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	<id>https://wiki.hoodedhorse.com/Terra_Invicta/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198000875957</id>
	<title>Terra Invicta Official Wiki - User contributions [en]</title>
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	<updated>2026-09-28T19:37:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Console_Commands&amp;diff=11474</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Console_Commands&amp;diff=11474"/>
		<updated>2026-02-09T22:57:04Z</updated>

		<summary type="html">&lt;p&gt;76561198000875957: Add table with parameters for giveIPs command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;i&amp;gt;&#039;&#039;&#039;Note: Console commands are meant to support developer testing and aren&#039;t supported features of the game and may cause issues if used to modify campaigns.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s console can be enabled by editing the following file in the game&#039;s folder with a text editor: &amp;lt;code&amp;gt;TerraInvicta_Data\StreamingAssets\Templates\TIGlobalConfig.json&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half there is the following line: &amp;quot;debug_ConsoleActive&amp;quot;: false,. Set it to true and save the file. Note that certain game updates might overwrite the file, requiring another edit.&lt;br /&gt;
&lt;br /&gt;
The console can be opened with the ~ key.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== List of commands ==&lt;br /&gt;
Commands are not case-sensitive but the parameters are.&lt;br /&gt;
&lt;br /&gt;
The following are new and untested, they may be nonfunctional or have negative effects on your savefile, use at your own discretion: addco2, givemetonsofresources, playsoundevent, givetech, giveproject, completeproject, DumpTechScores, completemilestone, dumpgoals, dumpshipyards, dumpsavings, dumpmissions, resetachievement, resetachievements, designships, dumpdesigns, removetrait, secede, IndependenceDay, DeclareWar, GiveMeAllCPs, RandomizeAllCPs, SetSustainability, SetNuclearWeapons, AddSTO, Occupy, SetOccupied, ClearRelationsCooldowns, TakeAllClaims, Involuntary, KillShip, KillEnemyFleet.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effect&lt;br /&gt;
! Parameters&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| help&lt;br /&gt;
| Lists all commands&lt;br /&gt;
| &lt;br /&gt;
| help&lt;br /&gt;
|-&lt;br /&gt;
| absorb&lt;br /&gt;
| The first nation annexes the second nation&lt;br /&gt;
| nation internal name,[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| absorb USA,CAN&lt;br /&gt;
|-&lt;br /&gt;
| addcouncilresources&lt;br /&gt;
| Adds all faction resources to the player faction&lt;br /&gt;
| amount&lt;br /&gt;
| addcouncilresources 100&lt;br /&gt;
|-&lt;br /&gt;
| addco2&lt;br /&gt;
| Add CO2 to atmosphere in ppm&lt;br /&gt;
| amount&lt;br /&gt;
| addci2 50&lt;br /&gt;
|-&lt;br /&gt;
| addOfficier&lt;br /&gt;
| Add an officer to the indicated ship&lt;br /&gt;
| amount&lt;br /&gt;
| AddOfficer shipName,officerDataName&lt;br /&gt;
|-&lt;br /&gt;
| addspaceresources&lt;br /&gt;
| Adds all space resources to the player faction&lt;br /&gt;
| amount&lt;br /&gt;
| addspaceresources 100&lt;br /&gt;
|-&lt;br /&gt;
| addSTO&lt;br /&gt;
| Gives selected nation 1+ STO Fighters&lt;br /&gt;
| amount&lt;br /&gt;
| addSTO 3&lt;br /&gt;
|-&lt;br /&gt;
| addresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| addresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| completeproject&lt;br /&gt;
| Complete current project in slot 3 for [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| completeproject EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givemeallCPs&lt;br /&gt;
| Give all CPs to the activeplayer&lt;br /&gt;
|&lt;br /&gt;
| givemeallCPs&lt;br /&gt;
|-&lt;br /&gt;
| givemetonsofresources&lt;br /&gt;
| Give a lot of everything to player faction&lt;br /&gt;
|&lt;br /&gt;
| givemetonsofresources&lt;br /&gt;
|-&lt;br /&gt;
| giveproject&lt;br /&gt;
| Give finished project to [[faction]]&lt;br /&gt;
| dataName, [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveproject Project_GasCoreFissionReactorVI,EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givetech&lt;br /&gt;
| Give tech to council&lt;br /&gt;
| dataName&lt;br /&gt;
| givetech dataName &lt;br /&gt;
|-&lt;br /&gt;
| addtrait&lt;br /&gt;
| Adds a [[trait]] to the selected councilor&lt;br /&gt;
| trait internal name&lt;br /&gt;
| addtrait ConspiracyTheorist&lt;br /&gt;
|-&lt;br /&gt;
| removetrait&lt;br /&gt;
| Removes a [[trait]] to the selected councilor&lt;br /&gt;
| trait internal name&lt;br /&gt;
| removetrait ConspiracyTheorist&lt;br /&gt;
|-&lt;br /&gt;
| aerosols&lt;br /&gt;
| Adds excess stratospheric aerosols to Earth&lt;br /&gt;
| amount&lt;br /&gt;
| aerosols 0.1&lt;br /&gt;
|-&lt;br /&gt;
| armygohome&lt;br /&gt;
| Teleports the selected army to its home region&lt;br /&gt;
| &lt;br /&gt;
| armygohome&lt;br /&gt;
|-&lt;br /&gt;
| changeunrest&lt;br /&gt;
| Adds unrest to the selected nation, negative values lower it&lt;br /&gt;
| amount&lt;br /&gt;
| changeunrest 3&lt;br /&gt;
|-&lt;br /&gt;
| clearRelationsCooldowns&lt;br /&gt;
| Clear improve relations cpooldowns for all extant nations&lt;br /&gt;
| &lt;br /&gt;
| clearRelationsCooldowns&lt;br /&gt;
|-&lt;br /&gt;
| completemodule&lt;br /&gt;
| Completes the construction of the selected hab module&lt;br /&gt;
| &lt;br /&gt;
| completemodule&lt;br /&gt;
|-&lt;br /&gt;
| completemilestone&lt;br /&gt;
| add milestone enum and optionally faction dataname to complete a milestone&lt;br /&gt;
| &lt;br /&gt;
| completemilestone&lt;br /&gt;
|-&lt;br /&gt;
| completeobjective&lt;br /&gt;
| Completes the written objective for the player faction&lt;br /&gt;
| objective internal name&lt;br /&gt;
| completeobjective ResearchExotics&lt;br /&gt;
|-&lt;br /&gt;
| completeproject&lt;br /&gt;
| Completes the current council engineering project for a [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| completeproject EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| damageship&lt;br /&gt;
| Damages one ship in the selected fleet, will not fully destroy ships&lt;br /&gt;
| amount&lt;br /&gt;
| damageship 100&lt;br /&gt;
|-&lt;br /&gt;
| DeclareWar&lt;br /&gt;
| Declare War with selected nation &lt;br /&gt;
| nation internal name,[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| DeclareWar&lt;br /&gt;
|-&lt;br /&gt;
| designships&lt;br /&gt;
| Force all AI factions to update their ship designs&lt;br /&gt;
| &lt;br /&gt;
| designships&lt;br /&gt;
|-&lt;br /&gt;
| destroymodule&lt;br /&gt;
| Destroys the selected hab module&lt;br /&gt;
| &lt;br /&gt;
| destroymodule&lt;br /&gt;
|-&lt;br /&gt;
| detainme&lt;br /&gt;
| Detain selected councilor to the assigned faction&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| detainme ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| dumpdesigns&lt;br /&gt;
| Summarize All ship designs in AI Log, option to include [[Faction]]&lt;br /&gt;
| &lt;br /&gt;
| dumpdesigns&lt;br /&gt;
|-&lt;br /&gt;
| dumpfleetgoal&lt;br /&gt;
| Writes the mission of the selected fleet&lt;br /&gt;
| &lt;br /&gt;
| dumpfleetgoal&lt;br /&gt;
|-&lt;br /&gt;
| dumpTechScores&lt;br /&gt;
| Dump all tech scores for [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| dumpTechScores ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| dumpgoals&lt;br /&gt;
| Dump all faction goals to the log&lt;br /&gt;
| &lt;br /&gt;
| dumpgoals&lt;br /&gt;
|-&lt;br /&gt;
| dumpmissions&lt;br /&gt;
| Dump all mission data to the log&lt;br /&gt;
| &lt;br /&gt;
| dumpmissions&lt;br /&gt;
|-&lt;br /&gt;
| dumpsavings&lt;br /&gt;
| Dump faction saving data to the log&lt;br /&gt;
| &lt;br /&gt;
| dumpsavings&lt;br /&gt;
|-&lt;br /&gt;
| dumpshipyards&lt;br /&gt;
| Dump all shipyard queues to the log&lt;br /&gt;
| &lt;br /&gt;
| dumpshipyards&lt;br /&gt;
|-&lt;br /&gt;
| dumpTime&lt;br /&gt;
| Dump Pending Time Events&lt;br /&gt;
| &lt;br /&gt;
| dumpTime&lt;br /&gt;
|-&lt;br /&gt;
| givealltechs&lt;br /&gt;
| Completes all global research and gives the faction all council engineering projects&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; campaign will require using the &#039;&#039;completeobjective&#039;&#039; command to proceed unless already at final objective&lt;br /&gt;
| faction internal name&lt;br /&gt;
| givealltechs ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveallcps&lt;br /&gt;
| Gives all unonwned control points in the chosen nation to a [[faction]]&lt;br /&gt;
| nation name,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveallcps Afghanistan,ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givecp&lt;br /&gt;
| Gives an unonwned control point in the chosen nation to a [[faction]]&lt;br /&gt;
| nation name,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| givecp Afghanistan,ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveorg&lt;br /&gt;
| Gives a [[faction]] a certain org&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]],org internal name&lt;br /&gt;
| giveorg ResistCouncil,CentralIntelligenceAgency&lt;br /&gt;
|-&lt;br /&gt;
| giveIPs&lt;br /&gt;
| Will give # of IPs to selected nation&lt;br /&gt;
| [[#IP_Priority_Names_for_giveIps_command|IP name]]&lt;br /&gt;
| giveIPs Military_BuildArmy,20&lt;br /&gt;
|-&lt;br /&gt;
| giveproject&lt;br /&gt;
| Give finished project to council.&lt;br /&gt;
| giveproject dataName, factionName (optional)&lt;br /&gt;
| giveproject Project_CommercialResearch, ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givexp&lt;br /&gt;
| Gives XP to the selected councilor&lt;br /&gt;
| amount&lt;br /&gt;
| givexp 200&lt;br /&gt;
|-&lt;br /&gt;
| IndependenceDay&lt;br /&gt;
| Secede capital of all nonextant nations&lt;br /&gt;
| &lt;br /&gt;
| IndependenceDay&lt;br /&gt;
|-&lt;br /&gt;
| Involuntary&lt;br /&gt;
| Make the currently selected fleet&#039;s trajectory Involuntary: it can launch from this trajectory&lt;br /&gt;
| &lt;br /&gt;
| Involuntary&lt;br /&gt;
|-&lt;br /&gt;
| killasset&lt;br /&gt;
| Kill the selected army, councilor or fleet&lt;br /&gt;
| &lt;br /&gt;
| killasset&lt;br /&gt;
|-&lt;br /&gt;
| killEnemyFleet&lt;br /&gt;
| COMBAT ONLY: Kills all enemy ships&lt;br /&gt;
| &lt;br /&gt;
| killEnemyFleet&lt;br /&gt;
|-&lt;br /&gt;
| killShip&lt;br /&gt;
| COMBAT ONLY: Kills primary enemy target; if none, kill selected player ship&lt;br /&gt;
| &lt;br /&gt;
| killShip&lt;br /&gt;
|-&lt;br /&gt;
| killstate&lt;br /&gt;
| Kills the selected army, councilor, fleet or habitat&lt;br /&gt;
| &lt;br /&gt;
| killstate&lt;br /&gt;
|-&lt;br /&gt;
| modifygdp&lt;br /&gt;
| Adds or removes GDP billions to a certain nation&lt;br /&gt;
| nation name,amount&lt;br /&gt;
| modifygdp Afghanistan,300&lt;br /&gt;
|-&lt;br /&gt;
| nosecrets&lt;br /&gt;
| Reveals all [[Factions|factions]]&#039; councilors, objectives and council engineering projects&lt;br /&gt;
| &lt;br /&gt;
| nosecrets&lt;br /&gt;
|-&lt;br /&gt;
| nuke&lt;br /&gt;
| Launches a strategic nuclear barrage in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| nuke&lt;br /&gt;
|-&lt;br /&gt;
| peaceout&lt;br /&gt;
| Enda all wars the selected nation is involved in&lt;br /&gt;
| &lt;br /&gt;
| peaceout&lt;br /&gt;
|-&lt;br /&gt;
| propaganda&lt;br /&gt;
| Completes a Public Opinion mission on every nation for a [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]],strength (optional)&lt;br /&gt;
| propaganda ResistCouncil,10&lt;br /&gt;
|-&lt;br /&gt;
| prospect&lt;br /&gt;
| Prospects a celestial body&lt;br /&gt;
| celestial body&lt;br /&gt;
| prospect Ganymede&lt;br /&gt;
|-&lt;br /&gt;
| RandomizeAllCPs&lt;br /&gt;
| Randomize CP ownership globally&lt;br /&gt;
| &lt;br /&gt;
| RandomizeAllCPs&lt;br /&gt;
|-&lt;br /&gt;
| resetachievement&lt;br /&gt;
| Resets an achievement&lt;br /&gt;
| dataName&lt;br /&gt;
| resetachievement winCombat&lt;br /&gt;
|-&lt;br /&gt;
| resetallachievements&lt;br /&gt;
| Resets all achievements&lt;br /&gt;
| &lt;br /&gt;
| resetallachievements&lt;br /&gt;
|-&lt;br /&gt;
| revealsites&lt;br /&gt;
| Prospects all celestial bodies&lt;br /&gt;
| &lt;br /&gt;
| revealsites&lt;br /&gt;
|-&lt;br /&gt;
| revolution&lt;br /&gt;
| Triggers a revolution in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| revolution&lt;br /&gt;
|-&lt;br /&gt;
| regimechange&lt;br /&gt;
| Triggers a regime change for the player faction in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| regimechange&lt;br /&gt;
|-&lt;br /&gt;
| secede&lt;br /&gt;
| Trigger nation to secede&lt;br /&gt;
| &lt;br /&gt;
| secede&lt;br /&gt;
|-&lt;br /&gt;
| setarmyhealth&lt;br /&gt;
| Changes the selected army&#039;s strength, 1 means 100%&lt;br /&gt;
| amount&lt;br /&gt;
| setarmyhealth 0.5&lt;br /&gt;
|-&lt;br /&gt;
| setfaction&lt;br /&gt;
| Changes [[factions]], requires a save and reload for full effect and will not work if done during mission assignment phase&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; can switch to the alien faction but certain actions will crash the game&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| setfaction ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| setmiltech&lt;br /&gt;
| Sets the miltech of the selected nation&lt;br /&gt;
| amount&lt;br /&gt;
| setmiltech 4&lt;br /&gt;
|-&lt;br /&gt;
| setOccupied&lt;br /&gt;
| Sets selected region to 100% Occupation by nation&#039;s war enemy&lt;br /&gt;
| &lt;br /&gt;
| setOccupied &lt;br /&gt;
|-&lt;br /&gt;
| sight&lt;br /&gt;
| Sight all alient missions&lt;br /&gt;
| &lt;br /&gt;
| sight&lt;br /&gt;
|-&lt;br /&gt;
| spawnlanding&lt;br /&gt;
| Spawns an UFO landing in the selected region&lt;br /&gt;
| &lt;br /&gt;
| spawnlanding&lt;br /&gt;
|-&lt;br /&gt;
| spawnxenofauna&lt;br /&gt;
| Spawns an alien megafauna army in the selected region&lt;br /&gt;
| &lt;br /&gt;
| spawnxenofauna&lt;br /&gt;
|-&lt;br /&gt;
| startcoup&lt;br /&gt;
| Triggers a coup in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| startcoup&lt;br /&gt;
|-&lt;br /&gt;
| TakeAllClaims&lt;br /&gt;
| Annex all claimed regions to selected nation&lt;br /&gt;
| &lt;br /&gt;
| TakeAllClaims&lt;br /&gt;
|-&lt;br /&gt;
| teleport&lt;br /&gt;
| Teleport councilor (full name) to selected asset&lt;br /&gt;
| councilor full name&lt;br /&gt;
| teleport&lt;br /&gt;
|-&lt;br /&gt;
| triggerevent&lt;br /&gt;
| Triggers an event&lt;br /&gt;
| event internal name&lt;br /&gt;
| triggerevent event_OneHumanity&lt;br /&gt;
|-&lt;br /&gt;
| turnfaction&lt;br /&gt;
| Compromose faction&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| turnfaction SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| unify     	&lt;br /&gt;
| Unifies two nations&lt;br /&gt;
| [[#Nation_internal_names|nation internal name]],[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| unify USA,CAN&lt;br /&gt;
|-&lt;br /&gt;
| unlockallshipparts&lt;br /&gt;
| Unlocks all human and alien ship components for ship design&lt;br /&gt;
| &lt;br /&gt;
| unlockallshipparts&lt;br /&gt;
|-&lt;br /&gt;
| watchfactions&lt;br /&gt;
| Reveals all [[factions]]&#039; objectives and council engineering projects&lt;br /&gt;
| &lt;br /&gt;
| watchfactions&lt;br /&gt;
|-&lt;br /&gt;
| alieninfo&lt;br /&gt;
| Writes all resources and the next purchase of the aliens&lt;br /&gt;
| &lt;br /&gt;
| alieninfo&lt;br /&gt;
|-&lt;br /&gt;
| autopilot&lt;br /&gt;
| Plays game automatically&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; requires restarting the game to disable&lt;br /&gt;
| &lt;br /&gt;
| autopilot&lt;br /&gt;
|-&lt;br /&gt;
| musicinfo&lt;br /&gt;
| Writes music info&lt;br /&gt;
| &lt;br /&gt;
| musicinfo&lt;br /&gt;
|-&lt;br /&gt;
| Occupy&lt;br /&gt;
| Sets all of selected nation&#039;s armies&#039; regions to 100% Occupation&lt;br /&gt;
| &lt;br /&gt;
| Occupy&lt;br /&gt;
|-&lt;br /&gt;
| playsoundevent&lt;br /&gt;
| Plays and fmod sound event, specify the event path&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SetDV&lt;br /&gt;
| Set all ships in the currently selected fleet Delta V to the specified fraction of their max&lt;br /&gt;
| 1-100 (Percentage based)&lt;br /&gt;
| SetDv 50- Sets the ship&#039;s DV to 50% of its max.&lt;br /&gt;
|-&lt;br /&gt;
| setmusicvolume&lt;br /&gt;
| Sets the music volume&lt;br /&gt;
| amount&lt;br /&gt;
| setmusicvolume 2&lt;br /&gt;
|-&lt;br /&gt;
| setmusicintensity&lt;br /&gt;
| Sets the music intensity&lt;br /&gt;
| amount&lt;br /&gt;
| setmusicintensity 2&lt;br /&gt;
|-&lt;br /&gt;
| setNuclearWeapons&lt;br /&gt;
| Set # of nuuclear weapons for selected nation&lt;br /&gt;
| amount&lt;br /&gt;
| setNuclearWeapons 3&lt;br /&gt;
|-&lt;br /&gt;
| setSustainability&lt;br /&gt;
| Set National Sustainability for selected nation&lt;br /&gt;
| amount (the lower the number between 0-1, the better. Higher than 1 just makes you the Onceler)&lt;br /&gt;
| setSustainability&lt;br /&gt;
|-&lt;br /&gt;
| TransferRegion		&lt;br /&gt;
| Transfer selected region to nationTemplateName&lt;br /&gt;
| TransferRegion (While region is selected)&lt;br /&gt;
|-&lt;br /&gt;
| killasset&lt;br /&gt;
| Destroys the selected player ship&lt;br /&gt;
| &lt;br /&gt;
| killasset&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are a couple of other console commands but they currently either do not work or crash the game (version 0.3.98):&lt;br /&gt;
* forcemissions&lt;br /&gt;
&lt;br /&gt;
== Faction internal names ==&lt;br /&gt;
&lt;br /&gt;
Factions have the following internal names:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|destroy}}[[Humanity First]]&lt;br /&gt;
| DestroyCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|escape}}[[Project Exodus]]&lt;br /&gt;
| EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|cooperate}}[[The Academy]]&lt;br /&gt;
| CooperateCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|exploit}}[[The Initiative]]&lt;br /&gt;
| ExploitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|appease}}[[The Protectorate]]&lt;br /&gt;
| AppeaseCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|resist}}[[The Resistance]]&lt;br /&gt;
| ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|submit}}[[The Servants]]&lt;br /&gt;
| SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|alien}}[[Aliens]]&lt;br /&gt;
| AlienCouncil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nation internal names ==&lt;br /&gt;
A complete list of all nation internal names may be found in \TerraInvicta_Data\StreamingAssets\Localization\en\TINationTemplate.en. You&#039;re smart enough to figure the rest out from there.&lt;br /&gt;
&lt;br /&gt;
Unifying a non-existant nation with an existing one (ie, typing &amp;quot;unify RUS,EUA&amp;quot; instead of &amp;quot;unify EUA,RUS&amp;quot; when you&#039;ve already incorporated the eurasian union into the EU) will create a new unified state with no occupied control points. That is, you will lose the nation. Additonally, per the regular union mechanic, any nations with cohesion less than 5 have a chance to split up on unification if they have absorbed any nations outside the primary unifying nation&#039;s claims: ie, if you tell the EU to absorb china, and china has absorbed laos, you may lose laos if china has cohesion less than 5. Using the regimechange command after doing this will give command of the nation to a random faction instead of you. (bug?)&lt;br /&gt;
&lt;br /&gt;
As of Terra Invicta Build 1.0.26, there are 342 possible nations within the game. Various nations do not exist at game start but may secede or, conversely, unite throughout gameplay.&lt;br /&gt;
&lt;br /&gt;
Nations have the following internal names:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Aceh || ACE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Afghanistan || AFG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| African Union || ETH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Akhand Bharat || IND&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Alaska || AKA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Albania || SBK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Algeria || DZA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Alien Administration || ALN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Alien Federation || ALN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ambazonia || AMB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Angola || AGO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Arewa || ARE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Argentina || ARG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Armenia || ARM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Assam || ASM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Atlantic Union || ATL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Australia || AUS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Austria || ALP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Azawad || AZA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Azerbaijan || AZE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Azores-Madeira || AZO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Aztlán || ATZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bahamas || BAH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Balochistan || BCH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Baltic Republic || KAL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bangladesh || BGD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bavaria || BAV&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Beja Congress || BEJ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Belarus || BLR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Belgium-Luxembourg || BGM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Belize || BEL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bengal || BGL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Benin || BEN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bhutan || BHU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Biafra || BIA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bolivia || BOL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Borneo || BOR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bosnia-Herzegovina || BSM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Botswana || BWA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Brazil || BRA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bretagne || BRT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Brunei Darussalam || BRU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bulgaria || BUL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Burkina Faso || BKF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Buryatia || BUR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cabo Verde || CPV&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| California || CAL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Caliphate || CPH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cambodia || KHM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cameroon || CMR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Canada || CAN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cape Republic || CAP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Caribbean Community || JAM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cascadia || CSD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Catalonia || CAT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Celtic League || IRL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central African Cooperative || CMR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central African Republic || CAF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central American Confederation || GTM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central American States || CAM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central Asian Union || KAZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chad || TCD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chhattisgarh || CHA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chile || CHL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| China || CHN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Colombia || COL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Comoros || RTK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Congo || COD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Costa Rica || COS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Crimea || CRI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Croatia || CRS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cuba || CUB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cyrenaica || CYE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Czechia || CZE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Czechoslovakia || CZE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Dar El-Kuti || LOG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Darfur || DAR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Denmark || DEN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Djibouti || DJI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Dominican Republic || DOM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Dominion of America || CSA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Donetsk Republic || DON&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Donskoe Kazache Voysko || ROS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Dravida Nadu || DVD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| East African Federation || TZA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| East Germany || DEU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| East Turkestan || ETK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Eastern Balkan States || EBK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ecuador || ECU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Egypt || EGY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| El Salvador || ELS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| England || GBR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Equatorial Guinea || EQG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Eritrea || ERI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Estonia || EST&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Eswatini || ESW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ethiopia || ETH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Eurasian Union || RUS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| European Union || EUA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Euskal Herria || BAS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Far East Federation || PCF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Finland || FIN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| First Nation || FNT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| France || EUA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Free Amazonas || FAM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Free Canaries || CRY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Fujian || FUJ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gabon || LWG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Georgia || GEO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Germany || DEU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ghana || GHA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gran Colombia || COL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Great Bantu Free State || AGO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Greece || GRE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Greenland || GRL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guandong || MNC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guangxi || GAX&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guatemala || GTM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guinea || GIN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guinea-Bissau || GNB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gujarat || GUJ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gulf Union || SAU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guyana || GUY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gwalior || GWA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Haiti || HTI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hawai&#039;i || HAW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Honduras || HON&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hong Kong || HKO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Huanan || WUR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hunan || HNN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hungary || HUN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hyderabad || HYD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Iceland || ISL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| India || IND&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Indonesia || IDN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Intermarium || POL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Iran || IRN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Iraq || IRQ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ireland || IRL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Israel || ISR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Italy || ITA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ivory Coast || IVO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Jaipur || JAI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Jamaica || JAM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Jammu and Kashmir || KSH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Japan || JPN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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| Java || IDN&lt;br /&gt;
