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	<title>Terra Invicta Official Wiki - User contributions [en]</title>
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	<updated>2026-09-27T22:41:06Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Councilors&amp;diff=4372</id>
		<title>Councilors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Councilors&amp;diff=4372"/>
		<updated>2025-06-03T04:21:28Z</updated>

		<summary type="html">&lt;p&gt;76561198002084836: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Council.png|thumb|400px|Council view]]&lt;br /&gt;
Councilors are a faction&#039;s primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.&lt;br /&gt;
&lt;br /&gt;
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.&lt;br /&gt;
&lt;br /&gt;
Factions can recruit councilors by spending Influence. Each month there is a new group of potential recruits to choose from. You can also turn councilors from other factions to work for you.&lt;br /&gt;
&lt;br /&gt;
The name and appearance of recruited councilors can be changed at any time.&lt;br /&gt;
&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
On the 1st of each month, just after missions are assigned, each faction refreshes their own private recruiting candidate pool. Each refresh works as follows:&lt;br /&gt;
# Each councilor currently in the recruit list has an age × 1% chance to be removed from the recruit list.&lt;br /&gt;
# The recruit list&#039;s desired size is randomized to be between 6 and 9.&lt;br /&gt;
# Repeatedly add councilors until the recruit list size is at least the desired size, where the added councilors are chosen as follows:&lt;br /&gt;
#* If there are any pregen councilors that have never appeared in anyone&#039;s recruit list and a 15% chance roll succeeds, then one of them is randomly chosen.&lt;br /&gt;
#* Otherwise, generate a random new councilor.&lt;br /&gt;
&lt;br /&gt;
Whenever a random new councilor is generated, if the faction cannot afford to hire any of the recruitable councilors and there are less than two recruitable councilors whose professions match the [[Councilors#Faction_Profession_Affinities|faction&#039;s affinities]], then the random new councilor&#039;s profession is forced to match the [[Councilors#Faction_Profession_Affinities|faction&#039;s affinities]].&lt;br /&gt;
&lt;br /&gt;
== Profession ==&lt;br /&gt;
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to alien councilors.&lt;br /&gt;
&lt;br /&gt;
Note: The two councilors that each faction begins the campaign with have their base stats modified. See [[Councilors#Average_Newly_Generated_Councilors]] for details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! rowspan=2 | Profession !! colspan=8 | Base stats !! rowspan=2 | Available missions !! rowspan=2 | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ICO persuasion.png|25px]] !! [[File:ICO investigation.png|25px]] !! [[File:ICO espionage.png|25px]] !! [[File:ICO command.png|25px]] !! [[File:ICO administration.png|25px]] !! [[File:ICO science.png|25px]] !! [[File:ICO security.png|25px]] !! [[File:ICO loyalty.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| Activist || Min: 6&amp;lt;br&amp;gt;Avg: 7&amp;lt;br&amp;gt;Max: 8 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 6&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_coup_on.png|20px]] [[Coup d&#039;Etat]] || An Activist seeks social change through persuasion rather than violence.&lt;br /&gt;
|-&lt;br /&gt;
| Astronaut || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 1&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 4 || Min: 1&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 2 || Min: 6&amp;lt;br&amp;gt;Avg: 6.5&amp;lt;br&amp;gt;Max: 7 || Min: 3&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 6 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 6&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.&lt;br /&gt;
|-&lt;br /&gt;
| Attorney || Min: 6&amp;lt;br&amp;gt;Avg: 6.5&amp;lt;br&amp;gt;Max: 7 || Min: 6&amp;lt;br&amp;gt;Avg: 6.5&amp;lt;br&amp;gt;Max: 7 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 1&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 2 || Min: 3&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 6 || Min: 0&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 2 || Min: 3&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 4 || Min: 5&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]&amp;lt;br&amp;gt;[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]&amp;lt;br&amp;gt;[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Attorneys use persuasion and knowledge of the state to advance the interests of their faction.&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity || Min: 7&amp;lt;br&amp;gt;Avg: 7.5&amp;lt;br&amp;gt;Max: 8 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 3&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 4 || Min: 4&amp;lt;br&amp;gt;Avg: 10&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || An influential entertainer, artist, athlete, or scion with a substantial public following.&lt;br /&gt;
|-&lt;br /&gt;
| Commando || Min: 1&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 1 || Min: 2&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 5 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 1&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 1 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 6&amp;lt;br&amp;gt;Avg: 6&amp;lt;br&amp;gt;Max: 6 || Min: 6&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]&amp;lt;br&amp;gt;[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]&amp;lt;br&amp;gt;[[File:ICO_protect_on.png|20px]] [[Protect Target]]&amp;lt;br&amp;gt;[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]&amp;lt;br&amp;gt;[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]&amp;lt;br&amp;gt;[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Commandos are experts in small-scale combat operations and protecting others from attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Diplomat || Min: 5&amp;lt;br&amp;gt;Avg: 6&amp;lt;br&amp;gt;Max: 7 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 2&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 3 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 5&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || Min: 2&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 6 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 1&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 2 || Min: 1&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 2 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 6&amp;lt;br&amp;gt;Avg: 6.5&amp;lt;br&amp;gt;Max: 7 || Min: 2&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 3 || Min: 6&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]&amp;lt;br&amp;gt;[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]&amp;lt;br&amp;gt;[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]&amp;lt;br&amp;gt;[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Engineers apply scientific understandings to solve problems.&lt;br /&gt;
|-&lt;br /&gt;
| Evangelist || Min: 7&amp;lt;br&amp;gt;Avg: 7.5&amp;lt;br&amp;gt;Max: 8 || Min: 1&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 2 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 1&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 4 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 0&amp;lt;br&amp;gt;Avg: 0&amp;lt;br&amp;gt;Max: 0 || Min: 2&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 4 || Min: 6&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.&lt;br /&gt;
|-&lt;br /&gt;
| Executive || Min: 4&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 7 || Min: 2&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 4 || Min: 0&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 2 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 0&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 3 || Min: 2&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 4 || Min: 5&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || Min: 1&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 4 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 2&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 4 || Min: 4&amp;lt;br&amp;gt;Avg: 10&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]&amp;lt;br&amp;gt;[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]&amp;lt;br&amp;gt;[[File:ICO_protect_on.png|20px]] [[Protect Target]]&amp;lt;br&amp;gt;[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]&amp;lt;br&amp;gt;[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]&amp;lt;br&amp;gt;[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.&lt;br /&gt;
|-&lt;br /&gt;
| Hacker || Min: 2&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 4 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 2&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 4 || Min: 4&amp;lt;br&amp;gt;Avg: 10&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]&amp;lt;br&amp;gt;[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]&amp;lt;br&amp;gt;[[File:ICO_stealproject_on.png|20px]] [[Steal Project]] || Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.&lt;br /&gt;
|-&lt;br /&gt;
| Inspector || Min: 3&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 4 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 2&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 4 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 0&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 2 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 6&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]&amp;lt;br&amp;gt;[[File:ICO_protect_on.png|20px]] [[Protect Target]]&amp;lt;br&amp;gt;[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || An Inspector is a senior police official charged with protecting the public.&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || Min: 2&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 3 || Min: 7&amp;lt;br&amp;gt;Avg: 7&amp;lt;br&amp;gt;Max: 7 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 0&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 2 || Min: 3&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 4 || Min: 5&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 17 || [[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Investigators gather scattered bits of information and piece together the truth, usually for a private audience.&lt;br /&gt;
|-&lt;br /&gt;
| Journalist || Min: 6&amp;lt;br&amp;gt;Avg: 7&amp;lt;br&amp;gt;Max: 8 || Min: 6&amp;lt;br&amp;gt;Avg: 6&amp;lt;br&amp;gt;Max: 6 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 0&amp;lt;br&amp;gt;Avg: 0&amp;lt;br&amp;gt;Max: 0 || Min: 0&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 2 || Min: 0&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 3 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 5&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 17 || [[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.&lt;br /&gt;
|-&lt;br /&gt;
| Judge || Min: 5&amp;lt;br&amp;gt;Avg: 6&amp;lt;br&amp;gt;Max: 7 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 1&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 2 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 3&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 4 || Min: 5&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]&amp;lt;br&amp;gt;[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || A judge is a government official with the power to interpret law and order the arrest of powerful people.&lt;br /&gt;
|-&lt;br /&gt;
| Kingpin || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 1&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 4 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 0&amp;lt;br&amp;gt;Avg: 0&amp;lt;br&amp;gt;Max: 0 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 3&amp;lt;br&amp;gt;Avg: 10&amp;lt;br&amp;gt;Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]&amp;lt;br&amp;gt;[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]&amp;lt;br&amp;gt;[[File:ICO_protect_on.png|20px]] [[Protect Target]]&amp;lt;br&amp;gt;[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]&amp;lt;br&amp;gt;[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_coup_on.png|20px]] [[Coup d&#039;Etat]]&amp;lt;br&amp;gt;[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]&amp;lt;br&amp;gt;[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]&amp;lt;br&amp;gt;[[File:ICO_stealproject_on.png|20px]] [[Steal Project]] || A mastermind of executing operations of questionable legality.&lt;br /&gt;
|-&lt;br /&gt;
| Officer || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 1&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 4 || Min: 7&amp;lt;br&amp;gt;Avg: 7.5&amp;lt;br&amp;gt;Max: 8 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 0&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 2 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 6&amp;lt;br&amp;gt;Avg: 12&amp;lt;br&amp;gt;Max: 18 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]&amp;lt;br&amp;gt;[[File:ICO_protect_on.png|20px]] [[Protect Target]]&amp;lt;br&amp;gt;[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]&amp;lt;br&amp;gt;[[File:ICO_coup_on.png|20px]] [[Coup d&#039;Etat]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Officers are senior commanders and experts in military affairs.&lt;br /&gt;
|-&lt;br /&gt;
| Operative || Min: 2&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 3 || Min: 3&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 4 || Min: 6&amp;lt;br&amp;gt;Avg: 6&amp;lt;br&amp;gt;Max: 6 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 6&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]&amp;lt;br&amp;gt;[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]&amp;lt;br&amp;gt;[[File:ICO_protect_on.png|20px]] [[Protect Target]]&amp;lt;br&amp;gt;[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_coup_on.png|20px]] [[Coup d&#039;Etat]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]&amp;lt;br&amp;gt;[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]&amp;lt;br&amp;gt;[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]&amp;lt;br&amp;gt;[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]&amp;lt;br&amp;gt;[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Operatives are trained experts in both espionage and small-scale violent action.&lt;br /&gt;
|-&lt;br /&gt;
| Politician || Min: 6&amp;lt;br&amp;gt;Avg: 7&amp;lt;br&amp;gt;Max: 8 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 1&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 4 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 3&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 4 || Min: 2&amp;lt;br&amp;gt;Avg: 8&amp;lt;br&amp;gt;Max: 14 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;[[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_coup_on.png|20px]] [[Coup d&#039;Etat]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || A politician is a senior government official who ostensibly represents the public interest.&lt;br /&gt;
|-&lt;br /&gt;
| Professor || Min: 4&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 7 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 1&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 4 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 1&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 4 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 1&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 1 || Min: 5&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || An academic who has developed expertise in important matters and conveys it to an audience.&lt;br /&gt;
|-&lt;br /&gt;
| Rebel || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 2&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 4 || Min: 5&amp;lt;br&amp;gt;Avg: 6&amp;lt;br&amp;gt;Max: 7 || Min: 6&amp;lt;br&amp;gt;Avg: 6.5&amp;lt;br&amp;gt;Max: 7 || Min: 1&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 2 || Min: 0&amp;lt;br&amp;gt;Avg: 0&amp;lt;br&amp;gt;Max: 0 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 4&amp;lt;br&amp;gt;Avg: 10&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]&amp;lt;br&amp;gt;[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]&amp;lt;br&amp;gt;[[File:ICO_protect_on.png|20px]] [[Protect Target]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_coup_on.png|20px]] [[Coup d&#039;Etat]]&amp;lt;br&amp;gt;[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]&amp;lt;br&amp;gt;[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]&amp;lt;br&amp;gt;[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]&amp;lt;br&amp;gt;[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || A Rebel is willing and able to take violent action against the powers that be.&lt;br /&gt;
|-&lt;br /&gt;
| Scientist || Min: 1&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 5 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 0&amp;lt;br&amp;gt;Avg: 1&amp;lt;br&amp;gt;Max: 2 || Min: 0&amp;lt;br&amp;gt;Avg: 0&amp;lt;br&amp;gt;Max: 0 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 7&amp;lt;br&amp;gt;Avg: 7&amp;lt;br&amp;gt;Max: 7 || Min: 2&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 3 || Min: 6&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]&amp;lt;br&amp;gt;[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Scientists organize and lead research efforts to uncover some new understanding of how the world works.&lt;br /&gt;
|-&lt;br /&gt;
| Spy || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 6&amp;lt;br&amp;gt;Avg: 6&amp;lt;br&amp;gt;Max: 6 || Min: 2&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 3 || Min: 1&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 2 || Min: 0&amp;lt;br&amp;gt;Avg: 0.5&amp;lt;br&amp;gt;Max: 1 || Min: 4&amp;lt;br&amp;gt;Avg: 4.5&amp;lt;br&amp;gt;Max: 5 || Min: 4&amp;lt;br&amp;gt;Avg: 10&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;[[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]&amp;lt;br&amp;gt;[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_coup_on.png|20px]] [[Coup d&#039;Etat]]&amp;lt;br&amp;gt;[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]&amp;lt;br&amp;gt;[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]&amp;lt;br&amp;gt;[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]&amp;lt;br&amp;gt;[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Spies are trained to gather information, conduct covert operations, and persuade people to betray their loyalties.&lt;br /&gt;
|-&lt;br /&gt;
| TechMogul || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 2&amp;lt;br&amp;gt;Avg: 3&amp;lt;br&amp;gt;Max: 4 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 1&amp;lt;br&amp;gt;Avg: 1.5&amp;lt;br&amp;gt;Max: 2 || Min: 4&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 6 || Min: 5&amp;lt;br&amp;gt;Avg: 5.5&amp;lt;br&amp;gt;Max: 6 || Min: 3&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 4 || Min: 5&amp;lt;br&amp;gt;Avg: 11&amp;lt;br&amp;gt;Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]&amp;lt;br&amp;gt;[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]&amp;lt;br&amp;gt;[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon || Min: 2&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 5 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 1&amp;lt;br&amp;gt;Avg: 2&amp;lt;br&amp;gt;Max: 3 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 7&amp;lt;br&amp;gt;Avg: 7&amp;lt;br&amp;gt;Max: 7 || Min: 1&amp;lt;br&amp;gt;Avg: 2.5&amp;lt;br&amp;gt;Max: 4 || Min: 3&amp;lt;br&amp;gt;Avg: 4&amp;lt;br&amp;gt;Max: 5 || Min: 4&amp;lt;br&amp;gt;Avg: 10&amp;lt;br&amp;gt;Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]&amp;lt;br&amp;gt;[[File:ICO_purge_on.png|20px]] [[Purge]]&amp;lt;br&amp;gt;[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]&amp;lt;br&amp;gt;[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]] || Tycoons are owners of older industries or come from inherited wealth.&lt;br /&gt;
|-&lt;br /&gt;
