<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561197994532073</id>
	<title>Super Fantasy Kingdom Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561197994532073"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/Special:Contributions/76561197994532073"/>
	<updated>2026-10-03T23:35:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Efreet.png&amp;diff=29222</id>
		<title>File:Efreet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=File:Efreet.png&amp;diff=29222"/>
		<updated>2026-04-24T19:40:20Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Blood_bank&amp;diff=29099</id>
		<title>Blood bank</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Blood_bank&amp;diff=29099"/>
		<updated>2026-04-07T18:19:46Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: update upgrade cost for bloodbank to coins from faith. add quantity to corpse blood conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Blood bank&lt;br /&gt;
| image = Blood bank.png&lt;br /&gt;
| kingdom = undead&lt;br /&gt;
| size = large&lt;br /&gt;
| buildCosts = {{ItemLink|coins|quantity=7}} &lt;br /&gt;
| upgrade = Geologist&lt;br /&gt;
| upgradeCosts = {{ItemLink|Faith|quantity=5}}&lt;br /&gt;
| maxCarriers = 3&lt;br /&gt;
| craftingTime = 3s&lt;br /&gt;
| storage = {{ItemLink|rat|quantity=5}}&amp;lt;br/&amp;gt; {{ItemLink|blood|quantity=5}}&amp;lt;br/&amp;gt; {{ItemLink|corpse|quantity=5}}&lt;br /&gt;
| output = Blood&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blood bank&#039;&#039;&#039; is a [[Buildings|Building]] used by the {{itemLink|undead}} kingdom in [[Super Fantasy Kingdom]], used to craft {{ItemLink|blood}}&lt;br /&gt;
The Blood bank hosts a maximum of 3 [[Carrier]]s.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
The {{ItemLink|Blood bank}} costs {{ItemLink|coins|quantity=7}} to be built. It can only be built in the {{ItemLink|undead}} kingdom, can be set up on any large building spot.&lt;br /&gt;
{{production|i1=Rat|b=Blood bank|t=3 s|p1=Blood}}&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
{{ItemLink|coins|quantity=5}} can be used to upgrade the {{ItemLink|Blood bank}}. You can now assign a {{ItemLink|Corpse wagon}} who will start searching for {{ItemLink|corpse}}s and then bringing them back to the bank to convert to {{itemLink|blood|quantity=4}}. Costs {{ItemLink|Coins|coin|quantity=1}} each time.&lt;br /&gt;
{{production|i1=Corpse|b=Blood bank|t=3 s|p1=Blood|pn1=4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=6&amp;gt;&lt;br /&gt;
File:zombie.png|center|frameless|Zombie&lt;br /&gt;
File:Corpse wagon.png|center|frameless|Corpse Wagon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav undead buildings}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29092</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29092"/>
		<updated>2026-04-05T18:13:50Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: Add undead snowstorm effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather&#039;&#039;&#039; can add global status effects on all units on a day. &lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
The weather persists for one day. Weather will also determine which elemental spawns when an {{ItemLink|Elemental Tower}} is built.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Weather !! Status effect !! Chance !! Possible &amp;lt;br&amp;gt; Elemental&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sun.png|64px]] || Sunny || &amp;quot;What a nice day!&amp;quot; - No effects || Default || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windy.gif|64px]] || Windy || &amp;quot;Just some clouds...&amp;quot; - No effects || 15% || {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainy || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} cannot work.A {{ItemLink|Berry Bush}} spawns at night.&amp;lt;br&amp;gt; Undead: Sewage Plant is slower. A {{ItemLink|Pumpkin}} spawns at night.  || || {{ItemLink|Water Elemental|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainstorm || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} cannot work and [[Workers]] are slower off roads.&amp;lt;br&amp;gt;Undead: Sewage Plant is slower and [[Skeletons]] are slower off roads. || || {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snowy || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;Human:{{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work.&amp;lt;br&amp;gt;Undead: {{ItemLink|Undead Farmers}} and {{ItemLink|Grave Diggers}} cannot work. || || {{ItemLink|Ice Elemental|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snow Storm || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;Human: {{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work and [[Workers]] are slower off roads.&amp;lt;br&amp;gt;Undead: {{ItemLink|Undead Farmers}} and {{ItemLink|Grave Diggers}} cannot work and [[Skeletons]] are slower off roads. || || {{ItemLink|Ice Elemental|Ice}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog.png|64px]] || Fog || -20% {{stat|ra|Range}}&amp;lt;br&amp;gt;{{ItemLink|Hunters}} cannot work. ||  ||  {{ItemLink|Dark Elemental|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thunder.gif|64px]] || Thunder || [[File:Electric.png|16px]][[File:Electric.png|16px]][[File:Electric.png|16px]] Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Fishers}} cannot work. Undead: Cannot hunt bloats. || || {{ItemLink|Lightning Elemental|Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ThunderStorm.gif|64px]] || Thunderstorm || +25% knockback force, applies {{effect|wet}} to everyone, Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} and {{ItemLink|Fishers}} cannot work and [[Workers]] are slower off roads. ||  ||{{ItemLink|Lightning Elemental|Lightning}} &amp;lt;br&amp;gt; {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ashfall.png|64px]] || Ashfall || [[File:Fire.png|16px]][[File:Fire.png|16px]][[File:Fire.png|16px]] Flames randomly ignite on the battlefield applying {{Effect|Burn}} 2. Randomly applies &amp;lt;!--9 seconds of --&amp;gt;{{Effect|Burn}} 1 to a [[Unit]].&amp;lt;br&amp;gt;A {{ItemLink|Rock}} spawns overnight. || 5% || {{ItemLink|Fire Elemental|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blood Moon.png|64px]] || Blood Moon || &amp;quot;Good luck!&amp;quot; - [[Monsters]] are {{Effect|Angry}} all {{ItemLink|Day}} as if it was {{ItemLink|Moonrise}}.&amp;lt;br&amp;gt;{{ItemLink|Grower}} cannot work. || 2% || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cherry Blossom.png|64px]] || Cherry Blossoms|| &amp;quot;Time to chill&amp;quot; - Monsters don&#039;t get {{Effect|Angry}} all {{ItemLink|Day}}.&amp;lt;br&amp;gt;[[Workers]] are faster off roads. || 2% || All [[Elementals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Rain&lt;br /&gt;
|remarks= Weather&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Rainstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow Storm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunder&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Burn&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Ashfall&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Angry&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Blood Moon&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29091</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29091"/>
		<updated>2026-04-05T18:01:56Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: Add undead snowy effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather&#039;&#039;&#039; can add global status effects on all units on a day. &lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
