Burnt Residue: Difference between revisions

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{{Material
{{Material
|title=Burnt Residue  
|title=Burnt Residue  
|image=[[File:Burnt_Residue_Icon.png]]
|image=[[File:Burnt_Residue_Icon.png|150px]]


|Interactions=⬇️
|Interactions=⬇️
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|Obtained From=[[Residue]]
|Obtained From=[[Residue]]
|Processed By=[[Kinetic Press]]
|Processed By=[[Kinetic Press]]
|Byproducts=[[Gold]], [[Spore]]
|Byproducts=[[Gold]], [[Seed]]


|Burnable=No
|Burnable=No
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}}
}}
== Overview ==
== Overview ==
[[Burnt Residue]] is created by igniting [[Residue]]. This can be done manually with a [[Flamethrower]] or the napalm upgrade of the [[Rocket Launcher]], or it can be automated by running [[Residue]] over [[Lava]] trapped in [[Filter]]s.
[[Burnt Residue]] is created by igniting [[Residue]]. This can be done manually with a [[Flamethrower]] or the napalm upgrade of the [[Rocket Launcher]]. It can be automated with a [[Pyro Dispenser]], or by running [[Residue]] over [[Lava]] trapped in [[Filter]]s.


A [[Residue]] only has a 25% chance of turning into [[Burnt Residue]] and may instead just burn and be destroyed with no output.
A [[Residue]] only has a {{spoiler|25%}} chance of turning into [[Burnt Residue]] and may instead just burn and be destroyed with no output.


== Mechanics ==
== Mechanics ==
[[Burnt Residue]] can be dropped through a [[Kinetic Press]] to produce [[Gold]] and [[Spore]]s. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 [[Burnt Residue]] will always output 1 [[Gold]] and 1 [[Spore]].
[[Burnt Residue]] can be dropped through a [[Kinetic Press]] to produce [[Gold]] and [[Seed]]s. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 [[Burnt Residue]] will always output {{spoiler|1 [[Gold]] and 1 [[Seed]]}}.


== Tips ==
== Tips ==

Latest revision as of 16:40, 16 August 2026

Burnt Residue
General Info
Interactions ⬇️
Density 50
Matter Type Solid
Processing
Obtained From Residue
Processed By Kinetic Press
Byproducts Gold, Seed
Physics
Burnable No
Wettable No
Launchable Yes

Overview

Burnt Residue is created by igniting Residue. This can be done manually with a Flamethrower or the napalm upgrade of the Rocket Launcher. It can be automated with a Pyro Dispenser, or by running Residue over Lava trapped in Filters.

A Residue only has a 25% chance of turning into Burnt Residue and may instead just burn and be destroyed with no output.

Mechanics

Burnt Residue can be dropped through a Kinetic Press to produce Gold and Seeds. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 Burnt Residue will always output 1 Gold and 1 Seed.

Tips

With enough Residue input, a pile ignited by the player can burn continuously to keep producing Burnt Residue without having to keep reigniting.

Bugs