| Alien || Min: 7&amp;lt;br&amp;gt;Avg: 9.5&amp;lt;br&amp;gt;Max: 12 || Min: 2&amp;lt;br&amp;gt;Avg: 3.5&amp;lt;br&amp;gt;Max: 5 || Min: 10&amp;lt;br&amp;gt;Avg: 12.5&amp;lt;br&amp;gt;Max: 15 || Min: 5&amp;lt;br&amp;gt;Avg: 7.5&amp;lt;br&amp;gt;Max: 10 || Min: 4&amp;lt;br&amp;gt;Avg: 6&amp;lt;br&amp;gt;Max: 8 || Min: 2&amp;lt;br&amp;gt;Avg: 5&amp;lt;br&amp;gt;Max: 8 || Min: 10&amp;lt;br&amp;gt;Avg: 11.5&amp;lt;br&amp;gt;Max: 13 || Min: 25&amp;lt;br&amp;gt;Avg: 25&amp;lt;br&amp;gt;Max: 25 || [[File:ICO_setnationalpolicy_on.png|20px]] [[Set National Policy]]&amp;lt;br&amp;gt;[[File:ICO_gotoground_on.png|20px]] [[Go To Ground]]&amp;lt;br&amp;gt;[[File:ICO_orbit_on.png|20px]] [[Orbit]]&amp;lt;br&amp;gt;[[File:ICO_transfer_on.png|20px]] [[Transfer]]&amp;lt;br&amp;gt;[[File:ICO_deorbit_on.png|20px]] [[Deorbit]]&amp;lt;br&amp;gt;[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]&amp;lt;br&amp;gt;[[File:ICO_protect_on.png|20px]] [[Protect Target]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_coup_on.png|20px]] [[Coup d&#039;Etat]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]&amp;lt;br&amp;gt;[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_abductions_on.png|20px]] [[Abductions]]&amp;lt;br&amp;gt;[[File:ICO_enthrallpublic_on.png|20px]] [[Enthrall Public]]&amp;lt;br&amp;gt;[[File:ICO_enthrallunalignedelites_on.png|20px]] [[Enthrall Unaligned Elites]]&amp;lt;br&amp;gt;[[File:ICO_enthrallelites_on.png|20px]] [[Enthrall Elites]]&amp;lt;br&amp;gt;[[File:ICO_enthrallorg_on.png|20px]] [[Enthrall Org]]&amp;lt;br&amp;gt;[[File:ICO_buildfacility_on.png|20px]] [[Build Facility]]&amp;lt;br&amp;gt;[[File:ICO_passtechnology_on.png|20px]] [[Pass Technology]]&amp;lt;br&amp;gt;[[File:ICO_Xenoform_on.png|20px]] [[Xenoform]] || The mysterious Hydra operatives reveal little about their capabilities or purpose.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Profession Affinities==&lt;br /&gt;
&lt;br /&gt;
A faction can have affinity or anti-affinity for a councilor profession. A councilor normally costs 60 influence to hire, but costs only 30 if the faction has an affinity for it. An anti-affinity makes the cost 120 instead.&lt;br /&gt;
&lt;br /&gt;
Whenever a new councilor would be generated during the monthly refresh, if the faction cannot afford to hire any of the current recruits and there are less than two recruits whose professions match the faction&#039;s affinities, then the new councilor&#039;s profession is set to match the faction&#039;s affinities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Faction Profession Affinities&lt;br /&gt;
! Profession !! [[Humanity First]] !! [[The Resistance]] !! [[Project Exodus]] !! [[The Initiative]] !! [[The Academy]] !! [[The Protectorate]] !! [[The Servants]]&lt;br /&gt;
|-&lt;br /&gt;
| Activist || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Astronaut || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Attorney || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Commando || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Diplomat || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Evangelist || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Executive || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hacker || || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Inspector || || || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Journalist || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Judge || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| Kingpin || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| Officer || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || || || || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Operative || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Politician || || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| Professor || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || || || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| Rebel || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scientist || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Bad &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spy || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tech Mogul || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon || || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; || || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt; Good &amp;lt;/span&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects !! width=50% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO persuasion.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1% Influence Generation per Persuasion point&lt;br /&gt;
* +1 Control point maximum per Persuasion point&lt;br /&gt;
* Increases the success chance of Control Nation missions&lt;br /&gt;
* Increases the success chance of Control Space Asset missions&lt;br /&gt;
* Increases the success chance of Inspire missions&lt;br /&gt;
* Increases the success chance of Public Campaign missions&lt;br /&gt;
* Increases the success chance of Turn Councilor missions&lt;br /&gt;
| &#039;&#039;Persuasion is the ability to shape the opinions of others to your own.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Investigation&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO investigation.png]]&lt;br /&gt;
| &lt;br /&gt;
* Increases the chance to spot other factions&#039; councilors&lt;br /&gt;
* Increases the chance to realize you have been spotted by other factions&lt;br /&gt;
* Increases the success chance of Crackdown missions&lt;br /&gt;
* Increases the success chance of Detain Councilor missions&lt;br /&gt;
* Increases the success chance of Investigate Councilor missions&lt;br /&gt;
| &#039;&#039;Investigation is the councilor&#039;s ability to discover information someone would prefer to keep hidden.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Espionage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO espionage.png]]&lt;br /&gt;
| &lt;br /&gt;
* Increases the chance to avoid being spotted by other factions&lt;br /&gt;
* Increases the chance to avoid other factions&#039; councilors realize they have been spotted&lt;br /&gt;
* Increases the success chance of Assassinate missions&lt;br /&gt;
* Increases the success chance of Purge missions&lt;br /&gt;
* Increases the success chance of Sabotage Facilities missions&lt;br /&gt;
* Increases the success chance of Sabotage Hab Module missions&lt;br /&gt;
* Increases the success chance of Sabotage Project missions&lt;br /&gt;
* Increases the success chance of Steal Project missions&lt;br /&gt;
* Decreases the success chance of enemy Investigate Councilor missions&lt;br /&gt;
| &#039;&#039;Espionage is the ability to move in secret and conduct covert operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO command.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1% Ops Generation per Command point&lt;br /&gt;
* +1 Control point maximum per Command point&lt;br /&gt;
* Increases the success chance of Assault Alien Asset missions&lt;br /&gt;
* Increases the success chance of Assault Enemy Space Asset missions&lt;br /&gt;
* Increases the success chance of Coup d&#039;Etat missions&lt;br /&gt;
* Increases the success chance of Extract Councilor missions&lt;br /&gt;
* Increases the success chance of Increase Unrest missions&lt;br /&gt;
* Increases the success chance of Stabilize Nation missions&lt;br /&gt;
* Decreases the success chance of enemy Assault Enemy Space Asset missions&lt;br /&gt;
* Decreases the success chance of enemy Coup d&#039;Etat missions&lt;br /&gt;
* Decreases the success chance of enemy Increase Unrest missions&lt;br /&gt;
| &#039;&#039;Command represents this councilor&#039;s ability to organize and lead combat operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administration&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO administration.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1 Control point maximum per Administration point&lt;br /&gt;
* +1 Councilor Org Capacity per Administration point&lt;br /&gt;
* +1% Money Generation per Administration point&lt;br /&gt;
* Increases the success chance of Hostile Takeover missions&lt;br /&gt;
* Decreases the success chance of enemy Crackdown missions&lt;br /&gt;
* Decreases the success chance of enemy Hostile Takeover missions&lt;br /&gt;
* Decreases the success chance of enemy Purge missions&lt;br /&gt;
| &#039;&#039;Administration is the ability to manage large organizations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO science.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1% Research Generation per Science point&lt;br /&gt;
* +0.2% Project Unlock chance per Science point&lt;br /&gt;
* +0.2% Monthly Project Availability chance per Science point&lt;br /&gt;
* Decreases the success chance of enemy Enthrall missions&lt;br /&gt;
* Used in certain events (sum of all councilors science)&lt;br /&gt;
| &#039;&#039;Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Security&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO security.png]]&lt;br /&gt;
| &lt;br /&gt;
* Decreases the success chance of enemy Assassinate missions&lt;br /&gt;
* Decreases the success chance of enemy Control Space Asset missions&lt;br /&gt;
* Decreases the success chance of enemy Detain Councilor missions&lt;br /&gt;
* Decreases the success chance of enemy Extract Councilor missions&lt;br /&gt;
* Decreases the success chance of enemy Investigate Councilor missions&lt;br /&gt;
* Decreases the success chance of enemy Sabotage Facilities missions&lt;br /&gt;
* Decreases the success chance of enemy Sabotage Hab Module missions&lt;br /&gt;
* Decreases the success chance of enemy Sabotage Project missions&lt;br /&gt;
* Decreases the success chance of enemy Steal Project missions&lt;br /&gt;
* Decreases the success chance of enemy Turn Councilor missions&lt;br /&gt;
| &#039;&#039;Security is this councilor&#039;s ability to survive violence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyalty&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO loyalty.png]]&lt;br /&gt;
| &lt;br /&gt;
* Decreases the success chance of enemy Control Space Asset missions&lt;br /&gt;
* Decreases the success chance of enemy Turn Councilor missions&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Requires Investigate Councilor missions to know if the value changes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;The Loyalty attribute determines how likely councilors are to betray their faction to another.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Death ==&lt;br /&gt;
&lt;br /&gt;
There is a treshold age at which a councilor may die of old age. This age is 65 for male councilor and 71 for female councilor. It can be increased further by tech:&lt;br /&gt;
* +10 years when [[DNA Repairs]] is researched.&lt;br /&gt;
* +10 years when [[Methuselah Therapies]] is researched.&lt;br /&gt;
* +0.5 years for each time [[Future Tech: Life Science]] is researched.&lt;br /&gt;
&lt;br /&gt;
The probability to die per year start at 1.6%, rises at 3.1% after 10 years above the treshold, 7.6% after 20 years, and 18.1% after 30 years. Therefore the average lifespan of a councilor is around 20 years above the treshold.&lt;br /&gt;
&lt;br /&gt;
== Detection ==&lt;br /&gt;
&lt;br /&gt;
[[File:councilor_detected.png|thumb|200px|A councilor being detected and aware of that.]]&lt;br /&gt;
&lt;br /&gt;
Whenever a councilor completes a mission (whether successful or failed, but not aborted), the game checks whether each of the other factions detected the councilor doing the mission. If the councilor is not on earth and the other faction has no councilors on the same hab, then the detection chance is zero. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance is calculated in the same way as a councilor mission, with a bunch of attack and defense modifiers pitting the councilors abilities at hiding themselves against the faction&#039;s abilities to discover councilors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ The defense modifiers used by a councilor to avoid detection.&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Conditions !! Strength&lt;br /&gt;
|-&lt;br /&gt;
| Councilor Attributes and Traits || None || Espionage + Trait Modifier to Espionage when being detected&lt;br /&gt;
|-&lt;br /&gt;
| New Recruit Bonus || &amp;lt;6 months since Recruit Date || 12 - 2 per month since Recruit Date&lt;br /&gt;
|-&lt;br /&gt;
| Mission [[#Noise|Noise]] || None || - Noise value (may depend on mission outcome)&lt;br /&gt;
|-&lt;br /&gt;
| Region [[Aliens#Alien_Xenoforming|Xenoforming]] || Councilor is [[Aliens#Alien_Agents|Alien]] || [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] / 5&lt;br /&gt;
|-&lt;br /&gt;
| Region [[Aliens#Alien_Facility|Alien Facility]] || Councilor is [[Aliens#Alien_Agents|Alien]] || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ The attack modifiers used by a faction to detect councilors.&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Conditions !! Strength&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Faction&#039;s Councilor Attributes and Traits || In same location || (Investigation + Trait Modifier to Investigation when detecting other councilors) / 6&lt;br /&gt;
|-&lt;br /&gt;
| In same nation but not same region || (Investigation + Trait Modifier to Investigation when detecting other councilors) / 12&lt;br /&gt;
|-&lt;br /&gt;
| In different nation but adjacent region || (Investigation + Trait Modifier to Investigation when detecting other councilors) / 24&lt;br /&gt;
|-&lt;br /&gt;
| Nation Control Points || Not Cracked || 2 × Fraction of Nation Control Points Owned&lt;br /&gt;
|-&lt;br /&gt;
| Xenology Lab Modules || &lt;br /&gt;
* Target is [[Aliens#Alien_Agents|Alien]].&lt;br /&gt;
* Modules are Active.&lt;br /&gt;
* Modules are in Earth Interface Orbit.&lt;br /&gt;
| Sum of Xenology Lab module tiers, capped at 9.&lt;br /&gt;
|-&lt;br /&gt;
| [[Global Listening Network]] project || Target is [[Aliens#Alien_Agents|Alien]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hab Ownership || Target councilor on your Hab || 6 - Hab Tier&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Faction is performing Surveil Location in this location or adjacent region || Target is Human || 12&lt;br /&gt;
|- &lt;br /&gt;
| Target is [[Aliens#Alien_Agents|Alien]] || [[Aliens#Alien_Activity_Investigation|Alien Activity Investigations]], capped between 1 and 12.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:ICO geoscape councilor unknown generic.png|thumb|60px|Councilor detected]]&lt;br /&gt;
[[File:ICO geoscape councilor exploit generic.png|thumb|60px|Councilor identified (The Initiative)]]&lt;br /&gt;
&lt;br /&gt;
A detection normal success will give 10% intel, which typically reveals the location but not the faction of the councilor, marking councilor with a gray icon. This will allow the Investigate Councilor mission to target them. &lt;br /&gt;
&lt;br /&gt;
A detection critical success will give 25% intel, which typically reveals the faction of the councilor and allows all missions to target the councilor, marking councilor with a faction-colored icon.&lt;br /&gt;
&lt;br /&gt;
=== Detection awareness ===&lt;br /&gt;
Whenever a councilor&#039;s mission is detected by another faction, there is a chance that the councilor will learn that they were detected. The chance is also calculated in the same way as a councilor mission, but the attack and defense modifiers are much simpler:&lt;br /&gt;
* The only Attack modifier is the detected councilors Investigation attribute.&lt;br /&gt;
* The only Defense modifier is the sum of the Espionage attributes of the detecting faction&#039;s councilors, divided by 6. (But detained councilors are excluded.)&lt;br /&gt;
&lt;br /&gt;
If the player faction discovers a councilor has been detected they&#039;ll see the pawn notification icon on left edge on screen in color of their faction.&lt;br /&gt;
&lt;br /&gt;
All councilors keep track of all factions they are aware have spotted them. Player has this information about turned councilors as well. It is visible on councilor&#039;s face image - as highlighted on the picture here. This information however does not tell you &#039;&#039;when&#039;&#039; they were last spotted by the faction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Go To Ground&#039;&#039; mission will erase this information. Even though it is not guaranteed that other factions will lose all intel on the councilor. However - it is still possible to be spotted on the &#039;&#039;Go To Ground&#039;&#039; mission - it&#039;s just unlikely with mission noise caused being negative 8.&lt;br /&gt;
&lt;br /&gt;
=== Alien Detection Restrictions ===&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBox}}&lt;br /&gt;
&lt;br /&gt;
At the start of the game, an alien councilor can only be detected when it is performing a [[Terrorize]] mission. Furthermore, this only reveals the region that the mission was performed in and places an Alien Activity site in it for factions to investigate. The alien councilor itself is not revealed and cannot be targeted.&lt;br /&gt;
&lt;br /&gt;
The following actions must be taken to allow better detection:&lt;br /&gt;
* Research [[Alien Signatures]]: Allows the detection of [[Abductions]] missions performed by alien councilors.&lt;br /&gt;
* Research [[Alien Methods]]: Allows the detection of [[Enthrall Elites]], [[Enthrall Public]], [[Enthrall Org]], and [[Enthrall Unaligned Elites]] missions performed by alien councilors.&lt;br /&gt;
* Research [[Alien Operations]]: Allows the detection of all missions performed by alien councilors.&lt;br /&gt;
* Research [[Alien Movements]]: Actually reveals the alien councilor when its mission is detected.&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBoxEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Intel on target ===&lt;br /&gt;
&lt;br /&gt;
Each faction&#039;s intel on each target is rated on a scale from 0% to 100%. For councilors, the amount of intel a faction has on them determines what the details faction can see:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Intel Level !! Details Visible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;10% || Nothing (but the fact that they exist may be revealed if you have intel on their faction).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=10% || The councilor&#039;s location is revealed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=25% || The councilor&#039;s faction, identity, and class are revealed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=50% || The councilor&#039;s stats, orgs, and available missions are revealed.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;gt;=75% || The councilor&#039;s current mission assignment is revealed.&lt;br /&gt;
|-&lt;br /&gt;
| 100% || The councilor&#039;s loyalty is revealed, as well as which faction has turned them, if any.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The intel level that a faction has on a councilor is mainly affects the missions that can be done to that councilor:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Intel Level !! Mission Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;10% || Cannot be targeted by Missions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=10% || Can be targeted by [[Investigate Councilor]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=25% || Can be targeted by [[Assassinate]], [[Contact]], [[Detain]], [[Pass Technology]], [[Sabotage Project]], and [[Steal Project]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | &amp;gt;=50% || Can be targeted by [[Hostile Takeover]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| Suffers +1 Attack on [[Assassinate]], [[Detain]], [[Hostile Takeover]], and [[Steal Project]] missions.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 | &amp;gt;=75% || Can be targeted by [[Extract]] and [[Inspire]] missions from the councilor&#039;s faction.&lt;br /&gt;
|-&lt;br /&gt;
| Suffers +3 Attack on [[Assassinate]], [[Detain]], [[Hostile Takeover]], and [[Steal Project]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 100% || Can be targeted by [[Turn Councilor]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| Suffers +5 Attack on [[Assassinate]], [[Detain]], [[Hostile Takeover]], [[Steal Project]], and [[Turn Councilor]] missions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A faction&#039;s intel on a councilor can change from the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Conditions !! Intel Change&lt;br /&gt;
