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	<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?action=history&amp;feed=atom&amp;title=Early_Access_0.7.052</id>
	<title>Early Access 0.7.052 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?action=history&amp;feed=atom&amp;title=Early_Access_0.7.052"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.7.052&amp;action=history"/>
	<updated>2026-10-24T10:55:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.7.052&amp;diff=29104&amp;oldid=prev</id>
		<title>76561198175554633: added short version number explanation</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.7.052&amp;diff=29104&amp;oldid=prev"/>
		<updated>2026-04-09T13:24:38Z</updated>

		<summary type="html">&lt;p&gt;added short version number explanation&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:24, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next = &amp;lt;!--[[Early Access 0.7.053]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next = &amp;lt;!--[[Early Access 0.7.053]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is the first update on the main branch after [[Early Access 0.6.1]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New and Changes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New and Changes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Added spell system with 18 new spells ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Added spell system with 18 new spells ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key SFKI_:diff:1.41:old-29102:rev-29104:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.7.052&amp;diff=29102&amp;oldid=prev</id>
		<title>76561198175554633: added patch notes, this is the first stable release of the main branch after v0.6.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.7.052&amp;diff=29102&amp;oldid=prev"/>
		<updated>2026-04-09T13:17:51Z</updated>

		<summary type="html">&lt;p&gt;added patch notes, this is the first stable release of the main branch after v0.6.1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infobox version&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| date = 2026-02-06&lt;br /&gt;
| previous = [[Early Access 0.6.1]]&lt;br /&gt;
| next = &amp;lt;!--[[Early Access 0.7.053]]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== New and Changes==&lt;br /&gt;
=== Added spell system with 18 new spells ===&lt;br /&gt;
* Build the church to gain faith and access to spells&lt;br /&gt;
* You always start with two spells, one for combat and one for the economy&lt;br /&gt;
* The kings have different default economy spells&lt;br /&gt;
* Every hero has his own default combat spell&lt;br /&gt;
* Added random event to find spells from other kingdoms to replace yours&lt;br /&gt;
* Spells are cast with by pressing the button C by default&lt;br /&gt;
&lt;br /&gt;
=== Kingdom Traits ===&lt;br /&gt;
* Having multiple units (2/4/6) of any kingdom grants you a special buff&lt;br /&gt;
* Every kingdom has a different trait&lt;br /&gt;
* Only the hero normal units that also eat count&lt;br /&gt;
* But the effects apply to every unit including siege engines&lt;br /&gt;
&lt;br /&gt;
=== Catching monsters ===&lt;br /&gt;
* To unlock units you need to catch the monster now&lt;br /&gt;
* The trapper gives you one free trap per run&lt;br /&gt;
* When a monster walks over the trap there is a chance they will be catched&lt;br /&gt;
* The chance increased the less health a monster has&lt;br /&gt;
* The fate selection displays which monsters already already have been caught&lt;br /&gt;
&lt;br /&gt;
=== Permanent Buffs ===&lt;br /&gt;
* Solving the achievement quests will grant you a small permanent stat buff for all units&lt;br /&gt;
* Buffs from the achievements from both kingdoms are applied&lt;br /&gt;
* Thus playing both kingdoms is still not required, but motivating again&lt;br /&gt;
* The ALT menu displays all those buffs&lt;br /&gt;
&lt;br /&gt;
=== Unit upgrades ===&lt;br /&gt;
* Upgrading is called promoting now&lt;br /&gt;
* Units get promoted at night in the tavern&lt;br /&gt;
* Promoting units costs coins&lt;br /&gt;
* Only one unit can be promoted each night&lt;br /&gt;
* You can reroll the selection&lt;br /&gt;
* Added a new NPC, the General, to upgrade another unit during the day for a small additional fee&lt;br /&gt;
