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	<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198171662077</id>
	<title>Super Fantasy Kingdom Official Wiki - User contributions [en]</title>
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	<updated>2026-10-24T03:28:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Werewolf&amp;diff=28568</id>
		<title>Werewolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Werewolf&amp;diff=28568"/>
		<updated>2026-01-13T23:44:00Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Werewolf&lt;br /&gt;
| image = Werewolf.png&lt;br /&gt;
| caption = It&#039;s gunna get hairy&lt;br /&gt;
| kingdom = Nature&lt;br /&gt;
| unlocking = Be kind&lt;br /&gt;
| recruiting = {{ItemLink|Hermit}}: Free&amp;lt;br/&amp;gt;{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}&amp;lt;br/&amp;gt;{{ItemLink|Portal}}: {{ItemLink|Gold}} variable&amp;lt;br/&amp;gt;{{ItemLink|outpost}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = None&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Melee&lt;br /&gt;
| role = Damage&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|deer}}&lt;br /&gt;
| requiredForRelics = Lacerate&lt;br /&gt;
| benefitsFromRelics = Bloody Knife, Eagle Eye, Knock Knock, Lacerate, Mug of Joy, Armor, Sword, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Werewolf&#039;s attacks do {{ItemLink|Physical Damage}}, and have no [[Element]]. The Werewolf runs towards its target and bites in an area applying {{Effect|Bleeding}}. &lt;br /&gt;
&lt;br /&gt;
The Werewolf cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Werewolf gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|pw=6|pw10=37&lt;br /&gt;
|hp=12|hp10=70&lt;br /&gt;
|rg=3|rg10=22&lt;br /&gt;
|cr=15%&lt;br /&gt;
|pd=30&lt;br /&gt;
|md=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Cluster Bite&lt;br /&gt;
|abilityType1 =  Physical&lt;br /&gt;
|cd1= 1.0s&lt;br /&gt;
|ra1= 20-60m&lt;br /&gt;
|ta1= Furthest&lt;br /&gt;
|sp1=6&lt;br /&gt;
|desc1= Bites all targets in an area, applying {{effect|Bleeding|Bleed}}&lt;br /&gt;
|upgrade1.1= increase {{stat|sp|speed}} to 7.8.&lt;br /&gt;
|upgrade1.2= Reduce {{stat|cd|cooldown}} to 0.1s.&lt;br /&gt;
|upgrade1.3= Increase {{stat|ar|area}}.&lt;br /&gt;
|name2 = Passive: Wolfpack&lt;br /&gt;
|abilityType2 = self boost&lt;br /&gt;
|desc2=Self: +1{{stat|pw|power}} for every adjacent unit&lt;br /&gt;
|grid2.mark=13&lt;br /&gt;
|grid2.markSource = 7,8,9,12,14,17,18,19&lt;br /&gt;
|upgrade2.3= Increase effect to 2{{stat|pw|power}}&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Bleeding&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Werewolf|Wolfwere|Nature}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Werewolf is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* * {{Relic|Lacerate}}&lt;br /&gt;
&lt;br /&gt;
The Werewolf benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
With its passive werewolf gets extra damage based on how many unit&#039;s are adjacent to it so it is a good idea to put Werewolf in the middle of your unit&#039;s to maximize the buff. &lt;br /&gt;
==History==&lt;br /&gt;
In the demo werewolf was a starter unit.&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Jester&amp;diff=28567</id>
		<title>Jester</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Jester&amp;diff=28567"/>
		<updated>2026-01-13T23:43:15Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Jester&lt;br /&gt;
| image = Jester.png&lt;br /&gt;
| caption = Juggle in Hell&lt;br /&gt;
| kingdom = Demon&lt;br /&gt;
| unlocking = Be funny&lt;br /&gt;
| recruiting = {{ItemLink|Hermit}}: Free&amp;lt;br/&amp;gt;{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}&amp;lt;br/&amp;gt;{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable&amp;lt;br/&amp;gt;{{ItemLink|outpost}}&amp;lt;br&amp;gt;{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Fire&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Ranged&lt;br /&gt;
| role = Support&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| preferredFood = {{ItemLink|fox}}&lt;br /&gt;
| requiredForRelics = Burning Book&lt;br /&gt;
| benefitsFromRelics = &lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Jester&#039;s attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He throws balls of fire at random locations leaving behind a fire which applies {{effect|Burn}}. Using its passive unlocked by the {{ItemLink|Mystic}}.&lt;br /&gt;
The Jester is a unit which can be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
Be Funny&lt;br /&gt;
&amp;lt;!-- DO NOT ADD MORE INFORMATION HERE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Jester gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|pw=5|pw10=53&lt;br /&gt;
|hp=5|hp10=44&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0&lt;br /&gt;
|md=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Juggling Balls &lt;br /&gt;
|abilityType1 = Physical&lt;br /&gt;
|element1 = Fire&lt;br /&gt;
|cd1= 2.5s&lt;br /&gt;
|sp1 = 8&lt;br /&gt;
|ta1= Random&lt;br /&gt;
|desc1= Tosses a juggling ball that bursts into a small fire, applying {{effect|Burn}}. {{stat|du|duration}} 4s.&lt;br /&gt;
|upgrade1.1= Increase {{stat|ar|area}}. Increase {{stat|du|duration}} to 6s.&lt;br /&gt;
|upgrade1.2= Increase {{stat|ar|area}}. Reduce {{stat|cd|cooldown}} to 2s.&lt;br /&gt;
|upgrade1.3= Increase {{stat|ar|area}}.&lt;br /&gt;
|name2=Passive: Searing Pain&lt;br /&gt;
|abilityType2 = Support&lt;br /&gt;
|desc2=Allies: On crit, apply {{Effect|Burn}}.&lt;br /&gt;
|grid2.mark = 12,14&lt;br /&gt;
|upgrade2.3 = Applies to more allies.&lt;br /&gt;
|upgrade2.3grid = 12,14,18&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Burn&lt;br /&gt;
|unit=Jester&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Burn&lt;br /&gt;
|unit=Jester&lt;br /&gt;
|remarks=requires passive, lets some allies apply burn &lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Jester|Trickster|Demon}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
The Jester is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Burning Book}}&lt;br /&gt;
&lt;br /&gt;
The Jester benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
a good way to defeat [[bosses]] is to place Jester next to [[fire Elemental]].&lt;br /&gt;
&lt;br /&gt;
== Monster == &lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Jester&lt;br /&gt;
| image = Jester.png&lt;br /&gt;
| damage = 9&lt;br /&gt;
| health = 40&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 0&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}} Jester causes the burn effect on your units when attacking.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Hungry&amp;diff=28477</id>
		<title>Hungry</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Hungry&amp;diff=28477"/>
		<updated>2026-01-11T04:39:23Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: Redirected page to Combat#Other Statuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Combat#Other Statuses]]&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28476</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28476"/>
		<updated>2026-01-11T04:37:22Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: /* Effects */ Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
Monsters will attack your kingdom every {{ItemLink|Midday}}. They must all be defeated to progress to the next day. Once it becomes {{ItemLink|Moonrise}}, the monsters will become angry. While they&#039;re angry their movement speed is increased, they glow red, and your [[Hero]] will be pinned in place.&lt;br /&gt;
&lt;br /&gt;
Your [[units]] hit by monsters will lose health points until they reach zero, at which point they become Downed. Downed units can be revived using the {{ItemLink|Tavern}} or the {{ItemLink|Graveyard}}.&lt;br /&gt;
&lt;br /&gt;
Currently, the only way to lose combat is for your [[hero]] to become downed. Even if all other [[units]] remain standing, the hero being downed will automatically end the game.&lt;br /&gt;
&lt;br /&gt;
==Damage and Defense==&lt;br /&gt;
&lt;br /&gt;
There are 2 types of damage outside of effects: {{ItemLink|Physical Damage}} and {{ItemLink|Magic Damage}}. Both have [[stat]] counterparts called {{stat|pd|Armor}} and {{stat|md|Resistance}}, which reduce damage taken by a percentage. A value of 25 {{stat|pd|Armor}} will reduce any {{ItemLink|Physical Damage}} taken by 20%.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are:&lt;br /&gt;
* {{ItemLink|Fire|}} [[:Category:Fire elements|Fire (Units)]]&lt;br /&gt;
* {{ItemLink|Water (Element)|}} [[:Category:Water elements|Water (Units)]]&lt;br /&gt;
* {{ItemLink|Ice|}} [[:Category:Ice elements|(Ice (Units)]]&lt;br /&gt;
* {{ItemLink|Electric|}} [[:Category:Electric elements|Electric (Units)]]&lt;br /&gt;
* {{ItemLink|Rock (element)|}} [[:Category:Rock elements|Rock (Units)]]&lt;br /&gt;
* {{ItemLink|Plant|}} [[:Category:Plant elements|Plant (Units)]]&lt;br /&gt;
* {{ItemLink|Poison|}} [[:Category:Poison elements|Poison (Units)]]&lt;br /&gt;
* {{ItemLink|Light|}} [[:Category:Light elements|Light (Units)]]&lt;br /&gt;
* {{ItemLink|Dark|}} [[:Category:Dark elements|Dark (Units)]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Some abilities have additional [[effects]] they can cause:&lt;br /&gt;
&lt;br /&gt;
====Control====&lt;br /&gt;
* {{Effect|Confusion|inline=1}}&lt;br /&gt;
* {{Effect|Fear|inline=1}}&lt;br /&gt;
* {{Effect|Sleep|inline=1}}&lt;br /&gt;
* {{Effect|Stun|inline=1}}&lt;br /&gt;
* {{Effect|Taunt|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Debuffs====&lt;br /&gt;
* {{Effect|Fatigue|inline=1}}&lt;br /&gt;
* {{Effect|Freeze|inline=1}}&lt;br /&gt;
* {{Effect|Radiance|inline=1}}&lt;br /&gt;
* {{Effect|Shock|inline=1}}&lt;br /&gt;
* {{Effect|Wet|inline=1}}&lt;br /&gt;
* {{Effect|Weakness|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
* {{Effect|Bleeding|inline=1}}&lt;br /&gt;
* {{Effect|Burn|inline=1}}&lt;br /&gt;
* {{Effect|Poison|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Defense====&lt;br /&gt;
* {{Effect|Barrier|inline=1}}&lt;br /&gt;
* {{Effect|Overheal|inline=1}}&lt;br /&gt;
