Water: Difference between revisions

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|Matter Type=Liquid
|Matter Type=Liquid


|Obtained From=[[Snow]], [[Ice]], [[Steam]]
|Obtained From=[[Ice]], [[Steam]]
|Processed By=Fire, Cryoblaster, Snow
|Processed By=[[Fire]], [[Snow]]
|Byproducts=Steam, Ice
|Byproducts=[[Steam]], [[Ice]]


|Burnable=Yes
|Burnable=Yes
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}}
}}
== Overview ==
== Overview ==
Water is a critical resource in Sandustry, used for wetting [[Sand]] and [[Spores]]. Large volumes of water are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources.
[[Water]] is a critical resource in Sandustry, used for wetting [[Sand]] and [[Spores]]. Large volumes of [[Water]] are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources.


Water flow is blocked by [[Block]] and [[Conveyor Belt]]. Water can pass through all other building blocks, most notably [[Filter|Filters]].
Water flow is blocked by [[Block]], [[Conveyor Belt]], [[Kinetic Slag Press]] and [[Flux Emanator]]. Water can pass through all other building blocks, most notably [[Filter]]s.


=== Sources of Water ===
=== Sources of Water ===
* Rain resulting from [[Steam]]
* Rain resulting from [[Steam]] reaching the sky. This can create infinite water when using the [[Cryoblaster]] to make [[Snow]] and melting it into [[Steam]].
* Melting [[Snow]] and [[Ice]]. This can create infinite water when using the [[Cryoblaster]] to make snow.
* Melting [[Ice]].
* Pumping of underground water deposits
* Pumping of underground water deposits.
* Water duplication
* Water duplication.


=== Duplicating ===
=== Duplicating ===
There is no known way to dupe water automatically. Currently, duping water involves it converting to [[Steam]] and back, which involves [[Fire]]. Fire can only be produced by the [[Flamethrower]] and the [[Rocket Launcher]]. Do not use the Flamethrower as it does not duplicate water. The rocket launcher is more effective but it requires a nearby [[Bedrock]] wall to explode against. Exploding the rocket launcher underwater will not produce fire.
There is no known way to dupe water automatically. Currently, duping water involves it converting to [[Steam]] and back, which involves [[Fire]]. [[Fire]] can only be produced by the [[Flamethrower]] and the [[Rocket Launcher]]. Do not use the [[Flamethrower]] as it does not duplicate water. The [[Rocket Launcher]] is more effective but it requires a nearby [[Bedrock]] wall to explode against. Exploding the [[Rocket Launcher]] underwater will not produce [[fire]].


=== Evaporation ===
=== Evaporation ===
Water will pool in a depression and spread out until it forms a flat surface. Any remaining droplets will skitter back and forth on the surface of the water. If a water droplet does not encounter a depression to settle into within 45 seconds, it will evaporate (disappear). Therefore all water will eventually settle into pools with flat surfaces as any extra will evaporate.[[File:Screen Recording 2025-03-16 at 4.26.03 PM.mov|thumb|Duplicating water with the napalm.]]
Water will pool in a depression and spread out until it forms a flat surface. Any remaining droplets will skitter back and forth on the surface of the water. If a water droplet does not encounter a depression to settle into within 45 seconds, it will evaporate (disappear). Therefore all water will eventually settle into pools with flat surfaces as any extra will evaporate.


== Mechanics ==
== Mechanics ==
When a [[Sand]] pixel and Water pixel touch they are both replaced with [[Wet Sand]] (1 [[Sand]] + 1 Water = 2 [[Wet Sand]]).
When a [[Sand]] pixel and [[Water]] pixel touch they are both replaced with [[Wet Sand]] (1 [[Sand]] + 1 [[Water]] = 2 [[Wet Sand]]).


When a [[Spores|Spore]] pixel and Water pixel touch the Water gets absorbed and the [[Spores|Spore]] converts to a [[Wet Spores|Wet Spore]] (1 [[Spores|Spore]] + 1 Water = 1 [[Wet Spores|Wet Spore]]).  
When a [[Spore]] pixel and [[Water]] pixel touch the [[Water]] gets absorbed and the [[Spore]] converts to a [[Wet Spore]] (1 [[Spore]] + 1 Water = 1 [[Wet Spore]]).  


== Tips ==
== Tips ==


== Bugs ==
== Bugs ==

Revision as of 06:50, 5 December 2025

Water
General Info
Interactions 🔥, ❄️
Density 100
Matter Type Liquid
Processing
Obtained From Ice, Steam
Processed By Fire, Snow
Byproducts Steam, Ice
Physics
Burnable Yes
Wettable No
Launchable No

Overview

Water is a critical resource in Sandustry, used for wetting Sand and Spores. Large volumes of Water are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources.

Water flow is blocked by Block, Conveyor Belt, Kinetic Slag Press and Flux Emanator. Water can pass through all other building blocks, most notably Filters.

Sources of Water

  • Rain resulting from Steam reaching the sky. This can create infinite water when using the Cryoblaster to make Snow and melting it into Steam.
  • Melting Ice.
  • Pumping of underground water deposits.
  • Water duplication.

Duplicating

There is no known way to dupe water automatically. Currently, duping water involves it converting to Steam and back, which involves Fire. Fire can only be produced by the Flamethrower and the Rocket Launcher. Do not use the Flamethrower as it does not duplicate water. The Rocket Launcher is more effective but it requires a nearby Bedrock wall to explode against. Exploding the Rocket Launcher underwater will not produce fire.

Evaporation

Water will pool in a depression and spread out until it forms a flat surface. Any remaining droplets will skitter back and forth on the surface of the water. If a water droplet does not encounter a depression to settle into within 45 seconds, it will evaporate (disappear). Therefore all water will eventually settle into pools with flat surfaces as any extra will evaporate.

Mechanics

When a Sand pixel and Water pixel touch they are both replaced with Wet Sand (1 Sand + 1 Water = 2 Wet Sand).

When a Spore pixel and Water pixel touch the Water gets absorbed and the Spore converts to a Wet Spore (1 Spore + 1 Water = 1 Wet Spore).

Tips

Bugs