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	<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?action=history&amp;feed=atom&amp;title=Early_Access_0.5.09</id>
	<title>Early Access 0.5.09 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?action=history&amp;feed=atom&amp;title=Early_Access_0.5.09"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.5.09&amp;action=history"/>
	<updated>2026-10-24T06:29:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.5.09&amp;diff=28551&amp;oldid=prev</id>
		<title>76561198175554633: Created page with &quot;{{infobox version | title = {{PAGENAME}} | date = 2025-11-03 | previous = Early Access 0.5.08 | next = Early Access 0.5.10 }}  * The caravans get unlocked after defeating the second boss now * Added a catalog of all bosses to the unlocks menu * Added a tutorial for the first time a unit goes hungry * Added hint that you need to give items to units * The elemental tower can be clicked to read the tutorial again * Removed the word stars from evolution description t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.5.09&amp;diff=28551&amp;oldid=prev"/>
		<updated>2026-01-13T09:18:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{infobox version | title = {{PAGENAME}} | date = 2025-11-03 | previous = &lt;a href=&quot;/Super_Fantasy_Kingdom/Early_Access_0.5.08&quot; title=&quot;Early Access 0.5.08&quot;&gt;Early Access 0.5.08&lt;/a&gt; | next = &lt;a href=&quot;/Super_Fantasy_Kingdom/Early_Access_0.5.10&quot; title=&quot;Early Access 0.5.10&quot;&gt;Early Access 0.5.10&lt;/a&gt; }}  * The caravans get unlocked after defeating the second boss now * Added a catalog of all bosses to the unlocks menu * Added a tutorial for the first time a unit goes hungry * Added hint that you need to give items to units * The elemental tower can be clicked to read the tutorial again * Removed the word stars from evolution description t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infobox version&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| date = 2025-11-03&lt;br /&gt;
| previous = [[Early Access 0.5.08]]&lt;br /&gt;
| next = [[Early Access 0.5.10]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* The caravans get unlocked after defeating the second boss now&lt;br /&gt;
* Added a catalog of all bosses to the unlocks menu&lt;br /&gt;
* Added a tutorial for the first time a unit goes hungry&lt;br /&gt;
* Added hint that you need to give items to units&lt;br /&gt;
* The elemental tower can be clicked to read the tutorial again&lt;br /&gt;
* Removed the word stars from evolution description to prevent confusions&lt;br /&gt;
* Improved boss chest description to include that you get relics based on your units&lt;br /&gt;
* Improved black market description to state it can only be used once per cycle&lt;br /&gt;
* Improved relic tutorial to explain that every unit has one relic&lt;br /&gt;
* Human road builder improved description to include how he targets&lt;br /&gt;
* Human forager overlay displays amount of thickets&lt;br /&gt;
* Undead improved thieves description&lt;br /&gt;
* Undead Candy shop improved description&lt;br /&gt;
* Undead Library improved description&lt;br /&gt;
* Throne room canceling crafting opens the armory&lt;br /&gt;
* UI minibosses have a health bar now&lt;br /&gt;
* UI moved stars and banish amounts&lt;br /&gt;
* UI added super metal to top bar where stars were before&lt;br /&gt;
* UI Markers are white now&lt;br /&gt;
* UI gamepad middle of the screen is not weirdly preselected anymore&lt;br /&gt;
* Disabled resolutions below 720p&lt;br /&gt;
* Disabled pause menu after game over&lt;br /&gt;
&lt;br /&gt;
* Undead Candy shop increased candy capacity&lt;br /&gt;
* Undead start with one bonepile less&lt;br /&gt;
* Undead start with one rock more&lt;br /&gt;
* Undead trader reduced coins received 10 &amp;gt; 9&lt;br /&gt;
&lt;br /&gt;
* Item Overshield can only be given to units with shield&lt;br /&gt;
* Qhela reduced poison stack potency effect&lt;br /&gt;
* Abomination increased base damage 10 &amp;gt; 13&lt;br /&gt;
* Bone Golem does not apply fatigue anymore&lt;br /&gt;
* Book Bloat increased cooldown 2.5s &amp;gt; 3s&lt;br /&gt;
* Miner has learned to aim&lt;br /&gt;
* Swordsman reduced min range 10m &amp;gt; 5m&lt;br /&gt;
&lt;br /&gt;
* Villain Butcher does not come as close&lt;br /&gt;
&lt;br /&gt;
* Fixed tutorials freezing the game if they display a button that was rebound to numpad&lt;br /&gt;
* Fixed scientist eating a unit does not reduce count of hungry units&lt;br /&gt;
* Fixed minimizing scientist and sending unit to dungeon before giving it to him&lt;br /&gt;
* Fixed wizard cards to select not being shown if you did not finish a run with them yet&lt;br /&gt;
* Fixed scientist and wizard choice resetting on entering unlock screen&lt;br /&gt;
* Fixed scientist and wizard choice resetting when exiting throne room&lt;br /&gt;
* Fixed planter growing wild wheat&lt;br /&gt;
* Fixed upgrading a unit before selecting slot&lt;br /&gt;
* Fixed moving a unit when fate overlay pops up&lt;br /&gt;
* Fixed selection of middle option with gamepad&lt;br /&gt;
* Fixed siege shop grayed out cards&lt;br /&gt;
* Fixed evolution buildings vanishing&lt;br /&gt;
* Fixed caravan not visiting on day 16&lt;br /&gt;
* Fixed two caravans on the same day&lt;br /&gt;
* Fixed midday caravan counting as reroll if there was one on the morning&lt;br /&gt;
* Fixed empty save files being backed up (and overwriting the real backups)&lt;br /&gt;
* Fixed throne room being able to click during kingdom leveling&lt;br /&gt;
* Fixed Undead thieves hut only being upgradeable once&lt;br /&gt;
* Fixed Undead thieves hut not clickable after canceling&lt;br /&gt;
* Fixed Undead edge of map visual bug&lt;br /&gt;
* Fixed Undead graveyard task&lt;br /&gt;
* Fixed Undead bloat hunters not going for the same one&lt;br /&gt;
* Fixed Humans thicket icon in hunter&amp;#039;s hut is not updated&lt;br /&gt;
* Fixed Humans watermill being clickable before reaching it&lt;br /&gt;
* Fixed Humans watermill being called village&lt;br /&gt;
* Fixed Archer evo attach description stating wrong amount of arrows&lt;br /&gt;
* Fixed Banshee evo passive displaying wrong stat&lt;br /&gt;
* Fixed Bee upgrades increased cooldown&lt;br /&gt;
* Fixed Bee upgrades piercing stat not increasing&lt;br /&gt;
* Fixed Endboss avatar&lt;br /&gt;
* Fixed Crimson Heart relic&lt;br /&gt;
* Fixed Kraken being stingy&lt;br /&gt;
* Fixed Thorny Whip being displayed as belonging to Dryad instead of Treant&lt;br /&gt;
* Fixed barrier causing an error sometimes maybe&lt;br /&gt;
* Fixed something else but never wrote it down&lt;br /&gt;
&lt;br /&gt;
{{nav patch notes}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
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