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	<id>https://wiki.hoodedhorse.com/Terra_Invicta/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198032604600</id>
	<title>Terra Invicta Official Wiki - User contributions [en]</title>
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	<updated>2026-09-27T22:03:44Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Councilors&amp;diff=2983</id>
		<title>Councilors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Councilors&amp;diff=2983"/>
		<updated>2024-05-26T14:50:12Z</updated>

		<summary type="html">&lt;p&gt;76561198032604600: /* Attributes */ Clarify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Council.png|thumb|400px|Council view]]&lt;br /&gt;
Councilors are a faction&#039;s primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.&lt;br /&gt;
&lt;br /&gt;
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.&lt;br /&gt;
&lt;br /&gt;
Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.&lt;br /&gt;
&lt;br /&gt;
The name and appearance of recruired councilors can be changed at any time.&lt;br /&gt;
&lt;br /&gt;
== Profession ==&lt;br /&gt;
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to alien councilors.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! rowspan=2 | Profession !! colspan=8 | Base stats !! rowspan=2 | Available missions !! rowspan=2 | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ICO persuasion.png|25px]] !! [[File:ICO investigation.png|25px]] !! [[File:ICO espionage.png|25px]] !! [[File:ICO command.png|25px]] !! [[File:ICO administration.png|25px]] !! [[File:ICO science.png|25px]] !! [[File:ICO security.png|25px]] !! [[File:ICO loyalty.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activist&#039;&#039;&#039; || 4-8 || 3-5 || 1-5 || 0-1 || 0-1 || 0-1 || 0-1 || 0-16 || [[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;An Activist seeks social change through persuasion rather than violence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronaut&#039;&#039;&#039; || 1-5 || 2-4 || 0-2 || 5-7 || 0-6 || 4-6 || 2-6 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module || &#039;&#039;Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebrity&#039;&#039;&#039; || 6-8 || 0-3 || 0-1 || 0-1 || 2-6 || 0-1 || 2-4 || 0-16 || [[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;An influential entertainer, artist, athlete or scion with a substantial public following.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commando&#039;&#039;&#039; || 1 || 0-5 || 2-6 || 4-6 || 1 || 0-1 || 6 || 0-16 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Commandos are experts in small-scale combat operations and protecting others from attacks.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diplomat&#039;&#039;&#039; || 3-7 || 1-5 || 2-6 || 1-3 || 2-6 || 0-1 || 3-5 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evangelist&#039;&#039;&#039; || 6-8 || 0-2 || 0-1 || 2-4 || 1-5 || 0 || 0-4 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive&#039;&#039;&#039; || 1-7 || 0-4 || 0-2 || 3-5 || 4-6 || 0-3 || 2-4 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Hostile Takeover&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge || &#039;&#039;Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer&#039;&#039;&#039; || 2-4 || 2-6 || 4-6 || 0-1 || 0-1 || 0-1 || 0-4 || 0-16 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacker&#039;&#039;&#039; || 0-4 || 4-6 || 4-6 || 0-1 || 0-3 || 0-3 || 1-3 || 0-16 || [[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspector&#039;&#039;&#039; || 2-4 || 4-6 || 0-4 || 3-5 || 3-5 || 0-2 || 3-5 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;An Inspector is a senior police official charged with protecting the public.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Investigator&#039;&#039;&#039; || 1-3 || 7 || 3-5 || 0-1 || 0-3 || 0-2 || 2-4 || 0-17 || [[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Investigators gather scattered bits of information and piece together the truth, usually for a private audience.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Journalist&#039;&#039;&#039; || 4-8 || 6 || 1-5 || 0 || 0-2 || 0-3 || 0-1 || 0-17 || [[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Judge&#039;&#039;&#039; || 3-7 || 4-6 || 0-3 || 0-2 || 1-5 || 0-1 || 2-4 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation || &#039;&#039;A judge is a government official with the power to interpret law and order the arrest of powerful people.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kingpin&#039;&#039;&#039; || 3-5 || 0-4 || 3-5 || 3-5 || 4-6 || 0 || 2-6 || 0-17 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Hostile Takeover&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;A mastermind of executing operations of questionable legality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Officer&#039;&#039;&#039; || 2-6 || 0-3 || 2-4 || 6-8 || 2-6 || 0-2 || 4-6 || 0-18 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Officers are senior commanders and experts in military affairs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Operative&#039;&#039;&#039; || 1-3 || 2-4 || 6 || 3-5 || 0-1 || 0-1 || 3-5 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Operatives are trained experts in both espionage and small-scale violent action.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Politician&#039;&#039;&#039; || 4-8 || 1-5 || 0-4 || 0-3 || 2-6 || 0-1 || 2-4 || 0-14 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge || &#039;&#039;A politician is a senior government official who ostensibly represents the public interest.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Professor&#039;&#039;&#039; || 1-7 || 4-6 || 0-4 || 0-4 || 2-4 || 4-6 || 0-1 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;An academic who has developed expertise in important matters and conveys it to an audience.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebel&#039;&#039;&#039; || 2-6 || 0-4 || 3-7 || 5-7 || 0-2 || 0 || 2-6 || 0-16 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;A Rebel is willing and able to take violent action against the powers that be. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scientist&#039;&#039;&#039; || 2-4 || 2-6 || 0-2 || 0 || 1-5 || 7 || 1-3 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project || &#039;&#039;Scientists organize and lead research efforts to uncover some new understanding of how the world works.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spy&#039;&#039;&#039; || 2-6 || 4-6 || 6 || 1-3 || 0-2 || 0-1 || 3-5 || 0-16 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;Spies are trained to gather information by a variety of covert means.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tech Mongul&#039;&#039;&#039; || 2-6 || 0-4 || 0-3 || 0-2 || 2-6 || 4-6 || 2-4 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Hostile Takeover&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tycoon&#039;&#039;&#039; || 0-5 || 0-3 || 0-3 || 1-5 || 7 || 0-4 || 1-5 || 0-16 || [[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Hostile Takeover&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge || &#039;&#039;Tycoons are owners of older industries or come from inherited wealth.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien&#039;&#039;&#039; || 2-12 || 0-5 || 5-15 || 0-10 || 0-8 || 0-8 || 7-13 || 25 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor&amp;lt;br&amp;gt;[[File:ICO abductions on.png|24px]] Abductions&amp;lt;br&amp;gt;[[File:ICO buildfacility on.png|24px]] Build Facility&amp;lt;br&amp;gt;[[File:ICO enthrallelites on.png|24px]] Enthrall Elites&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Enthrall Org&amp;lt;br&amp;gt;[[File:ICO enthrallpublic on.png|24px]] Enthrall Public&amp;lt;br&amp;gt;[[File:ICO enthrallelites on.png|24px]] Enthrall Unaligned Elites&amp;lt;br&amp;gt;[[File:ICO passtechnology on.png|24px]] Pass Technology&amp;lt;br&amp;gt;[[File:ICO Xenoform on.png|24px]] Xenoform || &#039;&#039;The mysterious Hydra operatives reveal little about their capabilities or purpose.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects !! width=50% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO persuasion.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1% Influence Generation per Persuasion point&lt;br /&gt;
* +1 Control point maximum per Persuasion point&lt;br /&gt;
* Increases the success chance of Control Nation missions&lt;br /&gt;
* Increases the success chance of Control Space Asset missions&lt;br /&gt;
* Increases the success chance of Inspire missions&lt;br /&gt;
* Increases the success chance of Public Campaign missions&lt;br /&gt;
* Increases the success chance of Turn Councilor missions&lt;br /&gt;
| &#039;&#039;Persuasion is the ability to shape the opinions of others to your own.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Investigation&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO investigation.png]]&lt;br /&gt;
| &lt;br /&gt;
* Increases the chance to spot other factions&#039; councilors&lt;br /&gt;
* Increases the success chance of Crackdown missions&lt;br /&gt;
* Increases the success chance of Detain Councilor missions&lt;br /&gt;
* Increases the success chance of Investigate Councilor missions&lt;br /&gt;
| &#039;&#039;Investigation is the councilor&#039;s ability to discover information someone would prefer to keep hidden.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Espionage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO espionage.png]]&lt;br /&gt;
| &lt;br /&gt;
* Increases the chance to avoid being spotted by other factions&lt;br /&gt;
* Increases the success chance of Assassinate missions&lt;br /&gt;
* Increases the success chance of Purge missions&lt;br /&gt;
* Increases the success chance of Sabotage Facilities missions&lt;br /&gt;
* Increases the success chance of Sabotage Hab Module missions&lt;br /&gt;
* Increases the success chance of Sabotage Project missions&lt;br /&gt;
* Increases the success chance of Steal Project missions&lt;br /&gt;
* Decreases the success chance of enemy Investigate Councilor missions&lt;br /&gt;
| &#039;&#039;Espionage is the ability to move in secret and conduct covert operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO command.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1% Ops Generation per Command point&lt;br /&gt;
* +1 Control point maximum per Command point&lt;br /&gt;
* Increases the success chance of Assault Alien Asset missions&lt;br /&gt;
* Increases the success chance of Assault Enemy Space Asset missions&lt;br /&gt;
* Increases the success chance of Coup d&#039;Etat missions&lt;br /&gt;
* Increases the success chance of Extract Councilor missions&lt;br /&gt;
* Increases the success chance of Increase Unrest missions&lt;br /&gt;
* Increases the success chance of Stabilize Nation missions&lt;br /&gt;
* Decreases the success chance of enemy Assault Enemy Space Asset missions&lt;br /&gt;
* Decreases the success chance of enemy Coup d&#039;Etat missions&lt;br /&gt;
* Decreases the success chance of enemy Increase Unrest missions&lt;br /&gt;
| &#039;&#039;Command represents this councilor&#039;s ability to organize and lead combat operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administration&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO administration.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1 Control point maximum per Administration point&lt;br /&gt;
* +1 Councilor Org Capacity per Administration point&lt;br /&gt;
* +1% Money Generation per Administration point&lt;br /&gt;
* Increases the success chance of Hostile Takeover missions&lt;br /&gt;
* Decreases the success chance of enemy Crackdown missions&lt;br /&gt;
* Decreases the success chance of enemy Hostile Takeover missions&lt;br /&gt;
* Decreases the success chance of enemy Purge missions&lt;br /&gt;
| &#039;&#039;Administration is the ability to manage large organizations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO science.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1% Research Generation per Science point&lt;br /&gt;
* Used in certain events (sum of all councilors science)&lt;br /&gt;
| &#039;&#039;Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Security&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO security.png]]&lt;br /&gt;
| &lt;br /&gt;
* Decreases the success chance of enemy Assassinate missions&lt;br /&gt;
* Decreases the success chance of enemy Control Space Asset missions&lt;br /&gt;
* Decreases the success chance of enemy Detain Councilor missions&lt;br /&gt;
* Decreases the success chance of enemy Extract Councilor missions&lt;br /&gt;
* Decreases the success chance of enemy Investigate Councilor missions&lt;br /&gt;
* Decreases the success chance of enemy Sabotage Facilities missions&lt;br /&gt;
* Decreases the success chance of enemy Sabotage Hab Module missions&lt;br /&gt;
* Decreases the success chance of enemy Sabotage Project missions&lt;br /&gt;
* Decreases the success chance of enemy Steal Project missions&lt;br /&gt;
* Decreases the success chance of enemy Turn Councilor missions&lt;br /&gt;
| &#039;&#039;Security is this councilor&#039;s ability to survive violence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyalty&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO loyalty.png]]&lt;br /&gt;
| &lt;br /&gt;
* Decreases the success chance of enemy Control Space Asset missions&lt;br /&gt;
* Decreases the success chance of enemy Turn Councilor missions&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Requires Investigate Councilor missions to know if the value changes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;The Loyalty attribute determines how likely councilors are to betray their faction to another.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detection ==&lt;br /&gt;
[[File:councilor_detected.png|thumb|200px|A councilor being detected and aware of that. For her, this scenario is quite likely as she has high Investigation attribute and low Espionage attribute, and she is a megastar so she cannot go to ground.]]&lt;br /&gt;
After every completed mission (whether successful or failed, but not aborted) each councilor has a chance of being detected based on the detection risk of the mission. The chance is reduced by the councilor&#039;s Espionage attribute and increased by [[#Noise|noise]]. The chance is increased by the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
4 * % control of nation where mission took place (e.g. if faction controls 4 out of 5 CPs in nation then this is 3.2)&lt;br /&gt;
+12 if the region or an adjacent region has been surveyed during the same missions phase and the councilor risking detection is human&lt;br /&gt;
&lt;br /&gt;
+ Sum of (Investigation attribute of each faction&#039;s councilor * region proximity multiplier)&lt;br /&gt;
    Investigation to include also bonus +inv when detecting from traits&lt;br /&gt;
    Region proximity multiplayer:&lt;br /&gt;
