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	<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198175554633</id>
	<title>Super Fantasy Kingdom Official Wiki - User contributions [en]</title>
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	<updated>2026-10-24T03:28:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Effects&amp;diff=29749</id>
		<title>Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Effects&amp;diff=29749"/>
		<updated>2026-10-19T01:04:51Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: changed/updated charm, fear, freeze, poisoned, radiance, shock, sleep, wetness and fatigue to in game text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Effects&lt;br /&gt;
| image = Water.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039; temporarily change the [[stats]] of units and can be caused by other units or the environment like the [[weather]]. Effects mostly effect combat.&lt;br /&gt;
&lt;br /&gt;
[[Units]] can cause effects with abilities, some of these have to be unlocked at the {{ItemLink|Mystic}}.&lt;br /&gt;
&lt;br /&gt;
== Angry ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Angry&lt;br /&gt;
| effect = Angry monsters glow red and have increased movement speed&lt;br /&gt;
}}. &lt;br /&gt;
{{CaptionImage|image=Angry.gif|float=right|caption=An angry skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Angry}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Angry&lt;br /&gt;
|unit=Monsters&lt;br /&gt;
|remarks= when hitting a unit&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Angry&lt;br /&gt;
|unit=Moonrise&lt;br /&gt;
|remarks=, once the {{ItemLink|Moonrise}} phase begins&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barrier ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Barrier&lt;br /&gt;
| effect = Barrier makes invincible but vanishes 0.5s after being hit&lt;br /&gt;
}}. Barrier will be ignored by enemies dealing direct damage.&lt;br /&gt;
{{CaptionImage|image=Barrier.gif|float=right|caption=A skeleton with a barrier on it}}&lt;br /&gt;
{{EffectSynergyTable|Barrier}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Bleeding ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Bleeding&lt;br /&gt;
| effect = Bleeding applies 20% health as direct damage once over a threshold&lt;br /&gt;
}}. Has a 5s {{Stat|du|duration}}.&lt;br /&gt;
{{CaptionImage|image=Bleeding.gif|float=right|caption=A bleeding skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Bleeding}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Boost ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Boost&lt;br /&gt;
| effect = Boosted units have 50% more power and attack 25% faster. The units with the least XP get boosted first&lt;br /&gt;
}}.&lt;br /&gt;
{{CaptionImage|image=Boost.gif|float=right|caption=A boosted skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Boost}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Burn ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Burn&lt;br /&gt;
| effect = Burn X applies X damage every second for 10s&lt;br /&gt;
}}. Has a 10s {{Stat|du|duration}}, but the first second does not give a tick.&lt;br /&gt;
{{CaptionImage|image=Burn.gif|float=right|caption=A burned skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Burn}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Charm &lt;br /&gt;
| effect = Charmed targets stand still and attack near monsters for 4s&lt;br /&gt;
}}.&lt;br /&gt;
{{CaptionImage|image=Charm.gif|float=right|caption=A charmed skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Charm}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Confusion&lt;br /&gt;
| effect = Confusion makes monster run in a random direction&lt;br /&gt;
}}.&lt;br /&gt;
{{CaptionImage|image=Confusion.gif|float=right|caption=A confused skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Confusion}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Dead ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Dead&lt;br /&gt;
| effect = Dead units cannot fight or be interacted with&lt;br /&gt;
}}. If you have a {{ItemLink|Graveyard}} you can move 1 unit in it to clear up space. Can be revived at the {{ItemLink|hospital}}, the {{ItemLink|graveyard}} or by eating food in the {{ItemLink|tavern}}.&lt;br /&gt;
{{CaptionImage|image=Dead.gif|float=right|caption=A dead skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Dead}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Dead&lt;br /&gt;
|unit=Units&lt;br /&gt;
|remarks= when they lose all {{ItemLink|Health}} or {{ItemLink|Mana}}&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fatigue ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Fatigue&lt;br /&gt;
| effect = Fatigue decreases armor by 20% for 7s}}.&lt;br /&gt;
{{CaptionImage|image=Fatigue.gif|float=right|caption=A fatigued skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Fatigue}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Fear ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Fear&lt;br /&gt;
| effect = Fear causes monsters to run away for 2.5s}}.&lt;br /&gt;
{{CaptionImage|image=Fear.gif|float=right|caption=A feared skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Fear}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Freeze ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Freeze&lt;br /&gt;
| effect = Freeze: +20% cooldown for units and -20% monsters speed for 5s&lt;br /&gt;
}}. Only [[Units]] have {{Stat|cd|Cooldown}} and only [[Monsters]] have movement speed. [[Units]] have projectile {{stat|sp|Speed}} not movement speed, even when a [[Unit]] walks on the battlefield it is counted as a projectile.&lt;br /&gt;
{{CaptionImage|image=Freeze.gif|float=right|caption=A Frozen skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Freeze}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Hungry ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Hungry&lt;br /&gt;
| effect = Hungry: cooldown is increased by 25%&lt;br /&gt;
}}. effect only lasts one {{ItemLink|Day}}&lt;br /&gt;
{{CaptionImage|image=Hungry.gif|float=right|caption=A Hungry skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Hungry}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Hungry&lt;br /&gt;
|unit=units&lt;br /&gt;
|remarks=that did not eat at night&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overheal ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Overheal&lt;br /&gt;
| effect = Overheal X heals X health not limited by maximum&lt;br /&gt;
}}.&lt;br /&gt;
{{EffectSynergyTable|Overheal}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Overshield ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Overshield&lt;br /&gt;
| effect = Overshield X repairs X shield, not limited by maximum&lt;br /&gt;
}}.&lt;br /&gt;
{{EffectSynergyTable|Overshield}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Pinned ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Pinned&lt;br /&gt;
| effect = Pinned: A pinned unit cannot be interacted with&lt;br /&gt;
}}. You can still look at the character sheet.&lt;br /&gt;
{{CaptionImage|image=Pinned.gif|float=right|caption=A pinned skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Pinned}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Pinned&lt;br /&gt;
|unit=Moonrise&lt;br /&gt;
|remarks=, at the end of the moonrise phase once the time stops moving&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Poisoned ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Poisoned&lt;br /&gt;
| effect = Poisoned applies X damage per stack every second for 5s; stacks&lt;br /&gt;
}}. Has a 5s {{Stat|du|duration}}, but the first second does not give a tick.&lt;br /&gt;
{{CaptionImage|image=Poison.gif|float=right|caption=A poisoned skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Poisoned}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Radiance ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Radiance&lt;br /&gt;
| effect = Radiance decreases resistance by 20% for 7s}}.&lt;br /&gt;
{{CaptionImage|image=Radiance.gif|float=right|caption=A skeleton with radiance applied}}&lt;br /&gt;
{{EffectSynergyTable|Radiance}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Rejuvenate==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Rejuvenate&lt;br /&gt;
| effect = Rejuvenate X heals X health per second&lt;br /&gt;
}}. Has a 5s {{Stat|du|duration}}, but the first second does not give a tick.&lt;br /&gt;
{{CaptionImage|image=Rejuvenate.gif|float=right|caption=A rejuvenating skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Rejuvenate}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Shock ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Shock&lt;br /&gt;
| effect = Shock increases chance to receive critical hits by 25% for 7.5s&lt;br /&gt;
}}. Has a 7.5s {{Stat|du|duration}}.&lt;br /&gt;
{{CaptionImage|image=Shock.gif|float=right|caption=A shocked skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Shock}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Sleep ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Sleep&lt;br /&gt;
| effect = Sleep immobilizes target until it gets attacked for 3s}}. Has a 3s {{Stat|du|duration}}.&lt;br /&gt;
{{CaptionImage|image=Sleep.gif|float=right|caption=A sleeping Skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Sleep}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Stun==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Stun&lt;br /&gt;
| effect = Stun immobilizes target for 1s&lt;br /&gt;
}}.&lt;br /&gt;
{{CaptionImage|image=stunned.gif|float=right|caption=A stunned Skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Stun}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Taunt ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Taunt&lt;br /&gt;
| effect = Taunt attracts targets for 5s&lt;br /&gt;
}}. [[Units]] like the [[Swordsman]] can taunt enemies, distracting them from other units and making them more vulnerable to certain attacks.&lt;br /&gt;
{{CaptionImage|image=Taunt.gif|float=right|caption=A taunted skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Taunt}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Weakness ==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Weakness&lt;br /&gt;
| effect = Weakness decreases damage by 40% for 7.5 seconds&lt;br /&gt;
}}.&lt;br /&gt;
{{CaptionImage|image=Weakness.gif|float=right|caption=A weakened skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Weakness}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Wet==&lt;br /&gt;
{{EffectStore&lt;br /&gt;
| name = Wet&lt;br /&gt;
| effect = Wet increases status effect duration by +25% fo 5s}}. Has a 5s {{Stat|du|duration}}. [[Rain]] or some attacks like the [[Monk]]&#039;s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet. &lt;br /&gt;
{{CaptionImage|image=wet.gif|float=right|caption=A wet skeleton}}&lt;br /&gt;
{{EffectSynergyTable|Wet}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Swordsman&amp;diff=29748</id>
		<title>Swordsman</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Swordsman&amp;diff=29748"/>
		<updated>2026-10-17T11:53:28Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: removed duplicate argument&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Swordsman&lt;br /&gt;
| image = Swordsman.png&lt;br /&gt;
| caption = Point and stab&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| recruiting = {{ItemLink|Hermit}}: Free&amp;lt;br/&amp;gt;{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}&amp;lt;br/&amp;gt;{{ItemLink|Portal}}: {{ItemLink|Blood}} variable&amp;lt;br/&amp;gt;{{ItemLink|Halls of Destiny (outpost)}}&amp;lt;br&amp;gt;{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}&amp;lt;br&amp;gt;{{ItemLink|Super Portal}}&amp;lt;br&amp;gt;{{ItemLink|Warrior&#039;s Guild}}&amp;lt;br&amp;gt;{{ItemLink|Human}} {{MapLink|Human Kingdom Map|marker=buildings@-3.000:-12.000|Map}}: {{ItemLink|Stone|quantity=4}}&lt;br /&gt;
| unlocking = Have a [[Wall]] with at least 250 hitpoints.&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Stone|8|16|32}}&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = None&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Melee&lt;br /&gt;
| role = Tank&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|Rabbit}}&lt;br /&gt;
| requiredForRelics = Holy Light&lt;br /&gt;
| benefitsFromRelics =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Swordsman&#039;&#039;&#039; is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=1}}. The Swordsman&#039;s attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with its passive unlocked by the {{ItemLink|Mystic}}. The Swordsman is one of the few units with the {{stat|sh|shield}} [[stats|stat]].&lt;br /&gt;
&lt;br /&gt;
The Swordsman cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
{{UnitUnlock}}&amp;lt;br&amp;gt;&lt;br /&gt;
In the {{ItemLink|Human}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is unlocked on the {{MapLink|Human Kingdom Map|marker=buildings@-3.000:-12.000|map}} at {{ItemLink|Glory|quantity=1}}.&lt;br /&gt;
&lt;br /&gt;
==Map Quest==&lt;br /&gt;
By completing it&#039;s quest in the {{ItemLink|Undead}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; rewards you with {{stat||}}.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest=Have a {{ItemLink|Wall}} with at least 250 {{stat|fh|Fortification HP}}.&lt;br /&gt;
|-|Hint=The {{ItemLink|Undead}} {{ItemLink|Walls}} gain an additional {{stat|fh|Fortification HP}} each day.&lt;br /&gt;
|-|Spoiler=Build and upgrade your {{ItemLink|Walls}} early. The {{ItemLink|Bulwark}} from the {{ItemLink|Builder}} can also be used to make it easier.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|pw= 3 |pw10=25&lt;br /&gt;
|hp= 12 |hp10=70&lt;br /&gt;
|sh= 23 |sh10=125&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=50&lt;br /&gt;
|md=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Guarded Attack&lt;br /&gt;
|abilityType1 = Physical&lt;br /&gt;
|cd1=2s&lt;br /&gt;
|ra1=5m-20m&lt;br /&gt;
|dm1=x2&lt;br /&gt;
|ta1=Furthest&lt;br /&gt;
|desc1=Strikes all targets in a very small area.&lt;br /&gt;
|upgrade1.1 = Reduce {{stat|cd|cooldown}} to 1.75s.&lt;br /&gt;
|upgrade1.2 = Reduce {{stat|cd|cooldown}} to 1.5s.&lt;br /&gt;
|upgrade1.3 = Increase {{stat|ar|area}}.&lt;br /&gt;
|name2 = Passive: Taunt&lt;br /&gt;
|abilityType2 = Physical&lt;br /&gt;
|cd2=6s&lt;br /&gt;
|ra2=50m&lt;br /&gt;
|ta2=Nearest&lt;br /&gt;
|desc2=Monsters: {{Effect|Taunt}} all in a 50m radius.&lt;br /&gt;
|upgrade2.1 = Reduce {{stat|cd|cooldown}} to 5.5s.&lt;br /&gt;
|upgrade2.2 = Reduce {{stat|cd|cooldown}} to 5s.&lt;br /&gt;
|upgrade2.3 = Reduce {{stat|cd|cooldown}} to 4.5s.&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Taunt&lt;br /&gt;
|remarks=Requires passive&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
== Promotion ==&lt;br /&gt;
{{PromotionInfoUnits|human|stone|8|16|32}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Swordsman|Swordmaster|Human}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Swordsman is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Swordsman benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
swordsman&#039;s taunt is useful in stoping monsters from hitting your low health / mana units.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Changed in the [[Early Access 0.7.052]] update.&lt;br /&gt;
