Power&lt;br /&gt;
| Fission Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FissionReactorFarm.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+125 Power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fusion Pile&amp;lt;br&amp;gt;[[File:Station T1 FusionPile.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+20 Power&lt;br /&gt;
| Fusion Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FusionReactorArray.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+85 Power&lt;br /&gt;
| Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FusionReactorFarm.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+250 Power&lt;br /&gt;
| Heavy Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 TerawattFusionReactor.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+450 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense Modules ===&lt;br /&gt;
&lt;br /&gt;
Defense modules houses weapons to defend habs against enemy assault.&lt;br /&gt;
&lt;br /&gt;
When built on the surface, they house 2 surface-to-orbit laser cannons (laser / arc laser / phaser).  Small, large, or huge cannons are used according to module tier.  They upgrade automatically when the new global techs are researched.&lt;br /&gt;
&lt;br /&gt;
When built in space, they house 2 anti-ship weapons: 1 laser battery (laser / arc laser / phaser) and 1 projectile battery (gun / rail / coil / plasma).  In addition, they also house 1 point defense turret (laser / arc laser / phaser).  Light, regular/medium, or heavy batteries are used according to module tier.  Unlike modules built on the surface, batteries and point defense faction projects need to be researched to upgrade space defense module weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Point Defense Array&amp;lt;br&amp;gt;[[File:Station T1 PointDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Layered Defense Array&amp;lt;br&amp;gt;[[File:Station T2 LayeredDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+15 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Battlestations&amp;lt;br&amp;gt;[[File:Station T3 Battlestations.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+75 Crew&amp;lt;br&amp;gt;-240 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Modules ===&lt;br /&gt;
Science Modules produce Research in a certain field and have additinal effects if built in Earth interface orbit. Once the research bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Energy Lab&amp;lt;br&amp;gt;[[File:Station T1 EnergyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Energy Research&amp;lt;br&amp;gt;-8 Power&amp;lt;br&amp;gt;+3% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Research Center&amp;lt;br&amp;gt;[[File:Station T2 EnergyResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Energy Research&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;+6% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Institute&amp;lt;br&amp;gt;[[File:Station T3 EnergyInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Energy Research&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;+10% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Information Science Lab&amp;lt;br&amp;gt;[[File:Station T1 InformationScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Information Science Research&amp;lt;br&amp;gt;-6 Power&amp;lt;br&amp;gt;+3% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 InformationScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Information Science Research&amp;lt;br&amp;gt;-24 Power&amp;lt;br&amp;gt;+6% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Institute&amp;lt;br&amp;gt;[[File:Station T3 InformationScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Information Science Research&amp;lt;br&amp;gt;-72 Power&amp;lt;br&amp;gt;+10% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Life Science Lab&amp;lt;br&amp;gt;[[File:Station T1 LifeScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 LifeScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Life Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Institute&amp;lt;br&amp;gt;[[File:Station T3 LifeScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Life Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Materials Lab&amp;lt;br&amp;gt;[[File:Station T1 MaterialsLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Materials Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Research Center&amp;lt;br&amp;gt;[[File:Station T2 MaterialsResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Materials Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Institute&amp;lt;br&amp;gt;[[File:Station T3 MaterialsInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Materials Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Military Science Lab&amp;lt;br&amp;gt;[[File:Station T1 MilitaryScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Military Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+0.03 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 MilitaryScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Military Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+0.06 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Institute&amp;lt;br&amp;gt;[[File:Station T3 MilitaryScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Military Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+0.1 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
|-&lt;br /&gt;
| Space Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SpaceScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Space Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SpaceScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Space Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SpaceScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Space Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Xenology Lab&amp;lt;br&amp;gt;[[File:Station T1 XenologyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+10% Xenology Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+1 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Research Center&amp;lt;br&amp;gt;[[File:Station T2 XenoscienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+25% Xenology Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+2 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Institute&amp;lt;br&amp;gt;[[File:Station T3 XenoscienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+50% Xenology Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+3 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Modules ===&lt;br /&gt;
Civilian Modules must be constructed either in stations in Earth orbit or on bases on celestial bodies with at least 50000 population. They cannot be build in irradiated locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Tourist Berth&amp;lt;br&amp;gt;[[File:Station T1 TouristBerth.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;+12 Money&amp;lt;br&amp;gt;+1 Influence&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;-0.1 Boost&lt;br /&gt;
| Space Hotel&amp;lt;br&amp;gt;[[File:Station T2 SpaceHotel.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+80 Money&amp;lt;br&amp;gt;+2 Influence&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
| Space Resort&amp;lt;br&amp;gt;[[File:Station T3 SpaceResort.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-6 Boost&lt;br /&gt;
|-&lt;br /&gt;
| Social Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SocialScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Social Science Research&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;+1 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SocialScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Social Science Research&amp;lt;br&amp;gt;-12 Power&amp;lt;br&amp;gt;+2 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SocialScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Social Science Research&amp;lt;br&amp;gt;-36 Power&amp;lt;br&amp;gt;+3 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
|-&lt;br /&gt;
| Broadcast Outlet&amp;lt;br&amp;gt;[[File:Station T1 BroadcastOutlet.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-8 Power&lt;br /&gt;
| Communications Hub&amp;lt;br&amp;gt;[[File:Station T2 CommunicationsHub.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Influence&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;-1 Mission Control&amp;lt;br&amp;gt;+1% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Media Center&amp;lt;br&amp;gt;[[File:Station T3 MediaCenter.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+30 Influence&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;-1 Mission Control&amp;lt;br&amp;gt;+2% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Space Hospital&amp;lt;br&amp;gt;[[File:Station T2 OrbitalHospital.png|120px]]&lt;br /&gt;
| +120 Crew&amp;lt;br&amp;gt;+60 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-1.5 Boost&lt;br /&gt;
| Geriatrics Facility&amp;lt;br&amp;gt;[[File:Station T3 GeriatricsFacility.png|120px]]&lt;br /&gt;
| +300 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Telesope ===&lt;br /&gt;
The Deep Space Telesope is a tier 2 module only available to the [[File:FAC EscapeCouncil 128.png|24px]] Project Exodus faction for its objectives. Its stats are comparable to the Space Science Research Center module.&lt;br /&gt;
&lt;br /&gt;
== Finding the UI ==&lt;br /&gt;
Once you have the prerequisites of a Hab space station, deselect (click x) on any agents. Zoom out until the boarders and icons on Earth aren&#039;t shown. Then click on Earth, it will zoom in a bit and a small icon of a space station with a + will appear at the bottom where commands normally are.&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2579</id>
		<title>Habs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2579"/>
		<updated>2022-11-12T23:34:22Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Civilian Modules */ Media Center cost changed in 0.3.35&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Habitats, or habs, are space-based facilities operated by factions. They are composed of modules. All modules have a core module; the size of the core determines the size of the hab. The size of the hab determines both how many modules you can have (4, 12 or 20, plus the core), and the maximum size of each module.&lt;br /&gt;
&lt;br /&gt;
Habs may be founded in three ways. One is to launch the core module from Earth, using boost. This can take a lot of time if the location is far from the homeworld. A second is to develop and build kits that ships can deploy when they arrive in an orbit or land on a space body. A third is to found habs from other habs in the same planetary system that have a construction module.&lt;br /&gt;
&lt;br /&gt;
Habs may be assaulted and captured by Marines from ships, although building barracks modules helps defend it. A councilor with a high command attribute leading an assault mission gives it a much greater chance of success.&lt;br /&gt;
&lt;br /&gt;
Habs, like fleets, belong directly to a faction. Your hab may be nominally operating under NASA or the United Nations, but what matters is that its people are really working for [[The Academy]], [[The Resistance]], [[Project Exodus]], etc.&lt;br /&gt;
&lt;br /&gt;
Habs have a support cost drawn from space resources. If those are insufficient Boost is used. And if you are out of both, or have insufficient mission control, your hab is much more likely to suffer accidents, and be much more willing to switch allegiance to another faction.&lt;br /&gt;
&lt;br /&gt;
== Life Support ==&lt;br /&gt;
&lt;br /&gt;
Each human at a hab requires 0.029 water and 0.029 volatiles per month. (This cost is normally included in the listed upkeep for each module.)&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
[[File:Orbital.JPG|thumb|320px|Station]]&lt;br /&gt;
Stations are built in an orbit. If a station has defenses it can be involved in combat, where the enemy&#039;s objective will be to destroy the modules. After the battle, the station can be boarded or destroyed. &lt;br /&gt;
&lt;br /&gt;
When the game starts there are two existing tier 1 stations, each with a unique orbit around Earth: The International Space Station, with two Solar Collectors and one Space Science Lab, and Tiangong Station, with no modules beyond the core. A random faction will have control of each habitat. &lt;br /&gt;
&lt;br /&gt;
Stations use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Module Sites !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;2 Money&amp;lt;br&amp;gt;0.087 Water&amp;lt;br&amp;gt;0.087 Volatiles&lt;br /&gt;
| 10 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orbital Core&amp;lt;br&amp;gt;[[File:Station T2 OrbitalCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.44 Water&amp;lt;br&amp;gt;0.44 Volatiles&lt;br /&gt;
| 90 Money&lt;br /&gt;
| 4 Volatiles&amp;lt;br&amp;gt;4 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ring Core&amp;lt;br&amp;gt;[[File:Station T3 RingCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 18&lt;br /&gt;
| 960&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.2 Water&amp;lt;br&amp;gt;2.2 Volatiles&lt;br /&gt;
| 720 Money&lt;br /&gt;
| 48 Volatiles&amp;lt;br&amp;gt;48 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 20 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Particle Colliders ===&lt;br /&gt;
Particle Colliders are used to produce antimatter. They also produce Energy Research but once the bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Monthly Income !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Atomsmasher&amp;lt;br&amp;gt;[[File:Station T2 Atomsmasher.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 1000&lt;br /&gt;
| 180&lt;br /&gt;
| 250&lt;br /&gt;
| 5 Research&amp;lt;br&amp;gt;0.009 Antimatter&amp;lt;br&amp;gt;3% Energy Research&lt;br /&gt;
| 20 Money&amp;lt;br&amp;gt;10 Water&amp;lt;br&amp;gt;10 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;5 Noble Metals&amp;lt;br&amp;gt;3 Fissiles&lt;br /&gt;
| 1K Money&lt;br /&gt;
| 2 Water&amp;lt;br&amp;gt;8 Volatiles&amp;lt;br&amp;gt;14 Base Metals&amp;lt;br&amp;gt;14 Noble Metals&amp;lt;br&amp;gt;2 Fissiles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Supercollider&amp;lt;br&amp;gt;[[File:Station T3 Supercollider.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 8000&lt;br /&gt;
| 360&lt;br /&gt;
| 750&lt;br /&gt;
| 20 Research&amp;lt;br&amp;gt;0.1 Antimatter&amp;lt;br&amp;gt;5% Energy Research&lt;br /&gt;
| 120 Money&amp;lt;br&amp;gt;32 Water&amp;lt;br&amp;gt;32 Volatiles&amp;lt;br&amp;gt;20 Base Metals&amp;lt;br&amp;gt;20 Noble Metals&amp;lt;br&amp;gt;10 Fissiles&lt;br /&gt;
| 10K Money&lt;br /&gt;
| 16 Water&amp;lt;br&amp;gt;48 Volatiles&amp;lt;br&amp;gt;112 Base Metals&amp;lt;br&amp;gt;112 Noble Metals&amp;lt;br&amp;gt;32 Fissiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antimatter Capture ===&lt;br /&gt;
Antimatter capture modules can only be constructed in orbits that have antimatter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Power !! Antimatter Extraction !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Trap&amp;lt;br&amp;gt;[[File:Station T1 AntimatterTrap.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 5%&lt;br /&gt;
| 2 Money&amp;lt;br&amp;gt;0.39 Water&amp;lt;br&amp;gt;0.39 Volatiles&lt;br /&gt;
| 32 Money&lt;br /&gt;
| 2 Boost&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Harvester&amp;lt;br&amp;gt;[[File:Station T2 AntimatterHarvester.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 20%&lt;br /&gt;
| 5 Money&amp;lt;br&amp;gt;1 Water&amp;lt;br&amp;gt;1 Volatiles&lt;br /&gt;
| 160 Money&lt;br /&gt;
| 10 Boost&amp;lt;br&amp;gt;5 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Farm&amp;lt;br&amp;gt;[[File:Station T3 AntimatterFarm.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 500&lt;br /&gt;
| 480&lt;br /&gt;
| 50%&lt;br /&gt;
| 10 Money&amp;lt;br&amp;gt;7.2 Water&amp;lt;br&amp;gt;7.2 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;2 Noble Metals&amp;lt;br&amp;gt;1 Fissibles&lt;br /&gt;
| 815 Money&lt;br /&gt;
| 50 Boost&amp;lt;br&amp;gt;25 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Campaign Modules ===&lt;br /&gt;
Campaign Modules are tier 3 modules that can only be constructed by certain factions once certain campaign objectives have been completed. Constructing it will allow the faction to complete its final objective.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space) !! Faction !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sentinel Complex&amp;lt;br&amp;gt;[[File:Station T3 SentinelComplex.png|80px]]&lt;br /&gt;
| 200&lt;br /&gt;
| 2000&lt;br /&gt;
| 120&lt;br /&gt;
| 150&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.9 Water&amp;lt;br&amp;gt;2.9 Volatiles&lt;br /&gt;
| 200K Money&lt;br /&gt;
| 76 Volatiles&amp;lt;br&amp;gt;80 Base Metals&amp;lt;br&amp;gt;40 Noble Metals&amp;lt;br&amp;gt;4 Exotics&lt;br /&gt;
| [[File:FAC AppeaseCouncil 128.png|40px]] The Protectorate&lt;br /&gt;
| Will defend the station&amp;lt;br&amp;gt;May only be built in Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interstellar Launch Facility&amp;lt;br&amp;gt;[[File:Station T3 InterstellarLaunchingLaser.png|80px]]&lt;br /&gt;
| 80&lt;br /&gt;
| 250000&lt;br /&gt;
| 720&lt;br /&gt;
| 5000&lt;br /&gt;
| 20 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.3 Water&amp;lt;br&amp;gt;2.3 Volatiles&lt;br /&gt;
| 25M Money&lt;br /&gt;
| 2.5K Water&amp;lt;br&amp;gt;5K Volatiles&amp;lt;br&amp;gt;10K Base Metals&amp;lt;br&amp;gt;6K Noble Metals&amp;lt;br&amp;gt;500 Exotics&lt;br /&gt;
| [[File:FAC EscapeCouncil 128.png|40px]] Project Exodus&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
[[File:HabDesigner.JPG|thumb|320px|Base]]&lt;br /&gt;
Bases are built at a hab site. Hab sites are discovered by launching a prospector probe after the required technology has been researched.&lt;br /&gt;
&lt;br /&gt;
Bases use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;3 Money&amp;lt;br&amp;gt;0.15 Water&amp;lt;br&amp;gt;0.15 Volatiles&lt;br /&gt;
| 15 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Core&amp;lt;br&amp;gt;[[File:Base T2 SettlementCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| 160&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.73 Water&amp;lt;br&amp;gt;0.73 Volatiles&lt;br /&gt;
| 120 Money&lt;br /&gt;
| 8 Volatiles&amp;lt;br&amp;gt;8 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Core&amp;lt;br&amp;gt;[[File:Base T3 ColonyCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 125&lt;br /&gt;
| 1280&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;21 Money&amp;lt;br&amp;gt;3.6 Water&amp;lt;br&amp;gt;3.6 Volatiles&lt;br /&gt;
| 960 Money&lt;br /&gt;
| 64 Volatiles&amp;lt;br&amp;gt;64 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 24 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Complexes ===&lt;br /&gt;
Each base will have a Mining Deposit Access Point above the Core Module. Only Mining Complex modules can be constructed on it, which will produce the resources of the hab site. Its construction cost and power consumption scale with the escape velocity of the celestial body and its distance from Earth.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Mission Control !! Extraction Rate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 127&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Mining Complex&amp;lt;br&amp;gt;[[File:Base T2 SettlementMiningComplex.png|170px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| 508&lt;br /&gt;
| 2&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Mining Complex&amp;lt;br&amp;gt;[[File:Base T3 ColonyMiningComplex.png|170px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 200&lt;br /&gt;
| 2031&lt;br /&gt;
| 3&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 89&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mining base Mission Control rule ====&lt;br /&gt;
There is a soft limit on the number of mining bases you can have. Starting at 13 mines on different celestial bodies, extra MC is charged for each new one. As far as the mining limit is concerned, every base on e.g., Mars counts as one base only. This makes asteroid mining more expensive in terms of MC than mining on larger objects.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Most hab modules consume power. You must build sufficient power-generating modules to accommodate your other modules. Modules may be turned off to reduce power consumption, although certain modules must remain on if there is power to support them in the hab.&lt;br /&gt;
&lt;br /&gt;
Hab modules are added to habs either by shipping them from Earth using boost or building them out of space materials. Some modules have upgrade paths to larger versions; upgrading a module in this way is done at a discount.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Supply Depot&amp;lt;br&amp;gt;[[File:Station T1 SupplyDepot.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| colspan=4 align=center | cannot be upgraded&lt;br /&gt;
|-&lt;br /&gt;
| Space Dock&amp;lt;br&amp;gt;[[File:Station T1 SpaceDock.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction&amp;lt;br&amp;gt;+20 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Shipyard&amp;lt;br&amp;gt;[[File:Station T2 Shipyard.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x4 speed)&amp;lt;br&amp;gt;+100 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Spaceworks&amp;lt;br&amp;gt;[[File:Station T3 Spaceworks.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x12 speed)&amp;lt;br&amp;gt;+300 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Construction Module&amp;lt;br&amp;gt;[[File:Station T1 ConstructionModule.png|120px]]&lt;br /&gt;
| Allows founding tier 1 habs&amp;lt;br&amp;gt;+6 Crew&amp;lt;br&amp;gt;+10% Construction Speed&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Nanofactory&amp;lt;br&amp;gt;[[File:Station T2 Nanofactory.png|120px]]&lt;br /&gt;
| Allows founding tier 1-2 habs&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+25% Construction Speed&amp;lt;br&amp;gt;+1% Materials Research&amp;lt;br&amp;gt;-40 Power&amp;lt;br&amp;gt;+80 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+2% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Nanofacturing Complex&amp;lt;br&amp;gt;[[File:Station T3 NanofacturingComplex.png|120px]]&lt;br /&gt;
| Allows founding tier 1-3 habs&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+40% Construction Speed&amp;lt;br&amp;gt;+2% Materials Research&amp;lt;br&amp;gt;-120 Power&amp;lt;br&amp;gt;+300 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+5% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Hydroponics Bay&amp;lt;br&amp;gt;[[File:Station T1 HydroponicsBay.png|120px]]&lt;br /&gt;
| Reduces the Water and Volatiles upkeep of the station by up to 0.87 each (equivalent to 30 crew*)&amp;lt;br&amp;gt;+1 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Farm&amp;lt;br&amp;gt;[[File:Station T2 Farm.png|120px]]&lt;br /&gt;
| Reduces the Water and Volatiles upkeep of the station by up to 7.25 each (equivalent to 250 crew*)&amp;lt;br&amp;gt;+5 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Agriculture Complex&amp;lt;br&amp;gt;[[File:Station T3 AgricultureComplex.png|120px]]&lt;br /&gt;
| Reduces the Water and Volatiles upkeep of the station by up to 87.5 each (equivalent to 3000 crew*)&amp;lt;br&amp;gt;+25 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&amp;lt;em&amp;gt;*Agricultural modules reduce water or volatile upkeep costs from any source, not just crew.&amp;lt;/em&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Marine Platoon Barracks&amp;lt;br&amp;gt;[[File:Station T1 MarinePlatoonBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 2)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+5 Ops&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| Marine Company Barracks&amp;lt;br&amp;gt;[[File:Station T2 MarineCompanyBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 6)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x4)&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+12 Ops&amp;lt;br&amp;gt;-20 Power&lt;br /&gt;
| Marine Battalion Barracks&amp;lt;br&amp;gt;[[File:Station T3 MarineBattalionBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 15)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x14)&amp;lt;br&amp;gt;+750 Crew&amp;lt;br&amp;gt;+30 Ops&amp;lt;br&amp;gt;-60Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Skunkworks&amp;lt;br&amp;gt;[[File:Station T2 SkunkWorks.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+1 Council Engineering Project Slots&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Foundry&amp;lt;br&amp;gt;[[File:Station T3 Foundry.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+2 Council Engineering Project Slots&amp;lt;br&amp;gt;-90 Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Research Campus&amp;lt;br&amp;gt;[[File:Station T2 ResearchCampus.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+100 Research&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Research University&amp;lt;br&amp;gt;[[File:Station T3 ResearchUniversity.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+200 Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-1 Mission Control&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Operations Center&amp;lt;br&amp;gt;[[File:Station T2 OperationsCenter.png|120px]]&lt;br /&gt;
| +50 Crew&amp;lt;br&amp;gt;+1 Mission Control&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Command Center&amp;lt;br&amp;gt;[[File:Station T3 CommandCenter.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+2 Mission Control&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power Modules ===&lt;br /&gt;
Power Modules produce Power to the hab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3 !! colspan=2 | Tier 3 upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Solar Collector&amp;lt;br&amp;gt;[[File:Station T1 SolarCollector.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun&lt;br /&gt;
| Solar Array&amp;lt;br&amp;gt;[[File:Station T2 SolarArray.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x4)&lt;br /&gt;
| Solar Farm&amp;lt;br&amp;gt;[[File:Station T3 SolarFarm.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x12)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fission Pile&amp;lt;br&amp;gt;[[File:Station T1 FissionPile.png|120px]]&lt;br /&gt;
| +4 Crew&amp;lt;br&amp;gt;+10 Power&lt;br /&gt;
| Fission Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FissionReactorArray.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+42 Power&lt;br /&gt;
| Fission Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FissionReactorFarm.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+125 Power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fusion Pile&amp;lt;br&amp;gt;[[File:Station T1 FusionPile.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+20 Power&lt;br /&gt;
| Fusion Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FusionReactorArray.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+85 Power&lt;br /&gt;
| Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FusionReactorFarm.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+250 Power&lt;br /&gt;
| Heavy Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 TerawattFusionReactor.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+450 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense Modules ===&lt;br /&gt;
&lt;br /&gt;
Defense modules houses weapons to defend habs against enemy assault.&lt;br /&gt;
&lt;br /&gt;
When built on the surface, they house 2 surface-to-orbit laser cannons (laser / arc laser / phaser).  Small, large, or huge cannons are used according to module tier.  They upgrade automatically when the new global techs are researched.&lt;br /&gt;
&lt;br /&gt;
When built in space, they house 2 anti-ship weapons: 1 laser battery (laser / arc laser / phaser) and 1 projectile battery (gun / rail / coil / plasma).  In addition, they also house 1 point defense turret (laser / arc laser / phaser).  Light, regular/medium, or heavy batteries are used according to module tier.  Unlike modules built on the surface, batteries and point defense faction projects need to be researched to upgrade space defense module weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Point Defense Array&amp;lt;br&amp;gt;[[File:Station T1 PointDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Layered Defense Array&amp;lt;br&amp;gt;[[File:Station T2 LayeredDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+15 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Battlestations&amp;lt;br&amp;gt;[[File:Station T3 Battlestations.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+75 Crew&amp;lt;br&amp;gt;-240 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Modules ===&lt;br /&gt;
Science Modules produce Research in a certain field and have additinal effects if built in Earth interface orbit. Once the research bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Energy Lab&amp;lt;br&amp;gt;[[File:Station T1 EnergyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Energy Research&amp;lt;br&amp;gt;-8 Power&amp;lt;br&amp;gt;+3% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Research Center&amp;lt;br&amp;gt;[[File:Station T2 EnergyResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Energy Research&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;+6% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Institute&amp;lt;br&amp;gt;[[File:Station T3 EnergyInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Energy Research&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;+10% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Information Science Lab&amp;lt;br&amp;gt;[[File:Station T1 InformationScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Information Science Research&amp;lt;br&amp;gt;-6 Power&amp;lt;br&amp;gt;+3% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 InformationScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Information Science Research&amp;lt;br&amp;gt;-24 Power&amp;lt;br&amp;gt;+6% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Institute&amp;lt;br&amp;gt;[[File:Station T3 InformationScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Information Science Research&amp;lt;br&amp;gt;-72 Power&amp;lt;br&amp;gt;+10% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Life Science Lab&amp;lt;br&amp;gt;[[File:Station T1 LifeScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 LifeScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Life Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Institute&amp;lt;br&amp;gt;[[File:Station T3 LifeScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Life Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Materials Lab&amp;lt;br&amp;gt;[[File:Station T1 MaterialsLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Materials Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Research Center&amp;lt;br&amp;gt;[[File:Station T2 MaterialsResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Materials Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Institute&amp;lt;br&amp;gt;[[File:Station T3 MaterialsInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Materials Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Military Science Lab&amp;lt;br&amp;gt;[[File:Station T1 MilitaryScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Military Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+0.03 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 MilitaryScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Military Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+0.06 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Institute&amp;lt;br&amp;gt;[[File:Station T3 MilitaryScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Military Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+0.1 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
|-&lt;br /&gt;
| Space Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SpaceScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Space Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SpaceScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Space Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SpaceScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Space Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Xenology Lab&amp;lt;br&amp;gt;[[File:Station T1 XenologyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+10% Xenology Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+1 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Research Center&amp;lt;br&amp;gt;[[File:Station T2 XenoscienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+25% Xenology Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+2 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Institute&amp;lt;br&amp;gt;[[File:Station T3 XenoscienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+50% Xenology Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+3 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Modules ===&lt;br /&gt;
Civilian Modules must be constructed either in stations in Earth orbit or on bases on celestial bodies with at leaat 50000 population. They cannot be build in irradiated locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Tourist Berth&amp;lt;br&amp;gt;[[File:Station T1 TouristBerth.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;+12 Money&amp;lt;br&amp;gt;+1 Influence&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;-0.1 Boost&lt;br /&gt;
| Space Hotel&amp;lt;br&amp;gt;[[File:Station T2 SpaceHotel.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+80 Money&amp;lt;br&amp;gt;+2 Influence&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
| Space Resort&amp;lt;br&amp;gt;[[File:Station T3 SpaceResort.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-6 Boost&lt;br /&gt;
|-&lt;br /&gt;
| Social Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SocialScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Social Science Research&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;+1 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SocialScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Social Science Research&amp;lt;br&amp;gt;-12 Power&amp;lt;br&amp;gt;+2 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SocialScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Social Science Research&amp;lt;br&amp;gt;-36 Power&amp;lt;br&amp;gt;+3 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
|-&lt;br /&gt;
| Broadcast Outlet&amp;lt;br&amp;gt;[[File:Station T1 BroadcastOutlet.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-8 Power&lt;br /&gt;
| Communications Hub&amp;lt;br&amp;gt;[[File:Station T2 CommunicationsHub.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Influence&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;-1 Mission Control&amp;lt;br&amp;gt;+1% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Media Center&amp;lt;br&amp;gt;[[File:Station T3 MediaCenter.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+30 Influence&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;-1 Mission Control&amp;lt;br&amp;gt;+2% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Space Hospital&amp;lt;br&amp;gt;[[File:Station T2 OrbitalHospital.png|120px]]&lt;br /&gt;
| +120 Crew&amp;lt;br&amp;gt;+60 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-1.5 Boost&lt;br /&gt;
| Geriatrics Facility&amp;lt;br&amp;gt;[[File:Station T3 GeriatricsFacility.png|120px]]&lt;br /&gt;
| +300 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Telesope ===&lt;br /&gt;
The Deep Space Telesope is a tier 2 module only available to the [[File:FAC EscapeCouncil 128.png|24px]] Project Exodus faction for its objectives. Its stats are comparable to the Space Science Research Center module.&lt;br /&gt;
&lt;br /&gt;
== Finding the UI ==&lt;br /&gt;
Once you have the prerequisites of a Hab space station, deselect (click x) on any agents. Zoom out until the boarders and icons on Earth aren&#039;t shown. Then click on Earth, it will zoom in a bit and a small icon of a space station with a + will appear at the bottom where commands normally are.&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2534</id>
		<title>Habs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2534"/>