* {{Effect|Rejuvenate|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Other Statuses====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Status !! Obtained By !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hungry&amp;lt;/b&amp;gt; || Going without food the previous night || 25% penalty to Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Pinned&amp;lt;/b&amp;gt; || Various enemies including [[Boss]]es and [[Villains]] can pin [[units]] in place. Your [[hero]] also becomes pinned every night at {{ItemLink|Moonrise}} || Pinned units cannot be moved or upgraded, nor can their equipment be changed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Downed&amp;lt;/b&amp;gt; || Dropping to 0 [[Health]] or [[Mana]] (depending on which the unit uses) || Unit is effectively &#039;dead&#039; but will be revived at the [[Tavern]] that night provided any food is available for it to eat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
&lt;br /&gt;
Each unit has three classifications: one Movement type, one Attack Style, and one Role, which help determine how best to employ it in combat.&lt;br /&gt;
&lt;br /&gt;
=== Movements ===&lt;br /&gt;
There are three types of Movement: {{ItemLink|Infantry}}, {{ItemLink|Airborne}} and {{ItemLink|Cavalry}}.&lt;br /&gt;
&lt;br /&gt;
=== Attack Styles ===&lt;br /&gt;
There are four Styles of Attack: {{ItemLink|Melee}}, {{ItemLink|Ranged}}, {{ItemLink|Magic}} and {{ItemLink|Summoner}}.&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
There are three Roles: {{ItemLink|Tank}}, {{ItemLink|Damage dealer}} and {{ItemLink|Support}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28475</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28475"/>
		<updated>2026-01-10T22:22:24Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern&lt;br /&gt;
| image = Tavern.png&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 4&lt;br /&gt;
| gatheringTime = 7s&lt;br /&gt;
| storage = {{ItemLink|Berries|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Fish|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Bread|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Cooked Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Good Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Beer|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber:&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Board|8|16|24|32}}&lt;br /&gt;
| output = Berry&lt;br /&gt;
| utility = Gather {{ItemLink|Berries}} and store [[Food]], Upgrades 1 {{ItemLink|Meat}} and 1 {{ItemLink|Cooked Meat}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to store [[food]], allow your [[units]] to rest and eat after their daily battles.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you build. Assigning workers to the Tavern lets them collect {{ItemLink|Berries}}.&lt;br /&gt;
&lt;br /&gt;
Food quality does not directly grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
&lt;br /&gt;
Food quality &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; determine how much [[XP]] is awarded to your units, which helps them level up, increasing their [[stats]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; On the evening of a successful [[boss]] fight (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8B00&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E8FF00&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5DFF00&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF2E&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FFB9&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00B9FF&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#002EFF&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5D00FF&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E800FF&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF008B&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;), all food gives one more XP than usual.&lt;br /&gt;
&lt;br /&gt;
Overnight the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts 1 {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} and 1 {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}.&lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Berry}} || {{ItemLink|Berry|quantity=32}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Fish}} || {{ItemLink|Fish|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}} || {{ItemLink|Bread|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Meat}} || {{ItemLink|Meat|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Cooked Meat}} || {{ItemLink|Cooked Meat|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Good Meat}} || {{ItemLink|Good Meat|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Beer}} || {{ItemLink|Beer|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts an additional 1 {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} and 1 {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Board|quantity=8}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Board|quantity=16}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Board|quantity=24}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Board|quantity=32}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==History==&lt;br /&gt;
Upgrading the Tavern Before [[Demo build 67]] allowed you to place more units on the battlefield to defend your kingdom and increase the number of units you can recruit. This was replaced with the Appeal System&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade !! Costs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=3}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=2}} || 2 more places for units, max 7 units &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=6}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=4}} || 2 more places for units, max 9 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=9}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=6}} || 1 more places for units, max 11 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=12}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=8}} || 2 more places for units, max 13 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=15}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=10}} || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28474</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28474"/>
		<updated>2026-01-10T21:56:11Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: Added misc statuses (Hungry, Pinned, Downed)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
Monsters will attack your kingdom every {{ItemLink|Midday}}. They must all be defeated to progress to the next day. Once it becomes {{ItemLink|Moonrise}}, the monsters will become angry. While they&#039;re angry their movement speed is increased, they glow red, and your [[Hero]] will be pinned in place.&lt;br /&gt;
&lt;br /&gt;
Your [[units]] hit by monsters will lose health points until they reach zero, at which point they become Downed. Downed units can be revived using the {{ItemLink|Tavern}} or the {{ItemLink|Graveyard}}.&lt;br /&gt;
&lt;br /&gt;
Currently, the only way to lose combat is for your [[hero]] to become downed. Even if all other [[units]] remain standing, the hero being downed will automatically end the game.&lt;br /&gt;
&lt;br /&gt;
==Damage and Defense==&lt;br /&gt;
&lt;br /&gt;
There are 2 types of damage outside of effects: {{ItemLink|Physical Damage}} and {{ItemLink|Magic Damage}}. Both have [[stat]] counterparts called {{stat|pd|Armor}} and {{stat|md|Resistance}}, which reduce damage taken by a percentage. A value of 25 {{stat|pd|Armor}} will reduce any {{ItemLink|Physical Damage}} taken by 20%.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are:&lt;br /&gt;
* {{ItemLink|Fire|}} [[:Category:Fire elements|Fire (Units)]]&lt;br /&gt;
* {{ItemLink|Water (Element)|}} [[:Category:Water elements|Water (Units)]]&lt;br /&gt;
* {{ItemLink|Ice|}} [[:Category:Ice elements|(Ice (Units)]]&lt;br /&gt;
* {{ItemLink|Electric|}} [[:Category:Electric elements|Electric (Units)]]&lt;br /&gt;
* {{ItemLink|Rock (element)|}} [[:Category:Rock elements|Rock (Units)]]&lt;br /&gt;
* {{ItemLink|Plant|}} [[:Category:Plant elements|Plant (Units)]]&lt;br /&gt;
* {{ItemLink|Poison|}} [[:Category:Poison elements|Poison (Units)]]&lt;br /&gt;
* {{ItemLink|Light|}} [[:Category:Light elements|Light (Units)]]&lt;br /&gt;
* {{ItemLink|Dark|}} [[:Category:Dark elements|Dark (Units)]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Some abilities have additional [[effects]] they can cause:&lt;br /&gt;
&lt;br /&gt;
====Control====&lt;br /&gt;
* {{Effect|Confusion|inline=1}}&lt;br /&gt;
* {{Effect|Fear|inline=1}}&lt;br /&gt;
* {{Effect|Sleep|inline=1}}&lt;br /&gt;
* {{Effect|Stun|inline=1}}&lt;br /&gt;
* {{Effect|Taunt|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Debuffs====&lt;br /&gt;
* {{Effect|Fatigue|inline=1}}&lt;br /&gt;
* {{Effect|Freeze|inline=1}}&lt;br /&gt;
* {{Effect|Radiance|inline=1}}&lt;br /&gt;
* {{Effect|Shock|inline=1}}&lt;br /&gt;
* {{Effect|Wet|inline=1}}&lt;br /&gt;
* {{Effect|Weakness|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
* {{Effect|Bleeding|inline=1}}&lt;br /&gt;
* {{Effect|Burn|inline=1}}&lt;br /&gt;
* {{Effect|Poison|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Defense====&lt;br /&gt;
* {{Effect|Barrier|inline=1}}&lt;br /&gt;
* {{Effect|Overheal|inline=1}}&lt;br /&gt;
* {{Effect|Rejuvenate|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Other Statuses====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Status !! Obtained By !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hungry&amp;lt;/b&amp;gt; || Going without food the previous night || 25% penalty to Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Pinned&amp;lt;/b&amp;gt; || Various enemies including [[Boss]]es and [[Villains]] can pin [[units]] in place. Your [[hero]] also becomes pinned every night at {{ItemLink|Moonrise}} || Pinned units cannot be moved or upgraded, nor can their equipment be changed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Downed&amp;lt;/b&amp;gt; || Dropping to 0 [[Health]] or [[Mana]] (depending on which the unit uses) || Unit is effectively &#039;dead&#039; but will be provided at the [[Tavern]] that night provided any food is available for it to eat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
&lt;br /&gt;
Each unit has three classifications: one Movement type, one Attack Style, and one Role, which help determine how best to employ it in combat.&lt;br /&gt;
&lt;br /&gt;
=== Movements ===&lt;br /&gt;
There are three types of Movement: {{ItemLink|Infantry}}, {{ItemLink|Airborne}} and {{ItemLink|Cavalry}}.&lt;br /&gt;
&lt;br /&gt;
