Gold: Difference between revisions

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{{Material
{{Material
|title=Gold  
|title=Gold  
|image=[[File:Gold.png]]
|image=[[File:Gold.png|150px]]


|Interactions=💰
|Interactions=💰
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|Matter Type=Solid
|Matter Type=Solid


|Obtained From=[[Shakers]], [[Kinetic Slag Press]], [[Flowers]]
|Obtained From=[[Shaker]], [[Kinetic Press]], [[Flower]]
|Processed By=
|Processed By=[[Smelter]]
|Byproducts=
|Byproducts=N/A


|Burnable=No
|Burnable=No
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}}
}}
== Overview ==
== Overview ==
Gold is used to [[Research]] new technologies, and is thus one of the two major materials required for game progression (the other being [[Fluxite]]). Gold can be obtained from [[Shakers]], [[Kinetic Slag Press]], and from destroying [[Flowers]]. In order to be counted towards the player's bank, gold must be stored in [[Collector]] blocks.
[[Gold]] is used to [[Research]] new technologies, and so is one of the two major materials required for early to mid game progression (the other being [[Fluxite]]).
 
[[Gold]] can be obtained as a byproduct of certain processing in the game. In order to be counted towards the player's bank, [[Gold]] must be stored in [[Collector]] blocks.
 
== Mechanics ==
 
[[Gold]] can also be smelted into [[Liquid Gold]] to save space and still count as currency if stored in [[Collector]] blocks.
 
One pixel of [[Gold]] is worth 1 unit of currency - [[Liquid Gold]] is worth {{spoiler|twice as much}}.
 
== Tips ==
[[Gold]] is the heaviest pixel in the game and so will always fall the bottom of a pile, making it easy to filter out.
 
The conversion of [[Sand]] to [[Gold]] is approximately 2 [[Sand]] = 3 [[Gold]] after fully processing.
 
Considering the difference in [[Gold]] density between solid and [[Liquid Gold]], unlocking the [[Achievements#Heliodyne_Tycoon|Heliodyne Tycoon]] achievement requires 62,500 (250x250) or 31,250 (~177x177 or 125x250) full [[Collector|Collectors]] respectively.
 
== Bugs ==

Latest revision as of 13:17, 19 August 2026

Gold
General Info
Interactions 💰
Density 300
Matter Type Solid
Processing
Obtained From Shaker, Kinetic Press, Flower
Processed By Smelter
Byproducts N/A
Physics
Burnable No
Wettable No
Launchable Yes

Overview

Gold is used to Research new technologies, and so is one of the two major materials required for early to mid game progression (the other being Fluxite).

Gold can be obtained as a byproduct of certain processing in the game. In order to be counted towards the player's bank, Gold must be stored in Collector blocks.

Mechanics

Gold can also be smelted into Liquid Gold to save space and still count as currency if stored in Collector blocks.

One pixel of Gold is worth 1 unit of currency - Liquid Gold is worth twice as much.

Tips

Gold is the heaviest pixel in the game and so will always fall the bottom of a pile, making it easy to filter out.

The conversion of Sand to Gold is approximately 2 Sand = 3 Gold after fully processing.

Considering the difference in Gold density between solid and Liquid Gold, unlocking the Heliodyne Tycoon achievement requires 62,500 (250x250) or 31,250 (~177x177 or 125x250) full Collectors respectively.

Bugs