		<updated>2022-11-08T13:30:59Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Defense Modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Habitats, or habs, are space-based facilities operated by factions. They are composed of modules. All modules have a core module; the size of the core determines the size of the hab. The size of the hab determines both how many modules you can have (4, 12 or 20, plus the core), and the maximum size of each module.&lt;br /&gt;
&lt;br /&gt;
Habs may be founded in three ways. One is to launch the core module from Earth, using boost. This can take a lot of time if the location is far from the homeworld. A second is to develop and build kits that ships can deploy when they arrive in an orbit or land on a space body. A third is to found habs from other habs in the same planetary system that have a construction module.&lt;br /&gt;
&lt;br /&gt;
Habs may be assaulted and captured by Marines from ships, although building barracks modules helps defend it. A councilor with a high command attribute leading an assault mission gives it a much greater chance of success.&lt;br /&gt;
&lt;br /&gt;
Habs, like fleets, belong directly to a faction. Your hab may be nominally operating under NASA or the United Nations, but what matters is that its people are really working for [[The Academy]], [[The Resistance]], [[Project Exodus]], etc.&lt;br /&gt;
&lt;br /&gt;
Habs have a support cost drawn from space resources. If those are insufficient Boost is used. And if you are out of both, or have insufficient mission control, your hab is much more likely to suffer accidents, and be much more willing to switch allegiance to another faction.&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
[[File:Orbital.JPG|thumb|320px|Station]]&lt;br /&gt;
Stations are built in an orbit. If a station has defenses it can be involved in combat, where the enemy&#039;s objective will be to destroy the modules. After the battle, the station can be boarded or destroyed. &lt;br /&gt;
&lt;br /&gt;
When the game starts there are two existing tier 1 stations, each with a unique orbit around Earth: The International Space Station, with two Solar Collectors and one Space Science Lab, and Tiangong Station, with no modules beyond the core. A random faction will have control of each habitat. &lt;br /&gt;
&lt;br /&gt;
Stations use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Module Sites !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;2 Money&amp;lt;br&amp;gt;0.087 Water&amp;lt;br&amp;gt;0.087 Volatiles&lt;br /&gt;
| 10 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orbital Core&amp;lt;br&amp;gt;[[File:Station T2 OrbitalCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.44 Water&amp;lt;br&amp;gt;0.44 Volatiles&lt;br /&gt;
| 90 Money&lt;br /&gt;
| 4 Volatiles&amp;lt;br&amp;gt;4 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ring Core&amp;lt;br&amp;gt;[[File:Station T3 RingCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 18&lt;br /&gt;
| 960&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.2 Water&amp;lt;br&amp;gt;2.2 Volatiles&lt;br /&gt;
| 720 Money&lt;br /&gt;
| 48 Volatiles&amp;lt;br&amp;gt;48 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 20 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Particle Colliders ===&lt;br /&gt;
Particle Colliders are used to produce antimatter. They also produce Energy Research but once the bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Monthly Income !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Atomsmasher&amp;lt;br&amp;gt;[[File:Station T2 Atomsmasher.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 1000&lt;br /&gt;
| 180&lt;br /&gt;
| 250&lt;br /&gt;
| 5 Research&amp;lt;br&amp;gt;0.009 Antimatter&amp;lt;br&amp;gt;3% Energy Research&lt;br /&gt;
| 20 Money&amp;lt;br&amp;gt;10 Water&amp;lt;br&amp;gt;10 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;5 Noble Metals&amp;lt;br&amp;gt;3 Fissiles&lt;br /&gt;
| 1K Money&lt;br /&gt;
| 2 Water&amp;lt;br&amp;gt;8 Volatiles&amp;lt;br&amp;gt;14 Base Metals&amp;lt;br&amp;gt;14 Noble Metals&amp;lt;br&amp;gt;2 Fissiles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Supercollider&amp;lt;br&amp;gt;[[File:Station T3 Supercollider.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 8000&lt;br /&gt;
| 360&lt;br /&gt;
| 750&lt;br /&gt;
| 20 Research&amp;lt;br&amp;gt;0.1 Antimatter&amp;lt;br&amp;gt;5% Energy Research&lt;br /&gt;
| 120 Money&amp;lt;br&amp;gt;32 Water&amp;lt;br&amp;gt;32 Volatiles&amp;lt;br&amp;gt;20 Base Metals&amp;lt;br&amp;gt;20 Noble Metals&amp;lt;br&amp;gt;10 Fissiles&lt;br /&gt;
| 10K Money&lt;br /&gt;
| 16 Water&amp;lt;br&amp;gt;48 Volatiles&amp;lt;br&amp;gt;112 Base Metals&amp;lt;br&amp;gt;112 Noble Metals&amp;lt;br&amp;gt;32 Fissiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antimatter Capture ===&lt;br /&gt;
Antimatter capture modules can only be constructed in orbits that have antimatter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Power !! Antimatter Extraction !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Trap&amp;lt;br&amp;gt;[[File:Station T1 AntimatterTrap.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 5%&lt;br /&gt;
| 2 Money&amp;lt;br&amp;gt;0.39 Water&amp;lt;br&amp;gt;0.39 Volatiles&lt;br /&gt;
| 32 Money&lt;br /&gt;
| 2 Boost&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Harvester&amp;lt;br&amp;gt;[[File:Station T2 AntimatterHarvester.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 20%&lt;br /&gt;
| 5 Money&amp;lt;br&amp;gt;1 Water&amp;lt;br&amp;gt;1 Volatiles&lt;br /&gt;
| 160 Money&lt;br /&gt;
| 10 Boost&amp;lt;br&amp;gt;5 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Farm&amp;lt;br&amp;gt;[[File:Station T3 AntimatterFarm.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 500&lt;br /&gt;
| 480&lt;br /&gt;
| 50%&lt;br /&gt;
| 10 Money&amp;lt;br&amp;gt;7.2 Water&amp;lt;br&amp;gt;7.2 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;2 Noble Metals&amp;lt;br&amp;gt;1 Fissibles&lt;br /&gt;
| 815 Money&lt;br /&gt;
| 50 Boost&amp;lt;br&amp;gt;25 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Campaign Modules ===&lt;br /&gt;
Campaign Modules are tier 3 modules that can only be constructed by certain factions once certain campaign objectives have been completed. Constructing it will allow the faction to complete its final objective.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space) !! Faction !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sentinel Complex&amp;lt;br&amp;gt;[[File:Station T3 SentinelComplex.png|80px]]&lt;br /&gt;
| 200&lt;br /&gt;
| 2000&lt;br /&gt;
| 120&lt;br /&gt;
| 150&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.9 Water&amp;lt;br&amp;gt;2.9 Volatiles&lt;br /&gt;
| 200K Money&lt;br /&gt;
| 76 Volatiles&amp;lt;br&amp;gt;80 Base Metals&amp;lt;br&amp;gt;40 Noble Metals&amp;lt;br&amp;gt;4 Exotics&lt;br /&gt;
| [[File:FAC AppeaseCouncil 128.png|40px]] The Protectorate&lt;br /&gt;
| Will defend the station&amp;lt;br&amp;gt;May only be built in Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interstellar Launch Facility&amp;lt;br&amp;gt;[[File:Station T3 InterstellarLaunchingLaser.png|80px]]&lt;br /&gt;
| 80&lt;br /&gt;
| 250000&lt;br /&gt;
| 720&lt;br /&gt;
| 5000&lt;br /&gt;
| 20 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.3 Water&amp;lt;br&amp;gt;2.3 Volatiles&lt;br /&gt;
| 25M Money&lt;br /&gt;
| 2.5K Water&amp;lt;br&amp;gt;5K Volatiles&amp;lt;br&amp;gt;10K Base Metals&amp;lt;br&amp;gt;6K Noble Metals&amp;lt;br&amp;gt;500 Exotics&lt;br /&gt;
| [[File:FAC EscapeCouncil 128.png|40px]] Project Exodus&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
[[File:HabDesigner.JPG|thumb|320px|Base]]&lt;br /&gt;
Bases are built at a hab site. Hab sites are discovered by launching a prospector probe after the required technology has been researched.&lt;br /&gt;
&lt;br /&gt;
Bases use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;3 Money&amp;lt;br&amp;gt;0.15 Water&amp;lt;br&amp;gt;0.15 Volatiles&lt;br /&gt;
| 15 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Core&amp;lt;br&amp;gt;[[File:Base T2 SettlementCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| 160&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.73 Water&amp;lt;br&amp;gt;0.73 Volatiles&lt;br /&gt;
| 120 Money&lt;br /&gt;
| 8 Volatiles&amp;lt;br&amp;gt;8 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Core&amp;lt;br&amp;gt;[[File:Base T3 ColonyCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 125&lt;br /&gt;
| 1280&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;21 Money&amp;lt;br&amp;gt;3.6 Water&amp;lt;br&amp;gt;3.6 Volatiles&lt;br /&gt;
| 960 Money&lt;br /&gt;
| 64 Volatiles&amp;lt;br&amp;gt;64 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 24 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Complexes ===&lt;br /&gt;
Each base will have a Mining Deposit Access Point above the Core Module. Only Mining Complex modules can be constructed on it, which will produce the resources of the hab site. Its construction cost and power consumption scale with the escape velocity of the celestial body and its distance from Earth.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Mission Control !! Extraction Rate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 127&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Mining Complex&amp;lt;br&amp;gt;[[File:Base T2 SettlementMiningComplex.png|170px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| 508&lt;br /&gt;
| 2&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Mining Complex&amp;lt;br&amp;gt;[[File:Base T3 ColonyMiningComplex.png|170px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 200&lt;br /&gt;
| 2031&lt;br /&gt;
| 3&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 89&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mining base Mission Control rule ====&lt;br /&gt;
There is a soft limit on the number of mining bases you can have. Starting at 13 mines on different celestial bodies, extra MC is charged for each new one. As far as the mining limit is concerned, every base on e.g., Mars counts as one base only. This makes asteroid mining more expensive in terms of MC than mining on larger objects.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Most hab modules consume power. You must build sufficient power-generating modules to accommodate your other modules. Modules may be turned off to reduce power consumption, although certain modules must remain on if there is power to support them in the hab.&lt;br /&gt;
&lt;br /&gt;
Hab modules are added to habs either by shipping them from Earth using boost or building them out of space materials. Some modules have upgrade paths to larger versions; upgrading a module in this way is done at a discount.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Supply Depot&amp;lt;br&amp;gt;[[File:Station T1 SupplyDepot.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| colspan=4 align=center | cannot be upgraded&lt;br /&gt;
|-&lt;br /&gt;
| Space Dock&amp;lt;br&amp;gt;[[File:Station T1 SpaceDock.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction&amp;lt;br&amp;gt;+20 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Shipyard&amp;lt;br&amp;gt;[[File:Station T2 Shipyard.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x4 speed)&amp;lt;br&amp;gt;+100 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Spaceworks&amp;lt;br&amp;gt;[[File:Station T3 Spaceworks.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x12 speed)&amp;lt;br&amp;gt;+300 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Construction Module&amp;lt;br&amp;gt;[[File:Station T1 ConstructionModule.png|120px]]&lt;br /&gt;
| Allows founding tier 1 habs&amp;lt;br&amp;gt;+6 Crew&amp;lt;br&amp;gt;+10% Construction Speed&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Nanofactory&amp;lt;br&amp;gt;[[File:Station T2 Nanofactory.png|120px]]&lt;br /&gt;
| Allows founding tier 1-2 habs&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+25% Construction Speed&amp;lt;br&amp;gt;+1% Materials Research&amp;lt;br&amp;gt;-40 Power&amp;lt;br&amp;gt;+80 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+2% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Nanofacturing Complex&amp;lt;br&amp;gt;[[File:Station T3 NanofacturingComplex.png|120px]]&lt;br /&gt;
| Allows founding tier 1-3 habs&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+40% Construction Speed&amp;lt;br&amp;gt;+2% Materials Research&amp;lt;br&amp;gt;-120 Power&amp;lt;br&amp;gt;+300 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+5% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Hydroponics Bay&amp;lt;br&amp;gt;[[File:Station T1 HydroponicsBay.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 30 Crew&amp;lt;br&amp;gt;+1 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Farm&amp;lt;br&amp;gt;[[File:Station T2 Farm.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 250 Crew&amp;lt;br&amp;gt;+5 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Agriculture Complex&amp;lt;br&amp;gt;[[File:Station T3 AgricultureComplex.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 3000 Crew&amp;lt;br&amp;gt;+25 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Marine Platoon Barracks&amp;lt;br&amp;gt;[[File:Station T1 MarinePlatoonBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 2)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+5 Ops&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| Marine Company Barracks&amp;lt;br&amp;gt;[[File:Station T2 MarineCompanyBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 6)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x4)&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+12 Ops&amp;lt;br&amp;gt;-20 Power&lt;br /&gt;
| Marine Battalion Barracks&amp;lt;br&amp;gt;[[File:Station T3 MarineBattalionBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 15)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x14)&amp;lt;br&amp;gt;+750 Crew&amp;lt;br&amp;gt;+30 Ops&amp;lt;br&amp;gt;-60Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Skunkworks&amp;lt;br&amp;gt;[[File:Station T2 SkunkWorks.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+1 Council Engineering Project Slots&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Foundry&amp;lt;br&amp;gt;[[File:Station T3 Foundry.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+2 Council Engineering Project Slots&amp;lt;br&amp;gt;-90 Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Research Campus&amp;lt;br&amp;gt;[[File:Station T2 ResearchCampus.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+100 Research&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Research University&amp;lt;br&amp;gt;[[File:Station T3 ResearchUniversity.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+200 Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-1 Mission Control&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Operations Center&amp;lt;br&amp;gt;[[File:Station T2 OperationsCenter.png|120px]]&lt;br /&gt;
| +50 Crew&amp;lt;br&amp;gt;+1 Mission Control&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Command Center&amp;lt;br&amp;gt;[[File:Station T3 CommandCenter.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+2 Mission Control&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power Modules ===&lt;br /&gt;
Power Modules produce Power to the hab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3 !! colspan=2 | Tier 3 upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Solar Collector&amp;lt;br&amp;gt;[[File:Station T1 SolarCollector.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun&lt;br /&gt;
| Solar Array&amp;lt;br&amp;gt;[[File:Station T2 SolarArray.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x4)&lt;br /&gt;
| Solar Farm&amp;lt;br&amp;gt;[[File:Station T3 SolarFarm.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x12)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fission Pile&amp;lt;br&amp;gt;[[File:Station T1 FissionPile.png|120px]]&lt;br /&gt;
| +4 Crew&amp;lt;br&amp;gt;+10 Power&lt;br /&gt;
| Fission Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FissionReactorArray.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+42 Power&lt;br /&gt;
| Fission Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FissionReactorFarm.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+125 Power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fusion Pile&amp;lt;br&amp;gt;[[File:Station T1 FusionPile.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+20 Power&lt;br /&gt;
| Fusion Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FusionReactorArray.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+85 Power&lt;br /&gt;
| Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FusionReactorFarm.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+250 Power&lt;br /&gt;
| Heavy Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 TerawattFusionReactor.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+450 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense Modules ===&lt;br /&gt;
&lt;br /&gt;
Defense modules houses weapons to defend habs against enemy assault.&lt;br /&gt;
&lt;br /&gt;
When built on the surface, they house 2 surface-to-orbit laser cannons (laser / arc laser / phaser).  Small, large, or huge cannons are used according to module tier.  They upgrade automatically when the new global techs are researched.&lt;br /&gt;
&lt;br /&gt;
When built in space, they house 2 anti-ship weapons: 1 laser battery (laser / arc laser / phaser) and 1 projectile battery (gun / rail / coil / plasma).  In addition, they also house 1 point defense turret (laser / arc laser / phaser).  Light, regular/medium, or heavy batteries are used according to module tier.  Unlike modules built on the surface, batteries and point defense faction projects need to be researched to upgrade space defense module weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Point Defense Array&amp;lt;br&amp;gt;[[File:Station T1 PointDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Layered Defense Array&amp;lt;br&amp;gt;[[File:Station T2 LayeredDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+15 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Battlestations&amp;lt;br&amp;gt;[[File:Station T3 Battlestations.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+75 Crew&amp;lt;br&amp;gt;-240 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Modules ===&lt;br /&gt;
Science Modules produce Research in a certain field and have additinal effects if built in Earth interface orbit. Once the research bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Energy Lab&amp;lt;br&amp;gt;[[File:Station T1 EnergyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Energy Research&amp;lt;br&amp;gt;-8 Power&amp;lt;br&amp;gt;+3% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Research Center&amp;lt;br&amp;gt;[[File:Station T2 EnergyResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Energy Research&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;+6% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Institute&amp;lt;br&amp;gt;[[File:Station T3 EnergyInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Energy Research&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;+10% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Information Science Lab&amp;lt;br&amp;gt;[[File:Station T1 InformationScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Information Science Research&amp;lt;br&amp;gt;-6 Power&amp;lt;br&amp;gt;+3% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 InformationScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Information Science Research&amp;lt;br&amp;gt;-24 Power&amp;lt;br&amp;gt;+6% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Institute&amp;lt;br&amp;gt;[[File:Station T3 InformationScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Information Science Research&amp;lt;br&amp;gt;-72 Power&amp;lt;br&amp;gt;+10% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Life Science Lab&amp;lt;br&amp;gt;[[File:Station T1 LifeScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 LifeScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Life Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Institute&amp;lt;br&amp;gt;[[File:Station T3 LifeScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Life Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Materials Lab&amp;lt;br&amp;gt;[[File:Station T1 MaterialsLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Materials Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Research Center&amp;lt;br&amp;gt;[[File:Station T2 MaterialsResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Materials Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Institute&amp;lt;br&amp;gt;[[File:Station T3 MaterialsInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Materials Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Military Science Lab&amp;lt;br&amp;gt;[[File:Station T1 MilitaryScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Military Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+0.03 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 MilitaryScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Military Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+0.06 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Institute&amp;lt;br&amp;gt;[[File:Station T3 MilitaryScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Military Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+0.1 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
|-&lt;br /&gt;
| Space Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SpaceScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Space Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SpaceScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Space Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SpaceScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Space Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Xenology Lab&amp;lt;br&amp;gt;[[File:Station T1 XenologyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+10% Xenology Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+1 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Research Center&amp;lt;br&amp;gt;[[File:Station T2 XenoscienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+25% Xenology Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+2 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Institute&amp;lt;br&amp;gt;[[File:Station T3 XenoscienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+50% Xenology Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+3 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Modules ===&lt;br /&gt;
Civilian Modules must be constructed either in stations in Earth orbit or on bases on celestial bodies with at leaat 50000 population. They cannot be build in irradiated locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Tourist Berth&amp;lt;br&amp;gt;[[File:Station T1 TouristBerth.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;+12 Money&amp;lt;br&amp;gt;+1 Influence&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;-0.1 Boost&lt;br /&gt;
| Space Hotel&amp;lt;br&amp;gt;[[File:Station T2 SpaceHotel.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+80 Money&amp;lt;br&amp;gt;+2 Influence&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
| Space Resort&amp;lt;br&amp;gt;[[File:Station T3 SpaceResort.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-6 Boost&lt;br /&gt;
|-&lt;br /&gt;
| Social Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SocialScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Social Science Research&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;+1 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SocialScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Social Science Research&amp;lt;br&amp;gt;-12 Power&amp;lt;br&amp;gt;+2 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SocialScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Social Science Research&amp;lt;br&amp;gt;-36 Power&amp;lt;br&amp;gt;+3 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
|-&lt;br /&gt;
| Broadcast Outlet&amp;lt;br&amp;gt;[[File:Station T1 BroadcastOutlet.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-8 Power&lt;br /&gt;
| Communications Hub&amp;lt;br&amp;gt;[[File:Station T2 CommunicationsHub.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Influence&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;-1 Mission Control&amp;lt;br&amp;gt;+1% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Media Center&amp;lt;br&amp;gt;[[File:Station T3 MediaCenter.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+30 Influence&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;-2 Mission Control&amp;lt;br&amp;gt;+2% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Space Hospital&amp;lt;br&amp;gt;[[File:Station T2 OrbitalHospital.png|120px]]&lt;br /&gt;
| +120 Crew&amp;lt;br&amp;gt;+60 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-1.5 Boost&lt;br /&gt;
| Geriatrics Facility&amp;lt;br&amp;gt;[[File:Station T3 GeriatricsFacility.png|120px]]&lt;br /&gt;
| +300 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Telesope ===&lt;br /&gt;
The Deep Space Telesope is a tier 2 module only available to the [[File:FAC EscapeCouncil 128.png|24px]] Project Exodus faction for its objectives. Its stats are comparable to the Space Science Research Center module.&lt;br /&gt;
&lt;br /&gt;
== Finding the UI ==&lt;br /&gt;
Once you have the prerequisites of a Hab space station, deselect (click x) on any agents. Zoom out until the boarders and icons on Earth aren&#039;t shown. Then click on Earth, it will zoom in a bit and a small icon of a space station with a + will appear at the bottom where commands normally are.&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2533</id>
		<title>Habs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2533"/>
		<updated>2022-11-08T13:17:58Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Defense Modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Habitats, or habs, are space-based facilities operated by factions. They are composed of modules. All modules have a core module; the size of the core determines the size of the hab. The size of the hab determines both how many modules you can have (4, 12 or 20, plus the core), and the maximum size of each module.&lt;br /&gt;
&lt;br /&gt;
Habs may be founded in three ways. One is to launch the core module from Earth, using boost. This can take a lot of time if the location is far from the homeworld. A second is to develop and build kits that ships can deploy when they arrive in an orbit or land on a space body. A third is to found habs from other habs in the same planetary system that have a construction module.&lt;br /&gt;
&lt;br /&gt;
Habs may be assaulted and captured by Marines from ships, although building barracks modules helps defend it. A councilor with a high command attribute leading an assault mission gives it a much greater chance of success.&lt;br /&gt;
&lt;br /&gt;
Habs, like fleets, belong directly to a faction. Your hab may be nominally operating under NASA or the United Nations, but what matters is that its people are really working for [[The Academy]], [[The Resistance]], [[Project Exodus]], etc.&lt;br /&gt;
&lt;br /&gt;
Habs have a support cost drawn from space resources. If those are insufficient Boost is used. And if you are out of both, or have insufficient mission control, your hab is much more likely to suffer accidents, and be much more willing to switch allegiance to another faction.&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
[[File:Orbital.JPG|thumb|320px|Station]]&lt;br /&gt;
Stations are built in an orbit. If a station has defenses it can be involved in combat, where the enemy&#039;s objective will be to destroy the modules. After the battle, the station can be boarded or destroyed. &lt;br /&gt;
&lt;br /&gt;
When the game starts there are two existing tier 1 stations, each with a unique orbit around Earth: The International Space Station, with two Solar Collectors and one Space Science Lab, and Tiangong Station, with no modules beyond the core. A random faction will have control of each habitat. &lt;br /&gt;
&lt;br /&gt;
Stations use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Module Sites !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;2 Money&amp;lt;br&amp;gt;0.087 Water&amp;lt;br&amp;gt;0.087 Volatiles&lt;br /&gt;
| 10 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orbital Core&amp;lt;br&amp;gt;[[File:Station T2 OrbitalCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.44 Water&amp;lt;br&amp;gt;0.44 Volatiles&lt;br /&gt;
| 90 Money&lt;br /&gt;
| 4 Volatiles&amp;lt;br&amp;gt;4 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ring Core&amp;lt;br&amp;gt;[[File:Station T3 RingCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 18&lt;br /&gt;
| 960&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.2 Water&amp;lt;br&amp;gt;2.2 Volatiles&lt;br /&gt;
| 720 Money&lt;br /&gt;
| 48 Volatiles&amp;lt;br&amp;gt;48 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 20 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Particle Colliders ===&lt;br /&gt;
Particle Colliders are used to produce antimatter. They also produce Energy Research but once the bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Monthly Income !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Atomsmasher&amp;lt;br&amp;gt;[[File:Station T2 Atomsmasher.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 1000&lt;br /&gt;
| 180&lt;br /&gt;
| 250&lt;br /&gt;
| 5 Research&amp;lt;br&amp;gt;0.009 Antimatter&amp;lt;br&amp;gt;3% Energy Research&lt;br /&gt;
| 20 Money&amp;lt;br&amp;gt;10 Water&amp;lt;br&amp;gt;10 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;5 Noble Metals&amp;lt;br&amp;gt;3 Fissiles&lt;br /&gt;
| 1K Money&lt;br /&gt;
| 2 Water&amp;lt;br&amp;gt;8 Volatiles&amp;lt;br&amp;gt;14 Base Metals&amp;lt;br&amp;gt;14 Noble Metals&amp;lt;br&amp;gt;2 Fissiles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Supercollider&amp;lt;br&amp;gt;[[File:Station T3 Supercollider.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 8000&lt;br /&gt;
| 360&lt;br /&gt;
| 750&lt;br /&gt;
| 20 Research&amp;lt;br&amp;gt;0.1 Antimatter&amp;lt;br&amp;gt;5% Energy Research&lt;br /&gt;
| 120 Money&amp;lt;br&amp;gt;32 Water&amp;lt;br&amp;gt;32 Volatiles&amp;lt;br&amp;gt;20 Base Metals&amp;lt;br&amp;gt;20 Noble Metals&amp;lt;br&amp;gt;10 Fissiles&lt;br /&gt;
| 10K Money&lt;br /&gt;
| 16 Water&amp;lt;br&amp;gt;48 Volatiles&amp;lt;br&amp;gt;112 Base Metals&amp;lt;br&amp;gt;112 Noble Metals&amp;lt;br&amp;gt;32 Fissiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antimatter Capture ===&lt;br /&gt;
Antimatter capture modules can only be constructed in orbits that have antimatter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Power !! Antimatter Extraction !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Trap&amp;lt;br&amp;gt;[[File:Station T1 AntimatterTrap.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 5%&lt;br /&gt;
| 2 Money&amp;lt;br&amp;gt;0.39 Water&amp;lt;br&amp;gt;0.39 Volatiles&lt;br /&gt;
| 32 Money&lt;br /&gt;
| 2 Boost&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Harvester&amp;lt;br&amp;gt;[[File:Station T2 AntimatterHarvester.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 20%&lt;br /&gt;
| 5 Money&amp;lt;br&amp;gt;1 Water&amp;lt;br&amp;gt;1 Volatiles&lt;br /&gt;
| 160 Money&lt;br /&gt;
| 10 Boost&amp;lt;br&amp;gt;5 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Farm&amp;lt;br&amp;gt;[[File:Station T3 AntimatterFarm.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 500&lt;br /&gt;
| 480&lt;br /&gt;
| 50%&lt;br /&gt;
| 10 Money&amp;lt;br&amp;gt;7.2 Water&amp;lt;br&amp;gt;7.2 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;2 Noble Metals&amp;lt;br&amp;gt;1 Fissibles&lt;br /&gt;
| 815 Money&lt;br /&gt;
| 50 Boost&amp;lt;br&amp;gt;25 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Campaign Modules ===&lt;br /&gt;
Campaign Modules are tier 3 modules that can only be constructed by certain factions once certain campaign objectives have been completed. Constructing it will allow the faction to complete its final objective.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space) !! Faction !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sentinel Complex&amp;lt;br&amp;gt;[[File:Station T3 SentinelComplex.png|80px]]&lt;br /&gt;
| 200&lt;br /&gt;
| 2000&lt;br /&gt;
| 120&lt;br /&gt;
| 150&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.9 Water&amp;lt;br&amp;gt;2.9 Volatiles&lt;br /&gt;
| 200K Money&lt;br /&gt;
| 76 Volatiles&amp;lt;br&amp;gt;80 Base Metals&amp;lt;br&amp;gt;40 Noble Metals&amp;lt;br&amp;gt;4 Exotics&lt;br /&gt;
| [[File:FAC AppeaseCouncil 128.png|40px]] The Protectorate&lt;br /&gt;
| Will defend the station&amp;lt;br&amp;gt;May only be built in Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interstellar Launch Facility&amp;lt;br&amp;gt;[[File:Station T3 InterstellarLaunchingLaser.png|80px]]&lt;br /&gt;
| 80&lt;br /&gt;
| 250000&lt;br /&gt;
| 720&lt;br /&gt;
| 5000&lt;br /&gt;
| 20 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.3 Water&amp;lt;br&amp;gt;2.3 Volatiles&lt;br /&gt;
| 25M Money&lt;br /&gt;
| 2.5K Water&amp;lt;br&amp;gt;5K Volatiles&amp;lt;br&amp;gt;10K Base Metals&amp;lt;br&amp;gt;6K Noble Metals&amp;lt;br&amp;gt;500 Exotics&lt;br /&gt;
| [[File:FAC EscapeCouncil 128.png|40px]] Project Exodus&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
[[File:HabDesigner.JPG|thumb|320px|Base]]&lt;br /&gt;
Bases are built at a hab site. Hab sites are discovered by launching a prospector probe after the required technology has been researched.&lt;br /&gt;
&lt;br /&gt;
Bases use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;3 Money&amp;lt;br&amp;gt;0.15 Water&amp;lt;br&amp;gt;0.15 Volatiles&lt;br /&gt;
| 15 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Core&amp;lt;br&amp;gt;[[File:Base T2 SettlementCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| 160&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.73 Water&amp;lt;br&amp;gt;0.73 Volatiles&lt;br /&gt;
| 120 Money&lt;br /&gt;
| 8 Volatiles&amp;lt;br&amp;gt;8 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Core&amp;lt;br&amp;gt;[[File:Base T3 ColonyCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 125&lt;br /&gt;
| 1280&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;21 Money&amp;lt;br&amp;gt;3.6 Water&amp;lt;br&amp;gt;3.6 Volatiles&lt;br /&gt;
| 960 Money&lt;br /&gt;
| 64 Volatiles&amp;lt;br&amp;gt;64 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 24 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Complexes ===&lt;br /&gt;
Each base will have a Mining Deposit Access Point above the Core Module. Only Mining Complex modules can be constructed on it, which will produce the resources of the hab site. Its construction cost and power consumption scale with the escape velocity of the celestial body and its distance from Earth.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Mission Control !! Extraction Rate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 127&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Mining Complex&amp;lt;br&amp;gt;[[File:Base T2 SettlementMiningComplex.png|170px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| 508&lt;br /&gt;
| 2&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Mining Complex&amp;lt;br&amp;gt;[[File:Base T3 ColonyMiningComplex.png|170px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 200&lt;br /&gt;
| 2031&lt;br /&gt;
| 3&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 89&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mining base Mission Control rule ====&lt;br /&gt;
There is a soft limit on the number of mining bases you can have. Starting at 13 mines on different celestial bodies, extra MC is charged for each new one. As far as the mining limit is concerned, every base on e.g., Mars counts as one base only. This makes asteroid mining more expensive in terms of MC than mining on larger objects.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Most hab modules consume power. You must build sufficient power-generating modules to accommodate your other modules. Modules may be turned off to reduce power consumption, although certain modules must remain on if there is power to support them in the hab.&lt;br /&gt;