=== Attack Styles ===&lt;br /&gt;
There are four Styles of Attack: {{ItemLink|Melee}}, {{ItemLink|Ranged}}, {{ItemLink|Magic}} and {{ItemLink|Summoner}}.&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
There are three Roles: {{ItemLink|Tank}}, {{ItemLink|Damage dealer}} and {{ItemLink|Support}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern_(undead)&amp;diff=28473</id>
		<title>Tavern (undead)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern_(undead)&amp;diff=28473"/>
		<updated>2026-01-10T21:37:52Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: Updating to copy improvements to HK tavern page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern (undead)&lt;br /&gt;
| image = Tavern (undead).png&lt;br /&gt;
| kingdom = Undead&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 5&lt;br /&gt;
| gatheringTime = 1s&lt;br /&gt;
| storage = {{ItemLink|Rat (dead)|quantity=48}}&amp;lt;br/&amp;gt;{{ItemLink|pumpkin|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Candy|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Soul|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Big Soul|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Giant Soul|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Potion|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Block|8|16|24|32}}&lt;br /&gt;
| output = Rat (dead)&lt;br /&gt;
| utility = Gather {{ItemLink|Rat (dead)}} and store [[Food]], Upgrades 2 {{ItemLink|Soul}} and 2 {{ItemLink|Big Soul}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern (undead)|Tavern}} is a [[Buildings|Building]] used by the {{ItemLink|undead}} in [[Super Fantasy Kingdom]], used to store [[food]], allow your units to rest and eat at night.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you built. Assigning workers to the Tavern lets them collect {{ItemLink|Rat (dead)}}.&lt;br /&gt;
&lt;br /&gt;
Food quality does not directly grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
&lt;br /&gt;
Food quality &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; determine how much [[XP]] is awarded to your units, which helps them level up, increasing their [[stats]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; On the evening of a successful [[boss]] fight (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8B00&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E8FF00&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5DFF00&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF2E&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FFB9&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00B9FF&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#002EFF&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5D00FF&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E800FF&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF008B&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;), all food gives one more XP than usual.&lt;br /&gt;
&lt;br /&gt;
Overnight the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts 1 {{ItemLink|Soul}} to {{ItemLink|Big Soul}} and 1 {{ItemLink|Big Soul}} to {{ItemLink|Giant Soul}}.&lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Rat (dead)}} || {{ItemLink|Rat (dead)|quantity=48}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Pumpkin}} || {{ItemLink|Pumpkin|quantity=32}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Candy}} || {{ItemLink|Candy|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Soul}} || {{ItemLink|Soul|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Big Soul}} || {{ItemLink|Big Soul|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Giant Soul}} || {{ItemLink|Giant Soul|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Potion}} || {{ItemLink|Potion|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts an additional 1 {{ItemLink|Soul}} to {{ItemLink|Big Soul}} and 1 {{ItemLink|Big Soul}} to {{ItemLink|Giant Soul}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Block|quantity=8}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Block|quantity=16}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Block|quantity=24}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Block|quantity=32}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav undead buildings}}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28472</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28472"/>
		<updated>2026-01-10T21:37:16Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern&lt;br /&gt;
| image = Tavern.png&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 4&lt;br /&gt;
| gatheringTime = 7s&lt;br /&gt;
| storage = {{ItemLink|Berries|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Fish|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Bread|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Cooked Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Good Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Beer|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber:&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Board|8|16|24|32}}&lt;br /&gt;
| output = Berry&lt;br /&gt;
| utility = Gather {{ItemLink|Berries}} and store [[Food]], Upgrades 1 {{ItemLink|Meat}} and 1 {{ItemLink|Cooked Meat}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to store [[food]], allow your [[units]] to rest and eat after their daily battles.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you built. Assigning workers to the Tavern lets them collect {{ItemLink|Berries}}.&lt;br /&gt;
&lt;br /&gt;
Food quality does not directly grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
&lt;br /&gt;
Food quality &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; determine how much [[XP]] is awarded to your units, which helps them level up, increasing their [[stats]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; On the evening of a successful [[boss]] fight (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8B00&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E8FF00&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5DFF00&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF2E&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FFB9&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00B9FF&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#002EFF&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5D00FF&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E800FF&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF008B&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;), all food gives one more XP than usual.&lt;br /&gt;
&lt;br /&gt;
Overnight the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts 1 {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} and 1 {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}.&lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Berry}} || {{ItemLink|Berry|quantity=32}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Fish}} || {{ItemLink|Fish|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}} || {{ItemLink|Bread|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Meat}} || {{ItemLink|Meat|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Cooked Meat}} || {{ItemLink|Cooked Meat|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Good Meat}} || {{ItemLink|Good Meat|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Beer}} || {{ItemLink|Beer|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts an additional 1 {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} and 1 {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Board|quantity=8}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Board|quantity=16}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Board|quantity=24}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Board|quantity=32}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==History==&lt;br /&gt;
Upgrading the Tavern Before [[Demo build 67]] allowed you to place more units on the battlefield to defend your kingdom and increase the number of units you can recruit. This was replaced with the Appeal System&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade !! Costs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=3}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=2}} || 2 more places for units, max 7 units &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=6}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=4}} || 2 more places for units, max 9 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=9}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=6}} || 1 more places for units, max 11 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=12}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=8}} || 2 more places for units, max 13 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=15}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=10}} || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28471</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28471"/>
		<updated>2026-01-10T21:28:47Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: /* Building */ Party Night!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern&lt;br /&gt;
| image = Tavern.png&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 4&lt;br /&gt;
| gatheringTime = 7s&lt;br /&gt;
| storage = {{ItemLink|Berries|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Fish|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Bread|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Cooked Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Good Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Beer|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber:&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Board|8|16|24|32}}&lt;br /&gt;
| output = Berry&lt;br /&gt;
| utility = Gather {{ItemLink|Berries}} and store [[Food]], Upgrades 1 {{ItemLink|Meat}} and 1 {{ItemLink|Cooked Meat}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to store [[food]], allow your [[units]] to rest and eat after their daily battles.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you built. Assigning workers to the Tavern lets them collect {{ItemLink|Berries}}.&lt;br /&gt;
&lt;br /&gt;
Food quality does not directly grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
&lt;br /&gt;
