Gold: Difference between revisions

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The conversion of [[Sand]] to [[Gold]] is approximately 2 [[Sand]] = 3 [[Gold]] after fully processing.
The conversion of [[Sand]] to [[Gold]] is approximately 2 [[Sand]] = 3 [[Gold]] after fully processing.


Considering the difference in [[Gold]] density between solid and [[Liquid Gold]], unlocking the "Heliodyne Tycoon" achievement (1,000,000 [[Gold]]) requires 62,500 (250x250) or 31,250 (~177x177 or 125x250) full [[Collector|Collectors]] respectively.
Considering the difference in [[Gold]] density between solid and [[Liquid Gold]], unlocking the [[Achievements#Heliodyne_Tycoon|Heliodyne Tycoon]] achievement requires 62,500 (250x250) or 31,250 (~177x177 or 125x250) full [[Collector|Collectors]] respectively.


== Bugs ==
== Bugs ==

Revision as of 22:03, 17 August 2026

Gold
General Info
Interactions 💰
Density 300
Matter Type Solid
Processing
Obtained From Shaker, Kinetic Press, Flower
Processed By Smelter
Byproducts N/A
Physics
Burnable No
Wettable No
Launchable Yes

Overview

Gold is used to Research new technologies, and so is one of the two major materials required for early to mid game progression (the other being Fluxite). Gold can be obtained as a byproduct of most processing in the game. In order to be counted towards the player's bank, Gold must be stored in Collector blocks.

Mechanics

Gold can also be smelted into Liquid Gold to save space and still count as currency if stored in Collector blocks.

One pixel of Gold is worth 4 units of its currency, and one pixel of Liquid Gold is worth twice that at 8.

Tips

Gold is the heaviest pixel in the game and so will always fall the bottom of a pile, making it easy to filter out.

The conversion of Sand to Gold is approximately 2 Sand = 3 Gold after fully processing.

Considering the difference in Gold density between solid and Liquid Gold, unlocking the Heliodyne Tycoon achievement requires 62,500 (250x250) or 31,250 (~177x177 or 125x250) full Collectors respectively.

Bugs