Burnt Residue: Difference between revisions

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|Obtained From=[[Slag]]
|Obtained From=[[Slag]]
|Processed By=[[Kinetic Slag Press]]
|Processed By=[[Kinetic Slag Press]]
|Byproducts=[[Gold]], [[Spores]]
|Byproducts=[[Gold]], [[Spore]]


|Burnable=No
|Burnable=No
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}}
}}
== Overview ==
== Overview ==
Burnt Slag is created by burning [[Slag]]. This can be done manually with a [[Flamethrower]] or the napalm upgrade of the [[Rocket Launcher]], or it can be automated by running slag over lava trapped in fliters. With significant enough slag input, a pile ignited by the player can burn continuously. Burnt slag is then dropped through a [[Kinetic Slag Press]] to produce [[Gold]] and [[Spores]].
[[Burnt Slag]] is created by igniting [[Slag]]. This can be done manually with a [[Flamethrower]] or the napalm upgrade of the [[Rocket Launcher]], or it can be automated by running [[Slag]] over [[Lava]] trapped in [[Filter]]s.
 
A [[Slag]] only has a 25% chance of turning into [[Burnt Slag]] and may instead just burn and be destroyed with no output.


== Mechanics ==
== Mechanics ==
When [[Slag]] is burned with a [[Flamethrower]], it will produce 20-25% as much Burnt Slag as [[Slag]]
[[Burnt Slag]] can be dropped through a [[Kinetic Slag Press]] to produce [[Gold]] and [[Spore]]s. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 [[Burnt Slag]] will always output 1 [[Gold]] and 1 [[Spore]].


== Tips ==
== Tips ==
With significant enough [[Slag]] input, a pile ignited by the player can burn continuously to keep producing [[Burnt Slag]] without having to keep reigniting.


== Bugs ==
== Bugs ==

Revision as of 04:45, 5 December 2025

Burnt Slag
File:Burnt slag.png
General Info
Interactions ⬇️
Density 50
Matter Type Solid
Processing
Obtained From Slag
Processed By Kinetic Slag Press
Byproducts Gold, Spore
Physics
Burnable No
Wettable No
Launchable Yes

Overview

Burnt Slag is created by igniting Slag. This can be done manually with a Flamethrower or the napalm upgrade of the Rocket Launcher, or it can be automated by running Slag over Lava trapped in Filters.

A Slag only has a 25% chance of turning into Burnt Slag and may instead just burn and be destroyed with no output.

Mechanics

Burnt Slag can be dropped through a Kinetic Slag Press to produce Gold and Spores. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 Burnt Slag will always output 1 Gold and 1 Spore.

Tips

With significant enough Slag input, a pile ignited by the player can burn continuously to keep producing Burnt Slag without having to keep reigniting.

Bugs