Food quality &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; determine how much [[XP]] is awarded to your units, which helps them level up, increasing their [[stats]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; On the evening of a successful [[boss]] fight (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8B00&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E8FF00&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5DFF00&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF2E&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FFB9&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00B9FF&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#002EFF&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5D00FF&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E800FF&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF008B&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;), all food gives one more XP than usual.&lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Berry}} || {{ItemLink|Berry|quantity=32}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Fish}} || {{ItemLink|Fish|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}} || {{ItemLink|Bread|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Meat}} || {{ItemLink|Meat|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Cooked Meat}} || {{ItemLink|Cooked Meat|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Good Meat}} || {{ItemLink|Good Meat|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Beer}} || {{ItemLink|Beer|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts: 1 {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} and 1 {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Board|quantity=8}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Board|quantity=16}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Board|quantity=24}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Board|quantity=32}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==History==&lt;br /&gt;
Upgrading the Tavern Before [[Demo build 67]] allowed you to place more units on the battlefield to defend your kingdom and increase the number of units you can recruit. This was replaced with the Appeal System&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade !! Costs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=3}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=2}} || 2 more places for units, max 7 units &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=6}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=4}} || 2 more places for units, max 9 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=9}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=6}} || 1 more places for units, max 11 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=12}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=8}} || 2 more places for units, max 13 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=15}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=10}} || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28470</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28470"/>
		<updated>2026-01-10T21:27:35Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: /* Building */ Added party night bonus info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern&lt;br /&gt;
| image = Tavern.png&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 4&lt;br /&gt;
| gatheringTime = 7s&lt;br /&gt;
| storage = {{ItemLink|Berries|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Fish|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Bread|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Cooked Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Good Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Beer|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber:&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Board|8|16|24|32}}&lt;br /&gt;
| output = Berry&lt;br /&gt;
| utility = Gather {{ItemLink|Berries}} and store [[Food]], Upgrades 1 {{ItemLink|Meat}} and 1 {{ItemLink|Cooked Meat}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to store [[food]], allow your [[units]] to rest and eat after their daily battles.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you built. Assigning workers to the Tavern lets them collect {{ItemLink|Berries}}.&lt;br /&gt;
&lt;br /&gt;
Food quality does not directly grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
&lt;br /&gt;
Food quality &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; determine how much [[XP]] is awarded to your units, which helps them level up, increasing their [[stats]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; On the evening of a successful [[boss]] fight (), all food gives one more XP than usual.&lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Berry}} || {{ItemLink|Berry|quantity=32}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Fish}} || {{ItemLink|Fish|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}} || {{ItemLink|Bread|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Meat}} || {{ItemLink|Meat|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Cooked Meat}} || {{ItemLink|Cooked Meat|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Good Meat}} || {{ItemLink|Good Meat|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Beer}} || {{ItemLink|Beer|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts: 1 {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} and 1 {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Board|quantity=8}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Board|quantity=16}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Board|quantity=24}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Board|quantity=32}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==History==&lt;br /&gt;
Upgrading the Tavern Before [[Demo build 67]] allowed you to place more units on the battlefield to defend your kingdom and increase the number of units you can recruit. This was replaced with the Appeal System&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade !! Costs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=3}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=2}} || 2 more places for units, max 7 units &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=6}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=4}} || 2 more places for units, max 9 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=9}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=6}} || 1 more places for units, max 11 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=12}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=8}} || 2 more places for units, max 13 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=15}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=10}} || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28469</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28469"/>
		<updated>2026-01-10T21:25:23Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern&lt;br /&gt;
| image = Tavern.png&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 4&lt;br /&gt;
| gatheringTime = 7s&lt;br /&gt;
| storage = {{ItemLink|Berries|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Fish|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Bread|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Cooked Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Good Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Beer|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber:&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Board|8|16|24|32}}&lt;br /&gt;
| output = Berry&lt;br /&gt;
| utility = Gather {{ItemLink|Berries}} and store [[Food]], Upgrades 1 {{ItemLink|Meat}} and 1 {{ItemLink|Cooked Meat}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to store [[food]], allow your [[units]] to rest and eat after their daily battles.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you built. Assigning workers to the Tavern lets them collect {{ItemLink|Berries}}.&lt;br /&gt;
&lt;br /&gt;
Food quality does not directly grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
&lt;br /&gt;
Food quality &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; determine how much [[XP]] is awarded to your units, which helps them level up, increasing their [[stats]].&lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Berry}} || {{ItemLink|Berry|quantity=32}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Fish}} || {{ItemLink|Fish|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}} || {{ItemLink|Bread|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Meat}} || {{ItemLink|Meat|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Cooked Meat}} || {{ItemLink|Cooked Meat|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Good Meat}} || {{ItemLink|Good Meat|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Beer}} || {{ItemLink|Beer|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts: 1 {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} and 1 {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Board|quantity=8}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Board|quantity=16}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Board|quantity=24}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Board|quantity=32}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==History==&lt;br /&gt;
Upgrading the Tavern Before [[Demo build 67]] allowed you to place more units on the battlefield to defend your kingdom and increase the number of units you can recruit. This was replaced with the Appeal System&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade !! Costs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=3}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=2}} || 2 more places for units, max 7 units &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=6}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=4}} || 2 more places for units, max 9 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=9}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=6}} || 1 more places for units, max 11 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=12}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=8}} || 2 more places for units, max 13 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=15}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=10}} || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Characters&amp;diff=28468</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Characters&amp;diff=28468"/>