&lt;br /&gt;
Hab modules are added to habs either by shipping them from Earth using boost or building them out of space materials. Some modules have upgrade paths to larger versions; upgrading a module in this way is done at a discount.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Supply Depot&amp;lt;br&amp;gt;[[File:Station T1 SupplyDepot.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| colspan=4 align=center | cannot be upgraded&lt;br /&gt;
|-&lt;br /&gt;
| Space Dock&amp;lt;br&amp;gt;[[File:Station T1 SpaceDock.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction&amp;lt;br&amp;gt;+20 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Shipyard&amp;lt;br&amp;gt;[[File:Station T2 Shipyard.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x4 speed)&amp;lt;br&amp;gt;+100 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Spaceworks&amp;lt;br&amp;gt;[[File:Station T3 Spaceworks.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x12 speed)&amp;lt;br&amp;gt;+300 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Construction Module&amp;lt;br&amp;gt;[[File:Station T1 ConstructionModule.png|120px]]&lt;br /&gt;
| Allows founding tier 1 habs&amp;lt;br&amp;gt;+6 Crew&amp;lt;br&amp;gt;+10% Construction Speed&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Nanofactory&amp;lt;br&amp;gt;[[File:Station T2 Nanofactory.png|120px]]&lt;br /&gt;
| Allows founding tier 1-2 habs&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+25% Construction Speed&amp;lt;br&amp;gt;+1% Materials Research&amp;lt;br&amp;gt;-40 Power&amp;lt;br&amp;gt;+80 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+2% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Nanofacturing Complex&amp;lt;br&amp;gt;[[File:Station T3 NanofacturingComplex.png|120px]]&lt;br /&gt;
| Allows founding tier 1-3 habs&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+40% Construction Speed&amp;lt;br&amp;gt;+2% Materials Research&amp;lt;br&amp;gt;-120 Power&amp;lt;br&amp;gt;+300 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+5% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Hydroponics Bay&amp;lt;br&amp;gt;[[File:Station T1 HydroponicsBay.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 30 Crew&amp;lt;br&amp;gt;+1 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Farm&amp;lt;br&amp;gt;[[File:Station T2 Farm.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 250 Crew&amp;lt;br&amp;gt;+5 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Agriculture Complex&amp;lt;br&amp;gt;[[File:Station T3 AgricultureComplex.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 3000 Crew&amp;lt;br&amp;gt;+25 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Marine Platoon Barracks&amp;lt;br&amp;gt;[[File:Station T1 MarinePlatoonBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 2)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+5 Ops&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| Marine Company Barracks&amp;lt;br&amp;gt;[[File:Station T2 MarineCompanyBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 6)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x4)&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+12 Ops&amp;lt;br&amp;gt;-20 Power&lt;br /&gt;
| Marine Battalion Barracks&amp;lt;br&amp;gt;[[File:Station T3 MarineBattalionBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 15)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x14)&amp;lt;br&amp;gt;+750 Crew&amp;lt;br&amp;gt;+30 Ops&amp;lt;br&amp;gt;-60Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Skunkworks&amp;lt;br&amp;gt;[[File:Station T2 SkunkWorks.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+1 Council Engineering Project Slots&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Foundry&amp;lt;br&amp;gt;[[File:Station T3 Foundry.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+2 Council Engineering Project Slots&amp;lt;br&amp;gt;-90 Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Research Campus&amp;lt;br&amp;gt;[[File:Station T2 ResearchCampus.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+100 Research&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Research University&amp;lt;br&amp;gt;[[File:Station T3 ResearchUniversity.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+200 Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-1 Mission Control&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Operations Center&amp;lt;br&amp;gt;[[File:Station T2 OperationsCenter.png|120px]]&lt;br /&gt;
| +50 Crew&amp;lt;br&amp;gt;+1 Mission Control&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Command Center&amp;lt;br&amp;gt;[[File:Station T3 CommandCenter.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+2 Mission Control&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power Modules ===&lt;br /&gt;
Power Modules produce Power to the hab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3 !! colspan=2 | Tier 3 upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Solar Collector&amp;lt;br&amp;gt;[[File:Station T1 SolarCollector.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun&lt;br /&gt;
| Solar Array&amp;lt;br&amp;gt;[[File:Station T2 SolarArray.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x4)&lt;br /&gt;
| Solar Farm&amp;lt;br&amp;gt;[[File:Station T3 SolarFarm.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x12)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fission Pile&amp;lt;br&amp;gt;[[File:Station T1 FissionPile.png|120px]]&lt;br /&gt;
| +4 Crew&amp;lt;br&amp;gt;+10 Power&lt;br /&gt;
| Fission Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FissionReactorArray.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+42 Power&lt;br /&gt;
| Fission Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FissionReactorFarm.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+125 Power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fusion Pile&amp;lt;br&amp;gt;[[File:Station T1 FusionPile.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+20 Power&lt;br /&gt;
| Fusion Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FusionReactorArray.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+85 Power&lt;br /&gt;
| Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FusionReactorFarm.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+250 Power&lt;br /&gt;
| Heavy Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 TerawattFusionReactor.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+450 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense Modules ===&lt;br /&gt;
&lt;br /&gt;
Defense modules houses weapons to defend habs against enemy assault.&lt;br /&gt;
&lt;br /&gt;
When built on the surface, they house 2 laser cannons (laser / arc laser / phaser).  Small, large, or huge cannons are used according to module tier.  They upgrade automatically when the new global techs are researched.&lt;br /&gt;
&lt;br /&gt;
When built in space, they house 1 laser point defense (laser / arc laser / phaser), 1 projectile battery (gun / rail / coil / plasma), and 1 laser battery (laser / arc laser / phaser).  Light, regular/medium, or heavy batteries are used according to module tier.  Unlike modules built on the surface, the point defense and batteries faction projects need to be researched to upgrade space defense module weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Point Defense Array&amp;lt;br&amp;gt;[[File:Station T1 PointDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Layered Defense Array&amp;lt;br&amp;gt;[[File:Station T2 LayeredDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+15 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Battlestations&amp;lt;br&amp;gt;[[File:Station T3 Battlestations.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+75 Crew&amp;lt;br&amp;gt;-240 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Modules ===&lt;br /&gt;
Science Modules produce Research in a certain field and have additinal effects if built in Earth interface orbit. Once the research bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Energy Lab&amp;lt;br&amp;gt;[[File:Station T1 EnergyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Energy Research&amp;lt;br&amp;gt;-8 Power&amp;lt;br&amp;gt;+3% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Research Center&amp;lt;br&amp;gt;[[File:Station T2 EnergyResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Energy Research&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;+6% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Institute&amp;lt;br&amp;gt;[[File:Station T3 EnergyInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Energy Research&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;+10% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Information Science Lab&amp;lt;br&amp;gt;[[File:Station T1 InformationScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Information Science Research&amp;lt;br&amp;gt;-6 Power&amp;lt;br&amp;gt;+3% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 InformationScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Information Science Research&amp;lt;br&amp;gt;-24 Power&amp;lt;br&amp;gt;+6% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Institute&amp;lt;br&amp;gt;[[File:Station T3 InformationScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Information Science Research&amp;lt;br&amp;gt;-72 Power&amp;lt;br&amp;gt;+10% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Life Science Lab&amp;lt;br&amp;gt;[[File:Station T1 LifeScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 LifeScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Life Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Institute&amp;lt;br&amp;gt;[[File:Station T3 LifeScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Life Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Materials Lab&amp;lt;br&amp;gt;[[File:Station T1 MaterialsLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Materials Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Research Center&amp;lt;br&amp;gt;[[File:Station T2 MaterialsResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Materials Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Institute&amp;lt;br&amp;gt;[[File:Station T3 MaterialsInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Materials Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Military Science Lab&amp;lt;br&amp;gt;[[File:Station T1 MilitaryScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Military Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+0.03 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 MilitaryScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Military Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+0.06 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Institute&amp;lt;br&amp;gt;[[File:Station T3 MilitaryScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Military Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+0.1 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
|-&lt;br /&gt;
| Space Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SpaceScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Space Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SpaceScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Space Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SpaceScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Space Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Xenology Lab&amp;lt;br&amp;gt;[[File:Station T1 XenologyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+10% Xenology Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+1 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Research Center&amp;lt;br&amp;gt;[[File:Station T2 XenoscienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+25% Xenology Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+2 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Institute&amp;lt;br&amp;gt;[[File:Station T3 XenoscienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+50% Xenology Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+3 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Modules ===&lt;br /&gt;
Civilian Modules must be constructed either in stations in Earth orbit or on bases on celestial bodies with at leaat 50000 population. They cannot be build in irradiated locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Tourist Berth&amp;lt;br&amp;gt;[[File:Station T1 TouristBerth.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;+12 Money&amp;lt;br&amp;gt;+1 Influence&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;-0.1 Boost&lt;br /&gt;
| Space Hotel&amp;lt;br&amp;gt;[[File:Station T2 SpaceHotel.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+80 Money&amp;lt;br&amp;gt;+2 Influence&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
| Space Resort&amp;lt;br&amp;gt;[[File:Station T3 SpaceResort.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-6 Boost&lt;br /&gt;
|-&lt;br /&gt;
| Social Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SocialScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Social Science Research&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;+1 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SocialScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Social Science Research&amp;lt;br&amp;gt;-12 Power&amp;lt;br&amp;gt;+2 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SocialScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Social Science Research&amp;lt;br&amp;gt;-36 Power&amp;lt;br&amp;gt;+3 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
|-&lt;br /&gt;
| Broadcast Outlet&amp;lt;br&amp;gt;[[File:Station T1 BroadcastOutlet.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-8 Power&lt;br /&gt;
| Communications Hub&amp;lt;br&amp;gt;[[File:Station T2 CommunicationsHub.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Influence&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;-1 Mission Control&amp;lt;br&amp;gt;+1% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Media Center&amp;lt;br&amp;gt;[[File:Station T3 MediaCenter.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+30 Influence&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;-2 Mission Control&amp;lt;br&amp;gt;+2% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Space Hospital&amp;lt;br&amp;gt;[[File:Station T2 OrbitalHospital.png|120px]]&lt;br /&gt;
| +120 Crew&amp;lt;br&amp;gt;+60 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-1.5 Boost&lt;br /&gt;
| Geriatrics Facility&amp;lt;br&amp;gt;[[File:Station T3 GeriatricsFacility.png|120px]]&lt;br /&gt;
| +300 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Telesope ===&lt;br /&gt;
The Deep Space Telesope is a tier 2 module only available to the [[File:FAC EscapeCouncil 128.png|24px]] Project Exodus faction for its objectives. Its stats are comparable to the Space Science Research Center module.&lt;br /&gt;
&lt;br /&gt;
== Finding the UI ==&lt;br /&gt;
Once you have the prerequisites of a Hab space station, deselect (click x) on any agents. Zoom out until the boarders and icons on Earth aren&#039;t shown. Then click on Earth, it will zoom in a bit and a small icon of a space station with a + will appear at the bottom where commands normally are.&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2532</id>
		<title>Habs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2532"/>
		<updated>2022-11-08T13:16:24Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Defense Modules */ Add description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Habitats, or habs, are space-based facilities operated by factions. They are composed of modules. All modules have a core module; the size of the core determines the size of the hab. The size of the hab determines both how many modules you can have (4, 12 or 20, plus the core), and the maximum size of each module.&lt;br /&gt;
&lt;br /&gt;
Habs may be founded in three ways. One is to launch the core module from Earth, using boost. This can take a lot of time if the location is far from the homeworld. A second is to develop and build kits that ships can deploy when they arrive in an orbit or land on a space body. A third is to found habs from other habs in the same planetary system that have a construction module.&lt;br /&gt;
&lt;br /&gt;
Habs may be assaulted and captured by Marines from ships, although building barracks modules helps defend it. A councilor with a high command attribute leading an assault mission gives it a much greater chance of success.&lt;br /&gt;
&lt;br /&gt;
Habs, like fleets, belong directly to a faction. Your hab may be nominally operating under NASA or the United Nations, but what matters is that its people are really working for [[The Academy]], [[The Resistance]], [[Project Exodus]], etc.&lt;br /&gt;
&lt;br /&gt;
Habs have a support cost drawn from space resources. If those are insufficient Boost is used. And if you are out of both, or have insufficient mission control, your hab is much more likely to suffer accidents, and be much more willing to switch allegiance to another faction.&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
[[File:Orbital.JPG|thumb|320px|Station]]&lt;br /&gt;
Stations are built in an orbit. If a station has defenses it can be involved in combat, where the enemy&#039;s objective will be to destroy the modules. After the battle, the station can be boarded or destroyed. &lt;br /&gt;
&lt;br /&gt;
When the game starts there are two existing tier 1 stations, each with a unique orbit around Earth: The International Space Station, with two Solar Collectors and one Space Science Lab, and Tiangong Station, with no modules beyond the core. A random faction will have control of each habitat. &lt;br /&gt;
&lt;br /&gt;
Stations use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Module Sites !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;2 Money&amp;lt;br&amp;gt;0.087 Water&amp;lt;br&amp;gt;0.087 Volatiles&lt;br /&gt;
| 10 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orbital Core&amp;lt;br&amp;gt;[[File:Station T2 OrbitalCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.44 Water&amp;lt;br&amp;gt;0.44 Volatiles&lt;br /&gt;
| 90 Money&lt;br /&gt;
| 4 Volatiles&amp;lt;br&amp;gt;4 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ring Core&amp;lt;br&amp;gt;[[File:Station T3 RingCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 18&lt;br /&gt;
| 960&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.2 Water&amp;lt;br&amp;gt;2.2 Volatiles&lt;br /&gt;
| 720 Money&lt;br /&gt;
| 48 Volatiles&amp;lt;br&amp;gt;48 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 20 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Particle Colliders ===&lt;br /&gt;
Particle Colliders are used to produce antimatter. They also produce Energy Research but once the bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Monthly Income !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Atomsmasher&amp;lt;br&amp;gt;[[File:Station T2 Atomsmasher.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 1000&lt;br /&gt;
| 180&lt;br /&gt;
| 250&lt;br /&gt;
| 5 Research&amp;lt;br&amp;gt;0.009 Antimatter&amp;lt;br&amp;gt;3% Energy Research&lt;br /&gt;
| 20 Money&amp;lt;br&amp;gt;10 Water&amp;lt;br&amp;gt;10 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;5 Noble Metals&amp;lt;br&amp;gt;3 Fissiles&lt;br /&gt;
| 1K Money&lt;br /&gt;
| 2 Water&amp;lt;br&amp;gt;8 Volatiles&amp;lt;br&amp;gt;14 Base Metals&amp;lt;br&amp;gt;14 Noble Metals&amp;lt;br&amp;gt;2 Fissiles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Supercollider&amp;lt;br&amp;gt;[[File:Station T3 Supercollider.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 8000&lt;br /&gt;
| 360&lt;br /&gt;
| 750&lt;br /&gt;
| 20 Research&amp;lt;br&amp;gt;0.1 Antimatter&amp;lt;br&amp;gt;5% Energy Research&lt;br /&gt;
| 120 Money&amp;lt;br&amp;gt;32 Water&amp;lt;br&amp;gt;32 Volatiles&amp;lt;br&amp;gt;20 Base Metals&amp;lt;br&amp;gt;20 Noble Metals&amp;lt;br&amp;gt;10 Fissiles&lt;br /&gt;
| 10K Money&lt;br /&gt;
| 16 Water&amp;lt;br&amp;gt;48 Volatiles&amp;lt;br&amp;gt;112 Base Metals&amp;lt;br&amp;gt;112 Noble Metals&amp;lt;br&amp;gt;32 Fissiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antimatter Capture ===&lt;br /&gt;
Antimatter capture modules can only be constructed in orbits that have antimatter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Power !! Antimatter Extraction !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Trap&amp;lt;br&amp;gt;[[File:Station T1 AntimatterTrap.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 5%&lt;br /&gt;
| 2 Money&amp;lt;br&amp;gt;0.39 Water&amp;lt;br&amp;gt;0.39 Volatiles&lt;br /&gt;
| 32 Money&lt;br /&gt;
| 2 Boost&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Harvester&amp;lt;br&amp;gt;[[File:Station T2 AntimatterHarvester.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 20%&lt;br /&gt;
| 5 Money&amp;lt;br&amp;gt;1 Water&amp;lt;br&amp;gt;1 Volatiles&lt;br /&gt;
| 160 Money&lt;br /&gt;
| 10 Boost&amp;lt;br&amp;gt;5 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Farm&amp;lt;br&amp;gt;[[File:Station T3 AntimatterFarm.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 500&lt;br /&gt;
| 480&lt;br /&gt;
| 50%&lt;br /&gt;
| 10 Money&amp;lt;br&amp;gt;7.2 Water&amp;lt;br&amp;gt;7.2 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;2 Noble Metals&amp;lt;br&amp;gt;1 Fissibles&lt;br /&gt;
| 815 Money&lt;br /&gt;
| 50 Boost&amp;lt;br&amp;gt;25 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Campaign Modules ===&lt;br /&gt;
Campaign Modules are tier 3 modules that can only be constructed by certain factions once certain campaign objectives have been completed. Constructing it will allow the faction to complete its final objective.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space) !! Faction !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sentinel Complex&amp;lt;br&amp;gt;[[File:Station T3 SentinelComplex.png|80px]]&lt;br /&gt;
| 200&lt;br /&gt;
| 2000&lt;br /&gt;
| 120&lt;br /&gt;
| 150&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.9 Water&amp;lt;br&amp;gt;2.9 Volatiles&lt;br /&gt;
| 200K Money&lt;br /&gt;
| 76 Volatiles&amp;lt;br&amp;gt;80 Base Metals&amp;lt;br&amp;gt;40 Noble Metals&amp;lt;br&amp;gt;4 Exotics&lt;br /&gt;
| [[File:FAC AppeaseCouncil 128.png|40px]] The Protectorate&lt;br /&gt;
| Will defend the station&amp;lt;br&amp;gt;May only be built in Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interstellar Launch Facility&amp;lt;br&amp;gt;[[File:Station T3 InterstellarLaunchingLaser.png|80px]]&lt;br /&gt;
| 80&lt;br /&gt;
| 250000&lt;br /&gt;
| 720&lt;br /&gt;
| 5000&lt;br /&gt;
| 20 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.3 Water&amp;lt;br&amp;gt;2.3 Volatiles&lt;br /&gt;
| 25M Money&lt;br /&gt;
| 2.5K Water&amp;lt;br&amp;gt;5K Volatiles&amp;lt;br&amp;gt;10K Base Metals&amp;lt;br&amp;gt;6K Noble Metals&amp;lt;br&amp;gt;500 Exotics&lt;br /&gt;
| [[File:FAC EscapeCouncil 128.png|40px]] Project Exodus&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
[[File:HabDesigner.JPG|thumb|320px|Base]]&lt;br /&gt;
Bases are built at a hab site. Hab sites are discovered by launching a prospector probe after the required technology has been researched.&lt;br /&gt;
&lt;br /&gt;
Bases use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;3 Money&amp;lt;br&amp;gt;0.15 Water&amp;lt;br&amp;gt;0.15 Volatiles&lt;br /&gt;
| 15 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Core&amp;lt;br&amp;gt;[[File:Base T2 SettlementCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| 160&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.73 Water&amp;lt;br&amp;gt;0.73 Volatiles&lt;br /&gt;
| 120 Money&lt;br /&gt;
| 8 Volatiles&amp;lt;br&amp;gt;8 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Core&amp;lt;br&amp;gt;[[File:Base T3 ColonyCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 125&lt;br /&gt;
| 1280&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;21 Money&amp;lt;br&amp;gt;3.6 Water&amp;lt;br&amp;gt;3.6 Volatiles&lt;br /&gt;
| 960 Money&lt;br /&gt;
| 64 Volatiles&amp;lt;br&amp;gt;64 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 24 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Complexes ===&lt;br /&gt;
Each base will have a Mining Deposit Access Point above the Core Module. Only Mining Complex modules can be constructed on it, which will produce the resources of the hab site. Its construction cost and power consumption scale with the escape velocity of the celestial body and its distance from Earth.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Mission Control !! Extraction Rate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 127&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Mining Complex&amp;lt;br&amp;gt;[[File:Base T2 SettlementMiningComplex.png|170px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| 508&lt;br /&gt;
| 2&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Mining Complex&amp;lt;br&amp;gt;[[File:Base T3 ColonyMiningComplex.png|170px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 200&lt;br /&gt;
| 2031&lt;br /&gt;
| 3&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 89&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mining base Mission Control rule ====&lt;br /&gt;
There is a soft limit on the number of mining bases you can have. Starting at 13 mines on different celestial bodies, extra MC is charged for each new one. As far as the mining limit is concerned, every base on e.g., Mars counts as one base only. This makes asteroid mining more expensive in terms of MC than mining on larger objects.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Most hab modules consume power. You must build sufficient power-generating modules to accommodate your other modules. Modules may be turned off to reduce power consumption, although certain modules must remain on if there is power to support them in the hab.&lt;br /&gt;
&lt;br /&gt;
Hab modules are added to habs either by shipping them from Earth using boost or building them out of space materials. Some modules have upgrade paths to larger versions; upgrading a module in this way is done at a discount.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Supply Depot&amp;lt;br&amp;gt;[[File:Station T1 SupplyDepot.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| colspan=4 align=center | cannot be upgraded&lt;br /&gt;
|-&lt;br /&gt;
| Space Dock&amp;lt;br&amp;gt;[[File:Station T1 SpaceDock.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction&amp;lt;br&amp;gt;+20 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Shipyard&amp;lt;br&amp;gt;[[File:Station T2 Shipyard.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x4 speed)&amp;lt;br&amp;gt;+100 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Spaceworks&amp;lt;br&amp;gt;[[File:Station T3 Spaceworks.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x12 speed)&amp;lt;br&amp;gt;+300 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Construction Module&amp;lt;br&amp;gt;[[File:Station T1 ConstructionModule.png|120px]]&lt;br /&gt;
| Allows founding tier 1 habs&amp;lt;br&amp;gt;+6 Crew&amp;lt;br&amp;gt;+10% Construction Speed&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Nanofactory&amp;lt;br&amp;gt;[[File:Station T2 Nanofactory.png|120px]]&lt;br /&gt;
| Allows founding tier 1-2 habs&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+25% Construction Speed&amp;lt;br&amp;gt;+1% Materials Research&amp;lt;br&amp;gt;-40 Power&amp;lt;br&amp;gt;+80 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+2% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Nanofacturing Complex&amp;lt;br&amp;gt;[[File:Station T3 NanofacturingComplex.png|120px]]&lt;br /&gt;
| Allows founding tier 1-3 habs&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+40% Construction Speed&amp;lt;br&amp;gt;+2% Materials Research&amp;lt;br&amp;gt;-120 Power&amp;lt;br&amp;gt;+300 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+5% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Hydroponics Bay&amp;lt;br&amp;gt;[[File:Station T1 HydroponicsBay.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 30 Crew&amp;lt;br&amp;gt;+1 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Farm&amp;lt;br&amp;gt;[[File:Station T2 Farm.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 250 Crew&amp;lt;br&amp;gt;+5 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Agriculture Complex&amp;lt;br&amp;gt;[[File:Station T3 AgricultureComplex.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 3000 Crew&amp;lt;br&amp;gt;+25 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Marine Platoon Barracks&amp;lt;br&amp;gt;[[File:Station T1 MarinePlatoonBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 2)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+5 Ops&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| Marine Company Barracks&amp;lt;br&amp;gt;[[File:Station T2 MarineCompanyBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 6)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x4)&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+12 Ops&amp;lt;br&amp;gt;-20 Power&lt;br /&gt;
| Marine Battalion Barracks&amp;lt;br&amp;gt;[[File:Station T3 MarineBattalionBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 15)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x14)&amp;lt;br&amp;gt;+750 Crew&amp;lt;br&amp;gt;+30 Ops&amp;lt;br&amp;gt;-60Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Skunkworks&amp;lt;br&amp;gt;[[File:Station T2 SkunkWorks.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+1 Council Engineering Project Slots&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Foundry&amp;lt;br&amp;gt;[[File:Station T3 Foundry.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+2 Council Engineering Project Slots&amp;lt;br&amp;gt;-90 Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Research Campus&amp;lt;br&amp;gt;[[File:Station T2 ResearchCampus.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+100 Research&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Research University&amp;lt;br&amp;gt;[[File:Station T3 ResearchUniversity.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+200 Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-1 Mission Control&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Operations Center&amp;lt;br&amp;gt;[[File:Station T2 OperationsCenter.png|120px]]&lt;br /&gt;
| +50 Crew&amp;lt;br&amp;gt;+1 Mission Control&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Command Center&amp;lt;br&amp;gt;[[File:Station T3 CommandCenter.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+2 Mission Control&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power Modules ===&lt;br /&gt;
Power Modules produce Power to the hab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3 !! colspan=2 | Tier 3 upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Solar Collector&amp;lt;br&amp;gt;[[File:Station T1 SolarCollector.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun&lt;br /&gt;
| Solar Array&amp;lt;br&amp;gt;[[File:Station T2 SolarArray.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x4)&lt;br /&gt;
| Solar Farm&amp;lt;br&amp;gt;[[File:Station T3 SolarFarm.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x12)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fission Pile&amp;lt;br&amp;gt;[[File:Station T1 FissionPile.png|120px]]&lt;br /&gt;
| +4 Crew&amp;lt;br&amp;gt;+10 Power&lt;br /&gt;
| Fission Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FissionReactorArray.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+42 Power&lt;br /&gt;
| Fission Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FissionReactorFarm.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+125 Power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fusion Pile&amp;lt;br&amp;gt;[[File:Station T1 FusionPile.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+20 Power&lt;br /&gt;
| Fusion Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FusionReactorArray.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+85 Power&lt;br /&gt;
| Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FusionReactorFarm.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+250 Power&lt;br /&gt;
| Heavy Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 TerawattFusionReactor.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+450 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense Modules ===&lt;br /&gt;
&lt;br /&gt;
Defense modules houses weapons to defend the hab against enemy assault.&lt;br /&gt;
&lt;br /&gt;
When built on the surface, they house 2 laser cannons (laser / arc laser / phaser).  Small, large, or huge cannons are used according to module tier.  They upgrade automatically when the new global techs are researched.&lt;br /&gt;
&lt;br /&gt;
When built in space, they house 1 laser point defense (laser / arc laser / phaser), 1 projectile battery (gun / rail / coil / plasma), and 1 laser battery (laser / arc laser / phaser).  Light, regular/medium, or heavy batteries are used according to module tier.  Unlike modules built on the surface, the point defense and batteries faction projects need to be researched to upgrade space defense module weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Point Defense Array&amp;lt;br&amp;gt;[[File:Station T1 PointDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Layered Defense Array&amp;lt;br&amp;gt;[[File:Station T2 LayeredDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+15 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Battlestations&amp;lt;br&amp;gt;[[File:Station T3 Battlestations.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+75 Crew&amp;lt;br&amp;gt;-240 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Modules ===&lt;br /&gt;
Science Modules produce Research in a certain field and have additinal effects if built in Earth interface orbit. Once the research bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Energy Lab&amp;lt;br&amp;gt;[[File:Station T1 EnergyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Energy Research&amp;lt;br&amp;gt;-8 Power&amp;lt;br&amp;gt;+3% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Research Center&amp;lt;br&amp;gt;[[File:Station T2 EnergyResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Energy Research&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;+6% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Institute&amp;lt;br&amp;gt;[[File:Station T3 EnergyInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Energy Research&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;+10% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Information Science Lab&amp;lt;br&amp;gt;[[File:Station T1 InformationScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Information Science Research&amp;lt;br&amp;gt;-6 Power&amp;lt;br&amp;gt;+3% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 InformationScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Information Science Research&amp;lt;br&amp;gt;-24 Power&amp;lt;br&amp;gt;+6% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Institute&amp;lt;br&amp;gt;[[File:Station T3 InformationScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Information Science Research&amp;lt;br&amp;gt;-72 Power&amp;lt;br&amp;gt;+10% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Life Science Lab&amp;lt;br&amp;gt;[[File:Station T1 LifeScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 LifeScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Life Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Institute&amp;lt;br&amp;gt;[[File:Station T3 LifeScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Life Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Materials Lab&amp;lt;br&amp;gt;[[File:Station T1 MaterialsLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Materials Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Research Center&amp;lt;br&amp;gt;[[File:Station T2 MaterialsResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Materials Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Institute&amp;lt;br&amp;gt;[[File:Station T3 MaterialsInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Materials Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Military Science Lab&amp;lt;br&amp;gt;[[File:Station T1 MilitaryScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Military Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+0.03 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 MilitaryScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Military Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+0.06 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Institute&amp;lt;br&amp;gt;[[File:Station T3 MilitaryScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Military Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+0.1 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