The weather persists for one day. Weather will also determine which elemental spawns when an {{ItemLink|Elemental Tower}} is built.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Weather !! Status effect !! Chance !! Possible &amp;lt;br&amp;gt; Elemental&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sun.png|64px]] || Sunny || &amp;quot;What a nice day!&amp;quot; - No effects || Default || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windy.gif|64px]] || Windy || &amp;quot;Just some clouds...&amp;quot; - No effects || 15% || {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainy || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} cannot work.A {{ItemLink|Berry Bush}} spawns at night.&amp;lt;br&amp;gt; Undead: Sewage Plant is slower. A {{ItemLink|Pumpkin}} spawns at night.  || || {{ItemLink|Water Elemental|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainstorm || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} cannot work and [[Workers]] are slower off roads.&amp;lt;br&amp;gt;Undead: Sewage Plant is slower and [[Skeletons]] are slower off roads. || || {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snowy || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;Human:{{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work.&amp;lt;br&amp;gt;Undead: {{ItemLink|Undead Farmers}} and {{ItemLink|Grave Diggers}} cannot work. || || {{ItemLink|Ice Elemental|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snow Storm || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work and [[Workers]] are slower off roads. || || {{ItemLink|Ice Elemental|Ice}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog.png|64px]] || Fog || -20% {{stat|ra|Range}}&amp;lt;br&amp;gt;{{ItemLink|Hunters}} cannot work. ||  ||  {{ItemLink|Dark Elemental|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thunder.gif|64px]] || Thunder || [[File:Electric.png|16px]][[File:Electric.png|16px]][[File:Electric.png|16px]] Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Fishers}} cannot work. Undead: Cannot hunt bloats. || || {{ItemLink|Lightning Elemental|Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ThunderStorm.gif|64px]] || Thunderstorm || +25% knockback force, applies {{effect|wet}} to everyone, Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} and {{ItemLink|Fishers}} cannot work and [[Workers]] are slower off roads. ||  ||{{ItemLink|Lightning Elemental|Lightning}} &amp;lt;br&amp;gt; {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ashfall.png|64px]] || Ashfall || [[File:Fire.png|16px]][[File:Fire.png|16px]][[File:Fire.png|16px]] Flames randomly ignite on the battlefield applying {{Effect|Burn}} 2. Randomly applies &amp;lt;!--9 seconds of --&amp;gt;{{Effect|Burn}} 1 to a [[Unit]].&amp;lt;br&amp;gt;A {{ItemLink|Rock}} spawns overnight. || 5% || {{ItemLink|Fire Elemental|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blood Moon.png|64px]] || Blood Moon || &amp;quot;Good luck!&amp;quot; - [[Monsters]] are {{Effect|Angry}} all {{ItemLink|Day}} as if it was {{ItemLink|Moonrise}}.&amp;lt;br&amp;gt;{{ItemLink|Grower}} cannot work. || 2% || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cherry Blossom.png|64px]] || Cherry Blossoms|| &amp;quot;Time to chill&amp;quot; - Monsters don&#039;t get {{Effect|Angry}} all {{ItemLink|Day}}.&amp;lt;br&amp;gt;[[Workers]] are faster off roads. || 2% || All [[Elementals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Rain&lt;br /&gt;
|remarks= Weather&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Rainstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow Storm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunder&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Burn&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Ashfall&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Angry&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Blood Moon&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29088</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29088"/>
		<updated>2026-04-04T22:47:48Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: Add Rainstorm effects for undead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather&#039;&#039;&#039; can add global status effects on all units on a day. &lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
The weather persists for one day. Weather will also determine which elemental spawns when an {{ItemLink|Elemental Tower}} is built.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Weather !! Status effect !! Chance !! Possible &amp;lt;br&amp;gt; Elemental&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sun.png|64px]] || Sunny || &amp;quot;What a nice day!&amp;quot; - No effects || Default || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windy.gif|64px]] || Windy || &amp;quot;Just some clouds...&amp;quot; - No effects || 15% || {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainy || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} cannot work.A {{ItemLink|Berry Bush}} spawns at night.&amp;lt;br&amp;gt; Undead: Sewage Plant is slower. A {{ItemLink|Pumpkin}} spawns at night.  || || {{ItemLink|Water Elemental|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainstorm || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} cannot work and [[Workers]] are slower off roads.&amp;lt;br&amp;gt;Undead: Sewage Plant is slower and [[Skeletons]] are slower off roads. || || {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snowy || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work. || || {{ItemLink|Ice Elemental|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snow Storm || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work and [[Workers]] are slower off roads. || || {{ItemLink|Ice Elemental|Ice}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog.png|64px]] || Fog || -20% {{stat|ra|Range}}&amp;lt;br&amp;gt;{{ItemLink|Hunters}} cannot work. ||  ||  {{ItemLink|Dark Elemental|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thunder.gif|64px]] || Thunder || [[File:Electric.png|16px]][[File:Electric.png|16px]][[File:Electric.png|16px]] Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Fishers}} cannot work. Undead: Cannot hunt bloats. || || {{ItemLink|Lightning Elemental|Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ThunderStorm.gif|64px]] || Thunderstorm || +25% knockback force, applies {{effect|wet}} to everyone, Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} and {{ItemLink|Fishers}} cannot work and [[Workers]] are slower off roads. ||  ||{{ItemLink|Lightning Elemental|Lightning}} &amp;lt;br&amp;gt; {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ashfall.png|64px]] || Ashfall || [[File:Fire.png|16px]][[File:Fire.png|16px]][[File:Fire.png|16px]] Flames randomly ignite on the battlefield applying {{Effect|Burn}} 2. Randomly applies &amp;lt;!--9 seconds of --&amp;gt;{{Effect|Burn}} 1 to a [[Unit]].&amp;lt;br&amp;gt;A {{ItemLink|Rock}} spawns overnight. || 5% || {{ItemLink|Fire Elemental|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blood Moon.png|64px]] || Blood Moon || &amp;quot;Good luck!&amp;quot; - [[Monsters]] are {{Effect|Angry}} all {{ItemLink|Day}} as if it was {{ItemLink|Moonrise}}.&amp;lt;br&amp;gt;{{ItemLink|Grower}} cannot work. || 2% || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cherry Blossom.png|64px]] || Cherry Blossoms|| &amp;quot;Time to chill&amp;quot; - Monsters don&#039;t get {{Effect|Angry}} all {{ItemLink|Day}}.&amp;lt;br&amp;gt;[[Workers]] are faster off roads. || 2% || All [[Elementals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Rain&lt;br /&gt;
|remarks= Weather&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Rainstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow Storm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunder&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Burn&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Ashfall&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Angry&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Blood Moon&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29087</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29087"/>
		<updated>2026-04-04T22:36:41Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: Add undead rain effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather&#039;&#039;&#039; can add global status effects on all units on a day. &lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
The weather persists for one day. Weather will also determine which elemental spawns when an {{ItemLink|Elemental Tower}} is built.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Weather !! Status effect !! Chance !! Possible &amp;lt;br&amp;gt; Elemental&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sun.png|64px]] || Sunny || &amp;quot;What a nice day!&amp;quot; - No effects || Default || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windy.gif|64px]] || Windy || &amp;quot;Just some clouds...&amp;quot; - No effects || 15% || {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainy || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} cannot work.A {{ItemLink|Berry Bush}} spawns at night.&amp;lt;br&amp;gt; Undead: Sewage Plant is slower. A pumpkin spawns at night.  || || {{ItemLink|Water Elemental|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainstorm || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Road Builder}} cannot work and [[Workers]] are slower off roads. || || {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snowy || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work. || || {{ItemLink|Ice Elemental|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snow Storm || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work and [[Workers]] are slower off roads. || || {{ItemLink|Ice Elemental|Ice}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog.png|64px]] || Fog || -20% {{stat|ra|Range}}&amp;lt;br&amp;gt;{{ItemLink|Hunters}} cannot work. ||  ||  {{ItemLink|Dark Elemental|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thunder.gif|64px]] || Thunder || [[File:Electric.png|16px]][[File:Electric.png|16px]][[File:Electric.png|16px]] Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Fishers}} cannot work. Undead: Cannot hunt bloats. || || {{ItemLink|Lightning Elemental|Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ThunderStorm.gif|64px]] || Thunderstorm || +25% knockback force, applies {{effect|wet}} to everyone, Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} and {{ItemLink|Fishers}} cannot work and [[Workers]] are slower off roads. ||  ||{{ItemLink|Lightning Elemental|Lightning}} &amp;lt;br&amp;gt; {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ashfall.png|64px]] || Ashfall || [[File:Fire.png|16px]][[File:Fire.png|16px]][[File:Fire.png|16px]] Flames randomly ignite on the battlefield applying {{Effect|Burn}} 2. Randomly applies &amp;lt;!