        if in same region = 1&lt;br /&gt;
        else if in same nation = 0.5&lt;br /&gt;
        else if in adjacent region = 0.25&lt;br /&gt;
        else = 0&lt;br /&gt;
&lt;br /&gt;
Sum of all above / count of faction&#039;s advisors (this effectively means the more councilors faction has the weaker effect of e.g. xenoscience modules is)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When detecting alien councilors the following bonuses and penalties also apply:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; from Global Listening Network council engineering project&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Xenology Lab hab module (max xenoscience bonus is &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+9&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Xenoscience Research Center hab module (max xenoscience bonus is &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+9&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Xenoscience Institute hab module (max xenoscience bonus is &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+9&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per 10% xenoforming in the region&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; if an Alien Facility is built in the region&lt;br /&gt;
* If the region or an adjacent region has been surveyed during the same missions phase there is a &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; bonus. It increases by &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; for each investigated alien councilor above 4, capping at &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+12&#039;&#039;&#039;&amp;lt;/span&amp;gt; after 12 alien councilors have been investigated.&lt;br /&gt;
[[File:ICO geoscape councilor unknown generic.png|thumb|60px|Councilor detected]]&lt;br /&gt;
[[File:ICO geoscape councilor exploit generic.png|thumb|60px|Councilor identified (The Initiative)]]&lt;br /&gt;
A detection success will reveal the location but not the faction of the councilor, marking councilor with a gray icon. This will allow the Investigate Councilor mission to target them. A detection critical success will reveal the faction of the councilor and allow all missions to target the councilor, marking councilor with a faction-colored icon.&lt;br /&gt;
&lt;br /&gt;
=== Detection awareness ===&lt;br /&gt;
When a councilor is detected there is a chance to gain knowledge about the detection. The roll is done separately for each faction that detected the councilor. The chance of discovering the detection is determined by the Investigation attribute of the detected councilor against the Espionage attribute of all councilors from the detecting nation divided by 6. If the player faction discovers a councilor has been detected they&#039;ll see the pawn notification icon on left edge on screen in color of their faction.&lt;br /&gt;
&lt;br /&gt;
All councilors keep track of all factions they are aware spotted them. Player has this information about turned councilors as well. It is visible on councilor&#039;s face image - as highlighted on the picture here. This information however does not tell you when was the last time the councilor noticed that he was spotted by those factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Go To Ground&#039;&#039; mission will erase this information. Even though it&#039;s not 100% sure other factions will lose all intel on the councilor. (But it is likely that espionage 1 or more is enough to ensure that). However - it is still possible to be spotted on the &#039;&#039;Go To Ground&#039;&#039; mission - it&#039;s just unlikely with noise caused being negative 8.&lt;br /&gt;
&lt;br /&gt;
=== Intel on target ===&lt;br /&gt;
&lt;br /&gt;
Councilors have 5 levels of intelligence given to each faction aware of their existence. Each level reveals more information about this councilor:&lt;br /&gt;
&lt;br /&gt;
# Councilor is detected&lt;br /&gt;
# Their affiliation, identity and class is revealed&lt;br /&gt;
# Their stats, orgs and available missions are revealed&lt;br /&gt;
# The faction sees their actions during mission phase&lt;br /&gt;
# The faction knows their loyalty and can turn them&lt;br /&gt;
&lt;br /&gt;
Intel on target is also added to some mission against this councilor, for example, Assassinate and Hostile Takeover.&lt;br /&gt;
&lt;br /&gt;
Intel may increase with consecutive passive detection, or more actively with Investigate mission.&lt;br /&gt;
&lt;br /&gt;
=== Turn councilor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Turned.png|200px|thumb|Turned councilor]]&lt;br /&gt;
Councilors with 5 intel on them can become this faction&#039;s spies via &#039;&#039;[[Missions#turn_councilor|Turn councilor]]&#039;&#039; action. Each faction can have no more than 2 spies in other factions.&lt;br /&gt;
&lt;br /&gt;
Spies provide full vision of their faction, 3 intel on other councilors, and can be forced to increase failure chance on their missions. Other factions are programmed to track councilors suspected to be spies and deal with them (their suspicion about advisers is stored in &amp;lt;code&amp;gt;internalCouncilorSuspicion&amp;lt;/code&amp;gt; variable).&lt;br /&gt;
&lt;br /&gt;
Hydra councilors can never be turned.&lt;br /&gt;
&lt;br /&gt;
==== Dealing with spies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Investigate councilor&#039;&#039; may reveal whether investigated adviser is turned or not.&lt;br /&gt;
* &#039;&#039;Inspire&#039;&#039; will make target councilor cut their contacts with faction that turned them. This will not reveal whether this councilor was a spy or not.&lt;br /&gt;
* Firing suspected councilor or sending them on suicide mission is also a valid option.&lt;br /&gt;
&lt;br /&gt;
==== Stealing councilors ====&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to steal turned councilors from other factions. To do that, open their profile in council interface and press &#039;&#039;resign&#039;&#039;. This will add them to unemployed councilors pool, from where they will be available to hire.&lt;br /&gt;
&lt;br /&gt;
=== Noise ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Noise generated by [[missions]]&lt;br /&gt;
|-&lt;br /&gt;
! Mission	&lt;br /&gt;
! style=&amp;quot;text-align: right&amp;quot; | Critical Fail	&lt;br /&gt;
! Fail	&lt;br /&gt;
! Success	&lt;br /&gt;
! Critical Success&lt;br /&gt;
|-&lt;br /&gt;
| Abductions	&lt;br /&gt;
| 8	&lt;br /&gt;
| 4	&lt;br /&gt;
| 2	&lt;br /&gt;
| -4&lt;br /&gt;
|- &lt;br /&gt;
| Advise&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |			0&lt;br /&gt;
|-&lt;br /&gt;
| Assasinate&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Asset&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Grant Alien Control&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Build Facility&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Contact&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Control Space Asset&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Coup d&#039;Etat&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Crackdown&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Defend Interests&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Deorbit&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Detain Councilor&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Surveil Location&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| Dominate Nation&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Elites&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Org&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Public&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Unaligned Elites&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Extract Councilor&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Control Nation&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Go To Ground&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| Hostile Takeover&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Inspire Councilor&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Investigate Alien Activity&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Investigate Councilor&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Orbit&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pass Technology&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Public Campaign&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Protect Councilor&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Purge&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Facilities&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Hab Module&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Project&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Seize Space Asset&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Set National Policy&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize Nation&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Steal Project&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| Terrorize Region&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Transfer&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Turn Councilor&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Increase Unrest&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Xenoform&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. Some traits may be purchased, upgraded or removed by spending XP.&lt;br /&gt;
&lt;br /&gt;
=== Positive Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Trait !! Effects !! XP Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Can purchase Government Orgs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;A member of a recognized government with official status.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Transparent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty is visible&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Always means exactly what he or she says.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apocalyptic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion if any nation used a strategic nuclear barrage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Believes the end of humanity is nigh and wishes others to do so.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aware&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when detecting other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Particularly skilled at detecting other councilors.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beloved&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Faction killing this councilor gains an Atrocity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Popular regardless of their loyalties.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Target&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enemy critical failures on Assassinate and Detain Councilor missions against this councilor will result in the attacker&#039;s death if not protected&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Will strike back if attacked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Streetwise&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Skilled at navigating dark corners in his or her home nation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untouchable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Being targeted for Assassinate missions will give the targeting councilor the Marked trait&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 150&lt;br /&gt;
| &#039;&#039;In too important a position to be safely deleted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2% Military Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;A former member of his or her home nation&#039;s armed forces.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ace Assassin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An efficient killer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vengeful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Assassinate&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;It&#039;s payback time.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quick Learner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20% Augumentation XP Cost&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Picks up new skills faster than most.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Striver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30% Augumentation XP Cost&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Dedicated to self-improvement.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| &#039;&#039;Very hard to kill during episodes of mass violence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crew&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Ops Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Has a small team of loyal followers who serve as bodyguards and can conduct operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counselor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where cohesion is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Advise&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Appeals to what we have in common.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unifier&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where cohesion is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Advise&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Lower Unrest&#039;&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;Influential in nations with a sense of common purpose.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affluent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| &#039;&#039;Makes a good living.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Well-off and able to contribute meaningful funds to the cause.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wealthy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;Has access to a hefty bank account.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Space Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Space Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Materials Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Materials.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Doctor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Life Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Life Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physicist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Energy Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Energy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Computer Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Information Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Information Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Military Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Military Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Military Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Social Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Social Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Social Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Astronomer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Space Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Space Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Chemist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Materials Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Materials.