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.&lt;br /&gt;
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.&lt;br /&gt;
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; used to be Unlocked by the following in each kingdom&amp;lt;br&amp;gt;&lt;br /&gt;
::* In the {{ItemLink|Undead}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is unlocked by fulfilling its quest for the achievement.&lt;br /&gt;
&lt;br /&gt;
* In [[Demo build 63]] it was renamed from Fighter to Swordsman.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Dinosaur&amp;diff=29747</id>
		<title>Dinosaur</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Dinosaur&amp;diff=29747"/>
		<updated>2026-10-17T11:43:09Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: removed duplicate argument, removed unnecessary link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Dinosaur&lt;br /&gt;
| image = Dinosaur.png&lt;br /&gt;
| caption = The oldest being&lt;br /&gt;
| unlocking = Have 25 animals in your city.&lt;br /&gt;
| kingdom = Swamp&lt;br /&gt;
| recruiting = {{ItemLink|Hermit}}: Free&amp;lt;br/&amp;gt;{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}&amp;lt;br/&amp;gt;{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable&amp;lt;br/&amp;gt;{{ItemLink|Halls of Destiny (outpost)}}&amp;lt;br&amp;gt;{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}&amp;lt;br&amp;gt;{{ItemLink|Super Portal}}&amp;lt;br&amp;gt;{{ItemLink|Warrior&#039;s Guild}}&lt;br /&gt;
| upgradeCosts = &lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = None&lt;br /&gt;
| movement = Cavalry&lt;br /&gt;
| attackStyle = Melee&lt;br /&gt;
| role = Tank&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|boar}}&lt;br /&gt;
| requiredForRelics = Gas Cloud&lt;br /&gt;
| benefitsFromRelics = Burning Book, Eagle Eye, Gas Cloud, Knock Knock, Mug of Joy, Sleep Powder, Wrench, Armor, Helmet, Sword, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Dinosaur&#039;s attacks do {{ItemLink|Physical Damage}} and have no element. The &#039;&#039;&#039;Dinosaur&#039;&#039;&#039; charges through monsters knocking them back. The Dinosaur&#039;s passive unlocked from the {{ItemLink|Mystic}}.&lt;br /&gt;
&lt;br /&gt;
The Dinosaur cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
{{UnitUnlock}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map Quest==&lt;br /&gt;
By completing it&#039;s quest in the {{ItemLink|Human}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; rewards you with {{stat||}}.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest=Have 25 {{ItemLink|animals}} in your city.&lt;br /&gt;
|-|Hint=Removing {{ItemLink|Thicket}}s with the {{ItemLink|Hunter}} upgrade spawns {{ItemLink|animals}}.&lt;br /&gt;
|-|Spoiler=The {{ItemLink|Geologist}} can find new {{ItemLink|Thicket}}s!&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Dinosaur gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|pw=5|pw10=73&lt;br /&gt;
|hp=13|hp10=110&lt;br /&gt;
|rg=13|rg10=110&lt;br /&gt;
|cr=5%&lt;br /&gt;
|pd=35&lt;br /&gt;
|md=35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Never skip leg day&lt;br /&gt;
|abilityType1 = Physical&lt;br /&gt;
|element = none&lt;br /&gt;
|cd1=4&lt;br /&gt;
|ra1=70m&lt;br /&gt;
|ta1=Furthest&lt;br /&gt;
|du1=1.6s&lt;br /&gt;
|sp1=5&lt;br /&gt;
|desc1= Tramples onto the battlefield, knocking back all targets in its path.&lt;br /&gt;
|upgrade1.1 = Reduce {{stat|cd|cooldown}} to 3s.&lt;br /&gt;
|upgrade1.2 = Increase {{stat|ar|area}}.&lt;br /&gt;
|upgrade1.3 = Additional laser attack.&lt;br /&gt;
|name2 =Passive: Frightful Presence&lt;br /&gt;
|abilityType2 = support&lt;br /&gt;
|grid2.mark = 13&lt;br /&gt;
|desc2 = On taking damage: Apply {{effect|Fear}} to 3 close monsters.&lt;br /&gt;
|upgrade2.1 = Increase effect to 4.&lt;br /&gt;
|upgrade2.2 = Increase effect to 5.&lt;br /&gt;
|upgrade2.3 = Increase effect to 10.&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Fear&lt;br /&gt;
|remarks=requires passive&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
== Promotion ==&lt;br /&gt;
{{PromotionInfoUnits}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Dinosaur|Kaiju|Swamp}}&lt;br /&gt;
&lt;br /&gt;
Once Dinosaur evolves into Kaiju, after it finishes charging it will fire a laser horizontally in the direction it is facing, the laser does twice the damage of the charge attack.&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Dinosaur is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Gas Cloud}}&lt;br /&gt;
&lt;br /&gt;
The Dinosaur benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Dinosaurs high {{ItemLink|Knockback}} and big {{ItemLink|Area}} makes it a very good [[unit]] for slowing down [[monsters]].&lt;br /&gt;
&lt;br /&gt;
== Monster == &lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Dinosaur&lt;br /&gt;
| image = Dinosaur.png&lt;br /&gt;
| damage = 7&lt;br /&gt;
| health = 42&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 0&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 7&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}} It is encountered starting on day 8 are also encountered as a monster via provokes. They are fairly generic in all stats with slightly higher {{stat|hp|hp}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Changed in the [[Early Access 0.7.052]] update.&lt;br /&gt;
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.&lt;br /&gt;
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.&lt;br /&gt;
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; used to be Unlocked by the following in each kingdom&amp;lt;br&amp;gt;&lt;br /&gt;
::* In the {{ItemLink|Human}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is unlocked by fulfilling its quest for the achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
::* In the {{ItemLink|Undead}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is unlocked at {{ItemLink|Kingdom Level}} 31.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Shock_(item)&amp;diff=29746</id>
		<title>Shock (item)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Shock_(item)&amp;diff=29746"/>
		<updated>2026-10-13T15:20:02Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated kingdom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = {{PAGENAME}}.png&lt;br /&gt;
| caption = Shock&lt;br /&gt;
| kingdom = Dwarven&lt;br /&gt;
| caravan = Dwarven&lt;br /&gt;
| effect = Apply {{Effect|Shock}}.&lt;br /&gt;
| tooltip = Apply Shock.&amp;lt;!--EFFECT BUT IN PLAIN TEXT ONLY--&amp;gt;&lt;br /&gt;
| rarity = Legendary&lt;br /&gt;
| type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
{{Item Introduction}}{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{nav items}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Ring_(item)&amp;diff=29745</id>
		<title>Ring (item)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Ring_(item)&amp;diff=29745"/>
		<updated>2026-10-13T15:19:16Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated kingdom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = {{PAGENAME}}.png&lt;br /&gt;
| caption = Ring&lt;br /&gt;
| kingdom = Barbarian&lt;br /&gt;
| caravan = Barbarian&lt;br /&gt;
| effect = Gain {{Effect|Burn}} Immunity.&lt;br /&gt;
| tooltip = Gain Burn Immunity.&amp;lt;!--EFFECT BUT IN PLAIN TEXT ONLY--&amp;gt;&lt;br /&gt;
| rarity = Epic&lt;br /&gt;
| type = Status Effect&lt;br /&gt;
}}&lt;br /&gt;
{{Item Introduction}}{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{nav items}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Range_(item)&amp;diff=29744</id>
		<title>Range (item)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Range_(item)&amp;diff=29744"/>
		<updated>2026-10-13T15:18:34Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated kingdom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = {{PAGENAME}}.png&lt;br /&gt;
| caption = Range&lt;br /&gt;
| kingdom = Dwarven&lt;br /&gt;
| caravan = Dwarven&lt;br /&gt;
| effect = Increase {{Stat|ra|Range}} by 30%.&lt;br /&gt;
| tooltip = Increase Range by 30%. &amp;lt;!--EFFECT BUT IN PLAIN TEXT ONLY--&amp;gt;&lt;br /&gt;
| rarity = Epic&lt;br /&gt;
| type = Stat Booster&lt;br /&gt;
}}&lt;br /&gt;
{{Item Introduction}}{{wip}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Cloverleaf_(item)&amp;diff=29743</id>
		<title>Cloverleaf (item)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Cloverleaf_(item)&amp;diff=29743"/>
		<updated>2026-10-13T15:13:32Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated kingdom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = {{PAGENAME}}.png&lt;br /&gt;
| caption = Cloverleaf&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| caravan = Human&lt;br /&gt;
| effect = Enter [[Inside the Tavern]] last.&lt;br /&gt;
| tooltip = Enter Inside the Tavern last.&amp;lt;!--EFFECT BUT IN PLAIN TEXT ONLY--&amp;gt;&lt;br /&gt;
| rarity = Rare&lt;br /&gt;
| type = Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
{{Item Introduction}}{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{nav items}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Chalice_(item)&amp;diff=29742</id>
		<title>Chalice (item)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Chalice_(item)&amp;diff=29742"/>
		<updated>2026-10-13T15:12:37Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated kingdom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = {{PAGENAME}}.png&lt;br /&gt;
| caption = Chalice&lt;br /&gt;
| kingdom = Elven&lt;br /&gt;
| caravan = Elven&lt;br /&gt;
| effect = 1 {{ItemLink|Faith}} every {{ItemLink|Morning}}.&lt;br /&gt;
| tooltip = 1 Faith every Morning.&amp;lt;!--EFFECT BUT IN PLAIN TEXT ONLY--&amp;gt;&lt;br /&gt;
| rarity = Legendary&lt;br /&gt;
| type = Miscellaneous&lt;br /&gt;
}}&lt;br /&gt;
{{Item Introduction}}{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{nav items}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Kingdom_Level&amp;diff=29741</id>
		<title>Kingdom Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Kingdom_Level&amp;diff=29741"/>
		<updated>2026-10-11T18:19:40Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: added the amount of XP need per kingdom level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox resource&lt;br /&gt;
| title = Kingdom Level&lt;br /&gt;
| image = Kingdom Level.png&lt;br /&gt;
| caption = &#039;&#039;Kingdom Level is not a resource&#039;&#039;&lt;br /&gt;
| source = using new [[Unit]]s, [[Siege Engine]]s or {{ItemLink|Relic}}s&lt;br /&gt;
}}&lt;br /&gt;
{{ItemLink|Kingdom Level}} is earned by. &#039;&#039;&#039;Kingdom Level&#039;&#039;&#039; allows expanding your kingdom. Using &#039;&#039;&#039;Kingdom Level&#039;&#039;&#039; for certain unlocks will not spend it.&lt;br /&gt;
&lt;br /&gt;
==Acquiring==&lt;br /&gt;
You earn 1 &#039;&#039;&#039;Kingdom XP&#039;&#039;&#039; if you used a new [[Hero]], [[Unit]], [[Siege Engine]] or {{ItemLink|Relic}}. The amount of &#039;&#039;&#039;Kingdom XP&#039;&#039;&#039; you need differs per &#039;&#039;&#039;Kingdom Level&#039;&#039;&#039;. You start at &#039;&#039;&#039;Kingdom Level&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Compact=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Compact Level Breakdown &lt;br /&gt;
|-&lt;br /&gt;
! Kingdom levels !! XP needed to reach that level !! Total XP after reaching these levels&lt;br /&gt;
|-&lt;br /&gt;
| 2 to 11 || 2 XP || 20&lt;br /&gt;
|-&lt;br /&gt;
| 12 to 17 || 3 XP || 38&lt;br /&gt;
|-&lt;br /&gt;
| 18 to 25 || 4 XP || 70&lt;br /&gt;
|-&lt;br /&gt;
| 26 to 35 || 5 XP || 120&lt;br /&gt;
|-&lt;br /&gt;
| 36 to 45 || 6 XP || 180&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 8XP || 188&lt;br /&gt;
|}&lt;br /&gt;
|-|Detailed=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Expanded Level Breakdown&lt;br /&gt;
|-&lt;br /&gt;
! Kingdom Level !! XP Needed !! Cumulative XP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 XP || 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 XP || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 XP || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 XP || 8&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 XP || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2 XP || 12&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2 XP || 14&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2 XP || 16&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 XP || 18&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2 XP || 20&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3 XP || 23&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3 XP || 26&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3 XP || 29&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3 XP || 32&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 3 XP || 35&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 3 XP || 38&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4 XP || 42&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4 XP || 46&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 4 XP || 50&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 4 XP || 54&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 4 XP || 58&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 4 XP || 62&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 4 XP || 66&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 4 XP || 70&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 5 XP || 75&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 5 XP || 80&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 5 XP || 85&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 5 XP || 90&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 5 XP || 95&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 5 XP || 100&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 5 XP || 105&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 5 XP || 110&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 5 XP || 115&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 5 XP || 120&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 6 XP || 126&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 6 XP || 132&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 6 XP || 138&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 6 XP || 144&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 6 XP || 150&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 6 XP || 156&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 6 XP || 162&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 6 XP || 168&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 6 XP || 174&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 6 XP || 180&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 8 XP || 188&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlocks==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Human=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! {{ItemLink|Kingdom Level}} !! {{ItemLink|Coins}} Reward !!  [[Outpost]] Unlocked !! {{ItemLink|Relic}}s Unlocked !! Special Reward&lt;br /&gt;
&amp;lt;!-- {{KingdomLevelTableRow|0|}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- DO NOT ADD MORE INFORMATION HERE --&amp;gt;&lt;br /&gt;