|-&lt;br /&gt;
| Space Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SpaceScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Space Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SpaceScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Space Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SpaceScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Space Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Xenology Lab&amp;lt;br&amp;gt;[[File:Station T1 XenologyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+10% Xenology Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+1 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Research Center&amp;lt;br&amp;gt;[[File:Station T2 XenoscienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+25% Xenology Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+2 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Institute&amp;lt;br&amp;gt;[[File:Station T3 XenoscienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+50% Xenology Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+3 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Modules ===&lt;br /&gt;
Civilian Modules must be constructed either in stations in Earth orbit or on bases on celestial bodies with at leaat 50000 population. They cannot be build in irradiated locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Tourist Berth&amp;lt;br&amp;gt;[[File:Station T1 TouristBerth.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;+12 Money&amp;lt;br&amp;gt;+1 Influence&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;-0.1 Boost&lt;br /&gt;
| Space Hotel&amp;lt;br&amp;gt;[[File:Station T2 SpaceHotel.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+80 Money&amp;lt;br&amp;gt;+2 Influence&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
| Space Resort&amp;lt;br&amp;gt;[[File:Station T3 SpaceResort.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-6 Boost&lt;br /&gt;
|-&lt;br /&gt;
| Social Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SocialScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Social Science Research&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;+1 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SocialScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Social Science Research&amp;lt;br&amp;gt;-12 Power&amp;lt;br&amp;gt;+2 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SocialScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Social Science Research&amp;lt;br&amp;gt;-36 Power&amp;lt;br&amp;gt;+3 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
|-&lt;br /&gt;
| Broadcast Outlet&amp;lt;br&amp;gt;[[File:Station T1 BroadcastOutlet.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-8 Power&lt;br /&gt;
| Communications Hub&amp;lt;br&amp;gt;[[File:Station T2 CommunicationsHub.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Influence&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;-1 Mission Control&amp;lt;br&amp;gt;+1% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Media Center&amp;lt;br&amp;gt;[[File:Station T3 MediaCenter.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+30 Influence&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;-2 Mission Control&amp;lt;br&amp;gt;+2% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Space Hospital&amp;lt;br&amp;gt;[[File:Station T2 OrbitalHospital.png|120px]]&lt;br /&gt;
| +120 Crew&amp;lt;br&amp;gt;+60 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-1.5 Boost&lt;br /&gt;
| Geriatrics Facility&amp;lt;br&amp;gt;[[File:Station T3 GeriatricsFacility.png|120px]]&lt;br /&gt;
| +300 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Telesope ===&lt;br /&gt;
The Deep Space Telesope is a tier 2 module only available to the [[File:FAC EscapeCouncil 128.png|24px]] Project Exodus faction for its objectives. Its stats are comparable to the Space Science Research Center module.&lt;br /&gt;
&lt;br /&gt;
== Finding the UI ==&lt;br /&gt;
Once you have the prerequisites of a Hab space station, deselect (click x) on any agents. Zoom out until the boarders and icons on Earth aren&#039;t shown. Then click on Earth, it will zoom in a bit and a small icon of a space station with a + will appear at the bottom where commands normally are.&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2531</id>
		<title>Habs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Habs&amp;diff=2531"/>
		<updated>2022-11-08T12:39:40Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Modules */ Split off defense modules to its own section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Habitats, or habs, are space-based facilities operated by factions. They are composed of modules. All modules have a core module; the size of the core determines the size of the hab. The size of the hab determines both how many modules you can have (4, 12 or 20, plus the core), and the maximum size of each module.&lt;br /&gt;
&lt;br /&gt;
Habs may be founded in three ways. One is to launch the core module from Earth, using boost. This can take a lot of time if the location is far from the homeworld. A second is to develop and build kits that ships can deploy when they arrive in an orbit or land on a space body. A third is to found habs from other habs in the same planetary system that have a construction module.&lt;br /&gt;
&lt;br /&gt;
Habs may be assaulted and captured by Marines from ships, although building barracks modules helps defend it. A councilor with a high command attribute leading an assault mission gives it a much greater chance of success.&lt;br /&gt;
&lt;br /&gt;
Habs, like fleets, belong directly to a faction. Your hab may be nominally operating under NASA or the United Nations, but what matters is that its people are really working for [[The Academy]], [[The Resistance]], [[Project Exodus]], etc.&lt;br /&gt;
&lt;br /&gt;
Habs have a support cost drawn from space resources. If those are insufficient Boost is used. And if you are out of both, or have insufficient mission control, your hab is much more likely to suffer accidents, and be much more willing to switch allegiance to another faction.&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
[[File:Orbital.JPG|thumb|320px|Station]]&lt;br /&gt;
Stations are built in an orbit. If a station has defenses it can be involved in combat, where the enemy&#039;s objective will be to destroy the modules. After the battle, the station can be boarded or destroyed. &lt;br /&gt;
&lt;br /&gt;
When the game starts there are two existing tier 1 stations, each with a unique orbit around Earth: The International Space Station, with two Solar Collectors and one Space Science Lab, and Tiangong Station, with no modules beyond the core. A random faction will have control of each habitat. &lt;br /&gt;
&lt;br /&gt;
Stations use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Module Sites !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;2 Money&amp;lt;br&amp;gt;0.087 Water&amp;lt;br&amp;gt;0.087 Volatiles&lt;br /&gt;
| 10 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orbital Core&amp;lt;br&amp;gt;[[File:Station T2 OrbitalCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.44 Water&amp;lt;br&amp;gt;0.44 Volatiles&lt;br /&gt;
| 90 Money&lt;br /&gt;
| 4 Volatiles&amp;lt;br&amp;gt;4 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ring Core&amp;lt;br&amp;gt;[[File:Station T3 RingCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 18&lt;br /&gt;
| 960&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.2 Water&amp;lt;br&amp;gt;2.2 Volatiles&lt;br /&gt;
| 720 Money&lt;br /&gt;
| 48 Volatiles&amp;lt;br&amp;gt;48 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Platform Core&amp;lt;br&amp;gt;[[File:Station T1 PlatformCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 20 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Particle Colliders ===&lt;br /&gt;
Particle Colliders are used to produce antimatter. They also produce Energy Research but once the bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Monthly Income !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Atomsmasher&amp;lt;br&amp;gt;[[File:Station T2 Atomsmasher.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 1000&lt;br /&gt;
| 180&lt;br /&gt;
| 250&lt;br /&gt;
| 5 Research&amp;lt;br&amp;gt;0.009 Antimatter&amp;lt;br&amp;gt;3% Energy Research&lt;br /&gt;
| 20 Money&amp;lt;br&amp;gt;10 Water&amp;lt;br&amp;gt;10 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;5 Noble Metals&amp;lt;br&amp;gt;3 Fissiles&lt;br /&gt;
| 1K Money&lt;br /&gt;
| 2 Water&amp;lt;br&amp;gt;8 Volatiles&amp;lt;br&amp;gt;14 Base Metals&amp;lt;br&amp;gt;14 Noble Metals&amp;lt;br&amp;gt;2 Fissiles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Supercollider&amp;lt;br&amp;gt;[[File:Station T3 Supercollider.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 8000&lt;br /&gt;
| 360&lt;br /&gt;
| 750&lt;br /&gt;
| 20 Research&amp;lt;br&amp;gt;0.1 Antimatter&amp;lt;br&amp;gt;5% Energy Research&lt;br /&gt;
| 120 Money&amp;lt;br&amp;gt;32 Water&amp;lt;br&amp;gt;32 Volatiles&amp;lt;br&amp;gt;20 Base Metals&amp;lt;br&amp;gt;20 Noble Metals&amp;lt;br&amp;gt;10 Fissiles&lt;br /&gt;
| 10K Money&lt;br /&gt;
| 16 Water&amp;lt;br&amp;gt;48 Volatiles&amp;lt;br&amp;gt;112 Base Metals&amp;lt;br&amp;gt;112 Noble Metals&amp;lt;br&amp;gt;32 Fissiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antimatter Capture ===&lt;br /&gt;
Antimatter capture modules can only be constructed in orbits that have antimatter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Power !! Antimatter Extraction !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Trap&amp;lt;br&amp;gt;[[File:Station T1 AntimatterTrap.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 5%&lt;br /&gt;
| 2 Money&amp;lt;br&amp;gt;0.39 Water&amp;lt;br&amp;gt;0.39 Volatiles&lt;br /&gt;
| 32 Money&lt;br /&gt;
| 2 Boost&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Harvester&amp;lt;br&amp;gt;[[File:Station T2 AntimatterHarvester.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 20%&lt;br /&gt;
| 5 Money&amp;lt;br&amp;gt;1 Water&amp;lt;br&amp;gt;1 Volatiles&lt;br /&gt;
| 160 Money&lt;br /&gt;
| 10 Boost&amp;lt;br&amp;gt;5 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Antimatter Farm&amp;lt;br&amp;gt;[[File:Station T3 AntimatterFarm.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| 500&lt;br /&gt;
| 480&lt;br /&gt;
| 50%&lt;br /&gt;
| 10 Money&amp;lt;br&amp;gt;7.2 Water&amp;lt;br&amp;gt;7.2 Volatiles&amp;lt;br&amp;gt;5 Base Metals&amp;lt;br&amp;gt;2 Noble Metals&amp;lt;br&amp;gt;1 Fissibles&lt;br /&gt;
| 815 Money&lt;br /&gt;
| 50 Boost&amp;lt;br&amp;gt;25 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Campaign Modules ===&lt;br /&gt;
Campaign Modules are tier 3 modules that can only be constructed by certain factions once certain campaign objectives have been completed. Constructing it will allow the faction to complete its final objective.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Crew !! Mass (tons) !! Build Time (days) !! Required Power !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space) !! Faction !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sentinel Complex&amp;lt;br&amp;gt;[[File:Station T3 SentinelComplex.png|80px]]&lt;br /&gt;
| 200&lt;br /&gt;
| 2000&lt;br /&gt;
| 120&lt;br /&gt;
| 150&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.9 Water&amp;lt;br&amp;gt;2.9 Volatiles&lt;br /&gt;
| 200K Money&lt;br /&gt;
| 76 Volatiles&amp;lt;br&amp;gt;80 Base Metals&amp;lt;br&amp;gt;40 Noble Metals&amp;lt;br&amp;gt;4 Exotics&lt;br /&gt;
| [[File:FAC AppeaseCouncil 128.png|40px]] The Protectorate&lt;br /&gt;
| Will defend the station&amp;lt;br&amp;gt;May only be built in Low Earth Orbit&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Interstellar Launch Facility&amp;lt;br&amp;gt;[[File:Station T3 InterstellarLaunchingLaser.png|80px]]&lt;br /&gt;
| 80&lt;br /&gt;
| 250000&lt;br /&gt;
| 720&lt;br /&gt;
| 5000&lt;br /&gt;
| 20 Mission Control&amp;lt;br&amp;gt;20 Money&amp;lt;br&amp;gt;2.3 Water&amp;lt;br&amp;gt;2.3 Volatiles&lt;br /&gt;
| 25M Money&lt;br /&gt;
| 2.5K Water&amp;lt;br&amp;gt;5K Volatiles&amp;lt;br&amp;gt;10K Base Metals&amp;lt;br&amp;gt;6K Noble Metals&amp;lt;br&amp;gt;500 Exotics&lt;br /&gt;
| [[File:FAC EscapeCouncil 128.png|40px]] Project Exodus&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
[[File:HabDesigner.JPG|thumb|320px|Base]]&lt;br /&gt;
Bases are built at a hab site. Hab sites are discovered by launching a prospector probe after the required technology has been researched.&lt;br /&gt;
&lt;br /&gt;
Bases use the following core modules. They require the council engineering project with the same name to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Build Time (days) !! Support Costs !! Build Cost (from Earth) !! Build Cost (from space)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1 Mission Control&amp;lt;br&amp;gt;3 Money&amp;lt;br&amp;gt;0.15 Water&amp;lt;br&amp;gt;0.15 Volatiles&lt;br /&gt;
| 15 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Core&amp;lt;br&amp;gt;[[File:Base T2 SettlementCore.png|80px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| 160&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Mission Control&amp;lt;br&amp;gt;10 Money&amp;lt;br&amp;gt;0.73 Water&amp;lt;br&amp;gt;0.73 Volatiles&lt;br /&gt;
| 120 Money&lt;br /&gt;
| 8 Volatiles&amp;lt;br&amp;gt;8 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Core&amp;lt;br&amp;gt;[[File:Base T3 ColonyCore.png|80px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 125&lt;br /&gt;
| 1280&lt;br /&gt;
| 90&lt;br /&gt;
| 5 Mission Control&amp;lt;br&amp;gt;21 Money&amp;lt;br&amp;gt;3.6 Water&amp;lt;br&amp;gt;3.6 Volatiles&lt;br /&gt;
| 960 Money&lt;br /&gt;
| 64 Volatiles&amp;lt;br&amp;gt;64 Base Metals&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Outpost Core&amp;lt;br&amp;gt;[[File:Base T1 OutpostCore.png|80px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 2 Mission Control&lt;br /&gt;
| 24 Money&lt;br /&gt;
| 1 Volatiles&amp;lt;br&amp;gt;1 Base Metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Complexes ===&lt;br /&gt;
Each base will have a Mining Deposit Access Point above the Core Module. Only Mining Complex modules can be constructed on it, which will produce the resources of the hab site. Its construction cost and power consumption scale with the escape velocity of the celestial body and its distance from Earth.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! Tier !! Crew !! Mass (tons) !! Required Mission Control !! Extraction Rate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Outpost Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 127&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Settlement Mining Complex&amp;lt;br&amp;gt;[[File:Base T2 SettlementMiningComplex.png|170px]]&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| 508&lt;br /&gt;
| 2&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colony Mining Complex&amp;lt;br&amp;gt;[[File:Base T3 ColonyMiningComplex.png|170px]]&lt;br /&gt;
| 3&lt;br /&gt;
| 200&lt;br /&gt;
| 2031&lt;br /&gt;
| 3&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Automated Mining Complex&amp;lt;br&amp;gt;[[File:Base T1 OutpostMiningComplex.png|170px]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 89&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mining base Mission Control rule ====&lt;br /&gt;
There is a soft limit on the number of mining bases you can have. Starting at 13 mines on different celestial bodies, extra MC is charged for each new one. As far as the mining limit is concerned, every base on e.g., Mars counts as one base only. This makes asteroid mining more expensive in terms of MC than mining on larger objects.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Most hab modules consume power. You must build sufficient power-generating modules to accommodate your other modules. Modules may be turned off to reduce power consumption, although certain modules must remain on if there is power to support them in the hab.&lt;br /&gt;
&lt;br /&gt;
Hab modules are added to habs either by shipping them from Earth using boost or building them out of space materials. Some modules have upgrade paths to larger versions; upgrading a module in this way is done at a discount.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Supply Depot&amp;lt;br&amp;gt;[[File:Station T1 SupplyDepot.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| colspan=4 align=center | cannot be upgraded&lt;br /&gt;
|-&lt;br /&gt;
| Space Dock&amp;lt;br&amp;gt;[[File:Station T1 SpaceDock.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction&amp;lt;br&amp;gt;+20 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Shipyard&amp;lt;br&amp;gt;[[File:Station T2 Shipyard.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x4 speed)&amp;lt;br&amp;gt;+100 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Spaceworks&amp;lt;br&amp;gt;[[File:Station T3 Spaceworks.png|120px]]&lt;br /&gt;
| Allows ships to resupply&amp;lt;br&amp;gt;Shortens prospecting time&amp;lt;br&amp;gt;Enables ship construction (x12 speed)&amp;lt;br&amp;gt;+300 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Construction Module&amp;lt;br&amp;gt;[[File:Station T1 ConstructionModule.png|120px]]&lt;br /&gt;
| Allows founding tier 1 habs&amp;lt;br&amp;gt;+6 Crew&amp;lt;br&amp;gt;+10% Construction Speed&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Nanofactory&amp;lt;br&amp;gt;[[File:Station T2 Nanofactory.png|120px]]&lt;br /&gt;
| Allows founding tier 1-2 habs&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+25% Construction Speed&amp;lt;br&amp;gt;+1% Materials Research&amp;lt;br&amp;gt;-40 Power&amp;lt;br&amp;gt;+80 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+2% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Nanofacturing Complex&amp;lt;br&amp;gt;[[File:Station T3 NanofacturingComplex.png|120px]]&lt;br /&gt;
| Allows founding tier 1-3 habs&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+40% Construction Speed&amp;lt;br&amp;gt;+2% Materials Research&amp;lt;br&amp;gt;-120 Power&amp;lt;br&amp;gt;+300 Money if hab isn&#039;t constructing modules&amp;lt;br&amp;gt;+5% Economy priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Hydroponics Bay&amp;lt;br&amp;gt;[[File:Station T1 HydroponicsBay.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 30 Crew&amp;lt;br&amp;gt;+1 Crew&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Farm&amp;lt;br&amp;gt;[[File:Station T2 Farm.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 250 Crew&amp;lt;br&amp;gt;+5 Crew&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Agriculture Complex&amp;lt;br&amp;gt;[[File:Station T3 AgricultureComplex.png|120px]]&lt;br /&gt;
| Removes the Water and Volatiles supply costs for 3000 Crew&amp;lt;br&amp;gt;+25 Crew&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|-&lt;br /&gt;
| Marine Platoon Barracks&amp;lt;br&amp;gt;[[File:Station T1 MarinePlatoonBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 2)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions&amp;lt;br&amp;gt;+30 Crew&amp;lt;br&amp;gt;+5 Ops&amp;lt;br&amp;gt;-5 Power&lt;br /&gt;
| Marine Company Barracks&amp;lt;br&amp;gt;[[File:Station T2 MarineCompanyBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 6)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x4)&amp;lt;br&amp;gt;+150 Crew&amp;lt;br&amp;gt;+12 Ops&amp;lt;br&amp;gt;-20 Power&lt;br /&gt;
| Marine Battalion Barracks&amp;lt;br&amp;gt;[[File:Station T3 MarineBattalionBarracks.png|120px]]&lt;br /&gt;
| Enables Assault Enemy Space Asset missions (strength 15)&amp;lt;br&amp;gt;Protects against Assault Enemy Space Asset missions (x14)&amp;lt;br&amp;gt;+750 Crew&amp;lt;br&amp;gt;+30 Ops&amp;lt;br&amp;gt;-60Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Skunkworks&amp;lt;br&amp;gt;[[File:Station T2 SkunkWorks.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+1 Council Engineering Project Slots&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Foundry&amp;lt;br&amp;gt;[[File:Station T3 Foundry.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+2 Council Engineering Project Slots&amp;lt;br&amp;gt;-90 Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Research Campus&amp;lt;br&amp;gt;[[File:Station T2 ResearchCampus.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+100 Research&amp;lt;br&amp;gt;-30 Power&lt;br /&gt;
| Research University&amp;lt;br&amp;gt;[[File:Station T3 ResearchUniversity.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+200 Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-1 Mission Control&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Operations Center&amp;lt;br&amp;gt;[[File:Station T2 OperationsCenter.png|120px]]&lt;br /&gt;
| +50 Crew&amp;lt;br&amp;gt;+1 Mission Control&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Command Center&amp;lt;br&amp;gt;[[File:Station T3 CommandCenter.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+2 Mission Control&amp;lt;br&amp;gt;-120 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power Modules ===&lt;br /&gt;
Power Modules produce Power to the hab.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3 !! colspan=2 | Tier 3 upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Solar Collector&amp;lt;br&amp;gt;[[File:Station T1 SolarCollector.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun&lt;br /&gt;
| Solar Array&amp;lt;br&amp;gt;[[File:Station T2 SolarArray.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x4)&lt;br /&gt;
| Solar Farm&amp;lt;br&amp;gt;[[File:Station T3 SolarFarm.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;Power depending on proximity to the Sun (x12)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fission Pile&amp;lt;br&amp;gt;[[File:Station T1 FissionPile.png|120px]]&lt;br /&gt;
| +4 Crew&amp;lt;br&amp;gt;+10 Power&lt;br /&gt;
| Fission Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FissionReactorArray.png|120px]]&lt;br /&gt;
| +20 Crew&amp;lt;br&amp;gt;+42 Power&lt;br /&gt;
| Fission Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FissionReactorFarm.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+125 Power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fusion Pile&amp;lt;br&amp;gt;[[File:Station T1 FusionPile.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+20 Power&lt;br /&gt;
| Fusion Reactor Array&amp;lt;br&amp;gt;[[File:Station T2 FusionReactorArray.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+85 Power&lt;br /&gt;
| Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 FusionReactorFarm.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+250 Power&lt;br /&gt;
| Heavy Fusion Reactor Farm&amp;lt;br&amp;gt;[[File:Station T3 TerawattFusionReactor.png|120px]]&lt;br /&gt;
| +250 Crew&amp;lt;br&amp;gt;+450 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense Modules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Point Defense Array&amp;lt;br&amp;gt;[[File:Station T1 PointDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+3 Crew&amp;lt;br&amp;gt;+5 Defense Turrets on stations&amp;lt;br&amp;gt;+47 Defense Turrets on bases&amp;lt;br&amp;gt;-10 Power&lt;br /&gt;
| Layered Defense Array&amp;lt;br&amp;gt;[[File:Station T2 LayeredDefenseArray.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+15 Crew&amp;lt;br&amp;gt;+27 Defense Turrets on stations&amp;lt;br&amp;gt;+95 Defense Turrets on bases&amp;lt;br&amp;gt;-40 Power&lt;br /&gt;
| Battlestations&amp;lt;br&amp;gt;[[File:Station T3 Battlestations.png|120px]]&lt;br /&gt;
| Attacks enemy ships during base bombardment&amp;lt;br&amp;gt;+75 Crew&amp;lt;br&amp;gt;+56 Defense Turrets on stations&amp;lt;br&amp;gt;+144 Defense Turrets on bases&amp;lt;br&amp;gt;-240 Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Modules ===&lt;br /&gt;
Science Modules produce Research in a certain field and have additinal effects if built in Earth interface orbit. Once the research bonus goes above 50% it suffers diminishing returns.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Energy Lab&amp;lt;br&amp;gt;[[File:Station T1 EnergyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Energy Research&amp;lt;br&amp;gt;-8 Power&amp;lt;br&amp;gt;+3% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Research Center&amp;lt;br&amp;gt;[[File:Station T2 EnergyResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Energy Research&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;+6% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Energy Institute&amp;lt;br&amp;gt;[[File:Station T3 EnergyInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Energy Research&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;+10% Boost priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Information Science Lab&amp;lt;br&amp;gt;[[File:Station T1 InformationScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Information Science Research&amp;lt;br&amp;gt;-6 Power&amp;lt;br&amp;gt;+3% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 InformationScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Information Science Research&amp;lt;br&amp;gt;-24 Power&amp;lt;br&amp;gt;+6% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Information Science Institute&amp;lt;br&amp;gt;[[File:Station T3 InformationScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Information Science Research&amp;lt;br&amp;gt;-72 Power&amp;lt;br&amp;gt;+10% Knowledge priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Life Science Lab&amp;lt;br&amp;gt;[[File:Station T1 LifeScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 LifeScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Life Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Life Science Institute&amp;lt;br&amp;gt;[[File:Station T3 LifeScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Life Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Welfare priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Materials Lab&amp;lt;br&amp;gt;[[File:Station T1 MaterialsLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Materials Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Research Center&amp;lt;br&amp;gt;[[File:Station T2 MaterialsResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Materials Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Materials Institute&amp;lt;br&amp;gt;[[File:Station T3 MaterialsInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Materials Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Military priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Military Science Lab&amp;lt;br&amp;gt;[[File:Station T1 MilitaryScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Military Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+0.03 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 MilitaryScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Military Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+0.06 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
| Military Science Institute&amp;lt;br&amp;gt;[[File:Station T3 MilitaryScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Military Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+0.1 Miltech if in Earth orbit (max +0.3)&lt;br /&gt;
|-&lt;br /&gt;
| Space Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SpaceScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Space Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+3% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SpaceScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Space Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+6% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Space Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SpaceScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Space Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+10% Mission Control priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| Xenology Lab&amp;lt;br&amp;gt;[[File:Station T1 XenologyLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+10% Xenology Science Research&amp;lt;br&amp;gt;-5 Power&amp;lt;br&amp;gt;+1 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Research Center&amp;lt;br&amp;gt;[[File:Station T2 XenoscienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+25% Xenology Science Research&amp;lt;br&amp;gt;-20 Power&amp;lt;br&amp;gt;+2 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
| Xenoscience Institute&amp;lt;br&amp;gt;[[File:Station T3 XenoscienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+50% Xenology Science Research&amp;lt;br&amp;gt;-60 Power&amp;lt;br&amp;gt;+3 Alien Detection if in Earth orbit (max +9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Modules ===&lt;br /&gt;
Civilian Modules must be constructed either in stations in Earth orbit or on bases on celestial bodies with at leaat 50000 population. They cannot be build in irradiated locations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3&lt;br /&gt;
|-&lt;br /&gt;
! Module !! Effects !! Module !! Effects !! Module !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Tourist Berth&amp;lt;br&amp;gt;[[File:Station T1 TouristBerth.png|120px]]&lt;br /&gt;
| +1 Crew&amp;lt;br&amp;gt;+12 Money&amp;lt;br&amp;gt;+1 Influence&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;-0.1 Boost&lt;br /&gt;
| Space Hotel&amp;lt;br&amp;gt;[[File:Station T2 SpaceHotel.png|120px]]&lt;br /&gt;
| +100 Crew&amp;lt;br&amp;gt;+80 Money&amp;lt;br&amp;gt;+2 Influence&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
| Space Resort&amp;lt;br&amp;gt;[[File:Station T3 SpaceResort.png|120px]]&lt;br /&gt;
| +500 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-6 Boost&lt;br /&gt;
|-&lt;br /&gt;
| Social Science Lab&amp;lt;br&amp;gt;[[File:Station T1 SocialScienceLab.png|120px]]&lt;br /&gt;
| +3 Crew&amp;lt;br&amp;gt;+5 Research&amp;lt;br&amp;gt;+3% Social Science Research&amp;lt;br&amp;gt;-3 Power&amp;lt;br&amp;gt;+1 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Research Center&amp;lt;br&amp;gt;[[File:Station T2 SocialScienceResearchCenter.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Research&amp;lt;br&amp;gt;+10% Social Science Research&amp;lt;br&amp;gt;-12 Power&amp;lt;br&amp;gt;+2 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
| Social Science Institute&amp;lt;br&amp;gt;[[File:Station T3 SocialScienceInstitute.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+20 Research&amp;lt;br&amp;gt;+25% Social Science Research&amp;lt;br&amp;gt;-36 Power&amp;lt;br&amp;gt;+3 Public Campaign strength if in Earth orbit (max +9)&lt;br /&gt;
|-&lt;br /&gt;
| Broadcast Outlet&amp;lt;br&amp;gt;[[File:Station T1 BroadcastOutlet.png|120px]]&lt;br /&gt;
| +5 Crew&amp;lt;br&amp;gt;+5 Influence&amp;lt;br&amp;gt;-8 Power&lt;br /&gt;
| Communications Hub&amp;lt;br&amp;gt;[[File:Station T2 CommunicationsHub.png|120px]]&lt;br /&gt;
| +25 Crew&amp;lt;br&amp;gt;+10 Influence&amp;lt;br&amp;gt;-32 Power&amp;lt;br&amp;gt;-1 Mission Control&amp;lt;br&amp;gt;+1% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
| Media Center&amp;lt;br&amp;gt;[[File:Station T3 MediaCenter.png|120px]]&lt;br /&gt;
| +125 Crew&amp;lt;br&amp;gt;+30 Influence&amp;lt;br&amp;gt;-96 Power&amp;lt;br&amp;gt;-2 Mission Control&amp;lt;br&amp;gt;+2% Unity priority effect if in Earth orbit (max +30%)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 align=center | built from tier 2&lt;br /&gt;
| Space Hospital&amp;lt;br&amp;gt;[[File:Station T2 OrbitalHospital.png|120px]]&lt;br /&gt;
| +120 Crew&amp;lt;br&amp;gt;+60 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-30 Power&amp;lt;br&amp;gt;-1.5 Boost&lt;br /&gt;
| Geriatrics Facility&amp;lt;br&amp;gt;[[File:Station T3 GeriatricsFacility.png|120px]]&lt;br /&gt;
| +300 Crew&amp;lt;br&amp;gt;+250 Money&amp;lt;br&amp;gt;+3% Life Science Research&amp;lt;br&amp;gt;-90 Power&amp;lt;br&amp;gt;-3 Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Telesope ===&lt;br /&gt;
The Deep Space Telesope is a tier 2 module only available to the [[File:FAC EscapeCouncil 128.png|24px]] Project Exodus faction for its objectives. Its stats are comparable to the Space Science Research Center module.&lt;br /&gt;
&lt;br /&gt;
== Finding the UI ==&lt;br /&gt;
Once you have the prerequisites of a Hab space station, deselect (click x) on any agents. Zoom out until the boarders and icons on Earth aren&#039;t shown. Then click on Earth, it will zoom in a bit and a small icon of a space station with a + will appear at the bottom where commands normally are.&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Technology&amp;diff=2530</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Technology&amp;diff=2530"/>
		<updated>2022-11-08T12:34:04Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Council Engineering Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Terra Invicta, the process of research is divided into science and engineering. Factions must decide how to direct their Research income between public endeavors to advance humanity&#039;s understanding of the universe, and narrowly focused private efforts aimed at fulfilling specific objectives or improving their faction&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
== Global Research ==&lt;br /&gt;
The human factions collectively research three new scientific principles at once. These are broad understandings of how things like physics, or chemistry, or people, work. Only rarely do they directly lead to some specific change in how events unfold in the game. Instead, their main function is to unlock engineering projects for individual factions.&lt;br /&gt;
&lt;br /&gt;
The faction that contributes the most research to a particular principle will select what is investigated next. Contributing research also increases the chance a faction will unlock projects related to the tech.&lt;br /&gt;
&lt;br /&gt;
The game starts with the following global researches underway:  [[File:Tech social icon.png|24px]] We Are Not Alone, [[File:Tech space icon.png|24px]] Skywatch and [[File:Tech space icon.png|24px]] Mission To Space.&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy research concerns the study of high-energy physics and electromagnetism. A focus on these technologies will lead to discoveries in propulsion, power management and directed energy weapon systems.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Technology Name !! Cost !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
|AdvancedFissionSystems ||25000 ||GasCoreFissionSystems, Diamondoids &lt;br /&gt;
|-&lt;br /&gt;
|AdvancedMagnetics ||1000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|AntimatterContainment ||35000 ||SuperconductingMagnets, AdvancedAtomicManipulation &lt;br /&gt;
|-&lt;br /&gt;
|AntimatterMassProduction ||60000 ||AntimatterContainment, OurSpaceFuture &lt;br /&gt;
|-&lt;br /&gt;
|AntimatterPropulsion ||60000 ||AntimatterMassProduction, DeepSpacePropulsionConcepts &lt;br /&gt;
|-&lt;br /&gt;
|CleanEnergy ||50000 ||DeuteriumHelium3Fusion, AdvancedCarbonManipulation, ArrivalEconomics&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumDeuteriumFusion ||50000 ||DeuteriumTritiumFusion &lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumHelium3Fusion ||50000 ||DeuteriumTritiumFusion &lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumTritiumFusion ||30000 ||NuclearFusioninSpace &lt;br /&gt;
|-&lt;br /&gt;
|ElectromagneticPropulsion ||2500 ||DeepSpacePropulsionConcepts &lt;br /&gt;
|-&lt;br /&gt;
|ElectrostaticPlasmaConfinement ||15000 ||VacuumElectrostaticPrinciples, AdvancedSuperconductors &lt;br /&gt;
|-&lt;br /&gt;
|ElectrostaticPropulsion ||2500 ||DeepSpacePropulsionConcepts, VacuumElectrostaticPrinciples &lt;br /&gt;
|-&lt;br /&gt;
|ElectrothermalPropulsion ||2500 ||DeepSpacePropulsionConcepts, AdvancedMagnetics &lt;br /&gt;
|-&lt;br /&gt;