--9 seconds of --&amp;gt;{{Effect|Burn}} 1 to a [[Unit]].&amp;lt;br&amp;gt;A {{ItemLink|Rock}} spawns overnight. || 5% || {{ItemLink|Fire Elemental|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blood Moon.png|64px]] || Blood Moon || &amp;quot;Good luck!&amp;quot; - [[Monsters]] are {{Effect|Angry}} all {{ItemLink|Day}} as if it was {{ItemLink|Moonrise}}.&amp;lt;br&amp;gt;{{ItemLink|Grower}} cannot work. || 2% || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cherry Blossom.png|64px]] || Cherry Blossoms|| &amp;quot;Time to chill&amp;quot; - Monsters don&#039;t get {{Effect|Angry}} all {{ItemLink|Day}}.&amp;lt;br&amp;gt;[[Workers]] are faster off roads. || 2% || All [[Elementals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Rain&lt;br /&gt;
|remarks= Weather&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Rainstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow Storm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunder&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Burn&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Ashfall&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Angry&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Blood Moon&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29086</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Weather&amp;diff=29086"/>
		<updated>2026-04-04T19:25:58Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: Begin adding undead effects to weather.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather&#039;&#039;&#039; can add global status effects on all units on a day. &lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
The weather persists for one day. Weather will also determine which elemental spawns when an {{ItemLink|Elemental Tower}} is built.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Weather !! Status effect !! Chance !! Possible &amp;lt;br&amp;gt; Elemental&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sun.png|64px]] || Sunny || &amp;quot;What a nice day!&amp;quot; - No effects || Default || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Windy.gif|64px]] || Windy || &amp;quot;Just some clouds...&amp;quot; - No effects || 15% || {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainy || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Road Builder}} cannot work.&amp;lt;br&amp;gt;A {{ItemLink|Berry Bush}} spawns at night. || || {{ItemLink|Water Elemental|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain.gif|64px]] || Rainstorm || +25% knockback force and applies {{effect|wet}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Road Builder}} cannot work and [[Workers]] are slower off roads. || || {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snowy || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work. || || {{ItemLink|Ice Elemental|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snow.gif|64px]] || Snow Storm || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone.&amp;lt;br&amp;gt;{{ItemLink|Farmers}} and {{ItemLink|Geologists}} cannot work and [[Workers]] are slower off roads. || || {{ItemLink|Ice Elemental|Ice}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fog.png|64px]] || Fog || -20% {{stat|ra|Range}}&amp;lt;br&amp;gt;{{ItemLink|Hunters}} cannot work. ||  ||  {{ItemLink|Dark Elemental|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thunder.gif|64px]] || Thunder || [[File:Electric.png|16px]][[File:Electric.png|16px]][[File:Electric.png|16px]] Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Fishers}} cannot work. Undead: Cannot hunt bloats. || || {{ItemLink|Lightning Elemental|Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ThunderStorm.gif|64px]] || Thunderstorm || +25% knockback force, applies {{effect|wet}} to everyone, Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]].&amp;lt;br&amp;gt;Human: {{ItemLink|Road Builder}} and {{ItemLink|Fishers}} cannot work and [[Workers]] are slower off roads. ||  ||{{ItemLink|Lightning Elemental|Lightning}} &amp;lt;br&amp;gt; {{ItemLink|Water Elemental|Water}} &amp;lt;br&amp;gt; {{ItemLink|Wind Elemental|Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ashfall.png|64px]] || Ashfall || [[File:Fire.png|16px]][[File:Fire.png|16px]][[File:Fire.png|16px]] Flames randomly ignite on the battlefield applying {{Effect|Burn}} 2. Randomly applies &amp;lt;!--9 seconds of --&amp;gt;{{Effect|Burn}} 1 to a [[Unit]].&amp;lt;br&amp;gt;A {{ItemLink|Rock}} spawns overnight. || 5% || {{ItemLink|Fire Elemental|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blood Moon.png|64px]] || Blood Moon || &amp;quot;Good luck!&amp;quot; - [[Monsters]] are {{Effect|Angry}} all {{ItemLink|Day}} as if it was {{ItemLink|Moonrise}}.&amp;lt;br&amp;gt;{{ItemLink|Grower}} cannot work. || 2% || All [[Elementals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cherry Blossom.png|64px]] || Cherry Blossoms|| &amp;quot;Time to chill&amp;quot; - Monsters don&#039;t get {{Effect|Angry}} all {{ItemLink|Day}}.&amp;lt;br&amp;gt;[[Workers]] are faster off roads. || 2% || All [[Elementals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Rain&lt;br /&gt;
|remarks= Weather&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Rainstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Wet&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Freeze&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Snow Storm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunder&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Shock&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Thunderstorm&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Burn&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Ashfall&lt;br /&gt;
|causes=1&lt;br /&gt;
}}{{EffectSynergyStore&lt;br /&gt;
|effect=Angry&lt;br /&gt;
|unit=Weather&lt;br /&gt;
|remarks= Blood Moon&lt;br /&gt;
|causes=1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Church&amp;diff=29079</id>
		<title>Church</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Church&amp;diff=29079"/>
		<updated>2026-03-18T16:10:03Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: Fix incorrect evolution/upgrade information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Chapel|Monastery}}&lt;br /&gt;
{{infobox building&lt;br /&gt;
| title = Church&lt;br /&gt;
| image = Church.png&lt;br /&gt;
| buildCosts = {{ItemLink|Board|quantity=3}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Berry|7|14|21|28}}&lt;br /&gt;
| output = Coins&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;church&#039;&#039;&#039; is one of the starting buildings, but it is not functional at the start and needs to rebuilt for {{ItemLink|Board|quantity=3}} first.&lt;br /&gt;
&lt;br /&gt;
==Base State==&lt;br /&gt;
[[File:Church Damaged.png|128px]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Once repaired the [[church]] will show the [[weather]] for the next day. You can also perform a Ritual by spending one {{ItemLink|Banish}} to Increase the [[evolution]] chance of monsters by 2.5% to gain more shards. &lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
You can upgrade the [[church]] and place {{ItemLink|Nun}}s for {{IconLinkSequence|Berry|7|14|21|28}} which Generate faith and increase one building&#039;s production speed by 30%. Most big buildings can be boosted with nuns. Boosting a [[Quarry]] or a [[Goldmine]] with a connected {{ItemLink|Stone Vein}} / {{ItemLink|Gold Vein}} does not speed up the vein. Stone Vein and Gold Vein cannot be boosted with a nun.&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Church&amp;diff=29078</id>
		<title>Church</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Church&amp;diff=29078"/>
		<updated>2026-03-18T16:08:48Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: Fix incorrect evolution/upgrade information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Chapel|Monastery}}&lt;br /&gt;
{{infobox building&lt;br /&gt;
| title = Church&lt;br /&gt;
| image = Church.png&lt;br /&gt;
| buildCosts = {{ItemLink|Board|quantity=3}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Berry|7|14|28}}&lt;br /&gt;
| output = Coins&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;church&#039;&#039;&#039; is one of the starting buildings, but it is not functional at the start and needs to rebuilt for {{ItemLink|Board|quantity=3}} first.&lt;br /&gt;