		<updated>2026-01-10T21:22:42Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Appears on specific day==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Character !! Name !! Event description !! Day&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hermit.png|center|64px]] || [[Hermit]] || Choose 1 of 3 random [[units]] for free. Selections may be re-rolled. || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merchant.png|center|64px]] || [[Merchant|Nobby]] || Trade 1-8 random [[Resources]] for {{ItemLink|coins|quantity=5}}. Trade offers &amp;lt;b&amp;gt;cannot&amp;lt;/b&amp;gt; be re-rolled. || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventurer.png|center|64px]] || [[Adventurer|Gevald]] || Sells you 1 of 3 random [[units]] for {{ItemLink|coins|quantity=10}}. Selections may be re-rolled. It is highly advisable to make sure you have {{ItemLink|coins|quantity=10}} in reserve at the end of day 5 to avoid missing this opportunity. || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mystic.png|center|64px]] || [[Mystic]] || Permanently unlocks the second Ability of one of your [[units]] for {{ItemLink|Shards|quantity=1}}. || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Builder.png|center|64px]] || [[Builder]] || Allows you to build other kingdom&#039;s unique [[buildings]]. Selections may be re-rolled. || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gnomes.png|center|64px]] || [[Gnomes]] || Re-grow plants in your kingdom for {{ItemLink|Berry|quantity=1}}. Selections may be re-rolled. || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demolisher.png|center|64px]] || [[Demolisher]] || Gives the option to pick 1 of 3 choices of big [[buildings]] to destroy. Selections may be re-rolled. || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caravan.png|center|64px]] || [[Caravan]] || Gives the option to pick 1 of 3 choices of a kingdoms [[items]]. Selections &amp;lt;b&amp;gt;cannot&amp;lt;/b&amp;gt; be re-rolled.|| 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png|center|64px]] || [[Wizard]] || Enables the ability to study [[relics]], leaving you without it to end the run. It will unlock it as a starter [[relic]] for {{ItemLink|Coins}}. If you give the wizard a new relic to study it will not be counted for your run, resulting in no increase to [[Kingdom Level]]. || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Researcher.png|center|64px]] || [[Researcher]] || Enables the ability to study one of your [[units]], leaving you without it to end the run. It will unlock it as a starter unit for {{ItemLink|Coins|quantity=10}}. If you give the researcher a new unit to study it will not be counted for your run, resulting in no increase to [[Kingdom Level]]. || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirates.png|center|64px]] || [[Pirates]] || Finds random [[Resources]] for {{ItemLink|Coins}}. || Every 3rd day starting day 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Found in the Human kingdom==&lt;br /&gt;
{{ItemLink|Human Kingdom Map|image=World icon.png}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Character !! Name !! Description !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amaya.png|center|64px]] || [[Cartographer|Amaya]] || A demon who sells Kingdom Relics || {{MapLink|Human Kingdom Map|marker=buildings@210.000:750.000|Map North East}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drog.png|center|64px]] || [[Blacksmith|Drog]] || A blacksmith who will trade beer for offensive items || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emily.png|center|64px]] || [[Tailor|Emily]] || A Tailor who will sell defensive items || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fisher.png|Center|64px]] || [[Fisher]] || Sells Starting {{ItemLink|Fish}} for {{ItemLink|Shards}} || {{MapLink|Human Kingdom Map|marker=buildings@220.000:991.000|North East}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boy.png|center|64px]] || [[Boy]] || Randomly appears on event spots and gives you {{ItemLink|Relic|link=Relics#Generic Relics|Generic Relics}} for free|| {{MapLink|Human Kingdom Map|marker=crosses@305.000:763.000|World Event Spot 1}} &amp;lt;Br&amp;gt; {{MapLink|Human Kingdom Map|marker=crosses@532.000:636.000|World Event Spot 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Before [[Demo build 75]] [[Cartographer|Amaya]] would give information about the attacking monsters of the current day, specifically their {{ItemLink|Stats}}&lt;br /&gt;
* Gnomes were added in [[Demo build 76]]&lt;br /&gt;
* ??? was added in [[Demo build 88]]&lt;br /&gt;
{{nav characters}}&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Characters&amp;diff=28467</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Characters&amp;diff=28467"/>
		<updated>2026-01-10T19:20:34Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Appears on specific day==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Character !! Name !! Event description !! Day&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hermit.png|center|64px]] || [[Hermit]] || Choose 1 of 3 random [[units]] for free. Selections may be re-rolled. || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merchant.png|center|64px]] || [[Merchant|Nobby]] || Trade 1-8 random [[Resources]] for {{ItemLink|coins|quantity=5}}.  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventurer.png|center|64px]] || [[Adventurer|Gevald]] || Sells you 1 of 3 random [[units]] for {{ItemLink|coins|quantity=10}}. Selections may be re-rolled. It is highly advisable to make sure you have {{ItemLink|coins|quantity=10}} in reserve at the end of day 5 to avoid missing this opportunity. || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mystic.png|center|64px]] || [[Mystic]] || Permanently unlocks the second Ability of one of your [[units]] for {{ItemLink|Shards|quantity=1}}. || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Builder.png|center|64px]] || [[Builder]] || Allows you to build other kingdom&#039;s unique [[buildings]]. Selections may be re-rolled. || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gnomes.png|center|64px]] || [[Gnomes]] || Re-grow plants in your kingdom for {{ItemLink|Berry|quantity=1}}. Selections may be re-rolled. || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demolisher.png|center|64px]] || [[Demolisher]] || Gives the option to pick 1 of 3 choices of big [[buildings]] to destroy. Selections may be re-rolled. || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caravan.png|center|64px]] || [[Caravan]] || Gives the option to pick 1 of 3 choices of a kingdoms [[items]]. Selections cannot be re-rolled.|| 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png|center|64px]] || [[Wizard]] || Enables the ability to study [[relics]], leaving you without it to end the run. It will unlock it as a starter [[relic]] for {{ItemLink|Coins}}. If you give the wizard a new relic to study it will not be counted for your run, resulting in no increase to [[Kingdom Level]]. || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Researcher.png|center|64px]] || [[Researcher]] || Enables the ability to study one of your [[units]], leaving you without it to end the run. It will unlock it as a starter unit for {{ItemLink|Coins|quantity=10}}. If you give the researcher a new unit to study it will not be counted for your run, resulting in no increase to [[Kingdom Level]]. || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirates.png|center|64px]] || [[Pirates]] || Finds random [[Resources]] for {{ItemLink|Coins}}. || Every 3rd day starting day 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Found in the Human kingdom==&lt;br /&gt;
{{ItemLink|Human Kingdom Map|image=World icon.png}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Character !! Name !! Description !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amaya.png|center|64px]] || [[Cartographer|Amaya]] || A demon who sells Kingdom Relics || {{MapLink|Human Kingdom Map|marker=buildings@210.000:750.000|Map North East}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drog.png|center|64px]] || [[Blacksmith|Drog]] || A blacksmith who will trade beer for offensive items || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emily.png|center|64px]] || [[Tailor|Emily]] || A Tailor who will sell defensive items || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fisher.png|Center|64px]] || [[Fisher]] || Sells Starting {{ItemLink|Fish}} for {{ItemLink|Shards}} || {{MapLink|Human Kingdom Map|marker=buildings@220.000:991.000|North East}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boy.png|center|64px]] || [[Boy]] || Randomly appears on event spots and gives you {{ItemLink|Relic|link=Relics#Generic Relics|Generic Relics}} for free|| {{MapLink|Human Kingdom Map|marker=crosses@305.000:763.000|World Event Spot 1}} &amp;lt;Br&amp;gt; {{MapLink|Human Kingdom Map|marker=crosses@532.000:636.000|World Event Spot 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Before [[Demo build 75]] [[Cartographer|Amaya]] would give information about the attacking monsters of the current day, specifically their {{ItemLink|Stats}}&lt;br /&gt;
* Gnomes were added in [[Demo build 76]]&lt;br /&gt;
* ??? was added in [[Demo build 88]]&lt;br /&gt;
{{nav characters}}&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Characters&amp;diff=28466</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Characters&amp;diff=28466"/>