|FutureTechEnergy ||100000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|GasCoreFissionSystems ||20000 ||MoltenCoreFissionSystems &lt;br /&gt;
|-&lt;br /&gt;
|HighEnergyElectromagneticPropulsion ||5000 ||ElectromagneticPropulsion, MagneticPlasmaConfinementTechniques &lt;br /&gt;
|-&lt;br /&gt;
|HighEnergyElectrostaticPropulsion ||5000 ||ElectrostaticPropulsion &lt;br /&gt;
|-&lt;br /&gt;
|HighEnergyElectrothermalPropulsion ||5000 ||ElectrothermalPropulsion &lt;br /&gt;
|-&lt;br /&gt;
|HighEnergyLasers ||1000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|HydrogenLithium6Fusion ||30000 ||NuclearFusioninSpace &lt;br /&gt;
|-&lt;br /&gt;
|InertialPlasmaConfinementTechniques ||35000 ||HighEnergyLasers, AdvancedNeuralNetworks, AdvancedAtomicManipulation&lt;br /&gt;
|-&lt;br /&gt;
|MagneticForceManipulation ||2500 ||AdvancedMagnetics &lt;br /&gt;
|-&lt;br /&gt;
|MagneticNozzles ||25000 ||DeepSpacePropulsionConcepts, MagneticPlasmaConfinementTechniques, SuperconductingMagnets&lt;br /&gt;
|-&lt;br /&gt;
|MagneticPlasmaConfinementTechniques ||30000 ||HighTemperatureSuperconductors, MagneticForceManipulation &lt;br /&gt;
|-&lt;br /&gt;
|MassDrivers ||1000 ||AdvancedMagnetics &lt;br /&gt;
|-&lt;br /&gt;
|MoltenCoreFissionSystems ||10000 ||SolidCoreFissionSystems &lt;br /&gt;
|-&lt;br /&gt;
|NeutroniumContainment ||25000 ||AdvancedAtomicManipulation, Diamondoids &lt;br /&gt;
|-&lt;br /&gt;
|NuclearFissioninSpace ||2500 ||DeepSpacePropulsionConcepts &lt;br /&gt;
|-&lt;br /&gt;
|NuclearFusioninSpace ||25000 ||HighTemperatureSuperconductors, NuclearFissioninSpace &lt;br /&gt;
|-&lt;br /&gt;
|PhasedArrayLasers ||70000 ||ArcLasers, Ultracapacitors &lt;br /&gt;
|-&lt;br /&gt;
|ProtonBoronFusion ||40000 ||DeuteriumHelium3Fusion, AdvancedHydrogenContainment &lt;br /&gt;
|-&lt;br /&gt;
|ProtonProtonFusion ||95000 ||ProtonBoronFusion &lt;br /&gt;
|-&lt;br /&gt;
|SolidCoreFissionSystems ||5000 ||NuclearFissioninSpace &lt;br /&gt;
|-&lt;br /&gt;
|TerawattFusionReactors ||95000 ||NuclearFusioninSpace, Ultracapacitors, Diamondoids&lt;br /&gt;
|-&lt;br /&gt;
|VacuumElectrostaticPrinciples ||1000 ||AdvancedMagnetics &lt;br /&gt;
|-&lt;br /&gt;
|ZPinchTechniques ||15000 ||MagneticForceManipulation &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
The study of Materials Science technologies covers areas such as chemistry, construction, and nanotechnology.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Technology Name !! Cost !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
|AdvancedAtomicManipulation ||10000 ||AdvancedCarbonManipulation, PhotonicComputing &lt;br /&gt;
|-&lt;br /&gt;
|AdvancedCarbonManipulation ||1000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|AdvancedChemicalRocketry ||1000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|AdvancedHydrogenContainment ||20000 ||SuperconductingMagnets &lt;br /&gt;
|-&lt;br /&gt;
|AdvancedSuperconductors ||3500 ||AdvancedMagnetics &lt;br /&gt;
|-&lt;br /&gt;
|CarbonNanotubes ||3500 ||AdvancedCarbonManipulation &lt;br /&gt;
|-&lt;br /&gt;
|Diamondoids ||15000 ||CarbonNanotubes, AdvancedAtomicManipulation &lt;br /&gt;
|-&lt;br /&gt;
|FissionPulseDrives ||25000 ||SolidCoreFissionSystems, Diamondoids, ElectromagneticPropulsion&lt;br /&gt;
|-&lt;br /&gt;
|FutureTechMaterials ||100000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|HeavyPulsedPropulsion ||50000 ||AdvancedFissionSystems &lt;br /&gt;
|-&lt;br /&gt;
|HighTemperatureSuperconductors ||35000 ||AdvancedSuperconductors, AdvancedAtomicManipulation, AdvancedHeatManagementConcepts&lt;br /&gt;
|-&lt;br /&gt;
|ImprovedShipbuildingTechniques ||20000 ||IndustrializationofSpace, NextGenerationAerospace &lt;br /&gt;
|-&lt;br /&gt;
|MolecularAssemblers ||20000 ||QuantumComputing &lt;br /&gt;
|-&lt;br /&gt;
|NextGenerationAerospace ||5000 ||CarbonNanotubes, AdvancedChemicalRocketry &lt;br /&gt;
|-&lt;br /&gt;
|OrbitalShipbuilding ||1000 ||MissionToSpace &lt;br /&gt;
|-&lt;br /&gt;
|Supercapacitors ||10000 ||CarbonNanotubes, AdvancedSuperconductors &lt;br /&gt;
|-&lt;br /&gt;
|SuperconductingMagnets ||10000 ||MagneticForceManipulation, AdvancedSuperconductors &lt;br /&gt;
|-&lt;br /&gt;
|TitanicSpacecraft ||60000 ||ImprovedShipbuildingTechniques, Diamondoids, FleetLogistics&lt;br /&gt;
|-&lt;br /&gt;
|Ultracapacitors ||40000 ||Supercapacitors, MolecularAssemblers &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Information Science ===&lt;br /&gt;
Information Science is the study of information gathering and analysis, primary via technical means. It includes investigations into computing, artificial intelligence, automation, and networks.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Technology Name !! Cost !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
|AdministrationAlgorithms ||30000 ||AppliedArtificialIntelligence, SelfRepairingSoftware, QuantumEncryption&lt;br /&gt;
|-&lt;br /&gt;
|AdvancedNeuralNetworks ||5000 ||PhotonicComputing &lt;br /&gt;
|-&lt;br /&gt;
|AppliedArtificialIntelligence ||25000 ||AdvancedNeuralNetworks, QuantumComputing &lt;br /&gt;
|-&lt;br /&gt;
|AugmentedReality ||1500 ||None&lt;br /&gt;
|-&lt;br /&gt;
|Cybernetics ||5000 ||AugmentedReality, Biotechnology &lt;br /&gt;
|-&lt;br /&gt;
|FutureTechInformationScience ||100000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|NetworkedPropaganda ||10000 ||ArrivalMassCommunications, Cybernetics &lt;br /&gt;
|-&lt;br /&gt;
|PhotonicComputing ||1500 ||None&lt;br /&gt;
|-&lt;br /&gt;
|QuantumComputing ||10000 ||AdvancedAtomicManipulation &lt;br /&gt;
|-&lt;br /&gt;
|QuantumEncryption ||20000 ||QuantumComputing &lt;br /&gt;
|-&lt;br /&gt;
|SelfRepairingSoftware ||10000 ||AdvancedNeuralNetworks &lt;br /&gt;
|-&lt;br /&gt;
|WhiteCollarAutomation ||40000 ||ArrivalEconomics, SelfRepairingSoftware, AppliedArtificialIntelligence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Life Science ===&lt;br /&gt;
Life Science technologies concern the survival of humans in space environments, genomics, medicine, and human augmentation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Technology Name !! Cost !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
|ArrivalPsychology ||5000 ||WeAreNotAlone, Biotechnology &lt;br /&gt;
|-&lt;br /&gt;
|Biotechnology ||1500 ||None&lt;br /&gt;
|-&lt;br /&gt;
|ColonyHabs ||35000 ||OurSpaceFuture, ExtendedSpaceSurvival, SettlementHabs&lt;br /&gt;
|-&lt;br /&gt;
|DesignerLifeforms ||30000 ||MolecularAssemblers, TransformPhages, ArrivalLaw&lt;br /&gt;
|-&lt;br /&gt;
|ExtendedSpaceSurvival ||5000 ||SpaceMedicine, SpaceAgriculture, ArrivalPsychology&lt;br /&gt;
|-&lt;br /&gt;
|FutureTechLifeScience ||100000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|Genies ||50000 ||TransformPhages, AppliedArtificialIntelligence &lt;br /&gt;
|-&lt;br /&gt;
|MindandMachine ||35000 ||AppliedArtificialIntelligence, Cybernetics, ArrivalPsychology&lt;br /&gt;
|-&lt;br /&gt;
|OrbitalRingHabs ||5000 ||AdAstra &lt;br /&gt;
|-&lt;br /&gt;
|OrbitalTorusHabs ||35000 ||OurSpaceFuture, ExtendedSpaceSurvival, OrbitalRingHabs&lt;br /&gt;
|-&lt;br /&gt;
|OutpostHabs ||1000 ||MissionToSpace &lt;br /&gt;
|-&lt;br /&gt;
|PredictiveGenetics ||5000 ||Biotechnology, PhotonicComputing &lt;br /&gt;
|-&lt;br /&gt;
|SettlementHabs ||5000 ||AdAstra &lt;br /&gt;
|-&lt;br /&gt;
|SpaceAgriculture ||2500 ||SpaceResearch, Biotechnology &lt;br /&gt;
|-&lt;br /&gt;
|SpaceMedicine ||2500 ||SpaceResearch, Biotechnology &lt;br /&gt;
|-&lt;br /&gt;
|TransformPhages ||10000 ||PredictiveGenetics, Cybernetics &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Science ===&lt;br /&gt;
The Military Science category covers the weaponization of new technologies and the development of both terrestrial and space-oriented military doctrines.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Technology Name !! Cost !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
|AdvancedMissileWarfareDoctrine ||20000 ||MissileWarfareDoctrine, AdvancedChemicalRocketry, AdvancedNeuralNetworks&lt;br /&gt;
|-&lt;br /&gt;
|AntimatterWeaponry ||70000 ||AdvancedMissileWarfareDoctrine, AntimatterContainment, MilitarizationofSpace&lt;br /&gt;
|-&lt;br /&gt;
|ArcLasers ||25000 ||InfraredCombatLasers, Supercapacitors &lt;br /&gt;
|-&lt;br /&gt;
|ClimateChangeMitigation ||100000 ||DesignerLifeforms, CleanEnergy, ArrivalInternationalDevelopment&lt;br /&gt;
|-&lt;br /&gt;
|ArrivalSecurity ||10000 ||TerrestrialMilitaryScience, ArrivalLaw &lt;br /&gt;
|-&lt;br /&gt;
|Coilguns ||30000 ||Railguns, Supercapacitors, SuperconductingMagnets&lt;br /&gt;
|-&lt;br /&gt;
|DirectedEnergyWarfareDoctrine ||2500 ||PrinciplesofSpaceWarfare &lt;br /&gt;
|-&lt;br /&gt;
|FutureTechMilitaryScience ||100000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|InfraredCombatLasers ||5000 ||HighEnergyLasers, DirectedEnergyWarfareDoctrine &lt;br /&gt;
|-&lt;br /&gt;
|KineticsWarfareDoctrine ||2500 ||PrinciplesofSpaceWarfare &lt;br /&gt;
|-&lt;br /&gt;
|MilitarizationofSpace ||5000 ||PrinciplesofSpaceWarfare &lt;br /&gt;
|-&lt;br /&gt;
|MissileWarfareDoctrine ||2500 ||PrinciplesofSpaceWarfare &lt;br /&gt;
|-&lt;br /&gt;
|NetworkedGlobalDefense ||25000 ||ArrivalSecurity, QuantumEncryption &lt;br /&gt;
|-&lt;br /&gt;
|ParticleCannon ||5000 ||VacuumElectrostaticPrinciples, DirectedEnergyWarfareDoctrine &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaWeapons ||40000 ||Coilguns, MagneticPlasmaConfinementTechniques &lt;br /&gt;
|-&lt;br /&gt;
|PrinciplesofSpaceWarfare ||1000 ||OrbitalShipbuilding &lt;br /&gt;
|-&lt;br /&gt;
|Railguns ||5000 ||KineticsWarfareDoctrine, MassDrivers &lt;br /&gt;
|-&lt;br /&gt;
|SpaceAssaultDoctrine ||10000 ||MilitarizationofSpace, TerrestrialMilitaryScience &lt;br /&gt;
|-&lt;br /&gt;
|TargetedBiologicalWarfare ||30000 ||NetworkedGlobalDefense, TransformPhages &lt;br /&gt;
|-&lt;br /&gt;
|TerrestrialMilitaryScience ||3000 ||WeAreNotAlone &lt;br /&gt;
|-&lt;br /&gt;
|TransInterfaceWarfare ||25000 ||TerrestrialMilitaryScience, VisibleCombatLasers, NextGenerationAerospace&lt;br /&gt;
|-&lt;br /&gt;
|UltravioletCombatLasers ||60000 ||VisibleCombatLasers &lt;br /&gt;
|-&lt;br /&gt;
|VisibleCombatLasers ||25000 ||InfraredCombatLasers &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Social Science ===&lt;br /&gt;
Social Science technologies and projects cover a wide range of human affairs: politics, economics, media and communications, even the mechanism of research itself.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Technology Name !! Cost !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
|Accelerando ||50000 ||MindandMachine, IntegratedEarthSpaceEconomy, ArrivalCulture&lt;br /&gt;
|-&lt;br /&gt;
|AdAstra ||5000 ||MissiontotheMoon, OrbitalShipbuilding &lt;br /&gt;
|-&lt;br /&gt;
|ArrivalCulture ||20000 ||ArrivalMassCommunications, ArrivalDomesticPolitics &lt;br /&gt;
|-&lt;br /&gt;
|ArrivalDomesticPolitics ||2000 ||WeAreNotAlone &lt;br /&gt;
|-&lt;br /&gt;
|ArrivalEconomics ||2500 ||WeAreNotAlone &lt;br /&gt;
|-&lt;br /&gt;
|ArrivalGovernance ||35000 ||ArrivalCulture, ArrivalSecurity, OurSpaceFuture&lt;br /&gt;
|-&lt;br /&gt;
|ArrivalInternationalDevelopment ||5000 ||ArrivalEconomics, ArrivalInternationalRelations &lt;br /&gt;
|-&lt;br /&gt;
|ArrivalInternationalRelations ||5000 ||WeAreNotAlone &lt;br /&gt;
|-&lt;br /&gt;
|ArrivalLaw ||5000 ||ArrivalDomesticPolitics, MissionToSpace &lt;br /&gt;
|-&lt;br /&gt;
|ArrivalMassCommunications ||5000 ||ArrivalSociology, ArrivalPsychology &lt;br /&gt;
|-&lt;br /&gt;
|ArrivalSociology ||2500 ||WeAreNotAlone &lt;br /&gt;
|-&lt;br /&gt;
|DirectedSpaceResearch ||5000 ||SpaceResearch, AdAstra, QuantumComputing&lt;br /&gt;
|-&lt;br /&gt;
|FallofEmpires ||10000 ||IndependenceMovements, ArrivalInternationalRelations &lt;br /&gt;
|-&lt;br /&gt;
|FleetLogistics ||45000 ||MilitarizationofSpace, IntegratedEarthSpaceEconomy &lt;br /&gt;
|-&lt;br /&gt;
|FutureTechSocialScience ||100000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|GreatNations ||25000 ||UnityMovements, ArrivalDomesticPolitics &lt;br /&gt;
|-&lt;br /&gt;
|IndependenceMovements ||5000 ||ArrivalDomesticPolitics, ArrivalSociology &lt;br /&gt;
|-&lt;br /&gt;
|IndustrializationofSpace ||15000 ||OrbitalShipbuilding, SpaceMiningandRefining &lt;br /&gt;
|-&lt;br /&gt;
|IntegratedEarthSpaceEconomy ||40000 ||ArrivalInternationalDevelopment, OurSpaceFuture, NextGenerationAerospace&lt;br /&gt;
|-&lt;br /&gt;
|InterplanetaryPolities ||50000 ||ColonyHabs, OrbitalTorusHabs, ArrivalGovernance&lt;br /&gt;
|-&lt;br /&gt;
|OurSpaceFuture ||30000 ||MilitarizationofSpace, DirectedSpaceResearch, SpaceCommerce&lt;br /&gt;
|-&lt;br /&gt;
|SpaceCommerce ||20000 ||IndustrializationofSpace, ArrivalEconomics, ArrivalLaw&lt;br /&gt;
|-&lt;br /&gt;
|SpaceResearch ||2500 ||MissionToSpace, AugmentedReality &lt;br /&gt;
|-&lt;br /&gt;
|SpaceTourism ||1000 ||MissionToSpace &lt;br /&gt;
|-&lt;br /&gt;
|UnityMovements ||10000 ||ArrivalInternationalRelations &lt;br /&gt;
|-&lt;br /&gt;
|WeAreNotAlone ||500 ||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Space Science ===&lt;br /&gt;
The study of Space Science is aimed at preparing us for exploration and development of the Solar System.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Technology Name !! Cost !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Heat Management Concepts ||2500 ||Deep Space Propulsion Concepts &lt;br /&gt;
|-&lt;br /&gt;
|Deep Space Propulsion Concepts ||1000 ||Mission to Space &lt;br /&gt;
|-&lt;br /&gt;
|Deep System Skywatch ||1000 ||Skywatch &lt;br /&gt;
|-&lt;br /&gt;
|Future Tech Space Science ||100000 ||None&lt;br /&gt;
|-&lt;br /&gt;
|In Situ Resource Utilization ||5000 ||Space Mining and Refining &lt;br /&gt;
|-&lt;br /&gt;
|Mission to Jupiter ||10000 ||Mission to the Asteroids &lt;br /&gt;
|-&lt;br /&gt;
|Mission to Mars ||2500 ||Outpost Habs &lt;br /&gt;
|-&lt;br /&gt;
|Mission to Saturn ||25000 ||Mission to Jupiter &lt;br /&gt;
|-&lt;br /&gt;
|Mission to Space ||250 ||None&lt;br /&gt;
|-&lt;br /&gt;
|Mission to the Asteroids ||3500 ||Mission to Mars, Skywatch, Deep Space Propulsion Concepts&lt;br /&gt;
|-&lt;br /&gt;
|Mission to the Inner Planets ||15000 ||Mission to Mars, Advanced Heat Management Concepts &lt;br /&gt;
|-&lt;br /&gt;
|Mission to the Moon ||1000 ||Outpost Habs &lt;br /&gt;
|-&lt;br /&gt;
|Mission to the Outer Planets ||40000 ||Mission to Saturn, Deep System Skywatch, Extended Space Survival&lt;br /&gt;
|-&lt;br /&gt;
|Skywatch ||250 ||None&lt;br /&gt;
|-&lt;br /&gt;
|Space Mining and Refining ||2500 ||Mass Drivers, Outpost Habs &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Council Engineering Projects ==&lt;br /&gt;
With sufficient infrastructure, factions may research up to three private engineering projects simultaneously. Projects will typically either trigger an effect or unlock a new component for your ships and habs. A scientific principle might be &amp;quot;Directed Energy Weapons Doctrine,&amp;quot; and it&#039;s one prerequisite for the &amp;quot;60 cm infrared laser battery&amp;quot; project, which in turn unlocks a new weapon system for your ships.&lt;br /&gt;
&lt;br /&gt;
Not every faction will get access to every project. Each project has a trigger percentage for each faction. While certain critical projects will always be available to all factions; for many, only a few factions may have access to it, and it&#039;s possible some non-vital techs may not appear in a particular campaign at all, simulating that it&#039;s unclear whether some real-world ideas will actually work.  A project&#039;s trigger chance can be increased by contributing to global research that it immediately depends on, and by the Autonomous Research Group project. (Currently only the base trigger chance is shown on the UI)&lt;br /&gt;
&lt;br /&gt;
Projects won&#039;t always become available immediately after the world hits the prerequisites for them. While public techs are locked in until completion, factions may change a project you are pursuing at any time and bank the completed research. Some projects are also repeatable, but cost more for each time a faction completes it.&lt;br /&gt;
&lt;br /&gt;
Some councilors may steal completed projects from other factions.&lt;br /&gt;
&lt;br /&gt;
A number of projects are tied to completing objectives that move factions closer to understanding the purpose of the alien invasion or toward its victory conditions.&lt;br /&gt;
&lt;br /&gt;
The number a faction has determines how many simultaneous projects a faction may pursue and how fast it completes them. Factions get one project slot for free. They receive a second project slot (to work on two projects simultaneously) if a councilor has an org with a project income value. They receive a third project slot if they have built a hab module with a project income value. Multiple orgs or hab modules with project income values provides bonuses to all projects the faction is working on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Name !! Data Name !! Category !! Cost !! Technology Prerequisites !! Faction Prerequisites !! Nation Prerequisites !! Control Point Prerequisites !! Faction always !! Initial Unlock Chance !! Unlock chance Delta !! Maximum Unlock Chance !! Organisation granted !! Resource Granted&lt;br /&gt;
|-&lt;br /&gt;
|Alien Master Project||AlienMasterProject||Xenology||-1||||AlienCouncil||||||||100||100||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Signatures||TheirSignatures||Xenology||25||||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Methods||TheirMethods||Xenology||300||||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Operations||TheirOperations||Xenology||500||||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Movements||TheirMovements||Xenology||2000||TheirOperations||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Origin||TheirOrigin||Xenology||2000||TheirSignatures, DeepSystemSkywatch||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hydra Biology||HydraBiology||Xenology||5000||||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pherocytes||Pherocytes||Xenology||5000||HydraBiology||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Alien Containment||AlienContainment||Xenology||5000||Pherocytes||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hydra Language||HydraLanguage||Xenology||10000||||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Technology||TheirTechnology||Xenology||10000||||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Exotics||Exotics||Xenology||20000||TheirTechnology||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Exotic Hybrid Systems||ExoticHybridSystems||Xenology||25000||QuantumComputing, Exotics||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|A New Home||ANewHome||Xenology||20000||HydraInterrogation||EscapeCouncil||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hydra Diplomacy||HydraDiplomacy||Xenology||10000||HydraLanguage||AppeaseCouncil||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|The Alien Nation||TheAlienNation||Xenology||2500||HydraDiplomacy||SubmitCouncil||||||||50||50||100||SubmitAdministration||Influence 100&lt;br /&gt;
|-&lt;br /&gt;
|Hydra Interrogation||HydraInterrogation||Xenology||20000||HydraLanguage, AlienContainment||CooperateCouncil||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Purpose||TheirPurpose||Xenology||20000||HydraInterrogation||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Demands||TheirDemands||Xenology||5000||HydraDiplomacy||AppeaseCouncil||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Weakness||TheirWeakness||Xenology||20000||HydraInterrogation||DestroyCouncil||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pherocyte Resistance||PherocyteResistance||Xenology||30000||HydraInterrogation, Pherocytes||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Wormholes||Wormholes||Xenology||30000||Exotics, HydraInterrogation, TheirOrigin||CooperateCouncil||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|The Choke Point||TheChokePoint||Xenology||40000||Wormholes, TheirPurpose||CooperateCouncil||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hydra Biowarfare||HydraBiowarfare||Xenology||50000||TheirWeakness, PherocyteResistance||DestroyCouncil||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pherocyte Mastery||PherocyteMastery||Xenology||50000||TheirWeakness, PherocyteResistance||ExploitCouncil||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|AppeaseVictory||AppeaseVictory||Xenology||2500||TheirOperations||AppeaseCouncil||||||||100||0||100||AppeaseSpecial||Influence 100&lt;br /&gt;
|-&lt;br /&gt;
|CooperateVictory||CooperateVictory||Xenology||25000||TheirOperations||CooperateCouncil||||||||100||0||100||CooperateSpecial||Influence 100&lt;br /&gt;
|-&lt;br /&gt;
|DestroyVictory||DestroyVictory||Xenology||2000||TheirMethods||DestroyCouncil||||||||100||0||100||DestroySpecial||Influence 100&lt;br /&gt;
|-&lt;br /&gt;
|EscapeVictory||EscapeVictory||Xenology||5000||TheirOrigin||EscapeCouncil||||||||100||0||100||EscapeSpecial||Influence 100&lt;br /&gt;
|-&lt;br /&gt;
|ExploitVictory||ExploitVictory||Xenology||2500||Pherocytes||ExploitCouncil||||||||100||0||100||ExploitSpecial||Influence 100&lt;br /&gt;
|-&lt;br /&gt;
|ResistVictory||ResistVictory||Xenology||2500||TheirOperations||ResistCouncil||||||||100||0||100||ResistSpecial||Influence 100&lt;br /&gt;
|-&lt;br /&gt;
|SubmitVictory||SubmitVictory||Xenology||2000||TheirMethods||SubmitCouncil||||||||100||0||100||SubmitSpecial||Influence 100&lt;br /&gt;
|-&lt;br /&gt;
|Coexistence Pact||CoexistencePact||Xenology||25000||AppeaseVictory, TheirDemands||AppeaseCouncil||||||||50||50||100||AppeaseWinner|| &lt;br /&gt;
|-&lt;br /&gt;
|A Permanent Peace||APermanentPeace||Xenology||100000||CooperateVictory, PherocyteResistance, TheirDemands, TheirWeakness, TheChokePoint||CooperateCouncil||||||||50||50||100||CooperateWinner|| &lt;br /&gt;
|-&lt;br /&gt;
|Kill the Hive||KilltheHive||Xenology||50000||DestroyVictory, TheChokePoint, HydraBiowarfare||DestroyCouncil||||||||50||50||100||DestroyWinner|| &lt;br /&gt;
|-&lt;br /&gt;
|The Great Journey||TheGreatJourney||Xenology||50000||EscapeVictory, ExoticHybridSystems, ANewHome||EscapeCouncil||||||||50||50||100||EscapeWinner|| &lt;br /&gt;
|-&lt;br /&gt;
|Enslave the Masters||EnslavetheMasters||Xenology||75000||ExploitVictory, TheChokePoint, PherocyteMastery||ExploitCouncil||||||||50||50||100||ExploitWinner|| &lt;br /&gt;
|-&lt;br /&gt;
|The Final Assault||TheFinalAssault||Xenology||25000||ResistVictory, TheChokePoint||ResistCouncil||||||||50||50||100||ResistWinner|| &lt;br /&gt;
|-&lt;br /&gt;
|The One True Path||TheOneTruePath||Xenology||10000||SubmitVictory, TheAlienNation, TheirDemands||SubmitCouncil||||||||50||50||100||SubmitWinner|| &lt;br /&gt;
|-&lt;br /&gt;
|Alien Flora||AlienFlora||Xenology||300||||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Computers||TheirComputers||Xenology||5000||TheirTechnology, QuantumComputing||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Robotics||TheirRobotics||Xenology||15000||TheirComputers||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Their Warships||TheirWarships||Xenology||10000||TheirTechnology||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Commercial Research||CommercialResearch||SocialScience||100||||||||||||100||0||100||||Money 100&lt;br /&gt;
|-&lt;br /&gt;
|Audience Research||AudienceResearch||SocialScience||100||||||||||||100||0||100||||Influence 25&lt;br /&gt;
|-&lt;br /&gt;
|Operations Research||OperationsResearch||SocialScience||100||||||||||||100||0||100||||Operations 20&lt;br /&gt;
|-&lt;br /&gt;
|Commercial Rocket Companies||CommercialRocketCompanies||Energy||1000||ReusableRockets||||||||EscapeCouncil||5||5||75||RandomAerospace11|| &lt;br /&gt;
|-&lt;br /&gt;
|Reusable Rockets||ReusableRockets||Energy||1000||AdvancedChemicalRocketry||||||||||5||5||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Strait of Gibraltar Crossing||StraitofGibraltarCrossing||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Bridge of the Horns||BridgeoftheHorns||Materials||1000||ArrivalInternationalDevelopment||||||||||20||0||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Sunda Strait Bridge||SundaStraitBridge||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Bering Strait Crossing||BeringStraitCrossing||Materials||10000||ArrivalInternationalDevelopment||||||||||20||0||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Malacca Strait Bridge||MalaccaStraitBridge||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Strait of Tiran Causeway||StraitofTiranCauseway||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Wakhan Corridor Project||WakhanCorridorProject||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Darien Gap Road||DarienGapRoad||Materials||5000||ArrivalInternationalDevelopment||||||||||20||0||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Atzlan Nation||AtzlanNation||SocialScience||5000||UnityMovements||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Breakup of Indonesia||BreakupofIndonesia||SocialScience||1000||IndependenceMovements||||IDN||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|End of America||EndofAmerica||SocialScience||5000||FallofEmpires||||USA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|End of India||EndofIndia||SocialScience||5000||FallofEmpires||||IND||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Breakup of Brazil||BreakupofBrazil||SocialScience||1000||FallofEmpires||||BRA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|End of China||EndofChina||SocialScience||5000||FallofEmpires||||CHN||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Dissolution of Russia||DissolutionofRussia||SocialScience||3000||FallofEmpires||||RUS||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hokkaido Independence Movement||HokkaidoIndependenceMovement||SocialScience||500||IndependenceMovements||||JPN||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Siberian Independence Movement||SiberianIndependenceMovement||SocialScience||500||IndependenceMovements||||RUS||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Breakup of Pakistan||BreakupofPakistan||SocialScience||750||IndependenceMovements||||PAK||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Westralia Independence Movement||WestraliaIndependenceMovement||SocialScience||500||IndependenceMovements||||AUS||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|The Caliphate||TheCaliphate||SocialScience||30000||UnityMovements||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Central American Confederation||CentralAmericanConfederation||SocialScience||1000||UnityMovements||||GTM||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|United North America||UnitedNorthAmerica||SocialScience||25000||GreatNations||||USA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Greater United North America||GreaterUnitedNorthAmerica||SocialScience||35000||UnitedNorthAmerica||||USA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Greater Dominion||GreaterDominion||SocialScience||20000||GreatNations, EndofAmerica||||CSA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|African Union||AfricanUnion||SocialScience||25000||GreatNations||||ETH||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Gran Colombia||GranColombia||SocialScience||5000||UnityMovements||||COL||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|South American Union||SouthAmericanUnion||SocialScience||20000||GreatNations||||BOL||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|United Turkestan||UnitedTurkestan||SocialScience||10000||UnityMovements||||TUR||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|United Arab League||UnitedArabLeague||SocialScience||20000||UnityMovements||||EGY||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|East African Federation||EastAfricanFederation||SocialScience||250||ArrivalInternationalRelations||||TZA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Greater Indonesia||GreaterIndonesia||SocialScience||20000||UnityMovements||||IDN||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Greater Austronesia||GreaterAustronesia||SocialScience||30000||GreatNations, GreaterIndonesia||||IDN||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|The Shia Nation||TheShiaNation||SocialScience||15000||UnityMovements||||IRN||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|The House of Islam||TheHouseofIslam||SocialScience||25000||GreatNations, TheGreaterCaliphate||||CPH||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|The Greater Caliphate||TheGreaterCaliphate||SocialScience||30000||GreatNations, TheCaliphate||||CPH||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|First Nation||FirstNation||SocialScience||500||IndependenceMovements||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|European Decolonization||EuropeanDecolonization||SocialScience||250||IndependenceMovements||||EUA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pan-Asian Cooperative||Pan-AsianCooperative||SocialScience||50000||GreatNations||||CHN||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Unification of the Maghreb||UnificationoftheMaghreb||SocialScience||5000||UnityMovements||||DZA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Southeast Asian Alliance||SoutheastAsianAlliance||SocialScience||5000||GreatNations||||THA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Greater India||GreaterIndia||SocialScience||20000||GreatNations||||IND||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Freistaat Confederation||FreistaatConfederation||SocialScience||10000||UnityMovements||||DEU||||||10||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Slavic Commonwealth||SlavicCommonwealth||SocialScience||10000||UnityMovements||||POL||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Europe Ascendant||EuropeAscendant||SocialScience||20000||UnityMovements||||EUA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Great Europa||GreatEuropa||SocialScience||30000||GreatNations, EuropeAscendant||||EUA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Restored Warsaw Pact||RestoredWarsawPact||SocialScience||2500||ArrivalInternationalRelations||||RUS||||||10||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Forward Russia||ForwardRussia||SocialScience||30000||GreatNations, RestoredWarsawPact||||RUS||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Liberating Mainland China||LiberatingMainlandChina||SocialScience||20000||UnityMovements||||TWN||||||10||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nordic Federation||NordicFederation||SocialScience||1000||UnityMovements||||SCA||||||10||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Southern Cross||SouthernCross||SocialScience||10000||UnityMovements||||AUS||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|United Malay Nation||UnitedMalayNation||SocialScience||10000||UnityMovements||||MYS||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Greater Malaysia||GreaterMalaysia||SocialScience||25000||GreatNations||||MYS||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Occitan Independence Movement||OccitanIndependenceMovement||SocialScience||500||FallofEmpires||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Katanga Independence Movement||KatangaIndependenceMovement||SocialScience||500||IndependenceMovements||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Our Own Way||OurOwnWay||SocialScience||1000||IndependenceMovements||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Italian Partition||ItalianPartition||SocialScience||1000||IndependenceMovements||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cape Republic||CapeRepublic||SocialScience||500||IndependenceMovements||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|West African Community||WestAfricanCommunity||SocialScience||5000||UnityMovements||||UGN||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nigerian Confederation||NigerianConfederation||SocialScience||5000||UnityMovements||||NGA||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Peruvian Confederation||PeruvianConfederation||SocialScience||2500||UnityMovements||||PER||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Bantu Nation||BantuNation||SocialScience||10000||UnityMovements||||AGO||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Commonwealth Restored||CommonwealthRestored||SocialScience||10000||UnityMovements, EndofAmerica||||GBR||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pacific League||PacificLeague||SocialScience||30000||Pan-AsianCooperative||||JPN||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Composite Armor||CompositeArmor||Materials||1000||OrbitalShipbuilding, AdvancedCarbonManipulation||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nanotube Armor||NanotubeArmor||Materials||5000||OrbitalShipbuilding, CarbonNanotubes||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Adamantane Armor||AdamantaneArmor||Materials||10000||OrbitalShipbuilding, Diamondoids||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Exotic Armor||ExoticArmor||Materials||10000||OrbitalShipbuilding, Exotics||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hybrid Armor||HybridArmor||Materials||10000||ExoticArmor, Diamondoids, MolecularAssemblers||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Lithium-Sulfur Batteries||Lithium-SulfurBattery||Materials||500||OrbitalShipbuilding||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Salt Water Battery||SaltWaterBattery||Materials||1000||OrbitalShipbuilding||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Molten Salt Battery||MoltenSaltBattery||Materials||1000||OrbitalShipbuilding||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Graphene Batteries||GrapheneBattery||Materials||3000||OrbitalShipbuilding, AdvancedCarbonManipulation||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Quantum Batteries||QuantumBattery||Materials||4000||OrbitalShipbuilding, AdvancedAtomicManipulation||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superconducting Batteries||SuperconductingCoilBattery||Materials||5000||OrbitalShipbuilding, HighTemperatureSuperconductors||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Exotic Nanowire Batteries||ExoticNanowireBattery||Materials||10000||OrbitalShipbuilding, Exotics||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Molybdenum Pipe Radiator||MolybdenumPipeRadiator||Materials||500||OrbitalShipbuilding||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nanotube Filament Radiator||NanotubeFilamentRadiator||Materials||2000||AdvancedHeatManagementConcepts, CarbonNanotubes||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Ionic Dust Radiator||IonicDustRadiator||Materials||3000||AdvancedHeatManagementConcepts, VacuumElectrostaticPrinciples||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cobalt Dust Radiator||CobaltDustRadiator||Materials||5000||AdvancedHeatManagementConcepts, MagneticForceManipulation||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Tin Droplet Radiator||TinDropletRadiator||Materials||10000||AdvancedHeatManagementConcepts, SuperconductingMagnets||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Exotic Spike Radiator||ExoticSpikeRadiator||Materials||10000||AdvancedHeatManagementConcepts, ExoticHybridSystems||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Interplanetary Warships||Warships||MilitaryScience||250||OrbitalShipbuilding||||||||||60||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Patrol Vessels||PatrolVessels||MilitaryScience||2000||Warships, PrinciplesofSpaceWarfare||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fleet Combatants||FleetCombatants||MilitaryScience||6000||PatrolVessels, MilitarizationofSpace||||||||||0||2||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Ships of the Line||ShipsoftheLine||MilitaryScience||10000||FleetCombatants, ImprovedShipbuildingTechniques||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Titans||Titans||MilitaryScience||10000||ShipsoftheLine, TitanicSpacecraft||||||||||0||2||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|ISRU Module||ISRUModule||SpaceScience||1000||OrbitalShipbuilding, InSituResourceUtilization||||||||||0||2||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Remass Scoop||RemassScoop||Materials||1000||OrbitalShipbuilding, ImprovedShipbuildingTechniques||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Prospecting