* Hero upgrades cost ingots now&lt;br /&gt;
&lt;br /&gt;
=== Reworked how taxes work ===&lt;br /&gt;
* Every building generates taxes in the morning instead&lt;br /&gt;
* Decorations drop coins now&lt;br /&gt;
&lt;br /&gt;
=== New buildings ===&lt;br /&gt;
* Added new human building: Shard Foundry to make shards out of ingots&lt;br /&gt;
* Added new human building: Coin Stamper to make coins out of gold&lt;br /&gt;
* Added new undead building: Shard Foundry to make shards out of books&lt;br /&gt;
* Added new undead building: Alchemist to make coins out of blood&lt;br /&gt;
&lt;br /&gt;
=== Final Day ===&lt;br /&gt;
* The final day is an endless challenge to test your build now&lt;br /&gt;
* You earn more shards and a super metal the longer you survive&lt;br /&gt;
* You can upgrade units during the day to keep up with the scaling monsters&lt;br /&gt;
* The portal can also be used without any limits&lt;br /&gt;
&lt;br /&gt;
=== Glory and Time ===&lt;br /&gt;
* Rush waves to gain more glory and make the run faster&lt;br /&gt;
* Rushing bonus glory starts at 5%, increases when rushing up to 10%, but decreases when not rushing&lt;br /&gt;
* Once all monsters are defeated you can directly enter the tavern and end the day&lt;br /&gt;
* Workers still working will finish their jobs instantly&lt;br /&gt;
* Removed a phase of the night to speed up your runs even more&lt;br /&gt;
* Added an option to skip parts of the tavern (up to the promotion phase)&lt;br /&gt;
* Monsters do not evolve when reaching a new glory highscore anymore&lt;br /&gt;
* Evolved monsters have a chance to drop coins instead of shards now!&lt;br /&gt;
* Minibosses do not count for glory anymore&lt;br /&gt;
* Provoking is also possible on boss days&lt;br /&gt;
* Provokes are always angry&lt;br /&gt;
* Ritual does not increase chance for provoke events&lt;br /&gt;
* Added the monster bell to guarantee a provoke event for the next day for a high coin cost&lt;br /&gt;
* You need a little more glory to face the final boss now, so it cannot happen before C5&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
* Rage is more of an offensive stat now, not reducing incoming damage by default anymore&lt;br /&gt;
* Full rage grants 10% extra damage, increasing by 1% per 5 rage&lt;br /&gt;
* The defensive buff of rage is the barbarian kingdom trait now&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
* Added more roads in both kingdoms&lt;br /&gt;
* Added another village to both kingdoms&lt;br /&gt;
* Added another pasture  to human  kingdom&lt;br /&gt;
* Added plenty more starting resources in both kingdoms&lt;br /&gt;
* Roads glory requirement does not take past highscores in consideration anymore&lt;br /&gt;
* Roads do cost stone to build again&lt;br /&gt;
&lt;br /&gt;
=== World buildings and Guests ===&lt;br /&gt;
==== Portal ====&lt;br /&gt;
* The portal is not a city building anymore, but is placed in the world instead&lt;br /&gt;
* Changes stock daily&lt;br /&gt;
&lt;br /&gt;
==== Trading Post ====&lt;br /&gt;
* Added a new world Building: The trading post to sell your resources for coins&lt;br /&gt;
* You can sell all basic unrefined resources&lt;br /&gt;
* The more of one resources you sell, the less you get for it&lt;br /&gt;
* But they recover slightly each week&lt;br /&gt;
&lt;br /&gt;
==== Guilds ====&lt;br /&gt;
* Added four new world Buildings : Warriors Guild, Rangers Guild, Mages Guild and Summoners Guild&lt;br /&gt;
* Each run you can get one random unit from each guild, but only after you already have two of the type&lt;br /&gt;
* Removed the old Guild&lt;br /&gt;
&lt;br /&gt;
==== Spell Shop ====&lt;br /&gt;
* Added a new world Building: The spell shop&lt;br /&gt;
* You can choose between two random spells to replace yours&lt;br /&gt;
&lt;br /&gt;
==== Super Metal Trade ====&lt;br /&gt;
* Added a new world Building: Super Metal Trade&lt;br /&gt;
* You can trade a ton of ingots or books to get a Super Metal once per run&lt;br /&gt;
&lt;br /&gt;
==== Quest Buildings ====&lt;br /&gt;
* Added two new quest buildings that challenge you to pick certain types of monsters&lt;br /&gt;
* Removed the shard quest&lt;br /&gt;
&lt;br /&gt;
==== General changes ====&lt;br /&gt;
* Shops display the full body artwork of the actor&lt;br /&gt;
* Voyage chests cannot be rerolled&lt;br /&gt;
* Amayas stock cannot be rerolled&lt;br /&gt;
