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	<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198054163578</id>
	<title>Super Fantasy Kingdom Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198054163578"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/Special:Contributions/76561198054163578"/>
	<updated>2026-10-24T04:13:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Dryad&amp;diff=27516</id>
		<title>Dryad</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Dryad&amp;diff=27516"/>
		<updated>2025-11-12T21:37:31Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated damageType = physical / movement = airborne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Dryad&lt;br /&gt;
| image = Dryad.png&lt;br /&gt;
| caption = &#039;&#039;Wither&#039;&#039;&lt;br /&gt;
| kingdom = Nature&lt;br /&gt;
| unlocking = Have 30 {{itemLink|thicket}}s in your city&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Plant&lt;br /&gt;
| movement = Airborne&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Damage&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|deer}}&lt;br /&gt;
| requiredForRelics = Magic Beans&lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Knock Knock, Magic Beans, Metal Mage, Mug of Joy, Armor, Staff, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Dryad&#039;s attacks do {{ItemLink|Magic Damage}}, and are the {{ItemLink|Plant}} [[Element]]. The Dryad shoots a flurry of leaves in a small area in front of itself. The Dryad&#039;s passive unlocked from the {{ItemLink|Witch}} gives it an extra 10%{{stat|dm}} for each status on the monsters it hits.&lt;br /&gt;
&lt;br /&gt;
The Dryad cannot be placed on {{ItemLink|Tower|link=Walls}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Dryad gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=4|dm10=43&lt;br /&gt;
|ma=12|ma10=60&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Leaves &lt;br /&gt;
|abilityType1 = Magical&lt;br /&gt;
|element1 = Plant&lt;br /&gt;
|cd1=1.5s&lt;br /&gt;
|ra1=10m-35m&lt;br /&gt;
|dm1= 0.5x&lt;br /&gt;
|desc1=Hits all in a small area &amp;lt;br&amp;gt; Applies {{effect|weakness}}&lt;br /&gt;
|upgrade1.1=Decrease {{stat|cd|to 1s}}&lt;br /&gt;
|upgrade1.2=Increases {{stat|ar|area}}&lt;br /&gt;
|upgrade1.3=Increase {{stat|ar|area}}&lt;br /&gt;
|name2=Passive: Oscilation&lt;br /&gt;
|abilityType2 = self boost&lt;br /&gt;
|cd2= 0.5&lt;br /&gt;
|desc2=+10%{{stat|dm}} for each status effect on the target&lt;br /&gt;
|grid2.mark = 13&lt;br /&gt;
|upgrade2.3 = Increases effect to +20%{{stat|dm}}&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=all&lt;br /&gt;
|unit=Dryad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Dryad|Autumn|Nature}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
The Dryad is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Magic Beans}}&lt;br /&gt;
&lt;br /&gt;
The Dryad benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Eagle Eye}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Magic Beans}}&lt;br /&gt;
* {{Relic|Metal Mage}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Staff}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
* Any Relic which applies additional effects can be helpful for dryad due to its passive&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Because of its passive Dryad combos well with all units that can apply a status [[effects|effect]].&lt;br /&gt;
&lt;br /&gt;
== Monster == &lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Dryad&lt;br /&gt;
| image = Dryad.png&lt;br /&gt;
| damage = 8&lt;br /&gt;
| health = 44&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 20&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 9&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}}&lt;br /&gt;
&lt;br /&gt;
Dryads are encountered on day 10 and are also encountered as a monster via provokes. They notably have {{stat|pd|Physical Defense}}.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Lightning_Elemental&amp;diff=27514</id>
		<title>Lightning Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Lightning_Elemental&amp;diff=27514"/>
		<updated>2025-11-12T21:35:51Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Reverted damageType = magic / Updated element = none&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{infobox unit&lt;br /&gt;
| title = Lightning Elemental&lt;br /&gt;
| image = Lightning Elemental.png&lt;br /&gt;
| caption = &#039;&#039;Thunderstruck|Lightning Elemental&#039;&#039;&lt;br /&gt;
| kingdom = Elemental&lt;br /&gt;
| unlocking =&lt;br /&gt;
| recruiting = [[Elemental Tower]]&lt;br /&gt;
| costs =&lt;br /&gt;
| upgradeCosts =&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = None&lt;br /&gt;
| movement = Airborne&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Damage&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = none&lt;br /&gt;
| requiredForRelics = &lt;br /&gt;
| benefitsFromRelics = Armor, Staff, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Elemental introduction}} The Lightning elemental shoots a thunderbolt that bounces around and applies {{effect|shock}}. This attack is {{ItemLink|Electric}} Element and does {{ItemLink|Magic Damage}}&lt;br /&gt;
&lt;br /&gt;
The Lightning Elemental cannot be placed on {{ItemLink|Tower|link=Walls}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Lightning Elemental gains [[XP]] by sacrificing other [[units]] at the [[Elemental Tower]], which transfers the [[XP]] from that unit to the elemental. you can only sacrifice 4 units in total, and 1 per day.&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=4|dm10=34&lt;br /&gt;
|hp=14|hp10=85&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Lightning Bolt&lt;br /&gt;
|abilityType1 = Magical&lt;br /&gt;
|element1 = Electric&lt;br /&gt;
|cd1=2s&lt;br /&gt;
|ra1 = 90m&lt;br /&gt;
|desc1 = Throws a thunderbolt that bounces 10 times applying {{effect|Shock}}&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
The Lightning Elemental is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* None Right now&lt;br /&gt;
&lt;br /&gt;
The Lightning Elemental benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Staff}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
* {{Relic|Conductor}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
place Lightning elemental in front of [[marksman]] to get the buff from its passive.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Lightning_Elemental&amp;diff=27513</id>
		<title>Lightning Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Lightning_Elemental&amp;diff=27513"/>
		<updated>2025-11-12T21:33:55Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated damageType = physical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{infobox unit&lt;br /&gt;
| title = Lightning Elemental&lt;br /&gt;
| image = Lightning Elemental.png&lt;br /&gt;
| caption = &#039;&#039;Thunderstruck|Lightning Elemental&#039;&#039;&lt;br /&gt;
| kingdom = Elemental&lt;br /&gt;
| unlocking =&lt;br /&gt;
| recruiting = [[Elemental Tower]]&lt;br /&gt;
| costs =&lt;br /&gt;
| upgradeCosts =&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Electric&lt;br /&gt;
| movement = Airborne&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Damage&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = none&lt;br /&gt;
| requiredForRelics = &lt;br /&gt;
| benefitsFromRelics = Armor, Staff, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Elemental introduction}} The Lightning elemental shoots a thunderbolt that bounces around and applies {{effect|shock}}. This attack is {{ItemLink|Electric}} Element and does {{ItemLink|Magic Damage}}&lt;br /&gt;
&lt;br /&gt;
The Lightning Elemental cannot be placed on {{ItemLink|Tower|link=Walls}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Lightning Elemental gains [[XP]] by sacrificing other [[units]] at the [[Elemental Tower]], which transfers the [[XP]] from that unit to the elemental. you can only sacrifice 4 units in total, and 1 per day.&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=4|dm10=34&lt;br /&gt;