&lt;br /&gt;
==Base State==&lt;br /&gt;
[[File:Church Damaged.png|128px]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Once repaired the [[church]] will show the [[weather]] for the next day. You can also perform a Ritual by spending one {{ItemLink|Banish}} to Increase the [[evolution]] chance of monsters by 2.5% to gain more shards. &lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
You can upgrade the [[church]] and place {{ItemLink|Nun}}s for {{IconLinkSequence|Berry|7|14|28}} which Generate faith and increase one building&#039;s production speed by 30%. Most big buildings can be boosted with nuns. Boosting a [[Quarry]] or a [[Goldmine]] with a connected {{ItemLink|Stone Vein}} / {{ItemLink|Gold Vein}} does not speed up the vein. Stone Vein and Gold Vein cannot be boosted with a nun.&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Buildings&amp;diff=29077</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Buildings&amp;diff=29077"/>
		<updated>2026-03-18T02:20:43Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title=Buildings&lt;br /&gt;
| image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
    House.png|{{ItemLink|Human}} House&lt;br /&gt;
    Mausoleum.png|{{ItemLink|Undead}} Mausoleum&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Human Buildings==&lt;br /&gt;
These are the buildings buildable in the {{ItemLink|Human}} Kingdom. See also [[Human buildings]]&lt;br /&gt;
===Big Buildings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Castle-04.png|center|frameless|link=Castle]]&amp;lt;/div&amp;gt; || [[Castle]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Always Built || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Upgrade max storage capacity of [[Resources]] and increases tax generation speed. Unlock fortifications for your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=3}} / {{ItemLink|Gold|quantity=5}} / {{ItemLink|Ingot|quantity=5}}&lt;br /&gt;
Each upgrade doubles the storage capacity and increases tax generation speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Tavern.png|center|frameless|link=Tavern]]&amp;lt;/div&amp;gt; || [[Tavern]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Berries]] and store [[Food]]. It also converts {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} or {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Upgrade for {{IconLinkSequence|Board|8|16|24|32}} to increase the amount of meat upgraded each night. Increases happiness by 4 each upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Lumberyard.png|58x58px|center|link=Lumberyard]]&amp;lt;/div&amp;gt; || [[Lumberyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Wood}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to plant {{ItemLink|Tree}}s (2-4 Tiles away from the [[Lumberyard]], only on grassland). Upgrading costs {{ItemLink|Stone|quantity=5}} and the Forester costs {{ItemLink|Coins|quantity=1}} per tree planted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Sawmill.png|center|frameless|link=Sawmill]]&amp;lt;/div&amp;gt; || [[Sawmill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Board}}s using {{ItemLink|Wood}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Quarry.png|center|frameless|link=Quarry]]&amp;lt;/div&amp;gt; || [[Quarry]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Stone}}s from {{ItemLink|Rock}}s and the {{ItemLink|Stone Vein}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire a [[Road Builder]] to upgrade Roads for faster in-town movement (costs {{ItemLink|Coins|quantity=1}} per road segment)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Goldmine.png|center|frameless|link=Goldmine]]&amp;lt;/div&amp;gt; || [[Goldmine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Gold}} from {{ItemLink|Ore}} and the {{ItemLink|Gold Vein}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Use 5 [[Gold]] to unlock a [[Geologist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Smelter.png|center|frameless|link=Smelter]]&amp;lt;/div&amp;gt; || [[Smelter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Ingot}}s using {{ItemLink|Gold}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Hunter.png|center|frameless|link=Hunter]]&amp;lt;/div&amp;gt; || [[Hunter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Meat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to remove {{ItemLink|Thicket}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Farm.png|center|frameless|link=Farm]]&amp;lt;/div&amp;gt; || [[Farm]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Harvest {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Plant {{ItemLink|Wheat}} around the {{ItemLink|Farm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Windmill.png|center|frameless|link=Windmill]]&amp;lt;/div&amp;gt; || [[Windmill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Flour}} using {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Bakery.png|center|frameless|link=Bakery]]&amp;lt;/div&amp;gt; || [[Bakery]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Bread}} using {{ItemLink|Flour}} and {{ItemLink|Water}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Brewery.png|center|frameless|link=Brewery]]&amp;lt;/div&amp;gt; || [[Brewery]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Beer}} using {{ItemLink|Wheat}} and {{ItemLink|Water}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Stables.png|center|frameless|link=Stables]]&amp;lt;/div&amp;gt; || [[Stables]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wheat|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock additional mules using {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Elemental_Tower.png|center|frameless|link=Elemental_Tower]]&amp;lt;/div&amp;gt; || [[Elemental Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ingot|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Summon an [[Elemental]] being and sacrifice [[units]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Graveyard.png|center|frameless|link=Graveyard]]&amp;lt;/div&amp;gt; || [[Graveyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Bury deceased [[units]] and +2 {{ItemLink|Happiness}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Port.png|center|frameless|link=Port]]&amp;lt;/div&amp;gt; || [[Port]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Fish]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Explore..&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Portal.png|center|frameless|link=Portal]]&amp;lt;/div&amp;gt; || [[Portal]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire additional [[units]] to defend your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Siege_Camp.png|center|frameless|link=Siege Camp]]&amp;lt;/div&amp;gt; || [[Siege Camp]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Build [[Siege Engines]] to defend your Kingdom  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Church.png|center|frameless|link=Church]]&amp;lt;/div&amp;gt; || [[Church]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlocks skill tree for upgrades purchasable with [[Faith]]  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Berry|quantity= 7/14/21}}&lt;br /&gt;
Each upgrade boosts the productivity of another building by 30% and generates 1 faith each tax cycle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Buildings===&lt;br /&gt;
&lt;br /&gt;
When the mason builds stone roads on small building slots you can upgrade the buildings there with some resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:House.png|center|frameless|link=House]]&amp;lt;/div&amp;gt; || [[House]] || {{IconLinkSequence|Wood|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Worker]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Worker]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Well.png|center|frameless|link=Well]]&amp;lt;/div&amp;gt; || [[Well]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Stone|quantity=4}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Provides {{ItemLink|Water}} for the {{ItemLink|Bakery}} and {{ItemLink|Brewery}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; 40% faster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Fisherhut.png|center|frameless|link=Fisherhut]]&amp;lt;/div&amp;gt; || [[Fisherhut]] || {{IconLinkSequence|Berry|quantity1=6|quantity2=12|quantity3=24}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Fishes from the shore || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Increases Yield from 1 {{ItemLink|Fish}} to 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Forager.png|center|frameless|link=Forager]]&amp;lt;/div&amp;gt; || [[Forager]] || {{IconLinkSequence|Board|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Finds berries in {{ItemLink|Thicket|Thickets}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Increases Yield from 2 {{ItemLink|Berry}} to 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Geologist.png|center|frameless|link=Geologist]]&amp;lt;/div&amp;gt; || [[Geologist]] || {{IconLinkSequence|Gold|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Searches for {{ItemLink|Ore}}s, {{ItemLink|Rock}}s and {{ItemLink|Thicket|Thickets}} around the marked area ({{ItemLink|Flag}}) || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Geologist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Decoration.png|center|frameless|link=Decoration]] || [[Decoration]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Wheat|quantity1=4|quantity2=8|quantity3=16|quantity4=32}}|| Generates {{ItemLink|Coins}} as [[Taxes]] || Increases tax generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Buildings==&lt;br /&gt;
