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	<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?action=history&amp;feed=atom&amp;title=Early_Access_0.5.06</id>
	<title>Early Access 0.5.06 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?action=history&amp;feed=atom&amp;title=Early_Access_0.5.06"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.5.06&amp;action=history"/>
	<updated>2026-10-24T06:29:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.5.06&amp;diff=28546&amp;oldid=prev</id>
		<title>76561198175554633: Created page with &quot;{{infobox version | title = {{PAGENAME}} | date = 2025-10-29 | previous = Early Access 0.5.05 | next = Early Access 0.5.07 }}  * Armory reduced chances for duplicates * The game does not reset your zoom level daily * The tooltip when assigning workers differentiates between worker and carrier jobs * Outposts that spawn items do so directly onto the battlefield * The shard outpost gets unlocked much earlier * Added multiple checks before saving kingdom data to pre...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Early_Access_0.5.06&amp;diff=28546&amp;oldid=prev"/>
		<updated>2026-01-13T09:03:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{infobox version | title = {{PAGENAME}} | date = 2025-10-29 | previous = &lt;a href=&quot;/Super_Fantasy_Kingdom/Early_Access_0.5.05&quot; title=&quot;Early Access 0.5.05&quot;&gt;Early Access 0.5.05&lt;/a&gt; | next = &lt;a href=&quot;/Super_Fantasy_Kingdom/Early_Access_0.5.07&quot; title=&quot;Early Access 0.5.07&quot;&gt;Early Access 0.5.07&lt;/a&gt; }}  * Armory reduced chances for duplicates * The game does not reset your zoom level daily * The tooltip when assigning workers differentiates between worker and carrier jobs * Outposts that spawn items do so directly onto the battlefield * The shard outpost gets unlocked much earlier * Added multiple checks before saving kingdom data to pre...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{infobox version&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| date = 2025-10-29&lt;br /&gt;
| previous = [[Early Access 0.5.05]]&lt;br /&gt;
| next = [[Early Access 0.5.07]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Armory reduced chances for duplicates&lt;br /&gt;
* The game does not reset your zoom level daily&lt;br /&gt;
* The tooltip when assigning workers differentiates between worker and carrier jobs&lt;br /&gt;
* Outposts that spawn items do so directly onto the battlefield&lt;br /&gt;
* The shard outpost gets unlocked much earlier&lt;br /&gt;
* Added multiple checks before saving kingdom data to prevent data losses due to crashes in that moment&lt;br /&gt;
&lt;br /&gt;
* Geologist and Graverobber doubled the radius they work in&lt;br /&gt;
* Undead quarry upgrade costs ooze instead of blocks&lt;br /&gt;
* Undead Blood Bank costs 7 coins to build instead of stone&lt;br /&gt;
* Undead Blood Bank costs 5 faith to upgrade instead of stone&lt;br /&gt;
* Undead Library has more storage capacity for books&lt;br /&gt;
&lt;br /&gt;
* Abomination increased base damage by 2&lt;br /&gt;
&lt;br /&gt;
* Boss Phoenix reduced health&lt;br /&gt;
* Boss Phoenix reduced damage but it scales with time&lt;br /&gt;
* Villain Vagabond reduced damage&lt;br /&gt;
&lt;br /&gt;
* Monsters reduced damage overall&lt;br /&gt;
* Monster Leech stops more often&lt;br /&gt;
* Monster Banshee is a bit slower&lt;br /&gt;
* Monster Colossus reduced health&lt;br /&gt;
* Monster Colossus removed armor 20 -&amp;gt; 0&lt;br /&gt;
* Monster Minotaur reduced health&lt;br /&gt;
&lt;br /&gt;
* Fixed monster Crossbowman never appearing&lt;br /&gt;
* Fixed keyword dictionary being visible in settings and unlocks&lt;br /&gt;
* Fixed world upgrades tooltip showing too early&lt;br /&gt;
* Fixed retry button in pause menu visual bug&lt;br /&gt;
* Fixed witch tooltip error&lt;br /&gt;
* Fixed hungry status color&lt;br /&gt;
* Fixed pinned status color&lt;br /&gt;
* Fixed Alarics trade quest requirement being too high&lt;br /&gt;
* Fixed Undead dialogue with Gevald wrong order&lt;br /&gt;
* Fixed Undead dialogue with Amaya missing actor&lt;br /&gt;
* Fixed Bloat Book bleed keyword&lt;br /&gt;
* Fixed Dark Pylon poison keyword&lt;br /&gt;
* Fixed Druid radiance keyword&lt;br /&gt;
* Fixed Cole displayed damage&lt;br /&gt;
* Fixed Mort displayed damage&lt;br /&gt;
* Fixed Qhe&amp;#039;la displayed damage&lt;br /&gt;
* Fixed Thea displayed damage&lt;br /&gt;
* Tried to improve behavior on application exit for some players&lt;br /&gt;
&lt;br /&gt;
{{nav patch notes}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
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