Water: Difference between revisions

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{{Material
{{Material
|title=Water  
|title=Water  
|image=[[File:Water.png]]
|image=[[File:Water.png|150px]]


|Interactions=🔥, ❄️
|Interactions=🔥, ❄️
Line 7: Line 7:
|Matter Type=Liquid
|Matter Type=Liquid


|Obtained From=[[Snow]], [[Ice]], [[Steam]]
|Obtained From=[[Ice]], [[Steam]]
|Processed By=
|Processed By=[[Fire]], [[Snow]]
|Byproducts=
|Byproducts=[[Steam]], [[Ice]]


|Burnable=Yes
|Burnable=Yes
Line 15: Line 15:
|Launchable=No
|Launchable=No
}}
}}
== Overview ==
[[Water]] is a critical resource in Sandustry, used for wetting [[Sand]] and [[Seed]]s. Large volumes of [[Water]] are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources.
Water is a critical resource in Sandustry, used for wetting [[Sand]] and [[Spores]]. Large volumes of water are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources.


Water flow is blocked by [[Block]] and [[Conveyor Belt]]. Water can pass through all other building blocks, most notably [[Filter|Filters]].
__FORCETOC__


=== Sources of Water ===
== Mechanics ==
* Rain resulting from [[Steam]]
Liquids like [[Water]] flow downhill, and will settle into any depression. When on a flat surface, individual pixels will skitter back and forth until they find somewhere to drop.
* Melting [[Snow]] and [[Ice]]. This can create infinite water when using the [[Cryoblaster]] to make snow.
 
* Pumping of underground water deposits
Water flow is blocked by most buildings that would also block a (non-hovering) Player. It can, therefore, be contained and directed with [[Block]]s, [[Conveyor Belt]]s and other factory infrastructure.
* Water duplication
 
Standard [[Filter]]s will allow water to pass. [[Advanced Filter]]s can be set to block or pass water, as required.
 
[[Water]] combines with [[Snow]] to form [[Ice]].


=== Duplicating ===
[[Water]] combines with [[Fire]] to form [[Steam]].
This section to be filled later.


== Mechanics ==
== Sources of Water ==
Water is generally naturally occurring - especially in the early stages of the game. The known sources are:
 
* Surface lakes and underground water deposits.
* Melting [[Ice]].
* Rain resulting from [[Steam]] reaching the sky. This can create infinite water when using the [[Cryoblaster]] to make [[Snow]] and melting it into [[Steam]].
* [[Lumling]]s.
 
== Uses For Water ==
When a [[Sand]] pixel and [[Water]] pixel touch they are both replaced with [[Wet Sand]] ({{spoiler|1 [[Sand]] + 1 [[Water]] -> 2 [[Wet Sand]]}}).
 
When a [[Seed]] pixel and [[Water]] pixel touch the [[Water]] gets absorbed and the [[Seed]] converts to a [[Wet Seed]] ({{spoiler|1 [[Seed]] + 1 [[Water]] -> 1 [[Wet Seed]]}}).
 
[[Water]] is also consumed by [[Snowmaker]]s.


== Tips ==
== Tips ==
[[File:Water clipping.gif|200px|loop|thumb|[[Water]] slipping through a corner that hasn't been blocked.]]
While liquids cannot flow directly through solid blocks, they can slip through where two corners of blocks meet if there is not another block to stop it.
[[Water]] can be picked up and moved with the [[Grabber]] once you have purchased the [[Hydro Sponge]] upgrade.
When settling into a pool, any [[Water]] droplet that does not encounter a depression to settle into within 45 seconds will evaporate (disappear). Therefore all water will eventually settle into pools with flat surfaces as any extra will evaporate. This evaporated water enters a rain buffer, and may fall from the sky at a later time.


== Bugs ==
Although [[Water]] forms [[Ice]] when comes into contact with [[Snow]], this does not apply if it's a small volume of [[Water]] (a few pixels) - in this case, it will cause the [[Snow]] to disappear.

Latest revision as of 13:38, 22 August 2026

Water
General Info
Interactions 🔥, ❄️
Density 100
Matter Type Liquid
Processing
Obtained From Ice, Steam
Processed By Fire, Snow
Byproducts Steam, Ice
Physics
Burnable Yes
Wettable No
Launchable No

Water is a critical resource in Sandustry, used for wetting Sand and Seeds. Large volumes of Water are required for an efficient factory, so players must sufficiently plan to obtain sustainable sources.


Mechanics

Liquids like Water flow downhill, and will settle into any depression. When on a flat surface, individual pixels will skitter back and forth until they find somewhere to drop.

Water flow is blocked by most buildings that would also block a (non-hovering) Player. It can, therefore, be contained and directed with Blocks, Conveyor Belts and other factory infrastructure.

Standard Filters will allow water to pass. Advanced Filters can be set to block or pass water, as required.

Water combines with Snow to form Ice.

Water combines with Fire to form Steam.

Sources of Water

Water is generally naturally occurring - especially in the early stages of the game. The known sources are:

  • Surface lakes and underground water deposits.
  • Melting Ice.
  • Rain resulting from Steam reaching the sky. This can create infinite water when using the Cryoblaster to make Snow and melting it into Steam.
  • Lumlings.

Uses For Water

When a Sand pixel and Water pixel touch they are both replaced with Wet Sand (1 Sand + 1 Water -> 2 Wet Sand).

When a Seed pixel and Water pixel touch the Water gets absorbed and the Seed converts to a Wet Seed (1 Seed + 1 Water -> 1 Wet Seed).

Water is also consumed by Snowmakers.

Tips

Water slipping through a corner that hasn't been blocked.

While liquids cannot flow directly through solid blocks, they can slip through where two corners of blocks meet if there is not another block to stop it.

Water can be picked up and moved with the Grabber once you have purchased the Hydro Sponge upgrade.

When settling into a pool, any Water droplet that does not encounter a depression to settle into within 45 seconds will evaporate (disappear). Therefore all water will eventually settle into pools with flat surfaces as any extra will evaporate. This evaporated water enters a rain buffer, and may fall from the sky at a later time.

Although Water forms Ice when comes into contact with Snow, this does not apply if it's a small volume of Water (a few pixels) - in this case, it will cause the Snow to disappear.