{{KingdomLevelTableRow|2|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|3|1|[[File:Stone.png|16px|link=Outpost]][[Outpost|Outcrop]]|||Treant|}}&lt;br /&gt;
{{KingdomLevelTableRow|4|1||Cookies|||}}&lt;br /&gt;
{{KingdomLevelTableRow|5|1|[[File:Gold.png|16px|link=Outpost]][[Outpost|Deposit]]|||Bee|You can build a special road now}}&lt;br /&gt;
{{KingdomLevelTableRow|6|1||Bush of Life|||Bounty Board Upgraded}}&lt;br /&gt;
{{KingdomLevelTableRow|7|1|[[File:Meat.png|16px|link=Outpost]][[Outpost|Hunting Grounds]]|||Satyr|}}&lt;br /&gt;
{{KingdomLevelTableRow|8|1||Prohibition|||}}&lt;br /&gt;
{{KingdomLevelTableRow|9|1|[[File:Shards.png|16px|link=Outpost]][[Outpost|Shards]]|||Marksman|}}&lt;br /&gt;
{{KingdomLevelTableRow|10|1||Bait|||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Jail Unlocked, You can build a special road now}}&lt;br /&gt;
{{KingdomLevelTableRow|11|1|[[File:Faith.png|16px|link=Outpost]][[Outpost|Faith]]|||Berserk|}}&lt;br /&gt;
{{KingdomLevelTableRow|12|1||Forbidden Fruit|Scissors||Bounty Board Upgraded}}&lt;br /&gt;
{{KingdomLevelTableRow|13|1|[[File:Physical Damage.png|16px|link=Outpost]][[Outpost|Barracks]]|||Magus|}}&lt;br /&gt;
{{KingdomLevelTableRow|14|1||Deforestation|||}}&lt;br /&gt;
{{KingdomLevelTableRow|15|1|[[File:Ranged.png|16px|link=Outpost]][[Outpost|Archery Range]]|||Mechanic|Challenges Unlocked, You can build a special road now}}&lt;br /&gt;
{{KingdomLevelTableRow|16|1||Sacrificial Tablet|||}}&lt;br /&gt;
{{KingdomLevelTableRow|17|1|[[File:Magic.png|16px|link=Outpost]][[Outpost|Magic Tower]]|||Flamewalker|}}&lt;br /&gt;
{{KingdomLevelTableRow|18|1||Better Berries|Fishing Net||Bounty Board Upgraded}}&lt;br /&gt;
{{KingdomLevelTableRow|19|1|[[File:Summoner.png|16px|link=Outpost]][[Outpost|Summoners Sanctum]]|||Pixie|}}&lt;br /&gt;
{{KingdomLevelTableRow|20|1|||||{{ItemLink|Super Metal Trader}} Unlock, 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Jail Unlocked}}&lt;br /&gt;
{{KingdomLevelTableRow|21|1|[[File:Bonfire.png|16px|link=Outpost]][[Outpost|Bonfire]]|||Dancer|}}&lt;br /&gt;
{{KingdomLevelTableRow|22|1||Greenhouse|||}}&lt;br /&gt;
{{KingdomLevelTableRow|23|1|[[File:Banish.png|16px|link=Outpost]][[Outpost|Sacrificial Altar]]|||Dryad|}}&lt;br /&gt;
{{KingdomLevelTableRow|24|1||Berry Bread|||Bounty Board Upgraded}}&lt;br /&gt;
{{KingdomLevelTableRow|25|1|[[File:Coins.png|16px|link=Outpost]][[Outpost|Coins]]|||Halfling|}}&lt;br /&gt;
{{KingdomLevelTableRow|26|1||Wilderness|||}}&lt;br /&gt;
{{KingdomLevelTableRow|27|1|[[File:Happiness.png|16px|link=Outpost]][[Outpost|Happiness]]|||Frost Mage|}}&lt;br /&gt;
{{KingdomLevelTableRow|28|1||Soup|||}}&lt;br /&gt;
{{KingdomLevelTableRow|29|1|[[File:Chest.png|16px|link=Outpost]][[Outpost|Arsenal]]|||Colossus|}}&lt;br /&gt;
{{KingdomLevelTableRow|30|1||Fish Fillet|||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Jail Unlocked}}&lt;br /&gt;
{{KingdomLevelTableRow|31|1|[[File:Orb.png|16px|link=Outpost]][[Outpost|Halls of Destiny]]|||Miner|}}&lt;br /&gt;
{{KingdomLevelTableRow|32|1||Punch|||}}&lt;br /&gt;
{{KingdomLevelTableRow|33|1||||Druid|}}&lt;br /&gt;
{{KingdomLevelTableRow|34|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|35|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|36|1||Fishing Rod|||}}&lt;br /&gt;
{{KingdomLevelTableRow|37|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|38|1||Booze|||}}&lt;br /&gt;
{{KingdomLevelTableRow|39|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|40|1||Gold Digger|||}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Undead=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! {{ItemLink|Kingdom Level}} !! {{ItemLink|Coins}} Reward !!  [[Outpost]] Unlocked !! {{ItemLink|Relic}}s Unlocked !! Special Reward&lt;br /&gt;
&amp;lt;!-- {{KingdomLevelTableRow|0|}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- DO NOT ADD MORE INFORMATION HERE --&amp;gt;&lt;br /&gt;
{{KingdomLevelTableRow|2|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|3|1|[[File:Stone.png|16px|link=Outpost]][[Outpost|Outcrop]]|||Shaman|}}&lt;br /&gt;
{{KingdomLevelTableRow|4|1||Cookies|||}}&lt;br /&gt;
{{KingdomLevelTableRow|5|1|[[File:Blood.png|16px|link=Outpost]][[Outpost|Bloodbath]]|||Shroom|You can build a special road now}}&lt;br /&gt;
{{KingdomLevelTableRow|6|1||Purge|||Bounty Board Upgraded}}&lt;br /&gt;
{{KingdomLevelTableRow|7|1|[[File:Soul.png|16px|link=Outpost]][[Outpost|Soul]]|||Werewolf|}}&lt;br /&gt;
{{KingdomLevelTableRow|8|1||Inheritance|||}}&lt;br /&gt;
{{KingdomLevelTableRow|9|1|[[File:Shards.png|16px|link=Outpost]][[Outpost|Shards]]|||Troll|}}&lt;br /&gt;
{{KingdomLevelTableRow|10|1||Zombie (relic)|||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Jail Unlocked, You can build a special road now}}&lt;br /&gt;
{{KingdomLevelTableRow|11|1|[[File:Faith.png|16px|link=Outpost]][[Outpost|Faith]]|||Leech|}}&lt;br /&gt;
{{KingdomLevelTableRow|12|1||Bone Growth|||Bounty Board Upgraded}}&lt;br /&gt;
{{KingdomLevelTableRow|13|1|[[File:Physical Damage.png|16px|link=Outpost]][[Outpost|Barracks]]|||Yeti|}}&lt;br /&gt;
{{KingdomLevelTableRow|14|1||Big Daddy|||}}&lt;br /&gt;
{{KingdomLevelTableRow|15|1|[[File:Ranged.png|16px|link=Outpost]][[Outpost|Archery Range]]|||Rogue|Challenges Unlocked, You can build a special road now}}&lt;br /&gt;
{{KingdomLevelTableRow|16|1||Sacrificial Tablet|||}}&lt;br /&gt;
{{KingdomLevelTableRow|17|1|[[File:Magic.png|16px|link=Outpost]][[Outpost|Magic Tower]]|||Jester|}}&lt;br /&gt;
{{KingdomLevelTableRow|18|1||Archaeology|||Bounty Board Upgraded}}&lt;br /&gt;
{{KingdomLevelTableRow|19|1|[[File:Summoner.png|16px|link=Outpost]][[Outpost|Summoners Sanctum]]|||Djinn|}}&lt;br /&gt;
{{KingdomLevelTableRow|20|1||Recycling|||{{ItemLink|Super Metal Trader}} Unlock, 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Jail Unlocked}}&lt;br /&gt;
{{KingdomLevelTableRow|21|1|[[File:Bonfire.png|16px|link=Outpost]][[Outpost|Bonfire]]|||Devil|}}&lt;br /&gt;
{{KingdomLevelTableRow|22|1||Pumpking|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|23|1|[[File:Banish.png|16px|link=Outpost]][[Outpost|Sacrificial Altar]]|||Jailer|}}&lt;br /&gt;
{{KingdomLevelTableRow|24|1||Rat-on-a-Stick|||Bounty Board Upgraded}}&lt;br /&gt;
{{KingdomLevelTableRow|25|1|[[File:Coins.png|16px|link=Outpost]][[Outpost|Coins]]|||Psion|}}&lt;br /&gt;
{{KingdomLevelTableRow|26|1||Bone Mill|||}}&lt;br /&gt;
{{KingdomLevelTableRow|27|1|[[File:Happiness.png|16px|link=Outpost]][[Outpost|Happiness]]|||Gremlin|}}&lt;br /&gt;
{{KingdomLevelTableRow|28|1||Motivation|||}}&lt;br /&gt;
{{KingdomLevelTableRow|29|1|[[File:Chest.png|16px|link=Outpost]][[Outpost|Arsenal]]|||Stormcaller|}}&lt;br /&gt;
{{KingdomLevelTableRow|30|1||Plague|||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Jail Unlocked}}&lt;br /&gt;
{{KingdomLevelTableRow|31|1|[[File:Orb.png|16px|link=Outpost]][[Outpost|Halls of Destiny]]|||Dinosaur|}}&lt;br /&gt;
{{KingdomLevelTableRow|32|1||Bloody Mary|||}}&lt;br /&gt;
{{KingdomLevelTableRow|33|1||||Succubus|}}&lt;br /&gt;
{{KingdomLevelTableRow|34|1||Sweet Tooth|||}}&lt;br /&gt;
{{KingdomLevelTableRow|35|1||||Observer|}}&lt;br /&gt;
{{KingdomLevelTableRow|36|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|37|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|38|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|39|1|||||}}&lt;br /&gt;
{{KingdomLevelTableRow|40|1|||||}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Uses==&lt;br /&gt;
{{ItemLink|Kingdom Level}} is used to expand your kingdom by building {{ItemLink|Roads}}. Unlocked {{ItemLink|Roads}} persist between cycles and play an important role in the global progression.&lt;br /&gt;
See [[Human Kingdom]] for details on which {{ItemLink|Roads}} you can unlock.&lt;br /&gt;
&lt;br /&gt;
{{nav resources}}&lt;br /&gt;
{{nav game mechanics}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Day&amp;diff=29740</id>
		<title>Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Day&amp;diff=29740"/>
		<updated>2026-09-15T18:32:57Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: /* Eating */ added expressions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title = Day Timer&lt;br /&gt;
| image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
    Morning.png|{{ItemLink|Morning}} Morning&lt;br /&gt;
    Midday.png|{{ItemLink|Midday}} Midday&lt;br /&gt;
    Sunset.png|{{ItemLink|Sunset}} Sunset&lt;br /&gt;
    Nightfall.png|{{ItemLink|Nightfall}} Nightfall&lt;br /&gt;
    Moonrise.png|{{ItemLink|Moonrise}} Moonrise&lt;br /&gt;
    Night.png|{{ItemLink|Night}} Night&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Day&#039;&#039;&#039; is a game mechanic of [[Super Fantasy Kingdom]]. A [[Cycle]] has 28 &#039;&#039;&#039;Days&#039;&#039;&#039;, with an extra &#039;&#039;&#039;Day&#039;&#039;&#039; called &#039;&#039;&#039;Day&#039;&#039;&#039; X so you are able to unlock some things on the [[Map]], totaling 29 &#039;&#039;&#039;Days&#039;&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
A &#039;&#039;&#039;Day&#039;&#039;&#039; consists of these 7 phases in order: &#039;&#039;&#039;Morning, Midday, Sunset, Nightfall, Moonrise, Night&#039;&#039;&#039; and &#039;&#039;&#039;Inside the Tavern&#039;&#039;&#039;. Inside the Tavern there is a summary with statistics of the &#039;&#039;&#039;Day&#039;&#039;&#039; and it is always safe to exit the game once inside so you can continue your [[Cycle]] later.&lt;br /&gt;
&lt;br /&gt;
The passing of a gem on the clock, turning it from red to blue, indicates the start of a new phase.&lt;br /&gt;
&lt;br /&gt;
There are 3 speeds in which you can play a &#039;&#039;&#039;Day&#039;&#039;&#039;. Normal (1×) speed, 2× speed, and 3× speed. You can also pause a &#039;&#039;&#039;Day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are 90 seconds in the first two phases.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==== Day Times ====&lt;br /&gt;
===== Morning =====&lt;br /&gt;
[[File:Morning.png|150px|left|[[day|Morning]]:&amp;lt;br&amp;gt; Workers wake up]]&lt;br /&gt;
&#039;&#039;&#039;Morning&#039;&#039;&#039; is the start of the day, your [[Workers]] and [[Carriers]] will start accepting jobs. Some special jobs will go to work.&lt;br /&gt;
&lt;br /&gt;
This phase is 30 seconds long.&lt;br /&gt;
&lt;br /&gt;
The last XX seconds before the &#039;&#039;&#039;Morning&#039;&#039;&#039; phase ends, there will be a ticking sound, indicating the end of the &#039;&#039;&#039;Morning&#039;&#039;&#039; phase drawing near. After the last tick you can select your [[Fate]] of what [[Monsters]] to encounter. This is the last moment of the &#039;&#039;&#039;Day&#039;&#039;&#039; where you can safely Save and Exit. Choosing your [[Fate]] will end the &#039;&#039;&#039;Morning&#039;&#039;&#039; phase. &lt;br /&gt;
{{clear}}&lt;br /&gt;
===== Midday =====&lt;br /&gt;
[[File:Midday.png|150px|left|[[day|Midday]]: Monsters are coming]]&lt;br /&gt;
The &#039;&#039;&#039;Midday&#039;&#039;&#039; phase begins directly after choosing your [[Fate]]. From this point on [[Monsters]] will start to spawn throughout the day.&lt;br /&gt;
&lt;br /&gt;
This phase is 60 seconds long.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===== Sunset =====&lt;br /&gt;
[[File:Sunset.png|150px|left|[[day|Sunset]]: Workers go home]]&lt;br /&gt;
When the &#039;&#039;&#039;Sunset&#039;&#039;&#039; phase begins your [[Workers]] and [[Carriers]] won&#039;t take on any more new jobs, but will finish their current job. &lt;br /&gt;
&lt;br /&gt;
This phase is 9 seconds long.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===== Nightfall =====&lt;br /&gt;
[[File:Nightfall.png|150px|left|[[day|Nightfall]]: Defeat remaining Monsters]]&lt;br /&gt;
When the &#039;&#039;&#039;Nightfall&#039;&#039;&#039; phase begins, [[Monsters]] will stop spawning, now you only have to defeat the remaining [[Monsters]]. &lt;br /&gt;
&lt;br /&gt;
This phase is 9 seconds long.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===== Moonrise =====&lt;br /&gt;
[[File:Moonrise.png|150px|left|[[day|Moonrise]]: Monsters become angry]]&lt;br /&gt;
When the &#039;&#039;&#039;Moonrise&#039;&#039;&#039; phase begins, [[Monsters]] will become {{effect|Angry}}. &lt;br /&gt;
&lt;br /&gt;
This phase is 9 seconds long.&lt;br /&gt;
&lt;br /&gt;
At the end of the &#039;&#039;&#039;Moonrise&#039;&#039;&#039; phase, [[heroes]] will become {{effect|Pinned}}.&lt;br /&gt;
&lt;br /&gt;
This phase will not stop until all monsters are defeated.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===== Night =====&lt;br /&gt;
[[File:Night.png|150px|left|[[day|Night]]: Time to sleep]]&lt;br /&gt;
The &#039;&#039;&#039;Night&#039;&#039;&#039; phase begins, when the remaining [[Monsters]] are defeated, you can now no longer build {{ItemLink|Road}}s, rearrange your [[Units]] or upgrade [[Units]]. &lt;br /&gt;
&lt;br /&gt;
This phase doesn&#039;t end until you enter the {{ItemLink|Tavern}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
At the end of every week, &#039;&#039;&#039;Day&#039;&#039;&#039; 7-14-21-28, there will be a {{ItemLink|Bosses|Boss}} instead of a wave of monsters.&lt;br /&gt;
&lt;br /&gt;
== Inside the Tavern ==&lt;br /&gt;
Inside the tavern you will see a summary of that &#039;&#039;&#039;Day&#039;&#039;&#039;: showing what the ranking is, how many kills you made, how many deaths you had, How much {{ItemLink|glory}} you now have in total. You can also see the individual statistics of all your [[Units]], [[Siege Engines]] and your [[Hero]]. The statistics in question are: Kills, Damage, Heal, and Defence.&lt;br /&gt;
&lt;br /&gt;
=== Seating ===&lt;br /&gt;
&#039;&#039;All your units enter the tavern in a random order. They&#039;ll always pick the food most valuable to them.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Units]] always pick food with the highest XP Value. {{ItemLink|Meat}} and {{ItemLink|Soul}} variations always get chosen last in their XP range, so if you have {{ItemLink|Bread}} worth 3XP they will eat that over {{ItemLink|Cooked Meat}} worth 3XP.&lt;br /&gt;
&lt;br /&gt;
=== Eating ===&lt;br /&gt;
&#039;&#039;Each type of food is worth a certain amount of experience.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Units have different expressions depending on the amount of XP gained.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-grid; vertical-align:top;width: 230px;&amp;quot;&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Human=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Human Kingdom&lt;br /&gt;
! Food !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Berry}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Fish}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Meat}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Cooked Meat}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Good Meat}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-|Undead=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Undead Kingdom&lt;br /&gt;
! Food !!Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Rat (dead)}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Pumpkin}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Candy}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Soul}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Big Soul}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Giant Soul}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-grid; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Expressions of XP from food&lt;br /&gt;
