Residue: Difference between revisions

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Standardised ratio, and spoilered it
 
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{{Material
{{Material
|title=Residue
|title=Residue
|image=[[File:Residue.png]]
|image=[[File:Residue.png|150px]]


|Interactions=🔥
|Interactions=🔥
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== Mechanics ==
== Mechanics ==
When [[Residue]] combines with [[Fire]] each pixel has a 25% chance to either turn into [[Burnt Residue]] or be consumed with no output. This will spread [[Fire]] to other touching [[Residue]].
When [[Residue]] combines with [[Fire]] each pixel has a chance to either turn into [[Burnt Residue]] or be consumed with no output. This will spread [[Fire]] to other touching [[Residue]].
 
[[Burnt Residue]] is produced at a rate of approximately {{spoiler|4 [[Residue]] -> 1 [[Burnt Residue]]}}.


== Tips ==
== Tips ==


== Bugs ==
== Bugs ==

Latest revision as of 14:26, 19 August 2026

Residue
General Info
Interactions 🔥
Density 50
Matter Type Slushy
Processing
Obtained From Wet Sand
Processed By Fire
Byproducts Burnt Residue
Physics
Burnable Yes
Wettable No
Launchable Yes


Overview

Residue is produced by dropping Wet Sand on a Shaker. Residue must then be burned, typically with Lava or a Flamethrower, to produce Burnt Residue.

Mechanics

When Residue combines with Fire each pixel has a chance to either turn into Burnt Residue or be consumed with no output. This will spread Fire to other touching Residue.

Burnt Residue is produced at a rate of approximately 4 Residue -> 1 Burnt Residue.

Tips

Bugs