Gold: Difference between revisions
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The conversion of [[Sand]] to [[Gold]] is approximately 2 [[Sand]] = 3 [[Gold]] after fully processing. | The conversion of [[Sand]] to [[Gold]] is approximately 2 [[Sand]] = 3 [[Gold]] after fully processing. | ||
Considering this, unlocking the "Heliodyne Tycoon" achievement (1,000,000 [[Gold]]) requires 62,500 (250x250) or 31,250 (~177x177 or 125x250) full [[Collector|Collectors]] respectively. | Considering this, unlocking the "Heliodyne Tycoon" achievement (1,000,000 [[Gold]]) requires 62,500 (250x250) or 31,250 (~177x177 or 125x250) full [[Collector|Collectors]] respectively. | ||
== Bugs == | == Bugs == | ||
Revision as of 20:31, 17 August 2026
| |
| General Info | |
|---|---|
| Interactions | 💰 |
| Density | 300 |
| Matter Type | Solid |
| Processing | |
| Obtained From | Shaker, Kinetic Press, Flower |
| Processed By | Smelter |
| Byproducts | N/A |
| Physics | |
| Burnable | No |
| Wettable | No |
| Launchable | Yes |
Overview
Gold is used to Research new technologies, and so is one of the two major materials required for early to mid game progression (the other being Fluxite). Gold can be obtained as a byproduct of most processing in the game. In order to be counted towards the player's bank, Gold must be stored in Collector blocks.
Mechanics
Tips
Gold is the heaviest pixel in the game and so will always fall the bottom of a pile, making it easy to filter out.
The conversion of Sand to Gold is approximately 2 Sand = 3 Gold after fully processing.
Considering this, unlocking the "Heliodyne Tycoon" achievement (1,000,000 Gold) requires 62,500 (250x250) or 31,250 (~177x177 or 125x250) full Collectors respectively.