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| Jefferson Free State || JEF&lt;br /&gt;
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| Jordan || JOR&lt;br /&gt;
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| Kachin-Arakan || KAC&lt;br /&gt;
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| Karakalpakstan || KRK&lt;br /&gt;
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| Karelia || KAR&lt;br /&gt;
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| Katanga || KAT&lt;br /&gt;
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| Kazakhstan || KAZ&lt;br /&gt;
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| Kenya || KEN&lt;br /&gt;
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| Keo Deudai || KEO&lt;br /&gt;
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| Khalistan || KHA&lt;br /&gt;
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| Khuzestan || KHU&lt;br /&gt;
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| Komi Republic || KOM&lt;br /&gt;
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| Kosovo || KOS&lt;br /&gt;
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| Kurdistan || KRD&lt;br /&gt;
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| Kuwait || KUW&lt;br /&gt;
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| Kyrgyzstan || KGZ&lt;br /&gt;
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| Laos || LAO&lt;br /&gt;
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| Latvia || LVA&lt;br /&gt;
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| Lebanon || LEB&lt;br /&gt;
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| Lesotho || LES&lt;br /&gt;
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| Lesser Antilles States || CAB&lt;br /&gt;
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| Liangguang || GUA&lt;br /&gt;
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| Liberia || LBR&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
| Libya || LBY&lt;br /&gt;
&lt;br /&gt;
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| Lithuania || LTU&lt;br /&gt;
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| Lunda-Tchokwé || LNT&lt;br /&gt;
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| Madagascar || MDG&lt;br /&gt;
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| Maghreb Union || DZA&lt;br /&gt;
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| Maharashtra || MAH&lt;br /&gt;
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| Malawi || MAL&lt;br /&gt;
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| Malaysia || MYS&lt;br /&gt;
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| Maldives || MLD&lt;br /&gt;
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| Mali || MLI&lt;br /&gt;
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| Mauritania || MRT&lt;br /&gt;
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| Mauritius || MRS&lt;br /&gt;
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| Melanesian States || PCS&lt;br /&gt;
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&lt;br /&gt;
| Mexico || MEX&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Micronesian States || MCS&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| Middle Guinea || MLG&lt;br /&gt;
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| Mindanao || MIN&lt;br /&gt;
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| Moldova || MOL&lt;br /&gt;
&lt;br /&gt;
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| Mombasa Republic || MOM&lt;br /&gt;
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| Mongolia || MNG&lt;br /&gt;
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| Montenegro || MNE&lt;br /&gt;
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| Mordovia || MDV&lt;br /&gt;
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| Morocco || MAR&lt;br /&gt;
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| Mozambique || MOZ&lt;br /&gt;
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| Myanmar || MMR&lt;br /&gt;
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| Mysore || MSO&lt;br /&gt;
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| Namibia || SWA&lt;br /&gt;
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| Nepal || HYS&lt;br /&gt;
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&lt;br /&gt;
| Netherlands || NET&lt;br /&gt;
&lt;br /&gt;
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| New Afrika || RNA&lt;br /&gt;
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| New Caledonia || NCL&lt;br /&gt;
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&lt;br /&gt;
| New Zealand || NZL&lt;br /&gt;
&lt;br /&gt;
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| Nicaragua || NIC&lt;br /&gt;
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| Niger || NER&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| Nigeria || NGA&lt;br /&gt;
&lt;br /&gt;
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| Nordic Federation || SCA&lt;br /&gt;
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| North Caucasus Confederation || NCF&lt;br /&gt;
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|-&lt;br /&gt;
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| North Korea || PRK&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| North Macedonia || MKD&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| Northern Assembly || NEN&lt;br /&gt;
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&lt;br /&gt;
| Northern Balkan States || NBK&lt;br /&gt;
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&lt;br /&gt;
| Norway || NOR&lt;br /&gt;
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| Nubia || NUB&lt;br /&gt;
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| Occitania || OCT&lt;br /&gt;
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| Odisha || ODI&lt;br /&gt;
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| Ogaden || OGA&lt;br /&gt;
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| Oman || OMN&lt;br /&gt;
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| Pacific Defense League || JPN&lt;br /&gt;
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&lt;br /&gt;
| Padania || PAD&lt;br /&gt;
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| Pakistan || PAK&lt;br /&gt;
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&lt;br /&gt;
| Palestine || PAL&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
| Panama || PAN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Pan-Asian Combine || CHN&lt;br /&gt;
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| Papua New Guinea || PNG&lt;br /&gt;
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| Paraguay || PRY&lt;br /&gt;
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| Patagonia || PAT&lt;br /&gt;
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| People&#039;s Republic of Korea || PRK&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| Peru || PER&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Peruvian Confederation || PER&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Petersburg Republic || ING&lt;br /&gt;
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| Péyi Guyane || PGN&lt;br /&gt;
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&lt;br /&gt;
| Philippines || PHL&lt;br /&gt;
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| Poland || POL&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
| Polynesian States || PLS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Portugal || PRT&lt;br /&gt;
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|-&lt;br /&gt;
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| Puerto Rico || PRO&lt;br /&gt;
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&lt;br /&gt;
| Punjab || PAK&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
| Qatar-Bahrain || GUS&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
| Quebec || QUB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Qullana Suyu Marka || SPE&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| Republic of Ainu || ROA&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| Republic of China || TWN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of Korea || KOR&lt;br /&gt;
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|-&lt;br /&gt;
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| Republic of Lakota || RLK&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| Republic of New England || RNE&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| Republic of Texas || TEX&lt;br /&gt;
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|-&lt;br /&gt;
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| Republic of the Congo || COR&lt;br /&gt;
&lt;br /&gt;
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| Republic of the Moluccas || RMO&lt;br /&gt;
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|-&lt;br /&gt;
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| Republic of the Ryukyus || RYU&lt;br /&gt;
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| Republic of the Southern Cross || AUS&lt;br /&gt;
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| Republic of Vietnam || SVN&lt;br /&gt;
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| Republic of West Papua || RWP&lt;br /&gt;
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&lt;br /&gt;
| Rio Bravo || RIO&lt;br /&gt;
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&lt;br /&gt;
| Romania || ROM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Russia || RUS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Rwanda-Burundi || RWB&lt;br /&gt;
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&lt;br /&gt;
| Sahel Confederation || MLI&lt;br /&gt;
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| Sahrawi || SAH&lt;br /&gt;
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| São Paulo || SAO&lt;br /&gt;
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| São Tomé and Príncipe || STP&lt;br /&gt;
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| Saudi Arabia || SAU&lt;br /&gt;
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| Scotland || SCT&lt;br /&gt;
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| Senegal || SEG&lt;br /&gt;
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| Senegambia || SEG&lt;br /&gt;
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| Serbia || SER&lt;br /&gt;
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| Seychelles || SYC&lt;br /&gt;
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| Shaangan || SHG&lt;br /&gt;
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| Siberia || SIB&lt;br /&gt;
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| Sichuan || SCH&lt;br /&gt;
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| Sicily || SIC&lt;br /&gt;
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| Sierra Leone || SLE&lt;br /&gt;
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| Silesia || SIL&lt;br /&gt;
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| Sindh || SIN&lt;br /&gt;
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| Singapore || SGP&lt;br /&gt;
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| Slovakia || SLO&lt;br /&gt;
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| Slovenia || SLV&lt;br /&gt;
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| Somalia || SOM&lt;br /&gt;
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| Somaliland || SOL&lt;br /&gt;
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| South Africa || ZAF&lt;br /&gt;
&lt;br /&gt;
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| South American Union || BOL&lt;br /&gt;
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| South Korea || KOR&lt;br /&gt;
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| South Sudan || SSD&lt;br /&gt;
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| South Yemen || YMS&lt;br /&gt;
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| Southeast Asian Alliance || THA&lt;br /&gt;
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| Southern Africa Federation || ZAF&lt;br /&gt;
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| Spain || ESP&lt;br /&gt;
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|-&lt;br /&gt;
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| Sri Lanka || LKA&lt;br /&gt;
&lt;br /&gt;
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| Sudan || SDN&lt;br /&gt;
&lt;br /&gt;
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| Sul Brazil || SUB&lt;br /&gt;
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| Sumatra || SUM&lt;br /&gt;
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| Suriname || SUR&lt;br /&gt;
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| Sweden || SCA&lt;br /&gt;
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| Switzerland || SWI&lt;br /&gt;
&lt;br /&gt;
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| Syria || SYR&lt;br /&gt;
&lt;br /&gt;
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| Taiwan || TWN&lt;br /&gt;
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| Tajikistan || TJK&lt;br /&gt;
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| Tamazgha || MAR&lt;br /&gt;
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| Tanzania || TZA&lt;br /&gt;
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| Tatarstan || TAR&lt;br /&gt;
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| Te Waipounamu || TEW&lt;br /&gt;
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&lt;br /&gt;
| Thailand || THA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| The Gambia || GAM&lt;br /&gt;
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&lt;br /&gt;
| Tibet || TBT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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| Tigray || TIG&lt;br /&gt;
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| Timor-Leste || TLS&lt;br /&gt;
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| Togo || TGO&lt;br /&gt;
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| Transylvania || TRA&lt;br /&gt;
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| Tunisia || TUN&lt;br /&gt;
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| Turkestan || TUR&lt;br /&gt;
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| Türkiye || TUR&lt;br /&gt;
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&lt;br /&gt;
| Turkmenistan || TKM&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| Uganda || UGA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ukraine || UKR&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
| United Arab Emirates || UAE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Arab League || EGY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Kingdom || GBR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Malay Nation || MYS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Nations || PRA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Northeast Brazil || UNB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United States of America || USA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United States of North America || USA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Upper Guinea || UPG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ural Republic || URL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Uruguay || URY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Uzbekistan || UZB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Venezuela || VEN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Vietnam || VNM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Wales || WAL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Waziristan || WAZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| West African Community || NGA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| West Canada || WCA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| West Germany || WGA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Western Balkan States || WBK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Westralia || WES&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yakutia || SAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yemen || YEM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yucatán || YUC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yugoslavia || SER&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yungui || YUN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Zambia || ZMB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Zanzibar || ZAN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Zimbabwe || ZWE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IP Priority Names for giveIps command ==&lt;br /&gt;
Example: giveIps Military_BuildArmy,60&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Priority&lt;br /&gt;
! IPname&lt;br /&gt;
|-&lt;br /&gt;
| Economy || Economy&lt;br /&gt;
|-&lt;br /&gt;
| Welfare || Welfare&lt;br /&gt;
|-&lt;br /&gt;
| Environment || Environment&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge || Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| Government || Government&lt;br /&gt;
|-&lt;br /&gt;
| Unity || Unity&lt;br /&gt;
|-&lt;br /&gt;
| Oppression || Oppression&lt;br /&gt;
|-&lt;br /&gt;
| Funding || Funding&lt;br /&gt;
|-&lt;br /&gt;
| Spoils || Spoils&lt;br /&gt;
|-&lt;br /&gt;
| Found Space Program || Civilian_InitiateSpaceflightProgram&lt;br /&gt;
|-&lt;br /&gt;
| Boost || LaunchFacilities&lt;br /&gt;
|-&lt;br /&gt;
| Mission Controm || MissionControl&lt;br /&gt;
|-&lt;br /&gt;
| Found Military || Military_FoundMilitary&lt;br /&gt;
|-&lt;br /&gt;
| Military || Military&lt;br /&gt;
|-&lt;br /&gt;
| Build Army || Military_BuildArmy&lt;br /&gt;
|-&lt;br /&gt;
| Build Navy || Military_BuildNavy&lt;br /&gt;
|-&lt;br /&gt;
| Develop Atomic Bomb || Military_InitiateNuclearProgram&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Weapons || Military_BuildNuclearWeapons&lt;br /&gt;
|-&lt;br /&gt;
| Space Defenses || Military_BuildSpaceDefenses&lt;br /&gt;
|-&lt;br /&gt;
| Build Exofighter || Military_BuildSTOSquadron&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198000875957</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Console_Commands&amp;diff=11394</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Console_Commands&amp;diff=11394"/>
		<updated>2026-01-29T02:55:37Z</updated>

		<summary type="html">&lt;p&gt;76561198000875957: /* List of commands */  fixed example for giveIPs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;i&amp;gt;&#039;&#039;&#039;Note: Console commands are meant to support developer testing and aren&#039;t supported features of the game and may cause issues if used to modify campaigns.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s console can be enabled by editing the following file in the game&#039;s folder with a text editor: &amp;lt;code&amp;gt;TerraInvicta_Data\StreamingAssets\Templates\TIGlobalConfig.json&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half there is the following line: &amp;quot;debug_ConsoleActive&amp;quot;: false,. Set it to true and save the file. Note that certain game updates might overwrite the file, requiring another edit.&lt;br /&gt;
&lt;br /&gt;
The console can be opened with the ~ key.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== List of commands ==&lt;br /&gt;
Commands are not case-sensitive but the parameters are.&lt;br /&gt;
&lt;br /&gt;
The following are new and untested, they may be nonfunctional or have negative effects on your savefile, use at your own discretion: addco2, givemetonsofresources, playsoundevent, givetech, giveproject, completeproject, DumpTechScores, completemilestone, dumpgoals, dumpshipyards, dumpsavings, dumpmissions, resetachievement, resetachievements, designships, dumpdesigns, removetrait, secede, IndependenceDay, DeclareWar, GiveMeAllCPs, RandomizeAllCPs, SetSustainability, SetNuclearWeapons, AddSTO, Occupy, SetOccupied, ClearRelationsCooldowns, TakeAllClaims, Involuntary, KillShip, KillEnemyFleet.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effect&lt;br /&gt;
! Parameters&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| help&lt;br /&gt;
| Lists all commands&lt;br /&gt;
| &lt;br /&gt;
| help&lt;br /&gt;
|-&lt;br /&gt;
| absorb&lt;br /&gt;
| The first nation annexes the second nation&lt;br /&gt;
| nation internal name,[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| absorb USA,CAN&lt;br /&gt;
|-&lt;br /&gt;
| addcouncilresources&lt;br /&gt;
| Adds all faction resources to the player faction&lt;br /&gt;
| amount&lt;br /&gt;
| addcouncilresources 100&lt;br /&gt;
|-&lt;br /&gt;
| addco2&lt;br /&gt;
| Add CO2 to atmosphere in ppm&lt;br /&gt;
| amount&lt;br /&gt;
| addci2 50&lt;br /&gt;
|-&lt;br /&gt;
| addOfficier&lt;br /&gt;
| Add an officer to the indicated ship&lt;br /&gt;
| amount&lt;br /&gt;
| AddOfficer shipName,officerDataName&lt;br /&gt;
|-&lt;br /&gt;
| addspaceresources&lt;br /&gt;
| Adds all space resources to the player faction&lt;br /&gt;
| amount&lt;br /&gt;
| addspaceresources 100&lt;br /&gt;
|-&lt;br /&gt;
| addSTO&lt;br /&gt;
| Gives selected nation 1+ STO Fighters&lt;br /&gt;
| amount&lt;br /&gt;
| addSTO 3&lt;br /&gt;
|-&lt;br /&gt;
| addresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| addresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| completeproject&lt;br /&gt;
| Complete current project in slot 3 for [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| completeproject EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givemeallCPs&lt;br /&gt;
| Give all CPs to the activeplayer&lt;br /&gt;
|&lt;br /&gt;
| givemeallCPs&lt;br /&gt;
|-&lt;br /&gt;
| givemetonsofresources&lt;br /&gt;
| Give a lot of everything to player faction&lt;br /&gt;
|&lt;br /&gt;
| givemetonsofresources&lt;br /&gt;
|-&lt;br /&gt;
| giveproject&lt;br /&gt;
| Give finished project to [[faction]]&lt;br /&gt;
| dataName, [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveproject Project_GasCoreFissionReactorVI,EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givetech&lt;br /&gt;
| Give tech to council&lt;br /&gt;
| dataName&lt;br /&gt;
| givetech dataName &lt;br /&gt;
|-&lt;br /&gt;
| addtrait&lt;br /&gt;
| Adds a [[trait]] to the selected councilor&lt;br /&gt;
| trait internal name&lt;br /&gt;
| addtrait ConspiracyTheorist&lt;br /&gt;
|-&lt;br /&gt;
| removetrait&lt;br /&gt;
| Removes a [[trait]] to the selected councilor&lt;br /&gt;
| trait internal name&lt;br /&gt;
| removetrait ConspiracyTheorist&lt;br /&gt;
|-&lt;br /&gt;
| aerosols&lt;br /&gt;
| Adds excess stratospheric aerosols to Earth&lt;br /&gt;
| amount&lt;br /&gt;
| aerosols 0.1&lt;br /&gt;
|-&lt;br /&gt;
| armygohome&lt;br /&gt;
| Teleports the selected army to its home region&lt;br /&gt;
| &lt;br /&gt;
| armygohome&lt;br /&gt;
|-&lt;br /&gt;
| changeunrest&lt;br /&gt;
| Adds unrest to the selected nation, negative values lower it&lt;br /&gt;
| amount&lt;br /&gt;
| changeunrest 3&lt;br /&gt;
|-&lt;br /&gt;
| clearRelationsCooldowns&lt;br /&gt;
| Clear improve relations cpooldowns for all extant nations&lt;br /&gt;
| &lt;br /&gt;
| clearRelationsCooldowns&lt;br /&gt;
|-&lt;br /&gt;
| completemodule&lt;br /&gt;
| Completes the construction of the selected hab module&lt;br /&gt;
| &lt;br /&gt;
| completemodule&lt;br /&gt;
|-&lt;br /&gt;
| completemilestone&lt;br /&gt;
| add milestone enum and optionally faction dataname to complete a milestone&lt;br /&gt;
| &lt;br /&gt;
| completemilestone&lt;br /&gt;
|-&lt;br /&gt;
| completeobjective&lt;br /&gt;
| Completes the written objective for the player faction&lt;br /&gt;
| objective internal name&lt;br /&gt;
| completeobjective ResearchExotics&lt;br /&gt;
|-&lt;br /&gt;
| completeproject&lt;br /&gt;
| Completes the current council engineering project for a [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| completeproject EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| damageship&lt;br /&gt;
| Damages one ship in the selected fleet, will not fully destroy ships&lt;br /&gt;
| amount&lt;br /&gt;
| damageship 100&lt;br /&gt;
|-&lt;br /&gt;
| DeclareWar&lt;br /&gt;
| Declare War with selected nation &lt;br /&gt;
| nation internal name,[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| DeclareWar&lt;br /&gt;
|-&lt;br /&gt;
| designships&lt;br /&gt;
| Force all AI factions to update their ship designs&lt;br /&gt;
| &lt;br /&gt;
| designships&lt;br /&gt;
|-&lt;br /&gt;
| destroymodule&lt;br /&gt;
| Destroys the selected hab module&lt;br /&gt;
| &lt;br /&gt;
| destroymodule&lt;br /&gt;
|-&lt;br /&gt;
| detainme&lt;br /&gt;
| Detain selected councilor to the assigned faction&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| detainme ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| dumpdesigns&lt;br /&gt;
| Summarize All ship designs in AI Log, option to include [[Faction]]&lt;br /&gt;
| &lt;br /&gt;
| dumpdesigns&lt;br /&gt;
|-&lt;br /&gt;
| dumpfleetgoal&lt;br /&gt;
| Writes the mission of the selected fleet&lt;br /&gt;
| &lt;br /&gt;
| dumpfleetgoal&lt;br /&gt;
|-&lt;br /&gt;
| dumpTechScores&lt;br /&gt;
| Dump all tech scores for [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| dumpTechScores ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| dumpgoals&lt;br /&gt;
| Dump all faction goals to the log&lt;br /&gt;
| &lt;br /&gt;
| dumpgoals&lt;br /&gt;
|-&lt;br /&gt;
| dumpmissions&lt;br /&gt;
| Dump all mission data to the log&lt;br /&gt;
| &lt;br /&gt;
| dumpmissions&lt;br /&gt;
|-&lt;br /&gt;
| dumpsavings&lt;br /&gt;
| Dump faction saving data to the log&lt;br /&gt;
| &lt;br /&gt;
| dumpsavings&lt;br /&gt;
|-&lt;br /&gt;
| dumpshipyards&lt;br /&gt;
| Dump all shipyard queues to the log&lt;br /&gt;
| &lt;br /&gt;
| dumpshipyards&lt;br /&gt;
|-&lt;br /&gt;
| dumpTime&lt;br /&gt;
| Dump Pending Time Events&lt;br /&gt;
| &lt;br /&gt;
| dumpTime&lt;br /&gt;
|-&lt;br /&gt;
| givealltechs&lt;br /&gt;
| Completes all global research and gives the faction all council engineering projects&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; campaign will require using the &#039;&#039;completeobjective&#039;&#039; command to proceed unless already at final objective&lt;br /&gt;
| faction internal name&lt;br /&gt;
| givealltechs ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveallcps&lt;br /&gt;
| Gives all unonwned control points in the chosen nation to a [[faction]]&lt;br /&gt;
| nation name,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveallcps Afghanistan,ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givecp&lt;br /&gt;
