Residue: Difference between revisions
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== Mechanics == | == Mechanics == | ||
When Slag combines with [[Fire]] | When [[Slag]] combines with [[Fire]] each pixel has a 25% chance to either turn into [[Burnt Slag]] or be consumed with no output. This will spread [[Fire]] to other touching [[Slag]]. | ||
== Tips == | == Tips == | ||
== Bugs == | == Bugs == | ||
Revision as of 04:19, 5 December 2025
| |
| General Info | |
|---|---|
| Interactions | 🔥 |
| Density | 50 |
| Matter Type | Slushy |
| Processing | |
| Obtained From | Wet Sand |
| Processed By | Fire |
| Byproducts | Burnt Slag |
| Physics | |
| Burnable | Yes |
| Wettable | No |
| Launchable | Yes |
Overview
Slag is produced by dropping Wet Sand on a Shaker. Slag must then be burned, typically with Lava or a Flamethrower, to produce Burnt Slag.
Mechanics
When Slag combines with Fire each pixel has a 25% chance to either turn into Burnt Slag or be consumed with no output. This will spread Fire to other touching Slag.