|hp=14|hp10=85&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Lightning Bolt&lt;br /&gt;
|abilityType1 = Magical&lt;br /&gt;
|element1 = Electric&lt;br /&gt;
|cd1=2s&lt;br /&gt;
|ra1 = 90m&lt;br /&gt;
|desc1 = Throws a thunderbolt that bounces 10 times applying {{effect|Shock}}&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
The Lightning Elemental is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* None Right now&lt;br /&gt;
&lt;br /&gt;
The Lightning Elemental benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Staff}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
* {{Relic|Conductor}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
place Lightning elemental in front of [[marksman]] to get the buff from its passive.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Colossus&amp;diff=27511</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Colossus&amp;diff=27511"/>
		<updated>2025-11-12T21:25:07Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated damageType = magic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox unit&lt;br /&gt;
| title = Colossus&lt;br /&gt;
| image = Colossus.png&lt;br /&gt;
| caption = &#039;&#039;I&#039;m rock-solid!&#039;&#039;&lt;br /&gt;
| kingdom = Desert&lt;br /&gt;
| unlocking = Defeat the ultimate evil in the Undead Kingdom. &lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| onTower = no&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = Water&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Summoner&lt;br /&gt;
| role = Tank&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: |cd1=|desc1=&lt;br /&gt;
|name2 = Passive: |cd2=|desc2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
The Colossus levels up when eating at the [[Tavern]], increasing some of the stats.&lt;br /&gt;
&lt;br /&gt;
== Monster ==&lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Colossus&lt;br /&gt;
| image = Colossus.png&lt;br /&gt;
| damage = 3&lt;br /&gt;
| health = 20&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 20&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}}&lt;br /&gt;
Colossus will pause their movement periodically. They notably have {{stat|md|Physical Defense}}.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Satyr&amp;diff=27510</id>
		<title>Satyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Satyr&amp;diff=27510"/>
		<updated>2025-11-12T21:18:58Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated attackStyle = Magic / damageType = Magic / movement = Infantry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Satyr&lt;br /&gt;
| image = Satyr.png&lt;br /&gt;
| caption = &#039;&#039;Half man. Half goat. Full throttle.&#039;&#039;&lt;br /&gt;
| kingdom = Elven&lt;br /&gt;
| unlocking = Have 17 [[potions]].&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = None&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Support&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|penguin}}&lt;br /&gt;
| requiredForRelics = Knock Knock&lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Knock Knock, Mug of Joy, Armor, Sword, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Satyr&#039;s attacks do {{ItemLink|Physical Damage}} and have no element. He charges through monsters knocking them back then hitting them with his staff at the end in a sweeping blow. The satyr&#039;s passive unlocked from the {{ItemLink|Witch}} gives the unit in front of him extra damage against {{effect|Stunned}} monsters.&lt;br /&gt;
&lt;br /&gt;
The Satyr cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
Pay 50 {{ItemLink|Shards}} to the village to get your first extra worker.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Satyr gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=11|dm10=118&lt;br /&gt;
|hp=8|hp10=56&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=30%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Charge &lt;br /&gt;
|abilityType1 = Physical&lt;br /&gt;
|cd1=3s&lt;br /&gt;
|ra1=90m&lt;br /&gt;
|desc1=Charges pushing back targets and attacks in a small area.&lt;br /&gt;
|upgrade1.1 = Decrease {{stat|cd|to 2.25s}}&lt;br /&gt;
|upgrade1.2 = Decrease {{stat|cd|to 1.5s}}&lt;br /&gt;
|upgrade1.3 = Decrease {{stat|cd|to 1s}}; Increases {{stat|ar|area}}&lt;br /&gt;
|name2 = Passive: Motivate&lt;br /&gt;
|abilityType2 = Support&lt;br /&gt;
|desc2=Ally: +50% {{stat|dm}} against targets with {{effect|stun}}&lt;br /&gt;
|grid2.mark = 8&lt;br /&gt;
|upgrade2.3 = Increases effect to 100% {{stat|dm}}&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Stun&lt;br /&gt;
|remarks=only for unit above&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Satyr|Pan|Elven}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Satyr is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
&lt;br /&gt;
The Satyr benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Eagle Eye}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Sword}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
If you have Shield of mankind B upgrade for [[Knight]] place satyr behind knight so that they will do extra damage to [[monsters]] they have stunned.&lt;br /&gt;
&lt;br /&gt;
== Monster == &lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Satyr&lt;br /&gt;
| image = Satyr.png&lt;br /&gt;
| damage = 7&lt;br /&gt;
| health = 38&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 0&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 8&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}} &lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Psion&amp;diff=27509</id>
		<title>Psion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Psion&amp;diff=27509"/>
		<updated>2025-11-12T21:12:04Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated onTower = yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Psion&lt;br /&gt;
| image = Psion.png&lt;br /&gt;
| caption = &#039;&#039;I&#039;m very attractive&#039;&#039;&lt;br /&gt;
| kingdom = Swamp&lt;br /&gt;
| unlocking = Defeat the ultimate evil.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = Dark&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Support&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| requiredForRelics = &lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Hourglass, Knock Knock, Metal Mage, Mug of Joy, Armor, Staff, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The &#039;&#039;&#039;Psion&#039;&#039;&#039; attacks do {{ItemLink|Magic Damage}} and are {{ItemLink|Dark}} it creates a vortex which pulls monsters in. The Psion boosts the {{ItemLink|Poison}} [[Element]] on units diagonally adjacent with its passive unlocked by the {{ItemLink|Witch}}&lt;br /&gt;
&lt;br /&gt;
The Psion cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Psion gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=4|dm10=23&lt;br /&gt;
|ma=13|ma10=90&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Pull &lt;br /&gt;
|abilityType1 = Magical Damage&lt;br /&gt;
|element1 = Dark&lt;br /&gt;
|cd1=4s&lt;br /&gt;
|ra1=45m-60m&lt;br /&gt;
|ar1=15m&lt;br /&gt;
|du1=1s&lt;br /&gt;
|desc1=Creates a Vortex of 15m that pulls in enemies for 1s&lt;br /&gt;
|upgrade1.1= Reduce {{stat|cd|to 3.5s}}&lt;br /&gt;
|upgrade1.2= Increases {{stat|ar|to 18m}} ; Increase{{stat|du|to 1.5 s}}&lt;br /&gt;
|upgrade1.3= Increase {{stat|ar|to 21m}} ; Increase{{stat|du|to 2 s}}&lt;br /&gt;
|name2 = Passive: Motivate &lt;br /&gt;
|abilityType2 = support&lt;br /&gt;
|desc2=Allies +20% {{IconLink|Poison}}&lt;br /&gt;
|grid2.mark = 7,9,17,19&lt;br /&gt;
|upgrade2.3 = Increases effect to 40% {{IconLink|Poison}}{{stat|dm}}&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Poison&lt;br /&gt;
|unit=Psion&lt;br /&gt;