| Gives an unonwned control point in the chosen nation to a [[faction]]&lt;br /&gt;
| nation name,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| givecp Afghanistan,ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveorg&lt;br /&gt;
| Gives a [[faction]] a certain org&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]],org internal name&lt;br /&gt;
| giveorg ResistCouncil,CentralIntelligenceAgency&lt;br /&gt;
|-&lt;br /&gt;
| giveIPs&lt;br /&gt;
| Will give # of IPs to selected nation&lt;br /&gt;
| IP name&lt;br /&gt;
| giveIPs Military_BuildArmy,20&lt;br /&gt;
|-&lt;br /&gt;
| giveproject&lt;br /&gt;
| Give finished project to council.&lt;br /&gt;
| giveproject dataName, factionName (optional)&lt;br /&gt;
| giveproject Project_CommercialResearch, ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givexp&lt;br /&gt;
| Gives XP to the selected councilor&lt;br /&gt;
| amount&lt;br /&gt;
| givexp 200&lt;br /&gt;
|-&lt;br /&gt;
| IndependenceDay&lt;br /&gt;
| Secede capital of all nonextant nations&lt;br /&gt;
| &lt;br /&gt;
| IndependenceDay&lt;br /&gt;
|-&lt;br /&gt;
| Involuntary&lt;br /&gt;
| Make the currently selected fleet&#039;s trajectory Involuntary: it can launch from this trajectory&lt;br /&gt;
| &lt;br /&gt;
| Involuntary&lt;br /&gt;
|-&lt;br /&gt;
| killasset&lt;br /&gt;
| Kill the selected army, councilor or fleet&lt;br /&gt;
| &lt;br /&gt;
| killasset&lt;br /&gt;
|-&lt;br /&gt;
| killEnemyFleet&lt;br /&gt;
| COMBAT ONLY: Kills all enemy ships&lt;br /&gt;
| &lt;br /&gt;
| killEnemyFleet&lt;br /&gt;
|-&lt;br /&gt;
| killShip&lt;br /&gt;
| COMBAT ONLY: Kills primary enemy target; if none, kill selected player ship&lt;br /&gt;
| &lt;br /&gt;
| killShip&lt;br /&gt;
|-&lt;br /&gt;
| killstate&lt;br /&gt;
| Kills the selected army, councilor, fleet or habitat&lt;br /&gt;
| &lt;br /&gt;
| killstate&lt;br /&gt;
|-&lt;br /&gt;
| modifygdp&lt;br /&gt;
| Adds or removes GDP billions to a certain nation&lt;br /&gt;
| nation name,amount&lt;br /&gt;
| modifygdp Afghanistan,300&lt;br /&gt;
|-&lt;br /&gt;
| nosecrets&lt;br /&gt;
| Reveals all [[Factions|factions]]&#039; councilors, objectives and council engineering projects&lt;br /&gt;
| &lt;br /&gt;
| nosecrets&lt;br /&gt;
|-&lt;br /&gt;
| nuke&lt;br /&gt;
| Launches a strategic nuclear barrage in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| nuke&lt;br /&gt;
|-&lt;br /&gt;
| peaceout&lt;br /&gt;
| Enda all wars the selected nation is involved in&lt;br /&gt;
| &lt;br /&gt;
| peaceout&lt;br /&gt;
|-&lt;br /&gt;
| propaganda&lt;br /&gt;
| Completes a Public Opinion mission on every nation for a [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]],strength (optional)&lt;br /&gt;
| propaganda ResistCouncil,10&lt;br /&gt;
|-&lt;br /&gt;
| prospect&lt;br /&gt;
| Prospects a celestial body&lt;br /&gt;
| celestial body&lt;br /&gt;
| prospect Ganymede&lt;br /&gt;
|-&lt;br /&gt;
| RandomizeAllCPs&lt;br /&gt;
| Randomize CP ownership globally&lt;br /&gt;
| &lt;br /&gt;
| RandomizeAllCPs&lt;br /&gt;
|-&lt;br /&gt;
| resetachievement&lt;br /&gt;
| Resets an achievement&lt;br /&gt;
| dataName&lt;br /&gt;
| resetachievement winCombat&lt;br /&gt;
|-&lt;br /&gt;
| resetallachievements&lt;br /&gt;
| Resets all achievements&lt;br /&gt;
| &lt;br /&gt;
| resetallachievements&lt;br /&gt;
|-&lt;br /&gt;
| revealsites&lt;br /&gt;
| Prospects all celestial bodies&lt;br /&gt;
| &lt;br /&gt;
| revealsites&lt;br /&gt;
|-&lt;br /&gt;
| revolution&lt;br /&gt;
| Triggers a revolution in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| revolution&lt;br /&gt;
|-&lt;br /&gt;
| regimechange&lt;br /&gt;
| Triggers a regime change for the player faction in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| regimechange&lt;br /&gt;
|-&lt;br /&gt;
| secede&lt;br /&gt;
| Trigger nation to secede&lt;br /&gt;
| &lt;br /&gt;
| secede&lt;br /&gt;
|-&lt;br /&gt;
| setarmyhealth&lt;br /&gt;
| Changes the selected army&#039;s strength, 1 means 100%&lt;br /&gt;
| amount&lt;br /&gt;
| setarmyhealth 0.5&lt;br /&gt;
|-&lt;br /&gt;
| setfaction&lt;br /&gt;
| Changes [[factions]], requires a save and reload for full effect and will not work if done during mission assignment phase&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; can switch to the alien faction but certain actions will crash the game&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| setfaction ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| setmiltech&lt;br /&gt;
| Sets the miltech of the selected nation&lt;br /&gt;
| amount&lt;br /&gt;
| setmiltech 4&lt;br /&gt;
|-&lt;br /&gt;
| setOccupied&lt;br /&gt;
| Sets selected region to 100% Occupation by nation&#039;s war enemy&lt;br /&gt;
| &lt;br /&gt;
| setOccupied &lt;br /&gt;
|-&lt;br /&gt;
| sight&lt;br /&gt;
| Sight all alient missions&lt;br /&gt;
| &lt;br /&gt;
| sight&lt;br /&gt;
|-&lt;br /&gt;
| spawnlanding&lt;br /&gt;
| Spawns an UFO landing in the selected region&lt;br /&gt;
| &lt;br /&gt;
| spawnlanding&lt;br /&gt;
|-&lt;br /&gt;
| spawnxenofauna&lt;br /&gt;
| Spawns an alien megafauna army in the selected region&lt;br /&gt;
| &lt;br /&gt;
| spawnxenofauna&lt;br /&gt;
|-&lt;br /&gt;
| startcoup&lt;br /&gt;
| Triggers a coup in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| startcoup&lt;br /&gt;
|-&lt;br /&gt;
| TakeAllClaims&lt;br /&gt;
| Annex all claimed regions to selected nation&lt;br /&gt;
| &lt;br /&gt;
| TakeAllClaims&lt;br /&gt;
|-&lt;br /&gt;
| teleport&lt;br /&gt;
| Teleport councilor (full name) to selected asset&lt;br /&gt;
| councilor full name&lt;br /&gt;
| teleport&lt;br /&gt;
|-&lt;br /&gt;
| triggerevent&lt;br /&gt;
| Triggers an event&lt;br /&gt;
| event internal name&lt;br /&gt;
| triggerevent event_OneHumanity&lt;br /&gt;
|-&lt;br /&gt;
| turnfaction&lt;br /&gt;
| Compromose faction&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| turnfaction SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| unify     	&lt;br /&gt;
| Unifies two nations&lt;br /&gt;
| [[#Nation_internal_names|nation internal name]],[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| unify USA,CAN&lt;br /&gt;
|-&lt;br /&gt;
| unlockallshipparts&lt;br /&gt;
| Unlocks all human and alien ship components for ship design&lt;br /&gt;
| &lt;br /&gt;
| unlockallshipparts&lt;br /&gt;
|-&lt;br /&gt;
| watchfactions&lt;br /&gt;
| Reveals all [[factions]]&#039; objectives and council engineering projects&lt;br /&gt;
| &lt;br /&gt;
| watchfactions&lt;br /&gt;
|-&lt;br /&gt;
| alieninfo&lt;br /&gt;
| Writes all resources and the next purchase of the aliens&lt;br /&gt;
| &lt;br /&gt;
| alieninfo&lt;br /&gt;
|-&lt;br /&gt;
| autopilot&lt;br /&gt;
| Plays game automatically&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; requires restarting the game to disable&lt;br /&gt;
| &lt;br /&gt;
| autopilot&lt;br /&gt;
|-&lt;br /&gt;
| musicinfo&lt;br /&gt;
| Writes music info&lt;br /&gt;
| &lt;br /&gt;
| musicinfo&lt;br /&gt;
|-&lt;br /&gt;
| Occupy&lt;br /&gt;
| Sets all of selected nation&#039;s armies&#039; regions to 100% Occupation&lt;br /&gt;
| &lt;br /&gt;
| Occupy&lt;br /&gt;
|-&lt;br /&gt;
| playsoundevent&lt;br /&gt;
| Plays and fmod sound event, specify the event path&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SetDV&lt;br /&gt;
| Set all ships in the currently selected fleet Delta V to the specified fraction of their max&lt;br /&gt;
| 1-100 (Percentage based)&lt;br /&gt;
| SetDv 50- Sets the ship&#039;s DV to 50% of its max.&lt;br /&gt;
|-&lt;br /&gt;
| setmusicvolume&lt;br /&gt;
| Sets the music volume&lt;br /&gt;
| amount&lt;br /&gt;
| setmusicvolume 2&lt;br /&gt;
|-&lt;br /&gt;
| setmusicintensity&lt;br /&gt;
| Sets the music intensity&lt;br /&gt;
| amount&lt;br /&gt;
| setmusicintensity 2&lt;br /&gt;
|-&lt;br /&gt;
| setNuclearWeapons&lt;br /&gt;
| Set # of nuuclear weapons for selected nation&lt;br /&gt;
| amount&lt;br /&gt;
| setNuclearWeapons 3&lt;br /&gt;
|-&lt;br /&gt;
| setSustainability&lt;br /&gt;
| Set National Sustainability for selected nation&lt;br /&gt;
| amount (the lower the number between 0-1, the better. Higher than 1 just makes you the Onceler)&lt;br /&gt;
| setSustainability&lt;br /&gt;
|-&lt;br /&gt;
| TransferRegion		&lt;br /&gt;
| Transfer selected region to nationTemplateName&lt;br /&gt;
| TransferRegion (While region is selected)&lt;br /&gt;
|-&lt;br /&gt;
| killasset&lt;br /&gt;
| Destroys the selected player ship&lt;br /&gt;
| &lt;br /&gt;
| killasset&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are a couple of other console commands but they currently either do not work or crash the game (version 0.3.98):&lt;br /&gt;
* forcemissions&lt;br /&gt;
&lt;br /&gt;
== Faction internal names ==&lt;br /&gt;
&lt;br /&gt;
Factions have the following internal names:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|destroy}}[[Humanity First]]&lt;br /&gt;
| DestroyCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|escape}}[[Project Exodus]]&lt;br /&gt;
| EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|cooperate}}[[The Academy]]&lt;br /&gt;
| CooperateCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|exploit}}[[The Initiative]]&lt;br /&gt;
| ExploitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|appease}}[[The Protectorate]]&lt;br /&gt;
| AppeaseCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|resist}}[[The Resistance]]&lt;br /&gt;
| ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|submit}}[[The Servants]]&lt;br /&gt;
| SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|alien}}[[Aliens]]&lt;br /&gt;
| AlienCouncil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nation internal names ==&lt;br /&gt;
A complete list of all nation internal names may be found in \TerraInvicta_Data\StreamingAssets\Localization\en\TINationTemplate.en. You&#039;re smart enough to figure the rest out from there.&lt;br /&gt;
&lt;br /&gt;
Unifying a non-existant nation with an existing one (ie, typing &amp;quot;unify RUS,EUA&amp;quot; instead of &amp;quot;unify EUA,RUS&amp;quot; when you&#039;ve already incorporated the eurasian union into the EU) will create a new unified state with no occupied control points. That is, you will lose the nation. Additonally, per the regular union mechanic, any nations with cohesion less than 5 have a chance to split up on unification if they have absorbed any nations outside the primary unifying nation&#039;s claims: ie, if you tell the EU to absorb china, and china has absorbed laos, you may lose laos if china has cohesion less than 5. Using the regimechange command after doing this will give command of the nation to a random faction instead of you. (bug?)&lt;br /&gt;
&lt;br /&gt;
As of Terra Invicta Build 1.0.26, there are 342 possible nations within the game. Various nations do not exist at game start but may secede or, conversely, unite throughout gameplay.&lt;br /&gt;
&lt;br /&gt;
Nations have the following internal names:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Aceh || ACE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Afghanistan || AFG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| African Union || ETH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Akhand Bharat || IND&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Alaska || AKA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Albania || SBK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Algeria || DZA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Alien Administration || ALN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Alien Federation || ALN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ambazonia || AMB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Angola || AGO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Arewa || ARE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Argentina || ARG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Armenia || ARM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Assam || ASM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Atlantic Union || ATL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Australia || AUS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Austria || ALP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Azawad || AZA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Azerbaijan || AZE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Azores-Madeira || AZO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Aztlán || ATZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bahamas || BAH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Balochistan || BCH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Baltic Republic || KAL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bangladesh || BGD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bavaria || BAV&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Beja Congress || BEJ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Belarus || BLR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Belgium-Luxembourg || BGM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Belize || BEL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bengal || BGL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Benin || BEN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bhutan || BHU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Biafra || BIA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bolivia || BOL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Borneo || BOR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bosnia-Herzegovina || BSM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Botswana || BWA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Brazil || BRA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bretagne || BRT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Brunei Darussalam || BRU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Bulgaria || BUL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Burkina Faso || BKF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Buryatia || BUR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cabo Verde || CPV&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| California || CAL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Caliphate || CPH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cambodia || KHM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cameroon || CMR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Canada || CAN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cape Republic || CAP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Caribbean Community || JAM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cascadia || CSD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Catalonia || CAT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Celtic League || IRL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central African Cooperative || CMR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central African Republic || CAF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central American Confederation || GTM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central American States || CAM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Central Asian Union || KAZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chad || TCD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chhattisgarh || CHA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chile || CHL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| China || CHN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Colombia || COL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Comoros || RTK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Congo || COD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Costa Rica || COS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Crimea || CRI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Croatia || CRS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cuba || CUB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cyrenaica || CYE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Czechia || CZE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Czechoslovakia || CZE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Dar El-Kuti || LOG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Darfur || DAR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Denmark || DEN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Djibouti || DJI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Dominican Republic || DOM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Dominion of America || CSA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Donetsk Republic || DON&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Donskoe Kazache Voysko || ROS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Dravida Nadu || DVD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| East African Federation || TZA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| East Germany || DEU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| East Turkestan || ETK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Eastern Balkan States || EBK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ecuador || ECU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Egypt || EGY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| El Salvador || ELS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| England || GBR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Equatorial Guinea || EQG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Eritrea || ERI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Estonia || EST&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Eswatini || ESW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ethiopia || ETH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Eurasian Union || RUS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| European Union || EUA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Euskal Herria || BAS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Far East Federation || PCF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Finland || FIN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| First Nation || FNT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| France || EUA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Free Amazonas || FAM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Free Canaries || CRY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Fujian || FUJ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gabon || LWG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Georgia || GEO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Germany || DEU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ghana || GHA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gran Colombia || COL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Great Bantu Free State || AGO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Greece || GRE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Greenland || GRL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guandong || MNC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guangxi || GAX&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guatemala || GTM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guinea || GIN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guinea-Bissau || GNB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gujarat || GUJ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gulf Union || SAU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Guyana || GUY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gwalior || GWA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Haiti || HTI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hawai&#039;i || HAW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Honduras || HON&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hong Kong || HKO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Huanan || WUR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hunan || HNN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hungary || HUN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Hyderabad || HYD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Iceland || ISL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| India || IND&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Indonesia || IDN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Intermarium || POL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Iran || IRN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Iraq || IRQ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ireland || IRL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Israel || ISR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Italy || ITA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ivory Coast || IVO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Jaipur || JAI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Jamaica || JAM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Jammu and Kashmir || KSH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Japan || JPN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Java || IDN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Jefferson Free State || JEF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Jordan || JOR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Kachin-Arakan || KAC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Karakalpakstan || KRK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Karelia || KAR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Katanga || KAT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Kazakhstan || KAZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Kenya || KEN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Keo Deudai || KEO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Khalistan || KHA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Khuzestan || KHU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Komi Republic || KOM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Kosovo || KOS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Kurdistan || KRD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Kuwait || KUW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Kyrgyzstan || KGZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Laos || LAO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Latvia || LVA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Lebanon || LEB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Lesotho || LES&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Lesser Antilles States || CAB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Liangguang || GUA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Liberia || LBR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Libya || LBY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Lithuania || LTU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Lunda-Tchokwé || LNT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Madagascar || MDG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Maghreb Union || DZA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Maharashtra || MAH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Malawi || MAL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Malaysia || MYS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Maldives || MLD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mali || MLI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mauritania || MRT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mauritius || MRS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Melanesian States || PCS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mexico || MEX&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Micronesian States || MCS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Middle Guinea || MLG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mindanao || MIN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moldova || MOL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mombasa Republic || MOM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mongolia || MNG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Montenegro || MNE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mordovia || MDV&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Morocco || MAR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mozambique || MOZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Myanmar || MMR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Mysore || MSO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Namibia || SWA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Nepal || HYS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Netherlands || NET&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| New Afrika || RNA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| New Caledonia || NCL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| New Zealand || NZL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Nicaragua || NIC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Niger || NER&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Nigeria || NGA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Nordic Federation || SCA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| North Caucasus Confederation || NCF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| North Korea || PRK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| North Macedonia || MKD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Northern Assembly || NEN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Northern Balkan States || NBK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Norway || NOR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Nubia || NUB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Occitania || OCT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Odisha || ODI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ogaden || OGA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Oman || OMN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Pacific Defense League || JPN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Padania || PAD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Pakistan || PAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Palestine || PAL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Panama || PAN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Pan-Asian Combine || CHN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Papua New Guinea || PNG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Paraguay || PRY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Patagonia || PAT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| People&#039;s Republic of Korea || PRK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Peru || PER&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Peruvian Confederation || PER&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Petersburg Republic || ING&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Péyi Guyane || PGN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Philippines || PHL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Poland || POL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Polynesian States || PLS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Portugal || PRT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Puerto Rico || PRO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Punjab || PAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Qatar-Bahrain || GUS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Quebec || QUB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Qullana Suyu Marka || SPE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of Ainu || ROA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of China || TWN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of Korea || KOR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of Lakota || RLK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of New England || RNE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of Texas || TEX&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of the Congo || COR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of the Moluccas || RMO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of the Ryukyus || RYU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of the Southern Cross || AUS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of Vietnam || SVN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Republic of West Papua || RWP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Rio Bravo || RIO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Romania || ROM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Russia || RUS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Rwanda-Burundi || RWB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sahel Confederation || MLI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sahrawi || SAH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| São Paulo || SAO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| São Tomé and Príncipe || STP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Saudi Arabia || SAU&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Scotland || SCT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Senegal || SEG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Senegambia || SEG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Serbia || SER&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Seychelles || SYC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Shaangan || SHG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Siberia || SIB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sichuan || SCH&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sicily || SIC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sierra Leone || SLE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Silesia || SIL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sindh || SIN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Singapore || SGP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Slovakia || SLO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Slovenia || SLV&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Somalia || SOM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Somaliland || SOL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| South Africa || ZAF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| South American Union || BOL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| South Korea || KOR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| South Sudan || SSD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| South Yemen || YMS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Southeast Asian Alliance || THA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Southern Africa Federation || ZAF&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Spain || ESP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sri Lanka || LKA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sudan || SDN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sul Brazil || SUB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sumatra || SUM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Suriname || SUR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sweden || SCA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Switzerland || SWI&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Syria || SYR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Taiwan || TWN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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| Tajikistan || TJK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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| Tamazgha || MAR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Tanzania || TZA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Tatarstan || TAR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Te Waipounamu || TEW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Thailand || THA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| The Gambia || GAM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Tibet || TBT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Tigray || TIG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Timor-Leste || TLS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Togo || TGO&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Transylvania || TRA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Tunisia || TUN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Turkestan || TUR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Türkiye || TUR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Turkmenistan || TKM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Uganda || UGA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ukraine || UKR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Arab Emirates || UAE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Arab League || EGY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Kingdom || GBR&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Malay Nation || MYS&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Nations || PRA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United Northeast Brazil || UNB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United States of America || USA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| United States of North America || USA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Upper Guinea || UPG&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ural Republic || URL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Uruguay || URY&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Uzbekistan || UZB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Venezuela || VEN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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| Vietnam || VNM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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| Wales || WAL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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| Waziristan || WAZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| West African Community || NGA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| West Canada || WCA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| West Germany || WGA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Western Balkan States || WBK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Westralia || WES&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yakutia || SAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yemen || YEM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yucatán || YUC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yugoslavia || SER&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Yungui || YUN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Zambia || ZMB&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Zanzibar || ZAN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Zimbabwe || ZWE&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198000875957</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Help:Gameplay_Guides/Armor_Guide&amp;diff=11375</id>
		<title>Help:Gameplay Guides/Armor Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Help:Gameplay_Guides/Armor_Guide&amp;diff=11375"/>
		<updated>2026-01-28T21:06:51Z</updated>

		<summary type="html">&lt;p&gt;76561198000875957: /* Alien Lasers */ removed unnecessary &amp;#039;caption text&amp;#039; line above table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic guide to how much armor to use, what armor to use, and what to focus on. &lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
In order to understand armor, we need to first understand damage. &lt;br /&gt;
&lt;br /&gt;
Each ship will have a certain amount of internal health and each component of that ship its own health pool. &lt;br /&gt;
&lt;br /&gt;
Without armor, all damage is directly dealt to these, with armor things get more complicated based on the damage types. &lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
&lt;br /&gt;
Damages comes in 3 types. &lt;br /&gt;
&lt;br /&gt;
* Regular - Which is blocked directly by armor. 10 regular damage vs 10 armor will result in nothing happening to the ship.&lt;br /&gt;
* Chipping - Which destroys some of your armor, weakening it and enabling critical hits on that face of the ship. 1 point of chipping damage destroy 1 m&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; of armor, so the thicker the armor, the less chipping will occur. &lt;br /&gt;
* Shredding - Shredding damage directly removed layers of armor from the face. 1 point of shredding gets rid of 1 layer of armor. &lt;br /&gt;
* Critical - A critical hit will ignore all armor, applying its damage directly to internals.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
==== Kinetics ====&lt;br /&gt;
&lt;br /&gt;
Kinetic weapons will deal roughly 70% of their listed damage as regular damage and roughly 30% as chipping. &lt;br /&gt;
&lt;br /&gt;
The listed damage value for a kinetic is assuming 0 relative velocity. If ships are closing on each other, the damage will increase; if they&#039;re moving away, it will decrease.&lt;br /&gt;
&lt;br /&gt;
==== Missiles ====&lt;br /&gt;
&lt;br /&gt;
There are many varieties of missiles, which deal 3 sorts of damage.&lt;br /&gt;
&lt;br /&gt;
* Kinetic - Penetrator and Fragmentation missiles which hit their target will do damage as if they were a kinetic round based on their weight and relative velocity. Explosive missiles only deal 10% of the expected kinetic damage. Other warhead types don&#039;t deal kinetic damage at all.&lt;br /&gt;
* Personal - The listed damage of the missile will then be applied to the ship. The % listed as applying to armor is chipping damage. &lt;br /&gt;
* Burst - Nuclear and antimatter missiles will also deal burst damage which falls off at r&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. This damage is 100% Shredding.  &lt;br /&gt;
* Fragmentation - Rather than rolling for critical hits once, they roll once per 5kg of warhead and apply the ratio of crits to non-crits as their critical damage.&lt;br /&gt;
&lt;br /&gt;
==== Lasers ====&lt;br /&gt;
Lasers do a set amount of damage, but the value of the armor is first exponentiated by 1.5, then multiplied based on the lasers stats and distance. They use the Gaussian beam equation with spot size to determine the multiplier. &lt;br /&gt;
&lt;br /&gt;
Example: a 24 cm green laser will deal 8-12 damage. &lt;br /&gt;
&lt;br /&gt;
At 400km it has a 89% multiplier, so it will be completely blocked by 6 points of armor (6^1.5*0.89 = 13).&lt;br /&gt;
&lt;br /&gt;
At 600km it has a 201% multiplier, so it will be completely blocked by 4 points of armor (4^1.5*2.01 = 16, while 3^1.5*2.01 = 10.4). &lt;br /&gt;
&lt;br /&gt;
Lasers will do chipping based on their armor penetration, with 1/1000 of their armor penetration being the chipping rate. so the 24cm Green Laser at 600km will cause 0.2% chipping. This chip ratio is hard-capped at 25%.&lt;br /&gt;
&lt;br /&gt;
Note: 0DR*1000000000 is still 0 DR, which is why every side of a combat ship needs to be armored. &lt;br /&gt;
&lt;br /&gt;
==== Particles ====&lt;br /&gt;
Particle weapons will do the listed amount of damage, with armor treated as a divisor based on its stats and thickness, which means their damage cannot be completely nullified like other weapons. They also have a doubling range, at which point their damage is halved. &lt;br /&gt;
&lt;br /&gt;
Due to the statistics on armor and how particle weapons behave, we can mostly ignore them in the current patch because any amount of armor which will help against lasers will nullify an equivalent particle beam. Making them deal fractions of a point of damage per hit.&lt;br /&gt;
&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
Plasma deals primarily chipping damage at [TODO] rate. &lt;br /&gt;
&lt;br /&gt;
When massed, such as when you&#039;re fighting an alien station, it can grind down the relatively small nose sections of ships, but will take a long time to do any real damage by itself. &lt;br /&gt;
&lt;br /&gt;
=== Steps of Applying Damage ===&lt;br /&gt;
&lt;br /&gt;
Once an attack hits a ship, we go through the following steps. &lt;br /&gt;
&lt;br /&gt;
# 1 - Calculate critical hit chance(% of armor chipped away / total volume). &lt;br /&gt;
# 2 - If a critical hit occurs, apply damage directly to the ship&#039;s health.  &lt;br /&gt;
# 3 - If no critical occurs, apply chipping to armor value. &lt;br /&gt;
# 4 - Apply shredding to armor value. &lt;br /&gt;
# 5 - Subtract current armor value from regular damage, apply remaining to the ship&#039;s health. &lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
Now that we know how damage works, we can look at armor. &lt;br /&gt;
&lt;br /&gt;
Given the amount of damage and chipping they do, no ship will stand up to either kinetic or missile hits for very long. So, we focus on the weapon types we cannot PD. &lt;br /&gt;
&lt;br /&gt;
Plasma we can&#039;t do anything about, but it will take a long time to matter. &lt;br /&gt;
&lt;br /&gt;
Particle beams can be ignored if we&#039;re armored up against lasers. &lt;br /&gt;
&lt;br /&gt;
Thus, damage from enemy lasers are the main armor consideration. &lt;br /&gt;
&lt;br /&gt;
=== What type of armor to use? ===&lt;br /&gt;
Human armor is basically a straight upgrade as you go up in tech costs because you want the lightest armor per layer you can afford to buy.&lt;br /&gt;
&lt;br /&gt;
The main path is this: Silicon Carbide -&amp;gt; Composite -&amp;gt; Foamed Metal -&amp;gt; Nanotube -&amp;gt; Adamantine&lt;br /&gt;
&lt;br /&gt;
In practice, most runs will go from the initial armors to Nanotube to Adamantine and end there.&lt;br /&gt;
&lt;br /&gt;
Technically, there&#039;s also Exotic and Hybrid armor. These are better, but are so expensive that it almost never makes sense to use them. &lt;br /&gt;
&lt;br /&gt;
=== Alien Lasers ===&lt;br /&gt;
&lt;br /&gt;
Enemies&lt;br /&gt;
Alien lasers come in size 1 to 4, much like human ones and the cannon is a lot stronger with a 4 slot battery being worth around 1.5 slots of cannon that can shoot out further. But, their top lasers are much better than human lasers with x-ray flankers being the new menace that heavy plasma frigates once were.&lt;br /&gt;
&lt;br /&gt;
Alien flankers are the ship types that will go off on the sides and you need to care about side/rear armor against. Line ships will stay in the main fleet, moving forward, and you want a lot of armor pointed at. In testing, I&#039;ve found that flankers rarely move closer than 300km, typically staying at the 400-600 band, while getting within 400km of line ships means something has gone wrong and they&#039;re going to tear through you because going from 400 to 200 will triple the amount of armor you need, even assuming you can ensure they only hit the nose. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Hull Class !! Weapon !! Max Range&lt;br /&gt;
|-&lt;br /&gt;
| Light Flanker || Gunship, Escort, Corvette || 1 slot(256 cm) cannon || 800km&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Flanker || Frigate, Monitor, Destroyer || 2 slot(512 cm) cannon or 4 slot(384 cm) battery || 900km&lt;br /&gt;
|-&lt;br /&gt;
| Light Line || Battle Cruiser, Dreadnought || 3 slot(768 cm) cannon || 1000km&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Line || Lancer, Titan, Mothership || 4 slot(1024 cm) cannon || 1000km&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Important Breakpoints === &lt;br /&gt;
You&#039;ll want this much armor on a face based on what you expect to be capable of hitting it to avoid taking damage. Building up towards a value will reduce the damage per hit to 0. &lt;br /&gt;
&lt;br /&gt;
MR = max range of when they ship is capable of shooting at you, regular values assume you have to worry about alien lasers at the 400 km distance. &lt;br /&gt;
&lt;br /&gt;
Very important breakpoints will be bolded&lt;br /&gt;
&lt;br /&gt;
* 1 - Without 1 point, the weakest enemy ship, even a 1 slot orange battery, can simply destroy you. Only use 0 if you&#039;re positive it will never face fire.&lt;br /&gt;
* 3 - MR light orange flanker&lt;br /&gt;
* &#039;&#039;&#039;5 - light orange flanker, MR light violet flanker&#039;&#039;&#039;&lt;br /&gt;
* 6 - MR heavy orange flanker&lt;br /&gt;
* &#039;&#039;&#039;8 - light violet flanker&#039;&#039;&#039;&lt;br /&gt;
* 11 - MR heavy violet flanker, MR light orange line&lt;br /&gt;
* &#039;&#039;&#039;15 - heavy orange flanker, MR light x-ray flanker&#039;&#039;&#039;&lt;br /&gt;
* 20 - MR heavy orange line, MR light violet line&lt;br /&gt;
* 25 - heavy violet flanker, MR heavy violet line, MR heavy x-ray flanker&lt;br /&gt;
* &#039;&#039;&#039;30 - light orange line&#039;&#039;&#039;&lt;br /&gt;
* 40 - light x-ray flanker, MR light x-ray line&lt;br /&gt;
* 50 - light violet line, MR light gamma&lt;br /&gt;
* &#039;&#039;&#039;60 - heavy orange line, MR heavy x-ray line&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;80 - heavy violet line, heavy x-ray flanker, MR heavy gamma&#039;&#039;&#039;&lt;br /&gt;
* 120 - light x-ray line&lt;br /&gt;
* 150 - heavy x-ray line&lt;br /&gt;
* &#039;&#039;&#039;160 - high bombarding T3 alien bases&#039;&#039;&#039;&lt;br /&gt;
* 180 - light gamma&lt;br /&gt;
* 260 - heavy gamma&lt;br /&gt;
&lt;br /&gt;
=== How much can I afford? ===&lt;br /&gt;
The more armor you have, the worse your ships were perform. &lt;br /&gt;
&lt;br /&gt;
A rough heuristic is that you don&#039;t want to drop any ship below 2mg of cruise thrust, or spend more than 30% of the ship&#039;s mass on fuel. If you want a ship able to reliably intercept ennemy fleet on orbital trajectory, you need at least 15mg of cruise thrust. &lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to check your enemy&#039;s combat stats to figure out which you need, but generally you&#039;ll need to be ready for Orange lasers in the 2020&#039;s, Violet until ~2037, and X-Ray beyond that. Gamma is, thankfully, very rare. &lt;br /&gt;
&lt;br /&gt;
Side armor is also a fascinating question for this, as you can see, you aren&#039;t going to armor up against x-ray flankers without breaking your bank. They need to die before they get a chance to shoot you.&lt;br /&gt;
&lt;br /&gt;
=== Quick recommendations ===&lt;br /&gt;
All of the following are structures as Nose / Side / Rear&lt;br /&gt;
&lt;br /&gt;
* 8/0/0 - Suicidal missile ships to deal with early surveillance ships.&lt;br /&gt;
* 15/1/1 - Non-suicidal missile ships that&#039;re dealing with small enemy ships.&lt;br /&gt;
* 30/1/1 - Missile ships that need to kill large enemy ships from max range.&lt;br /&gt;
* 60/5/5 - Your first line ships which will spend time duking it out with the enemy line, when flankers are not able to be killed quickly. Luckily, this is within the Battle Cruiser + Burner Drive meta. Lancer + Burner will need Adamantine Armor or utility modules dedicated to EV and Thrust.&lt;br /&gt;
* 80/1/1 - Fleets where you need to take out alien stations without dying. Technically possible with BC + Nano + Grid(but your low cruise velocity will be painful), but you really want Adamantine along with Helicon or better, especially for Lancers which are just too heavy.&lt;br /&gt;
* 80/15/15 - This will let you ignore any flanker less than heavy violet or x-ray. BC + Burner can pull this off with Adamantine Armor. You really want H-Orion or Antimatter/Fusion.&lt;br /&gt;
* 160/1/1 - Standard for deep space end-game fleets when the aliens are running x-rays. You cannot allow any flanks from x-ray weapons, so skimp on armor and kill them. It will also allow you to bombard any base to death.&lt;br /&gt;
* 160/25/25 - As above, but you ignore non x-ray flankers. Almost never worth it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help Pages]]&lt;br /&gt;
[[Category: Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>76561198000875957</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Console_Commands&amp;diff=10308</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Console_Commands&amp;diff=10308"/>
		<updated>2025-12-28T20:19:19Z</updated>

		<summary type="html">&lt;p&gt;76561198000875957: Undo revision 10307 by 76561198000875957 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;i&amp;gt;&#039;&#039;&#039;Note: Console commands are meant to support developer testing and aren&#039;t supported features of the game and may cause issues if used to modify campaigns.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s console can be enabled by editing the following file in the game&#039;s folder with a text editor: &amp;lt;code&amp;gt;TerraInvicta_Data\StreamingAssets\Templates\TIGlobalConfig.json&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half there is the following line: &amp;quot;debug_ConsoleActive&amp;quot;: false,. Set it to true and save the file. Note that certain game updates might overwrite the file, requiring another edit.&lt;br /&gt;
&lt;br /&gt;
The console can be opened with the ~ key.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== List of commands ==&lt;br /&gt;
Commands are not case-sensitive but the parameters are.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effect&lt;br /&gt;
! Parameters&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| help&lt;br /&gt;
| Lists all commands&lt;br /&gt;
| &lt;br /&gt;
| help&lt;br /&gt;
|-&lt;br /&gt;
| absorb&lt;br /&gt;
| The first nation annexes the second nation&lt;br /&gt;
| nation internal name,[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| absorb USA,CAN&lt;br /&gt;
|-&lt;br /&gt;
| addcouncilresources&lt;br /&gt;
| Adds all faction resources to the player faction&lt;br /&gt;
| amount&lt;br /&gt;
| addcouncilresources 100&lt;br /&gt;
|-&lt;br /&gt;
| addOfficier&lt;br /&gt;
| Add an officer to the indicated ship&lt;br /&gt;
| amount&lt;br /&gt;
| AddOfficer shipName,officerDataName&lt;br /&gt;
|-&lt;br /&gt;
| addspaceresources&lt;br /&gt;
| Adds all space resources to the player faction&lt;br /&gt;
| amount&lt;br /&gt;
| addspaceresources 100&lt;br /&gt;
|-&lt;br /&gt;
| addresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| addresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| addtrait&lt;br /&gt;
| Adds a [[trait]] to the selected councilor&lt;br /&gt;
| trait internal name&lt;br /&gt;
| addtrait ConspiracyTheorist&lt;br /&gt;
|-&lt;br /&gt;
| aerosols&lt;br /&gt;
| Adds excess stratospheric aerosols to Earth&lt;br /&gt;
| amount&lt;br /&gt;
| aerosols 0.1&lt;br /&gt;
|-&lt;br /&gt;
| armygohome&lt;br /&gt;
| Teleports the selected army to its home region&lt;br /&gt;
| &lt;br /&gt;
| armygohome&lt;br /&gt;
|-&lt;br /&gt;
| changeunrest&lt;br /&gt;
| Adds unrest to the selected nation, negative values lower it&lt;br /&gt;
| amount&lt;br /&gt;
| changeunrest 3&lt;br /&gt;
|-&lt;br /&gt;
| completemodule&lt;br /&gt;
| Completes the construction of the selected hab module&lt;br /&gt;
| &lt;br /&gt;
| completemodule&lt;br /&gt;
|-&lt;br /&gt;
| completeobjective&lt;br /&gt;
| Completes the written objective for the player faction&lt;br /&gt;
| objective internal name&lt;br /&gt;
| completeobjective ResearchExotics&lt;br /&gt;
|-&lt;br /&gt;
| completeproject&lt;br /&gt;
| Completes the current council engineering project for a [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| completeproject EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| damageship&lt;br /&gt;
| Damages one ship in the selected fleet, will not fully destroy ships&lt;br /&gt;
| amount&lt;br /&gt;
| damageship 100&lt;br /&gt;
|-&lt;br /&gt;
| destroymodule&lt;br /&gt;
| Destroys the selected hab module&lt;br /&gt;
| &lt;br /&gt;
| destroymodule&lt;br /&gt;
|-&lt;br /&gt;
| dumpfleetgoal&lt;br /&gt;
| Writes the mission of the selected fleet&lt;br /&gt;
| &lt;br /&gt;
| dumpfleetgoal&lt;br /&gt;
|-&lt;br /&gt;
| givealltechs&lt;br /&gt;
| Completes all global research and gives the faction all council engineering projects&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; campaign will require using the &#039;&#039;completeobjective&#039;&#039; command to proceed unless already at final objective&lt;br /&gt;
| faction internal name&lt;br /&gt;
| givealltechs ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveallcps&lt;br /&gt;
| Gives all unonwned control points in the chosen nation to a [[faction]]&lt;br /&gt;
| nation name,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveallcps Afghanistan,ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givecp&lt;br /&gt;
| Gives an unonwned control point in the chosen nation to a [[faction]]&lt;br /&gt;
| nation name,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| givecp Afghanistan,ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveorg&lt;br /&gt;
| Gives a [[faction]] a certain org&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]],org internal name&lt;br /&gt;
| giveorg ResistCouncil,CentralIntelligenceAgency&lt;br /&gt;
|-&lt;br /&gt;
| giveproject&lt;br /&gt;
| Give finished project to council.&lt;br /&gt;
| giveproject dataName, factionName (optional)&lt;br /&gt;
| giveproject Project_CommercialResearch, ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givexp&lt;br /&gt;
| Gives XP to the selected councilor&lt;br /&gt;
| amount&lt;br /&gt;
| givexp 200&lt;br /&gt;
|-&lt;br /&gt;
| killasset&lt;br /&gt;
| Kill the selected army, councilor or fleet&lt;br /&gt;
| &lt;br /&gt;
| killasset&lt;br /&gt;
|-&lt;br /&gt;
| killstate&lt;br /&gt;
| Kills the selected army, councilor, fleet or habitat&lt;br /&gt;
| &lt;br /&gt;
| killstate&lt;br /&gt;
|-&lt;br /&gt;
| modifygdp&lt;br /&gt;
| Adds or removes GDP billions to a certain nation&lt;br /&gt;
| nation name,amount&lt;br /&gt;
| modifygdp Afghanistan,300&lt;br /&gt;
|-&lt;br /&gt;
| nosecrets&lt;br /&gt;
| Reveals all [[Factions|factions]]&#039; councilors, objectives and council engineering projects&lt;br /&gt;
| &lt;br /&gt;
| nosecrets&lt;br /&gt;
|-&lt;br /&gt;
| nuke&lt;br /&gt;
| Launches a strategic nuclear barrage in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| nuke&lt;br /&gt;
|-&lt;br /&gt;
| peaceout&lt;br /&gt;
| Enda all wars the selected nation is involved in&lt;br /&gt;
| &lt;br /&gt;
| peaceout&lt;br /&gt;
|-&lt;br /&gt;
| propaganda&lt;br /&gt;
| Completes a Public Opinion mission on every nation for a [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]],strength (optional)&lt;br /&gt;
| propaganda ResistCouncil,10&lt;br /&gt;
|-&lt;br /&gt;
| prospect&lt;br /&gt;
| Prospects a celestial body&lt;br /&gt;
| celestial body&lt;br /&gt;
| prospect Ganymede&lt;br /&gt;
|-&lt;br /&gt;
| revealsites&lt;br /&gt;
| Prospects all celestial bodies&lt;br /&gt;
| &lt;br /&gt;
| revealsites&lt;br /&gt;
|-&lt;br /&gt;
| revolution&lt;br /&gt;
| Triggers a revolution in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| revolution&lt;br /&gt;
|-&lt;br /&gt;
| regimechange&lt;br /&gt;
| Triggers a regime change for the player faction in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| regimechange&lt;br /&gt;
|-&lt;br /&gt;
| setarmyhealth&lt;br /&gt;
| Changes the selected army&#039;s strength, 1 means 100%&lt;br /&gt;
| amount&lt;br /&gt;
| setarmyhealth 0.5&lt;br /&gt;
|-&lt;br /&gt;
| setfaction&lt;br /&gt;
| Changes [[factions]], requires a save and reload for full effect and will not work if done during mission assignment phase&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; can switch to the alien faction but certain actions will crash the game&lt;br /&gt;
| faction internal name&lt;br /&gt;
| setfaction ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| setmiltech&lt;br /&gt;
| Sets the miltech of the selected nation&lt;br /&gt;
| amount&lt;br /&gt;
| setmiltech 4&lt;br /&gt;
|-&lt;br /&gt;
| sight&lt;br /&gt;
| Reveals all current alien phenomena sites&lt;br /&gt;
| &lt;br /&gt;
| sight&lt;br /&gt;
|-&lt;br /&gt;
| spawnlanding&lt;br /&gt;
| Spawns an UFO landing in the selected region&lt;br /&gt;
| &lt;br /&gt;
| spawnlanding&lt;br /&gt;
|-&lt;br /&gt;
| spawnxenofauna&lt;br /&gt;
| Spawns an alien megafauna army in the selected region&lt;br /&gt;
| &lt;br /&gt;
| spawnxenofauna&lt;br /&gt;
|-&lt;br /&gt;
| startcoup&lt;br /&gt;
