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	<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?action=history&amp;feed=atom&amp;title=Early_Access_0.6.00</id>
	<title>Early Access 0.6.00 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?action=history&amp;feed=atom&amp;title=Early_Access_0.6.00"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.6.00&amp;action=history"/>
	<updated>2026-10-24T07:23:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.6.00&amp;diff=28726&amp;oldid=prev</id>
		<title>76561198175554633: added newer version number</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.6.00&amp;diff=28726&amp;oldid=prev"/>
		<updated>2026-02-06T19:49:32Z</updated>

		<summary type="html">&lt;p&gt;added newer version number&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:49, 6 February 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| previous = [[Early Access 0.5.12]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| previous = [[Early Access 0.5.12]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next = [[Early Access 0.6.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;01&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next = [[Early Access 0.6.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.6.00&amp;diff=28555&amp;oldid=prev</id>
		<title>76561198175554633: Created page with &quot;{{infobox version | title = {{PAGENAME}} | date = 2025-12-18 | previous = Early Access 0.5.12 | next = Early Access 0.6.01 }}  == New building == * Added a new building: The Observatory from the elven kingdom  == New items == * Added 9 new targeting items to the kingdoms caravans * Added a new targeting mode: Special * Added a new targeting mode: Unaffected * You can exchange items for faith at the church during the run * You can melt down excess starting items f...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.6.00&amp;diff=28555&amp;oldid=prev"/>
		<updated>2026-01-13T09:35:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{infobox version | title = {{PAGENAME}} | date = 2025-12-18 | previous = &lt;a href=&quot;/Super_Fantasy_Kingdom/Early_Access_0.5.12&quot; title=&quot;Early Access 0.5.12&quot;&gt;Early Access 0.5.12&lt;/a&gt; | next = &lt;a href=&quot;/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.6.01&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Early Access 0.6.01 (page does not exist)&quot;&gt;Early Access 0.6.01&lt;/a&gt; }}  == New building == * Added a new building: The Observatory from the elven kingdom  == New items == * Added 9 new targeting items to the kingdoms caravans * Added a new targeting mode: Special * Added a new targeting mode: Unaffected * You can exchange items for faith at the church during the run * You can melt down excess starting items f...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infobox version&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| date = 2025-12-18&lt;br /&gt;
| previous = [[Early Access 0.5.12]]&lt;br /&gt;
| next = [[Early Access 0.6.01]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== New building ==&lt;br /&gt;
* Added a new building: The Observatory from the elven kingdom&lt;br /&gt;
&lt;br /&gt;
== New items ==&lt;br /&gt;
* Added 9 new targeting items to the kingdoms caravans&lt;br /&gt;
* Added a new targeting mode: Special&lt;br /&gt;
* Added a new targeting mode: Unaffected&lt;br /&gt;
* You can exchange items for faith at the church during the run&lt;br /&gt;
* You can melt down excess starting items for shards in the throne room&lt;br /&gt;
&lt;br /&gt;
== New art ==&lt;br /&gt;
* Added character art for the scientist&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
* You do not need the stars from the other kingdom anymore&lt;br /&gt;
* The remaining units get unlocked by leveling your kingdom instead, making the progression more stable&lt;br /&gt;
&lt;br /&gt;
== Clarity ==&lt;br /&gt;
* New hint system for all achievements&lt;br /&gt;
* There is a hint and a spoiler for every achievement&lt;br /&gt;
* They also act as an extended tutorial, without annoying the players who know already&lt;br /&gt;
&lt;br /&gt;
* Units display all stats they use now&lt;br /&gt;
* Units cannot equip any items that wont help them anymore&lt;br /&gt;
&lt;br /&gt;
* Pause menu added button to read tutorial messages again&lt;br /&gt;
* Hovering any deposit displays its explenation&lt;br /&gt;
* Added tutoral for game speed when you play at normal speed&lt;br /&gt;
* The ALT tutorial only ends once you release the button, giving time to understand it&lt;br /&gt;
* Catalog economy relics display at what kingdom level they get unlocked&lt;br /&gt;
* The blacksmith has an exclamation mark before until unlock him&lt;br /&gt;
* Poison damage is called toxic damage&lt;br /&gt;
* Rock damage is called earth damage&lt;br /&gt;