|remarks=only increases existing effect&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Psion|Dreamwalker|Swamp}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Psion is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* None right now&lt;br /&gt;
&lt;br /&gt;
The Psion benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Hourglass}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Metal Mage}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Staff}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Place it next to [[Leech Mother]] to buff her poison effect.&lt;br /&gt;
{{EffectSynergyTable|Poison}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Before [[Demo build 75]] it was imposable to get Psion because you couldn&#039;t get achievements on day 14.&lt;br /&gt;
* In the demo the Psion was unlocked via the condition Defeat the second [[Demon Spider|boss]] on day 14&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Gideon&amp;diff=27508</id>
		<title>Gideon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Gideon&amp;diff=27508"/>
		<updated>2025-11-12T21:04:42Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated damageType = physical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Gideon&lt;br /&gt;
| image = Gideon.png&lt;br /&gt;
| caption = &#039;&#039;A righteous templar with crushing amounts of faith.&#039;&#039;&lt;br /&gt;
| recruiting = Starting hero&lt;br /&gt;
| unlocking = Complete his quest. Find via world event.&lt;br /&gt;
| costs = Free&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| isHero = 1&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Holy&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Damage&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Faith|20|50|500}}&lt;br /&gt;
| onTower = no&lt;br /&gt;
| requiredForRelics =&lt;br /&gt;
| benefitsFromRelics =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gideon&#039;&#039;&#039; is one of the [[heroes]] and a starting unit.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Gideon does not gain [[XP]] from the {{ItemLink|tavern}} by eating food [[Food]] and can only gain [[XP]] from defeating [[Monsters]] in [[Combat]].&lt;br /&gt;
&lt;br /&gt;
Gideon&#039;s attacks do {{ItemLink|Physical Damage}} and are [[Holy]].&lt;br /&gt;
&lt;br /&gt;
Gideon cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=6|dm10=70&lt;br /&gt;
|hp=11|hp10=50&lt;br /&gt;
|sh=110&lt;br /&gt;
|cr=15%&lt;br /&gt;
|pd=50%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Holy Hammer&lt;br /&gt;
|abilityType1= Physical&lt;br /&gt;
|element1 = Holy&lt;br /&gt;
|ra1=10m-50m&lt;br /&gt;
|cd1= 1.00s&lt;br /&gt;
|dm1 = 1x&lt;br /&gt;
|desc1= Delivers justice with his holy hammer that hits multiple targets.&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Radiance&lt;br /&gt;
|remarks= Requires Radiance upgrade&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Radiance&amp;lt;br /&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Thorns&amp;lt;br /&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Applies {{effect|Radiance}} &amp;lt;br/&amp;gt; Monsters with {{effect|Radiance}} deal -30% {{stat|da}}.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Increase area &amp;lt;br /&amp;gt; Allies with {{stat|sh}}: On getting hit, deal 10 {{ItemLink|Holy}} damage.&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 2&lt;br /&gt;
! Defense&lt;br /&gt;
! Magic&lt;br /&gt;
! Heal&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| Increase area. &amp;lt;br/&amp;gt; Monsters with {{effect|Radiance}} deal -50% {{stat|dm}}.&lt;br /&gt;
| Reduce {{stat|cd}} to 0.7s &amp;lt;br /&amp;gt; Increase {{effect|Radiance}} effect by 10% each time it stacks.&lt;br /&gt;
| Self: On hit heal 1 {{stat|sh}}. &amp;lt;br/&amp;gt; Allies with {{stat|sh}}: On getting hit, deal 25 {{ItemLink|Holy}} damage.&lt;br /&gt;
| Increase area. &amp;lt;br /&amp;gt; Monsters get pushed back further when hitting units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
Gideon is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Gideon benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Rickard&amp;diff=27507</id>
		<title>Rickard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Rickard&amp;diff=27507"/>
		<updated>2025-11-12T21:02:08Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated role = Tank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Rickard&lt;br /&gt;
| image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
    Rickard.png|Sprite&lt;br /&gt;
    Rickard icon.png|Portrait&lt;br /&gt;
    Rickard full art.png|Full Art&lt;br /&gt;
  &amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = &#039;&#039;Defensive guy perfect for the start!&#039;&#039;&lt;br /&gt;
| recruiting = Starting unit&lt;br /&gt;
| unlocking = Always Unlocked&lt;br /&gt;
| costs = Free&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| isHero = 1&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = None&lt;br /&gt;
| movement = Cavalry&lt;br /&gt;
| attackStyle = Melee&lt;br /&gt;
| role = Tank&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Faith|50|150|500}}&lt;br /&gt;
| onTower = no&lt;br /&gt;
| requiredForRelics = Hungry Shield, Metal Mage&lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Hungry Shield, Knock Knock, Mug of Joy, Armor, Cloak, Helmet, Knife, Sword, Shield, Glasses&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Knight&#039;&#039;&#039; is one of the [[heroes]] and a starting unit.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
As a hero, the Knight benefits from extra {{ItemLink|stats}} purchased in between runs for {{ItemLink|Shards}}. The Knight does not gain [[XP]] from the {{ItemLink|tavern}} by eating food [[Food]] and can only gain [[XP]] from defeating [[Monsters]] in [[Combat]].&lt;br /&gt;
&lt;br /&gt;
Rickard&#039;s attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Knight&#039;s attacks do not apply any additional [[Effects]].&lt;br /&gt;
&lt;br /&gt;
Rickard cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=5|dm10=32&lt;br /&gt;
|hp=11|hp10=50&lt;br /&gt;
|sh=100&lt;br /&gt;
|cr=5%&lt;br /&gt;
|pd=60%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Charge&lt;br /&gt;
|abilityType1= Physical&lt;br /&gt;
|ra1=50m&lt;br /&gt;
|dm1 = 1x&lt;br /&gt;
|desc1= Rides to the nearest target, continuously attacking until it is defeated.&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Stun&lt;br /&gt;
|remarks=with upgrade Stun&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Tank&amp;lt;br /&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Damage&amp;lt;br /&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Attacks Faster&amp;lt;br /&amp;gt;All: 2×{{stat|sh}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Attacks hit in a small area.&amp;lt;br /&amp;gt;+30 % {{stat|pw}} for units with a full {{stat|sh}}.&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 2&lt;br /&gt;
! Tank&lt;br /&gt;
! Stun&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
|-&lt;br /&gt;
| Attacks even faster&amp;lt;br /&amp;gt;All: 3x{{stat|sh}}&lt;br /&gt;
| {{effect|stun}}s target.&amp;lt;br /&amp;gt;{{effect|poison}} immunity for all units with {{stat|sh}}.&lt;br /&gt;
| Attacks hit in a medium area.&amp;lt;br /&amp;gt;+50% {{stat|pw}} for units with a full {{stat|sh}}.&lt;br /&gt;
| Attacks faster &amp;lt;br /&amp;gt; +100% {{stat|sh}} regeneration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
The Knight is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
*{{Relic|Hungry Shield}}&lt;br /&gt;
*{{Relic|Metal Mage}}&lt;br /&gt;
&lt;br /&gt;
The Knight benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Eagle Eye}}&lt;br /&gt;
* {{Relic|Hungry Shield}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Cloak}}&lt;br /&gt;
* {{Relic|Helmet}}&lt;br /&gt;
* {{Relic|Knife}}&lt;br /&gt;
* {{Relic|Sword}}&lt;br /&gt;
* {{Relic|Shield|Shield (Relic)}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