|-&lt;br /&gt;
| Councilor Retires || None || Set to 0%&lt;br /&gt;
|-&lt;br /&gt;
| Faction is the Councilor&#039;s Owning Faction || Whenever below 75% || Set to 75%&lt;br /&gt;
|-&lt;br /&gt;
| Councilor is Turned by Faction || Whenever below 100% || Set to 100%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Faction performs [[Investigate Councilor]] mission on Councilor || Normal Success || [[File:ICO arrow green.png|24px]] 25% + 0.5% × Investigator&#039;s Investigation&lt;br /&gt;
|-&lt;br /&gt;
| Critical Success || [[File:ICO arrow green.png|24px]] 50% + 1% × Investigator&#039;s Investigation&lt;br /&gt;
|-&lt;br /&gt;
| Faction Captures (or Buys) Hab of Councilor&#039;s Faction || None || [[File:ICO arrow green.png|24px]] 25%&lt;br /&gt;
|-&lt;br /&gt;
| Councilor gets Detained by Faction || None || [[File:ICO arrow green.png|24px]] 4% × (25 - Councilor Loyalty)&lt;br /&gt;
|-&lt;br /&gt;
| Councilor is no longer Detained by Faction || Detainment ends naturally || [[File:ICO arrow green.png|24px]] 4% × (25 - Councilor Loyalty) × Interrogation Research Multipliers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Faction detects Councilor doing any Mission || Normal Detection Success || [[File:ICO arrow green.png|24px]] 10%&lt;br /&gt;
|-&lt;br /&gt;
| Critical Detection Success || [[File:ICO arrow green.png|24px]] 25%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 | Councilor performs [[Go to Ground]] mission || Owning Faction || Set to 75%&lt;br /&gt;
|-&lt;br /&gt;
| Non-Owning Factions || [[File:ICO arrow red down.png|24px]] 50% + 3% × Councilor Espionage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Natural Decay when Councilor is not Targeted by Faction for a turn || Councilor is Alien || Set to 0%&lt;br /&gt;
|-&lt;br /&gt;
| (100% - Intel on Councilor / 2) Chance || Set to 0%&lt;br /&gt;
|-&lt;br /&gt;
| None || [[File:ICO arrow red down.png|24px]] 25% or 50% (equal chance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turn councilor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Turned.png|200px|thumb|Turned councilor]]&lt;br /&gt;
Councilors with 100% intel on them can become this faction&#039;s spies via &#039;&#039;[[Missions#turn_councilor|Turn councilor]]&#039;&#039; action. Each faction can have no more than 2 spies in other factions.&lt;br /&gt;
&lt;br /&gt;
Turned councilors provide full vision of their faction, and share all intel that faction has. This includes the 75% baseline intel that the faction has on their councilors, as well as all prospecting data they have on the solar system. Having a turned councilor in [[The Servants]] can be especially helpful, since [[The Servants]] often have much more intel on alien assets such as [[Aliens#Alien_Xenoforming|Xenoflora]].&lt;br /&gt;
&lt;br /&gt;
Turn councilors can be forced to increase failure chance on their missions. Other factions are programmed to track councilors suspected to be traitors and deal with them (their suspicion about advisers is stored in &amp;lt;code&amp;gt;internalCouncilorSuspicion&amp;lt;/code&amp;gt; variable).&lt;br /&gt;
&lt;br /&gt;
Hydra councilors can never be turned.&lt;br /&gt;
&lt;br /&gt;
==== Dealing with spies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Investigate councilor&#039;&#039; may reveal whether investigated adviser is turned or not.&lt;br /&gt;
* &#039;&#039;Inspire&#039;&#039; will make target councilor cut their contacts with faction that turned them. This will not reveal whether this councilor was a spy or not.&lt;br /&gt;
* Firing suspected councilor or sending them on suicide mission is also a valid option.&lt;br /&gt;
&lt;br /&gt;
==== Stealing councilors ====&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to steal turned councilors from other factions. To do that, open their profile in council interface and press &#039;&#039;resign&#039;&#039;. This will add them to your private councilor recruit pool, allowing you to hire them.&lt;br /&gt;
&lt;br /&gt;
=== Noise ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Noise generated by [[missions]]&lt;br /&gt;
|-&lt;br /&gt;
! Mission	&lt;br /&gt;
! style=&amp;quot;text-align: right&amp;quot; | Critical Fail	&lt;br /&gt;
! Fail	&lt;br /&gt;
! Success	&lt;br /&gt;
! Critical Success&lt;br /&gt;
|-&lt;br /&gt;
| Abductions	&lt;br /&gt;
| 8	&lt;br /&gt;
| 4	&lt;br /&gt;
| 2	&lt;br /&gt;
| -4&lt;br /&gt;
|- &lt;br /&gt;
| Advise&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |			0&lt;br /&gt;
|-&lt;br /&gt;
| Assasinate&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Asset&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Grant Alien Control&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Build Facility&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Contact&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Control Space Asset&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Coup d&#039;Etat&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Crackdown&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Defend Interests&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Deorbit&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Detain Councilor&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Surveil Location&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| Dominate Nation&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Elites&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Org&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Public&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Unaligned Elites&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Extract Councilor&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Control Nation&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Go To Ground&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| Hostile Takeover&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Inspire Councilor&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Investigate Alien Activity&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Investigate Councilor&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Orbit&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pass Technology&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Public Campaign&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Protect Councilor&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Purge&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Facilities&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Hab Module&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Project&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Seize Space Asset&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Set National Policy&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize Nation&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Steal Project&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| Terrorize Region&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Transfer&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Turn Councilor&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Increase Unrest&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Xenoform&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. &lt;br /&gt;
&lt;br /&gt;
Some traits may be purchased, upgraded or removed by spending XP:&lt;br /&gt;
* Purchase Costs are &#039;&#039;&#039;doubled&#039;&#039;&#039; if the councilor&#039;s profession normally does not allow them to acquire the trait.&lt;br /&gt;
* Traits that say they are upgraded from another trait cannot be purchased directly: instead, the councilor already possess the other trait, and then paying the costs will swap out that trait for the target trait.&lt;br /&gt;
* Costs are &#039;&#039;displayed&#039;&#039; as &#039;&#039;&#039;negative&#039;&#039;&#039; if the trait can be removed, not purchased.&lt;br /&gt;
&lt;br /&gt;
Traits in each group are mutually exclusive with other members in the same group: no councilor may have more than one trait from the same group at the same time.&lt;br /&gt;
&lt;br /&gt;
Note: Section work in progress... Group names are &#039;&#039;&#039;not&#039;&#039;&#039; official, the game just assigned them to groups and I gave them the best name I could think of... feel free to replace with better names!&lt;br /&gt;
&lt;br /&gt;
=== Wealth Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Upgrades&amp;lt;br&amp;gt;From !! Detection&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Affluent || Makes a good living. || 10 XP&amp;lt;br&amp;gt; ||  ||  || 1{{icon|money}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prosperous || Well-off and able to contribute meaningful funds to the cause. || 20 XP&amp;lt;br&amp;gt; || Affluent ||  || 3{{icon|money}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wealthy || Has access to a hefty bank account. || 40 XP&amp;lt;br&amp;gt; || Prosperous ||  || 5{{icon|money}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rich || Has vast sums to call on, but disliked in egalitarian nations. || 80 XP&amp;lt;br&amp;gt; || Wealthy ||  || 20{{icon|money}}&amp;lt;br&amp;gt;1{{icon|influence}}&amp;lt;br&amp;gt; || -1{{icon|persuasion}} if [[Nations#Inequality|Inequality]]&amp;lt;=4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Billionaire || Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality. || 160 XP&amp;lt;br&amp;gt; || Rich || -1{{icon|espionage}}&amp;lt;br&amp;gt; || 50{{icon|money}}&amp;lt;br&amp;gt;2{{icon|influence}}&amp;lt;br&amp;gt; || -2{{icon|persuasion}} if [[Nations#Inequality|Inequality]]&amp;lt;=4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scientist Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Tech Bonus !! Upgrades&amp;lt;br&amp;gt;From !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Physicist || An expert in the study of Energy. ||  || 15% {{icon|energy}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chemist || An expert in the study of Materials. ||  || 15% {{icon|materials}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Astronomer || An expert in the study of Space Science. ||  || 15% {{icon|space}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Doctor || An expert in the study of Life Science. ||  || 15% {{icon|life}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Social Scientist || An expert in the study of political science, economics, sociology and communications. ||  || 15% {{icon|social}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Military Scientist || An expert in the study of warfare, strategy, logistics, and weapons development. ||  || 15% {{icon|military}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Computer Scientist || An expert in the study of Information Science. ||  || 15% {{icon|information}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Physicist II || A prominent researcher in the field of Energy. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|energy}} || Physicist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chemist II || A prominent scientist in the field of Materials. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|materials}} || Chemist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Astronomer II || A prominent Space Scientist. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|space}} || Astronomer || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Doctor II || A prominent researcher in the field of Life Science. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|life}} || Doctor || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Social Scientist II || A prominent researcher in the Social Sciences. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|social}} || SocialScientist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Military Scientist II || A prominent Military Science researcher. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|military}} || MilitaryScientist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Computer Scientist II || A prominent researcher in the field of Information Science. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|information}} || ComputerScientist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Physicist III || A distinguished scientist in the study of Energy. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|energy}} || PhysicistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chemist III || A distinguished scientist in the study of Materials. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|materials}} || ChemistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Astronomer III || A distinguished researcher in the field of Space Science. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|space}} || AstronomerII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Doctor III || A distinguished researcher in the field of Life Science. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|life}} || DoctorII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Social Scientist III || A distinguished researcher in the field of Social Science. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|social}} || SocialScientistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Military Scientist III || A renowned military theorist. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|military}} || MilitaryScientistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Computer Scientist III || A distinguished researcher in the study of Information Science. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|information}} || ComputerScientistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: No councilor profession can start with a tier 2 or 3 scientist trait. So the upgrade costs for these traits are always doubled.&lt;br /&gt;
&lt;br /&gt;
=== Influence Group Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Missions !! Priority Bonus !! Upgrades&amp;lt;br&amp;gt;From !! Detection&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Low Profile || Skilled at evading detection. ||  ||  ||  ||  || 2{{icon|espionage}}&amp;lt;br&amp;gt; ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Connected || Able to use back channels to exert a measure of influence. || 20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  || 3{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Puppet Master || Able to pull strings in many places without notice. || 40 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]] ||  || Connected || 1{{icon|espionage}}&amp;lt;br&amp;gt; || 8{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Eminent || Influential among elites, but well-known enough to sometimes attract unwanted attention. || 20 XP&amp;lt;br&amp;gt; ||  ||  ||  || -2{{icon|espionage}}&amp;lt;br&amp;gt; || 6{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Famous || Broadly known among elites and the public. || 40 XP&amp;lt;br&amp;gt; ||  || 2% {{icon|unity}} || Eminent || -4{{icon|espionage}}&amp;lt;br&amp;gt; || 9{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Megastar || A person of global renown, whose very movements make the news worldwide. || 60 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocked:&amp;lt;br&amp;gt;[[File:ICO_gotoground_on.png|20px]] [[Go To Ground]] || 5% {{icon|unity}} || Famous || -8{{icon|espionage}}&amp;lt;br&amp;gt; || 12{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Opinion Leader || A respected commentator on public affairs, whose words reach many in free nations. || 20 XP&amp;lt;br&amp;gt; ||  ||  ||  || -2{{icon|espionage}}&amp;lt;br&amp;gt; || 4{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|persuasion}} if [[Nations#Government|Government]]&amp;gt;=6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Media Darling || A popular speaker on media channels in free nations. || 40 XP&amp;lt;br&amp;gt; ||  ||  || Opinion Leader || -4{{icon|espionage}}&amp;lt;br&amp;gt; || 7{{icon|influence}}&amp;lt;br&amp;gt; || 3{{icon|persuasion}} if [[Nations#Government|Government]]&amp;gt;=6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elder Statesman || A widely respected and influential member of the political elite. || 60 XP&amp;lt;br&amp;gt; ||  ||  || Media Darling || -4{{icon|espionage}}&amp;lt;br&amp;gt; || 10{{icon|influence}}&amp;lt;br&amp;gt; || 4{{icon|persuasion}} if [[Nations#Government|Government]]&amp;gt;=6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Counselor || Appeals to what we have in common. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 2% {{icon|unity}} ||  ||  ||  || 1{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]&amp;gt;=6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unifier || Influential in nations with a sense of common purpose. || 40 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]] || 5% {{icon|unity}} || Counselor ||  || 2{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]&amp;gt;=6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Agitator || Excels at gaining the support of those unhappy with their nation. || 20 XP&amp;lt;br&amp;gt; ||  || -2% {{icon|unity}} ||  ||  || 3{{icon|influence}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}} if [[Nations#Education|Education]]&amp;lt;=6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]&amp;lt;=4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand || Appeals to the anger and fear of an uncritical audience. || 40 XP&amp;lt;br&amp;gt; ||  || -3% {{icon|unity}} || Agitator || -3{{icon|espionage}}&amp;lt;br&amp;gt; || 4{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|persuasion}} if [[Nations#Education|Education]]&amp;lt;=6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|persuasion}} if [[Nations#Education|Education]]&amp;gt;=9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]&amp;lt;=4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Demagogue || An influential rabble-rouser who plays to the basest instincts of the public. || 60 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]] || -5% {{icon|unity}} || Firebrand || -6{{icon|espionage}}&amp;lt;br&amp;gt; || 5{{icon|influence}}&amp;lt;br&amp;gt; || 3{{icon|persuasion}} if [[Nations#Education|Education]]&amp;lt;=6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|persuasion}} if [[Nations#Education|Education]]&amp;gt;=9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]&amp;lt;=4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nation Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Missions !! Restricted&amp;lt;br&amp;gt;From !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Government || A member of a recognized government with official status. || 20 XP&amp;lt;br&amp;gt;100 {{icon|influence}}&amp;lt;br&amp;gt; ||  ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Enemy of the State || Faces imprisonment or execution in his or her home nation. || -20 XP&amp;lt;br&amp;gt;-20 {{icon|influence}}&amp;lt;br&amp;gt; ||  || Home Nation ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Criminal || Involved in illegal activities. || 20 XP&amp;lt;br&amp;gt;200 {{icon|money}}&amp;lt;br&amp;gt;50 {{icon|influence}}&amp;lt;br&amp;gt; ||  ||  || 1{{icon|money}}&amp;lt;br&amp;gt; || -1{{icon|security}} if [[Nations#Unrest|Unrest]]&amp;lt;=1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pariah || Strongly disliked in his or her home nation, this person fares better in foreign lands. ||  ||  ||  ||  || -2{{icon|persuasion}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| National Hero || Well known and influential in his or her home nation. || 30 XP&amp;lt;br&amp;gt;50 {{icon|influence}}&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  || 3{{icon|persuasion}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Personality Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Missions !! Priority Bonus !! Detection&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Brazen || Flouts elite conventions, gaining influence among the masses at some personal risk. ||  ||  ||  ||  || 2{{icon|influence}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}} if [[Nations#Education|Education]]&amp;lt;=7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Furtive || A secretive and often negative personality. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  || 3{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Set  Apparent {{icon|loyalty}} to 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|administration}}&lt;br /&gt;