Surveys||AdvancedProspectingSurveys||SpaceScience||1500||OrbitalShipbuilding, IndustrializationofSpace, MobileSpaceScienceLab||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Muon Spiker||MuonSpiker||Energy||1500||OrbitalShipbuilding, NuclearFusioninSpace, AdvancedAtomicManipulation||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Neutronium Spiker||NeutroniumSpiker||Energy||2000||OrbitalShipbuilding, NeutroniumContainment||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Spiker||AntimatterSpiker||Energy||3000||OrbitalShipbuilding, AntimatterContainment||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Mobile Space Science Lab||MobileSpaceScienceLab||SpaceScience||250||OrbitalShipbuilding, SpaceResearch||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Repair Bay||RepairBay||Materials||500||FleetLogistics||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Marine Assault Unit||MarineAssaultUnit||MilitaryScience||500||OrbitalShipbuilding, MilitarizationofSpace||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Marine Assault Unit||AdvancedMarineAssaultUnit||MilitaryScience||1000||OrbitalShipbuilding, SpaceAssaultDoctrine, MarineAssaultUnit||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Elite Marine Assault Unit||EliteMarineAssaultUnit||MilitaryScience||2500||OrbitalShipbuilding, OurSpaceFuture, AdvancedMarineAssaultUnit||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Laser Engine||LaserEngine||Energy||2500||Warships, HighEnergyLasers, Supercapacitors||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laser Engine||AdvancedLaserEngine||Energy||10000||Ultracapacitors, LaserEngine||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Liquid Hydrogen Containment||LiquidHydrogenContainment||Materials||250||OrbitalShipbuilding||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Slush Hydrogen Tankage||SlushHydrogenTankage||Materials||1000||OrbitalShipbuilding, AdvancedHydrogenContainment||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hydron Trap||HydronTrap||Materials||5000||OrbitalShipbuilding, AdvancedHydrogenContainment, AdvancedAtomicManipulation||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Magazine||Magazine||MilitaryScience||200||Warships||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Component Armor||ComponentArmor||Materials||1000||ImprovedShipbuildingTechniques||||||||||0||3||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solar Platform Kit||SolarPlatformKit||SpaceScience||350||OrbitalShipbuilding, PlatformCore, SolarCollector, ConstructionModule||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solar Outpost Kit||SolarOutpostKit||SpaceScience||350||OrbitalShipbuilding, OutpostCore, SolarCollector, ConstructionModule||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fission Platform Kit||FissionPlatformKit||SpaceScience||500||OrbitalShipbuilding, PlatformCore, FissionPile, ConstructionModule||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fission Outpost Kit||FissionOutpostKit||SpaceScience||500||OrbitalShipbuilding, OutpostCore, FissionPile, ConstructionModule||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Platform Kit||FusionPlatformKit||SpaceScience||1500||OrbitalShipbuilding, PlatformCore, FusionPile, ConstructionModule||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Outpost Kit||FusionOutpostKit||SpaceScience||1500||OrbitalShipbuilding, OutpostCore, FusionPile, ConstructionModule||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Solar Platform Kit||AutomatedSolarPlatformKit||SpaceScience||1000||OrbitalShipbuilding, AutomatedPlatformCore, AutomatedSolarCollector, AutomatedSupplyDepot||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Solar Outpost Kit||AutomatedSolarOutpostKit||SpaceScience||5000||OrbitalShipbuilding, AutomatedOutpostCore, AutomatedSolarCollector, AutomatedMiningComplex||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Fission Platform Kit||AutomatedFissionPlatformKit||SpaceScience||1500||OrbitalShipbuilding, AutomatedPlatformCore, AutomatedFissionPile, AutomatedSupplyDepot||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Fission Outpost Kit||AutomatedFissionOutpostKit||SpaceScience||6500||OrbitalShipbuilding, AutomatedOutpostCore, AutomatedFissionPile, AutomatedMiningComplex||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Trap||AntimatterTrap||Materials||500||PlatformCore, AntimatterContainment||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Harvester||AntimatterHarvester||Materials||1000||OrbitalCore, AntimatterTrap||||||||||0||5||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Farm||AntimatterFarm||Materials||1500||RingCore, AntimatterHarvester, MagneticPlasmaConfinementTechniques||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Fission Pile||AutomatedFissionPile||InformationScience||1000||PlatformCore, FissionPile, AdministrationAlgorithms||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Mining Complex||AutomatedMiningComplex||InformationScience||1000||OutpostCore, OutpostMiningComplex, AppliedArtificialIntelligence||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Outpost Core||AutomatedOutpostCore||InformationScience||1000||OutpostCore, OutpostCore, AppliedArtificialIntelligence||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Platform Core||AutomatedPlatformCore||InformationScience||1000||PlatformCore, PlatformCore, AppliedArtificialIntelligence||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Solar Collector||AutomatedSolarCollector||InformationScience||200||PlatformCore, SolarCollector, AppliedArtificialIntelligence||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Automated Supply Depot||AutomatedSupplyDepot||InformationScience||200||PlatformCore, SupplyDepot, AppliedArtificialIntelligence||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Broadcast Outlet||BroadcastOutlet||SocialScience||500||PlatformCore, ArrivalMassCommunications||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Construction Module||ConstructionModule||Materials||1000||PlatformCore, IndustrializationofSpace||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Energy Lab||EnergyLab||Energy||300||PlatformCore||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fission Pile||FissionPile||Energy||500||PlatformCore, NuclearFissioninSpace||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Pile||FusionPile||Energy||1000||PlatformCore, NuclearFusioninSpace||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Bay||HydroponicsBay||LifeScience||300||PlatformCore, SpaceAgriculture||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Information Science Lab||InformationScienceLab||InformationScience||300||PlatformCore||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Life Science Lab||LifeScienceLab||LifeScience||300||PlatformCore||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Marine Platoon Barracks||MarinePlatoonBarracks||MilitaryScience||300||PlatformCore, MilitarizationofSpace||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Materials Lab||MaterialsLab||Materials||300||PlatformCore||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Military Science Lab||MilitaryScienceLab||MilitaryScience||300||PlatformCore||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Outpost Core||OutpostCore||SpaceScience||300||OutpostHabs||||||||||90||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Outpost Mining Complex||OutpostMiningComplex||SpaceScience||500||OutpostCore, SpaceMiningandRefining||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Platform Core||PlatformCore||SpaceScience||100||||||||||||0||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Array||PointDefenseArray||MilitaryScience||300||PlatformCore, MilitarizationofSpace, InfraredCombatLasers||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Social Science Lab||SocialScienceLab||SocialScience||300||PlatformCore||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solar Collector||SolarCollector||Energy||100||PlatformCore||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Space Dock||SpaceDock||Materials||500||PlatformCore, OrbitalShipbuilding||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Space Science Lab||SpaceScienceLab||SpaceScience||100||PlatformCore||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Supply Depot||SupplyDepot||SpaceScience||300||PlatformCore, OrbitalShipbuilding||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Tourist Berth||TouristBerth||SocialScience||200||PlatformCore, SpaceTourism||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Xenology Lab||XenologyLab||Xenology||300||PlatformCore, WeAreNotAlone, TheirSignatures||||||||||0||6||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Atomsmasher||Atomsmasher||Energy||1000||OrbitalCore, AdvancedAtomicManipulation, HighEnergyLasers, AntimatterContainment||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Communications Hub||CommunicationsHub||SocialScience||1000||OrbitalCore, BroadcastOutlet||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Deep Space Telescope||DeepSpaceTelescope||SpaceScience||1000||OrbitalCore, AdvancedNeuralNetworks, DirectedSpaceResearch, DeepSystemSkywatch||EscapeCouncil||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Energy Research Center||EnergyResearchCenter||Energy||1000||OrbitalCore, EnergyLab, DirectedSpaceResearch||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Farm||Farm||LifeScience||1000||OrbitalCore, HydroponicsBay||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fission Reactor Array||FissionReactorArray||Energy||1000||OrbitalCore, FissionPile||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Reactor Array||FusionReactorArray||Energy||1500||OrbitalCore, FusionPile||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Information Science Research Center||InformationScienceResearchCenter||InformationScience||1000||OrbitalCore, InformationScienceLab, DirectedSpaceResearch||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Layered Defense Array||LayeredDefenseArray||MilitaryScience||1000||OrbitalCore, PointDefenseArray, HighEnergyLasers||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Life Science Research Center||LifeScienceResearchCenter||LifeScience||1000||OrbitalCore, LifeScienceLab, DirectedSpaceResearch||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Marine Company Barracks||MarineCompanyBarracks||MilitaryScience||1000||OrbitalCore, SpaceAssaultDoctrine, MarinePlatoonBarracks||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Materials Research Center||MaterialsResearchCenter||Materials||1000||OrbitalCore, MaterialsLab, DirectedSpaceResearch||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Military Science Research Center||MilitaryScienceResearchCenter||MilitaryScience||1000||OrbitalCore, MilitaryScienceLab, DirectedSpaceResearch||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nanofactory||Nanofactory||Materials||1000||OrbitalCore, ConstructionModule, IndustrializationofSpace, AdvancedAtomicManipulation||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Operations Center||OperationsCenter||SocialScience||1000||OrbitalCore, AugmentedReality||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Orbital Hospital||OrbitalHospital||LifeScience||1000||OrbitalCore, SpaceMedicine||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Research Campus||ResearchCampus||SpaceScience||1500||OrbitalCore, QuantumComputing||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Orbital Core||OrbitalCore||LifeScience||1000||PlatformCore, OrbitalRingHabs||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Settlement Core||SettlementCore||LifeScience||1000||OutpostCore, SettlementHabs||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Settlement Mining Complex||SettlementMiningComplex||SpaceScience||1500||SettlementCore, OutpostMiningComplex||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Shipyard||Shipyard||Materials||1500||OrbitalCore, SpaceDock, IndustrializationofSpace||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Skunk Works||SkunkWorks||SocialScience||1500||OrbitalCore, AdvancedNeuralNetworks||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Social Science Research Center||SocialScienceResearchCenter||SocialScience||1000||OrbitalCore, SocialScienceLab, DirectedSpaceResearch||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solar Array||SolarArray||Energy||750||OrbitalCore, SolarCollector||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Space Hotel||SpaceHotel||SocialScience||1000||OrbitalCore, TouristBerth||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Space Science Research Center||SpaceScienceResearchCenter||SpaceScience||1000||OrbitalCore, SpaceScienceLab, DirectedSpaceResearch||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Xenoscience Research Center||XenoscienceResearchCenter||Xenology||1000||OrbitalCore, XenologyLab, DirectedSpaceResearch||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Agriculture Complex||AgricultureComplex||LifeScience||3000||RingCore, Farm||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Battlestations||Battlestations||MilitaryScience||5000||RingCore, LayeredDefenseArray, VisibleCombatLasers||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Colony Core||ColonyCore||LifeScience||3000||SettlementCore, ColonyHabs||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Colony Mining Complex||ColonyMiningComplex||SpaceScience||3000||ColonyCore, SettlementMiningComplex||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Command Center||CommandCenter||SocialScience||3000||RingCore, OperationsCenter||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Energy Institute||EnergyInstitute||Energy||3000||RingCore, EnergyResearchCenter||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fission Reactor Farm||FissionReactorFarm||Energy||3000||RingCore, FissionPile||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Foundry||Foundry||SocialScience||3000||RingCore, SkunkWorks||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Reactor Farm||FusionReactorFarm||Energy||5000||RingCore, FusionReactorArray||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Geriatrics Facility||GeriatricsFacility||LifeScience||3000||RingCore, OrbitalHospital||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Fusion Reactor Farm||HeavyFusionReactorFarm||Energy||5000||FusionReactorFarm, TerawattFusionReactors||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Information Science Institute||InformationScienceInstitute||InformationScience||3000||RingCore, InformationScienceResearchCenter||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Launching Laser||InterstellarLaunchingLaser||Energy||50000||TerawattFusionReactors, RingCore, PhasedArrayLasers, ExoticHybridSystems, TitanicSpacecraft||EscapeCouncil||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Life Science Institute||LifeScienceInstitute||LifeScience||3000||RingCore, LifeScienceResearchCenter||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Marine Battalion Barracks||MarineBattalionBarracks||MilitaryScience||3000||RingCore, MarineCompanyBarracks||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Materials Institute||MaterialsInstitute||Materials||3000||RingCore, MaterialsResearchCenter||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Media Center||MediaCenter||SocialScience||3000||RingCore, CommunicationsHub||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Military Science Institute||MilitaryScienceInstitute||MilitaryScience||3000||RingCore, MilitaryScienceResearchCenter||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nanofacturing Complex||NanofacturingComplex||Materials||5000||RingCore, Nanofactory, SpaceCommerce||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Research University||ResearchUniversity||SpaceScience||5000||RingCore, ResearchCampus, SelfRepairingSoftware||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Sentinel Complex||SentinelComplex||MilitaryScience||20000||RingCore, Exotics, NetworkedGlobalDefense, TransInterfaceWarfare, ArrivalCulture||AppeaseCouncil||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Social Science Institute||SocialScienceInstitute||SocialScience||3000||RingCore, SocialScienceResearchCenter||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solar Farm||SolarFarm||Energy||3000||RingCore, SolarArray||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Space Resort||SpaceResort||SocialScience||3000||RingCore, SpaceHotel||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Space Science Institute||SpaceScienceInstitute||SpaceScience||3000||RingCore, SpaceScienceResearchCenter||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Spaceworks||Spaceworks||Materials||3000||RingCore, Shipyard||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Supercollider||Supercollider||Energy||10000||RingCore, Atomsmasher, AntimatterMassProduction||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Ring Core||RingCore||LifeScience||3000||OrbitalCore, OrbitalTorusHabs||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Xenoscience Institute||XenoscienceInstitute||Xenology||3000||RingCore, XenoscienceResearchCenter, Exotics||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pion Torch||AntimatterBeamCoreTorch||Energy||50000||AntimatterPropulsion, MagneticNozzles, AntimatterBeamCoreReactor||||||||||0||3||3|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Antimatter Plasma Core Drive||AdvancedAntimatterPlasmaCoreDrive||Energy||20000||AntimatterPropulsion, AntimatterPlasmaCoreReactorIII, AntimatterPlasmaCoreDrive||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Plasma Core Drive||AntimatterPlasmaCoreDrive||Energy||10000||AntimatterPropulsion, AntimatterPlasmaCoreReactorII, AntimatterPulsedPlasmaCoreDrive||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Pulsed Plasma Core Drive||AntimatterPulsedPlasmaCoreDrive||Energy||10000||AntimatterPropulsion, MagneticNozzles, AntimatterPlasmaCoreReactorI||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Protium Converter Torch||ProtiumConverterTorch||Energy||80000||ProtiumInertialTorch, InertialConfinementFusionReactorVII||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Protium Inertial Torch||ProtiumInertialTorch||Energy||100000||ProtonProtonFusion, InertialConfinementFusionReactorV, MagneticNozzles||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Boron Inertial Torch||BoronInertialTorch||Energy||50000||BoronInertialDrive, InertialConfinementFusionReactorV||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Boron Inertial Drive||BoronInertialDrive||Energy||10000||ProtonBoronFusion, InertialConfinementFusionReactorI, MagneticNozzles||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Daedelus Torch||DaedelusTorch||Energy||25000||HelionInertialDrive, InertialConfinementFusionReactorV||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Helion Inertial Drive||HelionInertialDrive||Energy||15000||InertialConfinementFusionReactorIII, MagneticNozzles||||||||EscapeCouncil||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Triton Vista Inertial Drive||TritonVistaInertialDrive||Energy||10000||InertialConfinementFusionReactorII, TritonHopeInertialDrive||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Triton Hope Inertial Drive||TritonHopeInertialDrive||Energy||5000||InertialConfinementFusionReactorI, MagneticNozzles||||||||||0||5||30|||| &lt;br /&gt;
|-&lt;br /&gt;
|Mag Protium Fusion Drive||MagProtiumFusionDrive||Energy||50000||ProtonProtonFusion, FusionTokamakIV, MagneticNozzles||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Zeta Boron Fusion Drive||ZetaBoronFusionDrive||Energy||15000||ZPinchFusionReactorIII, ProtonBoronFusion, MagneticNozzles||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Zeta Helion Drive||ZetaHelionDrive||Energy||15000||ZPinchFusionReactorIII, DeuteriumHelium3Fusion, MagneticNozzles||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Helion Reflex Drive||AdvancedHelionReflexDrive||Energy||10000||HelionReflexDrive||||||||||0||3||3|||| &lt;br /&gt;
|-&lt;br /&gt;
|Helion Reflex Drive||HelionReflexDrive||Energy||5000||MirrorCellFusionReactorI, DeuteriumHelium3Fusion, MagneticNozzles||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Helion Torus Drive||AdvancedHelionTorusDrive||Energy||10000||HelionTorusDrive, FusionTokamakIV||||||||||0||5||3|||| &lt;br /&gt;
|-&lt;br /&gt;
|Helion Torus Drive||HelionTorusDrive||Energy||5000||FusionTokamakI, DeuteriumHelium3Fusion, MagneticNozzles||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Triton Reflex Drive||TritonReflexDrive||Energy||5000||MirrorCellFusionReactorI, MagneticNozzles||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Triton Torus Drive||TritonTorusDrive||Energy||5000||FusionTokamakI||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Icarus Torch||IcarusTorch||Energy||60000||IcarusDrive, HybridConfinementFusionReactorIII, MagneticNozzles||||||||||0||1||1|||| &lt;br /&gt;
|-&lt;br /&gt;
|Icarus Drive||IcarusDrive||Energy||10000||HybridFusionDrive, HybridConfinementFusionReactorII||||||||`||0||1||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hybrid Fusion Drive||HybridFusionDrive||Energy||10000||HybridConfinementFusionReactorI||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Lithium Fusion Lantern||LithiumFusionLantern||Energy||10000||ElectrostaticConfinementFusionReactorII, HydrogenLithium6Fusion||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Firefly Torch||FireflyTorch||Energy||20000||TritonPulseDrive, FlowStabilizedZPinchFusionReactor||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Triton Pulse Drive||TritonPulseDrive||Energy||10000||ZPinchFusionReactorI, MagneticNozzles||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Orion Drive||OrionDrive||Energy||20000||FissionPulseDrives||||||||EscapeCouncil||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Orion Drive||AdvancedOrionDrive||Energy||40000||HeavyPulsedPropulsion, OrionDrive||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Minimag Orion Drive||AdvancedMinimagOrion||Energy||40000||MinimagOrion, MagneticNozzles||||||||||0||5||15|||| &lt;br /&gt;
|-&lt;br /&gt;
|Minimag Orion Drive||MinimagOrion||Energy||20000||FissionPulseDrives, ZPinchTechniques||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Microfission Drive||AntimatterMicrofissionDrive||Energy||5000||AntimatterContainment, FissionPulseDrives, MagneticNozzles||||||||||0||5||25|||| &lt;br /&gt;
|-&lt;br /&gt;
|Neutronium Microfission Drive||NeutroniumMicrofissionDrive||Energy||3500||NeutroniumContainment, FissionPulseDrives, MagneticNozzles||||||||||0||5||15|||| &lt;br /&gt;
|-&lt;br /&gt;
|Z-Pinch Microfission Drive||Z-pinchMicrofissionDrive||Energy||3500||ZPinchTechniques, FissionPulseDrives, MagneticNozzles||||||||||0||5||25|||| &lt;br /&gt;
|-&lt;br /&gt;
|Neutron Flux Torch||NeutronFluxTorch||Energy||60000||SaltWaterCoreReactorII, NeutronFluxDrive, MagneticNozzles||||||||||0||1||3|||| &lt;br /&gt;
|-&lt;br /&gt;
|Neutron Flux Drive||NeutronFluxDrive||Energy||30000||SaltWaterCoreReactorI||||||||EscapeCouncil||0||1||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Firestar Drive||FirestarDrive||Energy||20000||GasCoreFissionReactorVI, FlareDrive||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Flare Drive||FlareDrive||Energy||10000||GasCoreFissionReactorV, BurnerDrive||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Burner Drive||BurnerDrive||Energy||5000||GasCoreFissionReactorII||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Dusty Plasma Drive||DustyPlasmaDrive||Energy||5000||GasCoreFissionReactorI, MagneticNozzles||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fission Frag Drive||FissionFragDrive||Energy||2000||GasCoreFissionReactorI||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fission Lantern||FissionLantern||Energy||10000||PharosDrive, GasCoreFissionReactorIV||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pharos Drive||PharosDrive||Energy||5000||LightbulbDrive, GasCoreFissionReactorII||||||||||0||5||15|||| &lt;br /&gt;
|-&lt;br /&gt;
|Lightbulb Drive||LightbulbDrive||Energy||3000||QuartzDrive||||||||||0||5||30|||| &lt;br /&gt;
|-&lt;br /&gt;
|Quartz Drive||QuartzDrive||Energy||3000||GasCoreFissionReactorI||||||||||0||5||40|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Cavity Drive||AdvancedCavityDrive||Energy||10000||VaporCoreFissionReactorIII, CavityDrive||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cavity Drive||CavityDrive||Energy||2000||VaporCoreFissionReactorI||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Vortex Drive||AdvancedVortexDrive||Energy||5000||VortexDrive||||||||||0||5||30|||| &lt;br /&gt;
|-&lt;br /&gt;
|Vortex Drive||VortexDrive||Energy||2000||VaporCoreFissionReactorI||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pegasus Drive||PegasusDrive||Energy||10000||FissionSpinnerDrive, MoltenCoreFissionReactorIII||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fission Spinner Drive||FissionSpinnerDrive||Energy||5000||MoltenCoreFissionReactorII||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Lars Drive||LarsDrive||Energy||2500||MoltenCoreFissionReactorI||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Pebble Drive||AdvancedPebbleDrive||Energy||7500||SolidCoreFissionReactorVII||||||||||0||5||35|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pebble Drive||PebbleDrive||Energy||2500||SolidCoreFissionReactorVII||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Pulsar Drive||AdvancedPulsarDrive||Energy||5000||PulsarDrive||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pulsar Drive||PulsarDrive||Energy||2000||NervaDrive, SolidCoreFissionReactorII||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Dumbo||HeavyDumbo||Energy||5000||Dumbo||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Cermet Nerva||AdvancedCermetNerva||Energy||2000||CermetNerva||||||||||0||5||40|||| &lt;br /&gt;
|-&lt;br /&gt;
|Dumbo Drive||Dumbo||Energy||2000||SolidCoreFissionReactorII||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nerva Drive||AdvancedNervaDrive||Energy||2000||NervaDrive||||||||||0||5||40|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cermet Nerva Drive||CermetNerva||Energy||1500||NervaDrive||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rover Drive||RoverDrive||Energy||1000||SolidCoreFissionReactorVI||||||||||0||5||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Snare Drive||SnareDrive||Energy||1000||SolidCoreFissionReactorVI||||||||||0||5||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nerva Drive||NervaDrive||Energy||1000||SolidCoreFissionReactorI||||||||||0||5||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Kiwi Drive||KiwiDrive||Energy||1000||SolidCoreFissionReactorVI||||||||||0||5||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superconducting Mass Driver||SuperconductingMassDriver||Energy||1500||HighEnergyElectromagneticPropulsion, MassDriver, SuperconductingMagnets||||||||||0||5||40|||| &lt;br /&gt;
|-&lt;br /&gt;
|Mass Driver||MassDriver||Energy||1000||ElectromagneticPropulsion||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Amplitron Drive||AmplitronDrive||Energy||1000||HighEnergyElectrothermalPropulsion||||||||||0||5||30|||| &lt;br /&gt;
|-&lt;br /&gt;
|E-Beam Drive||E-BeamDrive||Energy||1000||ElectrothermalPropulsion, ArcLasers||||||||||0||5||40|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pulsed Plasmoid Drive||PulsedPlasmoidDrive||Energy||2000||ElectromagneticPropulsion, Ultracapacitors||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Ponderomotive VASIMR||PonderomotiveVASIMR||Energy||1500||ElectromagneticPropulsion, VASIMR||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|VASIMR||VASIMR||Energy||1000||ElectromagneticPropulsion||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Colloid Drive||ColloidDrive||Energy||1500||HighEnergyElectrostaticPropulsion||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Grid Drive||GridDrive||Energy||2500||HighEnergyElectrostaticPropulsion, IonDrive||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Ion Drive||IonDrive||Energy||500||ElectrostaticPropulsion||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hall Drive||HallDrive||Energy||500||ElectrostaticPropulsion||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Helicon Drive||HeliconDrive||Energy||1000||HighEnergyElectromagneticPropulsion||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Lorentz Drive||LorentzDrive||Energy||1000||HighEnergyElectromagneticPropulsion||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Wave Drive||PlasmaWaveDrive||Energy||1000||ElectromagneticPropulsion, AdvancedSuperconductors||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arcjet Drive||ArcjetDrive||Energy||500||ElectrothermalPropulsion||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Tungsten Resistojet||TungstenResistojet||Energy||500||HighEnergyElectrothermalPropulsion||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Resistojet||Resistojet||Energy||500||ElectrothermalPropulsion||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid-Fuel Space Rockets||Solid-FuelSpaceRockets||Energy||100||||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Liquid-Fuel Rockets||Liquid-FuelRockets||Energy||100||Solid-FuelSpaceRockets||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cryogenic Liquid-Fuel Rockets||CryogenicLiquid-FuelRockets||Energy||100||Liquid-FuelRockets||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Interplanetary Rockets||ImprovedInterplanetaryRockets||Energy||100||AdvancedChemicalRocketry, CryogenicLiquid-FuelRockets||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Interplanetary Rockets||AdvancedInterplanetaryRockets||Energy||200||AdvancedHydrogenContainment, ImprovedInterplanetaryRockets||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy Rockets||SuperheavyRockets||Energy||200||AdvancedChemicalRocketry||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fuel Cell II||FuelCellII||Materials||250||SpaceAgriculture||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fuel Cell III||FuelCellIII||Materials||350||DesignerLifeforms, FuelCellII||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor I||SolidCoreFissionReactorI||Energy||250||SolidCoreFissionSystems||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor II||SolidCoreFissionReactorII||Energy||500||SolidCoreFissionReactorI||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor III||SolidCoreFissionReactorIII||Energy||600||SolidCoreFissionReactorII||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor IV||SolidCoreFissionReactorIV||Energy||700||SolidCoreFissionReactorIII||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor V||SolidCoreFissionReactorV||Energy||800||SolidCoreFissionReactorIV||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor VI||SolidCoreFissionReactorVI||Energy||700||SolidCoreFissionReactorII, CarbonNanotubes||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor VII||SolidCoreFissionReactorVII||Energy||800||SolidCoreFissionReactorVI||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor VIII||SolidCoreFissionReactorVIII||Energy||900||SolidCoreFissionReactorVII||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor IX||SolidCoreFissionReactorIX||Energy||1000||SolidCoreFissionReactorVIII, Diamondoids||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solid Core Fission Reactor X||SolidCoreFissionReactorX||Energy||1200||SolidCoreFissionReactorIX||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Molten Core Fission Reactor I||MoltenCoreFissionReactorI||Energy||500||MoltenCoreFissionSystems||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Molten Core Fission Reactor II||MoltenCoreFissionReactorII||Energy||1000||MoltenCoreFissionReactorI, CarbonNanotubes||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Molten Core Fission Reactor III||MoltenCoreFissionReactorIII||Energy||1500||MoltenCoreFissionReactorII, Diamondoids||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Vapor Core Fission Reactor I||VaporCoreFissionReactorI||Energy||800||GasCoreFissionSystems||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Vapor Core Fission Reactor II||VaporCoreFissionReactorII||Energy||1200||VaporCoreFissionReactorI||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Vapor Core Fission Reactor III||VaporCoreFissionReactorIII||Energy||1500||CarbonNanotubes, VaporCoreFissionReactorII||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Gas Core Fission Reactor I||GasCoreFissionReactorI||Energy||1000||VaporCoreFissionReactorI||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Gas Core Fission Reactor II||GasCoreFissionReactorII||Energy||1250||GasCoreFissionReactorI||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Gas Core Fission Reactor III||GasCoreFissionReactorIII||Energy||1500||GasCoreFissionReactorII, CarbonNanotubes||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Gas Core Fission Reactor IV||GasCoreFissionReactorIV||Energy||2000||AdvancedFissionSystems, GasCoreFissionReactorII||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Gas Core Fission Reactor V||GasCoreFissionReactorV||Energy||2500||GasCoreFissionReactorIV||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Gas Core Fission Reactor VI||GasCoreFissionReactorVI||Energy||3000||GasCoreFissionReactorV||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Salt Water Core Reactor I||SaltWaterCoreReactorI||Energy||10000||AdvancedFissionSystems, Ultracapacitors||||||||||0||2||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Salt Water Core Reactor II||SaltWaterCoreReactorII||Energy||10000||SaltWaterCoreReactorI||||||||||0||2||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Electrostatic Confinement Fusion Reactor I||ElectrostaticConfinementFusionReactorI||Energy||5000||HydrogenLithium6Fusion, ElectrostaticPlasmaConfinement||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Electrostatic Confinement Fusion Reactor II||ElectrostaticConfinementFusionReactorII||Energy||5000||ElectrostaticConfinementFusionReactorI||||||||||0||10||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Electrostatic Confinement Fusion Reactor III||ElectrostaticConfinementFusionReactorIII||Energy||5000||ElectrostaticConfinementFusionReactorII||||||||||0||10||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Z-Pinch Fusion Reactor I||ZPinchFusionReactorI||Energy||5000||DeuteriumTritiumFusion, ZPinchTechniques, DeuteriumTritiumFusion||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Z-Pinch Fusion Reactor II||ZPinchFusionReactorII||Energy||5000||ZPinchFusionReactorI||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Z-Pinch Fusion Reactor III||ZPinchFusionReactorIII||Energy||20000||TerawattFusionReactors, AppliedArtificialIntelligence, ZPinchFusionReactorII||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hybrid Confinement Fusion Reactor I||HybridConfinementFusionReactorI||Energy||5000||DeuteriumDeuteriumFusion, MagneticPlasmaConfinementTechniques, ElectrostaticPlasmaConfinement||||||||||0||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hybrid Confinement Fusion Reactor II||HybridConfinementFusionReactorII||Energy||10000||TerawattFusionReactors, HybridConfinementFusionReactorI||||||||||0||25||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hybrid Confinement Fusion Reactor III||HybridConfinementFusionReactorIII||Energy||20000||HybridConfinementFusionReactorII, AppliedArtificialIntelligence, InertialPlasmaConfinementTechniques||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Tokamak I||FusionTokamakI||Energy||5000||DeuteriumTritiumFusion, MagneticPlasmaConfinementTechniques||||||||||0||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Tokamak II||FusionTokamakII||Energy||7500||FusionTokamakI||||||||||0||10||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Tokamak III||FusionTokamakIII||Energy||10000||FusionTokamakII, CarbonNanotubes||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Tokamak IV||FusionTokamakIV||Energy||15000||TerawattFusionReactors, FusionTokamakIII||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Fusion Tokamak V||FusionTokamakV||Energy||20000||FusionTokamakIV, AppliedArtificialIntelligence||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Flow-Stabilized Z-Pinch Fusion Reactor||FlowStabilizedZPinchFusionReactor||Energy||10000||DeuteriumHelium3Fusion, ZPinchFusionReactorIII, ExoticHybridSystems||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Mirror Cell Fusion Reactor I||MirrorCellFusionReactorI||Energy||2500||DeuteriumTritiumFusion, MagneticPlasmaConfinementTechniques||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Mirror Cell Fusion Reactor II||MirrorCellFusionReactorII||Energy||5000||MirrorCellFusionReactorI||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Mirror Cell Fusion Reactor III||MirrorCellFusionReactorIII||Energy||10000||MirrorCellFusionReactorII, SuperconductingMagnets, TerawattFusionReactors||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Inertial Confinement Fusion Reactor I||InertialConfinementFusionReactorI||Energy||5000||DeuteriumTritiumFusion, InertialPlasmaConfinementTechniques||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Inertial Confinement Fusion Reactor II||InertialConfinementFusionReactorII||Energy||5000||InertialConfinementFusionReactorI, Supercapacitors||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Inertial Confinement Fusion Reactor III||InertialConfinementFusionReactorIII||Energy||5000||InertialConfinementFusionReactorII, DeuteriumHelium3Fusion||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Inertial Confinement Fusion Reactor IV||InertialConfinementFusionReactorIV||Energy||10000||InertialConfinementFusionReactorI, Supercapacitors||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Inertial Confinement Fusion Reactor V||InertialConfinementFusionReactorV||Energy||20000||InertialConfinementFusionReactorIV, TerawattFusionReactors||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Inertial Confinement Fusion Reactor VI||InertialConfinementFusionReactorVI||Energy||50000||InertialConfinementFusionReactorV, AdvancedNeuralNetworks, Exotics||||||||||0||5||20|||| &lt;br /&gt;