the knights upgrades are all very useful for [[shield]] units&lt;br /&gt;
&lt;br /&gt;
Shield of mankind B is a very useful upgrade for countering {{effect|poison}}. Especially so because the units with highest shield, the human ones are weak to poison.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Druid&amp;diff=27506</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Druid&amp;diff=27506"/>
		<updated>2025-11-12T20:59:18Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated damageType = magic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Druid&lt;br /&gt;
| image = Druid.png&lt;br /&gt;
| caption = &#039;&#039;Nature calls!&#039;&#039;&lt;br /&gt;
| kingdom = Elven&lt;br /&gt;
| unlocking = Have 50 rats in your city.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| onTower = no&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = None&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Summoner&lt;br /&gt;
| role = Support&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: |cd1=|desc1=&lt;br /&gt;
|name2 = Passive: |cd2=|desc2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
The Druid levels up when eating at the [[Tavern]], increasing some of the stats.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Cole&amp;diff=27505</id>
		<title>Cole</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Cole&amp;diff=27505"/>
		<updated>2025-11-12T20:57:23Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated damageType = physical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Cole&lt;br /&gt;
| image = Cole.png&lt;br /&gt;
| caption = &#039;&#039;An Explosive demon with a pretty short fuse.&#039;&#039;&lt;br /&gt;
| recruiting = Starting Hero&lt;br /&gt;
| unlocking = Always unlocked. Discover via world event&lt;br /&gt;
| costs = Free&lt;br /&gt;
| kingdom = Demon&lt;br /&gt;
| isHero = 1&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Fire&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Melee&lt;br /&gt;
| role = Support&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Faith|20|50|500}}&lt;br /&gt;
| onTower = no&lt;br /&gt;
| requiredForRelics = &lt;br /&gt;
| benefitsFromRelics = &lt;br /&gt;
}}&lt;br /&gt;
Cole is one of the [[heroes]].&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Cole does not gain [[XP]] from the {{ItemLink|tavern}} by eating food [[Food]] and can only gain [[XP]] from defeating [[Monsters]] in [[Combat]].&lt;br /&gt;
&lt;br /&gt;
Cole cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=6|dm10=55&lt;br /&gt;
|hp=12|hp10=80&lt;br /&gt;
|rg=80&lt;br /&gt;
|cr=5%&lt;br /&gt;
|pd=20%&lt;br /&gt;
|md=40%&lt;br /&gt;
}}&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Explosion&lt;br /&gt;
|abilityType1= Physcial&lt;br /&gt;
|element1 = Fire&lt;br /&gt;
|cd1=3.00s&lt;br /&gt;
|ra1=80m&lt;br /&gt;
|dm1 = 1x&lt;br /&gt;
|desc1= Explodes into a wall of flames.&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Burn&lt;br /&gt;
|remarks= Requires Burn upgrade&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Burn&amp;lt;br /&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rage&amp;lt;br /&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Increase area. &amp;lt;br/&amp;gt;{{Effect|Burn}} deals 1 more damage per tick.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Attacks faster. &amp;lt;br /&amp;gt; All: {{stat|rg}} Rage depletes half as fast.&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 2&lt;br /&gt;
! Speed&lt;br /&gt;
! Area&lt;br /&gt;
! Rejuvenate&lt;br /&gt;
! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Increase speed.&amp;lt;br /&amp;gt; {{effect|Burn}} can stack, but runs out twice as fast.&lt;br /&gt;
| Increase area. &amp;lt;br /&amp;gt; {{effect|Burn}} does not run out, but only deals half the damage.&lt;br /&gt;
| Self: Always regenerate 1{{stat|rg}} &amp;lt;br /&amp;gt; All: {{stat|rg}}Rage does not deplete at all.&lt;br /&gt;
| Attacks faster. &amp;lt;br /&amp;gt; All: {{effect|Burn}} immunity&lt;br /&gt;
|}&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
Cole is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
Cole benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Vampire&amp;diff=27504</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Vampire&amp;diff=27504"/>
		<updated>2025-11-12T20:54:39Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Fixed &amp;#039;&amp;#039;Physical&amp;#039;&amp;#039; typo and added onTower = yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox unit&lt;br /&gt;
| title = Vampire&lt;br /&gt;
| image = Vampire.png&lt;br /&gt;
| caption = &#039;&#039;Vampire jokes never get old.&#039;&#039;&lt;br /&gt;
| kingdom = Undead&lt;br /&gt;
| unlocking = Fully upgrade the castle and walls before day 7.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = None&lt;br /&gt;
| movement = Airborne&lt;br /&gt;
| attackStyle = Summoner&lt;br /&gt;
| role = Tank&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1=|cd1=|desc1=&lt;br /&gt;
|name2=|cd2=|desc2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
The Vampire levels up when eating at the [[Tavern]], increasing some of the stats.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Treant&amp;diff=27503</id>
		<title>Treant</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Treant&amp;diff=27503"/>
		<updated>2025-11-12T20:49:23Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated role = Tank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Treant&lt;br /&gt;
| image = Treant.png&lt;br /&gt;
| caption = &#039;&#039;I am goot&#039;&#039;&lt;br /&gt;
| kingdom = Nature&lt;br /&gt;
| unlocking = Have 15 bonepiles in your city.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Plant&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Melee&lt;br /&gt;
| role = Tank&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|deer}}&lt;br /&gt;
| requiredForRelics = &lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Knock Knock, Magic Beans, Mug of Joy, Armor, Sword, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Treant&#039;s attacks do {{ItemLink|Physical Damage}}, and have the {{ItemLink|Plant}} [[Element]] . The Treant Sprouts roots in a line towards it&#039;s target {{effect|Stunning}} all monsters it hits. The Treant&#039;s passive unlocked from the {{ItemLink|Witch}} gives +3 max {{stat|hp}} to all adjacent units ignoring units who have mana. This {{stat|hp}} is not healing and the units will require some sort of regeneration or {{effect|Rejuvenate}} to make use of it.&lt;br /&gt;
&lt;br /&gt;
The Treant cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
Have 20 Trees in your city. Upgrade the [[Lumberyard]] to plant new {{ItemLink|Tree}}s. The {{ItemLink|Gnomes}} can also plant some additional {{ItemLink|Tree}}s&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Treant gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=6|dm10=45&lt;br /&gt;
|hp=15|hp10=160&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Plants&lt;br /&gt;
|abilityType1= Physical&lt;br /&gt;
|element1 = Plant&lt;br /&gt;
|cd1=2s&lt;br /&gt;
|ra1=80m&lt;br /&gt;
|desc1=Sprouts roots from the ground applying {{effect|Stun}}&lt;br /&gt;
|upgrade1.1= Reduce {{stat|cd|to 1.5s}}&lt;br /&gt;
|upgrade1.2= Reduce  {{stat|cd|to 1s}}&lt;br /&gt;
|upgrade1.3= Increase {{stat|ar}} area&lt;br /&gt;
|name2 = Passive: Branching&lt;br /&gt;
|abilityType2 = Support&lt;br /&gt;
|desc2=Allies {{stat|hp|+3}}&lt;br /&gt;
|grid2.mark = 7,8,9,12,14,17,18,19&lt;br /&gt;
|upgrade2.1=Increase effect to {{stat|hp|+6}}&lt;br /&gt;
|upgrade2.2= Increase effect to {{stat|hp|+12}}&lt;br /&gt;
|upgrade2.3= Increase effect to {{stat|hp|+24}}&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Stun&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Treant|Olreant|Nature}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Treant is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Thorny Whip}}&lt;br /&gt;