		<updated>2026-01-10T19:20:01Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Appears on specific day==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Character !! Name !! Event description !! Day&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hermit.png|center|64px]] || [[Hermit]] || Choose 1 of 3 random [[units]] for free. Selections may be re-rolled. || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merchant.png|center|64px]] || [[Merchant|Nobby]] || Trade 1-8 random [[Resources]] for {{ItemLink|coins|quantity=5}}.  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventurer.png|center|64px]] || [[Adventurer|Gevald]] || Sells you 1 of 3 random [[units]] for {{ItemLink|coins|quantity=10}}. Selections may be re-rolled. It is highly advisable to make sure you have {{ItemLink|coins|quantity=10}} in reserve at the end of day 5 to avoid missing this opportunity. || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mystic.png|center|64px]] || [[Mystic]] || Permanently unlocks the second Ability of one of your [[units]] for {{ItemLink|Shards|quantity=1}}. || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Builder.png|center|64px]] || [[Builder]] || Allows you to build other kingdom&#039;s unique [[buildings]]. Selections may be re-rolled. || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gnomes.png|center|64px]] || [[Gnomes]] || Re-grow plants in your kingdom for {{ItemLink|Berry|quantity=1}}. Selections may be re-rolled. || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demolisher.png|center|64px]] || [[Demolisher]] || Gives the option to pick 1 of 3 choices of big [[buildings]] to destroy. Selections may be re-rolled. || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caravan.png|center|64px]] || [[Caravan]] || Gives the option to pick 1 of 3 choices of a kingdoms [[items]]. Selections cannot be re-rolled.|| 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard.png|center|64px]] || [[Wizard]] || Enables the ability to study [[relics]], leaving you without it to end the run. It will unlock it as a starter [[relic]] for {{ItemLink|Coins}}. If you give the wizard a new relic to study it will not be counted for your run, resulting in no increase to Kingdom Level. || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Researcher.png|center|64px]] || [[Researcher]] || Enables the ability to study one of your [[units]], leaving you without it to end the run. It will unlock it as a starter unit for {{ItemLink|Coins|quantity=10}}. If you give the researcher a new unit to study it will not be counted for your run, resulting in no increase to Kingdom Level. || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirates.png|center|64px]] || [[Pirates]] || Finds random [[Resources]] for {{ItemLink|Coins}}. || Every 3rd day starting day 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Found in the Human kingdom==&lt;br /&gt;
{{ItemLink|Human Kingdom Map|image=World icon.png}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Character !! Name !! Description !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amaya.png|center|64px]] || [[Cartographer|Amaya]] || A demon who sells Kingdom Relics || {{MapLink|Human Kingdom Map|marker=buildings@210.000:750.000|Map North East}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drog.png|center|64px]] || [[Blacksmith|Drog]] || A blacksmith who will trade beer for offensive items || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emily.png|center|64px]] || [[Tailor|Emily]] || A Tailor who will sell defensive items || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fisher.png|Center|64px]] || [[Fisher]] || Sells Starting {{ItemLink|Fish}} for {{ItemLink|Shards}} || {{MapLink|Human Kingdom Map|marker=buildings@220.000:991.000|North East}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boy.png|center|64px]] || [[Boy]] || Randomly appears on event spots and gives you {{ItemLink|Relic|link=Relics#Generic Relics|Generic Relics}} for free|| {{MapLink|Human Kingdom Map|marker=crosses@305.000:763.000|World Event Spot 1}} &amp;lt;Br&amp;gt; {{MapLink|Human Kingdom Map|marker=crosses@532.000:636.000|World Event Spot 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Before [[Demo build 75]] [[Cartographer|Amaya]] would give information about the attacking monsters of the current day, specifically their {{ItemLink|Stats}}&lt;br /&gt;
* Gnomes were added in [[Demo build 76]]&lt;br /&gt;
* ??? was added in [[Demo build 88]]&lt;br /&gt;
{{nav characters}}&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern_(undead)&amp;diff=28465</id>
		<title>Tavern (undead)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern_(undead)&amp;diff=28465"/>
		<updated>2026-01-10T19:06:18Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern (undead)&lt;br /&gt;
| image = Tavern (undead).png&lt;br /&gt;
| kingdom = Undead&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 5&lt;br /&gt;
| gatheringTime = 1s&lt;br /&gt;
| storage = {{ItemLink|Rat (dead)|quantity=48}}&amp;lt;br/&amp;gt;{{ItemLink|pumpkin|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Candy|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Soul|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Big Soul|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Giant Soul|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Potion|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Block|8|16|24|32}}&lt;br /&gt;
| output = Rat (dead)&lt;br /&gt;
| utility = Gather {{ItemLink|Rat (dead)}} and store [[Food]], Upgrades 2 {{ItemLink|Soul}} and 2 {{ItemLink|Big Soul}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern (undead)|Tavern}} is a [[Buildings|Building]] used by the {{ItemLink|undead}} in [[Super Fantasy Kingdom]], used to store [[food]], allow your units to rest and eat at night.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you built. Assigning workers to the Tavern lets them collect {{ItemLink|Rat (dead)}}.&lt;br /&gt;
&lt;br /&gt;
Food quality does not directly grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
&lt;br /&gt;
Food quality *does* determine how much [[XP]] is awarded to your units, which helps them level up, increasing their [[stats]].&lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Rat (dead)}} || {{ItemLink|Rat (dead)|quantity=48}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Pumpkin}} || {{ItemLink|Pumpkin|quantity=32}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Candy}} || {{ItemLink|Candy|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Soul}} || {{ItemLink|Soul|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Big Soul}} || {{ItemLink|Big Soul|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Giant Soul}} || {{ItemLink|Giant Soul|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Potion}} || {{ItemLink|Potion|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts: 1 {{ItemLink|Soul}} to {{ItemLink|Big Soul}} and 1 {{ItemLink|Big Soul}} to {{ItemLink|Giant Soul}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Block|quantity=8}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Block|quantity=16}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Block|quantity=24}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Block|quantity=32}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav undead buildings}}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern_(undead)&amp;diff=28464</id>
		<title>Tavern (undead)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern_(undead)&amp;diff=28464"/>
		<updated>2026-01-10T18:38:55Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern (undead)&lt;br /&gt;
| image = Tavern (undead).png&lt;br /&gt;
| kingdom = Undead&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 5&lt;br /&gt;
| gatheringTime = 1s&lt;br /&gt;
| storage = {{ItemLink|Rat (dead)|quantity=48}}&amp;lt;br/&amp;gt;{{ItemLink|pumpkin|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Candy|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Soul|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Big Soul|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Giant Soul|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Potion|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Block|8|16|24|32}}&lt;br /&gt;
| output = Rat (dead)&lt;br /&gt;
| utility = Gather {{ItemLink|Rat (dead)}} and store [[Food]], Upgrades 2 {{ItemLink|Soul}} and 2 {{ItemLink|Big Soul}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern (undead)|Tavern}} is a [[Buildings|Building]] used by the {{ItemLink|undead}} in [[Super Fantasy Kingdom]], used to store [[food]], allow your units to rest and eat at night.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you built. Assigning workers to the Tavern lets them collect {{ItemLink|Rat (dead)}}.&lt;br /&gt;
&lt;br /&gt;
Food quality does not directly grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
&lt;br /&gt;
Food quality *does* determine how much [[XP]] is awarded to your units, which helps them level up, increasing their [[stats]].&lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Rat (dead)}} || {{ItemLink|Rat (dead)|quantity=48}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Pumpkin}} || {{ItemLink|Pumpkin|quantity=32}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Candy}} || {{ItemLink|Candy|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Soul}} || {{ItemLink|Soul|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Big Soul}} || {{ItemLink|Big Soul|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Giant Soul}} || {{ItemLink|Giant Soul|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Potion}} || {{ItemLink|Potion|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts: 2 {{ItemLink|Soul}} to {{ItemLink|Big Soul}} and 2 {{ItemLink|Big Soul}} to {{ItemLink|Giant Soul}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Block|quantity=8}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Block|quantity=16}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Block|quantity=24}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Block|quantity=32}} || 1 more {{ItemLink|Soul}} and {{ItemLink|Big Soul}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav undead buildings}}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28463</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28463"/>
		<updated>2026-01-10T18:38:48Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern&lt;br /&gt;
| image = Tavern.png&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 4&lt;br /&gt;
| gatheringTime = 7s&lt;br /&gt;
| storage = {{ItemLink|Berries|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Fish|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Bread|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Cooked Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Good Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Beer|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber:&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Board|8|16|24|32}}&lt;br /&gt;
| output = Berry&lt;br /&gt;
