Pump: Difference between revisions

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|Description=Consumes [[Water]] within the tile of the [[Pump]] and sends to attached [[Pipe]]s.
|Description=Consumes [[Water]] within the tile of the [[Pump]] and sends to attached [[Pipe]]s.
|Interactions=[[Water]]
|Interactions=[[Water]], [[Pipe]]


|Blocks Liquid=No
|Blocks Liquid=No

Revision as of 07:06, 6 December 2025

Pump
General Info
Description Consumes Water within the tile of the Pump and sends to attached Pipes.
Interactions Water, Pipe
Permeability
Blocks Liquid No
Blocks Gas No
Blocks Player No


Overview

The Pump is used in conjunction with Pipes and Liquid Vents in order to transport Water. When a Pump that is touching Water is connected to a Liquid Vent via Pipes it will pick up that Water and it will be deposited out the other end from the Liquid Vent.

Mechanics

Pumps are non-solid to all pixels meaning that solid pixels (like Gold) can fall into them as well as Water. This will stop water from also being able to occupy the space and therefore cause no Water to be transported.

Like all blocks, the Pump takes up a 4 pixel x 4 pixel area. However, it is only the central 2 x 2 area that is actually able to pick up Water. This means that it only takes the bottom 3 of 4 layers of the Pump to be blocked by other pixels in order to completely stop functioning.

Tips

Given that only the bottom 4 pixels of the Pump are somewhat transparent, it can be hard to tell when there are pixels inside that are blocking it. The only easy way to tell is to hover you Grabber over the Pump to see if he highlights anything other than Water in the tooltip.

Bugs