&lt;br /&gt;
== Food system ==&lt;br /&gt;
* Fish always gets eaten before raw meat, bread always before cooked meat&lt;br /&gt;
* Only 1 meat (2 souls) can get upgraded each night by default&lt;br /&gt;
* Upgrading the tavern increases that amount&lt;br /&gt;
* The amount is displayed in the tavern UI&lt;br /&gt;
&lt;br /&gt;
== Glory changes ==&lt;br /&gt;
* World event monsters drop a shard when provoked&lt;br /&gt;
* World event monsters are always the same level when the first spawn, and stay on that level (day + curse level)&lt;br /&gt;
* World event monsters say what level they are&lt;br /&gt;
* Amount of daily monsters spawning is always the same&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
* Cadus increased shield scaling greatly&lt;br /&gt;
* Colossus increased area&lt;br /&gt;
* Devil reduced damage scaling very slightly&lt;br /&gt;
* Druid active upgrades do not reduce cooldown by as much&lt;br /&gt;
* Druid passive increased cooldown 3.33s &amp;gt; 4s&lt;br /&gt;
* Druid passive reduced effect on last upgrade 5 &amp;gt; 4&lt;br /&gt;
* Halfling increased base damage 2 &amp;gt; 3&lt;br /&gt;
* Paladin increased area&lt;br /&gt;
* Qhe&amp;#039;la reduced cooldown reduction of one upgrade 30% &amp;gt; 25%&lt;br /&gt;
* Qhe&amp;#039;la increased cooldown 1.5s &amp;gt; 1.6s&lt;br /&gt;
* Werewolf increased upgraded cooldown 0.01s &amp;gt; 0.1s&lt;br /&gt;
&lt;br /&gt;
* Relic Big Daddy costs 13 coins&lt;br /&gt;
&lt;br /&gt;
* Item Armor increased effect 10 &amp;gt; 20&lt;br /&gt;
* Item Resistance increased effect 10 &amp;gt; 20&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* Fixed villains or projectiles getting stuck&lt;br /&gt;
* Fixed duplicating resources when setting guard mode when a carrier already started the job&lt;br /&gt;
* Fixed sacrificing unit reducing hungry units counter by 2&lt;br /&gt;
* Fixed collecting random item in forest while a guest is visiting&lt;br /&gt;
* Fixed banishing a unit after minimizing after banishing a unit&lt;br /&gt;
* Fixed boosting applied in order of level instead of experience&lt;br /&gt;
* Fixed generation buildings timer when upgraded cannot be below generation duration&lt;br /&gt;
* Fixed gamepad selection in building overlay without a tutorial&lt;br /&gt;
* Fixed cooldown reduction items, relics and upgrades interacting with bard passive&lt;br /&gt;
* Fixed Gnomes cancel button not labeled &amp;quot;No, thanks!&amp;quot;&lt;br /&gt;
* Fixed UI unlocks catalog elemental and siege units appearing to be examinable&lt;br /&gt;
* Fixed UI unit sheet before you have the unit sometimes ability data incorrect&lt;br /&gt;
* Fixed UI unit sheet ability description out of box&lt;br /&gt;
* Fixed UI alerts moonrise and nightfall messages swapped&lt;br /&gt;
* Fixed UI earth damage being white&lt;br /&gt;
* Fixed Humans Builder not offering the undead building blueprint&lt;br /&gt;
* Fixed Humans Fisherhut not clickable after upgrade&lt;br /&gt;
* Fixed Humans Forager not clickable after upgrade&lt;br /&gt;
* Fixed Humans Geologist Hut not clickable after upgrade&lt;br /&gt;
* Fixed Humans train tracks when destroying the target building&lt;br /&gt;
* Fixed Undead Ooze pools hitbox beeing too big&lt;br /&gt;
* Fixed Undead dialogue with Mio&lt;br /&gt;
* Fixed Item Shield cannot be equipped by units without base shield&lt;br /&gt;
* Fixed Item Rage cannot be equipped by units without base rage&lt;br /&gt;
* Fixed Relic Destiny working against the unit critting&lt;br /&gt;
* Fixed Relic Dice does not appear to be locked behind kingdom level anymore&lt;br /&gt;
* Fixed Unit Bee last upgrade piercing stat amount&lt;br /&gt;
* Fixed Unit Cannon using Catapults ability description&lt;br /&gt;
* Fixed Unit Crossbowman displaying wrong attack multiplier&lt;br /&gt;
* Fixed Unit Ghost evolution changing damage element&lt;br /&gt;
* Fixed Unit Halfling evolution upgrade description being incomplete&lt;br /&gt;
* Fixed Unit Headless passive last upgrade description&lt;br /&gt;
* Fixed Unit Jouster passive not being categorized as support&lt;br /&gt;
* Fixed Unit Leech last upgrade description not mentioning the cooldown reduction&lt;br /&gt;
* Fixed Unit Lightning Elemental ability description&lt;br /&gt;
* Fixed Unit Lightning Elemental not showing piercing stat&lt;br /&gt;
* Fixed Unit Palisade not waiting in the city when there is no space&lt;br /&gt;
* Fixed Unit Pixie not using mana to attack&lt;br /&gt;
* Fixed Unit Psion displayed range stat&lt;br /&gt;
* Fixed Unit Stormcaller evolution upgrade description&lt;br /&gt;
* Fixed Unit Swordsman passive not being categorized as support&lt;br /&gt;
* Fixed Unit Yeti having the keyword for freeze instead of taunt&lt;br /&gt;
&lt;br /&gt;
{{nav patch notes}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
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