| utility = Gather {{ItemLink|Berries}} and store [[Food]], Upgrades 1 {{ItemLink|Meat}} and 1 {{ItemLink|Cooked Meat}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to store [[food]], allow your [[units]] to rest and eat after their daily battles.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you built. Assigning workers to the Tavern lets them collect {{ItemLink|Berries}}.&lt;br /&gt;
&lt;br /&gt;
Food quality does not directly grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
&lt;br /&gt;
Food quality *does* determine how much [[XP]] is awarded to your units, which helps them level up, increasing their [[stats]].&lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Berry}} || {{ItemLink|Berry|quantity=32}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Fish}} || {{ItemLink|Fish|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}} || {{ItemLink|Bread|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Meat}} || {{ItemLink|Meat|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Cooked Meat}} || {{ItemLink|Cooked Meat|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Good Meat}} || {{ItemLink|Good Meat|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Beer}} || {{ItemLink|Beer|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts: 1 {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} and 1 {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Board|quantity=8}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Board|quantity=16}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Board|quantity=24}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Board|quantity=32}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==History==&lt;br /&gt;
Upgrading the Tavern Before [[Demo build 67]] allowed you to place more units on the battlefield to defend your kingdom and increase the number of units you can recruit. This was replaced with the Appeal System&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade !! Costs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=3}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=2}} || 2 more places for units, max 7 units &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=6}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=4}} || 2 more places for units, max 9 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=9}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=6}} || 1 more places for units, max 11 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=12}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=8}} || 2 more places for units, max 13 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=15}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=10}} || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28462</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Tavern&amp;diff=28462"/>
		<updated>2026-01-10T18:26:41Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: Cleaned up page, explained more about food quality and effects of hunger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Tavern&lt;br /&gt;
| image = Tavern.png&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = free&lt;br /&gt;
| maxWorkers = 4&lt;br /&gt;
| gatheringTime = 7s&lt;br /&gt;
| storage = {{ItemLink|Berries|quantity=32}}&amp;lt;br/&amp;gt;{{ItemLink|Fish|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Bread|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Cooked Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Good Meat|quantity=16}}&amp;lt;br/&amp;gt;{{ItemLink|Beer|quantity=32}}&lt;br /&gt;
| upgrade = Add chamber:&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Board|8|16|24|32}}&lt;br /&gt;
| output = Berry&lt;br /&gt;
| utility = Gather {{ItemLink|Berries}} and store [[Food]], Upgrades 1 {{ItemLink|Meat}} and 1 {{ItemLink|Cooked Meat}} overnight&lt;br /&gt;
| upgradeInfo = 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
}}&lt;br /&gt;
The {{ItemLink|Tavern}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to store [[food]], allow your [[units]] to rest and eat after their daily battles.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; is free and must be the first building you built. Assigning workers to the Tavern lets them collect {{ItemLink|Berries}}.&lt;br /&gt;
&lt;br /&gt;
The quality of food does not grant your units any bonuses or maluses the following day, but any unit which goes without dinner at all will spend that following day [[hungry]], which gives them a 25% malus to attack speed. &lt;br /&gt;
===Tavern Foods, Storage Limits, and XP Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Food !! Storage !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Berry}} || {{ItemLink|Berry|quantity=32}} || &#039;&#039;&#039;1 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Fish}} || {{ItemLink|Fish|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bread}} || {{ItemLink|Bread|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Meat}} || {{ItemLink|Meat|quantity=16}} || &#039;&#039;&#039;2 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Cooked Meat}} || {{ItemLink|Cooked Meat|quantity=16}} || &#039;&#039;&#039;3 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Good Meat}} || {{ItemLink|Good Meat|quantity=16}} || &#039;&#039;&#039;4 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Beer}} || {{ItemLink|Beer|quantity=32}} || Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The &#039;&#039;&#039;Tavern&#039;&#039;&#039; can be upgraded 4 times. Overnight, for each time it has been upgraded, the &#039;&#039;&#039;Tavern&#039;&#039;&#039; converts: 1 {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} and 1 {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}. This is an important mechanism for increasing the [[XP]] awarded to your units, which helps them level up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chamber !! Purchase cost !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Board|quantity=8}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Board|quantity=16}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Board|quantity=24}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Board|quantity=32}} || 1 more {{ItemLink|Meat}} and {{ItemLink|Cooked Meat}} can be upgraded overnight, 4 more {{ItemLink|Happiness}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==History==&lt;br /&gt;
Upgrading the Tavern Before [[Demo build 67]] allowed you to place more units on the battlefield to defend your kingdom and increase the number of units you can recruit. This was replaced with the Appeal System&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade !! Costs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=3}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=2}} || 2 more places for units, max 7 units &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=6}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=4}} || 2 more places for units, max 9 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=9}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=6}} || 1 more places for units, max 11 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=12}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=8}} || 2 more places for units, max 13 units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || {{ItemLink|Wheat|quantity=15}}&amp;lt;br/&amp;gt;{{ItemLink|Board|quantity=10}} || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28443</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28443"/>
		<updated>2026-01-10T05:29:18Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
Monsters will attack your kingdom every {{ItemLink|Midday}}. They must all be defeated to progress to the next day. Once it becomes {{ItemLink|Moonrise}}, the monsters will become angry. While they&#039;re angry their movement speed is increased, they glow red, and your [[Hero]] will be pinned in place.&lt;br /&gt;
&lt;br /&gt;
Your [[units]] hit by monsters will lose health points until they reach zero, at which point they become Downed. Downed units can be revived using the {{ItemLink|Tavern}} or the {{ItemLink|Graveyard}}.&lt;br /&gt;
&lt;br /&gt;
Currently, the only way to lose combat is for your [[hero]] to become downed. Even if all other [[units]] remain standing, the hero being downed will automatically end the game.&lt;br /&gt;
&lt;br /&gt;
==Damage and Defense==&lt;br /&gt;
&lt;br /&gt;
There are 2 types of damage outside of effects: {{ItemLink|Physical Damage}} and {{ItemLink|Magic Damage}}. Both have [[stat]] counterparts called {{stat|pd|Armor}} and {{stat|md|Resistance}}, which reduce damage taken by a percentage. A value of 25 {{stat|pd|Armor}} will reduce any {{ItemLink|Physical Damage}} taken by 20%.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are:&lt;br /&gt;
* {{ItemLink|Fire|}} [[:Category:Fire elements|Fire (Units)]]&lt;br /&gt;
* {{ItemLink|Water (Element)|}} [[:Category:Water elements|Water (Units)]]&lt;br /&gt;
* {{ItemLink|Ice|}} [[:Category:Ice elements|(Ice (Units)]]&lt;br /&gt;
* {{ItemLink|Electric|}} [[:Category:Electric elements|Electric (Units)]]&lt;br /&gt;
* {{ItemLink|Rock (element)|}} [[:Category:Rock elements|Rock (Units)]]&lt;br /&gt;
* {{ItemLink|Plant|}} [[:Category:Plant elements|Plant (Units)]]&lt;br /&gt;
* {{ItemLink|Poison|}} [[:Category:Poison elements|Poison (Units)]]&lt;br /&gt;
* {{ItemLink|Light|}} [[:Category:Light elements|Light (Units)]]&lt;br /&gt;
* {{ItemLink|Dark|}} [[:Category:Dark elements|Dark (Units)]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Some abilities have additional [[effects]] they can cause:&lt;br /&gt;
&lt;br /&gt;
====Control====&lt;br /&gt;
* {{Effect|Confusion|inline=1}}&lt;br /&gt;
* {{Effect|Fear|inline=1}}&lt;br /&gt;
* {{Effect|Sleep|inline=1}}&lt;br /&gt;
* {{Effect|Stun|inline=1}}&lt;br /&gt;
* {{Effect|Taunt|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Debuffs====&lt;br /&gt;
* {{Effect|Fatigue|inline=1}}&lt;br /&gt;
* {{Effect|Freeze|inline=1}}&lt;br /&gt;
* {{Effect|Radiance|inline=1}}&lt;br /&gt;
* {{Effect|Shock|inline=1}}&lt;br /&gt;
* {{Effect|Wet|inline=1}}&lt;br /&gt;
* {{Effect|Weakness|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
* {{Effect|Bleeding|inline=1}}&lt;br /&gt;
* {{Effect|Burn|inline=1}}&lt;br /&gt;
* {{Effect|Poison|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Defense====&lt;br /&gt;
* {{Effect|Barrier|inline=1}}&lt;br /&gt;
* {{Effect|Overheal|inline=1}}&lt;br /&gt;