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Doctor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Life Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Life Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Physicist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Energy Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Energy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Computer Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Information Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Information Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Military Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Military Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Military Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Social Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Social Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Social Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Astronomer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Space Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Space Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Chemist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Materials Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Materials.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Doctor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Life Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Life Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Physicist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Energy Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Energy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Computer Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Space Information Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Information Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Military Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Military Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Military Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Social Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Social Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Social Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Connected&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Able to use back channels to exert a measure of influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Puppet Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Control Nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;Able to pull strings in many places without notice.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Low Profile&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Skilled at evading detaction.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Undercover&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Orbit mission can target other factions&#039; tier 1 habitats&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;This person&#039;s public persona conceals someone who is able to infiltrate enemy space installations without fear of identification.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agitator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where education is 6 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where cohesion is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Excels at gaining the support of those unhappy with their nation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Second Wave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Aliens only&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;This alien appears to be part of a second wave of infiltrators and more skilled at evading detection than its predecessors.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Implant Traits ====&lt;br /&gt;
Implant traits can only be added or upgraded following certain projects. Higher tier traits must be upgraded from the previous tier.&lt;br /&gt;
* Tier 1 traits cost 500 Money and require the Cybernetic Implants project.&lt;br /&gt;
* Tier 2 traits cost 1000 Money and require the Neural Engineering project.&lt;br /&gt;
* Tier 3 traits cost 2000 Money and require the Cyborging project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier 1 Trait !! Tier 2 Trait !! Tier 3 Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Datajack&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Neural Interlink&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Cognitive Enhancer&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Embedded Sensors&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Senses&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Argus Implant&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Tracker&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Battle Computer&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Strategic AI&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent Assistant&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Management AI&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Executive AI&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Protection Unit&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;P-Defense System&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Guardian Angel&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrambler&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Countermeasures&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Stealth Field&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyalty Monitor&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty is visible&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Cannot be upgraded&lt;br /&gt;
| Cannot be upgraded&lt;br /&gt;
|-&lt;br /&gt;
| No tier 1 version&lt;br /&gt;
| No tier 2 version&lt;br /&gt;
| &#039;&#039;&#039;Forebrain Stimulator&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Pherocyte Emitters =====&lt;br /&gt;
Pherocyte emitters are special implant traits which increase Persuasion. They require the Pherocyte Emitter project, which can be researched in parallel with the Cyborging project once the faction has completed the Pherocytes project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier 1 Trait !! Tier 2 Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pherocyte Emitter&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Costs 5000 Money and requires the Pherocyte Emitter project.&lt;br /&gt;
| &#039;&#039;&#039;Pherocyte Mass Emitter&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Turn Councilor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Costs 10000 Money and requires the Pherocyte Mastery project.&lt;br /&gt;
* &#039;&#039;&#039;The Initiative only&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mixed Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trait !! Effects !! Missions !! width=35% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Criminal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Can purchase Criminal Orgs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security in nations where unrest is 1 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Involved in illegal activities.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sociopath&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Can purchase Sociopath Orgs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Someone skilled at managing others in sole pursuit of his or her own satisfaction.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Firebrand&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where education is 6 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where cohesion is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where education is at least 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Appeals to the anger and fear of an uncritical audience.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Demagogue&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion in nations where education is 6 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion in nations where cohesion is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion in nations where education is at least 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;An influential rabble-rouser who plays to the basest instincts of the public.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rich&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where Inequality is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Has vast sums to call on, but disliked in egalitarian nations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Billionaire&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion in nations where Inequality is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eminent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Influential among elites, but well-known enough to sometimes attract unwanted attention.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+9 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Broadly known among elites and the public.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Megastar&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+12 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-8 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Go To Ground&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;A person of global renown, whose very movements make the news worldwide.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opinion Leader&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where Government is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A respected commentator on public affairs, whose words reach many in free nations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Media Darling&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+7 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion in nations where Government is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A popular speaker on media channels in free nations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elder Statesman&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4 Persuasion in nations where Government is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A widely respected and influential member of the political elite.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Averse&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Cannot perform missions in nations with unrest of 6 or higher&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Particularly concerned with security and avoiding personal risk.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paranoid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Cannot perform missions in nations with unrest of 6 or higher&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Sees enemies everywhere. Only right some of the time.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethical&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where Inequality is 3.5 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per atrocity by faction&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Assassinate&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;A person of principle who believes not all means are justified by their end.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pacifist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where Education is at least 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Loyalty per atrocity by faction&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Assassinate&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Assault Alien Asset&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Assault Enemy Space Asset&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Increase Unrest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Sabotage Facilities&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Personally refuses to take part in any violent action.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Academic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Advise&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Affiliated with a research university.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Awkward Genius&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Public Campaign&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brazen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where Education is 7 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Flouts elite conventions, gaining influence among the masses at some personal risk.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conspiracy Theorist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Investigate Alien Activity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Sees connections between events that others will not. Occasionally right about them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Influential, but will steal from us.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cynic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Difficult to fool, but expresses little hope for humanity&#039;s future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Demanding&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per critical failure on a mission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Does not tolerate failure from anyone.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Expert&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Advise&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;An oft-quoted speaker on topics in a certain realm of expertise.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Family Ties&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Loses loyalty if home nation is hit with a Strategic Nuclear Barrage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Feels a strong connection to their homeland and has family there.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Does not work well with others, but skilled at secretive activity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Martyr&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;If it dies violently owner receives Public Campaign effects in every nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;A violent death will draw millions to their cause.