|-&lt;br /&gt;
| Pollyanna || Always expresses a sunny outlook on events, regardless of their reality. ||  ||  ||  ||  ||  || Set  Apparent {{icon|loyalty}} to 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Inscrutable || Never seems to express a strong opinion. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  || Set  Apparent {{icon|loyalty}} to 12&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Transparent || Always means exactly what he or she says. ||  ||  ||  ||  ||  || Set  Apparent {{icon|loyalty}} to {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Extremist || Utterly devoted to the cause and holds those who aren&#039;t in low regard. ||  ||  ||  ||  ||  || -1{{icon|persuasion}} if [[Nations#Education|Education]]&amp;gt;=8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 Apparent {{icon|loyalty}}&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || An absolute true believer who lacks an understanding of certain subtleties of dealing with the world. ||  ||  ||  ||  ||  || 2{{icon|persuasion}} if [[Nations#Education|Education]]&amp;lt;=6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 Apparent {{icon|loyalty}}&lt;br /&gt;
|-&lt;br /&gt;
| Ethical || A person of principle who believes not all means are justified by their end. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]] ||  ||  ||  || 1{{icon|persuasion}} if [[Nations#Inequality|Inequality]]&amp;lt;=3.5&lt;br /&gt;
|-&lt;br /&gt;
| Sociopath || Someone skilled at managing others in sole pursuit of his or her own satisfaction. ||  ||  ||  ||  ||  || 1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist || Personally refuses to take part in any violent action. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]&amp;lt;br&amp;gt;[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]] ||  ||  ||  || 2{{icon|persuasion}} if [[Nations#Education|Education]]&amp;gt;=9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hard Target || Will strike back if attacked. Enemy critical failures on Detain or Assassinate missions against this councilor will result in a human attacker&#039;s death if the attacker is not protected. || 20 XP&amp;lt;br&amp;gt; ||  ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 2{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Apocalyptic || Believes the end of humanity is nigh and wishes others to do so. ||  ||  ||  ||  ||  || 1{{icon|persuasion}} if Any Nukes Have Fired&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cynic || Difficult to fool, but expresses little hope for humanity&#039;s future. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  || 1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3 Apparent {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Corrupt || Influential, but will steal from us. || -40 XP&amp;lt;br&amp;gt; ||  || -2% {{icon|welfare}} ||  || -4{{icon|money}}&amp;lt;br&amp;gt;3{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ethical and Pacifist traits also cause the councilor to lose 1 and 2 {{icon|loyalty}} whenever the faction commits an [[Factions#Atrocity|Atrocity]]. But this loyalty loss can be fixed with [[Inspire]] missions.&lt;br /&gt;
&lt;br /&gt;
=== Advisor Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! [[Missions]] !! Priority Bonus !! Tech Bonus !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Expert || An oft-quoted speaker on topics in a certain realm of expertise. || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] ||  ||  || -1{{icon|espionage}}&amp;lt;br&amp;gt; || 2{{icon|influence}}&amp;lt;br&amp;gt;5{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Academic || Affiliated with a research university. || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 2% {{icon|knowledge}} ||  ||  || 10{{icon|research}}&amp;lt;br&amp;gt; || -1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Technocrat || Believes that social relations are simply an engineering problem. || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] ||  || 5% {{icon|social}} ||  || 2{{icon|influence}}&amp;lt;br&amp;gt;3{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|persuasion}} if [[Nations#Education|Education]]&amp;lt;=8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oligarch || Has gained riches via political power; influential in nations with high inequality. ||  || 2% {{icon|spoils}} ||  ||  || 3{{icon|money}}&amp;lt;br&amp;gt;4{{icon|influence}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}} if [[Nations#Inequality|Inequality]]&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|persuasion}} if [[Nations#Inequality|Inequality]]&amp;lt;=4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Space Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Required Project !! Restricted&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Undercover || This person&#039;s public persona conceals someone who is able to infiltrate enemy space installations without fear of identification. ||  ||  ||  ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earthbound || This person refuses to travel to space. || -20 XP&amp;lt;br&amp;gt; || Blocked:&amp;lt;br&amp;gt;[[File:ICO_orbit_on.png|20px]] [[Orbit]]&amp;lt;br&amp;gt;[[File:ICO_deorbit_on.png|20px]] [[Deorbit]]&amp;lt;br&amp;gt;[[File:ICO_transfer_on.png|20px]] [[Transfer]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]] ||  || Space ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Combat Astronaut || Undergone training to serve effectively on our warships. || 10 XP&amp;lt;br&amp;gt;100 {{icon|money}}&amp;lt;br&amp;gt;1 {{icon|ops}}&amp;lt;br&amp;gt;1 {{icon|boost}}&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]] || Space Navy Academies ||  ||  || 1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Undercover trait allows the councilor to board the ships and tier 1 habs of other human factions.&lt;br /&gt;
&lt;br /&gt;
=== Minions Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! [[Missions]] !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Lone Wolf || Does not work well with others, but skilled at secretive activity. || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  || -1{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Awkward Genius || Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus. || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]] ||  || -3{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2{{icon|investigation}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew || Has a small team of loyal followers who serve as bodyguards and can conduct operations. ||  || 1{{icon|ops}}&amp;lt;br&amp;gt; || 1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Caution Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Restricted&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise || Skilled at navigating dark corners in his or her home nation. || 20 XP&amp;lt;br&amp;gt; ||  ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 1{{icon|security}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|investigation}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Averse || Particularly concerned with security and avoiding personal risk. || -20 XP&amp;lt;br&amp;gt; ||  || High Unrest Nations ||  ||  || 1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Careless || Someone who doesn&#039;t take personal security terribly seriously. || -20 XP&amp;lt;br&amp;gt; ||  ||  || -2{{icon|espionage}}&amp;lt;br&amp;gt; ||  || -2{{icon|security}} if [[Nations#Unrest|Unrest]]&amp;gt;=4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suspicious || Naturally inclined to distrust others. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt;1{{icon|investigation}} ||  || 2{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2 Apparent {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|espionage}}&lt;br /&gt;
|-&lt;br /&gt;
| Conspiracy Theorist || Sees connections between events that others will not. Occasionally right about them. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] ||  ||  || -1{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Paranoid || Sees enemies everywhere. Only right some of the time. || -40 XP&amp;lt;br&amp;gt; || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] || High Unrest Nations || 2{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 2{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== XP Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! XP&amp;lt;br&amp;gt;Costs&amp;lt;br&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Quick Learner || Picks up new skills faster than most. ||  || -20%&lt;br /&gt;
|-&lt;br /&gt;
| Striver || Dedicated to self-improvement. ||  || -30%&lt;br /&gt;
|-&lt;br /&gt;
| Inflexible || Slow to learn new things. || -40 XP || +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inflexible&#039;s penalty also applies to its own cost.&lt;br /&gt;
&lt;br /&gt;
=== Command Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
Implant traits can only be added or upgraded following certain projects. Higher tier traits must be upgraded from the previous tier.&lt;br /&gt;
* Tier 1 traits cost 500 Money and require the Cybernetic Implants project.&lt;br /&gt;
* Tier 2 traits cost 1000 Money and require the Neural Engineering project.&lt;br /&gt;
* Tier 3 traits cost 2000 Money and require the Cyborging project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Force Tracker || Embedded computer system that provides live monitoring of nearby friendly forces. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||  ||  ||  || 1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Computer || A warfare management system that provides on-the-spot updates about small and large-scale military operations. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Force Tracker ||  ||  || 2{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strategic AI || An advanced warfare overseer AI that recognizes patterns in enemy behavior and coordinates countermeasures. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Battle Computer ||  ||  || 3{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Datajack || Live internal connection to the Internet that provides data lookup on demand. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||  ||  || 3{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neural Interlink || An advanced data indexing and retrieval AI that is nearly indistinguishable from a user&#039;s memory. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Datajack ||  || 3{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cognitive Enhancer || Frontal lobe implants aimed at speeding the brain&#039;s analytical capabilities. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Neural Interlink ||  || 3{{icon|research}}&amp;lt;br&amp;gt; || 3{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security Implant Group Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Personal Protection Monitor || An implant that monitors local conditions, looking for potential threats. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||   || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Personal Defense System || An active protection system that scans visual, aural, and electronic inputs to alert to potential dangers. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Personal Protection Monitor  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 2{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Angel Implant || A full-spectrum personal safety AI that can also manage a security detail. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Personal Defense System  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Investigation Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Embedded Sensor Package || A package of sensors and augmented reality overlay. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||   || 1{{icon|investigation}} ||  || 1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Senses || Implants that increase fidelity and discrimination of a person&#039;s various sensory inputs. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Embedded Sensor Package  || 1{{icon|investigation}} ||  || 2{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Argus Implant || A user&#039;s senses are augmented by remote sensors feeding data into the brain. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Enhanced Senses  || 1{{icon|investigation}} ||  || 3{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Administration Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Intelligent Assistant || An adaptive management program that assists in scheduling, HR, and financial matters. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||   ||  ||  || 1{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Management AI || Learning software that handles routine administrative tasks without disturbing its user. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Intelligent Assistant  ||  ||  || 2{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Executive AI || An AI fulfilling many chief-of-staff functions so the manager can focus on fully informed strategic decisionmaking. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Management AI  ||  ||  || 3{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Espionage Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Scrambler || A stealth implant that attempts to disguise a person&#039;s presence to various sensors. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||   || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Countermeasures || A package of defensive implants aimed at avoiding detection. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Scrambler  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 2{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Field || A monitor that recognizes and helps the user evade nearby passive and active sensors. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Countermeasures || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 3{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Persuasion Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBox}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Pherocyte Emitter || We adapt the aliens&#039; biological advantage for our own uses. || 5000 {{icon|money}}&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || Pherocyte Emitter ||  || 3{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pherocyte Mass Emitter || A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. || 10000 {{icon|money}}&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || Pherocyte Mastery || Pherocyte Emitter || 10{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBoxEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Poverty Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Indebted || Owes a very large sum of money to creditors, reducing their credibility. || -15000 {{icon|money}}&amp;lt;br&amp;gt; ||  ||  || -100{{icon|money}}&amp;lt;br&amp;gt; || -2{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Delinquent || Refuses to honour outstanding debts, gaining them a reputation for untrustworthiness and causing their movements to be more closely tracked. || -30000 {{icon|money}}&amp;lt;br&amp;gt; ||  || -4{{icon|espionage}}&amp;lt;br&amp;gt; ||  || -4{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-6 Apparent {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Extorted || Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us. || -10000 {{icon|money}}&amp;lt;br&amp;gt; || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  || -6{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering Project Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Upgrades&amp;lt;br&amp;gt;From !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Project Manager || Putting the &amp;quot;D&amp;quot; in R&amp;amp;D. ||  ||  ||  || 1{{icon|projects|bgcolor=DarkSlateGray}} || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Project Director || A leader of engineers. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || Project Manager || 2{{icon|projects|bgcolor=DarkSlateGray}} || 1{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Project Administrator || A leader of multiple teams of engineers. || 40 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || Project Director || 3{{icon|projects|bgcolor=DarkSlateGray}} || 2{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== National Priority Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Priority Bonus !! Upgrades&amp;lt;br&amp;gt;From !! Income&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Engineer || A builder of tools and factories. ||  ||  || 2% {{icon|economy}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Industrial Engineer II || A master of economics, manufacturing, and productivity. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|economy}} || Industrial Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Industrialist || A captain of industry. ||  ||  || 2% {{icon|economy}} ||  || -2{{icon|money}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financier || Funds entrepreneurs to develop an array of innovative businesses. || 20 XP&amp;lt;br&amp;gt; ||  || 5% {{icon|economy}} || Industrialist || -5{{icon|money}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Philanthropist || Turns wealth into good works. ||  ||  || 2% {{icon|welfare}} ||  || -2{{icon|money}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Benefactor || Turns wealth into great works. || 20 XP&amp;lt;br&amp;gt; ||  || 5% {{icon|welfare}} || Philanthropist || -5{{icon|money}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civil Engineer || Turns stone and steel into public works. ||  ||  || 2% {{icon|environment}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Environmental Engineer || Designs public works for the benefit of people and the natural world. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|environment}} || CivilEngineer || &lt;br /&gt;
|-&lt;br /&gt;
| Teacher || Conveys knowledge to willing minds. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || 2% {{icon|knowledge}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Educator || Develops national educational systems. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || 5% {{icon|knowledge}} || Teacher || &lt;br /&gt;
|-&lt;br /&gt;
| Reformer || Helps build state institutions that ensure the people&#039;s rights are respected. ||  ||  || 2% {{icon|government}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nation Builder || A generational talent at building enduring democracies. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] || 5% {{icon|government}} || Reformer || &lt;br /&gt;
|-&lt;br /&gt;
| Chekist || A member of the political police. ||  ||  || 5% {{icon|oppression}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Iron Hand || Those who adopt nonconforming ideologies are enemies of the state. || 20 XP&amp;lt;br&amp;gt; ||  || 10% {{icon|oppression}} || Chekist || &lt;br /&gt;
|-&lt;br /&gt;
| Lobbyist || Sways those in power to direct the state&#039;s treasury to particular ends. ||  ||  || 5% {{icon|funding}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Powerbroker || Doesn&#039;t write national budgets but directs those who do. || 20 XP&amp;lt;br&amp;gt; ||  || 10% {{icon|funding}} || Lobbyist || &lt;br /&gt;
|-&lt;br /&gt;
| Shady || A siphoner of funds away from their intended purpose. ||  ||  || 5% {{icon|spoils}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crooked || Extracts wealth from an economy regardless of law or harm. || 20 XP&amp;lt;br&amp;gt; ||  || 10% {{icon|spoils}} || Shady || &lt;br /&gt;
|-&lt;br /&gt;
