Water: Difference between revisions
JustCharlie (talk | contribs) No edit summary |
Added spoiler tags to the ratios; added lumlings and tidied the sources. Removed duplication as I believe this no longer exists? |
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[[Water]] is a critical resource in Sandustry, used for wetting [[Sand]] and [[Spores]]. Large volumes of [[Water]] are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources. | [[Water]] is a critical resource in Sandustry, used for wetting [[Sand]] and [[Spores]]. Large volumes of [[Water]] are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources. | ||
Water flow is blocked by [[Block]], [[Conveyor Belt]], [[Kinetic Slag Press]] and [[Flux Emanator]]. Water can pass through all other building blocks, most notably [[Filter]]s. | Water flow is blocked by [[Block]], [[Conveyor Belt]], [[Kinetic Slag Press]] and [[Flux Emanator]]. Water can pass through all other building blocks, most notably [[Filter]]s. Note that [[Advanced Filter]]s ''can'' affect liquids like water. | ||
=== Sources of Water === | === Sources of Water === | ||
* Surface lakes and underground water deposits. | |||
* Melting [[Ice]]. | |||
* Rain resulting from [[Steam]] reaching the sky. This can create infinite water when using the [[Cryoblaster]] to make [[Snow]] and melting it into [[Steam]]. | * Rain resulting from [[Steam]] reaching the sky. This can create infinite water when using the [[Cryoblaster]] to make [[Snow]] and melting it into [[Steam]]. | ||
* | * [[Lumling]]s. | ||
=== Evaporation === | === Evaporation === | ||
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== Mechanics == | == Mechanics == | ||
When a [[Sand]] pixel and [[Water]] pixel touch they are both replaced with [[Wet Sand]] (1 [[Sand]] + 1 [[Water]] | When a [[Sand]] pixel and [[Water]] pixel touch they are both replaced with [[Wet Sand]] ({{spoiler|1 [[Sand]] + 1 [[Water]] -> 2 [[Wet Sand]]}}). | ||
When a [[Spore]] pixel and [[Water]] pixel touch the [[Water]] gets absorbed and the [[Spore]] converts to a [[Wet Spore]] (1 [[Spore]] + 1 Water | When a [[Spore]] pixel and [[Water]] pixel touch the [[Water]] gets absorbed and the [[Spore]] converts to a [[Wet Spore]] ({{spoiler|1 [[Spore]] + 1 [[Water]] -> 1 [[Wet Spore]]}}). | ||
== Tips == | == Tips == | ||
Revision as of 11:21, 7 August 2026
| |
| General Info | |
|---|---|
| Interactions | 🔥, ❄️ |
| Density | 100 |
| Matter Type | Liquid |
| Processing | |
| Obtained From | Ice, Steam |
| Processed By | Fire, Snow |
| Byproducts | Steam, Ice |
| Physics | |
| Burnable | Yes |
| Wettable | No |
| Launchable | No |
Overview
Water is a critical resource in Sandustry, used for wetting Sand and Spores. Large volumes of Water are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources.
Water flow is blocked by Block, Conveyor Belt, Kinetic Slag Press and Flux Emanator. Water can pass through all other building blocks, most notably Filters. Note that Advanced Filters can affect liquids like water.
Sources of Water
- Surface lakes and underground water deposits.
- Melting Ice.
- Rain resulting from Steam reaching the sky. This can create infinite water when using the Cryoblaster to make Snow and melting it into Steam.
- Lumlings.
Evaporation
Water will pool in a depression and spread out until it forms a flat surface. Any remaining droplets will skitter back and forth on the surface of the water. If a water droplet does not encounter a depression to settle into within 45 seconds, it will evaporate (disappear). Therefore all water will eventually settle into pools with flat surfaces as any extra will evaporate.
Mechanics
When a Sand pixel and Water pixel touch they are both replaced with Wet Sand (1 Sand + 1 Water -> 2 Wet Sand).
When a Spore pixel and Water pixel touch the Water gets absorbed and the Spore converts to a Wet Spore (1 Spore + 1 Water -> 1 Wet Spore).
Tips

While liquids cannot flow directly through solid blocks, they can slip through where two corners of blocks meet if there is not another block to stop it.