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;National Hero&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Well known and influential in his or her home nation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oligarch&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where Inequality is above 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where Inequality is below 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Has gained riches via political power; influential in nations with high inequality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suspicious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation when detecting other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Naturally inclined to distrust others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Technocrat&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5% Social Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where education is 8 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Advise&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Believes that social relations are simply an engineering problem.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Furtive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;2 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;A secretive and often negative personality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inscrutable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;12 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Never seems to express a strong opinion.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pollyanna&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;25 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Always expresses a sunny outlook on events, regardless of their reality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extremist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where education is at least 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Utterly devoted to the cause and holds those who aren&#039;t in low regard.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fanatic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where education is 6 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;An absolute true believer who lacks an understanding of certain subtleties of dealing with the world.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trait !! Effects !! Remove Cost !! width=50% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inflexible&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10% Augumentation XP Cost&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40 XP&lt;br /&gt;
| &#039;&#039;Slow to learn new things.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Declining&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100% Augumentation XP Cost&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Permanent&lt;br /&gt;
| &#039;&#039;Age is taking its toll.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Careless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Security in nations where unrest is at least 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Someone who doesn&#039;t take personal security terribly seriously.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delinuent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 300K Money&lt;br /&gt;
| &#039;&#039;Refuses to honour outstanding debts, gaining them a reputation for untrustworthiness and causing their movements to be more closely tracked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Anxious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per councilor lost to assassination&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Not ready to die for the cause.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insecure&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per critical failure on a mission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Is troubled by personal failure.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loss Averse&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per destroyed tier 1 hab&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Loyalty per destroyed tier 2 hab&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Loyalty per destroyed tier 3 hab&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Haunted by defeat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Addict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Security if Money is 0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40 XP&lt;br /&gt;
| &#039;&#039;Addicted to an illicit substance and willing to go to any length to acquire it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Earthbound&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Prohibited: Orbit&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;This person refuses to travel to space.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extorted&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 300K Money&lt;br /&gt;
| &#039;&#039;Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indebted&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 150K Money&lt;br /&gt;
| &#039;&#039;Owes a very large sum of money to creditors, reducing their credibility.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indulgent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Loyalty if Money is 0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Spends lots of money on personal gratification.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marked&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Prohibited: Public Campaign&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 XP&amp;lt;br&amp;gt;1000 Money&amp;lt;br&amp;gt;500 Influence&amp;lt;br&amp;gt;100 Ops&lt;br /&gt;
| &#039;&#039;This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pariah&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Security when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Permanent&lt;br /&gt;
| &#039;&#039;Strongly disliked in his or her home nation, this person fares better in foreign lands.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enemy of the State&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Cannot perform missions in his or her home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&amp;lt;br&amp;gt;20 Influence&lt;br /&gt;
| &#039;&#039;Faces imprisonment or execution in his or her home nation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non Grata&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Cannot perform missions in rivals of his or her home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&amp;lt;br&amp;gt;100 Money&amp;lt;br&amp;gt;20 Influence&lt;br /&gt;
| &#039;&#039;Faces imprisonment or execution in rivals of his or her home nation.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198032604600</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Nations&amp;diff=2982</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Nations&amp;diff=2982"/>
		<updated>2024-05-26T11:04:14Z</updated>

		<summary type="html">&lt;p&gt;76561198032604600: /* Education */ Fixed wrong calculations according to testing and using this https://www.reddit.com/r/TerraInvicta/comments/xxk9sv/i_decompiled_the_game_and_looked_at_the_math/ formula that actually worked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nations on Earth serve as battlegrounds for the aliens&#039; designs on Earth and are sites of both political and military conflict. Human factions, using councilors and armies, will compete to control nations in order to make use of their resources to fulfil their objectives.&lt;br /&gt;
&lt;br /&gt;
Most nations in Terra Invicta correspond to a single real-world Earth country, although in several cases adjacent groups of small nations are aggregated into a single nation so they have more relevance to the scale of the game, and any inter-nation issues between within these generally take place below the scale of the simulation. Factions function as something like covert investors in nations, and with enough focus they can take control over the nation&#039;s economy and foreign policy.&lt;br /&gt;
&lt;br /&gt;
== National Stats ==&lt;br /&gt;
[[File:Nations screen.png|thumb|320px|Nation Stats view]]&lt;br /&gt;
The prosperity and stability of Earth&#039;s nations, already tenuous in many places, has been thrown into doubt in light of the alien arrival. Different events throughout the game may alter the qualities of a nation significantly. These circumstances are tracked and made visible to the player, who can take various actions to modify them.&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
A nation&#039;s Government score measures the amount of democracy in a country, which represents things like civil liberties, popular selection of leaders, press freedoms, and rule of law via an independent judiciary. This impacts many things, including national stability and cohesion, research production, corruption, economic growth and the effectiveness of the military in controlling unrest.&lt;br /&gt;
&lt;br /&gt;
Government increases by 0.005 per 2 Investment Points in the Knowledge priority. It changes by -0.001 per 2 Investment Points in the Unity priority.&lt;br /&gt;
&lt;br /&gt;
The Government score impacts the Cohesion score. A low Government score increases the Cohesion resting point, a middle score lowers the Cohesion resting point, while a high score draws the Cohesion resting point towards a central value of 5, and simultaneously increases research production. A higher Government score also lowers the Spoils priority requirement to keep the national elites happy in order to avoid resetting of CPs by coup d&#039;etat and boosts economic growth. A lower Government score increases the effectiveness of the military priority and armies at reducing unrest.&lt;br /&gt;
&lt;br /&gt;
Goverment score ranges from 0 to 10:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Government !! Score range&lt;br /&gt;
|-&lt;br /&gt;
| Totalitarian || 0-2&lt;br /&gt;
|-&lt;br /&gt;
| Authoritarian || 2-4&lt;br /&gt;
|-&lt;br /&gt;
| Anocracy || 4-6&lt;br /&gt;
|-&lt;br /&gt;
| Flawed Democracy || 6-8&lt;br /&gt;
|-&lt;br /&gt;
| Full Democracy || 8-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
Nations have populations measured in millions. Throughout the course of the game these populations will grow or shrink based on various factors. The following section discusses population growth.&lt;br /&gt;
&lt;br /&gt;
Developed countries have at least two regions or are a fake union in the game (Benelux, Alpine States, etc), and have the following be true: &amp;lt;code&amp;gt;education + democracy + (gdp per capita / 4000) &amp;gt;= 25&amp;lt;/code&amp;gt;. Therefore, Norway is not a developed nation, but France is. The Baltics can be developed if the country improves, without expanding, because it&#039;s a fake union.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(regional per capita GDP / 30 000) + min(((10-education)^2)/10, ((10-democracy)^2)/10, 3.5) + (IF DEVELOPED: 5 - |5 - cohesion|) + popGrowthModifier - xenoforming/200 - 4*nukings&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game also does not let you shrink by more than 95% annually.&lt;br /&gt;
&lt;br /&gt;
WHAT THAT MEANS:&lt;br /&gt;
&lt;br /&gt;
1. More GDP per capita = faster population growth (+1% per 30k)&lt;br /&gt;
&lt;br /&gt;
2. If Education or Democracy (whichever is highest) is above 4.08, growth is reduced (+3.5% -&amp;gt; 0% at 10 education or democracy. It&#039;s not a linear drop, and accelerates as you approach 10.)&lt;br /&gt;
&lt;br /&gt;
3. If the country is developed, per the conditions outlined earlier, it will grow faster at 5 cohesion. (+5% at 5 cohesion and 0% at 0 or 10 cohesion)&lt;br /&gt;
&lt;br /&gt;
4. Every nation has a pop growth modifier, which is defined in plain text in TINationTemplate.json in the game files (ranges between -1% and +1%)&lt;br /&gt;
&lt;br /&gt;
5. Xenoforming reduces pop growth (-1% per 200 levels of xenoforming. For reference, the highest level is at 75, and xenofauna spawns at 100.&lt;br /&gt;
&lt;br /&gt;
6. Nuclear bombs reduce pop growth (-4% per nuking)&lt;br /&gt;
&lt;br /&gt;
This number is then used monthly to calculate pop growth;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(1 + popGrowth + (random number between -0.005 and 0.005))1/12&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the population decreases, Education does too. If you lose more than 5 million (no, it does not scale with total population), you get the maximum reduction of -0.005. This is only from natural growth, not nukes or other events.&lt;br /&gt;
&lt;br /&gt;
=== Unrest ===&lt;br /&gt;
The Unrest score represents violent resistance to the political, economic or cultural status quo in this nation. High unrest hampers the economy and may result in a coup or revolution, which will transfer or clear many or all of the nation&#039;s Control Points at once. Unrest is fed by low Cohesion and low quality of life (per-capita GDP). Military spending and armies can reduce it, especially in non-democratic nations.&lt;br /&gt;
&lt;br /&gt;
Unrest is decreased by &amp;lt;code&amp;gt;0.1 - 0.01*Government&amp;lt;/code&amp;gt; per 3 Investment Points in the Military priority.&lt;br /&gt;
&lt;br /&gt;
Its resting point is increased by having low cohesion, low Per-Capita GDP, or unification with another nation. Unrest can be increased by councilor &#039;&#039;Increase unrest&#039;&#039; and reduced by &#039;&#039;stabilize nation&#039;&#039; assignments. It is also reduced by military priority and armies, both of which work better in nations with lower government score.&lt;br /&gt;
&lt;br /&gt;
Unrest changes relatively quickly (0.25 per month, and even +1 per month if cohesion=0) if it is not at its resting point. It&#039;s generally better to reduce unrest resting point before reducing its value with councilors and military priority, otherwise it will grow back naturally and quickly. With the most totalitarian Government(0), it would take an investment of 7.5 IP per month to stabilize Unrest below its resting point. This grows exponentially: to 15 IP/month at 5 Government, 25 IP/month at 7 Government and 75 IP/month at 9 Government.&lt;br /&gt;
&lt;br /&gt;
==== Coups and revolutions ====&lt;br /&gt;
Naturally occurring coups and revolutions can happen at high levels of unrest; the Alien Administration cannot experience a coup but it can experience a revolution. The chances of coups and revolutions are checked every four days, with each nation assigned to one of the four days in the cycle. Revolutions will always occur if &amp;lt;code&amp;gt;unrest &amp;gt; 9.9&amp;lt;/code&amp;gt; when checked. A naturally occurring coup will never happen if &amp;lt;code&amp;gt;democracy &amp;gt;= 8&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;unrest &amp;lt; 8&amp;lt;/code&amp;gt;; otherwise the &amp;lt;code&amp;gt;daily chance of coup * 4&amp;lt;/code&amp;gt; is checked.&lt;br /&gt;
&lt;br /&gt;
