Burnt Residue: Difference between revisions
mNo edit summary |
resized image |
||
| Line 1: | Line 1: | ||
{{Material | {{Material | ||
|title=Burnt Residue | |title=Burnt Residue | ||
|image=[[File:Burnt_Residue_Icon.png]] | |image=[[File:Burnt_Residue_Icon.png|150px]] | ||
|Interactions=⬇️ | |Interactions=⬇️ | ||
Latest revision as of 16:40, 16 August 2026
| General Info | |
|---|---|
| Interactions | ⬇️ |
| Density | 50 |
| Matter Type | Solid |
| Processing | |
| Obtained From | Residue |
| Processed By | Kinetic Press |
| Byproducts | Gold, Seed |
| Physics | |
| Burnable | No |
| Wettable | No |
| Launchable | Yes |
Overview
Burnt Residue is created by igniting Residue. This can be done manually with a Flamethrower or the napalm upgrade of the Rocket Launcher. It can be automated with a Pyro Dispenser, or by running Residue over Lava trapped in Filters.
A Residue only has a 25% chance of turning into Burnt Residue and may instead just burn and be destroyed with no output.
Mechanics
Burnt Residue can be dropped through a Kinetic Press to produce Gold and Seeds. It must be dropped from a height of at least 25 blocks to pass through the press and produce its outputs which will fall out of the bottom. 1 Burnt Residue will always output 1 Gold and 1 Seed.
Tips
With enough Residue input, a pile ignited by the player can burn continuously to keep producing Burnt Residue without having to keep reigniting.


