Burnt Residue: Difference between revisions

From Sandustry Official Wiki
m 76561198012665891 moved page Burnt Slag to Burnt Residue: Renamed in game
m Renamed in game
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{{Material
{{Material
|title=Burnt Slag
|title=Burnt Residue
|image=[[File:Burnt slag.png]]
|image=[[File:Burnt slag.png]]


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|Matter Type=Solid
|Matter Type=Solid


|Obtained From=[[Slag]]
|Obtained From=[[Residue]]
|Processed By=[[Kinetic Slag Press]]
|Processed By=[[Kinetic Slag Press]]
|Byproducts=[[Gold]], [[Spore]]
|Byproducts=[[Gold]], [[Spore]]
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}}
}}
== Overview ==
== Overview ==
[[Burnt Slag]] is created by igniting [[Slag]]. This can be done manually with a [[Flamethrower]] or the napalm upgrade of the [[Rocket Launcher]], or it can be automated by running [[Slag]] over [[Lava]] trapped in [[Filter]]s.
[[Burnt Residue]] is created by igniting [[Residue]]. This can be done manually with a [[Flamethrower]] or the napalm upgrade of the [[Rocket Launcher]], or it can be automated by running [[Residue]] over [[Lava]] trapped in [[Filter]]s.


A [[Slag]] only has a 25% chance of turning into [[Burnt Slag]] and may instead just burn and be destroyed with no output.
A [[Residue]] only has a 25% chance of turning into [[Burnt Residue]] and may instead just burn and be destroyed with no output.


== Mechanics ==
== Mechanics ==
[[Burnt Slag]] can be dropped through a [[Kinetic Slag Press]] to produce [[Gold]] and [[Spore]]s. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 [[Burnt Slag]] will always output 1 [[Gold]] and 1 [[Spore]].
[[Burnt Residue]] can be dropped through a [[Kinetic Slag Press]] to produce [[Gold]] and [[Spore]]s. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 [[Burnt Residue]] will always output 1 [[Gold]] and 1 [[Spore]].


== Tips ==
== Tips ==
With significant enough [[Slag]] input, a pile ignited by the player can burn continuously to keep producing [[Burnt Slag]] without having to keep reigniting.
With significant enough [[Residue]] input, a pile ignited by the player can burn continuously to keep producing [[Burnt Residue]] without having to keep reigniting.


== Bugs ==
== Bugs ==

Revision as of 12:59, 5 August 2026

Burnt Residue
File:Burnt slag.png
General Info
Interactions ⬇️
Density 50
Matter Type Solid
Processing
Obtained From Residue
Processed By Kinetic Slag Press
Byproducts Gold, Spore
Physics
Burnable No
Wettable No
Launchable Yes

Overview

Burnt Residue is created by igniting Residue. This can be done manually with a Flamethrower or the napalm upgrade of the Rocket Launcher, or it can be automated by running Residue over Lava trapped in Filters.

A Residue only has a 25% chance of turning into Burnt Residue and may instead just burn and be destroyed with no output.

Mechanics

Burnt Residue can be dropped through a Kinetic Slag Press to produce Gold and Spores. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 Burnt Residue will always output 1 Gold and 1 Spore.

Tips

With significant enough Residue input, a pile ignited by the player can burn continuously to keep producing Burnt Residue without having to keep reigniting.

Bugs