! Food XP !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0 XP&#039;&#039;&#039; || [[File:Food0XP.png|32px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 XP&#039;&#039;&#039; || [[File:Food1XP.png|32px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2 XP&#039;&#039;&#039; || [[File:Food2XP.png|32px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3 XP&#039;&#039;&#039; || [[File:Food3XP.png|32px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4 XP&#039;&#039;&#039; || [[File:Food4XP.png|32px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5 XP&#039;&#039;&#039; || [[File:Food5XP.png|32px|center]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
On a &#039;&#039;&#039;Day&#039;&#039;&#039; that a {{ItemLink|Bosses|Boss}} is defeated (day 7-14-21-28), there will be a PARTY NIGHT!, where all units gain 1 extra XP point.&lt;br /&gt;
When a unit has earned enough experience they level up, increasing some their [[Stats]].&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
&#039;&#039;All units regenerate their hitpoints overnight.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All [[Effects]] of the previous &#039;&#039;&#039;Day&#039;&#039;&#039; will be reset to normal values.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery perrow=6&amp;gt;&lt;br /&gt;
File:Morning.png|[[day|Morning]]: Workers wake up&lt;br /&gt;
File:Midday.png|[[day|Midday]]: Monsters are coming&lt;br /&gt;
File:Sunset.png|[[day|Sunset]]: Workers go home&lt;br /&gt;
File:Nightfall.png|[[day|Nightfall]]: Defeat remaining monsters&lt;br /&gt;
File:Moonrise.png|[[day|Moonrise]]: Monsters become angry&lt;br /&gt;
File:Night.png|[[day|Night]]: Time to sleep&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food5XP.png&amp;diff=29739</id>
		<title>File:Food5XP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food5XP.png&amp;diff=29739"/>
		<updated>2026-09-15T18:22:52Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food4XP.png&amp;diff=29738</id>
		<title>File:Food4XP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food4XP.png&amp;diff=29738"/>
		<updated>2026-09-15T18:22:43Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food3XP.png&amp;diff=29737</id>
		<title>File:Food3XP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food3XP.png&amp;diff=29737"/>
		<updated>2026-09-15T18:22:32Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food2XP.png&amp;diff=29736</id>
		<title>File:Food2XP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food2XP.png&amp;diff=29736"/>
		<updated>2026-09-15T18:22:21Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food0XP.png&amp;diff=29735</id>
		<title>File:Food0XP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food0XP.png&amp;diff=29735"/>
		<updated>2026-09-15T18:21:50Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food1XP.png&amp;diff=29734</id>
		<title>File:Food1XP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Food1XP.png&amp;diff=29734"/>
		<updated>2026-09-15T18:12:38Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Fishing_Rod&amp;diff=29733</id>
		<title>Fishing Rod</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Fishing_Rod&amp;diff=29733"/>
		<updated>2026-09-02T17:40:23Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: added combo with net&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox relic&lt;br /&gt;
| title = Fishing Rod&lt;br /&gt;
| image = Fishing Rod.png&lt;br /&gt;
| effect = {{ItemLink|Fish}} {{ItemLink|Swarm}}s respawn faster&lt;br /&gt;
| effectPlain = Fish Swarms respawn faster&lt;br /&gt;
| kingdom = human&lt;br /&gt;
| unlocked = {{ItemLink|Kingdom Level}} 36&lt;br /&gt;
| requirement = {{ItemLink|}}&lt;br /&gt;
| beneficiaries = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing Rod&#039;&#039;&#039; is a [[Relic]] used by the {{ItemLink|Human}}s in the game [[Super Fantasy Kingdom]].&lt;br /&gt;
&lt;br /&gt;
{{ItemLink|Fish}} {{ItemLink|Swarm}}s respawn faster.&lt;br /&gt;
&lt;br /&gt;
Combining this relic with {{Relic|Fishing Net}} makes it so the other 2 {{ItemLink|Swarm}}s that show up faster also don&#039;t deplete and enables you to have 3 workers working at the same time (it does increase the gathering time). Boosting fish production even more.&lt;br /&gt;
&lt;br /&gt;
{{nav relics}}&lt;br /&gt;
{{nav game mechanics}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Fishing_Net&amp;diff=29732</id>
		<title>Fishing Net</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Fishing_Net&amp;diff=29732"/>
		<updated>2026-09-02T17:34:30Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: added combo with fishing rod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox relic&lt;br /&gt;
| title = Fishing Net&lt;br /&gt;
| image = Fishing Net.png&lt;br /&gt;
| effect = {{ItemLink|Fish}} {{ItemLink|Swarm}}s stay but take longer to harvest&lt;br /&gt;
| effectPlain = Fish Swarms stay but take longer to harvest&lt;br /&gt;
| kingdom = human&lt;br /&gt;
| unlocked = {{ItemLink|Kingdom Level}} 18&lt;br /&gt;
| requirement = {{ItemLink|}}&lt;br /&gt;
| beneficiaries = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing Net&#039;&#039;&#039; is a [[Relic]] used by the {{ItemLink|Human}}s in the game [[Super Fantasy Kingdom]].&lt;br /&gt;
&lt;br /&gt;
{{ItemLink|Fish}} {{ItemLink|Swarm}}s stay but take 20s to harvest, also increases max workers to 3 so more can work at the same time.&lt;br /&gt;
&lt;br /&gt;
Combining this relic with {{Relic|Fishing Rod}} makes it so the other 2 {{ItemLink|Swarm}}s show up faster, making it so you can fish even more fish in a day, because the workers can start harvesting those 2 spots way earlier.&lt;br /&gt;
&lt;br /&gt;
{{nav relics}}&lt;br /&gt;
{{nav game mechanics}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Trait&amp;diff=29731</id>
		<title>Trait</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Trait&amp;diff=29731"/>
		<updated>2026-08-25T16:34:46Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: start of traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[Kingdom]] has their own trait when having 2/4/6 [[Unit]]s from that kingdom, a trait works not only for their own kingdom units but for all [[Unit]]s in your army.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Kingdom !! Trait&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Barbarian}} || {{Stat|rg|Rage}} also reduces damage by up to (30% / 30% / 50%). Increase {{Stat|pi|Piercing}} by (0/1/1)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Demon}} || Increase {{Stat|pw|Power}} by (10% / 20% / 30%)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Desert}} || Reduce {{Stat|cd|Cooldown}} by (10% / 20% / 30%)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Dwarven}} || at {{ItemLink|Morning}}: {{Effect|Boost}} (1/2/3) units&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Elven}} || Increase Critical damage by (50% / 100% / 200%)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Human}} || Increase {{Stat|sh|Shield}} by (15% / 30% / 50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Nature}} || Allies: on getting hit, deal (10/20/30) direct {{ItemLink|plant}} damage&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Swamp}} || Increases status effect duration by (15% / 30% / 50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Undead}} || Revive the first (1/2/3) dead units&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Nexus&amp;diff=29730</id>
		<title>Nexus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Nexus&amp;diff=29730"/>
		<updated>2026-08-20T20:27:12Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: made Nexus page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = {{PAGENAME}}.png&lt;br /&gt;
| caption = Increase {{Stat|pw|Power}} of all [[Units]] by 6%&lt;br /&gt;
| kingdom = undead&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = {{ItemLink|Faith|quantity=13}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a Kingdom [[Building]] from the {{itemLink|Human}} [[Kingdom]] in [[Super Fantasy Kingdom]], it increases {{Stat|pw|Power}} of all [[Units]] by 6%.&lt;br /&gt;
&lt;br /&gt;
It costs 13 {{ItemLink|Faith}} to build it.&lt;br /&gt;
&lt;br /&gt;
==Undead Kingdom==&lt;br /&gt;
In it&#039;s own kingdom there is no limit to the amount you can build. &lt;br /&gt;
&lt;br /&gt;
==Other Kingdoms==&lt;br /&gt;
In other kingdoms you can get a blueprint from the {{ItemLink|Builder}} each time he visits, with which you can build it once per blueprint.&lt;br /&gt;
{{nav undead buildings}}&lt;br /&gt;
{{nav human buildings}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Monument&amp;diff=29729</id>
		<title>Monument</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Monument&amp;diff=29729"/>
		<updated>2026-08-20T20:17:52Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: made monument page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Monument&lt;br /&gt;
| image = Monument.png&lt;br /&gt;
| caption = Generates 3 faith per day&lt;br /&gt;
| kingdom = human&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = {{ItemLink|Faith|quantity=18}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a Kingdom [[Building]] from the {{itemLink|Human}} [[Kingdom]] in [[Super Fantasy Kingdom]], it produces 3 {{ItemLink|Faith}} at the beginning of each {{ItemLink|Day}}.&lt;br /&gt;
&lt;br /&gt;
It costs 18 {{ItemLink|Faith}} to build it.&lt;br /&gt;
&lt;br /&gt;
==Human Kingdom==&lt;br /&gt;
In it&#039;s own kingdom there is no limit to the amount you can build. &lt;br /&gt;
&lt;br /&gt;
==Other Kingdoms==&lt;br /&gt;
In other kingdoms you can get a blueprint from the {{ItemLink|Builder}} each time he visits, with which you can build it once per blueprint.&lt;br /&gt;
{{nav human buildings}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Grove.png&amp;diff=29728</id>
		<title>File:Grove.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Grove.png&amp;diff=29728"/>
		<updated>2026-08-20T19:32:08Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: == Summary ==
category: building images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[category: building images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Treasury.png&amp;diff=29727</id>
		<title>File:Treasury.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Treasury.png&amp;diff=29727"/>
		<updated>2026-08-20T19:31:39Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: == Summary ==
category: building images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[category: building images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Coin_Stamper.png&amp;diff=29726</id>
		<title>File:Coin Stamper.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Coin_Stamper.png&amp;diff=29726"/>
		<updated>2026-08-20T19:30:06Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: == Summary ==
category: building images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[category: building images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Bullwark.png&amp;diff=29725</id>
		<title>File:Bullwark.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Bullwark.png&amp;diff=29725"/>
		<updated>2026-08-20T19:29:28Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: == Summary ==
category: building images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[category: building images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:War_Council.png&amp;diff=29724</id>
		<title>File:War Council.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:War_Council.png&amp;diff=29724"/>
		<updated>2026-08-20T19:28:58Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: == Summary ==
category: building images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[category: building images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Courthouse.png&amp;diff=29723</id>
		<title>File:Courthouse.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Courthouse.png&amp;diff=29723"/>
		<updated>2026-08-20T19:27:58Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: == Summary ==
category: building images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[category: building images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Monument.png&amp;diff=29722</id>
		<title>File:Monument.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Monument.png&amp;diff=29722"/>
		<updated>2026-08-20T19:26:51Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: == Summary ==
category: building images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[category: building images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Observatory.png&amp;diff=29721</id>
		<title>File:Observatory.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Observatory.png&amp;diff=29721"/>
		<updated>2026-08-20T19:26:14Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: == Summary ==
category: building images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[category: building images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Nexus.png&amp;diff=29720</id>
		<title>File:Nexus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Nexus.png&amp;diff=29720"/>
		<updated>2026-08-20T19:25:28Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: == Summary ==
category: building images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[category: building images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Template:Nav_human_buildings&amp;diff=29719</id>
		<title>Template:Nav human buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Template:Nav_human_buildings&amp;diff=29719"/>
		<updated>2026-08-20T19:21:53Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: added more kingdom buildings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Nav human buildings&lt;br /&gt;
| title      = [[Buildings|Human Buildings]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Gathering [[File:Gathering.png|21x21px]]&lt;br /&gt;
| list1      =&lt;br /&gt;
* {{ItemLink|Farm}}&lt;br /&gt;
* {{ItemLink|Goldmine}}&lt;br /&gt;
* {{ItemLink|Hunter}}&lt;br /&gt;
* {{ItemLink|Lumberyard}}&lt;br /&gt;
* {{ItemLink|Quarry}}&lt;br /&gt;
* {{ItemLink|Port}}&lt;br /&gt;
* {{ItemLink|Tavern}}&lt;br /&gt;
&lt;br /&gt;
| group2     = Processing [[File:Processing.png|21x21px]]&lt;br /&gt;
| list2      =&lt;br /&gt;
* {{ItemLink|Bakery}}&lt;br /&gt;
* {{ItemLink|Brewery}}&lt;br /&gt;
* {{ItemLink|Sawmill}}&lt;br /&gt;
* {{ItemLink|Smelter}}&lt;br /&gt;
* {{ItemLink|Shard Foundry}}&lt;br /&gt;
* {{ItemLink|Windmill}}&lt;br /&gt;
&lt;br /&gt;
| group3     = Special [[File:Special.png|21x21px]]&lt;br /&gt;
| list3      =&lt;br /&gt;
* {{ItemLink|Castle}}&lt;br /&gt;
* {{ItemLink|Church|image=Church Damaged.png}}&lt;br /&gt;
* {{ItemLink|Coin Stamper}}&lt;br /&gt;
* {{ItemLink|Elemental Tower}}&lt;br /&gt;
* {{ItemLink|Graveyard}}&lt;br /&gt;
* {{ItemLink|Siege Camp}}&lt;br /&gt;
* {{ItemLink|Stables}}&lt;br /&gt;
* {{ItemLink|Walls|image=Stone_Walls.png}}&lt;br /&gt;
&lt;br /&gt;
| group4     = Kingdom Buildings&lt;br /&gt;
| list4      =&lt;br /&gt;
* {{ItemLink|Monument}}&lt;br /&gt;
* {{ItemLink|Nexus}}&lt;br /&gt;
* {{ItemLink|Grove}}&lt;br /&gt;