&lt;br /&gt;
The Treant benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Magic Beans}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Sword}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
* {{Relic|Thorny Whip}} if you have a source of weakness.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Combine with [[Monk]] to increase your unit&#039;s health.&lt;br /&gt;
&lt;br /&gt;
== Monster ==&lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Treant&lt;br /&gt;
| image = Treant.png&lt;br /&gt;
| damage = 15&lt;br /&gt;
| health = 107&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 0&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 14&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}}&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Stormcaller&amp;diff=27502</id>
		<title>Stormcaller</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Stormcaller&amp;diff=27502"/>
		<updated>2025-11-12T20:48:22Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated onTower = yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Stormcaller&lt;br /&gt;
| image = Stormcaller.png&lt;br /&gt;
| caption = &#039;&#039;This may come as a shock.&#039;&#039;&lt;br /&gt;
| kingdom = Barbarian&lt;br /&gt;
| unlocking = Have 20 trees in your city.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = Electric&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Summoner&lt;br /&gt;
| role = Damage&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: |cd1=|desc1=&lt;br /&gt;
|name2 = Passive: |cd2=|desc2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
The Stormcaller levels up when eating at the [[Tavern]], increasing some of the stats.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Shaman&amp;diff=27501</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Shaman&amp;diff=27501"/>
		<updated>2025-11-12T20:47:30Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated element = electric&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Shaman&lt;br /&gt;
| image = Shaman.png&lt;br /&gt;
| caption = &#039;&#039;Come into my spirit world&#039;&#039;&lt;br /&gt;
| kingdom = Barbarian&lt;br /&gt;
| unlocking = Defeat the second boss.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = Electric&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Tank&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| preferredFood = {{ItemLink|hyena}}&lt;br /&gt;
| requiredForRelics = Sleep Powder&lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Knock Knock, Metal Mage, Mug of Joy, Sleep Powder, Wrench, Armor, Staff, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}}The Shaman&#039;s attacks do {{ItemLink|Magic Damage}} and have no element. The Shaman shoots a beam which drains the life of its target and applies {{Effect|Shock}} to the target. The Shaman&#039;s passive unlocked from the {{ItemLink|Witch}} allows the shaman to summon the spirit of a doe to tank hits by applying {{effect|Taunt}} to monsters nearby. The Shaman&#039;s lifedrain attack will also heal the doe for any damage dealt. shaman will spawn its doe only if the spots in front of Shaman are empty.&lt;br /&gt;
&lt;br /&gt;
The Shaman can be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
Help the [[merchant]] on the map to fix their cart with {{ItemLink|Board|quantity=3}}.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Shaman gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=7|dm10=123&lt;br /&gt;
|ma=12|ma10=66&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Lifedrain&lt;br /&gt;
|abilityType1= Magical damage&lt;br /&gt;
|cd1=2s&lt;br /&gt;
|ra1=50-100m&lt;br /&gt;
|desc1=Continuously drains {{stat|hp}} of target to heal the conjured spirit&amp;lt;br/&amp;gt;Applies {{effect|Shock}}&lt;br /&gt;
|upgrade1.1 = Hits 2 targets&lt;br /&gt;
|upgrade1.2 = Hits 3 targets&lt;br /&gt;
|upgrade1.3 = Hits 5 targets&lt;br /&gt;
|name2 = Passive: Doe for defense&lt;br /&gt;
|abilityType2=Summoner&lt;br /&gt;
|cd2=1s&lt;br /&gt;
|desc2=Conjures the spirit of a doe to take hits&lt;br /&gt;
|upgrade2.3 = 3x {{stat|hp}}&lt;br /&gt;
|name3 = Doe&lt;br /&gt;
|subAbility3=true&lt;br /&gt;
|desc3 = Applies {{effect|Taunt}} to Monsters&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Taunt&lt;br /&gt;
|causes=1&lt;br /&gt;
|remarks=only passive with 3rd upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Shaman|Witch Doctor|Barbarian}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Shaman is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Sleep Powder}}&lt;br /&gt;
&lt;br /&gt;
The Shaman benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Metal Mage}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Sleep Powder}}&lt;br /&gt;
* {{Relic|Wrench}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Staff}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
since Shamans doe can taunt, and its doe will be spawned one space ahead of your furthest bought slot on the battlefield, Shaman is the best way to use the relic [[Holy Light]].&lt;br /&gt;
== History== &lt;br /&gt;
In the demo the Shaman was unlocked via the condition &amp;quot;Help the merchant on the map to fix their cart&amp;quot;&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Monk&amp;diff=27500</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Monk&amp;diff=27500"/>
		<updated>2025-11-12T20:45:23Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated role = Support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Monk&lt;br /&gt;
| image = Monk.png&lt;br /&gt;
| caption = &#039;&#039;Bless you&#039;&#039;&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| recruiting = {{MapLink|Human Kingdom Map|marker=buildings@302.000:956.000|Monastery}}: {{ItemLink|Wheat|quantity=4}}&lt;br /&gt;
| unlocking = Have 21 [[graves]] in your city.&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Wheat|8|16|32}}&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = Holy&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Support&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|Rabbit}}&lt;br /&gt;
| requiredForRelics = Holy Water&lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Holy Light, Holy Water, Knock Knock, Metal Arrows, Metal Mage, Mug of Joy, Staff of Life, Armor, Staff, Glasses&lt;br /&gt;
}}&lt;br /&gt;
Unlocked at the [[Human Kingdom]] with a Minimum Requirement of {{IconLink|Glory|quantity=8}} and a Cost of {{IconLink|Stone|quantity=1}}. The Monk&#039;s attacks do {{ItemLink|Magic Damage}} and have the {{ItemLink|Holy}} [[Element]] this attack also applies the {{Effect|Radiance}} debuff on monsters. The Monk applies {{Effect|rejuvenate}} to all units around it with its passive unlocked by the {{ItemLink|Witch}}&lt;br /&gt;
&lt;br /&gt;
The Monk cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Monk gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=5|dm10=40&lt;br /&gt;
|hp=7|hp10=55&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Bless&lt;br /&gt;
|abilityType1 = Magical Damage&lt;br /&gt;
|element1 = Holy&lt;br /&gt;
|cd1=3s&lt;br /&gt;
|ra1=70m&lt;br /&gt;
|ar1=20m&lt;br /&gt;
|desc1=Hits all in a 20m radius.&amp;lt;br/&amp;gt;Targets furthest, Applies {{Effect|Radiance}}&lt;br /&gt;
|upgrade1.1=Decrease {{stat|cd|to 2.5s}}&lt;br /&gt;
|upgrade1.2=Decrease {{stat|cd|to 2s}}&lt;br /&gt;
|upgrade1.3=Decrease {{stat|cd|to 1.5s}}; Increases {{stat|ar|area}}.&lt;br /&gt;
|name2 = Passive: Heal&lt;br /&gt;
|abilityType2 = Support&lt;br /&gt;
|cd2=10s&lt;br /&gt;
|desc2=Allies: Apply {{effect|Rejuvenate}} 1&lt;br /&gt;
|grid2.mark=7,8,9,12,14,17,18,19&lt;br /&gt;
|upgrade2.3=Increases effect to 3&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Radiance&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Rejuvenate&lt;br /&gt;
