Shaker: Difference between revisions
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|image=[[File:Shaker_8x.png]] | |image=[[File:Shaker_8x.png]] | ||
|Description= | |Description=Used to process [[Wet Sand]] into [[Slag]] and [[Gold]] | ||
|Interactions=[[Wet Sand]] | |Interactions=[[Wet Sand]] | ||
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== Overview == | == Overview == | ||
[[Shaker]]s are the first way to obtain [[Gold]] which it does but turning [[Wet Sand]] that is placed on top into [[Slag]] with a 25% chance to also extract a single [[Gold]]. [[Gold]] is passed through the [[Shaker]] and dropped out the bottom while the [[Slag]] remains on top and is '''very''' slowly pushed of the top akin to a [[Conveyor Belt]]. | |||
== Mechanics == | == Mechanics == | ||
Each [[Wet Sand]] will always turn into a [[Slag]] but only has a 1/4 chance to also drop a [[Gold]]. The only solid pixel that can pass through the [[Shaker]] is [[Gold]], everything else will remain on top until pushed off the side. | |||
== Tips == | == Tips == | ||
Given that [[Shaker]]s are extremely slow at pushing the [[Slag]] along, it is best to place them in a downwards diagonal from where you are supplying [[Wet Sand]]. Because [[Wet Sand]] has a higher density that [[Slag]], as you input more of it, it will flow down the diagonal 'staircase' of [[Shaker]]s and settle on the top of each [[Shaker]] in a thin layer. This will raise the [[Slag]] to the top which will then flow down further to your output. | |||
== Bugs == | == Bugs == | ||
Revision as of 03:33, 6 December 2025
| |
| General Info | |
|---|---|
| Description | Used to process Wet Sand into Slag and Gold |
| Interactions | Wet Sand |
| Permeability | |
| Blocks Liquid | No |
| Blocks Gas | No |
| Blocks Player | Yes |
Overview
Shakers are the first way to obtain Gold which it does but turning Wet Sand that is placed on top into Slag with a 25% chance to also extract a single Gold. Gold is passed through the Shaker and dropped out the bottom while the Slag remains on top and is very slowly pushed of the top akin to a Conveyor Belt.
Mechanics
Each Wet Sand will always turn into a Slag but only has a 1/4 chance to also drop a Gold. The only solid pixel that can pass through the Shaker is Gold, everything else will remain on top until pushed off the side.
Tips
Given that Shakers are extremely slow at pushing the Slag along, it is best to place them in a downwards diagonal from where you are supplying Wet Sand. Because Wet Sand has a higher density that Slag, as you input more of it, it will flow down the diagonal 'staircase' of Shakers and settle on the top of each Shaker in a thin layer. This will raise the Slag to the top which will then flow down further to your output.