| Triggers a coup in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| startcoup&lt;br /&gt;
|-&lt;br /&gt;
| triggerevent&lt;br /&gt;
| Triggers an event&lt;br /&gt;
| event internal name&lt;br /&gt;
| triggerevent event_OneHumanity&lt;br /&gt;
|-&lt;br /&gt;
| unify     	&lt;br /&gt;
| Unifies two nations&lt;br /&gt;
| [[#Nation_internal_names|nation internal name]],[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| unify USA,CAN&lt;br /&gt;
|-&lt;br /&gt;
| unlockallshipparts&lt;br /&gt;
| Unlocks all human and alien ship components for ship design&lt;br /&gt;
| &lt;br /&gt;
| unlockallshipparts&lt;br /&gt;
|-&lt;br /&gt;
| watchfactions&lt;br /&gt;
| Reveals all [[factions]]&#039; objectives and council engineering projects&lt;br /&gt;
| &lt;br /&gt;
| watchfactions&lt;br /&gt;
|-&lt;br /&gt;
| alieninfo&lt;br /&gt;
| Writes all resources and the next purchase of the aliens&lt;br /&gt;
| &lt;br /&gt;
| alieninfo&lt;br /&gt;
|-&lt;br /&gt;
| autopilot&lt;br /&gt;
| Plays game automatically&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; requires restarting the game to disable&lt;br /&gt;
| &lt;br /&gt;
| autopilot&lt;br /&gt;
|-&lt;br /&gt;
| musicinfo&lt;br /&gt;
| Writes music info&lt;br /&gt;
| &lt;br /&gt;
| musicinfo&lt;br /&gt;
|-&lt;br /&gt;
| setmusicvolume&lt;br /&gt;
| Sets the music volume&lt;br /&gt;
| amount&lt;br /&gt;
| setmusicvolume 2&lt;br /&gt;
|-&lt;br /&gt;
| setmusicintensity&lt;br /&gt;
| Sets the music intensity&lt;br /&gt;
| amount&lt;br /&gt;
| setmusicintensity 2&lt;br /&gt;
|-&lt;br /&gt;
| SetDV&lt;br /&gt;
| Set all ships in the currently selected fleet Delta V to the specified fraction of their max&lt;br /&gt;
| 1-100 (Percentage based)&lt;br /&gt;
| SetDv 50- Sets the ship&#039;s DV to 50% of its max.&lt;br /&gt;
|-&lt;br /&gt;
| TransferRegion		&lt;br /&gt;
| Transfer selected region to nationTemplateName&lt;br /&gt;
| TransferRegion (While region is selected)&lt;br /&gt;
|-&lt;br /&gt;
| killasset&lt;br /&gt;
| Destroys the selected player ship&lt;br /&gt;
| &lt;br /&gt;
| killasset&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are a couple of other console commands but they currently either do not work or crash the game (version 0.3.98):&lt;br /&gt;
* forcemissions&lt;br /&gt;
* detainme&lt;br /&gt;
&lt;br /&gt;
== Faction internal names ==&lt;br /&gt;
&lt;br /&gt;
Factions have the following internal names:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|destroy}}[[Humanity First]]&lt;br /&gt;
| DestroyCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|escape}}[[Project Exodus]]&lt;br /&gt;
| EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|cooperate}}[[The Academy]]&lt;br /&gt;
| CooperateCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|exploit}}[[The Initiative]]&lt;br /&gt;
| ExploitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|appease}}[[The Protectorate]]&lt;br /&gt;
| AppeaseCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|resist}}[[The Resistance]]&lt;br /&gt;
| ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|submit}}[[The Servants]]&lt;br /&gt;
| SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|alien}}[[Aliens]]&lt;br /&gt;
| AlienCouncil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nation internal names ==&lt;br /&gt;
A complete list of all faction internal names may be found in \TerraInvicta_Data\StreamingAssets\Localization\en\TINationTemplate.en. You&#039;re smart enough to figure the rest out from there.&lt;br /&gt;
Unifying a non-existant nation with an existing one (ie, typing &amp;quot;unify RUS,EUA&amp;quot; instead of &amp;quot;unify EUA,RUS&amp;quot; when you&#039;ve already incorporated the eurasian union into the EU) will create a new unified state with no occupied control points. That is, you will lose the nation. Additonally, per the regular union mechanic, any nations with cohesion less than 5 have a chance to split up on unification if they have absorbed any nations outside the primary unifying nation&#039;s claims: ie, if you tell the EU to absorb china, and china has absorbed laos, you may lose laos if china has cohesion less than 5. Using the regimechange command after doing this will give command of the nation to a random faction instead of you. (bug?)&lt;br /&gt;
&lt;br /&gt;
Nations have the following internal names:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| Afghanistan || AFG&lt;br /&gt;
|-&lt;br /&gt;
| Algeria || DZA&lt;br /&gt;
|-&lt;br /&gt;
| Alpine States || ALP&lt;br /&gt;
|-&lt;br /&gt;
| Angola || AGO&lt;br /&gt;
|-&lt;br /&gt;
| Argentina || ARG&lt;br /&gt;
|-&lt;br /&gt;
| Armenia || ARM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || AUS&lt;br /&gt;
|-&lt;br /&gt;
| Austria || ALP&lt;br /&gt;
|-&lt;br /&gt;
| Azerbaijan || AZE&lt;br /&gt;
|-&lt;br /&gt;
| Baltic States || BAS&lt;br /&gt;
|-&lt;br /&gt;
| Bangladesh || BGD&lt;br /&gt;
|-&lt;br /&gt;
| Belarus || BLR&lt;br /&gt;
|-&lt;br /&gt;
| Belgium || BGM&lt;br /&gt;
|-&lt;br /&gt;
| Belize || BEL&lt;br /&gt;
|-&lt;br /&gt;
| Benelux || NET&lt;br /&gt;
|-&lt;br /&gt;
| Bolivia || BOL&lt;br /&gt;
|-&lt;br /&gt;
| Botswana || BWA&lt;br /&gt;
|-&lt;br /&gt;
| Brazil || BRA&lt;br /&gt;
|-&lt;br /&gt;
| Bulgaria || BUL&lt;br /&gt;
|-&lt;br /&gt;
| Burkina Faso || BKF&lt;br /&gt;
|-&lt;br /&gt;
| Cambodia || KHM&lt;br /&gt;
|-&lt;br /&gt;
| Cameroon || CMR&lt;br /&gt;
|-&lt;br /&gt;
| Canada || CAN&lt;br /&gt;
|-&lt;br /&gt;
| Caribbean States || CAB&lt;br /&gt;
|-&lt;br /&gt;
| Central African Republic || CAF&lt;br /&gt;
|-&lt;br /&gt;
| Chad || TCD&lt;br /&gt;
|-&lt;br /&gt;
| Chile || CHL&lt;br /&gt;
|-&lt;br /&gt;
| China || CHN&lt;br /&gt;
|-&lt;br /&gt;
| Colombia || COL&lt;br /&gt;
|-&lt;br /&gt;
| Congo || COD&lt;br /&gt;
|-&lt;br /&gt;
| Costa Rica || COS&lt;br /&gt;
|-&lt;br /&gt;
| Cuba || CUB&lt;br /&gt;
|-&lt;br /&gt;
| Czech Republic || CZE&lt;br /&gt;
|-&lt;br /&gt;
| Denmark || DEN&lt;br /&gt;
|-&lt;br /&gt;
| Ecuador || ECU&lt;br /&gt;
|-&lt;br /&gt;
| Egypt || EGY&lt;br /&gt;
|-&lt;br /&gt;
| El Salvador || ELS&lt;br /&gt;
|-&lt;br /&gt;
| Eritrea || ERI&lt;br /&gt;
|-&lt;br /&gt;
| Ethiopia || ETH&lt;br /&gt;
|-&lt;br /&gt;
| Finland || FIN&lt;br /&gt;
|-&lt;br /&gt;
| France || EUA&lt;br /&gt;
|-&lt;br /&gt;
| Georgia || GEO&lt;br /&gt;
|-&lt;br /&gt;
| Germany || DEU&lt;br /&gt;
|-&lt;br /&gt;
| Great Lakes States || UGA&lt;br /&gt;
|-&lt;br /&gt;
| Greece || GRE&lt;br /&gt;
|-&lt;br /&gt;
| Guatemala || GTM&lt;br /&gt;
|-&lt;br /&gt;
| Gulf States || GUS&lt;br /&gt;
|-&lt;br /&gt;
| Guyana || GUY&lt;br /&gt;
|-&lt;br /&gt;
| Himalayan States || HYS&lt;br /&gt;
|-&lt;br /&gt;
| Honduras || HON&lt;br /&gt;
|-&lt;br /&gt;
| Hungary || HUN&lt;br /&gt;
|-&lt;br /&gt;
| Iceland || ISL&lt;br /&gt;
|-&lt;br /&gt;
| India || IND&lt;br /&gt;
|-&lt;br /&gt;
| Indonesia || IDN&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| Iran || IRN&lt;br /&gt;
|-&lt;br /&gt;
| Iraq || IRQ&lt;br /&gt;
|-&lt;br /&gt;
| Ireland || IRL&lt;br /&gt;
|-&lt;br /&gt;
| Israel || ISR&lt;br /&gt;
|-&lt;br /&gt;
| Italy || ITA&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Coast || IVO&lt;br /&gt;
|-&lt;br /&gt;
| Japan || JPN&lt;br /&gt;
|-&lt;br /&gt;
| Jordan || JOR&lt;br /&gt;
|-&lt;br /&gt;
| Kazakhstan || KAZ&lt;br /&gt;
|-&lt;br /&gt;
| Kenya || KEN&lt;br /&gt;
|-&lt;br /&gt;
| Kyrgyzstan || KGZ&lt;br /&gt;
|-&lt;br /&gt;
| Laos || LAO&lt;br /&gt;
|-&lt;br /&gt;
| Libya || LBY&lt;br /&gt;
|-&lt;br /&gt;
| Lower Guinea || LWG&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar || MDG&lt;br /&gt;
|-&lt;br /&gt;
| Malaysia || MYS&lt;br /&gt;
|-&lt;br /&gt;
| Mali || MLI&lt;br /&gt;
|-&lt;br /&gt;
| Mauritania || MRT&lt;br /&gt;
|-&lt;br /&gt;
| Mexico || MEX&lt;br /&gt;
|-&lt;br /&gt;
| Middle Guinea || MLG&lt;br /&gt;
|-&lt;br /&gt;
| Mongolia || MNG&lt;br /&gt;
|-&lt;br /&gt;
| Morocco || MAR&lt;br /&gt;
|-&lt;br /&gt;
| Mozambique || MOZ&lt;br /&gt;
|-&lt;br /&gt;
| Myanmar || MMR&lt;br /&gt;
|-&lt;br /&gt;
| Namibia || SWA&lt;br /&gt;
|-&lt;br /&gt;
| New Zealand || NZL&lt;br /&gt;
|-&lt;br /&gt;
| Netherlands || NET&lt;br /&gt;
|-&lt;br /&gt;
| Nicaragua || NIC&lt;br /&gt;
|-&lt;br /&gt;
| Niger || NER&lt;br /&gt;
|-&lt;br /&gt;
| Nigeria || NGA&lt;br /&gt;
|-&lt;br /&gt;
| North Korea || PRK&lt;br /&gt;
|-&lt;br /&gt;
| Northern Balkan States || NBK&lt;br /&gt;
|-&lt;br /&gt;
| Norway || NOR&lt;br /&gt;
|-&lt;br /&gt;
| Oman || OMN&lt;br /&gt;
|-&lt;br /&gt;
| Pacific States || PCS&lt;br /&gt;
|-&lt;br /&gt;
| Pakistan || PAK&lt;br /&gt;
|-&lt;br /&gt;
| Panama || PAN&lt;br /&gt;
|-&lt;br /&gt;
| Paraguay || PRY&lt;br /&gt;
|-&lt;br /&gt;
| Peru || PER&lt;br /&gt;
|-&lt;br /&gt;
| Philippines || PHL&lt;br /&gt;
|-&lt;br /&gt;
| Poland || POL&lt;br /&gt;
|-&lt;br /&gt;
| Portugal || PRT&lt;br /&gt;
|-&lt;br /&gt;
| Ratnakaran States || RTK&lt;br /&gt;
|-&lt;br /&gt;
| Romania || ROM&lt;br /&gt;
|-&lt;br /&gt;
| Russia || RUS&lt;br /&gt;
|-&lt;br /&gt;
| Saudi Arabia || SEN&lt;br /&gt;
|-&lt;br /&gt;
| Senegamnia || SEG&lt;br /&gt;
|-&lt;br /&gt;
| Singapore || SGP&lt;br /&gt;
|-&lt;br /&gt;
| Slovakia || SLO&lt;br /&gt;
|-&lt;br /&gt;
| Somalia || SOM&lt;br /&gt;
|-&lt;br /&gt;
| South Africa || ZAF&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || KOR&lt;br /&gt;
|-&lt;br /&gt;
| South Sudan || SSD&lt;br /&gt;
|-&lt;br /&gt;
| Southern Balkan States || SBK&lt;br /&gt;
|-&lt;br /&gt;
| Spain || ESP&lt;br /&gt;
|-&lt;br /&gt;
| Sri Lanka || LKA&lt;br /&gt;
|-&lt;br /&gt;
| Sudan || SDN&lt;br /&gt;
|-&lt;br /&gt;
| Suriname || SUR&lt;br /&gt;
|-&lt;br /&gt;
| Sweden || SCA&lt;br /&gt;
|-&lt;br /&gt;
| Syria || SYR&lt;br /&gt;
|-&lt;br /&gt;
| Taiwan || TWN&lt;br /&gt;
|-&lt;br /&gt;
| Tajikistan || TJK&lt;br /&gt;
|-&lt;br /&gt;
| Tanzania || TZA&lt;br /&gt;
|-&lt;br /&gt;
| Thailand || THA&lt;br /&gt;
|-&lt;br /&gt;
| Tunisia || TUN&lt;br /&gt;
|-&lt;br /&gt;
| Turkey || TUR&lt;br /&gt;
|-&lt;br /&gt;
| Turkmenistan || TKM&lt;br /&gt;
|-&lt;br /&gt;
| Ukraine || UKR&lt;br /&gt;
|-&lt;br /&gt;
| United Kingdom|| GBR&lt;br /&gt;
|-&lt;br /&gt;
| United States of America || USA&lt;br /&gt;
|-&lt;br /&gt;
| Upper Guinea || UPG&lt;br /&gt;
|-&lt;br /&gt;
| Uruguay || URY&lt;br /&gt;
|-&lt;br /&gt;
| Uzbekistan || UZB&lt;br /&gt;
|-&lt;br /&gt;
| Venezuela || VEN&lt;br /&gt;
|-&lt;br /&gt;
| Vietnam || VNM&lt;br /&gt;
|-&lt;br /&gt;
| Yemen || YEM&lt;br /&gt;
|-&lt;br /&gt;
| Zambia-Malawi || ZMB&lt;br /&gt;
|-&lt;br /&gt;
| Zimbabwe || ZWE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198000875957</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Console_Commands&amp;diff=10307</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Console_Commands&amp;diff=10307"/>
		<updated>2025-12-28T20:01:57Z</updated>

		<summary type="html">&lt;p&gt;76561198000875957: /* List of commands */ add giveips from experimental branch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;i&amp;gt;&#039;&#039;&#039;Note: Console commands are meant to support developer testing and aren&#039;t supported features of the game and may cause issues if used to modify campaigns.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s console can be enabled by editing the following file in the game&#039;s folder with a text editor: &amp;lt;code&amp;gt;TerraInvicta_Data\StreamingAssets\Templates\TIGlobalConfig.json&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half there is the following line: &amp;quot;debug_ConsoleActive&amp;quot;: false,. Set it to true and save the file. Note that certain game updates might overwrite the file, requiring another edit.&lt;br /&gt;
&lt;br /&gt;
The console can be opened with the ~ key.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== List of commands ==&lt;br /&gt;
Commands are not case-sensitive but the parameters are.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effect&lt;br /&gt;
! Parameters&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| help&lt;br /&gt;
| Lists all commands&lt;br /&gt;
| &lt;br /&gt;
| help&lt;br /&gt;
|-&lt;br /&gt;
| absorb&lt;br /&gt;
| The first nation annexes the second nation&lt;br /&gt;
| nation internal name,[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| absorb USA,CAN&lt;br /&gt;
|-&lt;br /&gt;
| addcouncilresources&lt;br /&gt;
| Adds all faction resources to the player faction&lt;br /&gt;
| amount&lt;br /&gt;
| addcouncilresources 100&lt;br /&gt;
|-&lt;br /&gt;
| addOfficier&lt;br /&gt;
| Add an officer to the indicated ship&lt;br /&gt;
| amount&lt;br /&gt;
| AddOfficer shipName,officerDataName&lt;br /&gt;
|-&lt;br /&gt;
| addspaceresources&lt;br /&gt;
| Adds all space resources to the player faction&lt;br /&gt;
| amount&lt;br /&gt;
| addspaceresources 100&lt;br /&gt;
|-&lt;br /&gt;
| addresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| addresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveresource&lt;br /&gt;
| Adds a certain resource to a [[faction]]&lt;br /&gt;
| resource,amount,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveresource Money,100,SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| addtrait&lt;br /&gt;
| Adds a [[trait]] to the selected councilor&lt;br /&gt;
| trait internal name&lt;br /&gt;
| addtrait ConspiracyTheorist&lt;br /&gt;
|-&lt;br /&gt;
| aerosols&lt;br /&gt;
| Adds excess stratospheric aerosols to Earth&lt;br /&gt;
| amount&lt;br /&gt;
| aerosols 0.1&lt;br /&gt;
|-&lt;br /&gt;
| armygohome&lt;br /&gt;
| Teleports the selected army to its home region&lt;br /&gt;
| &lt;br /&gt;
| armygohome&lt;br /&gt;
|-&lt;br /&gt;
| changeunrest&lt;br /&gt;
| Adds unrest to the selected nation, negative values lower it&lt;br /&gt;
| amount&lt;br /&gt;
| changeunrest 3&lt;br /&gt;
|-&lt;br /&gt;
| completemodule&lt;br /&gt;
| Completes the construction of the selected hab module&lt;br /&gt;
| &lt;br /&gt;
| completemodule&lt;br /&gt;
|-&lt;br /&gt;
| completeobjective&lt;br /&gt;
| Completes the written objective for the player faction&lt;br /&gt;
| objective internal name&lt;br /&gt;
| completeobjective ResearchExotics&lt;br /&gt;
|-&lt;br /&gt;
| completeproject&lt;br /&gt;
| Completes the current council engineering project for a [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| completeproject EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| damageship&lt;br /&gt;
| Damages one ship in the selected fleet, will not fully destroy ships&lt;br /&gt;
| amount&lt;br /&gt;
| damageship 100&lt;br /&gt;
|-&lt;br /&gt;
| destroymodule&lt;br /&gt;
| Destroys the selected hab module&lt;br /&gt;
| &lt;br /&gt;
| destroymodule&lt;br /&gt;
|-&lt;br /&gt;
| dumpfleetgoal&lt;br /&gt;
| Writes the mission of the selected fleet&lt;br /&gt;
| &lt;br /&gt;
| dumpfleetgoal&lt;br /&gt;
|-&lt;br /&gt;
| givealltechs&lt;br /&gt;
| Completes all global research and gives the faction all council engineering projects&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; campaign will require using the &#039;&#039;completeobjective&#039;&#039; command to proceed unless already at final objective&lt;br /&gt;
| faction internal name&lt;br /&gt;
| givealltechs ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveallcps&lt;br /&gt;
| Gives all unonwned control points in the chosen nation to a [[faction]]&lt;br /&gt;
| nation name,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| giveallcps Afghanistan,ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givecp&lt;br /&gt;
| Gives an unonwned control point in the chosen nation to a [[faction]]&lt;br /&gt;
| nation name,[[#Faction_internal_names|faction internal name]]&lt;br /&gt;
| givecp Afghanistan,ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| giveips&lt;br /&gt;
| Invests # of IPs into certain priority of selected nation &lt;br /&gt;
| priority,amount&lt;br /&gt;
| giveips Military_BuildNavy,100&lt;br /&gt;
| -&lt;br /&gt;
| giveorg&lt;br /&gt;
| Gives a [[faction]] a certain org&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]],org internal name&lt;br /&gt;
| giveorg ResistCouncil,CentralIntelligenceAgency&lt;br /&gt;
|-&lt;br /&gt;
| giveproject&lt;br /&gt;
| Give finished project to council.&lt;br /&gt;
| giveproject dataName, factionName (optional)&lt;br /&gt;
| giveproject Project_CommercialResearch, ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| givexp&lt;br /&gt;
| Gives XP to the selected councilor&lt;br /&gt;
| amount&lt;br /&gt;
| givexp 200&lt;br /&gt;
|-&lt;br /&gt;
| killasset&lt;br /&gt;
| Kill the selected army, councilor or fleet&lt;br /&gt;
| &lt;br /&gt;
| killasset&lt;br /&gt;
|-&lt;br /&gt;
| killstate&lt;br /&gt;
| Kills the selected army, councilor, fleet or habitat&lt;br /&gt;
| &lt;br /&gt;
| killstate&lt;br /&gt;
|-&lt;br /&gt;
| modifygdp&lt;br /&gt;
| Adds or removes GDP billions to a certain nation&lt;br /&gt;
| nation name,amount&lt;br /&gt;
| modifygdp Afghanistan,300&lt;br /&gt;
|-&lt;br /&gt;
| nosecrets&lt;br /&gt;
| Reveals all [[Factions|factions]]&#039; councilors, objectives and council engineering projects&lt;br /&gt;
| &lt;br /&gt;
| nosecrets&lt;br /&gt;
|-&lt;br /&gt;
| nuke&lt;br /&gt;
| Launches a strategic nuclear barrage in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| nuke&lt;br /&gt;
|-&lt;br /&gt;
| peaceout&lt;br /&gt;
| Enda all wars the selected nation is involved in&lt;br /&gt;
| &lt;br /&gt;
| peaceout&lt;br /&gt;
|-&lt;br /&gt;
| propaganda&lt;br /&gt;
| Completes a Public Opinion mission on every nation for a [[faction]]&lt;br /&gt;
| [[#Faction_internal_names|faction internal name]],strength (optional)&lt;br /&gt;
| propaganda ResistCouncil,10&lt;br /&gt;
|-&lt;br /&gt;
| prospect&lt;br /&gt;
| Prospects a celestial body&lt;br /&gt;
| celestial body&lt;br /&gt;
| prospect Ganymede&lt;br /&gt;
|-&lt;br /&gt;
| revealsites&lt;br /&gt;
| Prospects all celestial bodies&lt;br /&gt;
| &lt;br /&gt;
| revealsites&lt;br /&gt;
|-&lt;br /&gt;
| revolution&lt;br /&gt;
| Triggers a revolution in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| revolution&lt;br /&gt;
|-&lt;br /&gt;
| regimechange&lt;br /&gt;
| Triggers a regime change for the player faction in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| regimechange&lt;br /&gt;
|-&lt;br /&gt;
| setarmyhealth&lt;br /&gt;
| Changes the selected army&#039;s strength, 1 means 100%&lt;br /&gt;
| amount&lt;br /&gt;
| setarmyhealth 0.5&lt;br /&gt;
|-&lt;br /&gt;
| setfaction&lt;br /&gt;
| Changes [[factions]], requires a save and reload for full effect and will not work if done during mission assignment phase&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; can switch to the alien faction but certain actions will crash the game&lt;br /&gt;
| faction internal name&lt;br /&gt;
| setfaction ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| setmiltech&lt;br /&gt;
| Sets the miltech of the selected nation&lt;br /&gt;
| amount&lt;br /&gt;
| setmiltech 4&lt;br /&gt;
|-&lt;br /&gt;
| sight&lt;br /&gt;
| Reveals all current alien phenomena sites&lt;br /&gt;
| &lt;br /&gt;
| sight&lt;br /&gt;
|-&lt;br /&gt;
| spawnlanding&lt;br /&gt;
| Spawns an UFO landing in the selected region&lt;br /&gt;
| &lt;br /&gt;
| spawnlanding&lt;br /&gt;
|-&lt;br /&gt;
| spawnxenofauna&lt;br /&gt;
| Spawns an alien megafauna army in the selected region&lt;br /&gt;
| &lt;br /&gt;
| spawnxenofauna&lt;br /&gt;
|-&lt;br /&gt;
| startcoup&lt;br /&gt;
| Triggers a coup in the selected nation&lt;br /&gt;
| &lt;br /&gt;
| startcoup&lt;br /&gt;
|-&lt;br /&gt;
| triggerevent&lt;br /&gt;
| Triggers an event&lt;br /&gt;
| event internal name&lt;br /&gt;
| triggerevent event_OneHumanity&lt;br /&gt;
|-&lt;br /&gt;
| unify     	&lt;br /&gt;
| Unifies two nations&lt;br /&gt;
| [[#Nation_internal_names|nation internal name]],[[#Nation_internal_names|nation internal name]]&lt;br /&gt;
| unify USA,CAN&lt;br /&gt;
|-&lt;br /&gt;
| unlockallshipparts&lt;br /&gt;
| Unlocks all human and alien ship components for ship design&lt;br /&gt;
| &lt;br /&gt;
| unlockallshipparts&lt;br /&gt;
|-&lt;br /&gt;
| watchfactions&lt;br /&gt;
| Reveals all [[factions]]&#039; objectives and council engineering projects&lt;br /&gt;
| &lt;br /&gt;
| watchfactions&lt;br /&gt;
|-&lt;br /&gt;
| alieninfo&lt;br /&gt;
| Writes all resources and the next purchase of the aliens&lt;br /&gt;
| &lt;br /&gt;
| alieninfo&lt;br /&gt;
|-&lt;br /&gt;
| autopilot&lt;br /&gt;
| Plays game automatically&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; requires restarting the game to disable&lt;br /&gt;
| &lt;br /&gt;
| autopilot&lt;br /&gt;
|-&lt;br /&gt;
| musicinfo&lt;br /&gt;
| Writes music info&lt;br /&gt;
| &lt;br /&gt;
| musicinfo&lt;br /&gt;
|-&lt;br /&gt;
| setmusicvolume&lt;br /&gt;
| Sets the music volume&lt;br /&gt;
| amount&lt;br /&gt;
| setmusicvolume 2&lt;br /&gt;
|-&lt;br /&gt;
| setmusicintensity&lt;br /&gt;
| Sets the music intensity&lt;br /&gt;
| amount&lt;br /&gt;
| setmusicintensity 2&lt;br /&gt;
|-&lt;br /&gt;
| SetDV&lt;br /&gt;
| Set all ships in the currently selected fleet Delta V to the specified fraction of their max&lt;br /&gt;
| 1-100 (Percentage based)&lt;br /&gt;
| SetDv 50- Sets the ship&#039;s DV to 50% of its max.&lt;br /&gt;
|-&lt;br /&gt;
| TransferRegion		&lt;br /&gt;
| Transfer selected region to nationTemplateName&lt;br /&gt;
| TransferRegion (While region is selected)&lt;br /&gt;
|-&lt;br /&gt;
| killasset&lt;br /&gt;
| Destroys the selected player ship&lt;br /&gt;
| &lt;br /&gt;
| killasset&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are a couple of other console commands but they currently either do not work or crash the game (version 0.3.98):&lt;br /&gt;
* forcemissions&lt;br /&gt;
* detainme&lt;br /&gt;
&lt;br /&gt;
== Faction internal names ==&lt;br /&gt;
&lt;br /&gt;
Factions have the following internal names:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|destroy}}[[Humanity First]]&lt;br /&gt;
| DestroyCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|escape}}[[Project Exodus]]&lt;br /&gt;
| EscapeCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|cooperate}}[[The Academy]]&lt;br /&gt;
| CooperateCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|exploit}}[[The Initiative]]&lt;br /&gt;
| ExploitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|appease}}[[The Protectorate]]&lt;br /&gt;
| AppeaseCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|resist}}[[The Resistance]]&lt;br /&gt;
| ResistCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|submit}}[[The Servants]]&lt;br /&gt;
| SubmitCouncil&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|alien}}[[Aliens]]&lt;br /&gt;
| AlienCouncil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nation internal names ==&lt;br /&gt;
A complete list of all faction internal names may be found in \TerraInvicta_Data\StreamingAssets\Localization\en\TINationTemplate.en. You&#039;re smart enough to figure the rest out from there.&lt;br /&gt;
Unifying a non-existant nation with an existing one (ie, typing &amp;quot;unify RUS,EUA&amp;quot; instead of &amp;quot;unify EUA,RUS&amp;quot; when you&#039;ve already incorporated the eurasian union into the EU) will create a new unified state with no occupied control points. That is, you will lose the nation. Additonally, per the regular union mechanic, any nations with cohesion less than 5 have a chance to split up on unification if they have absorbed any nations outside the primary unifying nation&#039;s claims: ie, if you tell the EU to absorb china, and china has absorbed laos, you may lose laos if china has cohesion less than 5. Using the regimechange command after doing this will give command of the nation to a random faction instead of you. (bug?)&lt;br /&gt;
&lt;br /&gt;
Nations have the following internal names:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| Afghanistan || AFG&lt;br /&gt;
|-&lt;br /&gt;
| Algeria || DZA&lt;br /&gt;
|-&lt;br /&gt;
| Alpine States || ALP&lt;br /&gt;
|-&lt;br /&gt;
| Angola || AGO&lt;br /&gt;
|-&lt;br /&gt;
| Argentina || ARG&lt;br /&gt;
|-&lt;br /&gt;
| Armenia || ARM&lt;br /&gt;
|-&lt;br /&gt;
| Australia || AUS&lt;br /&gt;
|-&lt;br /&gt;
| Austria || ALP&lt;br /&gt;
|-&lt;br /&gt;
| Azerbaijan || AZE&lt;br /&gt;
|-&lt;br /&gt;
| Baltic States || BAS&lt;br /&gt;
|-&lt;br /&gt;
| Bangladesh || BGD&lt;br /&gt;
|-&lt;br /&gt;
| Belarus || BLR&lt;br /&gt;
|-&lt;br /&gt;
| Belgium || BGM&lt;br /&gt;
|-&lt;br /&gt;
| Belize || BEL&lt;br /&gt;
|-&lt;br /&gt;
| Benelux || NET&lt;br /&gt;
|-&lt;br /&gt;
| Bolivia || BOL&lt;br /&gt;
|-&lt;br /&gt;
| Botswana || BWA&lt;br /&gt;
|-&lt;br /&gt;
| Brazil || BRA&lt;br /&gt;
|-&lt;br /&gt;
| Bulgaria || BUL&lt;br /&gt;
|-&lt;br /&gt;
| Burkina Faso || BKF&lt;br /&gt;
|-&lt;br /&gt;
| Cambodia || KHM&lt;br /&gt;
|-&lt;br /&gt;
| Cameroon || CMR&lt;br /&gt;
|-&lt;br /&gt;
| Canada || CAN&lt;br /&gt;
|-&lt;br /&gt;
| Caribbean States || CAB&lt;br /&gt;
|-&lt;br /&gt;
| Central African Republic || CAF&lt;br /&gt;
|-&lt;br /&gt;
| Chad || TCD&lt;br /&gt;
|-&lt;br /&gt;
| Chile || CHL&lt;br /&gt;
|-&lt;br /&gt;
| China || CHN&lt;br /&gt;
|-&lt;br /&gt;
| Colombia || COL&lt;br /&gt;
|-&lt;br /&gt;
| Congo || COD&lt;br /&gt;
|-&lt;br /&gt;
| Costa Rica || COS&lt;br /&gt;
|-&lt;br /&gt;
| Cuba || CUB&lt;br /&gt;
|-&lt;br /&gt;
| Czech Republic || CZE&lt;br /&gt;
|-&lt;br /&gt;
| Denmark || DEN&lt;br /&gt;
|-&lt;br /&gt;
| Ecuador || ECU&lt;br /&gt;
|-&lt;br /&gt;
| Egypt || EGY&lt;br /&gt;
|-&lt;br /&gt;
| El Salvador || ELS&lt;br /&gt;
|-&lt;br /&gt;
| Eritrea || ERI&lt;br /&gt;
|-&lt;br /&gt;
| Ethiopia || ETH&lt;br /&gt;
|-&lt;br /&gt;
| Finland || FIN&lt;br /&gt;
|-&lt;br /&gt;
| France || EUA&lt;br /&gt;
|-&lt;br /&gt;
| Georgia || GEO&lt;br /&gt;
|-&lt;br /&gt;
| Germany || DEU&lt;br /&gt;
|-&lt;br /&gt;
| Great Lakes States || UGA&lt;br /&gt;
|-&lt;br /&gt;
| Greece || GRE&lt;br /&gt;
|-&lt;br /&gt;
| Guatemala || GTM&lt;br /&gt;
|-&lt;br /&gt;
| Gulf States || GUS&lt;br /&gt;
|-&lt;br /&gt;
| Guyana || GUY&lt;br /&gt;
|-&lt;br /&gt;
| Himalayan States || HYS&lt;br /&gt;
|-&lt;br /&gt;
| Honduras || HON&lt;br /&gt;
|-&lt;br /&gt;
| Hungary || HUN&lt;br /&gt;
|-&lt;br /&gt;
| Iceland || ISL&lt;br /&gt;
|-&lt;br /&gt;
| India || IND&lt;br /&gt;
|-&lt;br /&gt;
| Indonesia || IDN&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Nation&lt;br /&gt;
! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| Iran || IRN&lt;br /&gt;
|-&lt;br /&gt;
| Iraq || IRQ&lt;br /&gt;
|-&lt;br /&gt;
| Ireland || IRL&lt;br /&gt;
|-&lt;br /&gt;
| Israel || ISR&lt;br /&gt;
|-&lt;br /&gt;
| Italy || ITA&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Coast || IVO&lt;br /&gt;
|-&lt;br /&gt;
| Japan || JPN&lt;br /&gt;
|-&lt;br /&gt;
| Jordan || JOR&lt;br /&gt;
|-&lt;br /&gt;
| Kazakhstan || KAZ&lt;br /&gt;
|-&lt;br /&gt;
| Kenya || KEN&lt;br /&gt;
|-&lt;br /&gt;
| Kyrgyzstan || KGZ&lt;br /&gt;
|-&lt;br /&gt;
| Laos || LAO&lt;br /&gt;
|-&lt;br /&gt;
| Libya || LBY&lt;br /&gt;
|-&lt;br /&gt;
| Lower Guinea || LWG&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar || MDG&lt;br /&gt;
|-&lt;br /&gt;
| Malaysia || MYS&lt;br /&gt;
|-&lt;br /&gt;
| Mali || MLI&lt;br /&gt;
|-&lt;br /&gt;
| Mauritania || MRT&lt;br /&gt;
|-&lt;br /&gt;
| Mexico || MEX&lt;br /&gt;
|-&lt;br /&gt;
| Middle Guinea || MLG&lt;br /&gt;
|-&lt;br /&gt;
| Mongolia || MNG&lt;br /&gt;
|-&lt;br /&gt;
| Morocco || MAR&lt;br /&gt;
|-&lt;br /&gt;
| Mozambique || MOZ&lt;br /&gt;
|-&lt;br /&gt;
| Myanmar || MMR&lt;br /&gt;
|-&lt;br /&gt;
| Namibia || SWA&lt;br /&gt;
|-&lt;br /&gt;
| New Zealand || NZL&lt;br /&gt;
|-&lt;br /&gt;
| Netherlands || NET&lt;br /&gt;
|-&lt;br /&gt;
| Nicaragua || NIC&lt;br /&gt;
|-&lt;br /&gt;
| Niger || NER&lt;br /&gt;
|-&lt;br /&gt;
| Nigeria || NGA&lt;br /&gt;
|-&lt;br /&gt;
| North Korea || PRK&lt;br /&gt;
|-&lt;br /&gt;
| Northern Balkan States || NBK&lt;br /&gt;
|-&lt;br /&gt;
| Norway || NOR&lt;br /&gt;
|-&lt;br /&gt;
| Oman || OMN&lt;br /&gt;
|-&lt;br /&gt;
| Pacific States || PCS&lt;br /&gt;
|-&lt;br /&gt;
| Pakistan || PAK&lt;br /&gt;
|-&lt;br /&gt;
| Panama || PAN&lt;br /&gt;
|-&lt;br /&gt;
| Paraguay || PRY&lt;br /&gt;
|-&lt;br /&gt;
| Peru || PER&lt;br /&gt;
|-&lt;br /&gt;
| Philippines || PHL&lt;br /&gt;
|-&lt;br /&gt;
| Poland || POL&lt;br /&gt;
|-&lt;br /&gt;
| Portugal || PRT&lt;br /&gt;
|-&lt;br /&gt;
| Ratnakaran States || RTK&lt;br /&gt;
|-&lt;br /&gt;
| Romania || ROM&lt;br /&gt;
|-&lt;br /&gt;
| Russia || RUS&lt;br /&gt;
|-&lt;br /&gt;
| Saudi Arabia || SEN&lt;br /&gt;
|-&lt;br /&gt;
