Rocket Launcher: Difference between revisions
m Spoilered upgrade costs |
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== Upgrades == | == Upgrades == | ||
Most upgrades are purchased with [[Fluxite]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Upgrade || Effect || Levels || Cost Per Level | ! Upgrade || Effect || Levels || Cost Per Level | ||
|- | |- | ||
| Extended Magazine || | | Extended Magazine || Adds 2 max ammo and reduces reload time by 50% || 1 || {{spoiler|blur=yes|???}} | ||
|- | |- | ||
| | | Heavy Payload || Doubles rocket explosion damage || 1 || {{spoiler|blur=yes|???}} | ||
|- | |- | ||
| | |} | ||
Additionally, there is the following [[Augment]] available through the Augment Forge. | |||
{| class="wikitable" | |||
! Upgrade || Effect | |||
|- | |- | ||
| Incendiary Warhead || Rockets explode into fireballs | |||
|} | |} | ||
Latest revision as of 10:50, 27 August 2026
| General Info | |
|---|---|
| Description | A ranged weapon firing explosive rockets |
| Damage Type | Digging, Fire |
Overview
The Rocket Launcher is a ranged explosive tool that is unlocked through Research (Tier 4, 2000 Gold)
It can destroy some terrain that is impervious to smaller digging tools (such as Crackstone).
Mechanics
The Rocket Launcher fires a missile that travels slowly for a short distance before accelerating quickly. When the missile collides with a solid surface it explodes in a wide, roughly circular area of damage.
Initially holding 3 rockets which are slowly automatically reloaded, both the magazine capacity and reload time can be improved through upgrades.
Upgrades
Most upgrades are purchased with Fluxite.
| Upgrade | Effect | Levels | Cost Per Level |
|---|---|---|---|
| Extended Magazine | Adds 2 max ammo and reduces reload time by 50% | 1 | ??? |
| Heavy Payload | Doubles rocket explosion damage | 1 | ??? |
Additionally, there is the following Augment available through the Augment Forge.
| Upgrade | Effect |
|---|---|
| Incendiary Warhead | Rockets explode into fireballs |
Tips
The missile can travel around 55 tiles before it will despawn if it has not hit anything.