The daily chance of coup is &amp;lt;code&amp;gt;((unrest * 2 - cohesion - democracy) / 10 + elite unhappiness) / 6000&amp;lt;/code&amp;gt;. The elites&#039; unhappiness is zero if the spoils priority weight percentage matches or exceeds the nation&#039;s [[#Corruption|corruption]] or if one faction owns all the nation&#039;s control points and that faction&#039;s &amp;lt;code&amp;gt;popularity &amp;gt;= 65%&amp;lt;/code&amp;gt;; otherwise it is &amp;lt;code&amp;gt;corruption - spoils&amp;lt;/code&amp;gt; as value from 0.0 to 1.0.&lt;br /&gt;
&lt;br /&gt;
So natural coups can be countered by lowering unrest and increasing cohesion, democracy and spoils (up to the corruption level). The spoils priority may often be ignored if the level of unrest in a country is sufficiently low and the democracy/cohesion sufficiently high, even if the indicator appears red (but note that elite happiness or unhappiness will still be a modifying factor in the chance of targeted coups).&lt;br /&gt;
&lt;br /&gt;
==== Base Unrest ====&lt;br /&gt;
Base unrest is calculated as &amp;lt;code&amp;gt;10.5 - cohesion - (gdp per capita / 10000)&amp;lt;/code&amp;gt; and then reduced by armies.&lt;br /&gt;
For each allied army present within the nation, if that army&#039;s owning nation&#039;s base investment points are positive, the base unrest is modified by that army&#039;s base unrest modification value.&lt;br /&gt;
&lt;br /&gt;
An army&#039;s base unrest modification value is &amp;lt;code&amp;gt;-1 * that army&#039;s strength (i.e. its health percentage from 0.0 to 1.0) / 10 * (10 - democracy)&amp;lt;/code&amp;gt;. So it scales from 100% to 0% applied as democracy goes from 0 to 10. It can then further be altered by that army&#039;s owning faction&#039;s &amp;lt;code&amp;gt;ArmyUnrestReductionImpact&amp;lt;/code&amp;gt; value, as may be applied from various effects (defined in TIEffectTemplate.json); however there don&#039;t appear to be any defined with an &amp;lt;code&amp;gt;ArmyUnrestReductionImpact&amp;lt;/code&amp;gt; context at the time of writing.&lt;br /&gt;
&lt;br /&gt;
For the Alien Administration, the base unrest is then further reduced by &amp;lt;code&amp;gt;the average of the the nation&#039;s regions&#039; xenoforming level (from 0 to 100) / 20&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Unrest score ranges from 0 to 10. Every 0.1 point of Unrest above 2 will decrease Investment Points by 1%, capping at 80% at 10 unrest. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unrest !! Score range !! Negative effects&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful || 0-1.5 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subversion || 1.5-3 || rowspan=6 | &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strife || 3-4.5&lt;br /&gt;
|-&lt;br /&gt;
| Insurgency || 4.5-6&lt;br /&gt;
|-&lt;br /&gt;
| Guerilla War || 6-7.5&lt;br /&gt;
|-&lt;br /&gt;
| Insurrection || 7.5-9&lt;br /&gt;
|-&lt;br /&gt;
| Civil War || 9-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GDP ===&lt;br /&gt;
A nation&#039;s GDP, or Gross Domestic Product, is a measure of its annual economic output in U.S. dollars adjusted by its purchasing power parity. The nation&#039;s GDP determines how many Control Points a nation has, how many Investment Points it produces, and how difficult certain missions are.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! GDP (Bn) !! Control Points&lt;br /&gt;
|-&lt;br /&gt;
| 0-81 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 81-625 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 625-2401 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2401-6561 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 6561-14641 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 14641+ || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
GDP is not directly influenced by economy priority, which affects PPP instead. It must be noted that a significant economic growth in a nation may also carry negative consequences to the planet&#039;s climate stability.  Unification combines both nation&#039;s GDPs. Climate change has a negative effect on GDP based on the following states.&lt;br /&gt;
&lt;br /&gt;
-4.032% for every degree C below pre-industrial levels&lt;br /&gt;
&lt;br /&gt;
-1.344% for every degree C above pre-industrial levels&lt;br /&gt;
&lt;br /&gt;
Every completed iteration of the Economy investment priority with raise GDP by 2.5 base, +1 per resource region, +1 per economic core region, +0.2 per democracy, +0.2 per education, +2.5 for cohesion = 5, tapering off to 0 for cohesion = 0 and 10.&lt;br /&gt;
&lt;br /&gt;
This means that for maximum GDP growth, you want more resource regions, more democracy, more education, and middling cohesion, as well as as many economic regions as possible.&lt;br /&gt;
&lt;br /&gt;
==== Per Capita GDP ====&lt;br /&gt;
A Per Capita nation&#039;s GDP its its Gross Domestic Product divided by its population. It represents the economic conditions for the average citizen of this nation. Nations with low per-capita GDP will face higher unrest while the people&#039;s needs are not met.&lt;br /&gt;
&lt;br /&gt;
Putting investment points into the Economy priority can increase GDP. Conflict, population loss, and climate change are among the things that can cause it to decrease.&lt;br /&gt;
====GDP Per Region====&lt;br /&gt;
When distributing GDP to regions within a country, the game distributes them based on economic modifiers. It pretends regions with colonies have 50% the people who actually live there, and that resource and core economic regions have 125%, then distributes GDP evenly based on that modified population. This effectively means that regional GDP per capita is higher in core economic and resource states than in &amp;quot;regular&amp;quot; regions, and are lower in colonies. This has a great effect on population growth as described in the first section, as the GDP per capita calculation in that section is per region.&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
Development represents how much monthly Funding, Research, Boost, Mission Control and Investment Points a nation will provide to factions owning Control Points.&lt;br /&gt;
&lt;br /&gt;
==== Monthly Investment Points ====&lt;br /&gt;
These represent the nation&#039;s economic surplus that can be distributed by factions with Control Points in the Priorities tab. The value is set by the nation&#039;s GDP and reduced by the number of armies it fields and by high levels of unrest.&lt;br /&gt;
* The base value is equal to &amp;lt;code&amp;gt;(GDP in billions)^0.33&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Unrest decreases Monthly Investment Points by 1% for every 0.1 point of Unrest above 2, capping at -80% at 10 unrest.&lt;br /&gt;
* Navies decrease Monthly Investment Points by 0.5 per navy.&lt;br /&gt;
* Armies stationed in their home regions decrease Monthly Investment Points by 0.5 per army.&lt;br /&gt;
* Armies stationed in another region decrease Monthly Investment Points by 1 per army.&lt;br /&gt;
The overall formula is &amp;lt;code&amp;gt;(GDP in billions)^0.33 * (1 - max(unrest-2, 0)/10) - 0.5*(# navies) - 0.5*(# armies at home) - 1*(# armies abroad)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Funding ====&lt;br /&gt;
These mean all potiential money income the nation can provide to the controller. They will be separated equally to every control point of this nation. &lt;br /&gt;
&lt;br /&gt;
Funding can be increased by funding priority, for every investment point in the Funding priority:&lt;br /&gt;
* The base value is 5 money per year(in version 0.56 or later, 4 before 0.56).&lt;br /&gt;
* The additional value is equal to &amp;lt;code&amp;gt;Max((GDP in billions)^0.25)/2,1)&amp;lt;/code&amp;gt; money per year.&lt;br /&gt;
The overall formula is &amp;lt;code&amp;gt;5+Max((GDP in billions)^0.25)/2,1)&amp;lt;/code&amp;gt; money per year.&lt;br /&gt;
&lt;br /&gt;
=== Miltech ===&lt;br /&gt;
A nation&#039;s Military Technology value represents the capability of the nation&#039;s armed forces. Each tenth of a point in Miltech represents a 10% improvement in combat capability.&lt;br /&gt;
&lt;br /&gt;
Miltech is increased by 0.00375(1 - min(10*unrest, 1 - 0.1 * democracy)) per 3 Investment Points in the Miltech priority. It takes 800 Investment Points to advance 1 Miltech level in the best case.&lt;br /&gt;
* Any country with 0 unrest will gain the maximum possible 0.00375 Miltech. &lt;br /&gt;
* If there is &#039;&#039;&#039;any&#039;&#039;&#039; unrest, the Miltech gain is scaled linearly by Government level. &lt;br /&gt;
* The more Democratic(higher) the Government level, the more Miltech it gains. &lt;br /&gt;
&lt;br /&gt;
Unification between two nations balances the Miltech score between the two nations. Miltech applies to both army strength, which changes together with national Miltech level, and regional defence power.&lt;br /&gt;
&lt;br /&gt;
Miltech score ranges from 2 to 8. The Miltech age also determines the visual appearance of armies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Score range&lt;br /&gt;
| 2-3 || 3-4 || 4-5 || 5-6 || 6-7 || 7-10&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ICO army level.png|25px]] Miltech age&lt;br /&gt;
| &#039;&#039;&#039;Industrial Age&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Army Tech2.png|110px]]&lt;br /&gt;
| &#039;&#039;&#039;Atomic Age&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Army Tech3.png|110px]]&lt;br /&gt;
| &#039;&#039;&#039;Information Age&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Army Tech4.png|110px]]&lt;br /&gt;
| &#039;&#039;&#039;Robotics Age&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Army Tech5.png|110px]]&lt;br /&gt;
| &#039;&#039;&#039;Invasion Age&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Army Tech6.png|110px]]&lt;br /&gt;
| &#039;&#039;&#039;Fusion Age&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Army Tech7.png|110px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Initially the Miltech score is capped at level 5, which can be increased by 0.5 with each of the following global research technologies:&lt;br /&gt;
* [[File:Tech info icon.png|24px]] Cybernetics&lt;br /&gt;
* [[File:Tech info icon.png|24px]] Applied Artificial Intelligence&lt;br /&gt;
* [[File:Tech material icon.png|24px]] Next-Generation Aerospace&lt;br /&gt;
* [[File:Tech material icon.png|24px]] Diamondoids&lt;br /&gt;
* [[File:Tech military icon.png|24px]] Terrestrial Military Science&lt;br /&gt;
* [[File:Tech military icon.png|24px]] Networked Global Defense&lt;br /&gt;
* [[File:Tech military icon.png|24px]] Coilguns&lt;br /&gt;
* [[File:Tech military icon.png|24px]] Trans-Interface Warfare&lt;br /&gt;
* [[File:Tech military icon.png|24px]] Future Tech: Military Science&lt;br /&gt;
&lt;br /&gt;
=== Navies ===&lt;br /&gt;
A nation&#039;s naval score is calculated by the number of navies it has attached to its armies multiplied by the nation&#039;s military technology score.&lt;br /&gt;
&lt;br /&gt;
There are three possible navy states:&lt;br /&gt;
* &#039;&#039;&#039;No Navies:&#039;&#039;&#039; No army has any navy attached.&lt;br /&gt;
* &#039;&#039;&#039;Freedom of the Seas:&#039;&#039;&#039; At least one army has a navy attached and there are no enemies with a higher naval score.&lt;br /&gt;
* &#039;&#039;&#039;Blockaded:&#039;&#039;&#039; At least one army has a navy attached and there are enemies with a higher naval score.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Nuclear Barrages ===&lt;br /&gt;
The number of strategic nuclear barrages that may be launched from this nation. Each barrage will devastate a single region and cause massive environmental damage globally. Nuclear strikes are directed by the faction in control of the executive control point.&lt;br /&gt;
&lt;br /&gt;
Nuclear weapons can target any region belonging to current war enemies, or owned regions with enemy forces present. Note that advanced defenses will prevent any attack.&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
A nation&#039;s Education value is scored based on the average years of schooling of a citizen in this nation. Nations with higher education scores produce more research and are more resistant to extreme propaganda but gain less cohesion from the Unity priority.&lt;br /&gt;
&lt;br /&gt;
Education increases by 0.005 per 2 investment Point(s) in the Knowledge priority.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:ICO education.png|25px]] Education !! Score range&lt;br /&gt;
|-&lt;br /&gt;
| Limited || 0-5&lt;br /&gt;
|-&lt;br /&gt;
| Developing || 5-8&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 8+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Education is one of the largest factors influences national research output aside from population.&lt;br /&gt;
&lt;br /&gt;
A) Base of 7.5 + Education Score.&lt;br /&gt;
&lt;br /&gt;
B) Scales polynomially with population in millions: 0,00225 * 0.8 * Population&amp;lt;sup&amp;gt;1.1&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
C) Scales linearly from 15k to 48.75k GDP per capita, with a floor at 15k and a roof at 48.75k (ie: a country with 30k GDPpc produces 2x science as one with 15k, but one with 60k does not produce 4x as much, as it caps at 48.75k. Similarly, a country with 15k gdp per capita produces the same amount as one with 1k.): GDP per capita / 15000, min: 1, max: 3.25&lt;br /&gt;
&lt;br /&gt;
D) Scales by education squared, then linearly at 12: Education * Max(Education, 12)&lt;br /&gt;
&lt;br /&gt;
E) Scales by the fifth root of Democracy, with a floor of Democracy = 0.1: Democracy&amp;lt;sup&amp;gt;0.2&amp;lt;/sup&amp;gt;, (min value 0.63, max value 1.58).&lt;br /&gt;
&lt;br /&gt;
F) 75% efficient at 10 and 0 Cohesion, scales linearly to 125% at 5 Cohesion.&lt;br /&gt;
&lt;br /&gt;
G) 20% efficient at 10 unrest, 100% efficient at &amp;lt;2 unrest. Linear relationship. Same as IP efficiency.&lt;br /&gt;
&lt;br /&gt;
H) n% per science advisor with diminishing return: 1% per science of first advisor + 0.5% per science of second advisor + 0.333333% from 3rd etc, always sorted by advisor bonus, descending (best advisor will count towards the first bonus).&lt;br /&gt;
&lt;br /&gt;
These elements are combined as following: (A + B × C × D × E) × F × G × H&lt;br /&gt;
&lt;br /&gt;
This is the only value in the country interaction screen that scales directly with the population of a country.&lt;br /&gt;
&lt;br /&gt;
=== Cohesion ===&lt;br /&gt;
A nation&#039;s Cohesion represents the level of unity or conflict among the people of the nation. This includes cultural, ideological, ethnic and religious similarities and differences. High values describe a unified society that brooks little deviation or dissent. Middle values represent a diverse society that has both internal conflict and a healthy, creative counterculture. Middle-low values represent a high degree of political polarization, and the lowest values mean the nation&#039;s people are fragmented or even tribal.&lt;br /&gt;
&lt;br /&gt;