| Aerospace Engineer || Gets things flying. And landing. ||  ||  || 2% {{icon|boost priority}}&amp;lt;br&amp;gt;5% {{icon|found space program}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Aerospace Engineer II || An expert in rocket design. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|boost priority}}&amp;lt;br&amp;gt;10% {{icon|found space program}} || Aerospace Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Systems Engineer || Can organize ground systems in support of space operations. ||  ||  || 2% {{icon|mission control priority}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Systems Engineer II || Expert in support of space operations. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|mission control priority}} || Systems Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Military Engineer || Develops the right mix of doctrine and hardware to defend a nation from its foes. ||  ||  || 2% {{icon|military priority}}&amp;lt;br&amp;gt;5% {{icon|found military}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Military Engineer II || An expert in developing military technology and doctrine. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|military priority}}&amp;lt;br&amp;gt;10% {{icon|found military}} || Military Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Defense Contractor || Designs and builds military hardware. ||  ||  || 2% {{icon|build army}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Defense Contractor II || An expert in getting military hardware to the battlefield. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|build army}} || Defense Contractor || &lt;br /&gt;
|-&lt;br /&gt;
| Naval Engineer || Knows how to float a boat. ||  ||  || 2% {{icon|build navy}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Naval Architect || An expert designer of ships and submarines. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|build navy}} || Naval Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Engineer || Knows how to split an atom. ||  ||  || 2% {{icon|nuclear weapons}}&amp;lt;br&amp;gt;5% {{icon|develop atomic bomb}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Mastermind || An Oppenheimer-like figure who can jump start nuclear weapons development. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|nuclear weapons}}&amp;lt;br&amp;gt;10% {{icon|develop atomic bomb}} || Nuclear Engineer || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ungrouped Traits ===&lt;br /&gt;
&lt;br /&gt;
These traits have no group, so councilors can have multiple of them at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Tech Bonus !! Required Project !! Restricted&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Non Grata || Faces imprisonment or execution in rivals of his or her home nation. || -20 XP&amp;lt;br&amp;gt;-100 {{icon|money}}&amp;lt;br&amp;gt;-20 {{icon|influence}}&amp;lt;br&amp;gt; ||  ||  ||  || Rivals of Home Nation ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || Particularly skilled at detecting other councilors. ||  ||  ||  ||  ||  || 1{{icon|investigation}} ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Addict || Addicted to an illicit substance and willing to go to any length to acquire it. || -40 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  || -1{{icon|espionage}}&amp;lt;br&amp;gt; || -1{{icon|money}}&amp;lt;br&amp;gt; || -2{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-4{{icon|security}} if {{icon|money}} Money&amp;lt;=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || A former member of his or her home nation&#039;s armed forces. ||  ||  || 2% {{icon|military}} ||  ||  ||  ||  || 1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Indulgent || Spends lots of money on personal gratification. || -20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  || -2{{icon|money}}&amp;lt;br&amp;gt; || -4{{icon|loyalty}} if {{icon|money}} Money&amp;lt;=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Survivor || Very hard to kill in nuclear war or other mass casualty events. || 10 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || 1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty Monitor || Implant that reports a councilor&#039;s emotional responses to events, and assists us in taking drastic action should they betray us. They will not like wearing these. || 500 {{icon|money}}&amp;lt;br&amp;gt; ||  ||  || Cybernetic Implants ||  ||  ||  || -5{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Set  Apparent {{icon|loyalty}} to {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forebrain Stimulator || Taps the brain&#039;s reward system, at the expense of some complex thinking. || 2000 {{icon|money}}&amp;lt;br&amp;gt; ||  ||  || Cyborging ||  ||  ||  || 3{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 Apparent {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|science}}&lt;br /&gt;
|-&lt;br /&gt;
| Untouchable || In too important a position to be safely deleted. || 150 XP&amp;lt;br&amp;gt;500 {{icon|money}}&amp;lt;br&amp;gt;500 {{icon|influence}}&amp;lt;br&amp;gt;100 {{icon|ops}}&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || 3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Beloved || Popular regardless of their loyalties. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  ||  || 3{{icon|influence}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Demanding || Does not tolerate failure from anyone. ||  ||  ||  ||  ||  ||  ||  || 2{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insecure || Is troubled by personal failure. || -20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Anxious || Worried about dying for the cause. || -20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Loss Averse || Haunted by defeat. || -20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Family Ties || Feels a strong connection to their homeland and has family there. ||  ||  ||  ||  ||  ||  ||  || 1{{icon|persuasion}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|security}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Martyr || A violent death will draw millions to their cause. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  ||  ||  || 1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Innovative || A wellspring of new ideas. ||  ||  ||  ||  ||  ||  ||  || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demanding, Insecure, Anxious, Loss Averse, and Family Ties traits also cause the councilor to lose {{icon|loyalty}} under certain conditions. But this loyalty loss can be fixed with [[Inspire]] missions.&lt;br /&gt;
&lt;br /&gt;
=== Special Traits ===&lt;br /&gt;
&lt;br /&gt;
These traits are impossible for councilors to get normally. Instead, these traits can appear when the following actions are done:&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBox}}&lt;br /&gt;
* Vengeful: Attempt to [[Assassinate]] one of your own councilors after discovering that they are a mole.&lt;br /&gt;
* Declining: Have a really old councilor without researching enough lifespan extension.&lt;br /&gt;
* Second Wave: Get rid of any of the first wave of alien councilors.&lt;br /&gt;
* Marked: Attempt to [[Assassinate]] a councilor that has the Untouchable or Prominent trait.&lt;br /&gt;
* Ace Assassin: [[Assassinate]] 5 alien councilors with one councilor. Only available to [[Humanity First]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! XP&amp;lt;br&amp;gt;Modifier !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Vengeful || It&#039;s payback time. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]] ||  ||  || 5{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|command}}&lt;br /&gt;
|-&lt;br /&gt;
| Declining || Age is taking its toll. ||  ||  || +100% ||  || -1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Second Wave || This alien appears to be part of a second wave of infiltrators and more skilled at evading detection than its predecessors. ||  ||  ||  ||  || 3{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Marked || This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe. || -50 XP&amp;lt;br&amp;gt;-1000 {{icon|money}}&amp;lt;br&amp;gt;-500 {{icon|influence}}&amp;lt;br&amp;gt;-100 {{icon|ops}}&amp;lt;br&amp;gt; || Blocked:&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]] ||  || -4{{icon|espionage}}&amp;lt;br&amp;gt; || -10{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ace Assassin || An efficient killer. ||  ||  ||  ||  || 3{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBoxEnd}}&lt;br /&gt;
&lt;br /&gt;
Finally, the Prominent trait is actually not a councilor trait at all. It is instead a trait given by equipping certain orgs.&lt;br /&gt;
&lt;br /&gt;
== Average Newly Generated Councilors ==&lt;br /&gt;
&lt;br /&gt;
By combining the trait chances for each profession as well as their random stat ranges, we can compute the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Profession !! colspan=10 | Average Initial Stat Values &lt;br /&gt;
|-&lt;br /&gt;
! [[File:ICO persuasion.png|25px]] !! [[File:ICO command.png|25px]] !! [[File:ICO espionage.png|25px]] !! [[File:ICO investigation.png|25px]] !! [[File:ICO administration.png|25px]] !! [[File:ICO science.png|25px]] !! [[File:ICO security.png|25px]] !! [[File:ICO loyalty.png|25px]] !! [[File:ICO_ControlPoint_empty.png|25px]] !! Total Except [[File:ICO loyalty.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| Activist || 7.47 || 0.50 || 4.12 || 4.59 || 0.68 || 0.55 || 0.44 || 11.99 || 8.65 || 18.35&lt;br /&gt;
|-&lt;br /&gt;
| Astronaut || 4.36 || 6.65 || 1.60 || 2.53 || 4.89 || 5.70 || 5.24 || 11.14 || 15.90 || 30.97&lt;br /&gt;
|-&lt;br /&gt;
| Attorney || 6.47 || 1.58 || 2.25 || 6.52 || 4.57 || 1.00 || 3.58 || 11.34 || 12.63 || 25.98&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity || 8.34 || 0.55 || 0.57 || 2.18 || 4.24 || 0.50 || 5.15 || 10.16 || 13.13 || 21.53&lt;br /&gt;
|-&lt;br /&gt;
| Commando || 0.96 || 5.57 || 5.14 || 3.62 || 1.19 || 0.50 || 9.07 || 11.00 || 7.72 || 26.05&lt;br /&gt;
|-&lt;br /&gt;
| Diplomat || 6.07 || 2.61 || 5.23 || 4.15 || 5.47 || 0.65 || 4.85 || 10.82 || 14.15 || 29.03&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || 3.97 || 1.58 || 1.75 || 5.02 || 5.07 || 7.48 || 2.58 || 11.34 || 10.63 || 27.47&lt;br /&gt;
|-&lt;br /&gt;
| Evangelist || 8.14 || 2.63 || 0.55 || 1.67 || 4.18 || 0.00 || 3.99 || 12.61 || 14.95 || 21.16&lt;br /&gt;
|-&lt;br /&gt;
| Executive || 5.54 || 4.94 || 1.12 || 3.09 || 6.66 || 1.62 || 3.16 || 11.08 || 17.15 || 26.14&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || 2.35 || 0.46 || 5.86 || 5.30 || 0.44 || 0.56 || 3.95 || 9.95 || 3.25 || 18.92&lt;br /&gt;
|-&lt;br /&gt;
| Hacker || 2.52 || 0.47 || 6.70 || 4.98 || 1.83 || 5.10 || 3.41 || 10.09 || 4.83 || 25.02&lt;br /&gt;
|-&lt;br /&gt;
| Inspector || 3.41 || 4.71 || 3.59 || 6.28 || 4.89 || 1.04 || 5.82 || 11.24 || 13.01 || 29.74&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || 2.13 || 0.68 || 5.46 || 8.48 || 2.28 || 1.03 || 5.43 || 11.11 || 5.09 || 25.49&lt;br /&gt;
|-&lt;br /&gt;
| Journalist || 7.12 || 0.04 || 4.48 || 6.93 || 1.06 || 1.60 || 1.12 || 10.80 || 8.22 || 22.35&lt;br /&gt;
|-&lt;br /&gt;
| Judge || 6.10 || 1.80 || 2.27 || 5.65 || 4.60 || 0.54 || 4.02 || 11.20 || 12.51 || 24.99&lt;br /&gt;
|-&lt;br /&gt;
| Kingpin || 3.79 || 4.75 || 5.63 || 4.35 || 5.89 || 0.00 || 8.51 || 8.93 || 14.43 || 32.91&lt;br /&gt;
|-&lt;br /&gt;
| Officer || 5.01 || 7.63 || 2.60 || 2.15 || 5.27 || 1.00 || 7.42 || 12.07 || 17.91 || 31.08&lt;br /&gt;
|-&lt;br /&gt;
| Operative || 2.41 || 4.63 || 6.33 || 3.90 || 0.68 || 0.50 || 6.61 || 10.99 || 7.73 || 25.06&lt;br /&gt;
|-&lt;br /&gt;
| Politician || 7.08 || 2.21 || 2.70 || 4.47 || 5.54 || 0.55 || 4.39 || 7.62 || 14.83 || 26.95&lt;br /&gt;
|-&lt;br /&gt;
| Professor || 5.38 || -0.53 || 2.97 || 5.68 || 2.52 || 5.85 || 1.11 || 11.11 || 7.37 || 22.98&lt;br /&gt;
|-&lt;br /&gt;
| Rebel || 5.20 || 6.62 || 6.26 || 3.28 || 1.66 || 0.00 || 6.70 || 9.94 || 13.48 || 29.72&lt;br /&gt;
|-&lt;br /&gt;
| Scientist || 3.08 || -0.36 || 1.55 || 5.04 || 4.12 || 7.73 || 2.26 || 11.18 || 6.84 || 23.42&lt;br /&gt;
|-&lt;br /&gt;
| Spy || 5.08 || 2.59 || 7.58 || 6.68 || 1.31 || 0.50 || 6.41 || 10.08 || 8.98 || 30.15&lt;br /&gt;
|-&lt;br /&gt;
| TechMogul || 5.17 || 2.00 || 2.13 || 3.12 || 6.29 || 5.92 || 3.55 || 11.16 || 13.46 || 28.18&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon || 3.52 || 4.54 || 2.22 || 2.12 || 8.08 || 2.55 || 4.27 || 10.16 || 16.13 || 27.30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The two initial councilors that a faction can begin with have additional bonuses applied to them:&lt;br /&gt;
* All traits that give the councilor movement restrictions are removed.&lt;br /&gt;
* If the councilor has only one ```keyStat```, then that stat is set to 8.&lt;br /&gt;
* Otherwise, the primary ```keyStat``` is set to 7, while the secondary ```keyStat``` is set to 6.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Profession !! colspan=10 | Average Initial Stat Values for Campaign Start Councilors&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ICO persuasion.png|25px]] !! [[File:ICO command.png|25px]] !! [[File:ICO espionage.png|25px]] !! [[File:ICO investigation.png|25px]] !! [[File:ICO administration.png|25px]] !! [[File:ICO science.png|25px]] !! [[File:ICO security.png|25px]] !! [[File:ICO loyalty.png|25px]] !! [[File:ICO_ControlPoint_empty.png|25px]] !! Total Except [[File:ICO loyalty.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| Activist || 7.51 || 6.00 || 4.12 || 4.55 || 0.68 || 0.55 || 0.28 || 11.99 || 14.19 || 23.69&lt;br /&gt;
|-&lt;br /&gt;
| Astronaut || 4.36 || 7.15 || 1.60 || 2.53 || 4.89 || 6.20 || 5.24 || 11.14 || 16.40 || 31.97&lt;br /&gt;
|-&lt;br /&gt;
| Attorney || 5.97 || 1.58 || 2.25 || 7.02 || 4.57 || 1.00 || 3.48 || 11.34 || 12.13 || 25.88&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity || 7.90 || 0.55 || 0.57 || 2.12 || 4.24 || 0.50 || 7.46 || 10.16 || 12.69 || 23.34&lt;br /&gt;
|-&lt;br /&gt;
| Commando || 0.98 || 7.07 || 5.14 || 3.60 || 1.19 || 0.50 || 9.04 || 11.00 || 9.24 || 27.52&lt;br /&gt;
|-&lt;br /&gt;
| Diplomat || 7.09 || 2.61 || 5.23 || 4.13 || 6.47 || 0.65 || 4.72 || 10.82 || 16.17 || 30.90&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || 3.97 || 1.58 || 1.75 || 5.02 || 6.07 || 7.98 || 2.48 || 11.34 || 11.63 || 28.87&lt;br /&gt;
|-&lt;br /&gt;
| Evangelist || 8.70 || 2.63 || 0.55 || 1.61 || 4.18 || 0.00 || 3.80 || 12.61 || 15.51 || 21.47&lt;br /&gt;
|-&lt;br /&gt;
| Executive || 5.58 || 6.44 || 1.12 || 3.05 || 8.16 || 1.62 || 3.00 || 11.08 || 20.19 || 28.98&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || 2.37 || 0.46 || 7.36 || 6.28 || 0.44 || 0.56 || 3.82 || 9.95 || 3.27 || 21.29&lt;br /&gt;
|-&lt;br /&gt;
| Hacker || 2.58 || 0.47 || 8.20 || 4.92 || 1.83 || 6.10 || 3.22 || 10.09 || 4.89 || 27.33&lt;br /&gt;
|-&lt;br /&gt;
| Inspector || 3.47 || 6.21 || 3.59 || 7.72 || 4.89 || 1.04 || 5.63 || 11.24 || 14.57 || 32.55&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || 2.33 || 0.68 || 6.96 || 8.28 || 2.28 || 1.03 || 5.03 || 11.11 || 5.29 || 26.59&lt;br /&gt;
|-&lt;br /&gt;
| Journalist || 7.18 || 0.04 || 4.48 || 6.87 || 1.06 || 1.60 || 1.03 || 10.80 || 8.28 || 22.26&lt;br /&gt;
|-&lt;br /&gt;
| Judge || 6.12 || 1.80 || 2.27 || 7.13 || 6.60 || 0.54 || 3.89 || 11.20 || 14.53 || 28.36&lt;br /&gt;
|-&lt;br /&gt;
| Kingpin || 4.58 || 4.75 || 7.13 || 3.55 || 7.39 || 0.00 || 7.24 || 8.93 || 16.72 || 34.64&lt;br /&gt;
|-&lt;br /&gt;
| Officer || 5.03 || 7.13 || 2.60 || 2.13 || 6.27 || 1.00 || 7.29 || 12.07 || 18.43 || 31.45&lt;br /&gt;
|-&lt;br /&gt;
| Operative || 2.47 || 6.13 || 7.33 || 3.84 || 0.68 || 0.50 || 6.52 || 10.99 || 9.29 || 27.47&lt;br /&gt;
|-&lt;br /&gt;
| Politician || 6.18 || 2.21 || 2.70 || 4.37 || 7.54 || 0.55 || 4.14 || 7.62 || 15.93 || 27.70&lt;br /&gt;
|-&lt;br /&gt;
| Professor || 5.90 || -0.53 || 2.97 || 5.66 || 2.52 || 7.35 || 0.98 || 11.11 || 7.89 || 24.85&lt;br /&gt;
|-&lt;br /&gt;
| Rebel || 5.30 || 7.12 || 6.26 || 3.18 || 1.66 || 0.00 || 6.55 || 9.94 || 14.08 || 30.07&lt;br /&gt;
|-&lt;br /&gt;
| Scientist || 3.10 || -0.36 || 1.55 || 6.02 || 4.12 || 7.73 || 2.13 || 11.18 || 6.86 || 24.29&lt;br /&gt;
|-&lt;br /&gt;
| Spy || 5.68 || 2.59 || 8.58 || 6.58 || 1.31 || 0.50 || 6.26 || 10.08 || 9.58 || 31.50&lt;br /&gt;
|-&lt;br /&gt;
| TechMogul || 5.19 || 2.00 || 2.13 || 3.10 || 8.29 || 6.42 || 3.42 || 11.16 || 15.48 || 30.55&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon || 3.56 || 4.54 || 2.22 || 2.08 || 8.08 || 2.55 || 6.11 || 10.16 || 16.17 || 29.14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Other Notable Values&lt;br /&gt;
! rowspan=3 | Profession !! rowspan=3 | Average Influence Income !! colspan=11 | Trait Chance&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Martyr !! rowspan=2 | Survivor !! rowspan=2 | Gov !! rowspan=2 | Crim !! colspan=7 | Scientist&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Tech_energy_icon.png|25px]] !! [[File:Tech_material_icon.png|25px]] !! [[File:Tech_space_icon.png|25px]] !! [[File:Tech_life_icon.png|25px]] !! [[File:Tech_social_icon.png|25px]] !! [[File:Tech_military_icon.png|25px]] !! [[File:Tech_info_icon.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| Activist || 6.38 || 20% || 1% || 5% || 10% || 0% || 0% || 0% || 1% || 2% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Astronaut || 7.34 || 1% || 10% || 100% || 0% || 20% || 5% || 30% || 5% || 0% || 20% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Attorney || 3.79 || 0% || 2% || 5% || 2% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity || 10.82 || 5% || 0% || 1% || 5% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Commando || 0.02 || 0% || 80% || 50% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Diplomat || 3.73 || 0% || 1% || 100% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || 2.82 || 0% || 2% || 10% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Evangelist || 7.17 || 25% || 0% || 0% || 1% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Executive || 5.72 || 0% || 0% || 10% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || 0.62 || 0% || 50% || 10% || 10% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Hacker || 1.12 || 0% || 5% || 5% || 25% || 0% || 0% || 0% || 0% || 0% || 0% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Inspector || 3.09 || 0% || 3% || 75% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || 2.65 || 0% || 10% || 75% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Journalist || 5.31 || 3% || 2% || 5% || 5% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Judge || 3.58 || 5% || 1% || 100% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Kingpin || 3.82 || 3% || 20% || 0% || 100% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Officer || 1.95 || 2% || 50% || 100% || 0% || 0% || 0% || 0% || 3% || 0% || 10% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Operative || 1.46 || 0% || 50% || 50% || 1% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Politician || 5.69 || 4% || 0% || 100% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Professor || 3.43 || 3% || 0% || 1% || 0% || 10% || 10% || 10% || 10% || 20% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Rebel || 3.87 || 20% || 70% || 0% || 20% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Scientist || 2.76 || 0% || 3% || 5% || 0% || 15% || 15% || 15% || 15% || 15% || 10% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Spy || 0.95 || 0% || 10% || 50% || 1% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| TechMogul || 8.17 || 1% || 0% || 0% || 0% || 5% || 5% || 0% || 0% || 5% || 0% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon || 7.86 || 0% || 0% || 0% || 1% || 0% || 0% || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: If a profession has a non-zero chance of getting the Government or Criminal Trait, they can use XP (and resources) to purchase that Trait. But only if they do not already possess a Trait from that group. The traits in that group are Government, Criminal, National Hero, Enemy of the State, and Pariah.&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198002084836</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Regions&amp;diff=2984</id>
