Gold: Difference between revisions
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|Matter Type=Solid | |Matter Type=Solid | ||
|Obtained From=[[Shaker]] | |Obtained From=[[Shaker]], [[Kinetic Slag Press]], [[Flower]] | ||
|Processed By= | |Processed By=N/A | ||
|Byproducts= | |Byproducts=N/A | ||
|Burnable=No | |Burnable=No | ||
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}} | }} | ||
== Overview == | == Overview == | ||
Gold is used to [[Research]] new technologies, and is | [[Gold]] is used to [[Research]] new technologies, and so is one of the two major materials required for game progression (the other being [[Fluxite]]). Gold can be obtained as a byproduct of most processing in the game. In order to be counted towards the player's bank, gold must be stored in [[Collector]] blocks. | ||
== Mechanics == | == Mechanics == | ||
== Tips == | == Tips == | ||
[[Gold]] is the heaviest pixel in the game and so will always fall the bottom of a pile, making it easy to filter out. | |||
The conversion of [[Sand]] to [[Gold]] is approximately 2 [[Sand]] = 3 [[Gold]] after fully processing. | |||
== Bugs == | == Bugs == | ||
Revision as of 06:14, 5 December 2025
| |
| General Info | |
|---|---|
| Interactions | 💰 |
| Density | 300 |
| Matter Type | Solid |
| Processing | |
| Obtained From | Shaker, Kinetic Slag Press, Flower |
| Processed By | N/A |
| Byproducts | N/A |
| Physics | |
| Burnable | No |
| Wettable | No |
| Launchable | Yes |
Overview
Gold is used to Research new technologies, and so is one of the two major materials required for game progression (the other being Fluxite). Gold can be obtained as a byproduct of most processing in the game. In order to be counted towards the player's bank, gold must be stored in Collector blocks.
Mechanics
Tips
Gold is the heaviest pixel in the game and so will always fall the bottom of a pile, making it easy to filter out.
The conversion of Sand to Gold is approximately 2 Sand = 3 Gold after fully processing.