* {{ItemLink|Treasury}}&lt;br /&gt;
* {{ItemLink|Bullwark}}&lt;br /&gt;
* {{ItemLink|War Council}}&lt;br /&gt;
* {{ItemLink|Observatory}}&lt;br /&gt;
* {{ItemLink|Courthouse}}&lt;br /&gt;
* {{ItemLink|}}&lt;br /&gt;
&lt;br /&gt;
| group5     = Small buildings&lt;br /&gt;
| list5      =&lt;br /&gt;
* {{ItemLink|House}}&lt;br /&gt;
* {{ItemLink|Forager}}&lt;br /&gt;
* {{ItemLink|Fisherhut}}&lt;br /&gt;
* {{ItemLink|Decoration}}&lt;br /&gt;
* {{ItemLink|Well}}&lt;br /&gt;
* {{ItemLink|Geologist Tent}}&lt;br /&gt;
&lt;br /&gt;
| group6     = Settlements&lt;br /&gt;
| list6      =&lt;br /&gt;
* {{ItemLink|Archery}}&lt;br /&gt;
* {{ItemLink|Cartographer}}&lt;br /&gt;
* {{ItemLink|Chapel}}&lt;br /&gt;
* {{ItemLink|Fishery}}&lt;br /&gt;
* {{ItemLink|Fort}}&lt;br /&gt;
* {{ItemLink|Monastery}}&lt;br /&gt;
* {{ItemLink|Outpost|image=Bonfire (outpost).png}}&lt;br /&gt;
* {{ItemLink|Siege Works}}&lt;br /&gt;
* {{ItemLink|Village}}&lt;br /&gt;
* {{ItemLink|Portal}}&lt;br /&gt;
&lt;br /&gt;
| group7     = Removed&lt;br /&gt;
| list7      =&lt;br /&gt;
* {{ItemLink|Mysterious Stone}}&lt;br /&gt;
* {{ItemLink|Productivity Shrine}}&lt;br /&gt;
* {{ItemLink|Speed Shrine}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Human_buildings&amp;diff=29718</id>
		<title>Human buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Human_buildings&amp;diff=29718"/>
		<updated>2026-08-20T19:03:21Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title=Human buildings&lt;br /&gt;
| image = House.png&lt;br /&gt;
| key1 = Kingdom&lt;br /&gt;
| value1 = {{ItemLink|Human}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These are the buildings buildable in the {{ItemLink|Human}} Kingdom&lt;br /&gt;
&lt;br /&gt;
==Big Buildings==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Castle-04.png|center|frameless|link=Castle (human)]]&amp;lt;/div&amp;gt; || [[Castle (human)|Castle]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Always Built || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Upgrade max storage capacity of [[Resources]] and unlock fortifications for your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=3}} / {{ItemLink|Gold|quantity=5}} / {{ItemLink|Ingot|quantity=5}}&lt;br /&gt;
Each upgrade doubles the storage capacity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Tavern.png|center|frameless|link=Tavern]]&amp;lt;/div&amp;gt; || [[Tavern]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Berries]] and store [[Food]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=8/16}}&lt;br /&gt;
Increases happiness by 4 each upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Lumberyard.png|58x58px|center|link=Lumberyard]]&amp;lt;/div&amp;gt; || [[Lumberyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Wood}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to plant {{ItemLink|Tree}}s (2-4 Tiles away from the {{ItemLink|Lumberyard}}, only on grassland)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Sawmill.png|center|frameless|link=Sawmill]]&amp;lt;/div&amp;gt; || [[Sawmill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Board}}s using {{ItemLink|Wood}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Quarry.png|center|frameless|link=Quarry]]&amp;lt;/div&amp;gt; || [[Quarry]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Stone}} from {{ItemLink|Rock}}s and the {{ItemLink|Stone Vein}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire a [[Mason]] to upgrade Roads and Buildings with stone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Goldmine.png|center|frameless|link=Goldmine]]&amp;lt;/div&amp;gt; || [[Goldmine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=3}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=2}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Gold}} from {{ItemLink|Ore}}s and the {{ItemLink|Gold Vein}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Use 5 {{ItemLink|Gold}} to unlock a [[Geologist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Smelter.png|center|frameless|link=Smelter]]&amp;lt;/div&amp;gt; || [[Smelter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Ingot}}s using {{ItemLink|Gold}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Hunter.png|center|frameless|link=Hunter]]&amp;lt;/div&amp;gt; || [[Hunter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=9}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Meat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to remove {{ItemLink|Thicket}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Farm.png|center|frameless|link=Farm]]&amp;lt;/div&amp;gt; || [[Farm]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=4}}&amp;lt;br/&amp;gt;{{ItemLink|Wood|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Harvest {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Plant {{ItemLink|Wheat}} around the {{ItemLink|Farm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Windmill.png|center|frameless|link=Windmill]]&amp;lt;/div&amp;gt; || [[Windmill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Flour}} using {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Bakery.png|center|frameless|link=Bakery]]&amp;lt;/div&amp;gt; || [[Bakery]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Bread}} using {{ItemLink|Flour}} and {{ItemLink|Water}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Brewery.png|center|frameless|link=Brewery]]&amp;lt;/div&amp;gt; || [[Brewery]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Beer}} using {{ItemLink|Wheat}} and {{ItemLink|Water}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Stables.png|center|frameless|link=Stables]]&amp;lt;/div&amp;gt; || [[Stables]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wheat|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock additional mules using {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Elemental_Tower.png|center|frameless|link=Elemental_Tower]]&amp;lt;/div&amp;gt; || [[Elemental Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ingot|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Summon an [[Elemental]] being and sacrifice [[units]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Graveyard.png|center|frameless|link=Graveyard]]&amp;lt;/div&amp;gt; || [[Graveyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Bury deceased [[units]] and +2 {{ItemLink|Happiness}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Port.png|center|frameless|link=Port]]&amp;lt;/div&amp;gt; || [[Port]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Fish}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Explore..&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Portal.png|center|frameless|link=Portal]]&amp;lt;/div&amp;gt; || [[Portal]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire additional [[units]] to defend your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Siege_Camp.png|center|frameless|link=Siege Camp]]&amp;lt;/div&amp;gt; || [[Siege Camp]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Build [[Siege Engines]] to defend your Kingdom  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Church.png|center|frameless|link=Church]]&amp;lt;/div&amp;gt; || [[Church]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlocks skill tree for upgrades purchasable with {{ItemLink|Faith}}  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Berry|quantity= 7/14/21}}&lt;br /&gt;
Each upgrade boosts the productivity of another building by 30% and generates {{ItemLink|Faith}} as [[Taxes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Buildings==&lt;br /&gt;
&lt;br /&gt;
When the mason builds stone roads on small building slots you can upgrade the buildings there with some resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:House.png|center|frameless|link=House]]&amp;lt;/div&amp;gt; || [[House]] || {{IconLinkSequence|Wood|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Worker]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Worker]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Well.png|center|frameless|link=Well]]&amp;lt;/div&amp;gt; || [[Well]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Stone|quantity=4}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Provides {{ItemLink|Water}} for the {{ItemLink|Bakery}} and {{ItemLink|Brewery}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; 30% faster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Fisherhut.png|center|frameless|link=Fisherhut]]&amp;lt;/div&amp;gt; || [[Fisherhut]] || {{IconLinkSequence|Berry|quantity1=6|quantity2=12|quantity3=24}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Fishes from the shore || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Increases Yield from 1 {{ItemLink|Fish}} to 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Forager.png|center|frameless|link=Forager]]&amp;lt;/div&amp;gt; || [[Forager]] || {{IconLinkSequence|Board|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Finds berries in {{ItemLink|Thicket|Thickets}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Increases Yield from 2 {{ItemLink|Berry}} to 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Geologist Tent.png|center|frameless|link=Geologist Tent]]&amp;lt;/div&amp;gt; || [[Geologist Tent]] || {{IconLinkSequence|Gold|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Searches for {{ItemLink|Ore}}s, {{ItemLink|Rock}}s and {{ItemLink|Thicket|Thickets}} around the marked area ({{ItemLink|Flag}}) || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Geologist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Decoration.png|center|frameless|link=Decoration]] || [[Decoration]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Wheat|quantity1=4|quantity2=8|quantity3=16|quantity4=32}}|| Generates {{ItemLink|Coins}} as [[Taxes]] || Increases tax generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed==&lt;br /&gt;
&lt;br /&gt;
{{History}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Speed_Shrine.png|center|frameless|link=Speed_Shrine]] || [[Speed Shrine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;  {{IconLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Enhances the Movement Speed of nearby [[Workers]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Productivity_Shrine.png|center|frameless|link=Productivity_Shrine]] || [[Productivity Shrine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Enhances the Productivity of nearby Buildings || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|}&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{Nav game mechanics}}&lt;br /&gt;
[[Category:Super Fantasy Kingdom]]&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Geologist_Tent&amp;diff=29717</id>
		<title>Geologist Tent</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Geologist_Tent&amp;diff=29717"/>
		<updated>2026-08-20T19:01:23Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Geologist&lt;br /&gt;
| image = Geologist.png&lt;br /&gt;
| kingdom = human&lt;br /&gt;
| size = small&lt;br /&gt;
| buildCosts = {{IconLinkSequence|Gold|4|8|12|16}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Gold|10|20|30|40|}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Buildings|Building]] in [[Super Fantasy Kingdom]]. It hires a geologist to search for {{ItemLink|Ore}}, {{ItemLink|Rock}}s and {{ItemLink|Thicket|Thickets}} around the area marked by a flag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Deposit !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Thicket}} || High&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Rock}} || Medium&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Ore}} || Low&lt;br /&gt;
|-&lt;br /&gt;
| Nothing || Small/Medium?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional geologists can be acquired by upgrading the {{ItemLink|Goldmine}} or upgrading the Geologist (building) after the [[quarry|Mason]] has upgraded the road over it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Playtest_RC_41&amp;diff=29716</id>
		<title>Playtest RC 41</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Playtest_RC_41&amp;diff=29716"/>
		<updated>2026-08-20T19:00:22Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox version&lt;br /&gt;
| title = Playtest RC 41&lt;br /&gt;
| date = 2023-05-04&lt;br /&gt;
| previous = [[Playtest RC 40]]&lt;br /&gt;
| next = [[Playtest RC 42]]&lt;br /&gt;
}}&lt;br /&gt;
*Added 6 further [[Relics|items]]&lt;br /&gt;
*Most special [[Relics|items]] are now associated to one unit and can only drop when you use that unit&lt;br /&gt;
*Added more rebuilding spots to the world and reduced the cumulative price increase&lt;br /&gt;
*Added splatter rocks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Reworked tutorial messages and a added a new step purchase unit&lt;br /&gt;
*Monsters cannot crit anymore, but have a crit resistance. A negative crit resistance means the chance for crits increases.&lt;br /&gt;
*Shock status effect lowers crit resistance&lt;br /&gt;
*Wet status effect is -10% magical resistance and +10% cooldowns for units or -10% movement speed for monsters&lt;br /&gt;
*New FX for death and hunger&lt;br /&gt;
*Improved [[units|unit]] rank descriptions&lt;br /&gt;
*Improved [[Guardian|hero]] upgrade descriptions&lt;br /&gt;
*Rank descriptions only display passive ability info once the passive got unlocked&lt;br /&gt;
*Pause menu hides all overlays&lt;br /&gt;
*Reduced price for upgrading [[tavern]]&lt;br /&gt;
*[[Witch]] always costs 100 [[treasure]]&lt;br /&gt;
*[[Minibosses]] have 50% knockback resistance&lt;br /&gt;
*Hide bottom unit bar after combat to prevent edge cases&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fixed buffs only being applied after [[combat]] starts&lt;br /&gt;
*Fixed max {{stat|hp|health}} and {{stat|sh|shield}} not properly resetting after buff gone&lt;br /&gt;
*Fixed units knockback force not affected by stat&lt;br /&gt;
*Fixed [[effects#bleed|bleed]] and [[effects#weakness|weakness]] status [[effects]]&lt;br /&gt;
*Fixed range displayed could be from passive ability&lt;br /&gt;
*Fixed [[smelter]] [[ingot]]s stored only displayed on hover&lt;br /&gt;
*Fixed grid button visible by default for [[Elemental Tower|elemental tower]] and [[graveyard]]&lt;br /&gt;
*Fixed resetting game data would not reload the scene when there&#039;s a log file&lt;br /&gt;
*Fixed zooming out at world edges&lt;br /&gt;
*Fixed always default game speed when unpausing&lt;br /&gt;
*Fixed title screen controller navigation&lt;br /&gt;
*Fixed unit building still saying purchase when upgrading unit&lt;br /&gt;
*Fixed [[cartographer]] displaying wrong boss&lt;br /&gt;
*Fixed reskilling speed powerup&lt;br /&gt;
*Fixed [[Geologist Tent]]&lt;br /&gt;
*Fixed close buttons in settings being navigable with controller&lt;br /&gt;
*Fixed multiple bugs with veins and trains&lt;br /&gt;
*Fixed workers prioritizing veins&lt;br /&gt;
&lt;br /&gt;
{{nav patch notes}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Playtest_RC_29&amp;diff=29715</id>
		<title>Playtest RC 29</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Playtest_RC_29&amp;diff=29715"/>
		<updated>2026-08-20T18:59:49Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox version&lt;br /&gt;
| title = Playtest RC 29&lt;br /&gt;
| date = 2023-03-20&lt;br /&gt;
| previous = [[Playtest RC 28]]&lt;br /&gt;