		<title>Regions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Regions&amp;diff=2984"/>
		<updated>2024-05-29T20:52:49Z</updated>

		<summary type="html">&lt;p&gt;76561198002084836: Spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Regions are geographic areas that make up a nation.&lt;br /&gt;
&lt;br /&gt;
The tab also includes information about the Boost and Mission Control resources that are based in each region.&lt;br /&gt;
&lt;br /&gt;
The claims column lists other nations that may annex a territory.&lt;br /&gt;
&lt;br /&gt;
Events, combat, councilor activity location and the presence of launch facilities or other installations all occur in a particular region rather than nationwide.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Regions may have the following characteristics:&lt;br /&gt;
* &#039;&#039;&#039;Capital Region:&#039;&#039;&#039; Missions targeting the nation as a whole or its control points will take place here. Conquering the capital of a nation in wartime will trigger regime change and annexation of any claimed territory by its enemies.&lt;br /&gt;
* &#039;&#039;&#039;Colony Region:&#039;&#039;&#039; Colony regions carry a lesser status within their nation, typically due to past imperial behavior by that nation. They contribute less to the national GDP and cannot support armies. Colonial status is lost if the region becomes an independent nation or joins a nation with a similar GDP. A colony region cannot support any mission control. &lt;br /&gt;
* &#039;&#039;&#039;Core Economic Region:&#039;&#039;&#039; Core economic regions grant a bonus to the Economy policy. A core economic region can support a maximum of 8 mission control.&lt;br /&gt;
* &#039;&#039;&#039;Resource Region:&#039;&#039;&#039; Resource regions grant a bonus to the nation&#039;s Economy priority, but also cause greater increases in inequality and environmental damage.&lt;br /&gt;
* &#039;&#039;&#039;Rugged:&#039;&#039;&#039; Rugged regions take twice as long for an army to travel through, and offer significant combat bonuses for defending armies.&lt;br /&gt;
* &#039;&#039;&#039;Ecologically Protected Region:&#039;&#039;&#039; These regions, typically in high latitudes in the northern hemisphere, will not suffer economic loss due to global environmental damage.&lt;br /&gt;
* &#039;&#039;&#039;Ecologically Vulnerable Region:&#039;&#039;&#039; Vulnerable regions suffer twice as much economic harm from global environmental damage as normal regions.&lt;br /&gt;
* &#039;&#039;&#039;Alien Activity:&#039;&#039;&#039; Some form of alien activity has been detected in this region.&lt;br /&gt;
* &#039;&#039;&#039;Fallout:&#039;&#039;&#039; This area has been struck by nuclear barrages. Regions damaged in this way suffer a permanent loss in population growth due to radiation and contaminated food and water supply.&lt;br /&gt;
&lt;br /&gt;
== Facilities and Alien Assets ==&lt;br /&gt;
Facilities are constructed in a nation&#039;s regions following certain priorities and can be attacked via the Sabotage Facilities mission or destroyed by orbital bombardment.&lt;br /&gt;
* &#039;&#039;&#039;Launch Complex&#039;&#039;&#039; produces Boost.&lt;br /&gt;
* &#039;&#039;&#039;Mission Control Facility&#039;&#039;&#039; produces Mission Control.&lt;br /&gt;
* &#039;&#039;&#039;Space Defense Array&#039;&#039;&#039; prevents Strategic Nuclear Barrages from being used in the region and will fire back if the region is being bombarded.&lt;br /&gt;
&lt;br /&gt;
== Alien Assets ==&lt;br /&gt;
Alien Assets are constructed by alien councilor missions in a targeted region and can be attacked via the Assault Alien Asset missions or destroyed by orbital bombardment.&lt;br /&gt;
* &#039;&#039;&#039;UFO Landing&#039;&#039;&#039; creates an Invader Army after 30 days.&lt;br /&gt;
&lt;br /&gt;
=== Alien Life Forms ===&lt;br /&gt;
Alien Life Forms, or Xenoforming as it is sometimes called, is an alien asset created by one of the alien councilors&#039; missions. It has negative effects population growth and grants bonuses to Servant and Alien activities in a nation. It grows through 3 stages at a rate of 0.025%-0.065% each day.&lt;br /&gt;
* If the region has Rugged terrain, it grows 50% slower&lt;br /&gt;
* If the region is above latitude 50, it grows 50% slower&lt;br /&gt;
* If the region has an alien facility, it grows 50% faster&lt;br /&gt;
* Scales with Atmospheric Carbon Dioxide (faster above 400 ppm, slower below)&lt;br /&gt;
* Scales with Atmospheric Methane (faster above 1.5 ppm, slower below)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&amp;quot;&lt;br /&gt;
! Percentage !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;1-33%&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Location XenoformingLow.png|100px]] || &lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;34%-66%&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Location XenoformingMed.png|100px]] || &lt;br /&gt;
* 0.05% chance to spread to a neighboring region each day if above 50%&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;67%-100%&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Location XenoformingHigh.png|100px]] || &lt;br /&gt;
* 0.1% chance to spread to a neighboring region each day&lt;br /&gt;
* Once it reaches 100% it creates an Alien Megafauna army and reverts to 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198002084836</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Councilors&amp;diff=2973</id>
		<title>Councilors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Councilors&amp;diff=2973"/>
		<updated>2024-05-16T03:09:18Z</updated>

		<summary type="html">&lt;p&gt;76561198002084836: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Council.png|thumb|400px|Council view]]&lt;br /&gt;
Councilors are a faction&#039;s primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.&lt;br /&gt;
&lt;br /&gt;
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.&lt;br /&gt;
&lt;br /&gt;
Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.&lt;br /&gt;
&lt;br /&gt;
The name and appearance of recruired councilors can be changed at any time.&lt;br /&gt;
&lt;br /&gt;
== Profession ==&lt;br /&gt;
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to alien councilors.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! rowspan=2 | Profession !! colspan=8 | Base stats !! rowspan=2 | Available missions !! rowspan=2 | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ICO persuasion.png|25px]] !! [[File:ICO investigation.png|25px]] !! [[File:ICO espionage.png|25px]] !! [[File:ICO command.png|25px]] !! [[File:ICO administration.png|25px]] !! [[File:ICO science.png|25px]] !! [[File:ICO security.png|25px]] !! [[File:ICO loyalty.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activist&#039;&#039;&#039; || 4-8 || 3-5 || 1-5 || 0-1 || 0-1 || 0-1 || 0-1 || 0-16 || [[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;An Activist seeks social change through persuasion rather than violence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronaut&#039;&#039;&#039; || 1-5 || 2-4 || 0-2 || 5-7 || 0-6 || 4-6 || 2-6 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module || &#039;&#039;Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Celebrity&#039;&#039;&#039; || 6-8 || 0-3 || 0-1 || 0-1 || 2-6 || 0-1 || 2-4 || 0-16 || [[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;An influential entertainer, artist, athlete or scion with a substantial public following.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commando&#039;&#039;&#039; || 1 || 0-5 || 2-6 || 4-6 || 1 || 0-1 || 6 || 0-16 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Commandos are experts in small-scale combat operations and protecting others from attacks.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diplomat&#039;&#039;&#039; || 3-7 || 1-5 || 2-6 || 1-3 || 2-6 || 0-1 || 3-5 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evangelist&#039;&#039;&#039; || 6-8 || 0-2 || 0-1 || 2-4 || 1-5 || 0 || 0-4 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive&#039;&#039;&#039; || 1-7 || 0-4 || 0-2 || 3-5 || 4-6 || 0-3 || 2-4 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Hostile Takeover&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge || &#039;&#039;Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fixer&#039;&#039;&#039; || 2-4 || 2-6 || 4-6 || 0-1 || 0-1 || 0-1 || 0-4 || 0-16 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacker&#039;&#039;&#039; || 0-4 || 4-6 || 4-6 || 0-1 || 0-3 || 0-3 || 1-3 || 0-16 || [[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspector&#039;&#039;&#039; || 2-4 || 4-6 || 0-4 || 3-5 || 3-5 || 0-2 || 3-5 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;An Inspector is a senior police official charged with protecting the public.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Investigator&#039;&#039;&#039; || 1-3 || 7 || 3-5 || 0-1 || 0-3 || 0-2 || 2-4 || 0-17 || [[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Investigators gather scattered bits of information and piece together the truth, usually for a private audience.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Journalist&#039;&#039;&#039; || 4-8 || 6 || 1-5 || 0 || 0-2 || 0-3 || 0-1 || 0-17 || [[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Judge&#039;&#039;&#039; || 3-7 || 4-6 || 0-3 || 0-2 || 1-5 || 0-1 || 2-4 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation || &#039;&#039;A judge is a government official with the power to interpret law and order the arrest of powerful people.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kingpin&#039;&#039;&#039; || 3-5 || 0-4 || 3-5 || 3-5 || 4-6 || 0 || 2-6 || 0-17 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Hostile Takeover&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;A mastermind of executing operations of questionable legality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Officer&#039;&#039;&#039; || 2-6 || 0-3 || 2-4 || 6-8 || 2-6 || 0-2 || 4-6 || 0-18 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Officers are senior commanders and experts in military affairs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Operative&#039;&#039;&#039; || 1-3 || 2-4 || 6 || 3-5 || 0-1 || 0-1 || 3-5 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO detain on.png|24px]] Detain Councilor&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Operatives are trained experts in both espionage and small-scale violent action.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Politician&#039;&#039;&#039; || 4-8 || 1-5 || 0-4 || 0-3 || 2-6 || 0-1 || 2-4 || 0-14 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge || &#039;&#039;A politician is a senior government official who ostensibly represents the public interest.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Professor&#039;&#039;&#039; || 1-7 || 4-6 || 0-4 || 0-4 || 2-4 || 4-6 || 0-1 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO inspire on.png|24px]] Inspire&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;An academic who has developed expertise in important matters and conveys it to an audience.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebel&#039;&#039;&#039; || 2-6 || 0-4 || 3-7 || 5-7 || 0-2 || 0 || 2-6 || 0-16 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset&amp;lt;br&amp;gt;[[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;A Rebel is willing and able to take violent action against the powers that be. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scientist&#039;&#039;&#039; || 2-4 || 2-6 || 0-2 || 0 || 1-5 || 7 || 1-3 || 0-16 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project || &#039;&#039;Scientists organize and lead research efforts to uncover some new understanding of how the world works.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spy&#039;&#039;&#039; || 2-6 || 4-6 || 6 || 1-3 || 0-2 || 0-1 || 3-5 || 0-16 || [[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO crackdown on.png|24px]] Crackdown&amp;lt;br&amp;gt;[[File:ICO extract on.png|24px]] Extract Councilor&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO investigatealienactivity on.png|24px]] Investigate Alien Activity&amp;lt;br&amp;gt;[[File:ICO investigatecouncilor on.png|24px]] Investigate Councilor&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Facilities&amp;lt;br&amp;gt;[[File:ICO sabotagefacilities on.png|24px]] Sabotage Hab Module&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor || &#039;&#039;Spies are trained to gather information by a variety of covert means.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tech Mongul&#039;&#039;&#039; || 2-6 || 0-4 || 0-3 || 0-2 || 2-6 || 4-6 || 2-4 || 0-17 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO controlspaceasset on.png|24px]] Control Space Asset&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Hostile Takeover&amp;lt;br&amp;gt;[[File:ICO propaganda on.png|24px]] Public Campaign&amp;lt;br&amp;gt;[[File:ICO stealproject on.png|24px]] Steal Project&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location || &#039;&#039;Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tycoon&#039;&#039;&#039; || 0-5 || 0-3 || 0-3 || 1-5 || 7 || 0-4 || 1-5 || 0-16 || [[File:ICO gain influence on.png|24px]] Control Nation&amp;lt;br&amp;gt;[[File:ICO defendinterest on.png|24px]] Defend Interests&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Hostile Takeover&amp;lt;br&amp;gt;[[File:ICO purge on.png|24px]] Purge || &#039;&#039;Tycoons are owners of older industries or come from inherited wealth.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien&#039;&#039;&#039; || 2-12 || 0-5 || 5-15 || 0-10 || 0-8 || 0-8 || 7-13 || 25 || [[File:ICO advisenation on.png|24px]] Advise&amp;lt;br&amp;gt;[[File:ICO assassinate on.png|24px]] Assassinate&amp;lt;br&amp;gt;[[File:ICO coup on.png|24px]] Coup d&#039;Etat&amp;lt;br&amp;gt;[[File:ICO unrest on.png|24px]] Increase Unrest&amp;lt;br&amp;gt;[[File:ICO protect on.png|24px]] Protect Target&amp;lt;br&amp;gt;[[File:ICO sabotageproject on.png|24px]] Sabotage Project&amp;lt;br&amp;gt;[[File:ICO stabilize on.png|24px]] Stabilize Nation&amp;lt;br&amp;gt;[[File:ICO detectcouncilactivity on.png|24px]] Surveil Location&amp;lt;br&amp;gt;[[File:ICO turn on.png|24px]] Turn Councilor&amp;lt;br&amp;gt;[[File:ICO abductions on.png|24px]] Abductions&amp;lt;br&amp;gt;[[File:ICO buildfacility on.png|24px]] Build Facility&amp;lt;br&amp;gt;[[File:ICO enthrallelites on.png|24px]] Enthrall Elites&amp;lt;br&amp;gt;[[File:ICO hostiletakeover on.png|24px]] Enthrall Org&amp;lt;br&amp;gt;[[File:ICO enthrallpublic on.png|24px]] Enthrall Public&amp;lt;br&amp;gt;[[File:ICO enthrallelites on.png|24px]] Enthrall Unaligned Elites&amp;lt;br&amp;gt;[[File:ICO passtechnology on.png|24px]] Pass Technology&amp;lt;br&amp;gt;[[File:ICO Xenoform on.png|24px]] Xenoform || &#039;&#039;The mysterious Hydra operatives reveal little about their capabilities or purpose.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Effects !! width=50% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO persuasion.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1% Influence Generation per Persuasion point&lt;br /&gt;
* +1 Control point maximum per Persuasion point&lt;br /&gt;
* Increases the success chance of Control Nation missions&lt;br /&gt;
* Increases the success chance of Control Space Asset missions&lt;br /&gt;
* Increases the success chance of Inspire missions&lt;br /&gt;
* Increases the success chance of Public Campaign missions&lt;br /&gt;
* Increases the success chance of Turn Councilor missions&lt;br /&gt;
| &#039;&#039;Persuasion is the ability to shape the opinions of others to your own.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Investigation&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO investigation.png]]&lt;br /&gt;
| &lt;br /&gt;
* Increases the chance to spot other factions&#039; councilors&lt;br /&gt;
* Increases the success chance of Crackdown missions&lt;br /&gt;
* Increases the success chance of Detain Councilor missions&lt;br /&gt;
* Increases the success chance of Investigate Councilor missions&lt;br /&gt;
| &#039;&#039;Investigation is the councilor&#039;s ability to discover information someone would prefer to keep hidden.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Espionage&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO espionage.png]]&lt;br /&gt;
| &lt;br /&gt;
* Increases the chance to avoid being spotted by other factions&lt;br /&gt;
* Increases the success chance of Assassinate missions&lt;br /&gt;
* Increases the success chance of Purge missions&lt;br /&gt;
* Increases the success chance of Sabotage Facilities missions&lt;br /&gt;
* Increases the success chance of Sabotage Hab Module missions&lt;br /&gt;
* Increases the success chance of Sabotage Project missions&lt;br /&gt;
* Increases the success chance of Steal Project missions&lt;br /&gt;
* Decreases the success chance of enemy Investigate Councilor missions&lt;br /&gt;
| &#039;&#039;Espionage is the ability to move in secret and conduct covert operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO command.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1% Ops Generation per Command point&lt;br /&gt;
* +1 Control point maximum per Command point&lt;br /&gt;
* Increases the success chance of Assault Alien Asset missions&lt;br /&gt;
* Increases the success chance of Assault Enemy Space Asset missions&lt;br /&gt;
* Increases the success chance of Coup d&#039;Etat missions&lt;br /&gt;
* Increases the success chance of Extract Councilor missions&lt;br /&gt;
* Increases the success chance of Increase Unrest missions&lt;br /&gt;
* Increases the success chance of Stabilize Nation missions&lt;br /&gt;
* Decreases the success chance of enemy Assault Enemy Space Asset missions&lt;br /&gt;
* Decreases the success chance of enemy Coup d&#039;Etat missions&lt;br /&gt;
* Decreases the success chance of enemy Increase Unrest missions&lt;br /&gt;
| &#039;&#039;Command represents this councilor&#039;s ability to organize and lead combat operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administration&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO administration.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1 Control point maximum per Administration point&lt;br /&gt;
* +1 Councilor Org Capacity per Administration point&lt;br /&gt;
* +1% Money Generation per Administration point&lt;br /&gt;
* Increases the success chance of Hostile Takeover missions&lt;br /&gt;
* Decreases the success chance of enemy Crackdown missions&lt;br /&gt;
* Decreases the success chance of enemy Hostile Takeover missions&lt;br /&gt;
* Decreases the success chance of enemy Purge missions&lt;br /&gt;
| &#039;&#039;Administration is the ability to manage large organizations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO science.png]]&lt;br /&gt;
| &lt;br /&gt;
* +1% Research Generation per Science point&lt;br /&gt;
| &#039;&#039;Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Security&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO security.png]]&lt;br /&gt;
| &lt;br /&gt;
* Decreases the success chance of enemy Assassinate missions&lt;br /&gt;
* Decreases the success chance of enemy Control Space Asset missions&lt;br /&gt;
* Decreases the success chance of enemy Detain Councilor missions&lt;br /&gt;
* Decreases the success chance of enemy Extract Councilor missions&lt;br /&gt;
* Decreases the success chance of enemy Investigate Councilor missions&lt;br /&gt;
* Decreases the success chance of enemy Sabotage Facilities missions&lt;br /&gt;
* Decreases the success chance of enemy Sabotage Hab Module missions&lt;br /&gt;
* Decreases the success chance of enemy Sabotage Project missions&lt;br /&gt;
* Decreases the success chance of enemy Steal Project missions&lt;br /&gt;
* Decreases the success chance of enemy Turn Councilor missions&lt;br /&gt;
| &#039;&#039;Security is this councilor&#039;s ability to survive violence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyalty&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ICO loyalty.png]]&lt;br /&gt;
| &lt;br /&gt;