&lt;br /&gt;
These are the buildings buildable in the {{ItemLink|Undead}} Kingdom. See also [[Undead buildings]]&lt;br /&gt;
&lt;br /&gt;
===Big Buildings===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Undead Castle-04.png|center|frameless|link=Castle (undead)]]&amp;lt;/div&amp;gt; || [[Castle (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Always Built || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Upgrade max storage capacity of [[Resources]] and increases tax generation speed. Unlock fortifications for your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|bone|quantity=3}} / {{ItemLink|Blood|quantity=5}} / {{ItemLink|Book|quantity=5}}&lt;br /&gt;
Each upgrade doubles the storage capacity and increases tax generation speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Tavern (undead).png|center|frameless|link=Tavern (undead)]]&amp;lt;/div&amp;gt; || [[Tavern (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Rat]]s and store [[Food]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=8/16/24/32}}&lt;br /&gt;
Increases happiness by 4 each upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Quarry (undead).png|58x58px|center|link=Quarry (undead)]]&amp;lt;/div&amp;gt; || [[Quarry (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Stone]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to plant dig up [[Graves]] (spawning [[Bloat]]s)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Haunted Workshop.png|center|frameless|link=Haunted Workshop]]&amp;lt;/div&amp;gt; || [[Haunted Workshop]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ooze|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Block]]s using [[Stone]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Boneyard.png|center|frameless|link=Boneyard]]&amp;lt;/div&amp;gt; || [[Boneyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Bone]]s from [[Bonepile]]s || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Blood bank.png|center|frameless|link=Blood bank]]&amp;lt;/div&amp;gt; || [[Blood bank]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Coins|quantity=7}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Turn [[Rat]]s to [[Blood]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Collect [[Bloat]] corpses for 4 [[blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Library.png|center|frameless|link=Library]]&amp;lt;/div&amp;gt; || [[Library]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Books]]s using [[Blood]] and [[Paper]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Soul Hunter.png|center|frameless|link=Soul Hunter]]&amp;lt;/div&amp;gt; || [[Soul Hunter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ooze|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Souls]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to remove [[Thicket]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Pumpkin farm.png|center|frameless|link=Pumpkin farm]]&amp;lt;/div&amp;gt; || [[Pumpkin farm]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Harvest [[Pumpkin]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Paper mill.png|center|frameless|link=Paper mill]]&amp;lt;/div&amp;gt; || [[Paper mill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Paper]] using [[Ooze]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Candy Store.png|center|frameless|link=Bakery]]&amp;lt;/div&amp;gt; || [[Candy Store]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Blood|quantity=5}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Candy]] using [[Pumpkin]] and [[Paper]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Cauldron.png|center|frameless|link=Cauldron]]&amp;lt;/div&amp;gt; || [[Cauldron]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Bone|quantity=7}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Potion]] using [[Ooze]] and [[Bone]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Elemental_Tower.png|center|frameless|link=Elemental_Tower]]&amp;lt;/div&amp;gt; || [[Elemental Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Book|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Summon an [[Elemental]] being and sacrifice [[units]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Graveyard.png|center|frameless|link=Graveyard]]&amp;lt;/div&amp;gt; || [[Graveyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ooze|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Bury deceased [[units]] and dig for [[grave]]s Serves as catacombs entrance|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; 10 x {{ItemLink|Faith}}&lt;br /&gt;
Unlock rituals to upgrade Zombie carrier speed for 1 {{ItemLink|soul}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Voyage.png|center|frameless|link=Voyage]]&amp;lt;/div&amp;gt; || [[Voyage]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Coins|quantity=20}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Fund the voyage to explore the islands. || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Portal.png|center|frameless|link=Portal]]&amp;lt;/div&amp;gt; || [[Portal]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Blood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire additional [[units]] to defend your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Dark Tower.png|center|frameless|link=Dark Tower]]&amp;lt;/div&amp;gt; || [[Dark Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Build [[Siege Engines]] to defend your Kingdom  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Church (undead).png|center|frameless|link=Church (undead)]]&amp;lt;/div&amp;gt; || [[Church (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Generates 1 [[Coin]] per tax cycle, serves as an entrance to the catacombs  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Buildings===&lt;br /&gt;
When the mason builds stone roads on small building slots you can upgrade the buildings there with some resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Mausoleum.png|center|frameless|link=Mausoleum]]&amp;lt;/div&amp;gt; || [[Mausoleum]] || {{IconLinkSequence|Stone|quantity1=6|quantity2=12|quantity3=24|quantity4=48}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Generates [[workers]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Generates [[workers]] faster (28s-&amp;gt;18s)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:House (undead).png|center|frameless|link=House (undead)]]&amp;lt;/div&amp;gt; || [[House (undead)]] || {{IconLinkSequence|Ooze|quantity1=7|quantity2=14|quantity3=28|quantity4=56}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Carrier]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Carrier]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Burrow.png|center|frameless|link=Burrow]]&amp;lt;/div&amp;gt; || [[Burrow]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Bone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Spawns more [[rat]]s || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Spawns additional [[rat]]s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Decoration (undead).png|center|frameless|link=Decoration (undead)]] || [[Decoration (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Blood|quantity1=5|quantity2=10|quantity3=20|quantity4=40}}|| Generates {{ItemLink|Faith}} as [[Taxes]] || Increses tax generation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Thief (building).png|center|frameless|link=Thief (building)]] || [[Thief (building)|Thief]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Block|quantity1=5|quantity2=10|quantity3=20|quantity4=40}}|| Generates {{ItemLink|Coins}} as [[Taxes]] and boosts productivityby 30%|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed==&lt;br /&gt;
&lt;br /&gt;
{{History}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Speed_Shrine.png|center|frameless|link=Speed_Shrine]] || [[Speed Shrine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;  {{IconLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Enhances the Movement Speed of nearby [[Workers]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Productivity_Shrine.png|center|frameless|link=Productivity_Shrine]] || [[Productivity Shrine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Enhances the Productivity of nearby Buildings || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{nav undead buildings}}&lt;br /&gt;