Cohesion changes by 0.01 towards the value of 5 per to Investment Point(s) in the Knowledge priority.&lt;br /&gt;
&lt;br /&gt;
Cohesion moves 0.1 per month towards its&#039; resting point. This is rapid enough that it is usually better to move the resting point rather than trying to fight the tide: it would take 20 Investment Points per month in Knowledge priority, or roughly 4 in Unity priority to stabilize Cohesion above its&#039; resting point. The resting point can be increased by decreasing [[#Inequality|inequality]] with the Welfare priority.&lt;br /&gt;
&lt;br /&gt;
Cohesion score ranges from 0 to 10:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:ICO culture.png|25px]] Cohesion !! Score range !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Fragmented || 0-1 || rowspan=4 | Unrest increases&lt;br /&gt;
|-&lt;br /&gt;
| Fractured || 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Sectarian || 2-3&lt;br /&gt;
|-&lt;br /&gt;
| Polarized || 3-4&lt;br /&gt;
|-&lt;br /&gt;
| Competitive || 4-5 || rowspan=3 | Research increases&lt;br /&gt;
|-&lt;br /&gt;
| Diverse || 5-6&lt;br /&gt;
|-&lt;br /&gt;
| Integrated || 6-7&lt;br /&gt;
|-&lt;br /&gt;
| Homogenous || 7-8 || rowspan=4 | Unrest decreases&amp;lt;br&amp;gt;Ability to resist occupation increases&lt;br /&gt;
|-&lt;br /&gt;
| Dominated || 8-9&lt;br /&gt;
|-&lt;br /&gt;
| Hegemonic || 9-10&lt;br /&gt;
|-&lt;br /&gt;
| Monolithic || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Cohesion is lowered by:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Medium government score&lt;br /&gt;
* High inequality score&lt;br /&gt;
* Low Per Capita GDP&lt;br /&gt;
* Population&lt;br /&gt;
* Regions&lt;br /&gt;
* Loss of armies&lt;br /&gt;
* Difference between public opinion and the faction controlling the control points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Cohesion is centered by:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* High goverment score&lt;br /&gt;
* Knowledge priority&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Cohesion is raised by:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Low government score&lt;br /&gt;
* Unity priority&lt;br /&gt;
* Wars (max 5)&lt;br /&gt;
* Rivalries with nations with a 1 control point difference at most (max 5)&lt;br /&gt;
&lt;br /&gt;
==== Base Cohesion ====&lt;br /&gt;
&lt;br /&gt;
This is a long one.&lt;br /&gt;
&lt;br /&gt;
Base cohesion depends on inequality, GDP per capita, population, number of regions, rivals, wars, ideological distance between the public and elites, and democracy.&lt;br /&gt;
&lt;br /&gt;
Base cohesion is 20.25.&lt;br /&gt;
&lt;br /&gt;
This is reduced by 3.25 for every level of inequality, and a further (inequality - 4.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; if inequality is above 4.5.&lt;br /&gt;
&lt;br /&gt;
It is further reduced by 1 for every 1000 GDP per capita below 6000.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also reduced by (population in millions)&amp;lt;sup&amp;gt;0.15&amp;lt;/sup&amp;gt;. 10 billion people would be a reduction of 4, 100 million would be -2, etc.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also reduced by 0.25 for every additional region above 1.&lt;br /&gt;
&lt;br /&gt;
It&#039;s increased by 0.5 for every peer rival (More, equal or 1 fewer control points) up to a maximum of 5 Base Cohesion.&lt;br /&gt;
&lt;br /&gt;
It&#039;s increased by 1 for every war you&#039;re in, for a maximum of 5.&lt;br /&gt;
&lt;br /&gt;
It&#039;s lowered by the distance between the Elite and the Public&#039;s ideologies, as described above, multiplied by 2.&lt;br /&gt;
&lt;br /&gt;
Finally, Democracy comes into play. It&#039;s slightly more complicated.&lt;br /&gt;
&lt;br /&gt;
If Democracy &amp;lt;= 3.5:&lt;br /&gt;
&lt;br /&gt;
Base Cohesion is increased by 3.5&amp;lt;sup&amp;gt;1.5&amp;lt;/sup&amp;gt;, and lowered by Democracy&amp;lt;sup&amp;gt;1.5&amp;lt;/sup&amp;gt;, for a net gain of 0 at Democracy = 3.5.&lt;br /&gt;
&lt;br /&gt;
If democracy &amp;gt; 6.5:&lt;br /&gt;
&lt;br /&gt;
Base Cohesion approaches 5 by 0.5 per level of Democracy.&lt;br /&gt;
&lt;br /&gt;
If democracy &amp;gt; 3.5 and &amp;lt;= 6.5:&lt;br /&gt;
&lt;br /&gt;
Lower Base Cohesion by 3 at a Democracy score of 5, scaling linearly to 0 Base Cohesion at 3.5 and 6.5 Democracy: 2 × |5-Democracy| - 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Factor || Conditions || [[File:ICO culture.png|25px]] Effect&lt;br /&gt;
|-&lt;br /&gt;
| Base || Always || 20.25 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:ICO inequality.png|25px]] Inequality&lt;br /&gt;
| ≤ 4.5&lt;br /&gt;
| [[File:ICO arrow red down.png|25px]]&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduce&amp;lt;/span&amp;gt; by 3.25 × [[File:ICO inequality.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 4.5&lt;br /&gt;
| [[File:ICO arrow red down.png|25px]]&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduce&amp;lt;/span&amp;gt; by 3.25 × [[File:ICO inequality.png|25px]] + ([[File:ICO inequality.png|25px]] - 4.5)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Per-Capita GDP&lt;br /&gt;
| ≤ $6000&lt;br /&gt;
| [[File:ICO arrow red down.png|25px]]&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduce&amp;lt;/span&amp;gt; by 1 × ($6000 - Per-Capita GDP) ÷ $1000&lt;br /&gt;
|-&lt;br /&gt;
| Population&lt;br /&gt;
| Always&lt;br /&gt;
| [[File:ICO arrow red down.png|25px]]&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduce&amp;lt;/span&amp;gt; by Population&amp;lt;sup&amp;gt;0.15&amp;lt;/sup&amp;gt; (in Mn)&lt;br /&gt;
|-&lt;br /&gt;
| Number of Regions&lt;br /&gt;
| &amp;gt; 1&lt;br /&gt;
| [[File:ICO arrow red down.png|25px]]&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduce&amp;lt;/span&amp;gt; by 0.25 × (Regions - 1)&lt;br /&gt;
|-&lt;br /&gt;
| Peer Rivals&lt;br /&gt;
| Max 10&lt;br /&gt;
| [[File:ICO arrow green.png|25px]]&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Increase&amp;lt;/span&amp;gt; by 0.5 × Peer Rival (at minimum 1 less Control Point)&lt;br /&gt;
|-&lt;br /&gt;
| Wars&lt;br /&gt;
| Max 5&lt;br /&gt;
| [[File:ICO arrow green.png|25px]]&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Increase&amp;lt;/span&amp;gt; by 1 × War the Nation is involved in&lt;br /&gt;
|-&lt;br /&gt;
| Public vs. Elite Ideology&lt;br /&gt;
| Always&lt;br /&gt;
| [[File:ICO arrow red down.png|25px]]&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduce&amp;lt;/span&amp;gt; by 2 × [[#Public_Opinion|Distance]] between Public Opinion vs Control Point owners&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 🏛 Democracy&lt;br /&gt;
| ≤ 3.5&lt;br /&gt;
| [[File:ICO arrow green.png|25px]]&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Increase&amp;lt;/span&amp;gt; by 3.5&amp;lt;sup&amp;gt;1.5&amp;lt;/sup&amp;gt; - 🏛&amp;lt;sup&amp;gt;1.5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 &amp;lt; 🏛 ≤ 5 &lt;br /&gt;
| [[File:ICO arrow red down.png|25px]]&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduce&amp;lt;/span&amp;gt; by 3 - 2 × (5 - 🏛)&lt;br /&gt;
|-&lt;br /&gt;
| 5 &amp;lt; 🏛 ≤ 6.5 &lt;br /&gt;
| [[File:ICO arrow red down.png|25px]]&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduce&amp;lt;/span&amp;gt; by 3 - 2 × (🏛 - 5)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt; 6.5&lt;br /&gt;
| [[File:ICO arrow green.png|25px]][[File:ICO arrow green down.png|25px]]&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Stabilize&amp;lt;/span&amp;gt; (towards global value of 5) by 0.5 × (🏛 - 6.5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public Opinion ===&lt;br /&gt;
[[File:Terra Invicta Ideology Map.JPG|thumb|320px|Public opinion is also tied to effective ideology of a nation]]&lt;br /&gt;
The is the public opinion in the nation towards the aliens. Support for a particular ideology grants an influence income to the corresponding faction, and the faction receives bonuses when attempting to gain and maintain control of the nation.&lt;br /&gt;
&lt;br /&gt;
The Public Campaign councilor mission will shift opinion in favor of a faction. Committing atrocities will shift it away from a faction.&lt;br /&gt;
&lt;br /&gt;
For public opinion, the game does the same thing - but with percentage of support instead of discrete control points. 67% resistance, 33% servants would be equivalent to the example above, but it&#039;s more continuous.&lt;br /&gt;
&lt;br /&gt;
Ideology distance is calculated by normal means; good old pythagoras.&lt;br /&gt;
&lt;br /&gt;
=== Inequality ===&lt;br /&gt;
A nation&#039;s Inequality score is a measure of how wealth and income is distributed in the nation. High values mean the nation doesn&#039;t have much of a middle class. Inequality grows by a little as a product of normal economic activity (the Economy Priority) or by a lot because of corruption (the Spoils Priority). Resource regions in a nation can contribute to inequality as well. High inequality reduces Cohesion as the nation divides into haves and have-nots.&lt;br /&gt;
&lt;br /&gt;
Inequality changed by -0.005 per 1 Investment Points(s) in the Welfare priority.&lt;br /&gt;
&lt;br /&gt;
Inequality score ranges from 1 to 10:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:ICO inequality.png|25px]] Inequality !! Score range&lt;br /&gt;
|-&lt;br /&gt;
| Very Low || 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Low || 2-3&lt;br /&gt;
|-&lt;br /&gt;
| Moderate || 3-4&lt;br /&gt;
|-&lt;br /&gt;
| High || 4-5&lt;br /&gt;
|-&lt;br /&gt;
| Very High || 5-6&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 6-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
Corruption is a hidden value which determines what percentage of the economy the elites want diverted to spoils. If this is not done then other factions will gain bonuses to coups and purges against this faction. The inverse is also true if the elites are satisfied. &lt;br /&gt;
&lt;br /&gt;
corruption = (max(100 - 4*education - 6*democracy, 0) * (1 - max(cohesion - 7, 0) / 5))%&lt;br /&gt;
&lt;br /&gt;
Meaning less educated, less democratic elites demand more spoils. maxing out education and democracy will pretty much remove the demand. completely.&lt;br /&gt;
&lt;br /&gt;
A nation united in the fight against the aliens will also see a reduced demand for spoils by the elites. Very high cohesion (&amp;gt;7) will lower the demand for spoils (as calculated depending on education and democracy) by up to 60% at maximum cohesion (10).&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
The settings in the Priorities tab control the distribution of Investment Points, which represent surplus economic capital generated by the nation.&lt;br /&gt;
&lt;br /&gt;
The owner of each control point may direct a share of investment Points into any number of priorities, either by selecting a present in the dropdown menu or setting them directly by clicking a spot in the grid.&lt;br /&gt;
&lt;br /&gt;
Investment points are distributed by setting weights (0,1,2 or 3) for each priority, and the amount of investment going to a particular priority depends on the total number of weights set for a particular control point.&lt;br /&gt;
&lt;br /&gt;
Investment Points gradually fill buckets for each priority; once filled, the nation receives the effects of that priority, and in most cases it may be filled again.&lt;br /&gt;
&lt;br /&gt;
Some priorities will be highlighted red if they are considered critical to the nation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Priority !! Effects !! IPs !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO economy priority.png]] Economy&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Per Capita GDP&amp;lt;br&amp;gt;[[File:ICO arrow red.png|24px]] Inequality&amp;lt;br&amp;gt;[[File:ICO arrow red.png|24px]] Greenhouse Gases&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects increased by high government score&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects increased by medium cohesion score&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO welfare priority.png]] Welfare&lt;br /&gt;
| [[File:ICO arrow green down.png|24px]] Inequality&amp;lt;br&amp;gt;[[File:ICO arrow green down.png|24px]] Greenhouse Gases&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO knowledge priority.png]] Knowledge&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Knowledge&amp;lt;br&amp;gt;[[File:ICO arrow green.png|24px]] Government&amp;lt;br&amp;gt;&#039;&#039;&#039;Centers Cohesion score&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO unity priority.png]] Unity&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Popular Opinion&amp;lt;br&amp;gt;[[File:ICO arrow green.png|24px]] Cohesion&amp;lt;br&amp;gt;[[File:ICO arrow red down.png|24px]] Government&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects increased by low education score&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO military priority.png]] Military&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Miltech&amp;lt;br&amp;gt;[[File:ICO arrow green down.png|24px]] Unrest&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects increased by low unrest score&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO spoils priority.png]] Spoils&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Faction Money&amp;lt;br&amp;gt;[[File:ICO arrow red.png|24px]] Inequality&amp;lt;br&amp;gt;[[File:ICO arrow red.png|24px]] Greenhouse Gases&amp;lt;br&amp;gt;[[File:ICO arrow red down.png|24px]] Government&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO funding priority.png]] Funding&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Faction Money&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO buildNuclearWeapons priority.png]] Nuclear Weapons&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Strategic Nuclear Barrages&amp;lt;br&amp;gt;&#039;&#039;&#039;Requires 80 IPs for the first time&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO spaceflightProgram priority.png]] Space Program&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Boost&amp;lt;br&amp;gt;[[File:ICO arrow green.png|24px]] Unlocks the Boost priority&amp;lt;br&amp;gt;[[File:ICO arrow green.png|24px]] Unlocks the Mission Control priority&lt;br /&gt;
| 50&lt;br /&gt;
| Can only be done once&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO launchFacilities Priority.png]] Boost&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Boost&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects increased by certain Orgs&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects increased by stations in Low Earth Orbit&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Effects increased by equator regions&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| Nation finished the Spaceflight Program priority&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO missionControl priority.png]] Mission Control&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Mission Control&lt;br /&gt;
| 25&lt;br /&gt;
