Burnt Residue: Difference between revisions
Sandustry>TrimBarktree Created page with "{{Material |title=Burnt Slag |image=File:Burnt slag.png |Interactions=⬇️ |Density=50 |Matter Type=Solid |Obtained From=Slag |Processed By=Kinetic Slag Press |Byproducts=Gold, Spores |Burnable=No |Wettable=No |Launchable=Yes }} == Overview == Burnt Slag is created by burning Slag. This can be done manually with a Flamethrower or the napalm upgrade of the Rocket Launcher, or it can be automated by running slag over lava trapped in fl..." |
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{{Material | {{Material | ||
|title=Burnt | |title=Burnt Residue | ||
|image=[[File: | |image=[[File:Burnt_Residue_Icon.png|150px]] | ||
|Interactions=⬇️ | |Interactions=⬇️ | ||
| Line 7: | Line 7: | ||
|Matter Type=Solid | |Matter Type=Solid | ||
|Obtained From=[[ | |Obtained From=[[Residue]] | ||
|Processed By=[[Kinetic | |Processed By=[[Kinetic Press]] | ||
|Byproducts=[[Gold]], [[ | |Byproducts=[[Gold]], [[Seed]] | ||
|Burnable=No | |Burnable=No | ||
| Line 16: | Line 16: | ||
}} | }} | ||
== Overview == | == Overview == | ||
Burnt | [[Burnt Residue]] is created by igniting [[Residue]]. This can be done manually with a [[Flamethrower]] or the napalm upgrade of the [[Rocket Launcher]]. It can be automated with a [[Pyro Dispenser]], or by running [[Residue]] over [[Lava]] trapped in [[Filter]]s. | ||
A [[Residue]] only has a {{spoiler|25%}} chance of turning into [[Burnt Residue]] and may instead just burn and be destroyed with no output. | |||
== Mechanics == | |||
[[Burnt Residue]] can be dropped through a [[Kinetic Press]] to produce [[Gold]] and [[Seed]]s. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 [[Burnt Residue]] will always output {{spoiler|1 [[Gold]] and 1 [[Seed]]}}. | |||
== Tips == | |||
With enough [[Residue]] input, a pile ignited by the player can burn continuously to keep producing [[Burnt Residue]] without having to keep reigniting. | |||
== Bugs == | |||
Latest revision as of 16:40, 16 August 2026
| General Info | |
|---|---|
| Interactions | ⬇️ |
| Density | 50 |
| Matter Type | Solid |
| Processing | |
| Obtained From | Residue |
| Processed By | Kinetic Press |
| Byproducts | Gold, Seed |
| Physics | |
| Burnable | No |
| Wettable | No |
| Launchable | Yes |
Overview
Burnt Residue is created by igniting Residue. This can be done manually with a Flamethrower or the napalm upgrade of the Rocket Launcher. It can be automated with a Pyro Dispenser, or by running Residue over Lava trapped in Filters.
A Residue only has a 25% chance of turning into Burnt Residue and may instead just burn and be destroyed with no output.
Mechanics
Burnt Residue can be dropped through a Kinetic Press to produce Gold and Seeds. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 Burnt Residue will always output 1 Gold and 1 Seed.
Tips
With enough Residue input, a pile ignited by the player can burn continuously to keep producing Burnt Residue without having to keep reigniting.