|-&lt;br /&gt;
|Inertial Confinement Fusion Reactor VII||InertialConfinementFusionReactorVII||Energy||75000||InertialConfinementFusionReactorVI, AppliedArtificialIntelligence, ExoticHybridSystems||||||||||0||5||5|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Plasma Core Reactor I||AntimatterPlasmaCoreReactorI||Energy||10000||AntimatterContainment, GasCoreFissionSystems||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Plasma Core Reactor II||AntimatterPlasmaCoreReactorII||Energy||20000||AntimatterMassProduction, MagneticPlasmaConfinementTechniques, AntimatterPlasmaCoreReactorI||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Plasma Core Reactor III||AntimatterPlasmaCoreReactorIII||Energy||30000||AntimatterMassProduction, Diamondoids, AntimatterPlasmaCoreReactorII, Exotics||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Beam Core Reactor||AntimatterBeamCoreReactor||Energy||75000||AntimatterMassProduction, Diamondoids, ExoticHybridSystems||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Anaconda Missiles||AnacondaMissileBay||MilitaryScience||650||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cobra Missiles||CobraMissileBay||MilitaryScience||650||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||25||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Copperhead Missiles||CopperheadMissileBay||MilitaryScience||650||MissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Harlequin Missiles||HarlequinMissileBay||MilitaryScience||1200||AdvancedMissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Keelback Missiles||KeelbackMissileBay||MilitaryScience||1200||AdvancedMissileWarfareDoctrine, Liquid-FuelRockets||||||||||25||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Lancehead Missiles||LanceheadMissileBay||MilitaryScience||1200||AdvancedMissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rattler Missiles||RattlerMissileBay||MilitaryScience||800||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Riverjack Missiles||RiverjackMissileBay||MilitaryScience||800||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Viper Missiles||ViperMissileBay||MilitaryScience||1000||MissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hera Torpedoes||HeraTorpedoBay||MilitaryScience||500||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Artemis Torpedoes||ArtemisTorpedoBay||MilitaryScience||800||MissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||25||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Athena Torpedoes||AthenaTorpedoBay||MilitaryScience||2000||AdvancedMissileWarfareDoctrine, SolidCoreFissionSystems||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hermes Torpedoes||HermesTorpedoBay||MilitaryScience||1200||AdvancedMissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Vulcan Torpedoes||VulcanTorpedoBay||MilitaryScience||1500||AdvancedMissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Ares Torpedoes||AresTorpedoBay||MilitaryScience||2000||AdvancedMissileWarfareDoctrine, SolidCoreFissionSystems||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cerebrus Nuclear Torpedoes||CerebrusNuclearTorpedoBay||MilitaryScience||1500||AdvancedMissileWarfareDoctrine, Liquid-FuelRockets||||||||||25||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hades Nuclear Torpedoes||HadesNuclearTorpedoBay||MilitaryScience||1500||AdvancedMissileWarfareDoctrine, MilitarizationofSpace, CryogenicLiquid-FuelRockets||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nemesis Nuclear Torpedoes||NemesisNuclearTorpedoBay||MilitaryScience||1500||AdvancedMissileWarfareDoctrine, MilitarizationofSpace, SolidCoreFissionSystems||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Olympus Nuclear Torpedoes||OlympusNuclearTorpedoBay||MilitaryScience||3000||AdvancedMissileWarfareDoctrine, HeavyPulsedPropulsion, MilitarizationofSpace||||||||||0||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Antimatter Torpedoes||AntimatterTorpedoLauncher||MilitaryScience||20000||AdvancedMissileWarfareDoctrine, AntimatterWeaponry, SolidCoreFissionSystems||||||||||0||5||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Potassium Heat Sinks||PotassiumHeatSink||Materials||250||AdvancedHeatManagementConcepts||||||||||40||30||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Sodium Heat Sinks||SodiumHeatSink||Materials||1000||AdvancedHeatManagementConcepts||||||||||10||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Lithium Heat Sinks||LithiumHeatSink||Materials||2500||AdvancedHeatManagementConcepts||||||||||0||20||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Molten Salt Heat Sinks||MoltenSaltHeatSink||Materials||1500||AdvancedHeatManagementConcepts||||||||||0||20||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Exotic Heat Sinks||ExoticHeatSink||Materials||5000||AdvancedHeatManagementConcepts, Exotics||||||||||0||20||40|||| &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Battery Mk 1||PlasmaBatteryMk1||MilitaryScience||5000||PlasmaWeapons, PatrolVessels||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Battery Mk 1||HeavyPlasmaBatteryMk1||MilitaryScience||5000||PlasmaWeapons, FleetCombatants||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon Mk 1||PlasmaCannonMk1||MilitaryScience||5000||PlasmaWeapons, FleetCombatants||||||||||50||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Cannon Mk 1||HeavyPlasmaCannonMk1||MilitaryScience||5000||PlasmaWeapons, ShipsoftheLine||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Battery Mk 2||PlasmaBatteryMk2||MilitaryScience||10000||PlasmaBatteryMk1, Exotics||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Battery Mk 2||HeavyPlasmaBatteryMk2||MilitaryScience||10000||HeavyPlasmaBatteryMk1, Exotics||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon Mk 2||PlasmaCannonMk2||MilitaryScience||10000||PlasmaCannonMk1, Exotics||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Cannon Mk 2||HeavyPlasmaCannonMk2||MilitaryScience||10000||HeavyPlasmaCannonMk1, Exotics||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Battery Mk 3||PlasmaBatteryMk3||MilitaryScience||20000||PlasmaBatteryMk2, ExoticHybridSystems||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Battery Mk 3||HeavyPlasmaBatteryMk3||MilitaryScience||20000||HeavyPlasmaBatteryMk2, ExoticHybridSystems||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon Mk 3||PlasmaCannonMk3||MilitaryScience||20000||PlasmaCannonMk2, ExoticHybridSystems||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Cannon Mk 3||HeavyPlasmaCannonMk3||MilitaryScience||20000||HeavyPlasmaCannonMk2, ExoticHybridSystems||||||||||30||15||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Particle Beam||PointDefenseParticleBeam||MilitaryScience||800||ParticleCannon||||||||||0||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Particle Cannon||ParticleCannonMk1||MilitaryScience||1000||ParticleCannon||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Particle Cannon||HeavyParticleCannonMk1||MilitaryScience||1200||ParticleCannon||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Sprinal Particle Cannon||SpinalParticleCannonMk1||MilitaryScience||1200||ParticleCannon||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Particle Cannon||ParticleCannonMk2||MilitaryScience||1750||ParticleCannonMk1, Supercapacitors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Heavy Particle Cannon||HeavyParticleCannonMk2||MilitaryScience||2000||HeavyParticleCannonMk1, Supercapacitors||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Spinal Particle Cannon||SpinalParticleCannonMk2||MilitaryScience||2000||SpinalParticleCannonMk1, Supercapacitors||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Particle Cannon||ParticleCannonMk3||MilitaryScience||2500||ParticleCannonMk2, Ultracapacitors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Heavy Particle Cannon||HeavyParticleCannonMk3||MilitaryScience||3000||HeavyParticleCannonMk2, Ultracapacitors||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spinal Particle Cannon||SpinalParticleCannonMk3||MilitaryScience||3000||SpinalParticleCannonMk2, Ultracapacitors||||||||||0||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Railgun Batteries||LightRailgunBatteryMk1||MilitaryScience||1000||Railguns||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Railgun Batteries||RailgunBatteryMk1||MilitaryScience||1000||Railguns, PatrolVessels||||||||||20||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Railgun Batteries||HeavyRailgunBatteryMk1||MilitaryScience||1000||Railguns, FleetCombatants||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rail Cannon||RailCannonMk1||MilitaryScience||1200||Railguns, PatrolVessels||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Spinal Mount Railguns||SpinalRailgunMk1||MilitaryScience||1200||Railguns, ShipsoftheLine||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Light Railgun Batteries||LightRailgunBatteryMk2||MilitaryScience||2000||LightRailgunBatteryMk1||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Railgun Batteries||RailgunBatteryMk2||MilitaryScience||2000||RailgunBatteryMk1||||||||||20||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Heavy Railgun Batteries||HeavyRailgunBatteryMk2||MilitaryScience||2000||HeavyRailgunBatteryMk1||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Rail Cannon||RailCannonMk2||MilitaryScience||2500||RailCannonMk1||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Spinal Mount Railguns||SpinalRailgunMk2||MilitaryScience||2500||SpinalRailgunMk1||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Light Railgun Batteries||LightRailgunBatteryMk3||MilitaryScience||3000||LightRailgunBatteryMk2, MagneticForceManipulation||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Railgun Batteries||RailgunBatteryMk3||MilitaryScience||3000||RailgunBatteryMk2, MagneticForceManipulation||||||||||20||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Heavy Railgun Batteries||HeavyRailgunBatteryMk3||MilitaryScience||3000||HeavyRailgunBatteryMk2, MagneticForceManipulation||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Rail Cannon||RailCannonMk3||MilitaryScience||3500||RailCannonMk2, MagneticForceManipulation||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spinal Mount Railguns||SpinalRailgunMk3||MilitaryScience||3500||SpinalRailgunMk2, MagneticForceManipulation||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Coilgun Batteries||LightCoilgunBatteryMk1||MilitaryScience||3000||Coilguns||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Coilgun Batteries||CoilgunBatteryMk1||MilitaryScience||3000||Coilguns, PatrolVessels||||||||||20||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Coilgun Batteries||HeavyCoilgunBatteryMk1||MilitaryScience||3000||Coilguns, FleetCombatants||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Coil Cannon||CoilCannonMk1||MilitaryScience||3500||Coilguns, PatrolVessels||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Spinal Mount Coilgun||SpinalCoilerMk1||MilitaryScience||3500||Coilguns, ShipsoftheLine||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Light Coilgun Batteries||LightCoilgunBatteryMk2||MilitaryScience||4000||LightCoilgunBatteryMk1, HighTemperatureSuperconductors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Coilgun Batteries||CoilgunBatteryMk2||MilitaryScience||4000||CoilgunBatteryMk1, HighTemperatureSuperconductors||||||||||20||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Heavy Coilgun Batteries||HeavyCoilgunBatteryMk2||MilitaryScience||4000||HeavyCoilgunBatteryMk1, HighTemperatureSuperconductors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Coil Cannon||CoilCannonMk2||MilitaryScience||4500||CoilCannonMk1, HighTemperatureSuperconductors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Spinal Mount Coilgun||SpinalCoilerMk2||MilitaryScience||4500||SpinalCoilerMk1, HighTemperatureSuperconductors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Light Coilgun Batteries||LightCoilgunBatteryMk3||MilitaryScience||5000||LightCoilgunBatteryMk2, Ultracapacitors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Coilgun Batteries||CoilgunBatteryMk3||MilitaryScience||5000||CoilgunBatteryMk2, Ultracapacitors||||||||||20||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Heavy Coilgun Batteries||HeavyCoilgunBatteryMk3||MilitaryScience||5000||HeavyCoilgunBatteryMk2, Ultracapacitors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Coil Cannon||CoilCannonMk3||MilitaryScience||5500||CoilCannonMk2, Ultracapacitors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spinal Mount Coilgun||SpinalCoilerMk3||MilitaryScience||5500||SpinalCoilerMk2, Ultracapacitors||||||||||0||15||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Rail Cannon||LightRailCannonMk1||MilitaryScience||1200||Railguns||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Light Rail Cannon||LightRailCannonMk2||MilitaryScience||1800||LightRailCannonMk1||||||||||0||20||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Light Rail Cannon||LightRailCannonMk3||MilitaryScience||2400||LightRailCannonMk2, MagneticForceManipulation||||||||||0||20||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Coil Cannon||LightCoilCannonMk1||MilitaryScience||2500||Coilguns||||||||||0||20||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Light Coil Cannon||LightCoilCannonMk2||MilitaryScience||3500||LightCoilCannonMk1, HighTemperatureSuperconductors||||||||||0||20||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Light Coil Cannon||LightCoilCannonMk3||MilitaryScience||4500||LightCoilCannonMk2, Ultracapacitors||||||||||0||20||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Laser Turrets||PointDefenseLaserTurret||MilitaryScience||250||DirectedEnergyWarfareDoctrine||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light IR Laser Batteries||60cmIRLaserBattery||MilitaryScience||500||InfraredCombatLasers||||||||||50||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium IR Laser Batteries||120cmIRLaserBattery||MilitaryScience||600||InfraredCombatLasers, PatrolVessels||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy IR Laser Batteries||360cmIRLaserBattery||MilitaryScience||800||InfraredCombatLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light IR Laser Cannon||240cmIRLaserCannon||MilitaryScience||400||InfraredCombatLasers||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium IR Laser Cannon||480cmIRLaserCannon||MilitaryScience||600||InfraredCombatLasers, PatrolVessels||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy IR Laser Cannon||720cmIRLaserCannon||MilitaryScience||800||InfraredCombatLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy IR Laser Cannon||960cmIRLaserCannon||MilitaryScience||1000||InfraredCombatLasers, ShipsoftheLine||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Arc Laser Turrets||PointDefenseArcLaserTurret||MilitaryScience||1000||ArcLasers||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light IR Arc Laser Batteries||60cmIRArcLaserBattery||MilitaryScience||1500||ArcLasers||||||||||50||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium IR Arc Laser Batteries||120cmIRArcLaserBattery||MilitaryScience||2000||ArcLasers, PatrolVessels||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy IR Arc Laser Batteries||360cmIRArcLaserBattery||MilitaryScience||2500||ArcLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light IR Arc Laser Cannon||240cmIRArcLaserCannon||MilitaryScience||1500||ArcLasers||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium IR Arc Laser Cannon||480cmIRArcLaserCannon||MilitaryScience||2000||ArcLasers, PatrolVessels||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy IR Arc Laser Cannon||720cmIRArcLaserCannon||MilitaryScience||2500||ArcLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy IR Arc Laser Cannon||960cmIRArcLaserCannon||MilitaryScience||3500||ArcLasers, ShipsoftheLine||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Phaser Turrets||PointDefensePhaserTurret||MilitaryScience||1500||PhasedArrayLasers||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light IR Phaser Batteries||60cmIRPhaserBattery||MilitaryScience||2250||PhasedArrayLasers||||||||||50||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium IR Phaser Batteries||120cmIRPhaserBattery||MilitaryScience||3000||PhasedArrayLasers, PatrolVessels||||||||||0||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy IR Phaser Batteries||360cmIRPhaserBattery||MilitaryScience||3750||PhasedArrayLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light IR Phaser Cannon||240cmIRPhaserCannon||MilitaryScience||2250||PhasedArrayLasers||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium IR Phaser Cannon||480cmIRPhaserCannon||MilitaryScience||3000||PhasedArrayLasers, PatrolVessels||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy IR Phaser Cannon||720cmIRPhaserCannon||MilitaryScience||3750||PhasedArrayLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy IR Phaser Cannon||960cmIRPhaserCannon||MilitaryScience||5250||PhasedArrayLasers, ShipsoftheLine||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Green Laser Batteries||60cmGreenLaserBattery||MilitaryScience||5000||VisibleCombatLasers||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium Green Laser Batteries||120cmGreenLaserBattery||MilitaryScience||6000||VisibleCombatLasers, PatrolVessels||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Green Laser Batteries||360cmGreenLaserBattery||MilitaryScience||7000||VisibleCombatLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Green Laser Cannon||240cmGreenLaserCannon||MilitaryScience||5000||VisibleCombatLasers||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium Green Laser Cannon||480cmGreenLaserCannon||MilitaryScience||6000||VisibleCombatLasers, PatrolVessels||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Green Laser Cannon||720cmGreenLaserCannon||MilitaryScience||7000||VisibleCombatLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy Green Laser Cannon||960cmGreenLaserCannon||MilitaryScience||10000||VisibleCombatLasers, ShipsoftheLine||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Green Arc Laser Batteries||60cmGreenArcLaserBattery||MilitaryScience||7500||VisibleCombatLasers, ArcLasers||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium Green Arc Laser Batteries||120cmGreenArcLaserBattery||MilitaryScience||9000||VisibleCombatLasers, ArcLasers||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Green Arc Laser Batteries||360cmGreenArcLaserBattery||MilitaryScience||10500||VisibleCombatLasers, ArcLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Green Arc Laser Cannon||240cmGreenArcLaserCannon||MilitaryScience||7500||VisibleCombatLasers, ArcLasers||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium Green Arc Laser Cannon||480cmGreenArcLaserCannon||MilitaryScience||9000||VisibleCombatLasers, ArcLasers, PatrolVessels||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Green Arc Laser Cannon||720cmGreenArcLaserCannon||MilitaryScience||10500||VisibleCombatLasers, ArcLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy Green Arc Laser Cannon||960cmGreenArcLaserCannon||MilitaryScience||15000||VisibleCombatLasers, ArcLasers, ShipsoftheLine||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Green Phaser Batteries||60cmGreenPhaserBattery||MilitaryScience||11250||VisibleCombatLasers, PhasedArrayLasers||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium Green Phaser Batteries||120cmGreenPhaserBattery||MilitaryScience||13500||VisibleCombatLasers, PhasedArrayLasers, PatrolVessels||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Green Phaser Batteries||360cmGreenPhaserBattery||MilitaryScience||15750||VisibleCombatLasers, PhasedArrayLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light Green Phaser Cannon||240cmGreenPhaserCannon||MilitaryScience||11250||VisibleCombatLasers, PhasedArrayLasers||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium Green Phaser Cannon||480cmGreenPhaserCannon||MilitaryScience||13500||VisibleCombatLasers, PhasedArrayLasers, PatrolVessels||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Green Phaser Cannon||720cmGreenPhaserCannon||MilitaryScience||15750||VisibleCombatLasers, PhasedArrayLasers, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy Green Phaser Cannon||960cmGreenPhaserCannon||MilitaryScience||22500||VisibleCombatLasers, PhasedArrayLasers, ShipsoftheLine||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light UV Laser Batteries||60cmUVLaserBattery||MilitaryScience||10000||UltravioletCombatLasers||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium UV Laser Batteries||120cmUVLaserBattery||MilitaryScience||15000||UltravioletCombatLasers, PatrolVessels||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy UV Laser Batteries||360cmUVLaserBattery||MilitaryScience||20000||UltravioletCombatLasers, PatrolVessels, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light UV Laser Cannon||240cmUVLaserCannon||MilitaryScience||10000||UltravioletCombatLasers||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium UV Laser Cannon||480cmUVLaserCannon||MilitaryScience||15000||UltravioletCombatLasers, PatrolVessels||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy UV Laser Cannon||720cmUVLaserCannon||MilitaryScience||20000||UltravioletCombatLasers, PatrolVessels, FleetCombatants||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy UV Laser Cannon||960cmUVLaserCannon||MilitaryScience||15000||UltravioletCombatLasers, PatrolVessels, ShipsoftheLine||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light UV Arc Laser Batteries||60cmUVArcLaserBattery||MilitaryScience||15000||UltravioletCombatLasers, ArcLasers, Exotics||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium UV Arc Laser Batteries||120cmUVArcLaserBattery||MilitaryScience||22500||UltravioletCombatLasers, ArcLasers, PatrolVessels, Exotics||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy UV Arc Laser Batteries||360cmUVArcLaserBattery||MilitaryScience||30000||UltravioletCombatLasers, ArcLasers, FleetCombatants, Exotics||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light UV Arc Laser Cannon||240cmUVArcLaserCannon||MilitaryScience||15000||UltravioletCombatLasers, ArcLasers, Exotics||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium UV Arc Laser Cannon||480cmUVArcLaserCannon||MilitaryScience||22500||UltravioletCombatLasers, ArcLasers, PatrolVessels, Exotics||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy UV Arc Laser Cannon||720cmUVArcLaserCannon||MilitaryScience||30000||UltravioletCombatLasers, ArcLasers, FleetCombatants, Exotics||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy UV Arc Laser Cannon||960cmUVArcLaserCannon||MilitaryScience||22500||UltravioletCombatLasers, ArcLasers, ShipsoftheLine, Exotics||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light UV Phaser Batteries||60cmUVPhaserBattery||MilitaryScience||22500||UltravioletCombatLasers, PhasedArrayLasers, ExoticHybridSystems, ExoticHybridSystems||||||||||50||50||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium UV Phaser Batteries||120cmUVPhaserBattery||MilitaryScience||33750||UltravioletCombatLasers, PhasedArrayLasers, PatrolVessels, ExoticHybridSystems||||||||||0||34||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy UV Phaser Batteries||360cmUVPhaserBattery||MilitaryScience||45000||UltravioletCombatLasers, PhasedArrayLasers, FleetCombatants, ExoticHybridSystems||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Light UV Phaser Cannon||240cmUVPhaserCannon||MilitaryScience||22500||UltravioletCombatLasers, PhasedArrayLasers, ExoticHybridSystems, ExoticHybridSystems||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Medium UV Phaser Cannon||480cmUVPhaserCannon||MilitaryScience||33750||UltravioletCombatLasers, PhasedArrayLasers, PatrolVessels, ExoticHybridSystems||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Heavy UV Phaser Cannon||720cmUVPhaserCannon||MilitaryScience||45000||UltravioletCombatLasers, PhasedArrayLasers, FleetCombatants, ExoticHybridSystems||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Superheavy UV Phaser Cannon||960cmUVPhaserCannon||MilitaryScience||33750||UltravioletCombatLasers, PhasedArrayLasers, ShipsoftheLine, ExoticHybridSystems||||||||||0||15||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Publicize Alien Threat||PublicizeAlienThreat||SocialScience||500||WeAreNotAlone, TheirOperations||ResistCouncil||||||||25||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Global Listening Network||GlobalListeningNetwork||InformationScience||1000||PhotonicComputing, TheirOperations||||||||||25||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Space Tugs||SpaceTugs||Energy||750||AdvancedChemicalRocketry||||||||||0||25||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Solar Steamers||SolarSteamers||Energy||1000||ElectrothermalPropulsion||||||||||0||25||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Freighters||NuclearFreighters||Energy||2000||SolidCoreFissionSystems||||||||||0||20||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|High Thrust Probes||HighThrustProbes||Energy||600||AdvancedChemicalRocketry||||||||||0||20||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Clandestine Cells||ClandestineCells||SocialScience||600||WeAreNotAlone||||||||||60||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Covert Operations||CovertOperations||SocialScience||1200||QuantumEncryption, ClandestineCells||||||||||60||20||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cybernetic Implants||CyberneticImplants||InformationScience||1500||Cybernetics||||||||||50||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Neural Engineering||NeuralEngineering||InformationScience||2500||AppliedArtificialIntelligence, CyberneticImplants||||||||||25||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cyborging||Cyborging||InformationScience||4000||MindandMachine, NeuralEngineering||||||||||25||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pherocyte Emitter||PherocyteEmitter||Xenology||4000||MindandMachine, Pherocytes, NeuralEngineering||||||||||0||5||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Commercial Mining Companies||CommercialMiningCompanies||SocialScience||1000||SpaceCommerce||||||||||0||10||80||RandomSpaceMining12|| &lt;br /&gt;
|-&lt;br /&gt;
|Resource Market Administration||ResourceMarketAdministration||InformationScience||1000||AdministrationAlgorithms, SpaceMiningandRefining||||||||||0||10||80|||| &lt;br /&gt;
|-&lt;br /&gt;
|Integrated Resource Market||IntegratedResourceMarket||SocialScience||2000||IntegratedEarthSpaceEconomy||||||||||0||10||80|||| &lt;br /&gt;
|-&lt;br /&gt;
|Institutional Outreach||InstitutionalOutreach||SocialScience||1000||ArrivalDomesticPolitics||||||||||25||5||80|||| &lt;br /&gt;
|-&lt;br /&gt;
|Arrival Stock Markets||ArrivalStockMarkets||SocialScience||1000||ArrivalEconomics||||||||||25||5||80|||| &lt;br /&gt;
|-&lt;br /&gt;
|Aerospikes||Aerospikes||Energy||1000||NextGenerationAerospace||||||||||0||10||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Scramjets||Scramjets||Energy||1000||NextGenerationAerospace||||||||||0||10||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hybrid Air-Breathing Rockets||HybridAir-BreathingRockets||Materials||1000||NextGenerationAerospace, AdvancedHeatManagementConcepts||||||||||0||5||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Directed Energy Launch Systems||DirectedEnergyLaunchSystems||Energy||2000||NextGenerationAerospace, ArcLasers||||||||||0||5||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Bootstrap Spaceflight Programs||BootstrapSpaceflightPrograms||SocialScience||1200||AdvancedChemicalRocketry, ArrivalEconomics, AdministrationAlgorithms||||||||EscapeCouncil||25||10||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Space Traffic Control||SpaceTrafficControl||InformationScience||1200||AdministrationAlgorithms, QuantumEncryption, SpaceCommerce||||||||||25||10||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Transnational Investments||TransnationalInvestments||SocialScience||1500||ArrivalInternationalDevelopment||||||||||15||8||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Adapative FDI Modeling||AdapativeFDIModeling||SocialScience||3000||WhiteCollarAutomation, TransnationalInvestments||||||||||15||7||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Strategic Lobbying||StrategicLobbying||SocialScience||500||ArrivalDomesticPolitics||||||||||15||8||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Regulatory Capture||RegulatoryCapture||SocialScience||1000||ArrivalLaw||||||||||15||7||75|||| &lt;br /&gt;
|-&lt;br /&gt;
|Maximum Effort||MaximumEffort||SocialScience||2000||ArrivalLaw, ArrivalEconomics||||||||||0||10||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Directed Focus||DirectedFocus||InformationScience||2500||WhiteCollarAutomation, AdAstra||||||||||0||10||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Shipbuilding||RapidShipbuilding||SpaceScience||1500||ImprovedShipbuildingTechniques, SelfRepairingSoftware||||||||||0||10||60|||| &lt;br /&gt;
|-&lt;br /&gt;
|Instruments of Soft Power||InstrumentsofSoftPower||SocialScience||2500||ArrivalDomesticPolitics, ArrivalCulture||||||||||0||8||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Response Teams||RapidResponseTeams||Xenology||2500||TerrestrialMilitaryScience||ResistCouncil||||||||0||10||100||RandomSecurity42||Operations 20&lt;br /&gt;
|-&lt;br /&gt;
|Corridor Diplomacy||CorridorDiplomacy||SocialScience||1000||ArrivalInternationalRelations||||||||||0||8||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Common Cause||CommonCause||SocialScience||2000||ArrivalInternationalRelations, ArrivalLaw||||||||||0||8||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Crisis Diplomacy||UnitedEffort||SocialScience||3000||ArrivalInternationalRelations, QuantumEncryption||||||||||0||8||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Executive Protection||ExecutiveProtection||Xenology||5000||Pherocytes, ArrivalSecurity||ResistCouncil||||||||50||25||25|||| &lt;br /&gt;
|-&lt;br /&gt;
|Security Measures||SecurityMeasures||Xenology||5000||TheirOperations, AdvancedNeuralNetworks, ArrivalSecurity||ResistCouncil||||||||25||10||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Apparatchiks||Apparatchiks||SocialScience||3000||ArrivalDomesticPolitics, WhiteCollarAutomation||||||||||25||10||10|||| &lt;br /&gt;
|-&lt;br /&gt;
|Total War Framing||TotalWarFraming||SocialScience||5000||NetworkedPropaganda||SubmitCouncil||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Institutional Bastions||InstitutionalBastions||SocialScience||5000||ArrivalLaw, ArrivalInternationalDevelopment||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Stakeholder Subversion||StakeholderSubversion||SocialScience||5000||ArrivalEconomics, AdvancedNeuralNetworks||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Encrypted Research Systems||EncryptedResearchSystems||SocialScience||10000||QuantumEncryption||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Singleton Viruses||SingletonViruses||SocialScience||10000||TargetedBiologicalWarfare||||||||||5||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Idea Viruses||IdeaViruses||SocialScience||10000||TargetedBiologicalWarfare, AppliedArtificialIntelligence, PherocyteMastery||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Loyalty Training||LoyaltyTraining||SocialScience||3000||ArrivalCulture, NetworkedPropaganda||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Psyops||Psyops||MilitaryScience||5000||ArrivalDomesticPolitics, ArrivalPsychology, TerrestrialMilitaryScience||||||||||5||5||50||||Influence 20&lt;br /&gt;
|-&lt;br /&gt;
|Networked Psyops||NetworkedPsyops||InformationScience||10000||NetworkedPropaganda, WhiteCollarAutomation, Psyops||||||||||5||5||50||||Influence 20&lt;br /&gt;
|-&lt;br /&gt;
|Guerrilla Warfare||GuerrillaWarfare||MilitaryScience||5000||TerrestrialMilitaryScience, ArrivalDomesticPolitics||||||||ResistCouncil||5||5||50||||Operations 20&lt;br /&gt;
|-&lt;br /&gt;
|Freedom Fighters||FreedomFighters||MilitaryScience||7500||IndependenceMovements, GuerrillaWarfare||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Counterinsurgency Operations||CounterinsurgencyOperations||MilitaryScience||5000||TerrestrialMilitaryScience, ArrivalInternationalDevelopment||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Stabilization Operations||RapidStabilizationOperations||MilitaryScience||10000||AdministrationAlgorithms, ArrivalSecurity, CounterinsurgencyOperations, Psyops||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Autonomous Research Groups||AutonomousResearchGroups||SocialScience||3500||DirectedSpaceResearch, AdvancedNeuralNetworks||||||||CooperateCouncil||15||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Hardening||NuclearHardening||Materials||10000||NetworkedGlobalDefense, ExoticArmor||||||||||15||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|DNA Repairs||DNARepairs||LifeScience||50000||TransformPhages, SelfRepairingSoftware, MolecularAssemblers||||||||EscapeCouncil||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Methuselah Therapies||MethuselahTherapies||LifeScience||75000||Genies, AdministrationAlgorithms, DNARepairs||||||||||0||2||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Maintenance Procedures||ImprovedMaintenanceProcedures||SpaceScience||2500||IndustrializationofSpace||||||||EscapeCouncil||25||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Devolved Space Command||DevolvedSpaceCommand||SpaceScience||2500||IndustrializationofSpace||||||||EscapeCouncil||25||5||100||RandomAerospace34|| &lt;br /&gt;
|-&lt;br /&gt;
|Appeal to Hope Messaging||AppealtoHopeMessaging||SocialScience||5000||ArrivalCulture, TheirOperations||ResistCouncil||||||||25||5||50||||Influence 50&lt;br /&gt;
|-&lt;br /&gt;
|Appeal to Fear Messaging||AppealtoFearMessaging||SocialScience||5000||ArrivalPsychology, ArrivalSecurity, ArrivalMassCommunications, TheirOperations||DestroyCouncil||||||||25||5||50||||Influence 50&lt;br /&gt;
|-&lt;br /&gt;
|Proxy Support Channel||ProxySupportChannel||Xenology||5000||HydraDiplomacy, MissionToSpace||SubmitCouncil||||||||25||5||50||||Metals 40&lt;br /&gt;
|-&lt;br /&gt;
|Negotiated Support Channel||NegotiatedSupportChannel||Xenology||5000||HydraDiplomacy, IndustrializationofSpace||AppeaseCouncil||||||||25||5||50||||Metals 10&lt;br /&gt;
|-&lt;br /&gt;
|Coordinated Resource Support||CoordinatedResourceSupport||Xenology||20000||ProxySupportChannel, SpaceCommerce, SubmitVictory||SubmitCouncil||||||||25||5||50||||Metals 40&lt;br /&gt;