* Decreases the success chance of enemy Control Space Asset missions&lt;br /&gt;
* Decreases the success chance of enemy Turn Councilor missions&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Requires Investigate Councilor missions to know if the value changes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;The Loyalty attribute determines how likely councilors are to betray their faction to another.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detection ==&lt;br /&gt;
[[File:councilor_detected.png|thumb|200px|A councilor being detected and aware of that. For her, this scenario is quite likely as she has high Investigation attribute and low Espionage attribute, and she is a megastar so she cannot go to ground.]]&lt;br /&gt;
After every completed mission (whether successful or failed, but not aborted) each councilor has a chance of being detected based on the detection risk of the mission. The chance is reduced by the councilor&#039;s Espionage attribute and increased by [[#Noise|noise]]. The chance is increased by the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
4 * % control of nation where mission took place (e.g. if faction controls 4 out of 5 CPs in nation then this is 3.2)&lt;br /&gt;
+12 if the region or an adjacent region has been surveyed during the same missions phase and the councilor risking detection is human&lt;br /&gt;
&lt;br /&gt;
+ Sum of (Investigation attribute of each faction&#039;s councilor * region proximity multiplier)&lt;br /&gt;
    Investigation to include also bonus +inv when detecting from traits&lt;br /&gt;
    Region proximity multiplayer:&lt;br /&gt;
        if in same region = 1&lt;br /&gt;
        else if in same nation = 0.5&lt;br /&gt;
        else if in adjacent region = 0.25&lt;br /&gt;
        else = 0&lt;br /&gt;
&lt;br /&gt;
Sum of all above / count of faction&#039;s advisors (this effectively means the more councilors faction has the weaker effect of e.g. xenoscience modules is)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When detecting alien councilors the following bonuses and penalties also apply:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; from Global Listening Network council engineering project&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Xenology Lab hab module (max xenoscience bonus is &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+9&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Xenoscience Research Center hab module (max xenoscience bonus is &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+9&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; per Xenoscience Institute hab module (max xenoscience bonus is &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+9&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1&#039;&#039;&#039;&amp;lt;/span&amp;gt; per 10% xenoforming in the region&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6&#039;&#039;&#039;&amp;lt;/span&amp;gt; if an Alien Facility is built in the region&lt;br /&gt;
* If the region or an adjacent region has been surveyed during the same missions phase there is a &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt; bonus. It increases by &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; for each investigated alien councilor above 4, capping at &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+12&#039;&#039;&#039;&amp;lt;/span&amp;gt; after 12 alien councilors have been investigated.&lt;br /&gt;
[[File:ICO geoscape councilor unknown generic.png|thumb|60px|Councilor detected]]&lt;br /&gt;
[[File:ICO geoscape councilor exploit generic.png|thumb|60px|Councilor identified (The Initiative)]]&lt;br /&gt;
A detection success will reveal the location but not the faction of the councilor, marking councilor with a gray icon. This will allow the Investigate Councilor mission to target them. A detection critical success will reveal the faction of the councilor and allow all missions to target the councilor, marking councilor with a faction-colored icon.&lt;br /&gt;
&lt;br /&gt;
=== Detection awareness ===&lt;br /&gt;
When a councilor is detected there is a chance to gain knowledge about the detection. The roll is done separately for each faction that detected the councilor. The chance of discovering the detection is determined by the Investigation attribute of the detected councilor against the Espionage attribute of all councilors from the detecting nation divided by 6. If the player faction discovers a councilor has been detected they&#039;ll see the pawn notification icon on left edge on screen in color of their faction.&lt;br /&gt;
&lt;br /&gt;
All councilors keep track of all factions they are aware spotted them. Player has this information about turned councilors as well. It is visible on councilor&#039;s face image - as highlighted on the picture here. This information however does not tell you when was the last time the councilor noticed that he was spotted by those factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Go To Ground&#039;&#039; mission will erase this information. Even though it&#039;s not 100% sure other factions will lose all intel on the councilor. (But it is likely that espionage 1 or more is enough to ensure that). However - it is still possible to be spotted on the &#039;&#039;Go To Ground&#039;&#039; mission - it&#039;s just unlikely with noise caused being negative 8.&lt;br /&gt;
&lt;br /&gt;
=== Intel on target ===&lt;br /&gt;
&lt;br /&gt;
Councilors have 5 levels of intelligence given to each faction aware of their existence. Each level reveals more information about this councilor:&lt;br /&gt;
&lt;br /&gt;
# Councilor is detected&lt;br /&gt;
# Their affiliation, identity and class is revealed&lt;br /&gt;
# Their stats, orgs and available missions are revealed&lt;br /&gt;
# The faction sees their actions during mission phase&lt;br /&gt;
# The faction knows their loyalty and can turn them&lt;br /&gt;
&lt;br /&gt;
Intel on target is also added to some mission against this councilor, for example, Assassinate and Hostile Takeover.&lt;br /&gt;
&lt;br /&gt;
Intel may increase with consecutive passive detection, or more actively with Investigate mission.&lt;br /&gt;
&lt;br /&gt;
=== Turn councilor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Turned.png|200px|thumb|Turned councilor]]&lt;br /&gt;
Councilors with 5 intel on them can become this faction&#039;s spies via &#039;&#039;[[Missions#turn_councilor|Turn councilor]]&#039;&#039; action. Each faction can have no more than 2 spies in other factions.&lt;br /&gt;
&lt;br /&gt;
Spies provide full vision of their faction, 3 intel on other councilors, and can be forced to increase failure chance on their missions. Other factions are programmed to track councilors suspected to be spies and deal with them (their suspicion about advisers is stored in &amp;lt;code&amp;gt;internalCouncilorSuspicion&amp;lt;/code&amp;gt; variable).&lt;br /&gt;
&lt;br /&gt;
Hydra councilors can never be turned.&lt;br /&gt;
&lt;br /&gt;
==== Dealing with spies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Investigate councilor&#039;&#039; may reveal whether investigated adviser is turned or not.&lt;br /&gt;
* &#039;&#039;Inspire&#039;&#039; will make target councilor cut their contacts with faction that turned them. This will not reveal whether this councilor was a spy or not.&lt;br /&gt;
* Firing suspected councilor or sending them on suicide mission is also a valid option.&lt;br /&gt;
&lt;br /&gt;
==== Stealing councilors ====&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to steal turned councilors from other factions. To do that, open their profile in council interface and press &#039;&#039;resign&#039;&#039;. This will add them to unemployed councilors pool, from where they will be available to hire.&lt;br /&gt;
&lt;br /&gt;
=== Noise ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Noise generated by [[missions]]&lt;br /&gt;
|-&lt;br /&gt;
! Mission	&lt;br /&gt;
! style=&amp;quot;text-align: right&amp;quot; | Critical Fail	&lt;br /&gt;
! Fail	&lt;br /&gt;
! Success	&lt;br /&gt;
! Critical Success&lt;br /&gt;
|-&lt;br /&gt;
| Abductions	&lt;br /&gt;
| 8	&lt;br /&gt;
| 4	&lt;br /&gt;
| 2	&lt;br /&gt;
| -4&lt;br /&gt;
|- &lt;br /&gt;
| Advise&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |			0&lt;br /&gt;
|-&lt;br /&gt;
| Assasinate&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Asset&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Grant Alien Control&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Build Facility&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Contact&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Control Space Asset&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Coup d&#039;Etat&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Crackdown&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Defend Interests&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Deorbit&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Detain Councilor&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Surveil Location&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| Dominate Nation&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Elites&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Org&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Public&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Unaligned Elites&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Extract Councilor&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Control Nation&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Go To Ground&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| Hostile Takeover&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Inspire Councilor&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Investigate Alien Activity&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Investigate Councilor&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Orbit&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pass Technology&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Public Campaign&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Protect Councilor&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Purge&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Facilities&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Hab Module&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Project&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Seize Space Asset&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Set National Policy&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize Nation&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Steal Project&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| Terrorize Region&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Transfer&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Turn Councilor&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Increase Unrest&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Xenoform&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. Some traits may be purchased, upgraded or removed by spending XP.&lt;br /&gt;
&lt;br /&gt;
=== Positive Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Trait !! Effects !! XP Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Can purchase Government Orgs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;A member of a recognized government with official status.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Transparent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty is visible&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Always means exactly what he or she says.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apocalyptic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion if any nation used a strategic nuclear barrage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Believes the end of humanity is nigh and wishes others to do so.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aware&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when detecting other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Particularly skilled at detecting other councilors.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beloved&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Faction killing this councilor gains an Atrocity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Popular regardless of their loyalties.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Target&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enemy critical failures on Assassinate and Detain Councilor missions against this councilor will result in the attacker&#039;s death if not protected&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Will strike back if attacked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Streetwise&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Skilled at navigating dark corners in his or her home nation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Untouchable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Being targeted for Assassinate missions will give the targeting councilor the Marked trait&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 150&lt;br /&gt;
| &#039;&#039;In too important a position to be safely deleted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2% Military Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;A former member of his or her home nation&#039;s armed forces.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ace Assassin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An efficient killer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vengeful&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Assassinate&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;It&#039;s payback time.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quick Learner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20% Augumentation XP Cost&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Picks up new skills faster than most.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Striver&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30% Augumentation XP Cost&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Dedicated to self-improvement.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| &#039;&#039;Very hard to kill during episodes of mass violence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crew&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Ops Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Has a small team of loyal followers who serve as bodyguards and can conduct operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counselor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where cohesion is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Advise&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Appeals to what we have in common.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unifier&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where cohesion is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Advise&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Lower Unrest&#039;&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;Influential in nations with a sense of common purpose.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affluent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| &#039;&#039;Makes a good living.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prosperous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Well-off and able to contribute meaningful funds to the cause.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wealthy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;Has access to a hefty bank account.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Space Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Space Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Materials Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Materials.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Doctor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Life Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Life Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physicist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Energy Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Energy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Computer Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Information Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Information Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Military Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Military Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Military Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Social Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15% Social Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;An expert in the study of Social Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Astronomer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Space Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Space Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Chemist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Materials Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Materials.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Doctor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Life Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Life Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Physicist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Energy Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Energy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Computer Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Information Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Information Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Military Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Military Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Military Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Social Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25% Social Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;A prominent researcher in the field of Social Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Astronomer&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Space Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Space Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Chemist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Materials Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Materials.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Doctor&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Life Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Life Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Physicist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Energy Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Energy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Computer Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Space Information Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Information Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Military Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Military Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Military Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Social Scientist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35% Social Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| &#039;&#039;A distinguished researcher in the field of Social Science.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Connected&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Able to use back channels to exert a measure of influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Puppet Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Control Nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| &#039;&#039;Able to pull strings in many places without notice.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Low Profile&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;Skilled at evading detaction.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Undercover&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Orbit mission can target other factions&#039; tier 1 habitats&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;This person&#039;s public persona conceals someone who is able to infiltrate enemy space installations without fear of identification.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agitator&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where education is 6 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where cohesion is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| &#039;&#039;Excels at gaining the support of those unhappy with their nation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Second Wave&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Aliens only&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;This alien appears to be part of a second wave of infiltrators and more skilled at evading detection than its predecessors.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Implant Traits ====&lt;br /&gt;