| Senegamnia || SEG&lt;br /&gt;
|-&lt;br /&gt;
| Singapore || SGP&lt;br /&gt;
|-&lt;br /&gt;
| Slovakia || SLO&lt;br /&gt;
|-&lt;br /&gt;
| Somalia || SOM&lt;br /&gt;
|-&lt;br /&gt;
| South Africa || ZAF&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || KOR&lt;br /&gt;
|-&lt;br /&gt;
| South Sudan || SSD&lt;br /&gt;
|-&lt;br /&gt;
| Southern Balkan States || SBK&lt;br /&gt;
|-&lt;br /&gt;
| Spain || ESP&lt;br /&gt;
|-&lt;br /&gt;
| Sri Lanka || LKA&lt;br /&gt;
|-&lt;br /&gt;
| Sudan || SDN&lt;br /&gt;
|-&lt;br /&gt;
| Suriname || SUR&lt;br /&gt;
|-&lt;br /&gt;
| Sweden || SCA&lt;br /&gt;
|-&lt;br /&gt;
| Syria || SYR&lt;br /&gt;
|-&lt;br /&gt;
| Taiwan || TWN&lt;br /&gt;
|-&lt;br /&gt;
| Tajikistan || TJK&lt;br /&gt;
|-&lt;br /&gt;
| Tanzania || TZA&lt;br /&gt;
|-&lt;br /&gt;
| Thailand || THA&lt;br /&gt;
|-&lt;br /&gt;
| Tunisia || TUN&lt;br /&gt;
|-&lt;br /&gt;
| Turkey || TUR&lt;br /&gt;
|-&lt;br /&gt;
| Turkmenistan || TKM&lt;br /&gt;
|-&lt;br /&gt;
| Ukraine || UKR&lt;br /&gt;
|-&lt;br /&gt;
| United Kingdom|| GBR&lt;br /&gt;
|-&lt;br /&gt;
| United States of America || USA&lt;br /&gt;
|-&lt;br /&gt;
| Upper Guinea || UPG&lt;br /&gt;
|-&lt;br /&gt;
| Uruguay || URY&lt;br /&gt;
|-&lt;br /&gt;
| Uzbekistan || UZB&lt;br /&gt;
|-&lt;br /&gt;
| Venezuela || VEN&lt;br /&gt;
|-&lt;br /&gt;
| Vietnam || VNM&lt;br /&gt;
|-&lt;br /&gt;
| Yemen || YEM&lt;br /&gt;
|-&lt;br /&gt;
| Zambia-Malawi || ZMB&lt;br /&gt;
|-&lt;br /&gt;
| Zimbabwe || ZWE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;/div&gt;</summary>
		<author><name>76561198000875957</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Councilors&amp;diff=10180</id>
		<title>Councilors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Terra_Invicta/index.php?title=Councilors&amp;diff=10180"/>
		<updated>2025-12-23T18:08:43Z</updated>

		<summary type="html">&lt;p&gt;76561198000875957: /* Wealth Group Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Council.png|thumb|400px|Council view]]&lt;br /&gt;
Councilors are a faction&#039;s primary proxies on Earth and may also go to space to advance its interests there. [[Factions]] may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform [[Missions]] on behalf of their faction.&lt;br /&gt;
&lt;br /&gt;
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target [[Regions]], [[Nations]], control points, [[Habs]], [[Orgs]], [[Spaceships]], and other councilors.&lt;br /&gt;
&lt;br /&gt;
Factions can recruit councilors by spending {{icon|influence|bgcolor=DarkSlateGray}}Influence. Each month there is a new group of potential recruits to choose from. You can also turn councilors from other factions to work for you.&lt;br /&gt;
&lt;br /&gt;
The name and appearance of recruited councilors can be customized at any time.&lt;br /&gt;
&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
On the 1st of each month, just after missions are assigned, each faction refreshes their own private recruiting candidate pool. Each refresh works as follows:&lt;br /&gt;
# Each councilor currently in the recruit list has an age × 1% chance to be removed from the recruit list.&lt;br /&gt;
# The recruit list&#039;s desired size is randomized to be between 6 and 9.&lt;br /&gt;
# Repeatedly add councilors until the recruit list size is at least the desired size, where the added councilors are chosen as follows:&lt;br /&gt;
#* If there are any pregen councilors that have never appeared in anyone&#039;s recruit list and a 15% chance roll succeeds, then one of them is randomly chosen.&lt;br /&gt;
#* Otherwise, generate a random new councilor.&lt;br /&gt;
&lt;br /&gt;
Whenever a random new councilor is generated, if the faction cannot afford to hire any of the recruitable councilors and there are less than two recruitable councilors whose professions match the faction&#039;s affinities, then the random new councilor&#039;s profession is forced to match the faction&#039;s affinities.&lt;br /&gt;
&lt;br /&gt;
Randomly generated councilors are assigned home regions randomly, with the chance of a [[Regions|region]] being selected being proportional to the region&#039;s (or the region&#039;s [[Nations|nation]]&#039;s): {{icon|pop}}[[Nations#Population|Population]] × {{icon|education}}[[Nations#Education|Education]] × 1.1 if {{icon|core economic region|bgcolor=DarkSlateGray}}Core Economic × Max(50%, Faction [[Nations#Public_Opinion|Public Support]] %).&lt;br /&gt;
&lt;br /&gt;
Randomly generated councilors are assigned birth dates randomly as follows:&lt;br /&gt;
* The game rolls three d15s, subtracting their total from the current year, and then subtracting another 21 to become the councilor&#039;s birth year.&lt;br /&gt;
* The game rolls a d12 to become the councilor&#039;s birth month.&lt;br /&gt;
* The game picks a random day in that birth month to be the birth day.&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Your councilors&#039; XP (&amp;quot;experience points&amp;quot;) value represents personal growth and acquired knowledge that can be directed to improve the councilor. Councilors gain 1 or more XP for attempting missions, and they typically gain at least 2 XP for successful missions in which they must pass a die roll.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;XP may be spent on improving a councilor&#039;s attributes, adding beneficial traits, or removing certain negative traits.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
~ Councilor UI XP Tooltip, Terra Invicta, 0.4.90.&lt;br /&gt;
&lt;br /&gt;
Every councilor has a personal pool of XP points. These XP points are typically gained by having the councilor perform [[Missions]], though some [[Events]] also award them.&lt;br /&gt;
&lt;br /&gt;
A councilor&#039;s XP points can be spent to improve the councilor&#039;s [[Councilors#Attributes|Attributes]], as well as to add or remove certain [[Councilors#Traits|Traits]].&lt;br /&gt;
&lt;br /&gt;
=== New Recruit XP Bonus ===&lt;br /&gt;
&lt;br /&gt;
When a human councilor is recruited for the first time (in the entire campaign, over all [[Factions]]), it immediately receives an amount of bonus XP that is calculated as follows:&lt;br /&gt;
* If the councilor is more than 30 years old, then +2 bonus XP per year over 30.&lt;br /&gt;
* If the recruiting faction has researched [[Crash Training Program]], then +40 bonus XP.&lt;br /&gt;
* If the recruiting faction has researched [[Onboarding Injections]], then +40 bonus XP.&lt;br /&gt;
* If the recruiting faction has researched [[Training Simulation Implants]], then +40 bonus XP.&lt;br /&gt;
&lt;br /&gt;
== Profession ==&lt;br /&gt;
&amp;lt;i&amp;gt;This section discusses the game mechanics for councilor professions. For a list of all councilor professions in Terra Invicta, as well as their stats, see [[Profession List]] instead.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to alien councilors.&lt;br /&gt;
&lt;br /&gt;
The two councilors that each faction begins the campaign with have their base stats modified, possibly beyond the bounds of their profession. See [[Councilors#Average_Newly_Generated_Councilors| Average Newly Generated Councilors]] for details.&lt;br /&gt;
&lt;br /&gt;
A faction can have affinity or anti-affinity for a councilor profession. A councilor normally costs 60 influence to hire, but costs only 30 if the faction has an affinity for it. An anti-affinity makes the cost 120 instead.&lt;br /&gt;
&lt;br /&gt;
Whenever a new councilor would be generated during the monthly refresh, if the faction cannot afford to hire any of the current recruits and there are less than two recruits whose professions match the faction&#039;s affinities, then the new councilor&#039;s profession is set to match the faction&#039;s affinities.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
A councilor has eight attributes:&lt;br /&gt;
* [[Persuasion]] {{icon|persuasion}}: The ability to shape the opinions of others to your own.&lt;br /&gt;
* [[Investigation]] {{icon|investigation}}: The councilor&#039;s ability to discover information someone would prefer to keep hidden.&lt;br /&gt;
* [[Espionage]] {{icon|espionage}}: The ability to move in secret and conduct covert operations.&lt;br /&gt;
* [[Command]] {{icon|command}}: This councilor&#039;s ability to organize and lead combat operations.&lt;br /&gt;
* [[Administration]] {{icon|administration}}: The ability to manage large organizations.&lt;br /&gt;
* [[Science]] {{icon|science}}: The ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.&lt;br /&gt;
* [[Security]] {{icon|security}}: This councilor&#039;s ability to survive violence.&lt;br /&gt;
* [[Loyalty]] {{icon|loyalty}}: How likely councilors are to betray their faction to another.&lt;br /&gt;
&lt;br /&gt;
These eight attributes mainly determine success chances for councilors [[Missions]], including enemy missions against your faction assets. But they may also provide other bonuses such as increasing incomes, increasing {{icon|cp}} control point capacity, increasing org capacity, increasing project unlock chances, and getting better results on certain events.&lt;br /&gt;
&lt;br /&gt;
Each attribute name is a link to a more detailed attribute page that includes a list of all missions, councilor professions, councilor traits, and orgs that are related to that attribute.&lt;br /&gt;
&lt;br /&gt;
== Natural Death ==&lt;br /&gt;
&lt;br /&gt;
There is a threshold age at which a councilor may die of old age. This age is 65 for male councilor and 71 for female councilor. It can be increased further by tech:&lt;br /&gt;
* +10 years when [[DNA Repairs]] is researched.&lt;br /&gt;
* +10 years when [[Methuselah Therapies]] is researched.&lt;br /&gt;
* +0.5 years for each time [[Future Tech: Life Science]] is researched.&lt;br /&gt;
&lt;br /&gt;
The probability to die per year start at 1.6%, rises at 3.1% after 10 years above the threshold, 7.6% after 20 years, and 18.1% after 30 years. Therefore the average lifespan of a councilor is around 20 years above the threshold.&lt;br /&gt;
&lt;br /&gt;
== Detection ==&lt;br /&gt;
&lt;br /&gt;
[[File:councilor_detected.png|thumb|200px|A councilor being detected and aware of that.]]&lt;br /&gt;
&lt;br /&gt;
Whenever a councilor completes a mission (whether successful or failed, but not aborted), the game checks whether each of the other factions detected the councilor doing the mission. If the councilor is not on earth and the other faction has no councilors on the same hab, then the detection chance is zero. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance is calculated in the same way as a councilor mission, with a bunch of attack and defense modifiers pitting the councilors abilities at hiding themselves against the faction&#039;s abilities to discover councilors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ The defense modifiers used by a councilor to avoid detection.&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Conditions !! Strength&lt;br /&gt;
|-&lt;br /&gt;
| Councilor Attributes and Traits || None || {{icon|espionage}}[[Espionage]] + Trait Modifier&amp;lt;ref name=trait&amp;gt;Trait bonuses or penalties to detection or being detected are added on top of the councilor&#039;s INV/ESP stat, and so can go beyond the usual stat limitation of being between 0 and 25.&amp;lt;/ref&amp;gt; to {{icon|espionage}}[[Espionage]] when being detected&lt;br /&gt;
|-&lt;br /&gt;
| New Recruit Bonus || &amp;lt;6 months since Recruit Date || 12 - 2 per month since Recruit Date&lt;br /&gt;
|-&lt;br /&gt;
| Mission [[#Noise|Noise]] || None || - Noise value (may depend on mission outcome)&lt;br /&gt;
|-&lt;br /&gt;
| Region [[Aliens#Alien_Xenoforming|Xenoforming]] || Councilor is [[Aliens#Alien_Agents|Alien]] || [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] / 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{SpoilerBox}} &lt;br /&gt;
Region [[Aliens#Alien_Facility|Alien Facility]] &lt;br /&gt;
{{SpoilerBoxEnd}} &lt;br /&gt;
| Councilor is [[Aliens#Alien_Agents|Alien]] || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ The attack modifiers used by a faction to detect councilors.&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Conditions !! Strength&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Faction&#039;s Councilor Attributes and Traits || In same location || ({{icon|investigation}}[[Investigation]] + Trait Modifier&amp;lt;ref name=trait /&amp;gt; to {{icon|investigation}}[[Investigation]] when detecting other councilors) / 6&lt;br /&gt;
|-&lt;br /&gt;
| In same nation but not same region || ({{icon|investigation}}[[Investigation]] + Trait Modifier to {{icon|investigation}}[[Investigation]] when detecting other councilors) / 12&lt;br /&gt;
|-&lt;br /&gt;
| In different nation but adjacent region || ({{icon|investigation}}[[Investigation]] + Trait Modifier to {{icon|investigation}}[[Investigation]] when detecting other councilors) / 24&lt;br /&gt;
|-&lt;br /&gt;
| Nation Control Points || Not Cracked || 2 × Fraction of Nation Control Points Owned&lt;br /&gt;
|-&lt;br /&gt;
| Xenology Lab Modules || &lt;br /&gt;
* Target is [[Aliens#Alien_Agents|Alien]].&lt;br /&gt;
* Modules are Active.&lt;br /&gt;
* Modules are in Earth Interface Orbit.&lt;br /&gt;
| Sum of Xenology Lab module tiers, capped at 9.&lt;br /&gt;
|-&lt;br /&gt;
| [[Global Listening Network]] project || Target is [[Aliens#Alien_Agents|Alien]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hab Ownership || Target councilor on your Hab || 6 - Hab Tier&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Faction is performing {{MissionIcon|Surveil}}[[Surveil Location]] in this location or adjacent region || Target is Human || 12&lt;br /&gt;
|- &lt;br /&gt;
| Target is [[Aliens#Alien_Agents|Alien]] || [[Aliens#Alien_Activity_Investigation|Alien Activity Investigations]], capped between 1 and 12.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:ICO geoscape councilor unknown generic.png|thumb|60px|Councilor detected]]&lt;br /&gt;
[[File:ICO geoscape councilor exploit generic.png|thumb|60px|Councilor identified (The Initiative)]]&lt;br /&gt;
&lt;br /&gt;
A detection normal success will give 10% intel, which typically reveals the location but not the faction of the councilor, marking councilor with a {{icon|councilor}}gray icon. This will allow the {{MissionIcon|Investigate Councilor}}[[Investigate Councilor]] mission to target them. &lt;br /&gt;
&lt;br /&gt;
A detection critical success will give 25% intel, which typically reveals the faction of the councilor and allows all missions to target the councilor, marking councilor with a faction-colored icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Detection awareness ===&lt;br /&gt;
&lt;br /&gt;
Whenever a councilor&#039;s mission is detected by another faction, there is a chance that the councilor will learn that they were detected. The chance is also calculated in the same way as a councilor mission, but the attack and defense modifiers are much simpler:&lt;br /&gt;
* The only Attack modifier is the detected councilor&#039;s {{icon|investigation}}[[Investigation]] attribute.&lt;br /&gt;
* The only Defense modifier is the sum of the {{icon|espionage}}[[Espionage]] attributes of the detecting faction&#039;s councilors, divided by 6. (But {{MissionIcon|Detain}}[[Detain|detained]] councilors are excluded.)&lt;br /&gt;
&lt;br /&gt;
If the player faction discovers a councilor has been detected they&#039;ll see the pawn notification icon on left edge on screen in color of their faction.&lt;br /&gt;
&lt;br /&gt;
All councilors keep track of all [[Factions]] they are aware have spotted them. Player has this information about {{MissionIcon|Turn}}[[Turn Councilor|turned]] councilors as well. It is visible on councilor&#039;s face image - as highlighted on the picture here. This information however does not tell you &#039;&#039;when&#039;&#039; they were last spotted by the faction.&lt;br /&gt;
&lt;br /&gt;
The {{MissionIcon|Go To Ground}}[[Go To Ground]] mission will erase this information. Even though it is not guaranteed that other factions will lose all intel on the councilor. However - it is still possible to be spotted on the {{MissionIcon|Go To Ground}}[[Go To Ground]] mission - it&#039;s just unlikely with mission noise caused being negative 8.&lt;br /&gt;
&lt;br /&gt;
=== Alien Detection Restrictions ===&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBox}}&lt;br /&gt;
&lt;br /&gt;
At the start of the game, an alien councilor can only be detected when it is performing a {{MissionIcon|Terrorize}}[[Terrorize Region]] mission. Furthermore, this only reveals the region that the mission was performed in and places an Alien Activity site in it for factions to investigate. The alien councilor itself is not revealed and cannot be targeted.&lt;br /&gt;
&lt;br /&gt;
The following actions must be taken to allow better detection:&lt;br /&gt;
* Research [[Alien Signatures]]: Allows the detection of {{MissionIcon|Abductions}}[[Abductions]] missions performed by alien councilors.&lt;br /&gt;
* Research [[Alien Methods]]: Allows the detection of {{MissionIcon|Enthrall Elites}}[[Enthrall Elites]], {{MissionIcon|Enthrall Public}}[[Enthrall Public]], [[Enthrall Org]], and [[Enthrall Unaligned Elites]] missions performed by alien councilors.&lt;br /&gt;
* Research [[Alien Operations]]: Allows the detection of all missions performed by alien councilors.&lt;br /&gt;
* Research [[Alien Movements]]: Actually reveals the alien councilor when its mission is detected.&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBoxEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Intel on target ===&lt;br /&gt;
&lt;br /&gt;
Each faction&#039;s intel on each target is rated on a scale from 0% to 100%. For councilors, the amount of intel a faction has on them determines what the details faction can see:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Intel Level !! Details Visible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;10% || Nothing (but the fact that they exist may be revealed if you have intel on their faction).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=10% || The councilor&#039;s location is revealed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=25% || The councilor&#039;s faction, identity, and class are revealed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=50% || The councilor&#039;s stats, [[Orgs|orgs]], and available [[Missions|missions]] are revealed.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;gt;=75% || The councilor&#039;s current mission assignment is revealed.&lt;br /&gt;
|-&lt;br /&gt;
| 100% || The councilor&#039;s {{icon|loyalty}}[[Loyalty]] is revealed, as well as which faction has turned them, if any.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The intel level that a faction has on a councilor is mainly affects the missions that can be done to that councilor:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Intel Level !! Mission Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;10% || Cannot be targeted by [[Missions]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=10% || Can be targeted by {{MissionIcon|Investigate Councilor}}[[Investigate Councilor]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;=25% || Can be targeted by {{MissionIcon|Assassinate}}[[Assassinate]], {{MissionIcon|Contact}}[[Contact]], {{MissionIcon|Detain}}[[Detain]], {{MissionIcon|Pass Technology}}[[Pass Technology]], {{MissionIcon|Sabotage Project}}[[Sabotage Project]], and {{MissionIcon|Steal Project}}[[Steal Project]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | &amp;gt;=50% || Can be targeted by {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| Suffers +1 Attack on {{MissionIcon|Assassinate}}[[Assassinate]], {{MissionIcon|Detain}}[[Detain]], {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]], and  {{MissionIcon|Steal Project}}[[Steal Project]] missions.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 | &amp;gt;=75% || Can be targeted by  {{MissionIcon|Extract}}[[Extract]] and  {{MissionIcon|Inspire}}[[Inspire]] missions from the councilor&#039;s faction.&lt;br /&gt;
|-&lt;br /&gt;
| Suffers +3 Attack on  {{MissionIcon|Assassinate}}[[Assassinate]], {{MissionIcon|Detain}}[[Detain]], {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]], and {{MissionIcon|Steal Project}}[[Steal Project]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | 100% || Can be targeted by {{MissionIcon|Turn}}[[Turn Councilor]] missions.&lt;br /&gt;
|-&lt;br /&gt;
| Suffers +5 Attack on {{MissionIcon|Assassinate}}[[Assassinate]], {{MissionIcon|Detain}}[[Detain]], {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]], {{MissionIcon|Steal Project}}[[Steal Project]], and {{MissionIcon|Turn}}[[Turn Councilor]] missions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A faction&#039;s intel on a councilor can change from the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Conditions !! Intel Change&lt;br /&gt;
|-&lt;br /&gt;
| Councilor Retires || None || Set to 0%&lt;br /&gt;
|-&lt;br /&gt;
| Faction is the Councilor&#039;s Owning Faction || Whenever below 75% || Set to 75%&lt;br /&gt;
|-&lt;br /&gt;
| Councilor is Turned by Faction || Whenever below 100% || Set to 100%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Faction performs {{MissionIcon|Investigate Councilor}}[[Investigate Councilor]] mission on Councilor || Normal Success || [[File:ICO arrow green.png|24px]] 25% + 0.5% × Investigator&#039;s {{icon|investigation}}[[Investigation]]&lt;br /&gt;
|-&lt;br /&gt;
| Critical Success || [[File:ICO arrow green.png|24px]] 50% + 1% × Investigator&#039;s {{icon|investigation}}[[Investigation]]&lt;br /&gt;
|-&lt;br /&gt;
| Faction Captures (or Buys) [[Habs|Hab]] of Councilor&#039;s Faction || None || [[File:ICO arrow green.png|24px]] 25%&lt;br /&gt;
|-&lt;br /&gt;
| Councilor gets {{MissionIcon|Detain}}[[Detain|Detained]] by Faction || None || [[File:ICO arrow green.png|24px]] 4% × (25 - Councilor {{icon|loyalty}}[[Loyalty]])&lt;br /&gt;
|-&lt;br /&gt;
| Councilor is no longer {{MissionIcon|Detain}}[[Detain|Detained]] by Faction || Detainment ends naturally || [[File:ICO arrow green.png|24px]] 4% × (25 - Councilor {{icon|loyalty}}[[Loyalty]]) × Interrogation Research Multipliers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Faction detects Councilor doing any Mission || Normal Detection Success || [[File:ICO arrow green.png|24px]] 10%&lt;br /&gt;
|-&lt;br /&gt;
| Critical Detection Success || [[File:ICO arrow green.png|24px]] 25%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 | Councilor performs {{MissionIcon|Go To Ground}}[[Go to Ground]] mission || Owning Faction || Set to 75%&lt;br /&gt;
|-&lt;br /&gt;
| Non-Owning Factions || [[File:ICO arrow red down.png|24px]] 50% + 3% × Councilor {{icon|espionage}}[[Espionage]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Natural Decay when Councilor is not Targeted by Faction for a turn || Councilor is {{icon|alien}}[[Aliens|Alien]] || Set to 0%&lt;br /&gt;
|-&lt;br /&gt;
| (100% - Intel on Councilor / 2) Chance || Set to 0%&lt;br /&gt;
|-&lt;br /&gt;
| None || [[File:ICO arrow red down.png|24px]] 25% or 50% (equal chance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turn councilor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Turned.png|200px|thumb|Turned councilor]]&lt;br /&gt;
Councilors with 100% intel on them can become this faction&#039;s spies via {{MissionIcon|Turn}}[[Turn Councilor]] mission. Each faction can have no more than 2 spies in other factions.&lt;br /&gt;
&lt;br /&gt;
Turned councilors provide full vision of their faction, and share all intel that faction has. This includes the 75% baseline intel that the faction has on their councilors, as well as all prospecting data they have on the solar system. Having a turned councilor in {{icon|submit}}[[The Servants]] can be especially helpful, since {{icon|submit}}[[The Servants]] often have much more intel on alien assets such as [[Aliens#Alien_Xenoforming|Xenoflora]].&lt;br /&gt;
&lt;br /&gt;
Turn councilors can be forced to increase failure chance on their missions. Other factions are programmed to track councilors suspected to be traitors and deal with them (their suspicion about advisers is stored in &amp;lt;code&amp;gt;internalCouncilorSuspicion&amp;lt;/code&amp;gt; variable).&lt;br /&gt;
&lt;br /&gt;
{{icon|alien}}[[Aliens|Alien]] councilors can never be turned.&lt;br /&gt;
&lt;br /&gt;
==== Dealing with spies ====&lt;br /&gt;
&lt;br /&gt;
* {{MissionIcon|Investigate Councilor}}[[Investigate Councilor]] may reveal whether investigated adviser is turned or not.&lt;br /&gt;
* {{MissionIcon|Inspire}}[[Inspire]] will make target councilor cut their contacts with faction that turned them. This will not reveal whether this councilor was a spy or not.&lt;br /&gt;
* Firing suspected councilor or sending them on suicide mission is also a valid option.&lt;br /&gt;
&lt;br /&gt;
==== Stealing councilors ====&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to steal turned councilors from other factions. To do that, open their profile in council interface and press &#039;&#039;resign&#039;&#039;. This will add them to your private councilor recruit pool, allowing you to hire them.&lt;br /&gt;
&lt;br /&gt;
=== Noise ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
|+ Noise generated by [[missions]]&lt;br /&gt;
|-&lt;br /&gt;
! Mission	&lt;br /&gt;
! style=&amp;quot;text-align: right&amp;quot; | Critical Fail	&lt;br /&gt;
! Fail	&lt;br /&gt;
! Success	&lt;br /&gt;
! Critical Success&lt;br /&gt;
|-&lt;br /&gt;
| Abductions	&lt;br /&gt;
| 8	&lt;br /&gt;
| 4	&lt;br /&gt;
| 2	&lt;br /&gt;
| -4&lt;br /&gt;
|- &lt;br /&gt;
| Advise&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |			0&lt;br /&gt;
|-&lt;br /&gt;
| Assasinate&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Asset&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Grant Alien Control&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Build Facility&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Contact&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Control Space Asset&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Coup d&#039;Etat&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Crackdown&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Defend Interests&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Deorbit&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Detain Councilor&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Surveil Location&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| Dominate Nation&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Elites&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Org&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Public&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Enthrall Unaligned Elites&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Extract Councilor&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Control Nation&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Go To Ground&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| Hostile Takeover&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Inspire Councilor&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Investigate Alien Activity&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Investigate Councilor&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Orbit&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pass Technology&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Public Campaign&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Protect Councilor&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Purge&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Facilities&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Hab Module&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Project&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| Seize Space Asset&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Set National Policy&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 10&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize Nation&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Steal Project&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| Terrorize Region&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Transfer&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Turn Councilor&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Increase Unrest&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Xenoform&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. &lt;br /&gt;