|remarks=with passive&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|remarks=with the relic Holy water&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
{{UpgradeInfo&lt;br /&gt;
|costs1={{ItemLink|Wheat|quantity=8}}&lt;br /&gt;
|costs2={{ItemLink|Wheat|quantity=16}}&lt;br /&gt;
|costs3={{ItemLink|Wheat|quantity=32}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Monk|Abbot|Human}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Monk is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Holy Water}}&lt;br /&gt;
&lt;br /&gt;
The Monk benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Holy Light}}&lt;br /&gt;
* {{Relic|Holy Water}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Metal Arrows}}&lt;br /&gt;
* {{Relic|Metal Mage}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Staff of Life}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Staff}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
combine with [[Treant]] to buff your units health.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Miner&amp;diff=27499</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Miner&amp;diff=27499"/>
		<updated>2025-11-12T20:44:38Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated element = fire / role = Support / onTower = yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Miner&lt;br /&gt;
| image = Miner.png&lt;br /&gt;
| caption = &#039;&#039;Ore-some&#039;&#039;&lt;br /&gt;
| kingdom = Dwarven&lt;br /&gt;
| unlocking = Defeat the first boss in the Undead Kingdom.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Fire&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Ranged&lt;br /&gt;
| role = Support&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| preferredFood = {{ItemLink|bear}}&lt;br /&gt;
| requiredForRelics = &lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Frost Arrows, Hungry Shield, Knock Knock, Metal Arrows, Mug of Joy, Armor, Bow, Shield, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Miner&#039;s attacks do {{ItemLink|Physical Damage}} and have no element. He throws his pickaxe in a medium range which bounces hitting up to 3+ monsters. Using it&#039;s passive unlocked by the {{ItemLink|Witch}} the Miner gains extra damage against {{Effect|Bleeding}} targets. The Miner is one of the few units to have base {{Stat|sh|Shield}}&lt;br /&gt;
&lt;br /&gt;
The Miner, despite being a ranged unit cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
Have {{ItemLink|Gold Deposit|quantity=15}} in your city. [[Geologist]]s can find more deposits.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Miner gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=4|dm10=43&lt;br /&gt;
|hp=12|hp10=60&lt;br /&gt;
|sh=1|sh10=11&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Pickaxe &lt;br /&gt;
|abilityType1 = Physical&lt;br /&gt;
|cd1=3s&lt;br /&gt;
|ra1=40-100m&lt;br /&gt;
|desc1=Throws a pickaxe that hits up to 3 targets&lt;br /&gt;
|upgrade1.1=Bounces up to 4 times; Decrease {{stat|cd|to 2.5s}}&lt;br /&gt;
|upgrade1.2=Bounces up to 5 times; Decrease {{stat|cd|to 2s}}&lt;br /&gt;
|upgrade1.3=Bounces up to 7 times; Decrease {{stat|cd|to 1s}}&lt;br /&gt;
|name2 = Passive: Tear&lt;br /&gt;
|abilityType2 = self boost&lt;br /&gt;
|desc2=Self: +50% {{stat|dm}} against targets with {{effect|Bleeding}}&lt;br /&gt;
|grid2.mark=13&lt;br /&gt;
|upgrade2.3 = Increases effect to 100%{{stat|dm}}&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Bleeding&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Miner|Prospector|Dwarven}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Miner is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* None right now&lt;br /&gt;
&lt;br /&gt;
The Miner benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Frost Arrows}}&lt;br /&gt;
* {{Relic|Hungry Shield}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Metal Arrows}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Bow}}&lt;br /&gt;
* {{Relic|Shield|Shield (Relic)}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Miner combos well with [[werewolf]] because of bleeding.&lt;br /&gt;
&lt;br /&gt;
== Monster ==&lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Miner&lt;br /&gt;
| image = Miner.png&lt;br /&gt;
| damage = 7&lt;br /&gt;
| health = 22&lt;br /&gt;
| shield = 7&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 0&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}}&lt;br /&gt;
Miner will show up at day 6 in {{ItemLink|Curse|C0}}. Miners pierce through your Units armor when attacking, this can make them dangerous to some units such as the swordsman. miners also have shield.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Mechanic&amp;diff=27498</id>
		<title>Mechanic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Mechanic&amp;diff=27498"/>
		<updated>2025-11-12T20:43:22Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Fixed typo &amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Mechanic&lt;br /&gt;
| image = Mechanic.png&lt;br /&gt;
| caption = &#039;&#039;I can fix you!&#039;&#039;&lt;br /&gt;
| kingdom = Dwarven&lt;br /&gt;
| unlocking = Have all types of Undead siege engines.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| onTower = no&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Electric&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Summoner&lt;br /&gt;
| role = Damage&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: |cd1=|desc1=&lt;br /&gt;
|name2 = Passive: |cd2=|desc2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
The Mechanic levels up when eating at the [[Tavern]], increasing some of the stats.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Magus&amp;diff=27497</id>
		<title>Magus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Magus&amp;diff=27497"/>
		<updated>2025-11-12T20:42:22Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated onTower = yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Magus&lt;br /&gt;
| image = Magus.png&lt;br /&gt;
| caption = &#039;&#039;I&#039;m gonna make a splash!&#039;&#039;&lt;br /&gt;
| kingdom = Desert&lt;br /&gt;
| unlocking = Build sewage channels with a length of at least 66 tiles.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = Water&lt;br /&gt;
| movement = Airborne&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Support&lt;br /&gt;
| preferredFood = &lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1=|desc1=&lt;br /&gt;
|name2=|desc2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
The Magus levels up when eating at the [[Tavern]], increasing some of the stats.&lt;br /&gt;
&lt;br /&gt;
== Monster ==&lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Magus&lt;br /&gt;
| image = Magus.png&lt;br /&gt;
| damage = 12&lt;br /&gt;
| health = 63&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 0&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 13&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}} It has a circular movement when attacking which can make them hard to hit for ranged units such as [[Crossbowman]].&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Lich&amp;diff=27496</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Lich&amp;diff=27496"/>
		<updated>2025-11-12T20:40:54Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated attackStyle = Magic / role = Damage / onTower = yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Lich&lt;br /&gt;
| image = Lich.png&lt;br /&gt;
| caption = &#039;&#039;Liches get stitches&#039;&#039;&lt;br /&gt;
| kingdom = Undead&lt;br /&gt;
| unlocking = Sacrifice a unit&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = Dark&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Damage&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| preferredFood = {{ItemLink|wolf}}&lt;br /&gt;