{{Nav game mechanics}}&lt;br /&gt;
[[Category:Super Fantasy Kingdom]]&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Buildings&amp;diff=29076</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Buildings&amp;diff=29076"/>
		<updated>2026-03-18T02:16:03Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| title=Buildings&lt;br /&gt;
| image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
    House.png|{{ItemLink|Human}} House&lt;br /&gt;
    Mausoleum.png|{{ItemLink|Undead}} Mausoleum&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Human Buildings==&lt;br /&gt;
These are the buildings buildable in the {{ItemLink|Human}} Kingdom. See also [[Human buildings]]&lt;br /&gt;
===Big Buildings===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Castle-04.png|center|frameless|link=Castle]]&amp;lt;/div&amp;gt; || [[Castle]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Always Built || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Upgrade max storage capacity of [[Resources]] and increases tax generation speed. Unlock fortifications for your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=3}} / {{ItemLink|Gold|quantity=5}} / {{ItemLink|Ingot|quantity=5}}&lt;br /&gt;
Each upgrade doubles the storage capacity and increases tax generation speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Tavern.png|center|frameless|link=Tavern]]&amp;lt;/div&amp;gt; || [[Tavern]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Berries]] and store [[Food]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=8/16}}&lt;br /&gt;
Increases happiness by 4 each upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Lumberyard.png|58x58px|center|link=Lumberyard]]&amp;lt;/div&amp;gt; || [[Lumberyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Wood}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to plant {{ItemLink|Tree}}s (2-4 Tiles away from the [[Lumberyard]], only on grassland). Upgrading costs {{ItemLink|Stone|quantity=5}} and the Forester costs {{ItemLink|Coins|quantity=1}} per tree planted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Sawmill.png|center|frameless|link=Sawmill]]&amp;lt;/div&amp;gt; || [[Sawmill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Board}}s using {{ItemLink|Wood}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Quarry.png|center|frameless|link=Quarry]]&amp;lt;/div&amp;gt; || [[Quarry]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Stone}}s from {{ItemLink|Rock}}s and the {{ItemLink|Stone Vein}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire a [[Road Builder]] to upgrade Roads for faster in-town movement (costs {{ItemLink|Coins|quantity=1}} per road segment)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Goldmine.png|center|frameless|link=Goldmine]]&amp;lt;/div&amp;gt; || [[Goldmine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Gold}} from {{ItemLink|Ore}} and the {{ItemLink|Gold Vein}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Use 5 [[Gold]] to unlock a [[Geologist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Smelter.png|center|frameless|link=Smelter]]&amp;lt;/div&amp;gt; || [[Smelter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Ingot}}s using {{ItemLink|Gold}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Hunter.png|center|frameless|link=Hunter]]&amp;lt;/div&amp;gt; || [[Hunter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather {{ItemLink|Meat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to remove {{ItemLink|Thicket}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Farm.png|center|frameless|link=Farm]]&amp;lt;/div&amp;gt; || [[Farm]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Harvest {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Plant {{ItemLink|Wheat}} around the {{ItemLink|Farm}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Windmill.png|center|frameless|link=Windmill]]&amp;lt;/div&amp;gt; || [[Windmill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Flour}} using {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Bakery.png|center|frameless|link=Bakery]]&amp;lt;/div&amp;gt; || [[Bakery]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Bread}} using {{ItemLink|Flour}} and {{ItemLink|Water}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Brewery.png|center|frameless|link=Brewery]]&amp;lt;/div&amp;gt; || [[Brewery]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wood|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce {{ItemLink|Beer}} using {{ItemLink|Wheat}} and {{ItemLink|Water}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Stables.png|center|frameless|link=Stables]]&amp;lt;/div&amp;gt; || [[Stables]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Wheat|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock additional mules using {{ItemLink|Wheat}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Elemental_Tower.png|center|frameless|link=Elemental_Tower]]&amp;lt;/div&amp;gt; || [[Elemental Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ingot|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Summon an [[Elemental]] being and sacrifice [[units]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Graveyard.png|center|frameless|link=Graveyard]]&amp;lt;/div&amp;gt; || [[Graveyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Bury deceased [[units]] and +2 {{ItemLink|Happiness}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Port.png|center|frameless|link=Port]]&amp;lt;/div&amp;gt; || [[Port]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Fish]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Explore..&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Portal.png|center|frameless|link=Portal]]&amp;lt;/div&amp;gt; || [[Portal]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire additional [[units]] to defend your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Siege_Camp.png|center|frameless|link=Siege Camp]]&amp;lt;/div&amp;gt; || [[Siege Camp]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Build [[Siege Engines]] to defend your Kingdom  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Church.png|center|frameless|link=Church]]&amp;lt;/div&amp;gt; || [[Church]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Board|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlocks skill tree for upgrades purchasable with [[Faith]]  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Berry|quantity= 7/14/21}}&lt;br /&gt;
Each upgrade boosts the productivity of another building by 30% and generates 1 faith each tax cycle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Buildings===&lt;br /&gt;
&lt;br /&gt;
When the mason builds stone roads on small building slots you can upgrade the buildings there with some resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:House.png|center|frameless|link=House]]&amp;lt;/div&amp;gt; || [[House]] || {{IconLinkSequence|Wood|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Worker]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Worker]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Well.png|center|frameless|link=Well]]&amp;lt;/div&amp;gt; || [[Well]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Stone|quantity=4}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Provides {{ItemLink|Water}} for the {{ItemLink|Bakery}} and {{ItemLink|Brewery}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; 40% faster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Fisherhut.png|center|frameless|link=Fisherhut]]&amp;lt;/div&amp;gt; || [[Fisherhut]] || {{IconLinkSequence|Berry|quantity1=6|quantity2=12|quantity3=24}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Fishes from the shore || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Increases Yield from 1 {{ItemLink|Fish}} to 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Forager.png|center|frameless|link=Forager]]&amp;lt;/div&amp;gt; || [[Forager]] || {{IconLinkSequence|Board|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Finds berries in {{ItemLink|Thicket|Thickets}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Increases Yield from 2 {{ItemLink|Berry}} to 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Geologist.png|center|frameless|link=Geologist]]&amp;lt;/div&amp;gt; || [[Geologist]] || {{IconLinkSequence|Gold|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Searches for {{ItemLink|Ore}}s, {{ItemLink|Rock}}s and {{ItemLink|Thicket|Thickets}} around the marked area ({{ItemLink|Flag}}) || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Geologist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Decoration.png|center|frameless|link=Decoration]] || [[Decoration]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Wheat|quantity1=4|quantity2=8|quantity3=16|quantity4=32}}|| Generates {{ItemLink|Coins}} as [[Taxes]] || Increases tax generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Buildings==&lt;br /&gt;