&lt;br /&gt;
Some traits may be purchased, upgraded or removed by spending XP:&lt;br /&gt;
* Purchase Costs are &#039;&#039;&#039;doubled&#039;&#039;&#039; if the councilor&#039;s profession normally does not allow them to acquire the trait.&lt;br /&gt;
* Traits that say they are upgraded from another trait cannot be purchased directly: instead, the councilor already possess the other trait, and then paying the costs will swap out that trait for the target trait.&lt;br /&gt;
* Costs are &#039;&#039;displayed&#039;&#039; as &#039;&#039;&#039;negative&#039;&#039;&#039; if the trait can be removed, not purchased.&lt;br /&gt;
&lt;br /&gt;
Traits in each group are mutually exclusive with other members in the same group: no councilor may have more than one trait from the same group at the same time.&lt;br /&gt;
&lt;br /&gt;
Note: Section work in progress... Group names are &#039;&#039;&#039;not&#039;&#039;&#039; official, the game just assigned them to groups and I gave them the best name I could think of... feel free to replace with better names!&lt;br /&gt;
&lt;br /&gt;
=== Wealth Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Upgrades&amp;lt;br&amp;gt;From !! Detection&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Affluent || Makes a good living. || 10 XP&amp;lt;br&amp;gt; ||  ||  || 3{{icon|money}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prosperous || Well-off and able to contribute meaningful funds to the cause. || 20 XP&amp;lt;br&amp;gt; || Affluent ||  || 5{{icon|money}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wealthy || Has access to a hefty bank account. || 40 XP&amp;lt;br&amp;gt; || Prosperous ||  || 10{{icon|money}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rich || Has vast sums to call on, but disliked in egalitarian nations. || 80 XP&amp;lt;br&amp;gt; || Wealthy ||  || 20{{icon|money}}&amp;lt;br&amp;gt;1{{icon|influence}}&amp;lt;br&amp;gt; || -1{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}≤4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Billionaire || Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality. || 160 XP&amp;lt;br&amp;gt; || Rich || -1{{icon|espionage}}&amp;lt;br&amp;gt; || 50{{icon|money}}&amp;lt;br&amp;gt;2{{icon|influence}}&amp;lt;br&amp;gt; || -2{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}≤4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scientist Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Tech Bonus !! Upgrades&amp;lt;br&amp;gt;From !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Physicist || An expert in the study of Energy. ||  || 15% {{icon|energy}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chemist || An expert in the study of Materials. ||  || 15% {{icon|materials}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Astronomer || An expert in the study of Space Science. ||  || 15% {{icon|space}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Doctor || An expert in the study of Life Science. ||  || 15% {{icon|life}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Social Scientist || An expert in the study of political science, economics, sociology and communications. ||  || 15% {{icon|social}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Military Scientist || An expert in the study of warfare, strategy, logistics, and weapons development. ||  || 15% {{icon|military}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Computer Scientist || An expert in the study of Information Science. ||  || 15% {{icon|information}} ||  || 5{{icon|research}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Physicist II || A prominent researcher in the field of Energy. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|energy}} || Physicist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chemist II || A prominent scientist in the field of Materials. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|materials}} || Chemist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Astronomer II || A prominent Space Scientist. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|space}} || Astronomer || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Doctor II || A prominent researcher in the field of Life Science. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|life}} || Doctor || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Social Scientist II || A prominent researcher in the Social Sciences. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|social}} || SocialScientist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Military Scientist II || A prominent Military Science researcher. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|military}} || MilitaryScientist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Computer Scientist II || A prominent researcher in the field of Information Science. || 20 XP&amp;lt;br&amp;gt; || 25% {{icon|information}} || ComputerScientist || 10{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Physicist III || A distinguished scientist in the study of Energy. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|energy}} || PhysicistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chemist III || A distinguished scientist in the study of Materials. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|materials}} || ChemistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Astronomer III || A distinguished researcher in the field of Space Science. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|space}} || AstronomerII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Doctor III || A distinguished researcher in the field of Life Science. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|life}} || DoctorII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Social Scientist III || A distinguished researcher in the field of Social Science. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|social}} || SocialScientistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Military Scientist III || A renowned military theorist. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|military}} || MilitaryScientistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Computer Scientist III || A distinguished researcher in the study of Information Science. || 40 XP&amp;lt;br&amp;gt; || 35% {{icon|information}} || ComputerScientistII || 2{{icon|influence}}&amp;lt;br&amp;gt;20{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: No councilor profession can start with a tier 2 or 3 scientist trait. So the upgrade costs for these traits are always doubled.&lt;br /&gt;
&lt;br /&gt;
=== Influence Group Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Missions !! Priority Bonus !! Upgrades&amp;lt;br&amp;gt;From !! Detection&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Low Profile || Skilled at evading detection. ||  ||  ||  ||  || 2{{icon|espionage}}&amp;lt;br&amp;gt; ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Connected || Able to use back channels to exert a measure of influence. || 20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  || 3{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Puppet Master || Able to pull strings in many places without notice. || 40 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]] ||  || Connected || 1{{icon|espionage}}&amp;lt;br&amp;gt; || 8{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Eminent || Influential among elites, but well-known enough to sometimes attract unwanted attention. || 20 XP&amp;lt;br&amp;gt; ||  ||  ||  || -2{{icon|espionage}}&amp;lt;br&amp;gt; || 6{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Famous || Broadly known among elites and the public. || 40 XP&amp;lt;br&amp;gt; ||  || 2% {{icon|unity}} || Eminent || -4{{icon|espionage}}&amp;lt;br&amp;gt; || 9{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Megastar || A person of global renown, whose very movements make the news worldwide. || 60 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocked:&amp;lt;br&amp;gt;[[File:ICO_gotoground_on.png|20px]] [[Go To Ground]] || 5% {{icon|unity}} || Famous || -8{{icon|espionage}}&amp;lt;br&amp;gt; || 12{{icon|influence}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Opinion Leader || A respected commentator on public affairs, whose words reach many in free nations. || 20 XP&amp;lt;br&amp;gt; ||  ||  ||  || -2{{icon|espionage}}&amp;lt;br&amp;gt; || 4{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|persuasion}} if {{icon|democracy|bgcolor=DarkSlateGray}}≥6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Media Darling || A popular speaker on media channels in free nations. || 40 XP&amp;lt;br&amp;gt; ||  ||  || Opinion Leader || -4{{icon|espionage}}&amp;lt;br&amp;gt; || 7{{icon|influence}}&amp;lt;br&amp;gt; || 3{{icon|persuasion}} if {{icon|democracy|bgcolor=DarkSlateGray}}≥6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elder Statesman || A widely respected and influential member of the political elite. || 60 XP&amp;lt;br&amp;gt; ||  ||  || Media Darling || -4{{icon|espionage}}&amp;lt;br&amp;gt; || 10{{icon|influence}}&amp;lt;br&amp;gt; || 4{{icon|persuasion}} if {{icon|democracy|bgcolor=DarkSlateGray}}≥6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Counselor || Appeals to what we have in common. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 2% {{icon|unity}} ||  ||  ||  || 1{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≥6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unifier || Influential in nations with a sense of common purpose. || 40 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]] || 5% {{icon|unity}} || Counselor ||  || 2{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≥6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Agitator || Excels at gaining the support of those unhappy with their nation. || 20 XP&amp;lt;br&amp;gt; ||  || -2% {{icon|unity}} ||  ||  || 3{{icon|influence}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}} if {{icon|education}}≤6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≤4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Firebrand || Appeals to the anger and fear of an uncritical audience. || 40 XP&amp;lt;br&amp;gt; ||  || -3% {{icon|unity}} || Agitator || -3{{icon|espionage}}&amp;lt;br&amp;gt; || 4{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|persuasion}} if {{icon|education}}≤6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|persuasion}} if {{icon|education}}≥9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≤4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Demagogue || An influential rabble-rouser who plays to the basest instincts of the public. || 60 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]] || -5% {{icon|unity}} || Firebrand || -6{{icon|espionage}}&amp;lt;br&amp;gt; || 5{{icon|influence}}&amp;lt;br&amp;gt; || 3{{icon|persuasion}} if {{icon|education}}≤6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|persuasion}} if {{icon|education}}≥9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≤4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nation Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Missions !! Restricted&amp;lt;br&amp;gt;From !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Government || A member of a recognized government with official status. || 20 XP&amp;lt;br&amp;gt;100 {{icon|influence}}&amp;lt;br&amp;gt; ||  ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Enemy of the State || Faces imprisonment or execution in his or her home nation. || -20 XP&amp;lt;br&amp;gt;-20 {{icon|influence}}&amp;lt;br&amp;gt; ||  || Home Nation ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Criminal || Involved in illegal activities. || 20 XP&amp;lt;br&amp;gt;200 {{icon|money}}&amp;lt;br&amp;gt;50 {{icon|influence}}&amp;lt;br&amp;gt; ||  ||  || 1{{icon|money}}&amp;lt;br&amp;gt; || -1{{icon|security}} if {{icon|unrest|bgcolor=DarkSlateGray}}≤1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pariah || Strongly disliked in his or her home nation, this person fares better in foreign lands. ||  ||  ||  ||  || -2{{icon|persuasion}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| National Hero || Well known and influential in his or her home nation. || 30 XP&amp;lt;br&amp;gt;50 {{icon|influence}}&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  || 3{{icon|persuasion}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Personality Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Missions !! Priority Bonus !! Detection&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Brazen || Flouts elite conventions, gaining influence among the masses at some personal risk. ||  ||  ||  ||  || 2{{icon|influence}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}} if {{icon|education}}≤7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Furtive || A secretive and often negative personality. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  || 3{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Set  Apparent {{icon|loyalty}} to 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|administration}}&lt;br /&gt;
|-&lt;br /&gt;
| Pollyanna || Always expresses a sunny outlook on events, regardless of their reality. ||  ||  ||  ||  ||  || Set  Apparent {{icon|loyalty}} to 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Inscrutable || Never seems to express a strong opinion. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  || Set  Apparent {{icon|loyalty}} to 12&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Transparent || Always means exactly what he or she says. ||  ||  ||  ||  ||  || Set  Apparent {{icon|loyalty}} to {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Extremist || Utterly devoted to the cause and holds those who aren&#039;t in low regard. ||  ||  ||  ||  ||  || -1{{icon|persuasion}} if {{icon|education}}≥8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 Apparent {{icon|loyalty}}&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || An absolute true believer who lacks an understanding of certain subtleties of dealing with the world. ||  ||  ||  ||  ||  || 2{{icon|persuasion}} if {{icon|education}}≤6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 Apparent {{icon|loyalty}}&lt;br /&gt;
|-&lt;br /&gt;
| Ethical || A person of principle who believes not all means are justified by their end. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]] ||  ||  ||  || 1{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}≤3.5&lt;br /&gt;
|-&lt;br /&gt;
| Sociopath || Someone skilled at managing others in sole pursuit of his or her own satisfaction. ||  ||  ||  ||  ||  || 1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist || Personally refuses to take part in any violent action. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]&amp;lt;br&amp;gt;[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]&amp;lt;br&amp;gt;[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]&amp;lt;br&amp;gt;[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]] ||  ||  ||  || 2{{icon|persuasion}} if {{icon|education}}≥9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hard Target || Will strike back if attacked. Enemy critical failures on Detain or Assassinate missions against this councilor will result in a human attacker&#039;s death if the attacker is not protected. || 20 XP&amp;lt;br&amp;gt; ||  ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 2{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Apocalyptic || Believes the end of humanity is nigh and wishes others to do so. ||  ||  ||  ||  ||  || 1{{icon|persuasion}} if Any Nukes Have Fired&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cynic || Difficult to fool, but expresses little hope for humanity&#039;s future. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  || 1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3 Apparent {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Corrupt || Influential, but will steal from us. || -40 XP&amp;lt;br&amp;gt; ||  || -2% {{icon|welfare}} ||  || -4{{icon|money}}&amp;lt;br&amp;gt;3{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ethical and Pacifist traits also cause the councilor to lose 1 and 2 {{icon|loyalty}} whenever the faction commits an [[Factions#Atrocity|Atrocity]]. But this loyalty loss can be fixed with [[Inspire]] missions.&lt;br /&gt;
&lt;br /&gt;
=== Advisor Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! [[Missions]] !! Priority Bonus !! Tech Bonus !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Expert || An oft-quoted speaker on topics in a certain realm of expertise. || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] ||  ||  || -1{{icon|espionage}}&amp;lt;br&amp;gt; || 2{{icon|influence}}&amp;lt;br&amp;gt;5{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Academic || Affiliated with a research university. || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 2% {{icon|knowledge}} ||  ||  || 10{{icon|research}}&amp;lt;br&amp;gt; || -1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Technocrat || Believes that social relations are simply an engineering problem. || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] ||  || 5% {{icon|social}} ||  || 2{{icon|influence}}&amp;lt;br&amp;gt;3{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|persuasion}} if {{icon|education}}≤8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oligarch || Has gained riches via political power; influential in nations with high inequality. ||  || 2% {{icon|spoils}} ||  ||  || 3{{icon|money}}&amp;lt;br&amp;gt;4{{icon|influence}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}≤4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Space Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Required Project !! Restricted&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Undercover || This person&#039;s public persona conceals someone who is able to infiltrate enemy space installations without fear of identification. ||  ||  ||  ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Earthbound || This person refuses to travel to space. || -20 XP&amp;lt;br&amp;gt; || Blocked:&amp;lt;br&amp;gt;[[File:ICO_orbit_on.png|20px]] [[Orbit]]&amp;lt;br&amp;gt;[[File:ICO_deorbit_on.png|20px]] [[Deorbit]]&amp;lt;br&amp;gt;[[File:ICO_transfer_on.png|20px]] [[Transfer]]&amp;lt;br&amp;gt;[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]] ||  || Space ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Combat Astronaut || Undergone training to serve effectively on our warships. || 10 XP&amp;lt;br&amp;gt;100 {{icon|money}}&amp;lt;br&amp;gt;1 {{icon|ops}}&amp;lt;br&amp;gt;1 {{icon|boost}}&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]] || Space Navy Academies ||  ||  || 1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Undercover trait allows the councilor to board the ships and tier 1 habs of other human factions.&lt;br /&gt;
&lt;br /&gt;
=== Minions Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! [[Missions]] !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Lone Wolf || Does not work well with others, but skilled at secretive activity. || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  || -1{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Awkward Genius || Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus. || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]] ||  || -3{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2{{icon|investigation}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew || Has a small team of loyal followers who serve as bodyguards and can conduct operations. ||  || 1{{icon|ops}}&amp;lt;br&amp;gt; || 1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Caution Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Restricted&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise || Skilled at navigating dark corners in his or her home nation. || 20 XP&amp;lt;br&amp;gt; ||  ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 1{{icon|security}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|investigation}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cautious || Particularly concerned with security and avoiding personal risk. || -20 XP&amp;lt;br&amp;gt; ||  || High Unrest Nations ||  ||  || 1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Careless || Someone who doesn&#039;t take personal security terribly seriously. || -20 XP&amp;lt;br&amp;gt; ||  ||  || -2{{icon|espionage}}&amp;lt;br&amp;gt; ||  || -2{{icon|security}} if {{icon|unrest|bgcolor=DarkSlateGray}}≥4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suspicious || Naturally inclined to distrust others. ||  || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt;1{{icon|investigation}} ||  || 2{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2 Apparent {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|espionage}}&lt;br /&gt;
|-&lt;br /&gt;
| Conspiracy Theorist || Sees connections between events that others will not. Occasionally right about them. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] ||  ||  || -1{{icon|influence}}&amp;lt;br&amp;gt; || 2{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Paranoid || Sees enemies everywhere. Only right some of the time. || -40 XP&amp;lt;br&amp;gt; || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] || High Unrest Nations || 2{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 2{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== XP Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! XP&amp;lt;br&amp;gt;Costs&amp;lt;br&amp;gt;Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Quick Learner || Picks up new skills faster than most. ||  || -20%&lt;br /&gt;
|-&lt;br /&gt;
| Striver || Dedicated to self-improvement. ||  || -30%&lt;br /&gt;
|-&lt;br /&gt;
| Inflexible || Slow to learn new things. || -40 XP || +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inflexible&#039;s penalty also applies to its own cost.&lt;br /&gt;
&lt;br /&gt;
=== Command Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
Implant traits can only be added or upgraded following certain projects. Higher tier traits must be upgraded from the previous tier.&lt;br /&gt;
* Tier 1 traits cost 500 Money and require the Cybernetic Implants project.&lt;br /&gt;
* Tier 2 traits cost 1000 Money and require the Neural Engineering project.&lt;br /&gt;
* Tier 3 traits cost 2000 Money and require the Cyborging project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Force Tracker || Embedded computer system that provides live monitoring of nearby friendly forces. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||  ||  ||  || 1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Computer || A warfare management system that provides on-the-spot updates about small and large-scale military operations. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Force Tracker ||  ||  || 2{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Strategic AI || An advanced warfare overseer AI that recognizes patterns in enemy behavior and coordinates countermeasures. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Battle Computer ||  ||  || 3{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Datajack || Live internal connection to the Internet that provides data lookup on demand. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||  ||  || 3{{icon|research}}&amp;lt;br&amp;gt; || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Neural Interlink || An advanced data indexing and retrieval AI that is nearly indistinguishable from a user&#039;s memory. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Datajack ||  || 3{{icon|research}}&amp;lt;br&amp;gt; || 2{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cognitive Enhancer || Frontal lobe implants aimed at speeding the brain&#039;s analytical capabilities. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Neural Interlink ||  || 3{{icon|research}}&amp;lt;br&amp;gt; || 3{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security Implant Group Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Personal Protection Monitor || An implant that monitors local conditions, looking for potential threats. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||   || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Personal Defense System || An active protection system that scans visual, aural, and electronic inputs to alert to potential dangers. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Personal Protection Monitor  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 2{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Angel Implant || A full-spectrum personal safety AI that can also manage a security detail. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Personal Defense System  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Investigation Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Embedded Sensor Package || A package of sensors and augmented reality overlay. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||   || 1{{icon|investigation}} ||  || 1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Senses || Implants that increase fidelity and discrimination of a person&#039;s various sensory inputs. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Embedded Sensor Package  || 1{{icon|investigation}} ||  || 2{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Argus Implant || A user&#039;s senses are augmented by remote sensors feeding data into the brain. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Enhanced Senses  || 1{{icon|investigation}} ||  || 3{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Administration Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Intelligent Assistant || An adaptive management program that assists in scheduling, HR, and financial matters. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||   ||  ||  || 1{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Management AI || Learning software that handles routine administrative tasks without disturbing its user. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Intelligent Assistant  ||  ||  || 2{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Executive AI || An AI fulfilling many chief-of-staff functions so the manager can focus on fully informed strategic decisionmaking. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Management AI  ||  ||  || 3{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Espionage Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Scrambler || A stealth implant that attempts to disguise a person&#039;s presence to various sensors. || 500 {{icon|money}}&amp;lt;br&amp;gt; || Cybernetic Implants ||   || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 1{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Countermeasures || A package of defensive implants aimed at avoiding detection. || 1000 {{icon|money}}&amp;lt;br&amp;gt; || Neural Engineering || Scrambler  || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 2{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Field || A monitor that recognizes and helps the user evade nearby passive and active sensors. || 2000 {{icon|money}}&amp;lt;br&amp;gt; || Cyborging || Countermeasures || 1{{icon|espionage}}&amp;lt;br&amp;gt; ||  || 3{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Persuasion Implant Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBox}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Required Project !! Upgrades&amp;lt;br&amp;gt;From !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Pherocyte Emitter || We adapt the aliens&#039; biological advantage for our own uses. || 5000 {{icon|money}}&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || Pherocyte Emitter ||  || 3{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pherocyte Mass Emitter || A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. || 10000 {{icon|money}}&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || Pherocyte Mastery || Pherocyte Emitter || 10{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBoxEnd}}&lt;br /&gt;