| Not Colony Region&amp;lt;br&amp;gt;Nation or a federation member finished the Spaceflight Program priority&amp;lt;br&amp;gt;Limited to 6 Mission Control per region (8 for core economic regions)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO buildArmy priority.png]] Build Army&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Army&lt;br /&gt;
| 60&lt;br /&gt;
| 5 Mn Population&amp;lt;br&amp;gt;25 Mn Population per army&amp;lt;br&amp;gt;1 region per army&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO buildNavy priority.png]] Build Navy&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Navy&lt;br /&gt;
| 100&lt;br /&gt;
| 4 Control Points, or 3 Control Points and 40000 Per Capita GDP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICO buildSpaceDefenses priority.png]] Space Defenses&lt;br /&gt;
| [[File:ICO arrow green.png|24px]] Space Defenses&lt;br /&gt;
| 50&lt;br /&gt;
| Required technology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Investment ===&lt;br /&gt;
Direct Investment allows a faction to purchase Investment Points in a certain priority with Money and Influence. The cost increases with the nation&#039;s GDP. If the nation was conquered in war its new owner will not have to pay Influence. Only 200 Investment Points may be purchased each year in any nation.&lt;br /&gt;
&lt;br /&gt;
=== Elites ===&lt;br /&gt;
Each nation requires a certain percentage of Investment Points to be put into the Spoils priority. Failing to provide enough Investment Points into Spoils, shown by the priority becoming red, increases the chance of a coup d&#039;etat. The percentage required is reduced by high scores of Government, Education and Cohesion.&lt;br /&gt;
&lt;br /&gt;
=== Nations with completed Build Army priority ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Nation !! Armies !! Navies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag United States.png|50px]] United States of America || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag China.png|50px]] China || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Russia.png|50px]] Russia || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag India.png|50px]] India || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag France.png|50px]] France || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag United Kingdom.png|50px]] United Kingdom || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Egypt.png|50px]] Egypt || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Iran.png|50px]] Iran || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Israel.png|50px]] Israel || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag North Korea.png|50px]] North Korea || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Pakistan.png|50px]] Pakistan || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag South Korea.png|50px]] South Korea || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Turkey.png|50px]] Turkey || 1 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nations with completed Space Program priority ===&lt;br /&gt;
The following nations at start have completed at least one Space Program priority:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Nation !! Mision Control Facilities (Mision Control) !! Launch Complexes (Boost)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag United States.png|50px]] United States of America || Lyndon B. Johnson Space Center (3)&amp;lt;br&amp;gt;Goddard Space Flight Center (1)&amp;lt;br&amp;gt;Kennedy Space Center (1)&amp;lt;br&amp;gt;JPL Spaceflight Operations (1) || Launch Complex 39 (20)&amp;lt;br&amp;gt;Vandemburg Air Force Base (5)&amp;lt;br&amp;gt;Wallops Flight Facility (2)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag China.png|50px]] China || Beijing Aerospace Command and Control Center (2) || Xichang Launch Center (7.5)&amp;lt;br&amp;gt;Jiuquan Launch Center (3)&amp;lt;br&amp;gt;Taiyuan Launch Center (3)&amp;lt;br&amp;gt;Wenchang Spacecraft Launch Site (1.2)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Russia.png|50px]] Russia || Roscosmos Mission Control Center (3) || Plesetsk Cosmodrome (7.5)&amp;lt;br&amp;gt;Vastochny Cosmodrome (0.8)&amp;lt;br&amp;gt;Yasny Cosmodrome (0.5)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag India.png|50px]] India || Vikram Sarabhai Space Centre (2) || Satish Dhawan Space Centre (1.2)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag France.png|50px]] France || Toulouse Space Centre (1) || Centre Spatial Guyanais (13.5)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Japan.png|50px]] Japan || Tsukuba Space Center (1) || Tanegashime Space Center (5)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Germany.png|50px]] Germany || Columbus Control Centre (1) || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Netherlands.png|50px]] Benelux || European Space Research and Technology Centre (1) || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Kazakhstan.png|50px]] Kazakhstan || || Baikonur Cosmodrome (30)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Israel.png|50px]] Israel || || Tel Aviv Launch Facility (0.1)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Iran.png|50px]] Iran || || Semnan Spaceport (0.1)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag New Zealand.png|50px]] New Zealand || || Mahia Launch Complex (0)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag North Korea.png|50px]] North Korea || || Tangchang-dong Space Launch Center (0)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag South Korea.png|50px]] South Korea || || Naro Space Center (0)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nations with completed Nuclear Weapons priority ===&lt;br /&gt;
The following nations at start have completed at least one Nuclear Weapons priority:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Nation !! [[File:ICO nukes.png|25px]] Strategic Nuclear Barrages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Russia.png|50px]] Russia || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag United States.png|50px]] United States of America || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag China.png|50px]] China || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag France.png|50px]] France || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag United Kingdom.png|50px]] United Kingdom || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Pakistan.png|50px]] Pakistan || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag India.png|50px]] India || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Israel.png|50px]] Israel || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag North Korea.png|50px]] North Korea || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag South Africa.png|50px]] South Africa || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Control Points ==&lt;br /&gt;
Control Points represent key nodes of political and economic power in a nation. The number of control points is set by the size of the nation&#039;s economy. The faction that owns a control point has loyal followers in positions of authority. Control points grant their faction a portion of the nation&#039;s critical resources, control over the nation&#039;s armies, and the ability to direct economic priorities.&lt;br /&gt;
&lt;br /&gt;
Certain powerful policies, such as joining and leaving federations and merging nations, require Consolidated control of the executive, which means the executive faction either gained control of the nation through war or revolution, or must have held continuous control of the executive point for 180 days.&lt;br /&gt;
&lt;br /&gt;
Once a faction has accumulated a sufficient amount of control in multiple nations, additional control points cost influence per month to maintain, and Crackdown and Purge missions against the faction&#039;s control points will receive a bonus. The cost increases with the more control points a faction owns, and the size of the economy of each nation the faction owns control in. Control points that have sustained a Crackdown do not cost any influence to maintain.&lt;br /&gt;
&lt;br /&gt;
When a faction is over the control point capacity, agents from other factions get a bonus operation strength against the control points of this faction. The bonus strength is 0.333 per 1 point over the capacity (+1 strength per every 3 points over the capacity). Missions that get this bonus are: Crackdown, Purge, Enthrall Elites and Dominate Nation.  &lt;br /&gt;
&lt;br /&gt;
Every nation has between 1 and 6 control points, depending on their GDP. The &amp;quot;cost against cap&amp;quot; to hold each control point is equal to the monthly investment points of the nation.&lt;br /&gt;
&lt;br /&gt;
Control points come in a variety of types. Their type depends on the national government and other conditions, and provides a related bonus for the faction controlling it.&lt;br /&gt;
* &#039;&#039;&#039;Executive&#039;&#039;&#039;: Enables the Set Policy mission as well as modifying foreign relations. Requires control of another control point first unless it&#039;s the only one.&lt;br /&gt;
* &#039;&#039;&#039;Legislature:&#039;&#039;&#039; Bonus to Purge missions in the same nation if the Executive control point is controlled by another faction. Bonus to Purge defense in the same nation if the Executive point is controlled by the same faction.&lt;br /&gt;
* &#039;&#039;&#039;Party:&#039;&#039;&#039; Bonus to Purge missions in the same nation against all control points except the Executive one.&lt;br /&gt;
* &#039;&#039;&#039;Security Apparatus&#039;&#039;&#039; Bonus to Assassinate, Crackdown, Detain Councilor and Extract Councilor missions in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;Bureaucracy:&#039;&#039;&#039; Bonus to Control Nation missions in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;Identity Blocks:&#039;&#039;&#039; Bonus to Increase unrest missions in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;Mass Media:&#039;&#039;&#039; Bonus to Public Campaign missions in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;National Industries:&#039;&#039;&#039; Bonus to Hostile Takeover missions in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;Oligarchs:&#039;&#039;&#039; Bonus to Coup d&#039;Etat missions in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;Regional Authorities:&#039;&#039;&#039; Bonus to Stabilize Nation missions in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;Aristocracy:&#039;&#039;&#039; Bonus to Money gained from the Spoils priority in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;Financial Sector:&#039;&#039;&#039; Bonus to Money gained from the Funding priority in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; Bonus to Public Opinion gained from the Unity priority in the same nation.&lt;br /&gt;
* &#039;&#039;&#039;Corporations:&#039;&#039;&#039; Orgs based in the same nation cost less money.&lt;br /&gt;
* &#039;&#039;&#039;Trade Unions:&#039;&#039;&#039; Orgs based in the same nation cost less influence.&lt;br /&gt;
* &#039;&#039;&#039;Defense Sector:&#039;&#039;&#039; Owned armies in the same nation repair faster.&lt;br /&gt;
* &#039;&#039;&#039;Warlords:&#039;&#039;&#039; Large bonus to &amp;quot;Increase Unrest&amp;quot; missions in the same nation.&lt;br /&gt;
&lt;br /&gt;
Besides CP specific bonuses each faction will also receive a fraction of funding, research, boost, mission control and spoils money produced by the nation. That fraction is equal to a proportion of controlled CPs versus all CPs of a nation.&lt;br /&gt;
&lt;br /&gt;
If there are armies controlled by the nation, getting control of CP may also grant you direct control of said armies. CPs with armies attached to them are shown with yellow star in a green hexagon symbol next to them. If there is more than one army attached to a control point then the number of attached armies is shown over the symbol. &lt;br /&gt;
&lt;br /&gt;
To gain control over a neutral CP one must perform a successful Control Nation mission with one of their councillors. Under normal circumstances, in nations with over 1 CP, executive CP can only be controlled if you already have a point in a nation and it is the last CP to be taken. If every nation has all of their CPs controlled by factions, Control Nation mission becomes unavailable. In that case you would need to perform a successful purge mission on an enemy controlled CP.&lt;br /&gt;
To increase purge chances, it is recommended to conduct crackdown on these CPs first. Another alternative to Control Nation is Coup d&#039;Etat. It can either be performed with your councillor or happen naturally. Successful Coup d&#039;Etat missions will turn all the CP from that nation to your faction, while Coup d&#039;Etat happening on its own will reset all of CPs in the country to neutral; this allows every faction to conduct Control Nation missions. Coup d&#039;Etat is a lot more likely to be successfully performed or occur in nations with high unrest, so boosting chances often needs Increase Unrest missions beforehand.&lt;br /&gt;
&lt;br /&gt;
== Policies ==&lt;br /&gt;
Policies are actions the executive faction of a nation can take to dramatically alter the course of the nation. A councillor can use the Set Policy mission to enact policies. Certain policies require the target nation to accept them, the success rate depending on how similar the two nations are. Such policies are always acceptted if the same faction has executive control of both nations. Possible policies are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=1% | Policy !! width=55% | Effects !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Declare War&#039;&#039;&#039;&lt;br /&gt;
| Go to war against the rival nation and all its allies with armies or nuclear weapons. Own allies can choose to join the war.&lt;br /&gt;
| &lt;br /&gt;
* Any army&lt;br /&gt;
* Target is a rival&lt;br /&gt;
* Not breakaway nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Seek Peace&#039;&#039;&#039;&lt;br /&gt;
| End a war against the targeted nation and all its allies.&lt;br /&gt;
| &lt;br /&gt;
* War leader&lt;br /&gt;
* Target is at war with this nation&lt;br /&gt;
* Target nation accepts (can be skipped by controlling its executive control point)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grant Independence&#039;&#039;&#039;&lt;br /&gt;
| Targeted nation or region becomes independent. Gain control of all its control points.&lt;br /&gt;
| &lt;br /&gt;
* Parent nation of a breakaway nation or another nation has claims on regions controll by this one&lt;br /&gt;
* Consolidated control of the executive control point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cede Territory&#039;&#039;&#039;&lt;br /&gt;
| Targeted nation gains control of all claimed territories controlled. If there is a rivalry it is ended.&lt;br /&gt;
| &lt;br /&gt;
* Another nation has claims to at least one controlled region&lt;br /&gt;
* If there is only one claimed region it must not have the Capital Region classification&lt;br /&gt;
