Water
| |
| General Info | |
|---|---|
| Interactions | 🔥, ❄️ |
| Density | 100 |
| Matter Type | Liquid |
| Processing | |
| Obtained From | Ice, Steam |
| Processed By | Fire, Snow |
| Byproducts | Steam, Ice |
| Physics | |
| Burnable | Yes |
| Wettable | No |
| Launchable | No |
Overview
Water is a critical resource in Sandustry, used for wetting Sand and Seeds. Large volumes of Water are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources.
Water flow is blocked by Block, Conveyor Belt, Kinetic Press and Flux Emanator. Water can pass through all other building blocks, most notably Filters. Note that Advanced Filters can affect liquids like water.
Sources of Water
- Surface lakes and underground water deposits.
- Melting Ice.
- Rain resulting from Steam reaching the sky. This can create infinite water when using the Cryoblaster to make Snow and melting it into Steam.
- Lumlings.
Evaporation
Water will pool in a depression and spread out until it forms a flat surface. Any remaining droplets will skitter back and forth on the surface of the water. If a water droplet does not encounter a depression to settle into within 45 seconds, it will evaporate (disappear). Therefore all water will eventually settle into pools with flat surfaces as any extra will evaporate.
Mechanics
When a Sand pixel and Water pixel touch they are both replaced with Wet Sand (1 Sand + 1 Water -> 2 Wet Sand).
When a Seed pixel and Water pixel touch the Water gets absorbed and the Seed converts to a Wet Seed (1 Seed + 1 Water -> 1 Wet Seed).
Tips

While liquids cannot flow directly through solid blocks, they can slip through where two corners of blocks meet if there is not another block to stop it.