| next = [[Playtest RC 30]]&lt;br /&gt;
}}&lt;br /&gt;
*Added key rebinding&lt;br /&gt;
*Added button prompts&lt;br /&gt;
*Added new building [[Geologist Tent]] to get additional [[geologist]]s for endgame&lt;br /&gt;
*Dead units get revived on the next day&lt;br /&gt;
*[[Graveyard]] can hold one dead unit to make place on the battlefield&lt;br /&gt;
*Improved monster order and balancing&lt;br /&gt;
*Reduced [[merchant]]s requested [[resources]]&lt;br /&gt;
*Pressing cancel button ends road building and flag placement&lt;br /&gt;
*Fixed [[Guardian|hero]] upgrades not selectable with gamepad&lt;br /&gt;
*Fixed item overlay could ne be canceled with gamepad &lt;br /&gt;
*Fixed camera not navigable with keyboard when paused&lt;br /&gt;
*Fixed flag mode cancel&lt;br /&gt;
*Fixed [[Guardian|hero]] selection cancel&lt;br /&gt;
&lt;br /&gt;
{{nav patch notes}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Gold&amp;diff=29714</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Gold&amp;diff=29714"/>
		<updated>2026-08-20T18:58:40Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox resource&lt;br /&gt;
| title = Gold&lt;br /&gt;
| image = Gold.png&lt;br /&gt;
| source = {{ItemLink|Ore}}, {{ItemLink|Goldmine}}&lt;br /&gt;
| gatheringTime = 7 s&lt;br /&gt;
| naturallyAvailable = 25(?)&lt;br /&gt;
| storageAtStart = 0&lt;br /&gt;
| amountFromTiles = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemLink|Gold}} is a [[Resources|Resource]] in [[Super Fantasy Kingdom]], used to acquire [[Buildings]] and to make {{ItemLink|Ingot}}s.&lt;br /&gt;
&lt;br /&gt;
==Collecting==&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039; can be directly harvested from {{ItemLink|Ore}} when a Worker is assigned to a {{ItemLink|Goldmine}} or they can be mined from the {{ItemLink|Gold Vein}} once developed.&lt;br /&gt;
&lt;br /&gt;
2 &#039;&#039;&#039;Gold&#039;&#039;&#039; can be collected by building the Gold [[Outpost]]&lt;br /&gt;
==Crafting==&lt;br /&gt;
One {{ItemLink|Gold}} can be used to make one {{ItemLink|Ingot}} in the {{ItemLink|Smelter}} when a Worker is assigned to it.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
The following buildings need Gold to be built.&lt;br /&gt;
* {{ItemLink|Geologist Tent}}&lt;br /&gt;
* {{ItemLink|Portal}}&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
The following buildings need Gold to be upgraded&lt;br /&gt;
*{{ItemLink|Hunter}}&lt;br /&gt;
*{{ItemLink|Goldmine}}&lt;br /&gt;
&lt;br /&gt;
{{nav resources}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Buildings&amp;diff=29713</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Buildings&amp;diff=29713"/>
		<updated>2026-08-20T18:57:02Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title=Buildings&lt;br /&gt;
| image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
    House.png|{{ItemLink|Human}} House&lt;br /&gt;
    Mausoleum.png|{{ItemLink|Undead}} Mausoleum&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Human Buildings==&lt;br /&gt;
These are the buildings buildable in the {{ItemLink|Human}} Kingdom. See also [[Human buildings]]&lt;br /&gt;
===Big Buildings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Castle-04.png|center|frameless|link=Castle]]&amp;lt;/div&amp;gt; || [[Castle]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Always Built || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Upgrade max storage capacity of [[Resources]] and increases tax generation speed. Unlock fortifications for your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=3}} / {{ItemLink|Gold|quantity=5}} / {{ItemLink|Ingot|quantity=5}}&lt;br /&gt;
Each upgrade doubles the storage capacity and increases tax generation speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Tavern.png|center|frameless|link=Tavern]]&amp;lt;/div&amp;gt; || [[Tavern]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Berries]] and store [[Food]]. It also converts {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} or {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Upgrade for {{IconLinkSequence|Board|8|16|24|32}} to increase the amount of meat upgraded each night. Increases happiness by 4 each upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Lumberyard.png|58x58px|center|link=Lumberyard]]&amp;lt;/div&amp;gt; || [[Lumberyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Wood}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to plant {{ItemLink|Tree}}s (2-4 Tiles away from the [[Lumberyard]], only on grassland). Upgrading costs {{ItemLink|Stone|quantity=5}} and the Forester costs {{ItemLink|Coins|quantity=1}} per tree planted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Sawmill.png|center|frameless|link=Sawmill]]&amp;lt;/div&amp;gt; || [[Sawmill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Board}}s using {{ItemLink|Wood}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Quarry.png|center|frameless|link=Quarry]]&amp;lt;/div&amp;gt; || [[Quarry]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Stone}}s from {{ItemLink|Rock}}s and the {{ItemLink|Stone Vein}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire a [[Road Builder]] to upgrade Roads for faster in-town movement (costs {{ItemLink|Coins|quantity=1}} per road segment)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Goldmine.png|center|frameless|link=Goldmine]]&amp;lt;/div&amp;gt; || [[Goldmine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Gold}} from {{ItemLink|Ore}} and the {{ItemLink|Gold Vein}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Use 5 [[Gold]] to unlock a [[Geologist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Smelter.png|center|frameless|link=Smelter]]&amp;lt;/div&amp;gt; || [[Smelter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Ingot}}s using {{ItemLink|Gold}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Shard Foundry.png|center|frameless|link=Shard Foundry]]&amp;lt;/div&amp;gt; || [[Shard Foundry]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Can only be build after having a {{ItemLink|Smelter}}.&amp;lt;br&amp;gt; Produce {{ItemLink|Shards}} using {{ItemLink|Ingot}}s || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Hunter.png|center|frameless|link=Hunter]]&amp;lt;/div&amp;gt; || [[Hunter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Meat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to remove {{ItemLink|Thicket}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Farm.png|center|frameless|link=Farm]]&amp;lt;/div&amp;gt; || [[Farm]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Harvest {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Plant {{ItemLink|Wheat}} around the {{ItemLink|Farm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Windmill.png|center|frameless|link=Windmill]]&amp;lt;/div&amp;gt; || [[Windmill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Flour}} using {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Bakery.png|center|frameless|link=Bakery]]&amp;lt;/div&amp;gt; || [[Bakery]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Bread}} using {{ItemLink|Flour}} and {{ItemLink|Water}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Brewery.png|center|frameless|link=Brewery]]&amp;lt;/div&amp;gt; || [[Brewery]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Beer}} using {{ItemLink|Wheat}} and {{ItemLink|Water}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Stables.png|center|frameless|link=Stables]]&amp;lt;/div&amp;gt; || [[Stables]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wheat|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock additional mules using {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Elemental_Tower.png|center|frameless|link=Elemental_Tower]]&amp;lt;/div&amp;gt; || [[Elemental Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ingot|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Summon an [[Elemental]] being and sacrifice [[units]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Graveyard.png|center|frameless|link=Graveyard]]&amp;lt;/div&amp;gt; || [[Graveyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Bury deceased [[units]] and +2 {{ItemLink|Happiness}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Port.png|center|frameless|link=Port]]&amp;lt;/div&amp;gt; || [[Port]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Fish]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Explore..&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Portal.png|center|frameless|link=Portal]]&amp;lt;/div&amp;gt; || [[Portal]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire additional [[units]] to defend your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Siege_Camp.png|center|frameless|link=Siege Camp]]&amp;lt;/div&amp;gt; || [[Siege Camp]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Build [[Siege Engines]] to defend your Kingdom  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Church.png|center|frameless|link=Church]]&amp;lt;/div&amp;gt; || [[Church]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlocks skill tree for upgrades purchasable with [[Faith]]  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Berry|quantity= 7/14/21}}&lt;br /&gt;
Each upgrade boosts the productivity of another building by 30% and generates 1 faith each tax cycle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Buildings===&lt;br /&gt;
&lt;br /&gt;
When the mason builds stone roads on small building slots you can upgrade the buildings there with some resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:House.png|center|frameless|link=House]]&amp;lt;/div&amp;gt; || [[House]] || {{IconLinkSequence|Wood|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Worker]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Worker]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Well.png|center|frameless|link=Well]]&amp;lt;/div&amp;gt; || [[Well]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Stone|quantity=4}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Provides {{ItemLink|Water}} for the {{ItemLink|Bakery}} and {{ItemLink|Brewery}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; 40% faster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Fisherhut.png|center|frameless|link=Fisherhut]]&amp;lt;/div&amp;gt; || [[Fisherhut]] || {{IconLinkSequence|Berry|quantity1=6|quantity2=12|quantity3=24}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Fishes from the shore || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Increases Yield from 1 {{ItemLink|Fish}} to 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Forager.png|center|frameless|link=Forager]]&amp;lt;/div&amp;gt; || [[Forager]] || {{IconLinkSequence|Board|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Finds berries in {{ItemLink|Thicket|Thickets}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Increases Yield from 2 {{ItemLink|Berry}} to 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Geologist Tent.png|center|frameless|link=Geologist Tent]]&amp;lt;/div&amp;gt; || [[Geologist Tent]] || {{IconLinkSequence|Gold|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Searches for {{ItemLink|Ore}}s, {{ItemLink|Rock}}s and {{ItemLink|Thicket|Thickets}} around the marked area ({{ItemLink|Flag}}) || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Geologist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Decoration.png|center|frameless|link=Decoration]] || [[Decoration]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Wheat|quantity1=4|quantity2=8|quantity3=16|quantity4=32}}|| Generates {{ItemLink|Coins}} as [[Taxes]] || Increases tax generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Buildings==&lt;br /&gt;
&lt;br /&gt;
These are the buildings buildable in the {{ItemLink|Undead}} Kingdom. See also [[Undead buildings]]&lt;br /&gt;
&lt;br /&gt;
===Big Buildings===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Undead Castle-04.png|center|frameless|link=Castle (undead)]]&amp;lt;/div&amp;gt; || [[Castle (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Always Built || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Upgrade max storage capacity of [[Resources]] and increases tax generation speed. Unlock fortifications for your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|bone|quantity=3}} / {{ItemLink|Blood|quantity=5}} / {{ItemLink|Book|quantity=5}}&lt;br /&gt;
Each upgrade doubles the storage capacity and increases tax generation speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Tavern (undead).png|center|frameless|link=Tavern (undead)]]&amp;lt;/div&amp;gt; || [[Tavern (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Rat]]s and store [[Food]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=8/16/24/32}}&lt;br /&gt;
Increases happiness by 4 each upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Quarry (undead).png|58x58px|center|link=Quarry (undead)]]&amp;lt;/div&amp;gt; || [[Quarry (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Stone]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to plant dig up [[Graves]] (spawning [[Bloat]]s)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Haunted Workshop.png|center|frameless|link=Haunted Workshop]]&amp;lt;/div&amp;gt; || [[Haunted Workshop]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ooze|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Block]]s using [[Stone]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Boneyard.png|center|frameless|link=Boneyard]]&amp;lt;/div&amp;gt; || [[Boneyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Bone]]s from [[Bonepile]]s || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Blood bank.png|center|frameless|link=Blood bank]]&amp;lt;/div&amp;gt; || [[Blood bank]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Coins|quantity=7}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Turn [[Rat]]s to [[Blood]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Collect [[Bloat]] corpses for 4 [[blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Library.png|center|frameless|link=Library]]&amp;lt;/div&amp;gt; || [[Library]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Books]]s using [[Blood]] and [[Paper]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Soul Hunter.png|center|frameless|link=Soul Hunter]]&amp;lt;/div&amp;gt; || [[Soul Hunter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ooze|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Souls]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to remove [[Thicket]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Pumpkin farm.png|center|frameless|link=Pumpkin farm]]&amp;lt;/div&amp;gt; || [[Pumpkin farm]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Harvest [[Pumpkin]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Paper mill.png|center|frameless|link=Paper mill]]&amp;lt;/div&amp;gt; || [[Paper mill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Paper]] using [[Ooze]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Candy Store.png|center|frameless|link=Bakery]]&amp;lt;/div&amp;gt; || [[Candy Store]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Blood|quantity=5}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Candy]] using [[Pumpkin]] and [[Paper]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Cauldron.png|center|frameless|link=Cauldron]]&amp;lt;/div&amp;gt; || [[Cauldron]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Bone|quantity=7}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Potion]] using [[Ooze]] and [[Bone]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Elemental_Tower.png|center|frameless|link=Elemental_Tower]]&amp;lt;/div&amp;gt; || [[Elemental Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Book|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Summon an [[Elemental]] being and sacrifice [[units]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Graveyard.png|center|frameless|link=Graveyard]]&amp;lt;/div&amp;gt; || [[Graveyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ooze|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Bury deceased [[units]] and dig for [[grave]]s Serves as catacombs entrance|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; 10 x {{ItemLink|Faith}}&lt;br /&gt;