* Consolidated control of the executive control point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disband Army&#039;&#039;&#039;&lt;br /&gt;
| Disband one of the nation&#039;s armies.&lt;br /&gt;
| &lt;br /&gt;
* Any army&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disband Warheads&#039;&#039;&#039;&lt;br /&gt;
| Remove up to 5 Strategic Nuclear Barrages from the nation. If the last one is removed also cancel all progress on the nuclear weapons priority.&lt;br /&gt;
| &lt;br /&gt;
* Any strategic nuclear barrage&lt;br /&gt;
* Consolidated control of the executive control point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Declare Independence&#039;&#039;&#039;&lt;br /&gt;
| Removes the breakaway nation state. Go to war against the parent nation. Own allies can choose to join the war.&lt;br /&gt;
| &lt;br /&gt;
* Breakaway nation&lt;br /&gt;
* Target is the parent nation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leave Federation&#039;&#039;&#039;&lt;br /&gt;
| Leaves the targeted federation.&lt;br /&gt;
| &lt;br /&gt;
* Member of a federation&lt;br /&gt;
* Consolidated control of the executive control point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Federation&#039;&#039;&#039;&lt;br /&gt;
| Creates a Federation with the targeted nation, or join theirs if they&#039;re already in one.&lt;br /&gt;
| &lt;br /&gt;
* Allied with the targeted nation for some time&lt;br /&gt;
* Claims to one of the federation&#039;s regions or federation has a clain to one of the nation&#039;s regions&lt;br /&gt;
* Not a rival or at war with any of the federation&#039;s members&lt;br /&gt;
* Not breakaway nation&lt;br /&gt;
* Not already in a federation&lt;br /&gt;
* Consolidated control of the executive control point&lt;br /&gt;
* Target nation accepts (can be skipped by controlling its executive control point)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unification&#039;&#039;&#039;&lt;br /&gt;
| Both nations unite into a single nation. For each priority category, half of the joining nation&#039;s progress is added to all of the receiving nation&#039;s progress. Education, Per Capita GDP and Inequality are averaged depending on population. Miltech is averaged based on the number of armies. If the joining nation has a space program, the absorbing nation gains it. If the absorbed country has a nuclear program and the joining nation does not, all nukes are lost. All breakaway nations of the joining nation become independent. May cause regions of the joining nation to secede if Cohesion is below 5. Government remains unchanged but if the joining nation has more Government score than the absorbing nation, Unrest increases by half of the difference.&lt;br /&gt;
| &lt;br /&gt;
* Claims to the target nation&#039;s capital region&lt;br /&gt;
* Member of the same federation or original nation for some time&lt;br /&gt;
* Consolidated control of the executive control point&lt;br /&gt;
* Consolidated control of the executive control point of the targeted nation&lt;br /&gt;
* Control of all control points in the targeted nation&lt;br /&gt;
|}&lt;br /&gt;
A symbol of a hand casting a ballot, found in the top right corner of overview screen, prompts a tooltip in which the available national policies are listed. Here one can also find cooldown periods for countries, with whom diplomatic actions may become available after the timer expires.&lt;br /&gt;
&lt;br /&gt;
=== Federations ===&lt;br /&gt;
Federations are groupings of closely aligned nations that are pledged to provide mutual defence and share space program funding and boost. They are led by the predetermined member with the most significant international ambitions.&lt;br /&gt;
&lt;br /&gt;
At the game start date there are two federations:&lt;br /&gt;
* [[File:Flag European Union.png|50px]] &#039;&#039;&#039;European Union:&#039;&#039;&#039; France (leader), Czech Republic, Slovakia, Germany, Italy, Spain, Benelux, Alpine States, Poland, Portugal, Sweden, Finland, Ireland, Northern Balkan States, Baltic States, Hungary, Romania, Bulgaria, Greece, Denmark&lt;br /&gt;
* [[File:Flag Eurasian Union.png|50px]] &#039;&#039;&#039;Eurasian Union:&#039;&#039;&#039; Russia (leader), Kazakhstan, Belarus, Armenia, Kyrgyzstan&lt;br /&gt;
&lt;br /&gt;
When a federation or unification is created it will have the name and flag of its initial nation. However certain nations will create federations or unifications with unique names and flags.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 30px;&amp;quot;&lt;br /&gt;
! New Federation / Nation !! Founding nation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag African Union.png|50px]] African Union || [[File:Flag Ethiopia.png|50px]] Ethiopia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Guatemala.png|50px]] Central American Confederation || [[File:Flag Guatemala.png|50px]] Guatemala&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Kazakhstan.png|50px]] Central Asian Union || [[File:Flag Kazakhstan.png|50px]] Kazakhstan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Czech Republic.png|50px]] Czechoslovakia || [[File:Flag Czech Republic.png|50px]] Czech Republic&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag East African Federation.png|50px]] East African Federation || [[File:Flag Tanzania.png|50px]] Tanzania&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Eurasian Union.png|50px]] Eurasian Union || [[File:Flag Russia.png|50px]] Russia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag European Union.png|50px]] European Union || [[File:Flag France.png|50px]] France&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Germany.png|50px]] Germany || [[File:Flag Germany.png|50px]] Germany&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Colombia.png|50px]] Gran Colombia || [[File:Flag Colombia.png|50px]] Colombia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag UnitedBantuNation.png|50px]] Great Bantu Free State || [[File:Flag Angola.png|50px]] Angola&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Indonesia.png|50px]] Indonesia || [[File:Flag Indonesia.png|50px]] Indonesia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Nigeria.png|50px]] Nigerian Confederation || [[File:Flag Nigeria.png|50px]] Nigeria&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag UnitedNordicStates.png|50px]] Nordic Federation || [[File:Flag Sweden.png|50px]] Sweden&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Japan.png|50px]] Pacific Defense League || [[File:Flag Japan.png|50px]] Japan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag PanAsian Cooperative.png|50px]] Pan-Asian Combine || [[File:Flag China.png|50px]] China&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 30px;&amp;quot;&lt;br /&gt;
! New Federation / Nation !! Founding nation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag North Korea.png|50px]] People&#039;s Republic of Korea || [[File:Flag North Korea.png|50px]] North Korea&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Peru.png|50px]] Peruvian Confederation || [[File:Flag Peru.png|50px]] Peru&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Taiwan.png|50px]] Republic of China || [[File:Flag Taiwan.png|50px]] Taiwan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag South Korea.png|50px]] Republic of Korea || [[File:Flag South Korea.png|50px]] South Korea&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Republic Of The Southern Cross.png|50px]] Republic of the Southern Cross || [[File:Flag Australia.png|50px]] Australia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Slavic Commonwealth.png|50px]] Slavic Commonwealth || [[File:Flag Poland.png|50px]] Poland&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag South American Union.png|50px]] South American Union || [[File:Flag Bolivia.png|50px]] Bolivia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Southeast Asian Alliance.png|50px]] Southeast Asian Alliance || [[File:Flag Thailand.png|50px]] Thailand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Tamazgha.png|50px]] Tamazgha || [[File:Flag Algeria.png|50px]] Algeria&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Turkestan.png|50px]] Turkestan || [[File:Flag Turkey.png|50px]] Turkey&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag United Arab League.png|50px]] United Arab League || [[File:Flag Egypt.png|50px]] Egypt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag United Kingdom.png|50px]] United Kingdom || [[File:Flag United Kingdom.png|50px]] United Kingdom&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Malaysia.png|50px]] United Malay Nation || [[File:Flag Malaysia.png|50px]] Malaysia&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag United States of NorthAmerica.png|50px]] United States of North America || [[File:Flag United States.png|50px]] United States of America&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flag Yugoslavia.png|50px]] Yugoslavia || [[File:Flag Serbia.png|50px]] Southern Balkan States&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[File:Flag East African Federation.png|50px]] &#039;&#039;&#039;East African Federation:&#039;&#039;&#039; Tanzania (leader), Kenya, Great Lakes States, Congo (2 regions), South Sudan&lt;br /&gt;
&lt;br /&gt;
(work in progress, contributions are welcome)&lt;br /&gt;
&lt;br /&gt;
===Unification===&lt;br /&gt;
If the capital region of an absorbed country (Kazakhstan inside Russia, Tigray inside Ethiopia, etc) is not claimed by the absorbing nation (e.g. EU with extra claims absorbing Russia), there&#039;s a chance the country becomes a breakaway, like Taiwan is at game start. The chance is 75% if the absorbed nation has 0 cohesion, scaling to 0% if the absorbed nation has 5 cohesion. This chance applies per region that happens to be a capital, and creates a breakaway state that takes all claimed regions with it.&lt;br /&gt;
&lt;br /&gt;
For instance, if the EU absorbed a Russia that had absorbed central asia, there are five regions they do not have claims on that happen to be capital regions; kyrgyzstan, tajikistan, uzbekistan, turkenistan, and nur-sultan. If Russia has a cohesion of 3, that means every one of these regions have a 30% chance of creating a breakaway. Kazakhstan would Almaty along for the ride. If the EU had a democracy score lower than 7, any armies stationed in breakaways would be destroyed. A democracy score higher than 7 means there is no breakaway state; the country just becomes independent.&lt;br /&gt;
&lt;br /&gt;
=== Claims ===&lt;br /&gt;
Some nations have claims on regions that aren&#039;t theirs. These are the regions they may acquire through warfare or secession movements. Several social science projects can unlock new claims during the campaign.&lt;br /&gt;
&lt;br /&gt;
Completing certain research projects will increase the number of claims. The following claims exist at the start:&lt;br /&gt;
* [[File:Flag France.png|30px]] France has a claim on every member of the [[File:Flag European Union.png|30px]] European Union&lt;br /&gt;
* [[File:Flag Russia.png|30px]] Russia has a claim on every member of the [[File:Flag Eurasian Union.png|30px]] Eurasian Union&lt;br /&gt;
* [[File:Flag Czech Republic.png|30px]] The Czech Republic has a claim on [[File:Flag Slovakia.png|30px]] Slovakia&lt;br /&gt;
* [[File:Flag United Kingdom.png|30px]] The United Kingdom has a claim on [[File:Flag Ireland.png|30px]] Ireland&lt;br /&gt;
* [[File:Flag Bosnia and Herzegovina.png|30px]] Northern Balkan States have a claim on [[File:Flag Serbia.png|30px]] Southern Balkan States&lt;br /&gt;
* [[File:Flag China.png|30px]] China has a claim on [[File:Flag India.png|30px]] India&lt;br /&gt;
* [[File:Flag India.png|30px]] India has a claim on [[File:Flag Bangladesh.png|30px]] Bangladesh&lt;br /&gt;
* [[File:Flag Russia.png|30px]] Russia has a claim on [[File:Flag Ukraine.png|30px]] Ukraine&lt;br /&gt;
* [[File:Flag Australia.png|30px]] Australia has a claim on [[File:Flag New Zealand.png|30px]] New Zealand&lt;br /&gt;
* [[File:Flag Indonesia.png|30px]] Indonesia has a claim on [[File:Flag Papua New Guinea.png|30px]] Pacific States&lt;br /&gt;
* [[File:Flag South Korea.png|30px]] South Korea has a claim on [[File:Flag North Korea.png|30px]] North Korea&lt;br /&gt;
* [[File:Flag Ethiopia.png|30px]] Ethiopia has a claim on [[File:Flag Somalia.png|30px]] Somalia&lt;br /&gt;
* [[File:Flag Guatemala.png|30px]] Guatemala has a claim on [[File:Flag Belize.png|30px]] Belize&lt;br /&gt;
* [[File:Flag Sudan.png|30px]] Sudan has a claim on [[File:Flag South Sudan.png|30px]] South Sudan&lt;br /&gt;
* [[File:Flag Venezuela.png|30px]] Venezuela has a claim on [[File:Flag Guyana.png|30px]] Guyana&lt;br /&gt;
[[File:Relations tab.png|thumb|320px|Relations view]]&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
The Relations tab describes the relations between different nations.&lt;br /&gt;
* &#039;&#039;&#039;Allies&#039;&#039;&#039; are nations that will support this nation when attacked, and may hold a policy vote to join a war started by this nation. Allies may host one another&#039;s armies as well.&lt;br /&gt;
* &#039;&#039;&#039;Rivals&#039;&#039;&#039; are nations with which this nation may go to war.&lt;br /&gt;
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Changes in relations between nations are accomplished by policy votes, which may be initiated by a councilor or by the nation itself. Actions that improve relations also trigger a cooldown between the nations for improving relations again.&lt;br /&gt;
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There are a few restrictions on who can ally and become rivals. Two nonadjacent nations with only one or two control points may not form alliances or rivalries unless one also has a navy. Nations allied with breakaway nations cannot ally with the breakaway&#039;s parent nation, and vice versa. &lt;br /&gt;
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Improving relations requires the consent of the targeted nation. This can be skipped by controlling the executive control points in both nations.&lt;br /&gt;
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Hovering over the alliance option will also show the detailed requirements for federation and unification.&lt;br /&gt;
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=== Breakaway Nations ===&lt;br /&gt;
Nations that secede from another nations become breakaway nations. Breakaway nations are always Rivals with their parent nations and cannot declare wars, join wars or join federations. Allies of breakaway nations are also always Rivals with the parent nation. This state can be ended by either the breakaway nation using the Declare Independence policy or the parent nation using the Grant Independence policy.&lt;br /&gt;
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When the game starts there is only one breakaway nation - Taiwan.&lt;br /&gt;
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