Gold: Difference between revisions
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The conversion of [[Sand]] to [[Gold]] is approximately 2 [[Sand]] = 3 [[Gold]] after fully processing. | The conversion of [[Sand]] to [[Gold]] is approximately 2 [[Sand]] = 3 [[Gold]] after fully processing. | ||
[[Gold]] can also be smelted to save space and still count as currency if stored in [[Collector]] blocks | [[Gold]] can also be smelted into [[Liquid Gold]] to save space and still count as currency if stored in [[Collector]] blocks | ||
== Bugs == | == Bugs == | ||
Revision as of 10:41, 5 August 2026
| |
| General Info | |
|---|---|
| Interactions | 💰 |
| Density | 300 |
| Matter Type | Solid |
| Processing | |
| Obtained From | Shaker, Kinetic Slag Press, Flower |
| Processed By | N/A |
| Byproducts | N/A |
| Physics | |
| Burnable | No |
| Wettable | No |
| Launchable | Yes |
Overview
Gold is used to Research new technologies, and so is one of the two major materials required for game progression (the other being Fluxite). Gold can be obtained as a byproduct of most processing in the game. In order to be counted towards the player's bank, Gold must be stored in Collector blocks.
Mechanics
Tips
Gold is the heaviest pixel in the game and so will always fall the bottom of a pile, making it easy to filter out.
The conversion of Sand to Gold is approximately 2 Sand = 3 Gold after fully processing.
Gold can also be smelted into Liquid Gold to save space and still count as currency if stored in Collector blocks