&lt;br /&gt;
These are the buildings buildable in the {{ItemLink|Undead}} Kingdom. See also [[Undead buildings]]&lt;br /&gt;
&lt;br /&gt;
===Big Buildings===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Undead Castle-04.png|center|frameless|link=Castle (undead)]]&amp;lt;/div&amp;gt; || [[Castle (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Always Built || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Upgrade max storage capacity of [[Resources]] and increases tax generation speed. Unlock fortifications for your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|bone|quantity=3}} / {{ItemLink|Blood|quantity=5}} / {{ItemLink|Book|quantity=5}}&lt;br /&gt;
Each upgrade doubles the storage capacity and increases tax generation speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Tavern (undead).png|center|frameless|link=Tavern (undead)]]&amp;lt;/div&amp;gt; || [[Tavern (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Rat]]s and store [[Food]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=8/16/24/32}}&lt;br /&gt;
Increases happiness by 4 each upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Quarry (undead).png|58x58px|center|link=Quarry (undead)]]&amp;lt;/div&amp;gt; || [[Quarry (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Free || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Stone]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to plant dig up [[Graves]] (spawning [[Bloat]]s)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Haunted Workshop.png|center|frameless|link=Haunted Workshop]]&amp;lt;/div&amp;gt; || [[Haunted Workshop]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ooze|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Block]]s using [[Stone]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Boneyard.png|center|frameless|link=Boneyard]]&amp;lt;/div&amp;gt; || [[Boneyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Bone]]s from [[Bonepile]]s || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Blood bank.png|center|frameless|link=Blood bank]]&amp;lt;/div&amp;gt; || [[Blood bank]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Coins|quantity=7}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Turn [[Rat]]s to [[Blood]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Collect [[Bloat]] corpses for 4 [[blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Library.png|center|frameless|link=Library]]&amp;lt;/div&amp;gt; || [[Library]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Books]]s using [[Blood]] and [[Paper]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Soul Hunter.png|center|frameless|link=Soul Hunter]]&amp;lt;/div&amp;gt; || [[Soul Hunter]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ooze|quantity=9}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Gather [[Souls]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Unlock the Ability to remove [[Thicket]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Pumpkin farm.png|center|frameless|link=Pumpkin farm]]&amp;lt;/div&amp;gt; || [[Pumpkin farm]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=6}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Harvest [[Pumpkin]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Paper mill.png|center|frameless|link=Paper mill]]&amp;lt;/div&amp;gt; || [[Paper mill]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Stone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Paper]] using [[Ooze]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Candy Store.png|center|frameless|link=Bakery]]&amp;lt;/div&amp;gt; || [[Candy Store]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Blood|quantity=5}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Candy]] using [[Pumpkin]] and [[Paper]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Cauldron.png|center|frameless|link=Cauldron]]&amp;lt;/div&amp;gt; || [[Cauldron]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Bone|quantity=7}}|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Produce [[Potion]] using [[Ooze]] and [[Bone]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Elemental_Tower.png|center|frameless|link=Elemental_Tower]]&amp;lt;/div&amp;gt; || [[Elemental Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Book|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Summon an [[Elemental]] being and sacrifice [[units]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Graveyard.png|center|frameless|link=Graveyard]]&amp;lt;/div&amp;gt; || [[Graveyard]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Ooze|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Bury deceased [[units]] and dig for [[grave]]s Serves as catacombs entrance|| &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; 10 x {{ItemLink|Faith}}&lt;br /&gt;
Unlock rituals to upgrade Zombie carrier speed for 1 {{ItemLink|soul}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Voyage.png|center|frameless|link=Voyage]]&amp;lt;/div&amp;gt; || [[Voyage]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Coins|quantity=20}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Fund the voyage to explore the islands. || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Portal.png|center|frameless|link=Portal]]&amp;lt;/div&amp;gt; || [[Portal]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Blood|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Hire additional [[units]] to defend your Kingdom || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Dark Tower.png|center|frameless|link=Dark Tower]]&amp;lt;/div&amp;gt; || [[Dark Tower]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Build [[Siege Engines]] to defend your Kingdom  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Church (undead).png|center|frameless|link=Church (undead)]]&amp;lt;/div&amp;gt; || [[Church (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{ItemLink|Block|quantity=3}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Generates 1 [[Coin]] per tax cycle, serves as an entrance to the catacombs  || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Buildings===&lt;br /&gt;
When the mason builds stone roads on small building slots you can upgrade the buildings there with some resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Mausoleum.png|center|frameless|link=Mausoleum]]&amp;lt;/div&amp;gt; || [[Mausoleum]] || {{IconLinkSequence|Stone|quantity1=6|quantity2=12|quantity3=24|quantity4=48}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Generates [[workers]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Generates [[workers]] faster (28s-&amp;gt;18s)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:House (undead).png|center|frameless|link=House (undead)]]&amp;lt;/div&amp;gt; || [[House (undead)]] || {{IconLinkSequence|Ooze|quantity1=7|quantity2=14|quantity3=28|quantity4=56}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Carrier]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Adds 1 additional [[Carrier]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Burrow.png|center|frameless|link=Burrow]]&amp;lt;/div&amp;gt; || [[Burrow]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Bone|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Spawns more [[rat]]s || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Spawns additional [[rat]]s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Decoration (undead).png|center|frameless|link=Decoration (undead)]] || [[Decoration (undead)]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Blood|quantity1=5|quantity2=10|quantity3=20|quantity4=40}}|| Generates {{ItemLink|Faith}} as [[Taxes]] || Increses tax generation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Thief (building).png|center|frameless|link=Thief (building)]] || [[Thief (building)|Thief]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLinkSequence|Block|quantity1=5|quantity2=10|quantity3=20|quantity4=40}}|| Generates {{ItemLink|Coins}} as [[Taxes]] and boosts productivityby 30%|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed==&lt;br /&gt;
&lt;br /&gt;
{{History}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable table-wide&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Cost to Build !! Utility !! Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Speed_Shrine.png|center|frameless|link=Speed_Shrine]] || [[Speed Shrine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;  {{IconLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Enhances the Movement Speed of nearby [[Workers]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin: 20px&amp;quot;&amp;gt; [[File:Productivity_Shrine.png|center|frameless|link=Productivity_Shrine]] || [[Productivity Shrine]] || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; {{IconLink|Gold|quantity=5}} || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; Enhances the Productivity of nearby Buildings || &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt; -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;br /&gt;