| requiredForRelics = Hourglass&lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Eclipse, Hourglass, Knock Knock, Metal Mage, Mug of Joy, Armor, Staff&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Lich&#039;s attacks do {{ItemLink|Magic Damage}} and are of the {{ItemLink|Dark}} [[Element]]. He opens a portal to another dimension with has tentacles pull monsters towards it applying {{effect|fear}} to them. The Lich&#039;s passive unlocked from the {{ItemLink|Witch}} grants him the ability to apply a {{effect|barrier}} onto the unit above.&lt;br /&gt;
&lt;br /&gt;
The Lich cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Lich gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=4|dm10=43&lt;br /&gt;
|ma=12|ma10=99&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Tentacles&lt;br /&gt;
|abilityType1 = Magical&lt;br /&gt;
|element = Dark&lt;br /&gt;
|dm1= 1x&lt;br /&gt;
|cd1=1.5s&lt;br /&gt;
|desc1=Opens up the door to another dimension&amp;lt;br/&amp;gt; Applies {{effect|fear}} to all monsters hit.&lt;br /&gt;
|upgrade1.1= Decrease {{stat|cd|to 1.25s}}&lt;br /&gt;
|upgrade1.2= Decrease {{stat|cd|to 1s}}&lt;br /&gt;
|upgrade1.3= Increase {{stat|ar}}&lt;br /&gt;
|name2 = Passive: Barrier&lt;br /&gt;
|abilityType2 = Support&lt;br /&gt;
|cd2=6s&lt;br /&gt;
|desc2=Ally: Cast {{Effect|Barrier}} onto the unit above&lt;br /&gt;
|grid2.mark=8&lt;br /&gt;
|upgrade2.3= Applies to more allies&lt;br /&gt;
|upgrade2.3grid=7,8,9&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Barrier&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Fear&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Lich|Archlich|Undead}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
The Lich is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Hourglass}}&lt;br /&gt;
&lt;br /&gt;
The Lich benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Eclipse}}&lt;br /&gt;
* {{Relic|Hourglass}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Metal Mage}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Staff}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Lich&#039;s passive is useful against [[demon spider]] as it can completely nullify all damage from an attack.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Halfling&amp;diff=27495</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Halfling&amp;diff=27495"/>
		<updated>2025-11-12T20:36:50Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated element = earth / onTower = no&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Halfling&lt;br /&gt;
| image = Halfling.png&lt;br /&gt;
| caption = &#039;&#039;Small in size, big in heart&#039;&#039;&lt;br /&gt;
| kingdom = Elven&lt;br /&gt;
| unlocking = Have 33 {{ItemLink|Pumpkin|Pumpkins}} in your city.&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Earth&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Ranged&lt;br /&gt;
| role = Support&lt;br /&gt;
| onTower = no&lt;br /&gt;
| requiredForRelics = Frost Arrows&lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Frost Arrows, Knock Knock, Mug of Joy, Armor, Bow, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Halfling&#039;s attacks do {{ItemLink|Physical Damage}}, have no element and have no additional effects. The Halfling shoots their slingshot at a target. The Halfling&#039;s passive unlocked from the {{ItemLink|Witch}} gives all units +1 {{stat|dm}}&lt;br /&gt;
&lt;br /&gt;
The Halfling can be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Halfling gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=8|dm10=115&lt;br /&gt;
|hp=12|hp10=70&lt;br /&gt;
|sh=0&lt;br /&gt;
|cr=10%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Slingshot &lt;br /&gt;
|abilityType1 = Physical&lt;br /&gt;
|cd1=1.25s&lt;br /&gt;
|ra1=70m&lt;br /&gt;
|desc1=Hits target with a slingshot &amp;lt;br&amp;gt; Targets nearest monster&lt;br /&gt;
|upgrade1.1 = Decrease {{stat|cd}} to 1s&lt;br /&gt;
|upgrade1.2 = Hits spread to 2 more targets&lt;br /&gt;
|upgrade1.3 = Hits spread to 3 more targets up to 2 times&lt;br /&gt;
|name2=Passive: Singing&lt;br /&gt;
|abilityType2 = self boost&lt;br /&gt;
|desc2=All: {{stat|dm|+1}}&lt;br /&gt;
|grid2.mark=all&lt;br /&gt;
|upgrade2.3 = Increases effect to {{stat|dm|+2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Halfling|Lightfoot|Elven}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
The Halfling is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Frost Arrows}}&lt;br /&gt;
&lt;br /&gt;
The Halfling benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Eagle Eye}}&lt;br /&gt;
* {{Relic|Frost Arrows}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Bow}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
At [[File:upgrade3.png]] the {{ItemLink|Lightfoot}} is very good at dealing with provoked [[monsters]], as they spawn very close together.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Ghost&amp;diff=27494</id>
		<title>Ghost</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Ghost&amp;diff=27494"/>
		<updated>2025-11-12T20:35:04Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated element = poison / movement = attackStyle = summoner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Ghost.png&lt;br /&gt;
| caption = &#039;&#039;I ain&#039;t afraid of no ghost&#039;&#039;&lt;br /&gt;
| unlocking = Bury a unit&lt;br /&gt;
| kingdom = Undead&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Magic&lt;br /&gt;
| element = Poison&lt;br /&gt;
| movement = Airborne&lt;br /&gt;
| attackStyle = Summoner&lt;br /&gt;
| role = Support&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|wolf}}&lt;br /&gt;
| requiredForRelics = Acid&lt;br /&gt;
| benefitsFromRelics = Acid, Eagle Eye, Gas Cloud, Hourglass, Knock Knock, Metal Mage, Mug of Joy, Viper&#039;s Kiss, Armor, Staff, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Ghost&#039;s attacks do {{ItemLink|Magic Damage}} and are the {{ItemLink|Dark}} [[Element]]. It flies towards monsters expelling ectoplasm which damages applies {{Effect|Poison}} to all monsters it touches. The Ghost&#039;s passive unlocked from the {{ItemLink|Witch}} gives extra {{ItemLink|Dark}} damage to units left and right of it if they attack with that [[element]].&lt;br /&gt;
&lt;br /&gt;
The Ghost cannot be placed on {{ItemLink|Tower}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Ghost gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=5|dm10=44&lt;br /&gt;
|hp=13|hp10=110&lt;br /&gt;
|sh=0|sh10=0&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=0%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Extoplasm&lt;br /&gt;
|abilityType1 = Magical&lt;br /&gt;
|element1 = Dark&lt;br /&gt;
|ra1 = 120m&lt;br /&gt;
|cd1 = 1s&lt;br /&gt;
|desc1 = Flies and hits all in an area applying {{Effect|Poison}}&lt;br /&gt;
|upgrade1.1 = Decrease {{stat|cd|to 0.5s}}&lt;br /&gt;
|upgrade1.2 = Increases {{stat|sp|speed}}&lt;br /&gt;
|upgrade1.3 = Cooldown starts directly&lt;br /&gt;
|name2 =Passive: Frighten&lt;br /&gt;
|abilityType2 = support&lt;br /&gt;
|desc2=Allies: +20% {{IconLink|Dark}}{{Stat|dm}}&lt;br /&gt;
|grid2.mark = 12,14&lt;br /&gt;
|upgrade2.3 = Increases effect to 40%&lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Poison&lt;br /&gt;
|unit=Ghost&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Ghost|Wraith|Undead}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
The Ghost is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Acid}}&lt;br /&gt;
&lt;br /&gt;
The Ghost benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Acid}}&lt;br /&gt;
* {{Relic|Eagle Eye}}&lt;br /&gt;
* {{Relic|Gas Cloud}}&lt;br /&gt;
* {{Relic|Hourglass}}&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Metal Mage}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Viper&#039;s Kiss}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Staff}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Ghost combos well with all [[dark]] units because of its passive.&lt;br /&gt;
&lt;br /&gt;
Ghost helps [[Lizard]] by applying {{effect|poison}} to [[monsters]].&lt;br /&gt;
&lt;br /&gt;