* {{Effect|Rejuvenate|inline=1}}&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
&lt;br /&gt;
Each unit has three classifications: one Movement type, one Attack Style, and one Role, which help determine how best to employ it in combat.&lt;br /&gt;
&lt;br /&gt;
=== Movements ===&lt;br /&gt;
There are three types of Movement: {{ItemLink|Infantry}}, {{ItemLink|Airborne}} and {{ItemLink|Cavalry}}.&lt;br /&gt;
&lt;br /&gt;
=== Attack Styles ===&lt;br /&gt;
There are four Styles of Attack: {{ItemLink|Melee}}, {{ItemLink|Ranged}}, {{ItemLink|Magic}} and {{ItemLink|Summoner}}.&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
There are three Roles: {{ItemLink|Tank}}, {{ItemLink|Damage dealer}} and {{ItemLink|Support}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28442</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28442"/>
		<updated>2026-01-10T05:26:12Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: Added info about Angry monsters and spruced some wording up generally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
Monsters will attack your kingdom every {{ItemLink|Midday}}. They must all be defeated to progress to the next day. Once it becomes {{ItemLink|Moonrise}}, the monsters will become angry. While they&#039;re angry their movement speed is increased, they glow red, and your {{ItemLink|Hero}} will be pinned in place.&lt;br /&gt;
&lt;br /&gt;
Your [[units]] hit by monsters will lose health points until they reach zero, at which point they become Downed. Downed units can be revived using the {{ItemLink|Tavern}} or the {{ItemLink|Graveyard}}.&lt;br /&gt;
&lt;br /&gt;
Currently, the only way to lose combat is for your [[hero]] to become downed. Even if all other [[units]] remain standing, the hero being downed will automatically end the game.&lt;br /&gt;
&lt;br /&gt;
==Damage and Defense==&lt;br /&gt;
&lt;br /&gt;
There are 2 types of damage outside of effects: {{ItemLink|Physical Damage}} and {{ItemLink|Magic Damage}}. Both have [[stat]] counterparts called {{stat|pd|Armor}} and {{stat|md|Resistance}}, which reduce damage taken by a percentage. A value of 25 {{stat|pd|Armor}} will reduce any {{ItemLink|Physical Damage}} taken by 20%.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are:&lt;br /&gt;
* {{ItemLink|Fire|}} [[:Category:Fire elements|Fire (Units)]]&lt;br /&gt;
* {{ItemLink|Water (Element)|}} [[:Category:Water elements|Water (Units)]]&lt;br /&gt;
* {{ItemLink|Ice|}} [[:Category:Ice elements|(Ice (Units)]]&lt;br /&gt;
* {{ItemLink|Electric|}} [[:Category:Electric elements|Electric (Units)]]&lt;br /&gt;
* {{ItemLink|Rock (element)|}} [[:Category:Rock elements|Rock (Units)]]&lt;br /&gt;
* {{ItemLink|Plant|}} [[:Category:Plant elements|Plant (Units)]]&lt;br /&gt;
* {{ItemLink|Poison|}} [[:Category:Poison elements|Poison (Units)]]&lt;br /&gt;
* {{ItemLink|Light|}} [[:Category:Light elements|Light (Units)]]&lt;br /&gt;
* {{ItemLink|Dark|}} [[:Category:Dark elements|Dark (Units)]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Some abilities have additional [[effects]] they can cause:&lt;br /&gt;
&lt;br /&gt;
====Control====&lt;br /&gt;
* {{Effect|Confusion|inline=1}}&lt;br /&gt;
* {{Effect|Fear|inline=1}}&lt;br /&gt;
* {{Effect|Sleep|inline=1}}&lt;br /&gt;
* {{Effect|Stun|inline=1}}&lt;br /&gt;
* {{Effect|Taunt|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Debuffs====&lt;br /&gt;
* {{Effect|Fatigue|inline=1}}&lt;br /&gt;
* {{Effect|Freeze|inline=1}}&lt;br /&gt;
* {{Effect|Radiance|inline=1}}&lt;br /&gt;
* {{Effect|Shock|inline=1}}&lt;br /&gt;
* {{Effect|Wet|inline=1}}&lt;br /&gt;
* {{Effect|Weakness|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
* {{Effect|Bleeding|inline=1}}&lt;br /&gt;
* {{Effect|Burn|inline=1}}&lt;br /&gt;
* {{Effect|Poison|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Defense====&lt;br /&gt;
* {{Effect|Barrier|inline=1}}&lt;br /&gt;
* {{Effect|Overheal|inline=1}}&lt;br /&gt;
* {{Effect|Rejuvenate|inline=1}}&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
&lt;br /&gt;
Each unit has three classifications: one Movement type, one Attack Style, and one Role, which help determine how best to employ it in combat.&lt;br /&gt;
&lt;br /&gt;
=== Movements ===&lt;br /&gt;
There are three types of Movement: {{ItemLink|Infantry}}, {{ItemLink|Airborne}} and {{ItemLink|Cavalry}}.&lt;br /&gt;
&lt;br /&gt;
=== Attack Styles ===&lt;br /&gt;
There are four Styles of Attack: {{ItemLink|Melee}}, {{ItemLink|Ranged}}, {{ItemLink|Magic}} and {{ItemLink|Summoner}}.&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
There are three Roles: {{ItemLink|Tank}}, {{ItemLink|Damage dealer}} and {{ItemLink|Support}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28439</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Combat&amp;diff=28439"/>
		<updated>2026-01-10T04:44:50Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
Every {{ItemLink|Midday}}, [[monsters]] will attack your kingdom and all of them must be defeated to progress to the next day. Once it becomes {{ItemLink|Moonrise}}, the monsters will become angry.&lt;br /&gt;
&lt;br /&gt;
Hit [[units]] will lose health points until they reach zero, at which point they become Downed. Downed units can be revived using the {{ItemLink|Tavern}} or the {{ItemLink|Graveyard}}.&lt;br /&gt;
&lt;br /&gt;
Currently, the only way to lose combat is for your [[hero]] to become downed. Even if all other [[units]] remain standing, the hero being downed will automatically end the game.&lt;br /&gt;
&lt;br /&gt;
==Damage and Defense==&lt;br /&gt;
&lt;br /&gt;
There are 2 types of damage outside of effects: {{ItemLink|Physical Damage}} and {{ItemLink|Magic Damage}}. Both have [[stat]] counterparts called {{stat|pd|Armor}} and {{stat|md|Resistance}}, which reduce damage taken by a percentage. A value of 25 {{stat|pd|Armor}} will reduce any {{ItemLink|Physical Damage}} taken by 20%.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are:&lt;br /&gt;
* {{ItemLink|Fire|}} [[:Category:Fire elements|Fire (Units)]]&lt;br /&gt;
* {{ItemLink|Water (Element)|}} [[:Category:Water elements|Water (Units)]]&lt;br /&gt;
* {{ItemLink|Ice|}} [[:Category:Ice elements|(Ice (Units)]]&lt;br /&gt;
* {{ItemLink|Electric|}} [[:Category:Electric elements|Electric (Units)]]&lt;br /&gt;
* {{ItemLink|Rock (element)|}} [[:Category:Rock elements|Rock (Units)]]&lt;br /&gt;
* {{ItemLink|Plant|}} [[:Category:Plant elements|Plant (Units)]]&lt;br /&gt;
* {{ItemLink|Poison|}} [[:Category:Poison elements|Poison (Units)]]&lt;br /&gt;
* {{ItemLink|Light|}} [[:Category:Light elements|Light (Units)]]&lt;br /&gt;
* {{ItemLink|Dark|}} [[:Category:Dark elements|Dark (Units)]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Some abilities have additional [[effects]] they can cause:&lt;br /&gt;
&lt;br /&gt;
====Control====&lt;br /&gt;
* {{Effect|Confusion|inline=1}}&lt;br /&gt;
* {{Effect|Fear|inline=1}}&lt;br /&gt;
* {{Effect|Sleep|inline=1}}&lt;br /&gt;
* {{Effect|Stun|inline=1}}&lt;br /&gt;
* {{Effect|Taunt|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Debuffs====&lt;br /&gt;
* {{Effect|Fatigue|inline=1}}&lt;br /&gt;
* {{Effect|Freeze|inline=1}}&lt;br /&gt;
* {{Effect|Radiance|inline=1}}&lt;br /&gt;
* {{Effect|Shock|inline=1}}&lt;br /&gt;
* {{Effect|Wet|inline=1}}&lt;br /&gt;
* {{Effect|Weakness|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
* {{Effect|Bleeding|inline=1}}&lt;br /&gt;
* {{Effect|Burn|inline=1}}&lt;br /&gt;
* {{Effect|Poison|inline=1}}&lt;br /&gt;
&lt;br /&gt;
====Defense====&lt;br /&gt;
* {{Effect|Barrier|inline=1}}&lt;br /&gt;
* {{Effect|Overheal|inline=1}}&lt;br /&gt;
* {{Effect|Rejuvenate|inline=1}}&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
&lt;br /&gt;
Each unit has a couple of classifications which help determine its role in combat and its strengths. There are 3 categories: Movement, Attack Style and Role.&lt;br /&gt;
&lt;br /&gt;
=== Movements ===&lt;br /&gt;
There are three types of Movement: {{ItemLink|Infantry}}, {{ItemLink|Airborne}} and {{ItemLink|Cavalry}}.&lt;br /&gt;
&lt;br /&gt;
=== Attack Styles ===&lt;br /&gt;
There are four Styles of Attack: {{ItemLink|Melee}}, {{ItemLink|Ranged}}, {{ItemLink|Magic}} and {{ItemLink|Summoner}}.&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
There are three Roles: {{ItemLink|Tank}}, {{ItemLink|Damage dealer}} and {{ItemLink|Support}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Graveyard&amp;diff=28438</id>
		<title>Graveyard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Graveyard&amp;diff=28438"/>
		<updated>2026-01-10T04:42:45Z</updated>

		<summary type="html">&lt;p&gt;76561198171662077: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Graveyard&lt;br /&gt;
| image = Graveyard.png&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = &lt;br /&gt;
{{itemLink|Human}} {{*}} {{ItemLink|Stone|quantity=5}} &lt;br /&gt;
{{itemLink|Undead}} {{*}} {{ItemLink|Ooze|quantity=5}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Graveyard&#039;&#039;&#039; is a special [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to bury dead [[Units]]. It provides +2 {{ItemLink|Happiness}} when built.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
If a [[Unit]] dies during combat they can be moved into the Graveyard (only one [[Unit]] per day). If you manage to survive the fight, the [[Unit]] will be revived. That way even when it is unable to eat in the {{ItemLink|Tavern}} it can still fight the next day. You will still lose {{ItemLink|Glory}} since a [[Unit]] died. &lt;br /&gt;
&lt;br /&gt;
=={{itemLink|Undead}} extra Functionality==&lt;br /&gt;
In the {{itemLink|Undead}} Kingdom the &#039;&#039;&#039;Graveyard&#039;&#039;&#039; serves as a {{ItemLink|catacombs}} entrance. You can also assign [[Workers]] to become Gravediggers who will start searching for {{ItemLink|Grave}}s, {{ItemLink|Rock}}s and {{ItemLink|Thicket}}s. By placing the flag you can choose a specific area for them to search, without the flag they search in the nearest tiles of the &#039;&#039;&#039;Graveyard&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For 10 {{ItemLink|Faith}} you can unlock rituals at the &#039;&#039;&#039;Graveyard&#039;&#039;&#039;. Your [[Carrier]]s can bring 1 {{ItemLink|Soul}} to perform a ritual, making them faster.&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{nav undead buildings}}&lt;/div&gt;</summary>
		<author><name>76561198171662077</name></author>
	</entry>
</feed>