&lt;br /&gt;
=== Poverty Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Indebted || Owes a very large sum of money to creditors, reducing their credibility. || -15000 {{icon|money}}&amp;lt;br&amp;gt; ||  ||  || -100{{icon|money}}&amp;lt;br&amp;gt; || -2{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Delinquent || Refuses to honour outstanding debts, gaining them a reputation for untrustworthiness and causing their movements to be more closely tracked. || -30000 {{icon|money}}&amp;lt;br&amp;gt; ||  || -4{{icon|espionage}}&amp;lt;br&amp;gt; ||  || -4{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-6 Apparent {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Extorted || Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us. || -10000 {{icon|money}}&amp;lt;br&amp;gt; || Blocked:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  || -6{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering Project Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Upgrades&amp;lt;br&amp;gt;From !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Project Manager || Putting the &amp;quot;D&amp;quot; in R&amp;amp;D. ||  ||  ||  || 1{{icon|projects|bgcolor=DarkSlateGray}} || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Project Director || A leader of engineers. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || Project Manager || 2{{icon|projects|bgcolor=DarkSlateGray}} || 1{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Project Administrator || A leader of multiple teams of engineers. || 40 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || Project Director || 3{{icon|projects|bgcolor=DarkSlateGray}} || 2{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== National Priority Group Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Priority Bonus !! Upgrades&amp;lt;br&amp;gt;From !! Income&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Engineer || A builder of tools and factories. ||  ||  || 2% {{icon|economy}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Industrial Engineer II || A master of economics, manufacturing, and productivity. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|economy}} || Industrial Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Industrialist || A captain of industry. ||  ||  || 2% {{icon|economy}} ||  || -2{{icon|money}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financier || Funds entrepreneurs to develop an array of innovative businesses. || 20 XP&amp;lt;br&amp;gt; ||  || 5% {{icon|economy}} || Industrialist || -5{{icon|money}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Philanthropist || Turns wealth into good works. ||  ||  || 2% {{icon|welfare}} ||  || -2{{icon|money}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Benefactor || Turns wealth into great works. || 20 XP&amp;lt;br&amp;gt; ||  || 5% {{icon|welfare}} || Philanthropist || -5{{icon|money}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civil Engineer || Turns stone and steel into public works. ||  ||  || 2% {{icon|environment}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Environmental Engineer || Designs public works for the benefit of people and the natural world. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|environment}} || CivilEngineer || &lt;br /&gt;
|-&lt;br /&gt;
| Teacher || Conveys knowledge to willing minds. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || 2% {{icon|knowledge}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Educator || Develops national educational systems. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]]&amp;lt;br&amp;gt;[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || 5% {{icon|knowledge}} || Teacher || &lt;br /&gt;
|-&lt;br /&gt;
| Reformer || Helps build state institutions that ensure the people&#039;s rights are respected. ||  ||  || 2% {{icon|government}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nation Builder || A generational talent at building enduring democracies. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]]&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] || 5% {{icon|government}} || Reformer || &lt;br /&gt;
|-&lt;br /&gt;
| Chekist || A member of the political police. ||  ||  || 5% {{icon|oppression}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Iron Hand || Those who adopt nonconforming ideologies are enemies of the state. || 20 XP&amp;lt;br&amp;gt; ||  || 10% {{icon|oppression}} || Chekist || &lt;br /&gt;
|-&lt;br /&gt;
| Lobbyist || Sways those in power to direct the state&#039;s treasury to particular ends. ||  ||  || 5% {{icon|funding}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Powerbroker || Doesn&#039;t write national budgets but directs those who do. || 20 XP&amp;lt;br&amp;gt; ||  || 10% {{icon|funding}} || Lobbyist || &lt;br /&gt;
|-&lt;br /&gt;
| Shady || A siphoner of funds away from their intended purpose. ||  ||  || 5% {{icon|spoils}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Crooked || Extracts wealth from an economy regardless of law or harm. || 20 XP&amp;lt;br&amp;gt; ||  || 10% {{icon|spoils}} || Shady || &lt;br /&gt;
|-&lt;br /&gt;
| Aerospace Engineer || Gets things flying. And landing. ||  ||  || 2% {{icon|boost priority}}&amp;lt;br&amp;gt;5% {{icon|found space program}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Aerospace Engineer II || An expert in rocket design. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|boost priority}}&amp;lt;br&amp;gt;10% {{icon|found space program}} || Aerospace Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Systems Engineer || Can organize ground systems in support of space operations. ||  ||  || 2% {{icon|mission control priority}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Systems Engineer II || Expert in support of space operations. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|mission control priority}} || Systems Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Military Engineer || Develops the right mix of doctrine and hardware to defend a nation from its foes. ||  ||  || 2% {{icon|military priority}}&amp;lt;br&amp;gt;5% {{icon|found military}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Military Engineer II || An expert in developing military technology and doctrine. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|military priority}}&amp;lt;br&amp;gt;10% {{icon|found military}} || Military Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Defense Contractor || Designs and builds military hardware. ||  ||  || 2% {{icon|build army}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Defense Contractor II || An expert in getting military hardware to the battlefield. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|build army}} || Defense Contractor || &lt;br /&gt;
|-&lt;br /&gt;
| Naval Engineer || Knows how to float a boat. ||  ||  || 2% {{icon|build navy}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Naval Architect || An expert designer of ships and submarines. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|build navy}} || Naval Engineer || &lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Engineer || Knows how to split an atom. ||  ||  || 2% {{icon|nuclear weapons}}&amp;lt;br&amp;gt;5% {{icon|develop atomic bomb}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Mastermind || An Oppenheimer-like figure who can jump start nuclear weapons development. || 20 XP&amp;lt;br&amp;gt; || Granted:&amp;lt;br&amp;gt;[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|nuclear weapons}}&amp;lt;br&amp;gt;10% {{icon|develop atomic bomb}} || Nuclear Engineer || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ungrouped Traits ===&lt;br /&gt;
&lt;br /&gt;
These traits have no group, so councilors can have multiple of them at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! Tech Bonus !! Required Project !! Restricted&amp;lt;br&amp;gt;From !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Income !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Non Grata || Faces imprisonment or execution in rivals of his or her home nation. || -20 XP&amp;lt;br&amp;gt;-100 {{icon|money}}&amp;lt;br&amp;gt;-20 {{icon|influence}}&amp;lt;br&amp;gt; ||  ||  ||  || Rivals of Home Nation ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || Particularly skilled at detecting other councilors. ||  ||  ||  ||  ||  || 1{{icon|investigation}} ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Addict || Addicted to an illicit substance and willing to go to any length to acquire it. || -40 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  || -1{{icon|espionage}}&amp;lt;br&amp;gt; || -1{{icon|money}}&amp;lt;br&amp;gt; || -2{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-4{{icon|security}} if {{icon|money}}≤0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || A former member of his or her home nation&#039;s armed forces. ||  ||  || 2% {{icon|military}} ||  ||  ||  ||  || 1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Indulgent || Spends lots of money on personal gratification. || -20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  || -2{{icon|money}}&amp;lt;br&amp;gt; || -4{{icon|loyalty}} if {{icon|money}}≤0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Survivor || Very hard to kill in nuclear war or other mass casualty events. || 10 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || 1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty Monitor || Implant that reports a councilor&#039;s emotional responses to events, and assists us in taking drastic action should they betray us. They will not like wearing these. || 500 {{icon|money}}&amp;lt;br&amp;gt; ||  ||  || Cybernetic Implants ||  ||  ||  || -5{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Set  Apparent {{icon|loyalty}} to {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forebrain Stimulator || Taps the brain&#039;s reward system, at the expense of some complex thinking. || 2000 {{icon|money}}&amp;lt;br&amp;gt; ||  ||  || Cyborging ||  ||  ||  || 3{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 Apparent {{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-2{{icon|science}}&lt;br /&gt;
|-&lt;br /&gt;
| Untouchable || In too important a position to be safely deleted. || 150 XP&amp;lt;br&amp;gt;500 {{icon|money}}&amp;lt;br&amp;gt;500 {{icon|influence}}&amp;lt;br&amp;gt;100 {{icon|ops}}&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || 3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Beloved || Popular regardless of their loyalties. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  ||  || 3{{icon|influence}}&amp;lt;br&amp;gt; || 1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Demanding || Does not tolerate failure from anyone. ||  ||  ||  ||  ||  ||  ||  || 2{{icon|administration}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insecure || Is troubled by personal failure. || -20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Anxious || Worried about dying for the cause. || -20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Loss Averse || Haunted by defeat. || -20 XP&amp;lt;br&amp;gt; ||  ||  ||  ||  ||  ||  || &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Family Ties || Feels a strong connection to their homeland and has family there. ||  ||  ||  ||  ||  ||  ||  || 1{{icon|persuasion}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1{{icon|security}} if in Home Nation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Martyr || A violent death will draw millions to their cause. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  ||  ||  || 1{{icon|persuasion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Innovative || A wellspring of new ideas. ||  ||  ||  ||  ||  ||  ||  || 1{{icon|science}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demanding, Insecure, Anxious, Loss Averse, and Family Ties traits also cause the councilor to lose {{icon|loyalty}} under certain conditions. But this loyalty loss can be fixed with [[Inspire]] missions.&lt;br /&gt;
&lt;br /&gt;
=== Special Traits ===&lt;br /&gt;
&lt;br /&gt;
These traits are impossible for councilors to get normally. Instead, these traits can appear when the following actions are done:&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBox}}&lt;br /&gt;
* Vengeful: Attempt to {{MissionIcon|Assassinate}}[[Assassinate]] one of your own councilors after discovering that they are a mole.&lt;br /&gt;
* Declining: Have a really old councilor without researching enough lifespan extension.&lt;br /&gt;
* Second Wave: Get rid of any of the first wave of {{icon|alien}}[[Aliens|alien]] councilors.&lt;br /&gt;
* Marked: Attempt to {{MissionIcon|Assassinate}}[[Assassinate]] a councilor that has the Untouchable or Prominent trait.&lt;br /&gt;
* Ace Assassin: {{MissionIcon|Assassinate}}[[Assassinate]] 5 alien councilors with one councilor. Only available to {{icon|destroy}}[[Humanity First]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Cost !! [[Missions]] !! XP&amp;lt;br&amp;gt;Modifier !! [[Councilors#Detection|Detection]]&amp;lt;br&amp;gt;Bonus(es) !! Stat&amp;lt;br&amp;gt;Bonus(es)&lt;br /&gt;
|-&lt;br /&gt;
| Vengeful || It&#039;s payback time. ||  || Granted:&amp;lt;br&amp;gt;[[File:ICO_assassinate_on.png|20px]] [[Assassinate]] ||  ||  || 5{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15{{icon|loyalty}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|command}}&lt;br /&gt;
|-&lt;br /&gt;
| Declining || Age is taking its toll. ||  ||  || +100% ||  || -1{{icon|investigation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-1{{icon|command}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Second Wave || This alien appears to be part of a second wave of infiltrators and more skilled at evading detection than its predecessors. ||  ||  ||  ||  || 3{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Marked || This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe. || -50 XP&amp;lt;br&amp;gt;-1000 {{icon|money}}&amp;lt;br&amp;gt;-500 {{icon|influence}}&amp;lt;br&amp;gt;-100 {{icon|ops}}&amp;lt;br&amp;gt; || Blocked:&amp;lt;br&amp;gt;[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]] ||  || -4{{icon|espionage}}&amp;lt;br&amp;gt; || -10{{icon|security}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ace Assassin || An efficient killer. ||  ||  ||  ||  || 3{{icon|espionage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SpoilerBoxEnd}}&lt;br /&gt;
&lt;br /&gt;
Finally, the Prominent trait is actually not a councilor trait at all. It is instead a trait given by equipping certain [[Orgs]].&lt;br /&gt;
&lt;br /&gt;
== Average Newly Generated Councilors ==&lt;br /&gt;
&lt;br /&gt;
By combining the trait chances for each profession as well as their random stat ranges, we can compute the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Profession !! colspan=10 | Average Initial Stat Values &lt;br /&gt;
|-&lt;br /&gt;
! [[File:ICO persuasion.png|25px]] !! [[File:ICO command.png|25px]] !! [[File:ICO espionage.png|25px]] !! [[File:ICO investigation.png|25px]] !! [[File:ICO administration.png|25px]] !! [[File:ICO science.png|25px]] !! [[File:ICO security.png|25px]] !! [[File:ICO loyalty.png|25px]] !! [[File:ICO_ControlPoint_empty.png|25px]] !! Total Except [[File:ICO loyalty.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| Activist || 7.47 || 0.50 || 4.12 || 4.59 || 0.68 || 0.55 || 0.44 || 11.99 || 8.65 || 18.35&lt;br /&gt;
|-&lt;br /&gt;
| Astronaut || 4.36 || 6.65 || 1.60 || 2.53 || 4.89 || 5.70 || 5.24 || 11.14 || 15.90 || 30.97&lt;br /&gt;
|-&lt;br /&gt;
| Attorney || 6.47 || 1.58 || 2.25 || 6.52 || 4.57 || 1.00 || 3.58 || 11.34 || 12.63 || 25.98&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity || 8.34 || 0.55 || 0.57 || 2.18 || 4.24 || 0.50 || 5.15 || 10.16 || 13.13 || 21.53&lt;br /&gt;
|-&lt;br /&gt;
| Commando || 0.96 || 5.57 || 5.14 || 3.62 || 1.19 || 0.50 || 9.07 || 11.00 || 7.72 || 26.05&lt;br /&gt;
|-&lt;br /&gt;
| Diplomat || 6.07 || 2.61 || 5.23 || 4.15 || 5.47 || 0.65 || 4.85 || 10.82 || 14.15 || 29.03&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || 3.97 || 1.58 || 1.75 || 5.02 || 5.07 || 7.48 || 2.58 || 11.34 || 10.63 || 27.47&lt;br /&gt;
|-&lt;br /&gt;
| Evangelist || 8.14 || 2.63 || 0.55 || 1.67 || 4.18 || 0.00 || 3.99 || 12.61 || 14.95 || 21.16&lt;br /&gt;
|-&lt;br /&gt;
| Executive || 5.54 || 4.94 || 1.12 || 3.09 || 6.66 || 1.62 || 3.16 || 11.08 || 17.15 || 26.14&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || 2.35 || 0.46 || 5.86 || 5.30 || 0.44 || 0.56 || 3.95 || 9.95 || 3.25 || 18.92&lt;br /&gt;
|-&lt;br /&gt;
| Hacker || 2.52 || 0.47 || 6.70 || 4.98 || 1.83 || 5.10 || 3.41 || 10.09 || 4.83 || 25.02&lt;br /&gt;
|-&lt;br /&gt;
| Inspector || 3.41 || 4.71 || 3.59 || 6.28 || 4.89 || 1.04 || 5.82 || 11.24 || 13.01 || 29.74&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || 2.13 || 0.68 || 5.46 || 8.48 || 2.28 || 1.03 || 5.43 || 11.11 || 5.09 || 25.49&lt;br /&gt;
|-&lt;br /&gt;
| Journalist || 7.12 || 0.04 || 4.48 || 6.93 || 1.06 || 1.60 || 1.12 || 10.80 || 8.22 || 22.35&lt;br /&gt;
|-&lt;br /&gt;
| Judge || 6.10 || 1.80 || 2.27 || 5.65 || 4.60 || 0.54 || 4.02 || 11.20 || 12.51 || 24.99&lt;br /&gt;
|-&lt;br /&gt;
| Kingpin || 3.79 || 4.75 || 5.63 || 4.35 || 5.89 || 0.00 || 8.51 || 8.93 || 14.43 || 32.91&lt;br /&gt;
|-&lt;br /&gt;
| Officer || 5.01 || 7.63 || 2.60 || 2.15 || 5.27 || 1.00 || 7.42 || 12.07 || 17.91 || 31.08&lt;br /&gt;
|-&lt;br /&gt;
| Operative || 2.41 || 4.63 || 6.33 || 3.90 || 0.68 || 0.50 || 6.61 || 10.99 || 7.73 || 25.06&lt;br /&gt;
|-&lt;br /&gt;
| Politician || 7.08 || 2.21 || 2.70 || 4.47 || 5.54 || 0.55 || 4.39 || 7.62 || 14.83 || 26.95&lt;br /&gt;
|-&lt;br /&gt;
| Professor || 5.38 || -0.53 || 2.97 || 5.68 || 2.52 || 5.85 || 1.11 || 11.11 || 7.37 || 22.98&lt;br /&gt;
|-&lt;br /&gt;
| Rebel || 5.20 || 6.62 || 6.26 || 3.28 || 1.66 || 0.00 || 6.70 || 9.94 || 13.48 || 29.72&lt;br /&gt;
|-&lt;br /&gt;
| Scientist || 3.08 || -0.36 || 1.55 || 5.04 || 4.12 || 7.73 || 2.26 || 11.18 || 6.84 || 23.42&lt;br /&gt;
|-&lt;br /&gt;
| Spy || 5.08 || 2.59 || 7.58 || 6.68 || 1.31 || 0.50 || 6.41 || 10.08 || 8.98 || 30.15&lt;br /&gt;
|-&lt;br /&gt;
| TechMogul || 5.17 || 2.00 || 2.13 || 3.12 || 6.29 || 5.92 || 3.55 || 11.16 || 13.46 || 28.18&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon || 3.52 || 4.54 || 2.22 || 2.12 || 8.08 || 2.55 || 4.27 || 10.16 || 16.13 || 27.30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Negative values are not a typo. There exist traits that reduce a councilor&#039;s attributes. Although these traits cannot actually reduce the attribute below 0, they will apply their attribute reduction when the councilor brings their attribute above 0 via orgs or augmentations.&lt;br /&gt;
&lt;br /&gt;
The two initial councilors that a faction can begin with have additional bonuses applied to them:&lt;br /&gt;
* All traits that give the councilor movement restrictions are removed.&lt;br /&gt;
* If the councilor has only one &#039;&#039;&#039;keyStat&#039;&#039;&#039;, then that stat is set to 8.&lt;br /&gt;
* Otherwise, the primary &#039;&#039;&#039;keyStat&#039;&#039;&#039; is set to 7, while the secondary &#039;&#039;&#039;keyStat&#039;&#039;&#039; is set to 6.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
* On Cinematic and Normal difficulties, the AI factions do not get this bonus.&lt;br /&gt;
* In rare cases, both of the initial councilors could roll the same home nation. The game does not approve of this home nation sharing, and will force the second councilor to reroll its whole character. This reroll is done without applying the bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Profession !! colspan=10 | Average Initial Stat Values for Campaign Start Councilors&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ICO persuasion.png|25px]] !! [[File:ICO command.png|25px]] !! [[File:ICO espionage.png|25px]] !! [[File:ICO investigation.png|25px]] !! [[File:ICO administration.png|25px]] !! [[File:ICO science.png|25px]] !! [[File:ICO security.png|25px]] !! [[File:ICO loyalty.png|25px]] !! [[File:ICO_ControlPoint_empty.png|25px]] !! Total Except [[File:ICO loyalty.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| Activist || 7.51 || 6.00 || 4.12 || 4.55 || 0.68 || 0.55 || 0.28 || 11.99 || 14.19 || 23.69&lt;br /&gt;
|-&lt;br /&gt;
| Astronaut || 4.36 || 7.15 || 1.60 || 2.53 || 4.89 || 6.20 || 5.24 || 11.14 || 16.40 || 31.97&lt;br /&gt;
|-&lt;br /&gt;
| Attorney || 5.97 || 1.58 || 2.25 || 7.02 || 4.57 || 1.00 || 3.48 || 11.34 || 12.13 || 25.88&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity || 7.90 || 0.55 || 0.57 || 2.12 || 4.24 || 0.50 || 7.46 || 10.16 || 12.69 || 23.34&lt;br /&gt;
|-&lt;br /&gt;
| Commando || 0.98 || 7.07 || 5.14 || 3.60 || 1.19 || 0.50 || 9.04 || 11.00 || 9.24 || 27.52&lt;br /&gt;
|-&lt;br /&gt;
| Diplomat || 7.09 || 2.61 || 5.23 || 4.13 || 6.47 || 0.65 || 4.72 || 10.82 || 16.17 || 30.90&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || 3.97 || 1.58 || 1.75 || 5.02 || 6.07 || 7.98 || 2.48 || 11.34 || 11.63 || 28.87&lt;br /&gt;
|-&lt;br /&gt;
| Evangelist || 8.70 || 2.63 || 0.55 || 1.61 || 4.18 || 0.00 || 3.80 || 12.61 || 15.51 || 21.47&lt;br /&gt;
|-&lt;br /&gt;
| Executive || 5.58 || 6.44 || 1.12 || 3.05 || 8.16 || 1.62 || 3.00 || 11.08 || 20.19 || 28.98&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || 2.37 || 0.46 || 7.36 || 6.28 || 0.44 || 0.56 || 3.82 || 9.95 || 3.27 || 21.29&lt;br /&gt;
|-&lt;br /&gt;
| Hacker || 2.58 || 0.47 || 8.20 || 4.92 || 1.83 || 6.10 || 3.22 || 10.09 || 4.89 || 27.33&lt;br /&gt;
|-&lt;br /&gt;
| Inspector || 3.47 || 6.21 || 3.59 || 7.72 || 4.89 || 1.04 || 5.63 || 11.24 || 14.57 || 32.55&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || 2.33 || 0.68 || 6.96 || 8.28 || 2.28 || 1.03 || 5.03 || 11.11 || 5.29 || 26.59&lt;br /&gt;
|-&lt;br /&gt;
| Journalist || 7.18 || 0.04 || 4.48 || 6.87 || 1.06 || 1.60 || 1.03 || 10.80 || 8.28 || 22.26&lt;br /&gt;
|-&lt;br /&gt;
| Judge || 6.12 || 1.80 || 2.27 || 7.13 || 6.60 || 0.54 || 3.89 || 11.20 || 14.53 || 28.36&lt;br /&gt;
|-&lt;br /&gt;
| Kingpin || 4.58 || 4.75 || 7.13 || 3.55 || 7.39 || 0.00 || 7.24 || 8.93 || 16.72 || 34.64&lt;br /&gt;
|-&lt;br /&gt;
| Officer || 5.03 || 7.13 || 2.60 || 2.13 || 6.27 || 1.00 || 7.29 || 12.07 || 18.43 || 31.45&lt;br /&gt;
|-&lt;br /&gt;
| Operative || 2.47 || 6.13 || 7.33 || 3.84 || 0.68 || 0.50 || 6.52 || 10.99 || 9.29 || 27.47&lt;br /&gt;
|-&lt;br /&gt;
| Politician || 6.18 || 2.21 || 2.70 || 4.37 || 7.54 || 0.55 || 4.14 || 7.62 || 15.93 || 27.70&lt;br /&gt;
|-&lt;br /&gt;
| Professor || 5.90 || -0.53 || 2.97 || 5.66 || 2.52 || 7.35 || 0.98 || 11.11 || 7.89 || 24.85&lt;br /&gt;
|-&lt;br /&gt;
| Rebel || 5.30 || 7.12 || 6.26 || 3.18 || 1.66 || 0.00 || 6.55 || 9.94 || 14.08 || 30.07&lt;br /&gt;
|-&lt;br /&gt;
| Scientist || 3.10 || -0.36 || 1.55 || 6.02 || 4.12 || 7.73 || 2.13 || 11.18 || 6.86 || 24.29&lt;br /&gt;
|-&lt;br /&gt;
| Spy || 5.68 || 2.59 || 8.58 || 6.58 || 1.31 || 0.50 || 6.26 || 10.08 || 9.58 || 31.50&lt;br /&gt;
|-&lt;br /&gt;
| TechMogul || 5.19 || 2.00 || 2.13 || 3.10 || 8.29 || 6.42 || 3.42 || 11.16 || 15.48 || 30.55&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon || 3.56 || 4.54 || 2.22 || 2.08 || 8.08 || 2.55 || 6.11 || 10.16 || 16.17 || 29.14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Other Notable Values&lt;br /&gt;
! rowspan=3 | Profession !! rowspan=3 | Average {{icon|influence|bgcolor=DarkSlateGray}} Income !! colspan=11 | Trait Chance&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Martyr !! rowspan=2 | Survivor !! rowspan=2 | Gov !! rowspan=2 | Crim !! colspan=7 | Scientist&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Tech_energy_icon.png|25px]] !! [[File:Tech_material_icon.png|25px]] !! [[File:Tech_space_icon.png|25px]] !! [[File:Tech_life_icon.png|25px]] !! [[File:Tech_social_icon.png|25px]] !! [[File:Tech_military_icon.png|25px]] !! [[File:Tech_info_icon.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| Activist || 6.38 || 20% || 1% || 5% || 10% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || 1% || 2% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Astronaut || 7.34 || 1% || 10% || 100% || style=&amp;quot;color:red;&amp;quot; | 0% || 20% || 5% || 30% || 5% || style=&amp;quot;color:red;&amp;quot; | 0% || 20% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Attorney || 3.79 || style=&amp;quot;color:red;&amp;quot; | 0% || 2% || 5% || 2% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Celebrity || 10.82 || 5% || style=&amp;quot;color:red;&amp;quot; | 0% || 1% || 5% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Commando || 0.02 || style=&amp;quot;color:red;&amp;quot; | 0% || 80% || 50% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Diplomat || 3.73 || style=&amp;quot;color:red;&amp;quot; | 0% || 1% || 100% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || 2.82 || style=&amp;quot;color:red;&amp;quot; | 0% || 2% || 10% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Evangelist || 7.17 || 25% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || 1% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Executive || 5.72 || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || 10% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Fixer || 0.62 || style=&amp;quot;color:red;&amp;quot; | 0% || 50% || 10% || 10% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Hacker || 1.12 || style=&amp;quot;color:red;&amp;quot; | 0% || 5% || 5% || 25% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Inspector || 3.09 || style=&amp;quot;color:red;&amp;quot; | 0% || 3% || 75% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Investigator || 2.65 || style=&amp;quot;color:red;&amp;quot; | 0% || 10% || 75% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Journalist || 5.31 || 3% || 2% || 5% || 5% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Judge || 3.58 || 5% || 1% || 100% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Kingpin || 3.82 || 3% || 20% || style=&amp;quot;color:red;&amp;quot; | 0% || 100% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Officer || 1.95 || 2% || 50% || 100% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || 3% || style=&amp;quot;color:red;&amp;quot; | 0% || 10% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Operative || 1.46 || style=&amp;quot;color:red;&amp;quot; | 0% || 50% || 50% || 1% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Politician || 5.69 || 4% || style=&amp;quot;color:red;&amp;quot; | 0% || 100% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Professor || 3.43 || 3% || style=&amp;quot;color:red;&amp;quot; | 0% || 1% || style=&amp;quot;color:red;&amp;quot; | 0% || 10% || 10% || 10% || 10% || 20% || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Rebel || 3.87 || 20% || 70% || style=&amp;quot;color:red;&amp;quot; | 0% || 20% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| Scientist || 2.76 || style=&amp;quot;color:red;&amp;quot; | 0% || 3% || 5% || style=&amp;quot;color:red;&amp;quot; | 0% || 15% || 15% || 15% || 15% || 15% || 10% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Spy || 0.95 || style=&amp;quot;color:red;&amp;quot; | 0% || 10% || 50% || 1% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
| TechMogul || 8.17 || 1% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || 5% || 5% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || 5% || style=&amp;quot;color:red;&amp;quot; | 0% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon || 7.86 || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || 1% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0% || style=&amp;quot;color:red;&amp;quot; | 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: If a profession has a non-zero chance of getting the Government or Criminal Trait, they can use XP (and resources) to purchase that Trait. But only if they do not already possess a Trait from that group. The traits in that group are Government, Criminal, National Hero, Enemy of the State, and Pariah.&lt;br /&gt;
&lt;br /&gt;
{{Mechanics_Navbox}}&lt;br /&gt;
[[Category: Major Articles]]&lt;br /&gt;
[[Category: Councilors]]&lt;/div&gt;</summary>
		<author><name>76561198000875957</name></author>
	</entry>
</feed>