Launcher Mk.2

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Revision as of 13:46, 3 September 2026 by Balbes (talk | contribs) (Created page with "{{Buildings infobox |title=Launcher |image=128px |Description=Launches elements faster. |Interactions= |Blocks Liquid=No |Blocks Gas=No |Blocks Player=No }} == Overview == Faster than normal Launcher == Mechanics == Solid pixels that enter a Launcher will be carried directly upwards. Upon reaching the end of the Launcher they will carry on upwards with a small amount of velocity before falling back onto the Launcher and 'boun...")
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Launcher
General Info
Description Launches elements faster.
Interactions
Permeability
Blocks Liquid No
Blocks Gas No
Blocks Player No


Overview

Faster than normal Launcher

Mechanics

Solid pixels that enter a Launcher will be carried directly upwards. Upon reaching the end of the Launcher they will carry on upwards with a small amount of velocity before falling back onto the Launcher and 'bouncing' on the top, waiting for somewhere to go. If the top Launcher is angled, then the pixels will shoot out to the side that it is facing.

By placing a tower of Launchers with only the top one being angled, pixels can be carried as high as you would like then be deposited out the side.

Tips

  • When placing an angled Launcher, it will output to the side your cursor is closest to. This is indicated by the straight vertical side, with the angled side being the back.
  • When placing a tower of Launchers, only the top one will come out as angled. If you don't want any to be angled, you can hold shift (by default) to force all placed Launchers to face directly up.
  • Rows of angled Launchers can be used to rapidly move pixels horizontally.
  • Launchers check for new pixels on a timer and so pixels wont always immediately be sucked up when entering a Launcher.