Implant traits can only be added or upgraded following certain projects. Higher tier traits must be upgraded from the previous tier.&lt;br /&gt;
* Tier 1 traits cost 500 Money and require the Cybernetic Implants project.&lt;br /&gt;
* Tier 2 traits cost 1000 Money and require the Neural Engineering project.&lt;br /&gt;
* Tier 3 traits cost 2000 Money and require the Cyborging project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier 1 Trait !! Tier 2 Trait !! Tier 3 Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Datajack&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Neural Interlink&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Cognitive Enhancer&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Embedded Sensors&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Senses&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Argus Implant&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Tracker&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Battle Computer&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Strategic AI&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligent Assistant&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Management AI&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Executive AI&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Protection Unit&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;P-Defense System&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Guardian Angel&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrambler&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Countermeasures&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Stealth Field&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyalty Monitor&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty is visible&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Cannot be upgraded&lt;br /&gt;
| Cannot be upgraded&lt;br /&gt;
|-&lt;br /&gt;
| No tier 1 version&lt;br /&gt;
| No tier 2 version&lt;br /&gt;
| &#039;&#039;&#039;Forebrain Stimulator&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Pherocyte Emitters =====&lt;br /&gt;
Pherocyte emitters are special implant traits which increase Persuasion. They require the Pherocyte Emitter project, which can be researched in parallel with the Cyborging project once the faction has completed the Pherocytes project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier 1 Trait !! Tier 2 Trait&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pherocyte Emitter&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Costs 5000 Money and requires the Pherocyte Emitter project.&lt;br /&gt;
| &#039;&#039;&#039;Pherocyte Mass Emitter&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Granted: Turn Councilor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Costs 10000 Money and requires the Pherocyte Mastery project.&lt;br /&gt;
* &#039;&#039;&#039;The Initiative only&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mixed Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trait !! Effects !! Missions !! width=35% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Criminal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Can purchase Criminal Orgs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security in nations where unrest is 1 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Involved in illegal activities.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sociopath&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Can purchase Sociopath Orgs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Someone skilled at managing others in sole pursuit of his or her own satisfaction.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Firebrand&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where education is 6 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where cohesion is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where education is at least 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Appeals to the anger and fear of an uncritical audience.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Demagogue&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion in nations where education is 6 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion in nations where cohesion is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion in nations where education is at least 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;An influential rabble-rouser who plays to the basest instincts of the public.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rich&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where Inequality is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Has vast sums to call on, but disliked in egalitarian nations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Billionaire&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion in nations where Inequality is 4 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eminent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+6 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Influential among elites, but well-known enough to sometimes attract unwanted attention.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Famous&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+9 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Broadly known among elites and the public.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Megastar&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+12 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-8 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Go To Ground&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;A person of global renown, whose very movements make the news worldwide.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opinion Leader&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where Government is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A respected commentator on public affairs, whose words reach many in free nations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Media Darling&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+7 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion in nations where Government is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A popular speaker on media channels in free nations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elder Statesman&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4 Persuasion in nations where Government is at least 6&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A widely respected and influential member of the political elite.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Averse&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Cannot perform missions in nations with unrest of 6 or higher&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Particularly concerned with security and avoiding personal risk.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paranoid&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Cannot perform missions in nations with unrest of 6 or higher&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Sees enemies everywhere. Only right some of the time.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethical&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where Inequality is 3.5 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per atrocity by faction&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Assassinate&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;A person of principle who believes not all means are justified by their end.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pacifist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where Education is at least 9&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Loyalty per atrocity by faction&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Assassinate&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Assault Alien Asset&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Assault Enemy Space Asset&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Increase Unrest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Sabotage Facilities&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Personally refuses to take part in any violent action.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Academic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Advise&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Affiliated with a research university.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Awkward Genius&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Public Campaign&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brazen&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where Education is 7 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Flouts elite conventions, gaining influence among the masses at some personal risk.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conspiracy Theorist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Investigate Alien Activity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Sees connections between events that others will not. Occasionally right about them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corrupt&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Influential, but will steal from us.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cynic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Difficult to fool, but expresses little hope for humanity&#039;s future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Demanding&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per critical failure on a mission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Does not tolerate failure from anyone.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Expert&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Advise&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;An oft-quoted speaker on topics in a certain realm of expertise.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Family Ties&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Security in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Loses loyalty if home nation is hit with a Strategic Nuclear Barrage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Feels a strong connection to their homeland and has family there.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lone Wolf&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Does not work well with others, but skilled at secretive activity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Martyr&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;If it dies violently owner receives Public Campaign effects in every nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;A violent death will draw millions to their cause.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;National Hero&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Persuasion when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Security when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Well known and influential in his or her home nation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oligarch&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Persuasion in nations where Inequality is above 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where Inequality is below 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Has gained riches via political power; influential in nations with high inequality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suspicious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Investigation when detecting other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Naturally inclined to distrust others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Technocrat&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Monthly Influence Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Monthly Research Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Science&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5% Social Science Research&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where education is 8 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Granted: Advise&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Believes that social relations are simply an engineering problem.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Furtive&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Espionage&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Administration&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;2 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;A secretive and often negative personality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inscrutable&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;12 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;Never seems to express a strong opinion.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pollyanna&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;25 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Always expresses a sunny outlook on events, regardless of their reality.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extremist&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Persuasion in nations where education is at least 8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;+3 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Utterly devoted to the cause and holds those who aren&#039;t in low regard.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fanatic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2 Persuasion in nations where education is 6 or less&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;+5 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;An absolute true believer who lacks an understanding of certain subtleties of dealing with the world.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trait !! Effects !! Remove Cost !! width=50% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inflexible&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10% Augumentation XP Cost&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40 XP&lt;br /&gt;
| &#039;&#039;Slow to learn new things.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Declining&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100% Augumentation XP Cost&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Investigation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Command&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Permanent&lt;br /&gt;
| &#039;&#039;Age is taking its toll.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Careless&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Security in nations where unrest is at least 4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Someone who doesn&#039;t take personal security terribly seriously.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Delinuent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6 Apparent Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 300K Money&lt;br /&gt;
| &#039;&#039;Refuses to honour outstanding debts, gaining them a reputation for untrustworthiness and causing their movements to be more closely tracked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Anxious&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per councilor lost to assassination&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Not ready to die for the cause.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insecure&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per critical failure on a mission&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Is troubled by personal failure.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loss Averse&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Loyalty per destroyed tier 1 hab&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Loyalty per destroyed tier 2 hab&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3 Loyalty per destroyed tier 3 hab&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Haunted by defeat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Addict&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Security if Money is 0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40 XP&lt;br /&gt;
| &#039;&#039;Addicted to an illicit substance and willing to go to any length to acquire it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Earthbound&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Prohibited: Orbit&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;This person refuses to travel to space.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extorted&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-6 Loyalty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Prohibited: Inspire&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 300K Money&lt;br /&gt;
| &#039;&#039;Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indebted&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 150K Money&lt;br /&gt;
| &#039;&#039;Owes a very large sum of money to creditors, reducing their credibility.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indulgent&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Monthly Money Income&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Loyalty if Money is 0&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&lt;br /&gt;
| &#039;&#039;Spends lots of money on personal gratification.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marked&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10 Security&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4 Espionage when being detected by other councilors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Mission Prohibited: Public Campaign&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 XP&amp;lt;br&amp;gt;1000 Money&amp;lt;br&amp;gt;500 Influence&amp;lt;br&amp;gt;100 Ops&lt;br /&gt;
| &#039;&#039;This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pariah&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Persuasion when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2 Security when in home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Permanent&lt;br /&gt;
| &#039;&#039;Strongly disliked in his or her home nation, this person fares better in foreign lands.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enemy of the State&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Cannot perform missions in his or her home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&amp;lt;br&amp;gt;20 Influence&lt;br /&gt;
| &#039;&#039;Faces imprisonment or execution in his or her home nation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non Grata&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Cannot perform missions in rivals of his or her home nation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 20 XP&amp;lt;br&amp;gt;100 Money&amp;lt;br&amp;gt;20 Influence&lt;br /&gt;
| &#039;&#039;Faces imprisonment or execution in rivals of his or her home nation.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198002084836</name></author>
	</entry>
</feed>