Redweaver: Difference between revisions
Created page with "{{Critters infobox |title=Redweaver |image=150px |Description=A threading creature that weaves strings of Redsand. |Produces=Redsand }} A critter that can be found in the wild, and may be captured and released using the Corraller. This critter move slowly around producing a trail of Redsand. __FORCETOC__ == Tips == Redweavers are not great navigators - they will often end up boxing themselves in with their own Redsand...." |
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|Produces=[[Redsand]] | |Produces=[[Redsand]] | ||
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A | A [[Critters|Critter]] that can be found in the wild, and may be captured and released using the [[Corraller]]. | ||
This critter move slowly around producing a trail of [[Redsand]]. | This critter move slowly around producing a trail of [[Redsand]]. | ||
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Unattended, they will often end up trapped and no longer able to move, and therefore unable to produce more. | Unattended, they will often end up trapped and no longer able to move, and therefore unable to produce more. | ||
Redweaver's movement patterns are as follows: {{spoiler|They will move in a straight line for 10 to 16 cells. After they've moved that far (or collided with a [[Buildings|building]], cell, or the player), they will attempt to turn left/right and repeat this cycle. If their forward, left, and right are all blocked (by either a [[Buildings|Building]], cell, or the player), they will instead try to turn around.}} | |||
Latest revision as of 04:25, 24 August 2026
| General Info | |
|---|---|
| Description | A threading creature that weaves strings of Redsand. |
| Produces | Redsand |
A Critter that can be found in the wild, and may be captured and released using the Corraller.
This critter move slowly around producing a trail of Redsand.
Tips
Redweavers are not great navigators - they will often end up boxing themselves in with their own Redsand.
Unattended, they will often end up trapped and no longer able to move, and therefore unable to produce more.
Redweaver's movement patterns are as follows: They will move in a straight line for 10 to 16 cells. After they've moved that far (or collided with a building, cell, or the player), they will attempt to turn left/right and repeat this cycle. If their forward, left, and right are all blocked (by either a Building, cell, or the player), they will instead try to turn around.