* Amayas stock changes daily&lt;br /&gt;
* Amayas costs ingots now&lt;br /&gt;
* Merchant gives three ingots now&lt;br /&gt;
* The store only sells refined resources now&lt;br /&gt;
* The siege shop costs boards now&lt;br /&gt;
* The curiosity shop costs faith now&lt;br /&gt;
* The targeting items shop shop costs stone now&lt;br /&gt;
* The tailor costs wood now&lt;br /&gt;
* The black market costs gold now&lt;br /&gt;
* The wizards tower costs banish now&lt;br /&gt;
* The hospital costs coins now&lt;br /&gt;
* The training grounds costs beer now&lt;br /&gt;
* Calling a miniboss costs one of the resource he is guarding now&lt;br /&gt;
* New sprites for many world buildings&lt;br /&gt;
&lt;br /&gt;
* Added a new world event to find spell scrolls&lt;br /&gt;
* Removed XP scroll random event (will come back later)&lt;br /&gt;
&lt;br /&gt;
=== QoL ===&lt;br /&gt;
* Targeting items have their own slot now&lt;br /&gt;
* Task board gives new tasks on the next day now, so you do not have to check it all the time&lt;br /&gt;
* Task board has a marker on the next day, so you do not forget it&lt;br /&gt;
* The default key for opening the Calendar is K now&lt;br /&gt;
* Entering the tavern has its own key binding now&lt;br /&gt;
* Clicking on the tavern at night does not enter it anymore, so you can still use it properly&lt;br /&gt;
* Researcher also takes not unlocked units (which is not as important anymore since unlocking units is easier)&lt;br /&gt;
* Unbefriended Orc and Wizard respawn weekly&lt;br /&gt;
&lt;br /&gt;
=== Clarity ===&lt;br /&gt;
* You cannot reroll when there are just three (or less) options to prevent wasting of resources&lt;br /&gt;
* It displays the amount of possible options when rerolling&lt;br /&gt;
* Throne room curse screen display total glory calculation now&lt;br /&gt;
* Unit sheet UI improvements&lt;br /&gt;
* Unit sheet added weakness&lt;br /&gt;
* Added check so you cannot resume old incompatible runs after big updates&lt;br /&gt;
* Added message to flag mode to explain it&lt;br /&gt;
* Added message below give up button&lt;br /&gt;
* Added tutorial for saving and exiting the game&lt;br /&gt;
* Added tutorial for the chruch and spells&lt;br /&gt;
* Added tutorial for rushing&lt;br /&gt;
* Added tutorial for game over&lt;br /&gt;
* The caravan tutorials opens after the boss animation, not during it&lt;br /&gt;
* Term workshop is called siege works now&lt;br /&gt;
* Term attack type magic is called magical now&lt;br /&gt;
* The geologist hut, forager and fisherhut jobs can be deactivated now&lt;br /&gt;
* Relics that change a buildings recipe clearly say so now&lt;br /&gt;
* Reduced chromatic aberration visual effect&lt;br /&gt;
* Disabled language switching in experimental builds&lt;br /&gt;
* Modded clients cannot unlock achievement&lt;br /&gt;
* Instead of resetting the leaderboard, bigger updates (and the experimental branch) get their own new leaderboard&lt;br /&gt;
&lt;br /&gt;
=== Balance ===&lt;br /&gt;
* Humans moved food market&lt;br /&gt;
* Humans moved targeting items shop&lt;br /&gt;
* Humans moved black market back to its original position&lt;br /&gt;
* Humans upgrading Geologist huts costs boards now &lt;br /&gt;
* Humans Bakery requires 2 flour to make 2 bread now&lt;br /&gt;
* Humans Fields of Glory is unlocked at Kingdom Level 22&lt;br /&gt;
* Humans Fishing net is unlocked at Kingdom Level 20&lt;br /&gt;
* Humans Greenhouse is unlocked at Kingdom Level 34&lt;br /&gt;
* Humans Scissors is unlocked at Kingdom Level 2&lt;br /&gt;
* Undead reduced stone cost of Abomination greatly&lt;br /&gt;
* Undead do not get one faith for every idle worker anymore&lt;br /&gt;
* Undead Sweet Tooth relic only comes up if you have the candy store&lt;br /&gt;
* Upgrading Tavern is cheaper now &lt;br /&gt;
* Workers and carriers are a bit slower&lt;br /&gt;
* Changed a few building costs to include multiple resources&lt;br /&gt;
* Increased some buildings harvesting times slightly&lt;br /&gt;
* Geologists signs stay for a day&lt;br /&gt;
&lt;br /&gt;
* Boosting is also increasing damage again&lt;br /&gt;
* Reduced duration of fear status effect 3s *&amp;gt; 2.5s&lt;br /&gt;
* Generic items effect reduced 30% *&amp;gt; 25%&lt;br /&gt;
* Item Axe increased effect 5% *&amp;gt; 10%&lt;br /&gt;
* Cooldown reduction only counts for the active ability&lt;br /&gt;