Unlock rituals to upgrade Zombie carrier speed for 1 {{ItemLink|soul}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Voyage.png|center|frameless|link=Voyage]]&amp;lt;/div&amp;gt; || [[Voyage]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Coins|quantity=20}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Fund the voyage to explore the islands. || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Portal.png|center|frameless|link=Portal]]&amp;lt;/div&amp;gt; || [[Portal]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Blood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire additional [[units]] to defend your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Dark Tower.png|center|frameless|link=Dark Tower]]&amp;lt;/div&amp;gt; || [[Dark Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Build [[Siege Engines]] to defend your Kingdom  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Church (undead).png|center|frameless|link=Church (undead)]]&amp;lt;/div&amp;gt; || [[Church (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Generates 1 [[Coin]] per tax cycle, serves as an entrance to the catacombs  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Buildings===&lt;br /&gt;
When the mason builds stone roads on small building slots you can upgrade the buildings there with some resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Mausoleum.png|center|frameless|link=Mausoleum]]&amp;lt;/div&amp;gt; || [[Mausoleum]] || {{IconLinkSequence|Stone|quantity1=6|quantity2=12|quantity3=24|quantity4=48}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Generates [[workers]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Generates [[workers]] faster (28s-&amp;gt;18s)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:House (undead).png|center|frameless|link=House (undead)]]&amp;lt;/div&amp;gt; || [[House (undead)]] || {{IconLinkSequence|Ooze|quantity1=7|quantity2=14|quantity3=28|quantity4=56}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Carrier]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Carrier]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Burrow.png|center|frameless|link=Burrow]]&amp;lt;/div&amp;gt; || [[Burrow]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Bone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Spawns more [[rat]]s || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Spawns additional [[rat]]s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Decoration (undead).png|center|frameless|link=Decoration (undead)]] || [[Decoration (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Blood|quantity1=5|quantity2=10|quantity3=20|quantity4=40}}|| Generates {{ItemLink|Faith}} as [[Taxes]] || Increses tax generation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Thief (building).png|center|frameless|link=Thief (building)]] || [[Thief (building)|Thief]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Block|quantity1=5|quantity2=10|quantity3=20|quantity4=40}}|| Generates {{ItemLink|Coins}} as [[Taxes]] and boosts productivityby 30%|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed==&lt;br /&gt;
&lt;br /&gt;
{{History}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Speed_Shrine.png|center|frameless|link=Speed_Shrine]] || [[Speed Shrine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;  {{IconLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Enhances the Movement Speed of nearby [[Workers]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Productivity_Shrine.png|center|frameless|link=Productivity_Shrine]] || [[Productivity Shrine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Enhances the Productivity of nearby Buildings || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{nav undead buildings}}&lt;br /&gt;
{{Nav game mechanics}}&lt;br /&gt;
[[Category:Super Fantasy Kingdom]]&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Dinosaur&amp;diff=29712</id>
		<title>Dinosaur</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Dinosaur&amp;diff=29712"/>
		<updated>2026-08-20T18:54:49Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: /* Map Quest */ changed kingdom where his quest is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Dinosaur&lt;br /&gt;
| image = Dinosaur.png&lt;br /&gt;
| caption = The oldest being&lt;br /&gt;
| unlocking = Have 25 animals in your city.&lt;br /&gt;
| kingdom = Swamp&lt;br /&gt;
| recruiting = {{ItemLink|Hermit}}: Free&amp;lt;br/&amp;gt;{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}&amp;lt;br/&amp;gt;{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable&amp;lt;br/&amp;gt;{{ItemLink|Halls of Destiny (outpost)}}&amp;lt;br&amp;gt;{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}&amp;lt;br&amp;gt;{{ItemLink|Super Portal}}&amp;lt;br&amp;gt;{{ItemLink|Warrior&#039;s Guild}}&lt;br /&gt;
| upgradeCosts = &lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = None&lt;br /&gt;
| movement = Cavalry&lt;br /&gt;
| attackStyle = Melee&lt;br /&gt;
| role = Tank&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|boar}}&lt;br /&gt;
| requiredForRelics = Gas Cloud&lt;br /&gt;
| benefitsFromRelics = Burning Book, Eagle Eye, Gas Cloud, Knock Knock, Mug of Joy, Sleep Powder, Wrench, Armor, Helmet, Sword, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Dinosaur&#039;s attacks do {{ItemLink|Physical Damage}} and have no element. The &#039;&#039;&#039;Dinosaur&#039;&#039;&#039; charges through monsters knocking them back. The Dinosaur&#039;s passive unlocked from the {{ItemLink|Mystic}}.&lt;br /&gt;
&lt;br /&gt;
The Dinosaur cannot be placed on {{ItemLink|Tower|link=Walls}}s.&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
{{UnitUnlock}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map Quest==&lt;br /&gt;
By completing it&#039;s quest in the {{ItemLink|Human}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; rewards you with {{stat||}}.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest=Have 25 {{ItemLink|animals}} in your city.&lt;br /&gt;
|-|Hint=Removing {{ItemLink|Thicket}}s with the {{ItemLink|Hunter}} upgrade spawns {{ItemLink|animals}}.&lt;br /&gt;
|-|Spoiler=The {{ItemLink|Geologist}} can find new {{ItemLink|Thicket}}s!&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Dinosaur gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|pw=5|pw10=73&lt;br /&gt;
|hp=13|hp10=110&lt;br /&gt;
|rg=13|rg10=110&lt;br /&gt;
|cr=5%&lt;br /&gt;
|pd=35&lt;br /&gt;
|md=35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Never skip leg day&lt;br /&gt;
|abilityType1 = Physical&lt;br /&gt;
|element = none&lt;br /&gt;
|cd1=4&lt;br /&gt;
|ra1=70m&lt;br /&gt;
|ta1=Furthest&lt;br /&gt;
|du1=1.6s&lt;br /&gt;
|sp1=5&lt;br /&gt;
|desc1= Tramples onto the battlefield, knocking back all targets in its path.&lt;br /&gt;
|upgrade1.1 = Reduce {{stat|cd|cooldown}} to 3s.&lt;br /&gt;
|upgrade1.2 = Increase {{stat|ar|area}}.&lt;br /&gt;
|upgrade1.3 = Additional laser attack.&lt;br /&gt;
|name2 =Passive: Frightful Presence&lt;br /&gt;
|abilityType2 = support&lt;br /&gt;
|grid2.mark = 13&lt;br /&gt;
|abilityType2= support&lt;br /&gt;
|desc2 = On taking damage: Apply {{effect|Fear}} to 3 close monsters.&lt;br /&gt;
|upgrade2.1 = Increase effect to 4.&lt;br /&gt;
|upgrade2.2 = Increase effect to 5.&lt;br /&gt;
|upgrade2.3 = Increase effect to 10.&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Fear&lt;br /&gt;
|remarks=requires passive&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
== Promotion ==&lt;br /&gt;
{{PromotionInfoUnits}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Dinosaur|Kaiju|Swamp}}&lt;br /&gt;
&lt;br /&gt;
Once Dinosaur evolves into Kaiju, after it finishes charging it will fire a laser horizontally in the direction it is facing, the laser does twice the damage of the charge attack.&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Dinosaur is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Gas Cloud}}&lt;br /&gt;
&lt;br /&gt;
The Dinosaur benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Dinosaurs high {{ItemLink|Knockback}} and big {{ItemLink|Area}} makes it a very good [[unit]] for slowing down [[monsters]].&lt;br /&gt;
&lt;br /&gt;
== Monster == &lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Dinosaur&lt;br /&gt;
| image = Dinosaur.png&lt;br /&gt;
| damage = 7&lt;br /&gt;
| health = 42&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 0&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 7&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}} It is encountered starting on day 8 are also encountered as a monster via provokes. They are fairly generic in all stats with slightly higher {{stat|hp|hp}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Changed in the [[Early Access 0.7.052]] update.&lt;br /&gt;
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.&lt;br /&gt;
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.&lt;br /&gt;
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; used to be Unlocked by the following in each kingdom&amp;lt;br&amp;gt;&lt;br /&gt;
::* In the {{ItemLink|Human}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is unlocked by fulfilling its quest for the achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
::* In the {{ItemLink|Undead}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is unlocked at {{ItemLink|Kingdom Level}} 31.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Demo_build_7&amp;diff=29711</id>
		<title>Demo build 7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Demo_build_7&amp;diff=29711"/>
		<updated>2026-08-20T18:51:44Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox version&lt;br /&gt;
| title = Demo build 7&lt;br /&gt;
| date = 2023-05-12&lt;br /&gt;
| previous = [[Demo build 6]]&lt;br /&gt;
| next = [[Demo build 8]]&lt;br /&gt;
}}&lt;br /&gt;
*[[Curse]] now skips waves&lt;br /&gt;
*[[Knight]] only follows targets for up to 50m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Made later [[monsters]] a bit stronger&lt;br /&gt;
*[[Skeleton]] more base and scaling damage&lt;br /&gt;
*[[Djinn]] is now airborne and mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fixed ingame settings could not be closed&lt;br /&gt;
*Fixed purchasable cards clickable&lt;br /&gt;
*Fixed [[portal]] being generous again&lt;br /&gt;
*Fixed knights attack description visual bug&lt;br /&gt;
*Fixed &amp;quot;accept defeat&amp;quot; not clickable after building [[Geologist Tent]]&lt;br /&gt;
*Fixed reskilling and maxing a powerup with controller&lt;br /&gt;
&lt;br /&gt;
{{nav patch notes}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Demo_build_65&amp;diff=29710</id>
		<title>Demo build 65</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Demo_build_65&amp;diff=29710"/>
		<updated>2026-08-20T18:48:26Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox version&lt;br /&gt;
| title = Demo build 65&lt;br /&gt;
| date = 2023-09-26&lt;br /&gt;
| previous = [[Demo build 64]]&lt;br /&gt;
| next = [[Demo build 66]]&lt;br /&gt;
}}&lt;br /&gt;
*After unlocking [[curse]] the play button states so by default&lt;br /&gt;
*Holding mouse over small building spots displays what gets affected by a shrine&lt;br /&gt;
*[[Buildings#Removed|Shrines]] description includes effect % amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Buildings#Removed|Shrines]] cost changed from 2 ore and 6 stone to 5 ore&lt;br /&gt;
*[[Geologist Tent]] cost changed from 12-12-24 to 10-20-30 stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fixed [[geologist]] signs occupying space forever&lt;br /&gt;
*Fixed [[Hunter]] continues to work after unassigning job&lt;br /&gt;
*Fixed order of [[outpost]]s&lt;br /&gt;
&lt;br /&gt;
{{nav patch notes}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Geologists&amp;diff=29709</id>
		<title>Geologists</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Geologists&amp;diff=29709"/>
		<updated>2026-08-20T18:47:08Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Geologist Tent]]&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Leech_Mother&amp;diff=29708</id>
		<title>Leech Mother</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Leech_Mother&amp;diff=29708"/>
		<updated>2026-08-20T18:46:11Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: updated geologist tent name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Leech Mother&lt;br /&gt;
| image = Leech Mother.png&lt;br /&gt;
| caption = Suck me!&lt;br /&gt;
| unlocking = Have 30 thickets in your city.&lt;br /&gt;
| kingdom = Swamp&lt;br /&gt;
| recruiting = {{ItemLink|Hermit}}: Free&amp;lt;br/&amp;gt;{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}&amp;lt;br/&amp;gt;{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable&amp;lt;br/&amp;gt;{{ItemLink|Halls of Destiny (outpost)}}&amp;lt;br&amp;gt;{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}&amp;lt;br&amp;gt;{{ItemLink|Super Portal}}&amp;lt;br&amp;gt;{{ItemLink|Summoner&#039;s Guild}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Toxic&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Summoner&lt;br /&gt;
| role = Support&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|boar}}&lt;br /&gt;
| requiredForRelics = Blood Poisoning&lt;br /&gt;
| benefitsFromRelics =&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Leech Mother&#039;s attacks do {{ItemLink|Physical Damage}} and are {{ItemLink|Toxic}} it summons swarming worms which hit attack the monsters.&lt;br /&gt;
&lt;br /&gt;
The Leech Mother cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
{{UnitUnlock}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map Quest==&lt;br /&gt;
By completing it&#039;s quest in the {{ItemLink|Undead}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; rewards you with {{stat||}}.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest=Have 30 {{ItemLink|Thicket}}s in your city.&lt;br /&gt;
|-|Hint={{ItemLink|Geologists}} can find {{ItemLink|Thicket}}s as well.&lt;br /&gt;
|-|Spoiler=You can have many {{ItemLink|Geologists}} by upgrading multiple {{ItemLink|Geologist Tent}}s.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Leech Mother gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|pw=7|pw10=94&lt;br /&gt;
|hp=9|hp10=77&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=15&lt;br /&gt;
|md=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Worm Squirm&lt;br /&gt;
