Burnt Residue: Difference between revisions
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{{Material | {{Material | ||
|title=Burnt Residue | |title=Burnt Residue | ||
|image=[[File: | |image=[[File:Burnt_Residue_Icon.png]] | ||
|Interactions=⬇️ | |Interactions=⬇️ | ||
Revision as of 16:19, 5 August 2026
| General Info | |
|---|---|
| Interactions | ⬇️ |
| Density | 50 |
| Matter Type | Solid |
| Processing | |
| Obtained From | Residue |
| Processed By | Kinetic Press |
| Byproducts | Gold, Spore |
| Physics | |
| Burnable | No |
| Wettable | No |
| Launchable | Yes |
Overview
Burnt Residue is created by igniting Residue. This can be done manually with a Flamethrower or the napalm upgrade of the Rocket Launcher, or it can be automated by running Residue over Lava trapped in Filters.
A Residue only has a 25% chance of turning into Burnt Residue and may instead just burn and be destroyed with no output.
Mechanics
Burnt Residue can be dropped through a Kinetic Press to produce Gold and Spores. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 Burnt Residue will always output 1 Gold and 1 Spore.
Tips
With enough Residue input, a pile ignited by the player can burn continuously to keep producing Burnt Residue without having to keep reigniting.