{{nav undead buildings}}&lt;br /&gt;
{{Nav game mechanics}}&lt;br /&gt;
[[Category:Super Fantasy Kingdom]]&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Church&amp;diff=29075</id>
		<title>Church</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Church&amp;diff=29075"/>
		<updated>2026-03-18T02:12:45Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|Chapel|Monastery}}&lt;br /&gt;
{{infobox building&lt;br /&gt;
| title = Church&lt;br /&gt;
| image = Church.png&lt;br /&gt;
| buildCosts = {{ItemLink|Board|quantity=3}}&lt;br /&gt;
| upgradeCosts = {{IconLinkSequence|Berry|7|14|28|32}}&lt;br /&gt;
| output = Coins&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;church&#039;&#039;&#039; is one of the starting buildings, but it is not functional at the start and needs to rebuilt for {{ItemLink|Board|quantity=3}} first.&lt;br /&gt;
&lt;br /&gt;
==Base State==&lt;br /&gt;
[[File:Church Damaged.png|128px]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Once repaired the [[church]] will show the [[weather]] for the next day. You can also perform a Ritual by spending one {{ItemLink|Banish}} to Increase the [[evolution]] chance of monsters by 2.5% to gain more shards. &lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
You can upgrade the [[church]] and place {{ItemLink|Nun}}s for {{IconLinkSequence|Berry|7|14|28|32}} which Generate faith and increase one building&#039;s production speed by 30%. Most big buildings can be boosted with nuns. Boosting a [[Quarry]] or a [[Goldmine]] with a connected {{ItemLink|Stone Vein}} / {{ItemLink|Gold Vein}} does not speed up the vein. Stone Vein and Gold Vein cannot be boosted with a nun.&lt;br /&gt;
&lt;br /&gt;
{{nav human buildings}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Quarry&amp;diff=29074</id>
		<title>Quarry</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Quarry&amp;diff=29074"/>
		<updated>2026-03-16T17:09:46Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Quarry&lt;br /&gt;
| image = Quarry.png&lt;br /&gt;
| kingdom = human&lt;br /&gt;
| size = Large&lt;br /&gt;
| buildCosts = {{ItemLink|Wood|quantity=3}}&lt;br /&gt;
| upgrade = Road Builder&lt;br /&gt;
| upgradeCosts = {{ItemLink|Board|quantity=5}}&lt;br /&gt;
| maxWorkers = 5&lt;br /&gt;
| gatheringTime = 6 s&lt;br /&gt;
| storage = {{ItemLink|Stone|quantity=6}}&lt;br /&gt;
| output = Stone&lt;br /&gt;
}}&lt;br /&gt;
{{ItemLink|Quarry}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to gather {{ItemLink|Stone}} and upgrade Roads, Houses and Decorations.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
The {{ItemLink|Quarry}} costs {{ItemLink|Wood|quantity=3}} to be built. It can be set up on any large building spot.&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
{{ItemLink|Board|quantity=5}} can be used to upgrade the {{ItemLink|Quarry}}. By right clicking the building you can now assign a Road Builder who will start upgrading roads for {{ItemLink|Coins|quantity=1}} per road segment.&lt;br /&gt;
&lt;br /&gt;
You will need to unlock the {{ItemLink|Stone Vein}} in order to gather an unlimited amount of {{ItemLink|Stone}}s over time.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In the demo the quarry used the same sprite as the {{ItemLink|Quarry (undead)|Undead&#039;s Quarry}}&lt;br /&gt;
* Upgrading the quarry, for {{ItemLink|Gold|quantity=5}}, used to hire a Mason who would upgrade roads and houses for {{ItemLink|Stone}}s.&lt;br /&gt;
{{nav human buildings}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Quarry&amp;diff=29073</id>
		<title>Quarry</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Quarry&amp;diff=29073"/>
		<updated>2026-03-16T17:06:45Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: Update Quarry upgrade information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox building&lt;br /&gt;
| title = Quarry&lt;br /&gt;
| image = Quarry.png&lt;br /&gt;
| kingdom = human&lt;br /&gt;
| size = Large&lt;br /&gt;
| buildCosts = {{ItemLink|Wood|quantity=3}}&lt;br /&gt;
| upgrade = Mason&lt;br /&gt;
| upgradeCosts = {{ItemLink|Gold|quantity=5}}&lt;br /&gt;
| maxWorkers = 5&lt;br /&gt;
| gatheringTime = 6 s&lt;br /&gt;
| storage = {{ItemLink|Stone|quantity=6}}&lt;br /&gt;
| output = Stone&lt;br /&gt;
}}&lt;br /&gt;
{{ItemLink|Quarry}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]], used to gather {{ItemLink|Stone}} and upgrade Roads, Houses and Decorations.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
The {{ItemLink|Quarry}} costs {{ItemLink|Wood|quantity=3}} to be built. It can be set up on any large building spot.&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
{{ItemLink|Board|quantity=5}} can be used to upgrade the {{ItemLink|Quarry}}. By right clicking the building you can now assign a Road Builder who will start upgrading roads for {{ItemLink|Coins|quantity=1}} per road segment.&lt;br /&gt;
&lt;br /&gt;
You will need to unlock the {{ItemLink|Stone Vein}} in order to gather an unlimited amount of {{ItemLink|Stone}}s over time.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In the demo the quarry used the same sprite as the {{ItemLink|Quarry (undead)|Undead&#039;s Quarry}}&lt;br /&gt;
* Upgrading the quarry, for {{ItemLink|Gold|quantity=5}}, used to hire a Mason who would upgrade roads and houses for {{ItemLink|Stone}}s.&lt;br /&gt;
{{nav human buildings}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Wizard&amp;diff=29072</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Wizard&amp;diff=29072"/>
		<updated>2026-03-16T16:27:02Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| title = Researcher&lt;br /&gt;
| image = Wizard.png&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| location = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Wizard]] is a [[character]] in [[Super Fantasy Kingdom]]. The wizard, like the [[Blacksmith]], needs to be spoken to several times over different cycles. After enough cycles, the wizard will ask for help to repair their tower for {{ItemLink|shards|quantity=100}}. If you pay this cost they will begin appearing on the 23th day. You can also speak with them on the map to ask them to be an end of week visitor, found in the northern mountains on human and on the very north east of the northeastern island on undead.&lt;br /&gt;
&lt;br /&gt;
[[File:WizardThroneRoom.png|128px|left|border]]&lt;br /&gt;
When visiting the Wizard will ask to study one of your relics. This will remove the relic from your inventory entirely. Doing this allows you to start future cycles with that relic for {{ItemLink|coins}} this cost is set per relic. After doing this once the UI for selecting which unit you want to start with will be in your [[Throne Room]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The cost to repair the Wizard&#039;s tower (labeled Weather Tower) used to be {{ItemLink|shards|quantity=10}}&lt;br /&gt;
&lt;br /&gt;
{{nav characters}}&lt;br /&gt;
{{nav game mechanics}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Wizard&amp;diff=29071</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Super_Fantasy_Kingdom/index.php?title=Wizard&amp;diff=29071"/>
		<updated>2026-03-16T16:18:45Z</updated>

		<summary type="html">&lt;p&gt;76561197994532073: Update the cost for the weather tower.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| title = Researcher&lt;br /&gt;
| image = Wizard.png&lt;br /&gt;
| kingdom = Human&lt;br /&gt;
| location = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Wizard]] is a [[character]] in [[Super Fantasy Kingdom]]. The wizard, like the [[Blacksmith]], needs to be spoken to several times over different cycles. After enough cycles, the wizard will ask for help to repair their tower for {{ItemLink|shards|quantity=100}}. If you pay this cost they will begin appearing on the 23th day. You can also speak with them on the map to ask them to be an end of week visitor, found in the northern mountains on human and on the very north east of the northeastern island on undead.&lt;br /&gt;
&lt;br /&gt;
[[File:WizardThroneRoom.png|128px|left|border]]&lt;br /&gt;
When visiting the Wizard will ask to study one of your relics. This will remove the relic from your inventory entirely. Doing this allows you to start future cycles with that relic for {{ItemLink|coins}} this cost is set per relic. After doing this once the UI for selecting which unit you want to start with will be in your [[Throne Room]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
{{nav characters}}&lt;br /&gt;
{{nav game mechanics}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The cost to repair the Wizard&#039;s tower (labeled Weather Tower) used to be {{ItemLink|shards|quantity=10}}&lt;/div&gt;</summary>
		<author><name>76561197994532073</name></author>
	</entry>
</feed>