|-&lt;br /&gt;
|Directed Resource Channel||DirectedResourceChannel||Xenology||10000||NegotiatedSupportChannel, SpaceCommerce, AppeaseVictory||AppeaseCouncil||||||||25||5||50||||Metals 10&lt;br /&gt;
|-&lt;br /&gt;
|Integrated Human-Hydra Economy||IntegratedHuman-HydraEconomy||Xenology||50000||CoordinatedResourceSupport, IntegratedEarthSpaceEconomy||SubmitCouncil||||||||25||5||50||||Metals 40&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Support Agreement||IndustrialSupportAgreement||Xenology||25000||DirectedResourceChannel, IntegratedEarthSpaceEconomy||AppeaseCouncil||||||||25||5||50||||Metals 10&lt;br /&gt;
|-&lt;br /&gt;
|Global Ambition||GlobalAmbition||SocialScience||25000||ArrivalGovernance||||||||||25||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Global Empire||GlobalEmpire||SocialScience||50000||Accelerando||||||||||25||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Transnational Management||TransnationalManagement||InformationScience||50000||AdministrationAlgorithms, TransnationalCoordination||||||||||25||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Global Command Structure||GlobalCommandStructure||SocialScience||2500||IndependenceMovements||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Transnational Coordination||TransnationalCoordination||InformationScience||10000||AdvancedNeuralNetworks||||||||||25||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Management Research||ManagementResearch||SocialScience||1000||||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Spaceport Security Framework||SpaceportSecurityFramework||MilitaryScience||2500||ArrivalSecurity||||||||||50||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Contraband Scanners||ContrabandScanners||InformationScience||2500||AdvancedNeuralNetworks||||||||||50||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Repairing Materials||RapidRepairingMaterials||Materials||10000||TerrestrialMilitaryScience, MolecularAssemblers||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Urban Warfare Doctrine||UrbanWarfareDoctrine||MilitaryScience||10000||TerrestrialMilitaryScience, AdvancedNeuralNetworks||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Mountain Warfare Doctrine||MountainWarfareDoctrine||MilitaryScience||10000||TerrestrialMilitaryScience||||||||ResistCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Xenoflora Defoliants||XenofloraDefoliants||Xenology||5000||AlienFlora||DestroyCouncil||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Xenological Culls||XenologicalCulls||Xenology||15000||TargetedBiologicalWarfare, XenofloraDefoliants, MegafaunaNecropsy||DestroyCouncil||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Invasive Species Containment||InvasiveSpeciesContainment||LifeScience||30000||DesignerLifeforms, XenologicalCulls, WarDogNecropsy||DestroyCouncil||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Megafauna Necropsy||MegafaunaNecropsy||Xenology||20000||Biotechnology||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|War Dog Necropsy||WarDogNecropsy||Xenology||2500||Biotechnology||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Alien Army Analysis||AlienArmyAnalysis||Xenology||10000||NetworkedGlobalDefense, TheirTechnology||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Reverse-Engineered Alien Small Arms||Reverse-EngineeredAlienSmallArms||Xenology||10000||TheirTechnology||||||||ExploitCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Urban Armoring||UrbanArmoring||Materials||10000||NetworkedGlobalDefense, MegafaunaNecropsy||||||||ResistCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Xenofauna Harmony||XenofaunaHarmony||Xenology||10000||AlienFlora||SubmitCouncil||||||SubmitCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Government Network Analysis||GovernmentNetworkAnalysis||SocialScience||7500||ArrivalDomesticPolitics, AppliedArtificialIntelligence||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Sanctioned Investigations||SanctionedInvestigations||SocialScience||7500||ArrivalLaw||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Executive Privilege||ExecutivePrivilege||SocialScience||7500||ArrivalLaw||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Independent Habitats||IndependentHabitats||SocialScience||50000||InterplanetaryPolities||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Independent Commands||IndependentCommands||MilitaryScience||50000||FleetLogistics||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Damage Control Drones||DamageControlDrones||InformationScience||5000||AugmentedReality, Warships, TheirRobotics||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Precision Focusing Software||PrecisionFocusingSoftware||InformationScience||10000||InfraredCombatLasers, AppliedArtificialIntelligence||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Vital Point Shell Targeting||VitalPointShellTargeting||InformationScience||10000||Railguns, AppliedArtificialIntelligence||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Improved Terminal Guidance Systems||ImprovedTerminalGuidanceSystems||InformationScience||10000||AdvancedMissileWarfareDoctrine, SelfRepairingSoftware||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Water Purification Techniques||WaterPurificationTechniques||Materials||15000||SpaceMiningandRefining, AdvancedAtomicManipulation||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Distillation Techniques||RapidDistillationTechniques||Materials||20000||SpaceMiningandRefining, TransformPhages||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Deep Space Metallurgy||DeepSpaceMetallurgy||Materials||15000||SpaceMiningandRefining, AdministrationAlgorithms||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Molecular Benefication||MolecularBenefication||Materials||20000||SpaceMiningandRefining, MolecularAssemblers||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Fissile Enrichment||RapidFissileEnrichment||Materials||20000||SpaceMiningandRefining, AdministrationAlgorithms||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Civil Defense Programs||CivilDefensePrograms||SocialScience||10000||ArrivalSecurity||||||||ResistCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Crash Training Program||CrashTrainingProgram||SocialScience||5000||AugmentedReality, CovertOperations||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Onboarding Injections||OnboardingInjections||LifeScience||10000||TransformPhages, CovertOperations||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Training Simulation Implants||TrainingSimulationImplants||InformationScience||10000||MindandMachine, CovertOperations||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Civilian Fusion Reactors||CivilianFusionReactors||Energy||50000||DeuteriumTritiumFusion, ArrivalInternationalDevelopment||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Algorithmic Economic Management||AlgorithmicEconomicManagement||InformationScience||15000||AdministrationAlgorithms, ArrivalEconomics||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Civilian Photonic Computing||CivilianPhotonicComputing||InformationScience||10000||PhotonicComputing, ArrivalEconomics||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Civilian Quantum Computing||CivilianQuantumComputing||InformationScience||25000||QuantumComputing, SpaceCommerce||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Xenotourism||Xenotourism||Xenology||5000||SpaceTourism, XenofaunaHarmony||SubmitCouncil||||||SubmitCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Industrial Atomic Assemblers||IndustrialAtomicAssemblers||Materials||50000||MolecularAssemblers, ArrivalInternationalDevelopment, TheirRobotics||||||||ExploitCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Battery Farms||BatteryFarms||Materials||15000||ArrivalInternationalDevelopment, QuantumBattery||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Carbon Recapture Technologies||CarbonRecaptureTechnologies||LifeScience||50000||ClimateChangeMitigation||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Ecological Stabilization Programs||EcologicalStabilizationPrograms||LifeScience||30000||DesignerLifeforms||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Advanced Climate Modeling||AdvancedClimateModeling||InformationScience||20000||QuantumComputing, TheirComputers||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Targeted Community Support||TargetedCommunitySupport||InformationScience||10000||WhiteCollarAutomation, ArrivalInternationalDevelopment||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Augmented Learning||AugmentedLearning||InformationScience||5000||AugmentedReality||||||||CooperateCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Media Literacy Training||MediaLiteracyTraining||SocialScience||5000||ArrivalCulture||||||||CooperateCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Augmented Combat Training||AugmentedCombatTraining||InformationScience||5000||AugmentedReality||||||||ResistCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Territorial Defense Battalions||TerritorialDefenseBattalions||MilitaryScience||10000||NetworkedGlobalDefense||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Rapid Military Prototyping||RapidMilitaryPrototyping||Materials||20000||TerrestrialMilitaryScience, MolecularAssemblers, TheirTechnology||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Full Spectrum Combined Arms||FullSpectrumCombinedArms||MilitaryScience||30000||TransInterfaceWarfare, Warships||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Predictive Logistics Systems||PredictiveLogisticsSystems||InformationScience||30000||WhiteCollarAutomation, TerrestrialMilitaryScience||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Social Media Campaigns||SocialMediaCampaigns||InformationScience||10000||NetworkedPropaganda||||||||ExploitCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Tactical Drones||TacticalDrones||MilitaryScience||25000||SelfRepairingSoftware, TerrestrialMilitaryScience, TheirRobotics||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Cadre Development Programs||CadreDevelopmentPrograms||MilitaryScience||20000||TerrestrialMilitaryScience, WhiteCollarAutomation, AugmentedCombatTraining||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hypersonic Sea-Launched Cruise Missiles||HypersonicSea-LaunchedCruiseMissiles||MilitaryScience||5000||NextGenerationAerospace||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Wet Navy Modernization||WetNavyModernization||MilitaryScience||20000||NetworkedGlobalDefense, MolecularAssemblers, AdvancedMissileWarfareDoctrine||||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Global Arms Control Regime||GlobalArmsControlRegime||SocialScience||35000||ArrivalGovernance||CooperateCouncil||||||AppeaseCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Global Counterproliferation Regime||GlobalCounterproliferationRegime||SocialScience||35000||ArrivalGovernance||CooperateCouncil||||||CooperateCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Army Dispersion Tactics||ArmyDispersionTactics||MilitaryScience||10000||TransInterfaceWarfare||||||||ResistCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Hardened Hab Shelters||HardenedHabShelters||SpaceScience||20000||TransInterfaceWarfare, Diamondoids, ExtendedSpaceSurvival||||||||ResistCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Salamander Autopsy||SalamanderAutopsy||Xenology||5000||Biotechnology||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Salamander Interrogation||SalamanderInterrogation||Xenology||10000||Biotechnology, Pherocytes||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Griffin Autopsy||GriffinAutopsy||Xenology||5000||Biotechnology||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Griffin Interrogation||GriffinInterrogation||Xenology||10000||Biotechnology, Pherocytes||||||||||100||0||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Smart Spacecraft Defenses||SmartSpacecraftDefenses||MilitaryScience||20000||AppliedArtificialIntelligence, TheirTechnology, Warships||||||||||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Counteralien Operations Teams||CounteralienOperationsTeams||MilitaryScience||5000||RapidResponseTeams, CadreDevelopmentPrograms||DestroyCouncil||||||ResistCouncil||10||5||50||||Operations 20&lt;br /&gt;
|-&lt;br /&gt;
|Pherocyte Scanners||PherocyteScanners||Xenology||10000||MolecularAssemblers, Pherocytes||DestroyCouncil||||||||5||5||80|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pherocyte Decon Operations||PherocyteDeconOperations||Xenology||25000||DesignerLifeforms, ArrivalSecurity, PherocyteScanners||DestroyCouncil||||||||5||5||80|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pherocyte Inoculations||PherocyteInoculations||Xenology||35000||TransformPhages, MegafaunaNecropsy, GriffinInterrogation, WarDogNecropsy, SalamanderInterrogation||DestroyCouncil||||||||5||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Battlefield Pherocyte Decontamination||BattlefieldPherocyteDecontamination||Xenology||30000||NetworkedGlobalDefense, PherocyteDeconOperations||DestroyCouncil||||||DestroyCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Battlefield Pherocyte Deployment||BattlefieldPherocyteDeployment||MilitaryScience||30000||PherocyteMastery||ExploitCouncil||||||||10||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Megafauna Mastery||MegafaunaMastery||Xenology||50000||PherocyteMastery, MegafaunaNecropsy, AlienFlora||ExploitCouncil||||||||10||10||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|Externalized Costs||ExternalizedCosts||SocialScience||5000||ArrivalEconomics||ExploitCouncil||||||ExploitCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|A Common Concern||ACommonConcern||SocialScience||10000||ArrivalCulture, ArrivalEconomics, TheirOperations||ResistCouncil||||||ResistCouncil||5||5||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|Interrogation Techniques||InterrogationTechniques||LifeScience||3500||ArrivalPsychology, AugmentedReality||||||||DestroyCouncil||10||5||80|||| &lt;br /&gt;
|-&lt;br /&gt;
|Pherocyte-Enhanced Interrogations||Pherocyte-EnhancedInterrogations||Xenology||8000||ArrivalPsychology, AugmentedReality, PherocyteMastery||||||||ExploitCouncil||50||5||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|ECM1||ECM1||InformationScience||500||Warships||||||||||0||25||100|||| &lt;br /&gt;
|-&lt;br /&gt;
|ECM2||ECM2||InformationScience||3000||MissileWarfareDoctrine, SelfRepairingSoftware, ECM1||||||||DestroyCouncil||5||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|ECM3||ECM3||InformationScience||10000||AdvancedMissileWarfareDoctrine, QuantumComputing, ECM2||||||||DestroyCouncil||5||10||50|||| &lt;br /&gt;
|-&lt;br /&gt;
|AlienECM||AlienECM||Xenology||5000||ECM1, TheirComputers, TheirWarships||DestroyCouncil||||||||10||10||80|||| &lt;br /&gt;
|-&lt;br /&gt;
|Strategic Deception||StrategicDeception||Xenology||10000||ArrivalSecurity, HydraInterrogation||DestroyCouncil||||||||0||5||90|||| &lt;br /&gt;
|-&lt;br /&gt;
|Operational Misdirection||OperationalMisdirection||Xenology||15000||FleetLogistics, StrategicDeception||DestroyCouncil||||||ResistCouncil||0||5||90|||| &lt;br /&gt;
|-&lt;br /&gt;
|Maskirovka||Maskirovka||Xenology||20000||QuantumEncryption, StrategicDeception, TheirTechnology||DestroyCouncil||||||ExploitCouncil||0||5||90|||| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella&amp;diff=2332</id>
		<title>User:Mozzarella</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=User:Mozzarella&amp;diff=2332"/>
		<updated>2022-10-25T10:28:24Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User}}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2300</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2300"/>
		<updated>2022-10-20T16:29:52Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Faction Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions must manage several key resources on Earth and, as the campaign progresses, in space.&lt;br /&gt;
&lt;br /&gt;
Earth resources are generated from a variety of sources, but space resources (water, volatiles, metals, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.&lt;br /&gt;
&lt;br /&gt;
For readibility, Terra Invicta will occasionally use alphabetic suffixes with very large or small numbers, such as &amp;quot;10K&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Faction Resources ==&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: DarkSlateGray; display: inline-block;&amp;quot;&amp;gt;[[File:ICO currency.png|30px]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;Money&#039;&#039;&#039; is used to build components on Earth for our space program, acquire many councilor orgs, conduct certain financially oriented missions, and support our space assets. It is gained from national funding, the spoils priority, orgs, councilor traits, hab modules, and the sale of space resources on Earth.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: DarkSlateGray; display: inline-block;&amp;quot;&amp;gt;[[File:ICO influence.png|30px]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;Influence&#039;&#039;&#039; represents political capital and the ability to sway institutions and people to pursuing your goals. It is gained from favorable global public opinion about your faction&#039;s ideology, orgs, councilor traits, and hab modules. It is also spent on maintaining your control points each month.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: DarkSlateGray; display: inline-block;&amp;quot;&amp;gt;[[File:ICO ops.png|30px]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ops&#039;&#039;&#039;, or Operations, is our ability to conduct small-scale combat and espionage operations. It is primary gained from orgs, but also can come from councilor traits and certain hab modules in an Earth interface orbit.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: DarkSlateGray; display: inline-block;&amp;quot;&amp;gt;[[File:ICO boost.png|30px]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;Boost&#039;&#039;&#039; represents the capability to move ten metric tons of material from Earth&#039;s surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty. It is primarily generated from nations with a space program, but also can come from orgs.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: DarkSlateGray; display: inline-block;&amp;quot;&amp;gt;[[File:ICO mission control.png|30px]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;Mission Control&#039;&#039;&#039; accounts for all the staff and technical apparatus required to support our operations in space. Insufficient Mission Control makes it much easier for other factions to seize our space assets and makes accidents far more likely. We may not build or acquire new habs or ships if we do not have any mission control available. Excess mission control is coverted to research and money.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: DarkSlateGray; display: inline-block;&amp;quot;&amp;gt;[[File:ICO research.png|30px]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;Research&#039;&#039;&#039; represents the efforts of our scientists and engineers. Unlike other resources, it is not accumulated but immediately distributed according to our research priorities, which are divided between global investigations into new principles and technologies and private engineering projects that only benefit our faction.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: DarkSlateGray; display: inline-block;&amp;quot;&amp;gt;[[File:ICO projects.png|30px]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;Projects&#039;&#039;&#039;: The projects resource represents a faction&#039;s ability to engineer specific objects or outcomes. The number a faction has determines how many simultaneous projects a faction may pursue and how fast it completes them.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: DarkSlateGray; display: inline-block;&amp;quot;&amp;gt;[[File:ICO ControlPoint empty.png|30px]]&amp;lt;/span&amp;gt; &#039;&#039;&#039;Control Points Cap&#039;&#039;&#039;: Exceeding this cap will reduce our Influence income and make enemy missions targeting our control points much more likely to succeed. We may abandon control points to reduce this cost or increase our cap through research or increasing out councilors&#039; Administraction, Command and Persuasion attributes.&lt;br /&gt;
&lt;br /&gt;
== Space Resources ==&lt;br /&gt;
Space Resources can only be obtained by constructing base habs and mining them. They are used to construct ships and maintaing habs - if there is insufficient income for hab maintenance it will be paid with Boost instead.&lt;br /&gt;
* [[File:ICO water.png|30px]] Water is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.&lt;br /&gt;
* [[File:ICO volatiles.png|30px]] Volatiles are highly reactive substances like carbon, nitrogen, oxygen, sulfur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armors.&lt;br /&gt;
* [[File:ICO metal.png|30px]] Base Metals include common materials such as iron, nickel, lead, zinc, copper, aluminum and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall in this category.&lt;br /&gt;
* [[File:ICO metal noble.png|30px]] Noble Metals include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.&lt;br /&gt;
* [[File:ICO fissile.png|30px]] Fissiles include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Resources ==&lt;br /&gt;
Advanced resources can only be obtained after researching certain technologies.&lt;br /&gt;
* [[File:ICO exotics.png|30px]] Exotics are a strange class of materials that exhibit properties that would seem to violate the known laws of physics. Exotics will appear after completing the Exotic Materials council engineering project.&lt;br /&gt;
* [[File:ICO antimatter.png|30px]] Antimatter is composed of particles that annihilate when they strike normal matter, producing vast amounts of energy. Exceedingly difficult to create, capture and store, it is used in advanced propulsion systems and weapons. Antimatter will appear after completing the Antimatter Containment global research.&lt;br /&gt;
&lt;br /&gt;
== Selling Resources ==&lt;br /&gt;
Certain resources can be sold for Money by clicking on them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Money per unit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO metal.png|25px]] Base Metals || 4.6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO metal noble.png|25px]] Noble Metals || 22.8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO fissile.png|25px]] Fissiles || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO exotics.png|25px]] Exotics || 22500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO antimatter.png|25px]] Antimatter || 45000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2299</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2299"/>
		<updated>2022-10-20T14:49:37Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Faction Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions must manage several key resources on Earth and, as the campaign progresses, in space.&lt;br /&gt;
&lt;br /&gt;
Earth resources are generated from a variety of sources, but space resources (water, volatiles, metals, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.&lt;br /&gt;
&lt;br /&gt;
For readibility, Terra Invicta will occasionally use alphabetic suffixes with very large or small numbers, such as &amp;quot;10K&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Faction Resources ==&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO currency.png|30px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Money&#039;&#039;&#039; is used to build components on Earth for our space program, acquire many councilor orgs, conduct certain financially oriented missions, and support our space assets. It is gained from national funding, the spoils priority, orgs, councilor traits, hab modules, and the sale of space resources on Earth.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO influence.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Influence&#039;&#039;&#039; represents political capital and the ability to sway institutions and people to pursuing your goals. It is gained from favorable global public opinion about your faction&#039;s ideology, orgs, councilor traits, and hab modules. It is also spent on maintaining your control points each month.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO ops.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ops&#039;&#039;&#039;, or Operations, is our ability to conduct small-scale combat and espionage operations. It is primary gained from orgs, but also can come from councilor traits and certain hab modules in an Earth interface orbit.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO boost.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Boost&#039;&#039;&#039; represents the capability to move ten metric tons of material from Earth&#039;s surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty. It is primarily generated from nations with a space program, but also can come from orgs.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO mission control.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mission Control&#039;&#039;&#039; accounts for all the staff and technical apparatus required to support our operations in space. Insufficient Mission Control makes it much easier for other factions to seize our space assets and makes accidents far more likely. We may not build or acquire new habs or ships if we do not have any mission control available. Excess mission control is coverted to research and money.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO research.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; represents the efforts of our scientists and engineers. Unlike other resources, it is not accumulated but immediately distributed according to our research priorities, which are divided between global investigations into new principles and technologies and private engineering projects that only benefit our faction.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO projects.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Projects&#039;&#039;&#039;: The projects resource represents a faction&#039;s ability to engineer specific objects or outcomes. The number a faction has determines how many simultaneous projects a faction may pursue and how fast it completes them.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO ControlPoint empty.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Control Points Cap&#039;&#039;&#039;: Exceeding this cap will reduce our Influence income and make enemy missions targeting our control points much more likely to succeed. We may abandon control points to reduce this cost or increase our cap through research or increasing out councilors&#039; Administraction, Command and Persuasion attributes.&lt;br /&gt;
&lt;br /&gt;
== Space Resources ==&lt;br /&gt;
Space Resources can only be obtained by constructing base habs and mining them. They are used to construct ships and maintaing habs - if there is insufficient income for hab maintenance it will be paid with Boost instead.&lt;br /&gt;
* [[File:ICO water.png|30px]] Water is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.&lt;br /&gt;
* [[File:ICO volatiles.png|30px]] Volatiles are highly reactive substances like carbon, nitrogen, oxygen, sulfur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armors.&lt;br /&gt;
* [[File:ICO metal.png|30px]] Base Metals include common materials such as iron, nickel, lead, zinc, copper, aluminum and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall in this category.&lt;br /&gt;
* [[File:ICO metal noble.png|30px]] Noble Metals include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.&lt;br /&gt;
* [[File:ICO fissile.png|30px]] Fissiles include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Resources ==&lt;br /&gt;
Advanced resources can only be obtained after researching certain technologies.&lt;br /&gt;
* [[File:ICO exotics.png|30px]] Exotics are a strange class of materials that exhibit properties that would seem to violate the known laws of physics. Exotics will appear after completing the Exotic Materials council engineering project.&lt;br /&gt;
* [[File:ICO antimatter.png|30px]] Antimatter is composed of particles that annihilate when they strike normal matter, producing vast amounts of energy. Exceedingly difficult to create, capture and store, it is used in advanced propulsion systems and weapons. Antimatter will appear after completing the Antimatter Containment global research.&lt;br /&gt;
&lt;br /&gt;
== Selling Resources ==&lt;br /&gt;
Certain resources can be sold for Money by clicking on them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Money per unit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO metal.png|25px]] Base Metals || 4.6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO metal noble.png|25px]] Noble Metals || 22.8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO fissile.png|25px]] Fissiles || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO exotics.png|25px]] Exotics || 22500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO antimatter.png|25px]] Antimatter || 45000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=File:ICO_projects.png&amp;diff=2298</id>
		<title>File:ICO projects.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=File:ICO_projects.png&amp;diff=2298"/>
		<updated>2022-10-20T14:47:12Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=File:ICO_ControlPoint_empty.png&amp;diff=2297</id>
		<title>File:ICO ControlPoint empty.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=File:ICO_ControlPoint_empty.png&amp;diff=2297"/>
		<updated>2022-10-20T14:46:44Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2290</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Resources&amp;diff=2290"/>
		<updated>2022-10-19T23:49:55Z</updated>

		<summary type="html">&lt;p&gt;Mozzarella: /* Faction Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions must manage several key resources on Earth and, as the campaign progresses, in space.&lt;br /&gt;
&lt;br /&gt;
Earth resources are generated from a variety of sources, but space resources (water, volatiles, metals, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.&lt;br /&gt;
&lt;br /&gt;
For readibility, Terra Invicta will occasionally use alphabetic suffixes with very large or small numbers, such as &amp;quot;10K&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Faction Resources ==&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO currency.png|30px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Money&#039;&#039;&#039; is used to build components on Earth for our space program, acquire many councilor orgs, conduct certain financially oriented missions, and support our space assets. It is gained from national funding, the spoils priority, orgs, councilor traits, hab modules, and the sale of space resources on Earth.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO influence.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Influence&#039;&#039;&#039; represents political capital and the ability to sway institutions and people to pursuing your goals. It is gained from favorable global public opinion about your faction&#039;s ideology, orgs, councilor traits, and hab modules. It is also spent on maintaining your control points each month.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO ops.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ops&#039;&#039;&#039;, or Operations, is our ability to conduct small-scale combat and espionage operations. It is primary gained from orgs, but also can come from councilor traits and certain hab modules in an Earth interface orbit.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO boost.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Boost&#039;&#039;&#039; represents the capability to move ten metric tons of material from Earth&#039;s surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty. It is primarily generated from nations with a space program, but also can come from orgs.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO mission control.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mission Control&#039;&#039;&#039; accounts for all the staff and technical apparatus required to support our operations in space. Insufficient Mission Control makes it much easier for other factions to seize our space assets and makes accidents far more likely. We may not build or acquire new habs or ships if we do not have any mission control available. Excess mission control is coverted to research and money.&lt;br /&gt;
* &amp;lt;div style=&amp;quot;background-color: DarkSlateGray; float: left;&amp;quot;&amp;gt;[[File:ICO research.png|30px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; represents the efforts of our scientists and engineers. Unlike other resources, it is not accumulated but immediately distributed according to our research priorities, which are divided between global investigations into new principles and technologies and private engineering projects that only benefit our faction.&lt;br /&gt;
* &#039;&#039;&#039;Projects&#039;&#039;&#039;: The projects resource represents a faction&#039;s ability to engineer specific objects or outcomes. The number a faction has determines how many simultaneous projects a faction may pursue and how fast it completes them.&lt;br /&gt;
* &#039;&#039;&#039;Control Points Cap&#039;&#039;&#039;: Exceeding this cap will reduce our Influence income and make enemy missions targeting our control points much more likely to succeed. We may abandon control points to reduce this cost or increase our cap through research or increasing out councilors&#039; Administraction, Command and Persuasion attributes.&lt;br /&gt;
&lt;br /&gt;
== Space Resources ==&lt;br /&gt;
Space Resources can only be obtained by constructing base habs and mining them. They are used to construct ships and maintaing habs - if there is insufficient income for hab maintenance it will be paid with Boost instead.&lt;br /&gt;
* [[File:ICO water.png|30px]] Water is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.&lt;br /&gt;
* [[File:ICO volatiles.png|30px]] Volatiles are highly reactive substances like carbon, nitrogen, oxygen, sulfur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armors.&lt;br /&gt;
* [[File:ICO metal.png|30px]] Base Metals include common materials such as iron, nickel, lead, zinc, copper, aluminum and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall in this category.&lt;br /&gt;
* [[File:ICO metal noble.png|30px]] Noble Metals include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.&lt;br /&gt;
* [[File:ICO fissile.png|30px]] Fissiles include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Resources ==&lt;br /&gt;
Advanced resources can only be obtained after researching certain technologies.&lt;br /&gt;
* [[File:ICO exotics.png|30px]] Exotics are a strange class of materials that exhibit properties that would seem to violate the known laws of physics. Exotics will appear after completing the Exotic Materials council engineering project.&lt;br /&gt;
* [[File:ICO antimatter.png|30px]] Antimatter is composed of particles that annihilate when they strike normal matter, producing vast amounts of energy. Exceedingly difficult to create, capture and store, it is used in advanced propulsion systems and weapons. Antimatter will appear after completing the Antimatter Containment global research.&lt;br /&gt;
&lt;br /&gt;
== Selling Resources ==&lt;br /&gt;
Certain resources can be sold for Money by clicking on them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Money per unit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO metal.png|25px]] Base Metals || 4.6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO metal noble.png|25px]] Noble Metals || 22.8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO fissile.png|25px]] Fissiles || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO exotics.png|25px]] Exotics || 22500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO antimatter.png|25px]] Antimatter || 45000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mozzarella</name></author>
	</entry>
</feed>