* Boss Blob increased health 1425 *&amp;gt; 1500&lt;br /&gt;
* Boss Blob reduced minion health scaling by 33%&lt;br /&gt;
* Boss Blob spawns three minions instead of one&lt;br /&gt;
* Boss Goblin King increased health 246 *&amp;gt; 300&lt;br /&gt;
* Boss Goblin King increased minion health 1 *&amp;gt; 5&lt;br /&gt;
* Villain Vagabond reduced damage&lt;br /&gt;
* Minibosses are slower&lt;br /&gt;
* Hero Selene reduced damage scaling by 12%&lt;br /&gt;
* Unit Clown increased crit chance moderately&lt;br /&gt;
* Unit Dancer reduced cooldown&lt;br /&gt;
* Unit Dinosaur reduced damage scaling by 15%&lt;br /&gt;
* Unit Djinn increased damage scaling moderately&lt;br /&gt;
* Unit Druid reduced damage by 10%&lt;br /&gt;
* Unit Flamewalker increased range&lt;br /&gt;
* Unit Flamewalker increased health considerably&lt;br /&gt;
* Unit Frost mage reduced damage scaling slightly&lt;br /&gt;
* Unit Ghoul increased base damage slightly&lt;br /&gt;
* Unit Ghoul increased piercing 5 &amp;gt; 6&lt;br /&gt;
* Unit Halfling increased damage scaling moderately&lt;br /&gt;
* Unit Headless achievement reduced requirement to 20 fields&lt;br /&gt;
* Unit Jailer increased base damage slightly&lt;br /&gt;
* Unit Jester reduced cooldown considerably&lt;br /&gt;
* Unit Magus reduced damage scaling slightly&lt;br /&gt;
* Unit Marksman removed damage multiplier&lt;br /&gt;
* Unit Marksman increased damage scaling considerably&lt;br /&gt;
* Unit Marksman increased cooldown 2s *&amp;gt; 2.2s&lt;br /&gt;
* Unit Paladin reduced cooldown by 0.5s&lt;br /&gt;
* Unit Paladin increased base damage slightly&lt;br /&gt;
* Unit Rogue reduced cooldown&lt;br /&gt;
* Unit Runescribe reduced damage scaling by 5%&lt;br /&gt;
* Unit Satyr reduced damage scaling slightly&lt;br /&gt;
* Unit Satyr reduced knockback&lt;br /&gt;
* Unit Satyr increased cooldown slightly&lt;br /&gt;
* Unit Shaman increased base damage moderately&lt;br /&gt;
* Unit Swordsman increased cooldown by 0.25s&lt;br /&gt;
* Unit Swordsman increased damage scaling moderately&lt;br /&gt;
* Unit Stormcaller increased damage scaling moderately&lt;br /&gt;
* Siege Holy Tree increased mana by 25%&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* Fixed graveyard not preventing glory loss&lt;br /&gt;
* Fixed errors when getting to the limit of units at the end of a run&lt;br /&gt;
* Fixed settings persistent game speed option being tied to game focus option&lt;br /&gt;
* Fixed settings refresh rate option not applying&lt;br /&gt;
* Fixed miner and quarry jobs not ending properly sometimes when a mineshaft was opened&lt;br /&gt;
* Fixed relic Crimson Heart&lt;br /&gt;
* Fixed nature kingdom caravan still offering targeting item&lt;br /&gt;
* Fixed throne room play label talking about c0 before the first win&lt;br /&gt;
* Fixed throne room changing starting unit/relic with little starting coins left over &lt;br /&gt;
* Fixed snowstorm also being called snowy in the ALT menu&lt;br /&gt;
* Fixed building church showing incorrect weather early in a run&lt;br /&gt;
* Fixed building graveyard buried units still counting as death for glory&lt;br /&gt;
* Fixed building tavern incorrectly showing thunder warning&lt;br /&gt;
* Fixed undead bloat leaving multiple corpses&lt;br /&gt;
* Fixed pirates marker sometimes not vanishing on days where they come back with loot maybe&lt;br /&gt;
* Fixed pirates sending them out makes click and confirmation sound&lt;br /&gt;
* Fixed ALT overlay staying up when pressing ESC&lt;br /&gt;
* Fixed building overlay displaying button prompts for assigning workers even when its not possible&lt;br /&gt;
* Fixed catalog tooltips still being display after closing it&lt;br /&gt;
* Fixed all relics hovering an opened relic would hide its keywords&lt;br /&gt;
* Fixed title screen kingdom switcher not showing the requirements to unlock undeads&lt;br /&gt;
* Fixed newly added roads causing visual problems when build out of order&lt;br /&gt;
* Fixed needing to have faith to melt an item in the church&lt;br /&gt;
* Fixed unit Clown not attacking on level 1&lt;br /&gt;
* Fixed unit Djinn not attacking on level 1&lt;br /&gt;
* Fixed unit Ghoul spreading status effect, by limiting it to one at a time&lt;br /&gt;
&lt;br /&gt;
{{nav patch notes}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
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