|abilityType1 = Physical&lt;br /&gt;
|element1 = Toxic&lt;br /&gt;
|cd1=1.75s&lt;br /&gt;
|ta1= Nearest&lt;br /&gt;
|sp1=1&lt;br /&gt;
|desc1= Summons randomly swarming worms, applying {{effect|Bleed}}&lt;br /&gt;
|upgrade1.1= Reduce {{stat|cd|cooldown}} to 1.5s.&lt;br /&gt;
|upgrade1.2= Reduce {{stat|cd|cooldown}} to 1.25s.&lt;br /&gt;
|upgrade1.3= Reduce {{stat|cd|cooldown}} to 1s. Minions are faster and can hit multiple targets on impact.&lt;br /&gt;
|name2 = Passive: Nurture&lt;br /&gt;
|abilityType2= Support&lt;br /&gt;
|desc2= Ally: On receiving damage, one worm gets summoned.&lt;br /&gt;
|grid2.mark= 8&lt;br /&gt;
|name3= Royal Worm Guard&lt;br /&gt;
|subAbility3=true&lt;br /&gt;
|abilityType3 = Physical&lt;br /&gt;
|element3 = Toxic&lt;br /&gt;
|desc3= Walks back and forth until hitting monster dealing Leech Mother&#039;s damage and applies {{effect|Bleed}}&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Bleeding&lt;br /&gt;
|unit=Leech Mother&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Promotion ==&lt;br /&gt;
{{PromotionInfoUnits}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Leech Mother|Leech Queen|Swamp}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Leech Mother is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Blood Poisoning}}&lt;br /&gt;
&lt;br /&gt;
The Leech Mother benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
== Monster == &lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Leech Mother&lt;br /&gt;
| image = Leech Mother.png&lt;br /&gt;
| damage = 10&lt;br /&gt;
| health = 53&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 30&lt;br /&gt;
| magicalDefense = 30&lt;br /&gt;
| appearanceRank = 11&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}} Leech mother causes {{Effect|Poisoned}} effect on your units when attacking. Leech Mother also has both physical and magical defence.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Changed in the [[Early Access 0.7.052]] update.&lt;br /&gt;
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.&lt;br /&gt;
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.&lt;br /&gt;
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; used to be Unlocked by the following in each kingdom&amp;lt;br&amp;gt; &lt;br /&gt;
::* In the {{ItemLink|Human}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is unlocked by fulfilling its quest for the achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
::* In the {{ItemLink|Undead}} Kingdom the &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is unlocked at {{ItemLink|Kingdom Level}} 11.&lt;br /&gt;
* The Leech Mother used to boost {{ItemLink|Toxic}} attacks of [[units]] diagonally adjacent with its passive unlocked by the {{ItemLink|Mystic}}&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Geologist&amp;diff=29707</id>
		<title>Geologist</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Geologist&amp;diff=29707"/>
		<updated>2026-08-20T15:19:00Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: 76561198175554633 moved page Geologist to Geologist Tent: this is the in game name of the building and then the geologist worker can have his own name as page name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Geologist Tent]]&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Geologist_Tent&amp;diff=29706</id>
		<title>Geologist Tent</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Geologist_Tent&amp;diff=29706"/>
		<updated>2026-08-20T15:19:00Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: 76561198175554633 moved page Geologist to Geologist Tent: this is the in game name of the building and then the geologist worker can have his own name as page name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Geologist&lt;br /&gt;
| image = Geologist.png&lt;br /&gt;
| kingdom = human&lt;br /&gt;
| size = small&lt;br /&gt;
| buildCosts = {{IconLinkSequence|Gold|4|8|12|16}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Gold|10|20|30|40|}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Geologist}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]]. It hires a geologist to search for {{ItemLink|Ore}}, {{ItemLink|Rock}}s and {{ItemLink|Thicket|Thickets}} around the area marked by a flag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Deposit !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Thicket}} || High&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Rock}} || Medium&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Ore}} || Low&lt;br /&gt;
|-&lt;br /&gt;
| Nothing || Small/Medium?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional geologists can be acquired by upgrading the {{ItemLink|Goldmine}} or upgrading the Geologist (building) after the [[quarry|Mason]] has upgraded the road over it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Geologist.png&amp;diff=29705</id>
		<title>File:Geologist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Geologist.png&amp;diff=29705"/>
		<updated>2026-08-20T15:04:35Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: 76561198175554633 moved page File:Geologist.png to File:Geologist Tent.png: this in game name of building and then the geologist worker can have his own name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Geologist Tent.png]]&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Geologist_Tent.png&amp;diff=29704</id>
		<title>File:Geologist Tent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Geologist_Tent.png&amp;diff=29704"/>
		<updated>2026-08-20T15:04:35Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: 76561198175554633 moved page File:Geologist.png to File:Geologist Tent.png: this in game name of building and then the geologist worker can have his own name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Template:Nav_human_buildings&amp;diff=29703</id>
		<title>Template:Nav human buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Template:Nav_human_buildings&amp;diff=29703"/>
		<updated>2026-08-20T15:00:41Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: start of update changed some things around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Nav human buildings&lt;br /&gt;
| title      = [[Buildings|Human Buildings]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Gathering [[File:Gathering.png|21x21px]]&lt;br /&gt;
| list1      =&lt;br /&gt;
* {{ItemLink|Farm}}&lt;br /&gt;
* {{ItemLink|Goldmine}}&lt;br /&gt;
* {{ItemLink|Hunter}}&lt;br /&gt;
* {{ItemLink|Lumberyard}}&lt;br /&gt;
* {{ItemLink|Quarry}}&lt;br /&gt;
* {{ItemLink|Port}}&lt;br /&gt;
* {{ItemLink|Tavern}}&lt;br /&gt;
&lt;br /&gt;
| group2     = Processing [[File:Processing.png|21x21px]]&lt;br /&gt;
| list2      =&lt;br /&gt;
* {{ItemLink|Bakery}}&lt;br /&gt;
* {{ItemLink|Brewery}}&lt;br /&gt;
* {{ItemLink|Sawmill}}&lt;br /&gt;
* {{ItemLink|Smelter}}&lt;br /&gt;
* {{ItemLink|Shard Foundry}}&lt;br /&gt;
* {{ItemLink|Windmill}}&lt;br /&gt;
&lt;br /&gt;
| group3     = Special [[File:Special.png|21x21px]]&lt;br /&gt;
| list3      =&lt;br /&gt;
* {{ItemLink|Castle}}&lt;br /&gt;
* {{ItemLink|Church|image=Church Damaged.png}}&lt;br /&gt;
* {{ItemLink|Elemental Tower}}&lt;br /&gt;
* {{ItemLink|Graveyard}}&lt;br /&gt;
* {{ItemLink|Siege Camp}}&lt;br /&gt;
* {{ItemLink|Stables}}&lt;br /&gt;
* {{ItemLink|Walls|image=Stone_Walls.png}}&lt;br /&gt;
&lt;br /&gt;
| group4     = Kingdom Buildings&lt;br /&gt;
| list4      =&lt;br /&gt;
* {{ItemLink|Monument}}&lt;br /&gt;
* {{ItemLink|}}&lt;br /&gt;
* {{ItemLink|}}&lt;br /&gt;
&lt;br /&gt;
| group5     = Small buildings&lt;br /&gt;
| list5      =&lt;br /&gt;
* {{ItemLink|House}}&lt;br /&gt;
* {{ItemLink|Forager}}&lt;br /&gt;
* {{ItemLink|Fisherhut}}&lt;br /&gt;
* {{ItemLink|Decoration}}&lt;br /&gt;
* {{ItemLink|Well}}&lt;br /&gt;
* {{ItemLink|Geologist Tent}}&lt;br /&gt;
&lt;br /&gt;
| group6     = Settlements&lt;br /&gt;
| list6      =&lt;br /&gt;
* {{ItemLink|Archery}}&lt;br /&gt;
* {{ItemLink|Cartographer}}&lt;br /&gt;
* {{ItemLink|Chapel}}&lt;br /&gt;
* {{ItemLink|Fishery}}&lt;br /&gt;
* {{ItemLink|Fort}}&lt;br /&gt;
* {{ItemLink|Monastery}}&lt;br /&gt;
* {{ItemLink|Outpost|image=Bonfire (outpost).png}}&lt;br /&gt;
* {{ItemLink|Siege Works}}&lt;br /&gt;
* {{ItemLink|Village}}&lt;br /&gt;
* {{ItemLink|Portal}}&lt;br /&gt;
&lt;br /&gt;
| group7     = Removed&lt;br /&gt;
| list7      =&lt;br /&gt;
* {{ItemLink|Mysterious Stone}}&lt;br /&gt;
* {{ItemLink|Productivity Shrine}}&lt;br /&gt;
* {{ItemLink|Speed Shrine}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Template:Nav_undead_buildings&amp;diff=29702</id>
		<title>Template:Nav undead buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Template:Nav_undead_buildings&amp;diff=29702"/>
		<updated>2026-08-20T00:38:49Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: added shard foundry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Nav undead buildings&lt;br /&gt;
| title      = [[Buildings|Undead Buildings]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Gathering [[File:Gathering.png|21x21px]]&lt;br /&gt;
| list1      =&lt;br /&gt;
* {{ItemLink|Quarry (undead)}}&lt;br /&gt;
* {{ItemLink|Boneyard}}&lt;br /&gt;
* {{ItemLink|Sewage Plant}}&lt;br /&gt;
* {{ItemLink|Pumpkin farm}}&lt;br /&gt;
* {{ItemLink|Soul Hunter}}&lt;br /&gt;
* {{ItemLink|Tavern (undead)}}&lt;br /&gt;
&lt;br /&gt;
| group2     = Processing [[File:Processing.png|21x21px]]&lt;br /&gt;
| list2      =&lt;br /&gt;
* {{ItemLink|Haunted Workshop}}&lt;br /&gt;
* {{ItemLink|Paper mill}}&lt;br /&gt;
* {{ItemLink|Library}}&lt;br /&gt;
* {{ItemLink|Shard Foundry}}&lt;br /&gt;
* {{ItemLink|Candy Store}}&lt;br /&gt;
* {{ItemLink|Cauldron}}&lt;br /&gt;
&lt;br /&gt;
| group3     = Special [[File:Special.png|21x21px]]&lt;br /&gt;
| list3      =&lt;br /&gt;
* {{ItemLink|Castle (undead)|image=Undead Castle-04.png}}&lt;br /&gt;
* {{ItemLink|Church (undead)}}&lt;br /&gt;
* {{ItemLink|Voyage}}&lt;br /&gt;
* {{ItemLink|Blood bank}}&lt;br /&gt;
* {{ItemLink|Graveyard}}&lt;br /&gt;
* {{ItemLink|Portal}}&lt;br /&gt;
* {{ItemLink|Dark Tower}}&lt;br /&gt;
* {{ItemLink|Elemental Tower}}&lt;br /&gt;
* {{ItemLink|Walls|image=Stone_Walls.png}}&lt;br /&gt;
&lt;br /&gt;
| group4     = Small buildings&lt;br /&gt;
| list4      =&lt;br /&gt;
* {{ItemLink|Mausoleum}}&lt;br /&gt;
* {{ItemLink|House (undead)}}&lt;br /&gt;
* {{ItemLink|Thief (building)|Thief}}&lt;br /&gt;
* {{ItemLink|Burrow}}&lt;br /&gt;
* {{ItemLink|Decoration (undead)|Decoration}}&lt;br /&gt;
&lt;br /&gt;
| group5     = Settlements&lt;br /&gt;
| list5      =&lt;br /&gt;
* {{ItemLink|Cartographer}}&lt;br /&gt;
* {{ItemLink|Unholy Chapel}}&lt;br /&gt;
* {{ItemLink|Outpost|image=Bonfire.png}}&lt;br /&gt;
* {{ItemLink|Crypt}}&lt;br /&gt;
* {{ItemLink|Hospital}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Template:Nav_human_buildings&amp;diff=29701</id>
		<title>Template:Nav human buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Template:Nav_human_buildings&amp;diff=29701"/>
		<updated>2026-08-20T00:38:22Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: added shard foundry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Nav human buildings&lt;br /&gt;
| title      = [[Buildings|Human Buildings]]&lt;br /&gt;
&lt;br /&gt;
| group1     = Gathering [[File:Gathering.png|21x21px]]&lt;br /&gt;
| list1      =&lt;br /&gt;
* {{ItemLink|Farm}}&lt;br /&gt;
* {{ItemLink|Goldmine}}&lt;br /&gt;
* {{ItemLink|Hunter}}&lt;br /&gt;
* {{ItemLink|Lumberyard}}&lt;br /&gt;
* {{ItemLink|Quarry}}&lt;br /&gt;
* {{ItemLink|Port}}&lt;br /&gt;
* {{ItemLink|Tavern}}&lt;br /&gt;
&lt;br /&gt;
| group2     = Processing [[File:Processing.png|21x21px]]&lt;br /&gt;
| list2      =&lt;br /&gt;
* {{ItemLink|Bakery}}&lt;br /&gt;
* {{ItemLink|Brewery}}&lt;br /&gt;
* {{ItemLink|Sawmill}}&lt;br /&gt;
* {{ItemLink|Smelter}}&lt;br /&gt;
* {{ItemLink|Shard Foundry}}&lt;br /&gt;
* {{ItemLink|Windmill}}&lt;br /&gt;
&lt;br /&gt;
| group3     = Special [[File:Special.png|21x21px]]&lt;br /&gt;
| list3      =&lt;br /&gt;
* {{ItemLink|Castle}}&lt;br /&gt;
* {{ItemLink|Church|image=Church Damaged.png}}&lt;br /&gt;
* {{ItemLink|Elemental Tower}}&lt;br /&gt;
* {{ItemLink|Graveyard}}&lt;br /&gt;
* {{ItemLink|Portal}}&lt;br /&gt;
* {{ItemLink|Siege Camp}}&lt;br /&gt;
* {{ItemLink|Stables}}&lt;br /&gt;
* {{ItemLink|Walls|image=Stone_Walls.png}}&lt;br /&gt;
&lt;br /&gt;
| group4     = Small buildings&lt;br /&gt;
| list4      =&lt;br /&gt;
* {{ItemLink|Geologist}}&lt;br /&gt;
* {{ItemLink|House}}&lt;br /&gt;
* {{ItemLink|Well}}&lt;br /&gt;
* {{ItemLink|Decoration}}&lt;br /&gt;
&lt;br /&gt;
| group5     = Settlements&lt;br /&gt;
| list5      =&lt;br /&gt;
* {{ItemLink|Archery}}&lt;br /&gt;
* {{ItemLink|Cartographer}}&lt;br /&gt;
* {{ItemLink|Chapel}}&lt;br /&gt;
* {{ItemLink|Fishery}}&lt;br /&gt;
* {{ItemLink|Fort}}&lt;br /&gt;
* {{ItemLink|Monastery}}&lt;br /&gt;
* {{ItemLink|Outpost|image=Bonfire (outpost).png}}&lt;br /&gt;
* {{ItemLink|Siege Works}}&lt;br /&gt;
* {{ItemLink|Village}}&lt;br /&gt;
&lt;br /&gt;
| group6     = Removed&lt;br /&gt;
| list6      =&lt;br /&gt;
* {{ItemLink|Mysterious Stone}}&lt;br /&gt;
* {{ItemLink|Productivity Shrine}}&lt;br /&gt;
* {{ItemLink|Speed Shrine}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Shard_Foundry&amp;diff=29700</id>
		<title>Shard Foundry</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Shard_Foundry&amp;diff=29700"/>
		<updated>2026-08-20T00:34:43Z</updated>

		<summary type="html">&lt;p&gt;76561198175554633: added base info of shard foundry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;width: 270px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Human=&lt;br /&gt;
{{infobox building&lt;br /&gt;
| title = Shard Foundry&lt;br /&gt;
| image = Shard Foundry.png&lt;br /&gt;
| caption = {{ItemLink|Ingot}}s to {{ItemLink|Shards}}&lt;br /&gt;
| kingdom = human&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = {{ItemLink|Gold|quantity=5}}&lt;br /&gt;
| maxWorkers = 1&lt;br /&gt;
| productionTime = 16 s&lt;br /&gt;
| storage = {{ItemLink|Ingot|quantity=4}}&amp;lt;br/&amp;gt;{{ItemLink|Shards|quantity=9999}}&lt;br /&gt;
}}&lt;br /&gt;
|-|Undead=&lt;br /&gt;
{{infobox building&lt;br /&gt;
| title = Shard Foundry&lt;br /&gt;
| image = Shard Foundry.png&lt;br /&gt;
| caption = {{ItemLink|Book}}s to {{ItemLink|Shards}}&lt;br /&gt;
| kingdom = undead&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = {{ItemLink|Blood|quantity=5}}&lt;br /&gt;
| maxWorkers = 1&lt;br /&gt;
| productionTime = 16 s&lt;br /&gt;
| storage = {{ItemLink|Book|quantity=4}}&amp;lt;br/&amp;gt;{{ItemLink|Shards|quantity=9999}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Building]] in [[Super Fantasy Kingdom]], used to make {{ItemLink|Shards}} from {{ItemLink|Ingot}}s /{{ItemLink|Book}}s.&lt;br /&gt;
&lt;br /&gt;
You can only build a &#039;&#039;&#039;Shard Foundry&#039;&#039;&#039; after having build the {{ItemLink|Smelter}} or {{ItemLink|Library}}, then it will show up in the Production Buildings tab.&lt;br /&gt;
&lt;br /&gt;
{{production|i1=Ingot|in1=2|b=Shard Foundry|t=16 s|p1=Shards}}&lt;br /&gt;
{{production|i1=Book|in1=2|b=Shard Foundry|t=16 s|p1=Shards}}&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{nav undead buildings}}&lt;/div&gt;</summary>
		<author><name>76561198175554633</name></author>
	</entry>
</feed>