== Monster ==&lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Ghost.png&lt;br /&gt;
| damage = 15&lt;br /&gt;
| health = 78&lt;br /&gt;
| shield = 0&lt;br /&gt;
| criticalChance = 0&lt;br /&gt;
| physicalDefense = 0&lt;br /&gt;
| magicalDefense = 0&lt;br /&gt;
| appearanceRank = 16&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}} They encountered on day 18, meaning you need to be on {{ItemLink|Curse|C4}} or higher to encounter them before or at the 13th day, as well as via as provokes. Ghosts notably will phase in and out as they move, making them invulnerable during that time. They also are resistant to knockback.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Devil&amp;diff=27493</id>
		<title>Devil</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Devil&amp;diff=27493"/>
		<updated>2025-11-12T20:30:58Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Added onTower = yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Devil&lt;br /&gt;
| image = Devil.png&lt;br /&gt;
| unlocking = Kill 666 monster on one day&lt;br /&gt;
| caption = &#039;&#039;666&#039;&#039;&lt;br /&gt;
| kingdom = Demon&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Fire&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Magic&lt;br /&gt;
| role = Tank&lt;br /&gt;
| preferredFood = {{ItemLink|fox}}&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} While the &#039;&#039;&#039;devil&#039;&#039;&#039; does not have the (NOT AVAILABLE IN DEMO) tag on its unlock conditions. It is currently not unlockable due to its requirement being too high. It&#039;s unlock condition is active meaning if you were to somehow kill 666 monsters in a day it would unlock.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: |desc1=&lt;br /&gt;
|name2 = Passive: |desc2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Devil|Satan|Demon}}&lt;br /&gt;
&lt;br /&gt;
== Monster == &lt;br /&gt;
&lt;br /&gt;
Devils currently are only encountered as a monster via provokes. They have very high {{stat|hp|hp}}.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Cyclops&amp;diff=27492</id>
		<title>Cyclops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Cyclops&amp;diff=27492"/>
		<updated>2025-11-12T20:28:15Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Updated element = earth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox unit&lt;br /&gt;
| title = Cyclops&lt;br /&gt;
| image = Cyclops.png&lt;br /&gt;
| caption = &#039;&#039;One-Eyed wonder&#039;&#039;&lt;br /&gt;
| unlocking = Always unlocked&lt;br /&gt;
| kingdom = Barbarian&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&amp;lt;br/&amp;gt;[[outpost]]: {{ItemLink|coins|quantity=75}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Earth&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Melee&lt;br /&gt;
| role = Damage&lt;br /&gt;
| onTower = no&lt;br /&gt;
| preferredFood = {{ItemLink|hyena}}&lt;br /&gt;
| requiredForRelics = Eagle Eye&lt;br /&gt;
| benefitsFromRelics = Eagle Eye, Knock Knock, Mug of Joy, Armor, Helmet, Sword, Glasses&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}} The Cyclops&#039; attacks do {{ItemLink|Physical Damage}}, have no element. The Cyclops jumps at the nearest target and {{Effect|Stuns}} all in a radius around the landing point. The Cyclops&#039; passive unlocked from the {{ItemLink|Witch}} gives extra {{ItemLink|Earth}} to the units left and right of it. This passive is currently unusable as no units use the {{ItemLink|Earth}} element at this time. The Cyclops is one of the few units with defensive stats and thus is able to benefit from the  {{Relic|Helmet}} Relic.&lt;br /&gt;
&lt;br /&gt;
The Cyclops cannot be placed on {{ItemLink|Tower|link=Walls}}s.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The Cyclops gains [[XP]] and will level up when eating at the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
{{LevelStats&lt;br /&gt;
|exp=true&lt;br /&gt;
|baseIndicator=true&lt;br /&gt;
|gainIndicator=true&lt;br /&gt;
|dm=6|dm10=103&lt;br /&gt;
|hp=18|hp10=115&lt;br /&gt;
|rg=12|rg10=60&lt;br /&gt;
|cr=0%&lt;br /&gt;
|pd=20%&lt;br /&gt;
|md=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1 = Active: Jump&lt;br /&gt;
|abilityType1= Physical&lt;br /&gt;
|element = none&lt;br /&gt;
|upgrade1.1 = Decrease {{stat|cd|to 2.7s}}&lt;br /&gt;
|upgrade1.2 = Decrease {{stat|cd|to 2s}}&lt;br /&gt;
|upgrade1.3 = Increases stun radius {{stat|ar|to 40m}}&lt;br /&gt;
|cd1=3.4s&lt;br /&gt;
|ra1=60m&lt;br /&gt;
|ar1=30m&lt;br /&gt;
|desc1=Jumps target and applies {{Effect|Stun}} in a 30m radius&lt;br /&gt;
|name2=Passive: Motivate&lt;br /&gt;
|abilityType2 = support&lt;br /&gt;
|desc2=Allies: +50% {{IconLink|Earth}}{{stat|dm}}&lt;br /&gt;
|grid2.mark = 12,14&lt;br /&gt;
|upgrade2.3 = Increase effect to 100% &lt;br /&gt;
}}&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Stun&lt;br /&gt;
|unit=Cyclops&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{EvolutionInfo|Cyclops|Behemoth|Barbarian}}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
The Cyclops is required for the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Eagle Eye}}&lt;br /&gt;
&lt;br /&gt;
The Cyclops benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Knock Knock}}&lt;br /&gt;
* {{Relic|Mug of Joy}}&lt;br /&gt;
* {{Relic|Armor}}&lt;br /&gt;
* {{Relic|Helmet}}&lt;br /&gt;
* {{Relic|Sword}}&lt;br /&gt;
* {{Relic|Glasses}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Cyclops can combo with [[dryad]] because of its stun.&lt;br /&gt;
Cyclops also helps the unit in front of [[satyr]] &lt;br /&gt;
&lt;br /&gt;
== Monster == &lt;br /&gt;
{{infobox monster&lt;br /&gt;
| title = Cyclops&lt;br /&gt;
| image = Cyclops.png&lt;br /&gt;
| damage = ?&lt;br /&gt;
| health = ?&lt;br /&gt;
| shield = ?&lt;br /&gt;
| criticalChance = ?&lt;br /&gt;
| physicalDefense = ?&lt;br /&gt;
| magicalDefense = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Monster introduction}} Cyclops currently are only encountered as a monster via provokes. They are fairly generic in all stats and move somewhat slowly.&lt;br /&gt;
&lt;br /&gt;
{{nav units}}&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Troll&amp;diff=27491</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Troll&amp;diff=27491"/>
		<updated>2025-11-12T20:03:38Z</updated>

		<summary type="html">&lt;p&gt;76561198054163578: Fixed &amp;#039;&amp;#039;Physical&amp;#039;&amp;#039; typo and added onTower = yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox unit&lt;br /&gt;
| title = Troll&lt;br /&gt;
| image = Troll.png&lt;br /&gt;
| caption = &#039;&#039;Gotta pay the Troll Toll&#039;&#039;&lt;br /&gt;
| kingdom = Barbarian&lt;br /&gt;
| unlocking = Survive 14 days without a quarry&lt;br /&gt;
| recruiting = [[Hermit]]: Free&amp;lt;br/&amp;gt;[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}&amp;lt;br/&amp;gt;[[Portal]]: {{ItemLink|Ore}} variable&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}&lt;br /&gt;
| onTower = yes&lt;br /&gt;
| damageType = Physical&lt;br /&gt;
| element = Earth&lt;br /&gt;
| movement = Infantry&lt;br /&gt;
| attackStyle = Ranged&lt;br /&gt;
| role = Tank&lt;br /&gt;
}}&lt;br /&gt;
{{Unit introduction}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{AbilityUnlockingInfo}}&lt;br /&gt;
{{abilities&lt;br /&gt;
|name1=|cd1=|desc1=&lt;br /&gt;
|name2=|cd2=|desc2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{{UpgradeInfoMonsters}}&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
&lt;br /&gt;
The Troll benefits from the following {{ItemLink|relic|Relics}}:&lt;br /&gt;
* {{Relic|Metal Arrows}} *Only known due to dev deciding publicly in discord&lt;br /&gt;
{{nav units}}&lt;br /&gt;
==History==&lt;br /&gt;
In the demo to unlock the troll you needed to survive 21 days without a quarry. Which was not possible as the demo only lasted 14 days&lt;/div&gt;</summary>
		<author><name>76561198054163578</name></author>
	</entry>
</feed>